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Merge pull request #24 from brNX/master
SAVE: fixed backup ram save and load
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@@ -648,8 +648,8 @@ dpram #(16) cram_l (
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.q_a (cram_q_l),
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.clock_b (clk_sys),
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.address_b (bk_addr[16:1]),
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.wren_b (bk_wr & ~bk_addr[0]),
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.address_b (bk_addr[15:0]),
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.wren_b (bk_wr),
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.data_b (bk_data[7:0]),
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.q_b (bk_q[7:0])
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);
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@@ -662,8 +662,8 @@ dpram #(16) cram_h (
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.q_a (cram_q_h),
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.clock_b (clk_sys),
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.address_b (bk_addr[16:1]),
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.wren_b (bk_wr & bk_addr[0]),
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.address_b (bk_addr[15:0]),
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.wren_b (bk_wr),
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.data_b (bk_data[15:8]),
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.q_b (bk_q[15:8])
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);
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@@ -6,7 +6,7 @@ This is port of [Gameboy for MiST](https://github.com/mist-devel/mist-board/tree
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* Place *.gb files into Gameboy folder.
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## **Early** Gameboy Color Support
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Place the Gameboy color bootom into the Gameboy folder and rename it to boot1.rom
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Place the Gameboy color bootrom into the Gameboy folder and rename it to boot1.rom
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## Palettes
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Core supports custom palettes (*.gbp) which should be places into Gameboy folder. Some examples are available in palettes folder.
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