Commit Graph

  • 6ec489c6d9 MRA Fixes (#28) master Brendan Saricks 2026-03-12 00:46:47 -05:00
  • cd5f4411f9 Merge pull request #31 from paulb-nl/sprites Alexey Melnikov 2026-03-09 23:12:29 +08:00
  • 9b62284bbb Release 20260307. paulb-nl 2026-03-07 17:50:31 +01:00
  • 60e43d82d1 Adjust scroll X position for Flip paulb-nl 2026-03-03 15:27:53 +01:00
  • 4ccd90bef3 Add scratch RAM for Silk Worm (J) paulb-nl 2026-03-01 10:11:21 +01:00
  • 38ed129eaf Shift background 4 pixels to the right to match the PCB paulb-nl 2026-03-01 09:47:46 +01:00
  • a9745a06da Trigger VBlank interrupt on the rising edge paulb-nl 2026-03-01 09:46:06 +01:00
  • c55bc4f936 Add Back Fire (#25) Brendan Saricks 2026-02-27 23:57:13 -06:00
  • 0986a7e26f Update sys (#23) jackyangantelope 2025-12-09 22:16:43 +08:00
  • 642c507747 Move Argus no senshi to Alternatives (#21) Brendan Saricks 2025-07-21 23:06:10 -05:00
  • 21ef4626a9 add Argus no senshi (Japan).mra (#9) makigumo 2025-02-06 09:19:15 +01:00
  • 253056b295 Create 1P Start and 2P Start per joystick (#19) Kevin Coleman 2025-02-06 01:18:54 -07:00
  • 9ccdc908e6 fix adpcm sounding scratchy due to nibbles being swapped (#17) (#18) Gordon Childs 2024-10-10 14:01:14 +02:00
  • 27f0ceb7c3 new sys, release (#16) Alan Steremberg 2024-05-26 00:23:56 -04:00
  • 46369d7697 Merge pull request #15 from MikeS11/Update Alexey Melnikov 2023-10-31 21:05:48 +08:00
  • b1b7abdf0b Release 20231030 MikeS11 2023-10-30 20:51:46 -06:00
  • 31b18e2ae8 Update Aspect Ratio MikeS11 2023-10-30 20:51:32 -06:00
  • 6162b42e82 Update Sys (#14) MikeS11 2023-10-30 08:23:22 -06:00
  • 503147ef25 Update MRAs (#11) misteraddons 2021-06-09 12:24:35 -06:00
  • 3672a2e409 Fix initialization delay Joshua Bassett 2020-09-27 20:51:44 +10:00
  • 9589822404 Refactor line buffer module Joshua Bassett 2020-09-27 20:51:34 +10:00
  • 384f99407e Release 20200810 Joshua Bassett 2020-08-10 12:50:21 +10:00
  • 2c6184329a Refactor frame buffer Joshua Bassett 2020-08-06 21:37:38 +10:00
  • bc14b2510d Merge pull request #7 from MP2E/userio_fix Josh Bassett 2020-08-07 08:56:53 +10:00
  • f30907a03a Set USER_OUT to all 1s Cray Elliott 2020-08-01 19:56:48 -07:00
  • 12465d9c86 Release 20200728 Joshua Bassett 2020-07-28 17:16:46 +10:00
  • 782bccae74 Update decode_sprite comment Joshua Bassett 2020-07-17 19:48:26 +10:00
  • df4a1eaf86 Tweak SDRAM_CLK phase shift Joshua Bassett 2020-07-03 16:24:23 +10:00
  • cb06dd5759 Add RESET signal to PLL Joshua Bassett 2020-07-03 11:39:53 +10:00
  • c24ab20d46 Fix layer DMA timing Joshua Bassett 2020-06-30 19:04:40 +10:00
  • c63e2014f3 Run Rygar CPU at 6MHz Joshua Bassett 2020-06-30 18:21:38 +10:00
  • 2cb1473d2e working jtopl Joshua Bassett 2020-06-27 17:30:48 +10:00
  • 59c0dc9282 Update JTOPL to output a zero byte if read is not asserted Joshua Bassett 2020-06-27 14:08:39 +10:00
