Merge pull request #24 from brNX/master

SAVE: fixed backup ram save and load
This commit is contained in:
sorgelig
2018-12-30 14:10:33 +08:00
committed by GitHub
2 changed files with 5 additions and 5 deletions

View File

@@ -648,8 +648,8 @@ dpram #(16) cram_l (
.q_a (cram_q_l),
.clock_b (clk_sys),
.address_b (bk_addr[16:1]),
.wren_b (bk_wr & ~bk_addr[0]),
.address_b (bk_addr[15:0]),
.wren_b (bk_wr),
.data_b (bk_data[7:0]),
.q_b (bk_q[7:0])
);
@@ -662,8 +662,8 @@ dpram #(16) cram_h (
.q_a (cram_q_h),
.clock_b (clk_sys),
.address_b (bk_addr[16:1]),
.wren_b (bk_wr & bk_addr[0]),
.address_b (bk_addr[15:0]),
.wren_b (bk_wr),
.data_b (bk_data[15:8]),
.q_b (bk_q[15:8])
);

View File

@@ -6,7 +6,7 @@ This is port of [Gameboy for MiST](https://github.com/mist-devel/mist-board/tree
* Place *.gb files into Gameboy folder.
## **Early** Gameboy Color Support
Place the Gameboy color bootom into the Gameboy folder and rename it to boot1.rom
Place the Gameboy color bootrom into the Gameboy folder and rename it to boot1.rom
## Palettes
Core supports custom palettes (*.gbp) which should be places into Gameboy folder. Some examples are available in palettes folder.