diff --git a/Gameboy.sv b/Gameboy.sv index e8985f5..1567c2c 100644 --- a/Gameboy.sv +++ b/Gameboy.sv @@ -648,8 +648,8 @@ dpram #(16) cram_l ( .q_a (cram_q_l), .clock_b (clk_sys), - .address_b (bk_addr[16:1]), - .wren_b (bk_wr & ~bk_addr[0]), + .address_b (bk_addr[15:0]), + .wren_b (bk_wr), .data_b (bk_data[7:0]), .q_b (bk_q[7:0]) ); @@ -662,8 +662,8 @@ dpram #(16) cram_h ( .q_a (cram_q_h), .clock_b (clk_sys), - .address_b (bk_addr[16:1]), - .wren_b (bk_wr & bk_addr[0]), + .address_b (bk_addr[15:0]), + .wren_b (bk_wr), .data_b (bk_data[15:8]), .q_b (bk_q[15:8]) ); diff --git a/ReadMe.md b/ReadMe.md index eff148c..b2af9de 100644 --- a/ReadMe.md +++ b/ReadMe.md @@ -6,7 +6,7 @@ This is port of [Gameboy for MiST](https://github.com/mist-devel/mist-board/tree * Place *.gb files into Gameboy folder. ## **Early** Gameboy Color Support -Place the Gameboy color bootom into the Gameboy folder and rename it to boot1.rom +Place the Gameboy color bootrom into the Gameboy folder and rename it to boot1.rom ## Palettes Core supports custom palettes (*.gbp) which should be places into Gameboy folder. Some examples are available in palettes folder.