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- Changes based on findings of the CDIC_BlackBoxAnalyzer project
- Removed side channel for audio coding
- A real CDIC reads the audio coding always from RAM
- Removed the concept of the audio tick found in MAME
- A real CDIC performs audio playback asynchronous to the CD reading
- Seek time now 19 sectors
- Fixes audio glitch in "Help cutscene" in "Zelda - Wand of Gamelon"
"Remember, tools can only be used..."
- Fixes audio regression during "Hotel Mario" score screen
- Fixed spurious IRQ caused by sector data interrupt after reading stopped
- Should fix hang on shopkeeper cutscene in "Zelda - Wand of Gamelon"
(Cannot be reproduced or is very unlikely now)