  • e1de08018b Add JTOPL Joshua Bassett 2020-06-27 10:59:01 +10:00
  • d6812bf5ce Remove unused signals from ROM controller Joshua Bassett 2020-06-27 17:31:16 +10:00
  • b74fd1cd2a Release 20200620 Joshua Bassett 2020-06-20 21:07:02 +10:00
  • 5adfe99daa Use FB for screen rotation Joshua Bassett 2020-06-20 20:56:11 +10:00
  • c3c516262b Update sys Joshua Bassett 2020-06-20 20:24:45 +10:00
  • ed341db5ce Reset core unless PLL is locked Joshua Bassett 2020-06-20 19:25:51 +10:00
  • c08581ad9e Don't ignore zip files Joshua Bassett 2020-06-20 18:26:07 +10:00
  • 7cc0909c3c Add Back Fire MRA file backfire Joshua Bassett 2020-06-17 19:28:43 +10:00
  • adae9b0cd5 Release 20200616 Joshua Bassett 2020-06-16 22:02:23 +10:00
  • 51e66f5be0 Add keyboard support for pause key Joshua Bassett 2020-06-16 21:51:35 +10:00
  • 4fefb663d7 Fix sprite code bit masking Joshua Bassett 2020-06-16 21:45:58 +10:00
  • 2a474d4ddd Fix sprite.size width Joshua Bassett 2020-06-16 21:45:28 +10:00
  • d84411c6b9 Release 20200615 Joshua Bassett 2020-06-15 20:14:39 +10:00
  • a323d611b4 Move MRA files to releases dir Joshua Bassett 2020-06-15 20:14:13 +10:00
  • 154320cc79 Add funding config Joshua Bassett 2020-06-15 20:10:49 +10:00
  • b2536cf9ed Remove rygar banner Joshua Bassett 2020-06-15 20:09:02 +10:00
  • 2c2c635ea3 Merge branch 'dma' Joshua Bassett 2020-06-15 20:08:20 +10:00
  • 1bf0f3ea36 Assert busy signal in graphics layers dma Joshua Bassett 2020-06-12 19:34:13 +10:00
  • 091b8c8870 Add reset signal to graphics layers Joshua Bassett 2020-06-12 19:33:43 +10:00
  • 6e7c1872e4 Refactor GPU busy signal Joshua Bassett 2020-06-12 17:47:22 +10:00
  • cb4a6ae4c4 Remove GPU sprite_ram_addr signal Joshua Bassett 2020-06-12 17:45:40 +10:00
  • 36e2ca7716 Clean up layer parameters Joshua Bassett 2020-06-12 17:45:28 +10:00
  • 3054ad1d92 Move palette RAM into palette module Joshua Bassett 2020-06-12 17:32:53 +10:00
  • 6cb47d497d Move sprite RAM into layer Joshua Bassett 2020-06-12 15:08:27 +10:00
  • 708bbcd63e Move fg/bg RAM into scroll layer Joshua Bassett 2020-06-12 13:35:12 +10:00
  • f463566d4a Move char RAM into char layer Joshua Bassett 2020-06-12 12:15:12 +10:00
  • 7d6db44cf9 Add busy signals Joshua Bassett 2020-06-11 22:04:59 +10:00
  • 8fcace89b1 Update readme Joshua Bassett 2020-06-15 18:43:17 +10:00
  • 6de603fdf3 Fix orientation issue Joshua Bassett 2020-06-15 18:43:11 +10:00
  • 00275a7d27 Fix default button mappings Joshua Bassett 2020-06-14 20:55:45 +10:00
  • 6fd57261cd Fix sprite code masking Joshua Bassett 2020-06-14 20:50:26 +10:00
  • 8c66f4b246 Update OPL module Joshua Bassett 2020-06-14 13:21:14 +10:00
  • 88bca848b1 Merge branch 'pause' Joshua Bassett 2020-06-13 15:12:53 +10:00
  • c87d5f759f Allow player to pause the game Joshua Bassett 2020-06-13 15:12:35 +10:00
