Public release

This commit is contained in:
Raki
2025-01-07 22:32:21 +09:00
parent 4702b5a765
commit eb372c154d
5 changed files with 165 additions and 252 deletions

View File

@@ -95,256 +95,4 @@ set_global_assignment -name QIP_FILE rtl/ipcores/t80/T80.qip
set_global_assignment -name QIP_FILE rtl/ipcores/jtframe_sdram/jtframe_sdram64.qip
set_global_assignment -name QIP_FILE rtl/ipcores/jt49/jt49.qip
set_global_assignment -name QIP_FILE rtl/ipcores/vlm5030_gl/vlm5030_gl.qip
set_global_assignment -name SLD_NODE_CREATOR_ID 110 -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_ENTITY_NAME sld_signaltap -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_clk -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|i_EMU_MCLK" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[0] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[1] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[2] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[3] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[4] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[5] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[6] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[7] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[8] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_WR" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[9] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[10] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[11] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[12] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[13] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[14] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[15] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[16] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[17] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[18] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[19] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[20] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[21] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[22] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[23] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[24] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[25] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[26] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[27] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[28] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[29] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[30] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[31] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[32] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[33] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[34] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[35] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[36] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[37] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[38] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[39] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[40] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[41] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[42] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[43] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[44] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[45] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[46] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[47] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[48] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[49] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_mreq_n" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[50] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_rd_n" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[51] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_wr_n" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[52] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[53] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[54] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[55] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[56] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[57] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[58] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[59] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[60] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[61] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[62] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_bsy" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[63] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[64] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[65] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[66] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[67] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[68] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[69] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[70] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[71] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[72] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[73] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[74] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[75] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[76] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[77] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[78] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[79] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[80] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[81] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[82] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[83] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlmctrl_wr" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[84] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[85] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[86] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[87] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[88] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[89] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[90] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[91] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[92] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[93] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[94] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[0] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[1] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[2] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[3] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[4] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[5] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[6] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[7] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[8] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_WR" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[9] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[10] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[11] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[12] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[13] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[14] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[15] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[16] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[17] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[18] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[19] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[11]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[20] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[12]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[21] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[13]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[22] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[14]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[23] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[15]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[24] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[25] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[26] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[27] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[28] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[29] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[30] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[31] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[32] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[33] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[34] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[35] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[36] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[37] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[38] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[39] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[40] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[41] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[42] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[43] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[44] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[45] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[46] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[47] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[48] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[49] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_mreq_n" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[50] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_rd_n" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[51] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_wr_n" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[52] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[53] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[54] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[55] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[56] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[57] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[58] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[59] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[60] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[61] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[62] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_bsy" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[63] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[64] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[65] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[66] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[67] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[68] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[69] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[70] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[71] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[72] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[73] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[74] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[75] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[76] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[77] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[78] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[79] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[80] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[81] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[82] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[83] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlmctrl_wr" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[84] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[0]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[85] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[10]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[86] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[1]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[87] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[2]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[88] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[3]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[89] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[4]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[90] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[5]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[91] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[6]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[92] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[7]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[93] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[8]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[94] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[9]" -section_id auto_signaltap_0
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT trigger_in -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_WR" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_RAM_BLOCK_TYPE=AUTO" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_DATA_BITS=95" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_BITS=95" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_BITS=95" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_NODE_INFO=805334528" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_POWER_UP_TRIGGER=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK=000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK_LENGTH=312" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_INVERSION_MASK_LENGTH=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SEGMENT_SIZE=8192" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ATTRIBUTE_MEM_MODE=OFF" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STATE_FLOW_USE_GENERATED=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STATE_BITS=11" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_BUFFER_FULL_STOP=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_CURRENT_RESOURCE_WIDTH=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INCREMENTAL_ROUTING=1" -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[0] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[1] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[2] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[3] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[4] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[5] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[6] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[7] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[8] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[9] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[10] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[11] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[12] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[13] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[14] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[15] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[16] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[17] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[18] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[19] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[20] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[21] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[22] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[23] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[24] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[25] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[26] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[27] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[28] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[29] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[30] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[31] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_LEVEL=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SAMPLE_DEPTH=8192" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_IN_ENABLED=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_PIPELINE=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_RAM_PIPELINE=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_COUNTER_PIPELINE=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ADVANCED_TRIGGER_ENTITY=basic,1," -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_LEVEL_PIPELINE=1" -section_id auto_signaltap_0
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ENABLE_ADVANCED_TRIGGER=0" -section_id auto_signaltap_0
set_global_assignment -name SLD_FILE db/stp1_auto_stripped.stp
set_instance_assignment -name PARTITION_HIERARCHY root_partition -to | -section_id Top

Binary file not shown.

