RobertPeip
263f1fa2fa
fix fastforward soundoption with FF-toggle mode ( #130 )
2021-01-17 18:25:50 +08:00
sorgelig
66d9e5171a
Release 20210109.
2021-01-09 01:07:41 +08:00
Alexey Melnikov
39076df012
Merge pull request #129 from RobertPeip/rawcolor
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add option for raw colors
2021-01-08 23:38:38 +08:00
sorgelig
50c8a059eb
Release 20210108.
2021-01-08 23:11:42 +08:00
Robert Peip
6d941d76af
add option for raw colors
2021-01-07 23:35:24 +01:00
Alexey Melnikov
0c1cf87cec
Merge pull request #128 from paulb-nl/stat_irq
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STAT IRQ bug, fine X scroll, IRQ edge case
2021-01-07 04:29:50 +08:00
paulb-nl
5025b66c28
Fix IRQ acknowledge edge case
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The wrong IRQ could be acknowledged if a higher priority IRQ was
asserted at the second cycle.
2021-01-06 11:56:34 +01:00
paulb-nl
0355ecb458
STAT IRQ bug and fine X scroll improvement
2021-01-06 11:54:48 +01:00
RobertPeip
31563c2ef6
improved rewind capture performance ( #127 )
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fixed random fastforward crash
fixed fastforward Video glitches(HDMA)
added fastforward toggle (short button press)
added savestate OSD entry and multiple slots using keyboard(F1-F4)
add MBC detection and address translation to simulation
2021-01-06 15:33:24 +08:00
SegaSnatcher
8cd6b8dfca
Update ReadMe.md ( #126 )
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* Update ReadMe.md
Adds basic features list.
* Update ReadMe.md
* Update ReadMe.md
2021-01-04 14:44:58 +08:00
sorgelig
f48f1701c3
Release 20210103.
2021-01-03 23:12:50 +08:00
Hackshed
0e7586e3be
Update ReadMe.md ( #125 )
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Added hyperlinks to title
2021-01-02 03:48:53 +08:00
RobertPeip
ca8b55dfb3
added savestates and rewind feature ( #123 )
2020-12-29 23:38:30 +08:00
paulb-nl
c26731fcab
Interrupt fixes (Pinball Fantasies)
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- CPU: Acknowledge IRQ between high & low byte stack push
(ie_push, Pinball Fantasies)
- CPU: Remove delay from INT_n signal, tweak STAT IRQs.
(hblank_ly_scx_timing, intr_2_0)
2020-12-22 13:23:42 +08:00
RobertPeip
65d6e59cc2
redone fastforward and pause handling to fix sdram access and refresh bugs and increase fastforward speed, some fixes to simulation
2020-12-19 19:28:19 +08:00
paulb-nl
0a89fd5445
MBC1 fixes and MBC1M support ( #117 )
2020-12-17 22:12:06 +08:00
Alexey Melnikov
91770a0b5a
Merge pull request #114 from RobertPeip/simulation
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Simulation
2020-12-16 03:38:43 +08:00
Robert Peip
2d965da323
add fastforward and OSD-Pause feature
2020-12-15 15:24:33 +01:00
Robert Peip
0cf89076ad
rearranged code to meet Verilog/VHDL standards
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add testbench
2020-12-15 15:23:28 +01:00
Alexey Melnikov
7fe2461d1f
Merge pull request #113 from paulb-nl/frame_blend
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Frame blend, PPU fixes, Serial Link fix
2020-12-15 14:38:36 +08:00
paulb-nl
f9f6f66bbc
Add frame blend option
2020-12-15 00:37:17 +01:00
paulb-nl
f89cc5c0bb
Fix Serial Link
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There was a typo in link.v preventing internal clock from working
properly
2020-12-15 00:34:10 +01:00
paulb-nl
45679e5068
Pass some more PPU tests
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Mooneye intr_2_mode0, intr_2_mode3, intr_2_oam_ok, vblank_stat_intr
2020-12-15 00:24:46 +01:00
paulb-nl
fd0f6ce5c5
Fix Elevator Action line glitch
2020-12-13 16:19:23 +01:00
sorgelig
87b9339a09
Release 20201204.
