MiSTer Input Tester
Overview
A custom mini-system running an input test utility. There are 4 test screens available:
- Digital - shows joypad buttons for first two input devices
- Analog - shows analog axes for selected input device (cycle with a/b)
- Advanced - shows all standard HPS sourced inputs (joystick, analog, paddle, spinner) simultaneously as well as a ps2 keyboard console
- Button test - guided button test to help detect bounce / missed inputs and test man+machine lag
Hold (select) on the first joypad to enter the menu
Acknowledgements
Created by JimmyStones (http://github.com/jimmystones), with thanks to:
- alanswx (https://github.com/alanswx) for ideas, cross-platform simulation support, and the tutorial this core was based on
- Jotego (https://github.com/jotego) for his very tidy JTFRAME modules
- Porkchop Express (https://misteraddons.com/) for testing a bunch of devices I couldn't
History
- v1.0 - 2021-07-03 - First release with digital, analog and advanced tests
- v1.1 - 2021-07-18 - PETSCII UI update, add button test mode (unreleased!)
- v1.2 - 2021-10-17 - Add support for 2nd analog stick
- v1.3 - 2021-10-19 - Fix bugs, UI colour tweaks, remove console, show keyboard and mouse inputs on advanced mode
Hardware
A simple bespoke (i.e. I made it up with no real plan) 8-bit system with a 40x30 character display, each character foreground and background colour can be set independently to one of 256 colours. No sound capabilities whatsoever. All relevant MiSTer inputs are mapped into memory regions for the CPU to access directly. There is also a dedicated millisecond timer (runs 0-32677, resettable by writing to any bit of the address).
Components
- Z80 CPU (tv80 by Guy Hutchison, based on VHDL T80 core by Daniel Wallner)
- jtframe_vtimer for VGA timing (from JTFRAME (https://github.com/jotego/jtframe) by Jotego)
- jtframe_cen24 for clock enables (from JTFRAME (https://github.com/jotego/jtframe) by Jotego)
- 16Kb program ROM (port 1 cpu, port 2 download)
- 16Kb work RAM (port 1 cpu)
- 2Kb character ROM (port 1 cpu, port 2 download)
- 2Kb character RAM (port 1 cpu, port 2 graphics)
- 2Kb colour RAM (port 1 cpu, port 2 graphics)
- 9 Memory-mapped IO regions. Yes I know about MREQ but SFRs turned out to be annoying in sdcc so :)
- Hardware state (H/V Sync, H/V Blank etc) (8 bytes, read-only)
- joystick_5->0 from HPS (192 bytes, read-only)
- joystick_l_analog_5->0 from HPS (96 bytes, read-only)
- joystick_r_analog_5->0 from HPS (96 bytes, read-only)
- paddle_5->0 from HPS (48 bytes, read-only)
- spinner_5->0 from HPS (96 bytes, read-only)
- ps2_key from HPS (11 bytes, read-only)
- ps2_mouse from HPS (48 bytes, combination of ps2_mouse and ps2_mouseext with some padding to align bytes) - currently unused
- timestamp from HPS (33 bytes, read-only)
- Hardware millisecond resolution timer (16 bytes read/write)
Memory Map
| Start | End | Length | Name |
|---|---|---|---|
| 0x0000 | 0x3FFF | 0x4000 | Program ROM |
| 0x4000 | 0x47FF | 0x0800 | Char ROM |
| 0x6000 | 0x6000 | 0x0001 | System inputs (video signals) |
| 0x7000 | 0x70BF | 0x00C0 | Joystick inputs |
| 0x7100 | 0x715F | 0x0060 | Analog left inputs |
| 0x7200 | 0x725F | 0x0060 | Analog right inputs |
| 0x7300 | 0x732F | 0x0030 | Paddle inputs |
| 0x7400 | 0x745F | 0x0060 | Spinner inputs |
| 0x7500 | 0x750B | 0x000C | PS2 keyboard input |
| 0x7600 | 0x762F | 0x0030 | PS2 mouse input |
| 0x7700 | 0x7720 | 0x0021 | Timestamp |
| 0x7800 | 0x7810 | 0x0011 | Timer |
| 0x8000 | 0x87FF | 0x0800 | Char RAM |
| 0x8800 | 0x8FFF | 0x0800 | Colour RAM |
| 0xC000 | 0xFFFF | 0x4000 | Work RAM |
Software
/src contains a C program compiled to Z80 assembly using sdcc.
All required ROMs (compiled program and font) are built into this core.
Selecting Load BIOS in the core allows hot loading of binary OS ROM files for easier development.
Building the OS
Required packages
sdccsrecord
Build steps
- Run
makein/src/Makefileto create binary ROM - Run
od -An -t x1 -v src/os.bin > rtl/rom.hexto create hex version of ROM for Quartus build
License
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.