  • 38bd1b6f09 Fix scroll layer offset Joshua Bassett 2020-06-12 22:08:40 +10:00
  • fadc4c0a5a Refactor CPU interrupt process Joshua Bassett 2020-06-12 21:24:29 +10:00
  • 9f6f173f2b Revert "Rename edge_detector -> my_edge_detector" Joshua Bassett 2020-06-12 17:52:18 +10:00
  • 2e7c00ac7a Refactor sound NMI Joshua Bassett 2020-06-12 10:13:48 +10:00
  • b49e99bf17 Merge branch 'opl' Joshua Bassett 2020-06-11 21:48:06 +10:00
  • affecf485c Refactor OPL2 Joshua Bassett 2020-06-11 19:35:19 +10:00
  • b79af0fe39 Replace emulated OPL3 with a FPGA implementation Joshua Bassett 2020-06-11 17:40:00 +10:00
  • dfa98815ab Rename edge_detector -> my_edge_detector Joshua Bassett 2020-06-11 17:39:42 +10:00
  • 7ff1d40a37 Merge branch 'debug' Joshua Bassett 2020-06-10 11:35:55 +10:00
  • 9dc083b09e Add debug option to menu Joshua Bassett 2020-06-10 11:35:49 +10:00
  • 862f77b75b Merge branch 'button-3' Joshua Bassett 2020-06-10 11:23:05 +10:00
  • e1ba516458 Add button 3 support to Silkworm Joshua Bassett 2020-06-10 11:19:16 +10:00
  • c9dab77763 Register graphics data in tilemap layers Joshua Bassett 2020-06-10 09:35:36 +10:00
  • bdf1a159e4 Rename Gemini -> Gemini Wing Joshua Bassett 2020-06-09 20:36:34 +10:00
  • dfdb21ba9e Add Back Fire MRA Joshua Bassett 2020-06-09 20:25:12 +10:00
  • 3b195724fd Remove cabinet option from Rygar switches Joshua Bassett 2020-06-09 19:55:58 +10:00
  • b080a6bd9c Add MAME controls for player two Joshua Bassett 2020-06-09 19:07:10 +10:00
  • 8bcaa23701 Add flip register Joshua Bassett 2020-06-09 19:05:34 +10:00
  • 18c3c29b12 Default to horizontal orientation Joshua Bassett 2020-06-09 16:14:38 +10:00
  • 517e45cf6e Merge branch 'tile-flip' Joshua Bassett 2020-06-09 15:54:32 +10:00
  • bdd3db529a Refactor char layer to use line buffer Joshua Bassett 2020-06-09 15:54:16 +10:00
  • 80ff4c3b26 Extract line buffer constants Joshua Bassett 2020-06-09 15:49:21 +10:00
  • 32cc8abc37 Merge branch 'flip' Joshua Bassett 2020-06-05 22:48:04 +10:00
  • 964446fd68 Flip scroll layer Joshua Bassett 2020-06-05 22:47:44 +10:00
  • d8b6671c28 Add line buffer Joshua Bassett 2020-06-05 22:47:21 +10:00
  • 3ceec7322e Add flip signal to scroll layer Joshua Bassett 2020-06-05 19:35:39 +10:00
  • 05e16fa6f2 Add flip screen option to menu Joshua Bassett 2020-06-05 19:30:16 +10:00
  • 8c9a051b0e Flip sprite layer Joshua Bassett 2020-06-05 19:29:31 +10:00
  • e825841785 Rename sprite blitter flip -> swap Joshua Bassett 2020-06-05 19:28:00 +10:00
  • 088a716c72 Flip char layer Joshua Bassett 2020-06-03 21:57:47 +10:00
  • 6a04bc674d Reorder configuration signals Joshua Bassett 2020-06-03 21:37:01 +10:00
  • 9002b4c00d Remove unused tile_pos_t types Joshua Bassett 2020-06-03 21:28:09 +10:00
  • 19c2d2bf33 Disable video debugging Joshua Bassett 2020-06-03 19:49:12 +10:00