2020-12-04 18:42:02 +08:00
sorgelig
7525e397d3
Update sys. Support for custom AR.
2020-12-04 18:38:50 +08:00
sorgelig
beb66d2f66
sound: use synchronous reset.
2020-12-04 18:37:35 +08:00
Alexey Melnikov
1fb2a93d15
Merge pull request #109 from paulb-nl/blank
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Clear found sprites every line. Output blank image when LCD is off
2020-12-03 14:10:49 +08:00
paulb-nl
7fff2e2d36
Output blank image when LCD is off
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The screen stays blank until 1 frame after the LCD is turned on.
Fixes glitches during transitions in some games.
2020-12-03 01:04:25 +01:00
paulb-nl
11ca7142a0
Clear found sprites every line
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Fixes glitched top line of Tenjin Kaisen
2020-12-03 00:58:57 +01:00
paulb-nl
5fd81a5ae0
Video: Window fixes for WX=A6, no sprite fetching if sprites are disabled on DMG
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* Video: Window fixes for WX=A6
* Video: no sprite fetching if sprites are disabled on DMG
2020-11-27 00:59:29 +08:00
sorgelig
5c2db7714e
Release 20200819.
2020-08-19 22:57:10 +08:00
sorgelig
1b025fd1c8
Update sys.
2020-08-17 02:08:58 +08:00
Alexey Melnikov
45266288f3
Merge pull request #100 from brNX/soundrevisit
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CH3 (Wave) and general APU fixes
2020-08-17 01:35:01 +08:00
Bruno Gouveia
42b2889232
SOUND: fixed zombie mode, follows sameboy's logic
2020-08-15 22:44:24 +01:00
Bruno Gouveia
090dd5b42c
SOUND: using posedge for s1_write signal
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SOUND: sq1,sq2,wav frequency changes only after the current sample is finished (even in currently supressed)
SOUND: keeping frequency after trigger to avoid change while delaying
2020-08-15 22:44:15 +01:00
Bruno Gouveia
81553d322c
SOUND: fixed wav index (channel 3) , now shifts correctly for the highest frequency
2020-08-15 22:11:39 +01:00
Bruno Gouveia
56b3046b49
SOUND: Wave channel (CH3) delay, first sample , frequency change and restart behaviour implemented
2020-08-15 22:11:39 +01:00
Bruno Gouveia
9d6d7e95ca
SOUND: added noise channel trigger delay back and aligned it correctly
2020-08-15 22:11:39 +01:00
Alexey Melnikov
2394de0c5f
Merge pull request #99 from brNX/soundrevisit
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More APU fixes
2020-07-26 22:43:37 +08:00
Bruno Gouveia
4aedf77e1a
SOUND: delay changing duty until the next sample
2020-07-24 20:50:41 +01:00
Bruno Gouveia
984a611670
SOUND: sq1/sq2 restart timing quirk implemented
2020-07-24 16:27:22 +01:00
Bruno Gouveia
70c94e829d
SOUND: write to the wave table follows the same logic as reads
2020-07-24 15:14:00 +01:00
Bruno Gouveia
3ce1f84b48
SOUND: aligned sq1 and sq2 trigger (now passed first 4 samesuite sound tests), fixed PCM12 and PCM34
2020-07-24 15:14:00 +01:00
Bruno Gouveia
56d469b0bf
SOUND: implemented PCM12 and PCM34
2020-07-24 15:14:00 +01:00
Bruno Gouveia
c201cf72b4
SOUND: reset variables with the correct value, trigger zombie mode only when playing
2020-07-24 15:14:00 +01:00
Bruno Gouveia
acb4305f0d
SOUND: added trigger counter to sq1 and sq2
2020-07-24 15:14:00 +01:00
Bruno Gouveia
a9aea62f1e
SOUND: widened s1_addr to handle PCM12/PCM34
2020-07-24 15:14:00 +01:00
Bruno Gouveia
5d3d7d0fe3
SOUND: using negedge detection on triggers, don't reset phase for sq1/sq2 when sound is triggered, only on reset/sound off
2020-07-24 15:13:48 +01:00
Bruno Gouveia
0b796adc3e
GENERAL: sync start with ~4MHz clock
2020-07-24 15:13:47 +01:00