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<misterromdescription>
<name>Galactic Warriors</name>
<mameversion>0266</mameversion>
<setname>gwarrior</setname>
<mratimestamp>20241106</mratimestamp>
<year>1985</year>
<manufacturer>Konami</manufacturer>
<category>Fighting</category>
<rbf>BubSysROM</rbf>
<about author="Raki" twitter="@RCAVictorCo"></about>
<resolution>15kHz</resolution>
<rotation>horizontal</rotation>
<players>1</players>
<joystick>8-way</joystick>
<special_controls></special_controls>
<num_buttons>2</num_buttons>
<switches default="FF,FF,FF,03">
<!-- DSW1 -->
<dip bits="0,3" name="Coinage A" ids="Disabled,4C3P,4C1P,3C4P,3C2P,3C1P,2C5P,2C3P,2C1P,1C7P,1C6P,1C5P,1C4P,1C3P,1C2P,1C1P"/>
<dip bits="4,7" name="Coinage B" ids="Disabled,4C3P,4C1P,3C4P,3C2P,3C1P,2C5P,2C3P,2C1P,1C7P,1C6P,1C5P,1C4P,1C3P,1C2P,1C1P"/>
<!-- DSW2 -->
<dip bits="8,9" name="Lives" ids="7,3,2,1"/>
<dip bits="11,12" name="Bonus life" ids="100/200/400/800k,50/150/300/600k,40/120/240/480k,30/100/200/400k"/>
<dip bits="13,14" name="Difficulty" ids="hardest,hard,normal,easy"/>
<dip bits="15" name="Demo sound" ids="on,off"/>
<!-- DSW3 -->
<dip bits="16" name="Flip screen" ids="flip,normal"/>
<dip bits="17" name="Player" ids="2,1"/>
<dip bits="18" name="Service mode" ids="on,off"/>
</switches>
<rom index='0' md5="None" type='nonmerged' zip='gwarrior.zip'>
<!-- game program hi 0x000000-0x01ffff -->
<part crc="0aedacb5" name="578-a07.17l"/>
<!-- game program lo 0x020000-0x03ffff -->
<part crc="76240e2e" name="578-a05.12l"/>
<!-- bootloader hi 0x040000-0x047FFF -->
<part crc="b99d8cff" name="400-a06.15l"/>
<!-- bootloader lo 0x048000-0x04ffff -->
<part crc="d02c9552" name="400-a04.10l"/>
<!-- sound program 0x050000-0x051fff -->
<part crc="a5a8e57d" name="400-e03.5l"/>
<!-- wavetable 1 0x052000-0x0520ff -->
<part crc="5827b1e8" name="400-a01.fse"/>
<!-- wavetable 2 0x052100-0x0521ff -->
<part crc="2f44f970" name="400-a02.fse"/>
</rom>
<buttons default="Select,R,Start,A,B" names="Service,Coin,Start,Attack,Weapon"></buttons>
</misterromdescription>

55
releases/Gradius.mra Normal file
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<misterromdescription>
<name>Gradius</name>
<mameversion>0266</mameversion>
<setname>gradius</setname>
<mratimestamp>20241106</mratimestamp>
<year>1985</year>
<manufacturer>Konami</manufacturer>
<category>Shmup</category>
<rbf>BubSysROM</rbf>
<about author="Raki" twitter="@RCAVictorCo"></about>
<resolution>15kHz</resolution>
<rotation>horizontal</rotation>
<players>1</players>
<joystick>8-way</joystick>
<special_controls></special_controls>
<num_buttons>3</num_buttons>
<switches default="FF,FF,FF,01">
<!-- DSW1 -->
<dip bits="0,3" name="Coinage A" ids="Disabled,4C3P,4C1P,3C4P,3C2P,3C1P,2C5P,2C3P,2C1P,1C7P,1C6P,1C5P,1C4P,1C3P,1C2P,1C1P"/>
<dip bits="4,7" name="Coinage B" ids="Disabled,4C3P,4C1P,3C4P,3C2P,3C1P,2C5P,2C3P,2C1P,1C7P,1C6P,1C5P,1C4P,1C3P,1C2P,1C1P"/>
<!-- DSW2 -->
<dip bits="8,9" name="Lives" ids="7,5,4,3"/>
<dip bits="10" name="Cabinet" ids="cocktail,upright"/>
<dip bits="11,12" name="Bonus life" ids="30k,20k,30k->80k,20k->70k"/>
<dip bits="13,14" name="Difficulty" ids="hardest,hard,normal,easy"/>
<dip bits="15" name="Demo sound" ids="on,off"/>
<!-- DSW3 -->
<dip bits="16" name="Flip screen" ids="flip,normal"/>
<dip bits="17" name="Coin slots" ids="2,1"/>
<dip bits="18" name="Service mode" ids="on,off"/>
</switches>
<rom index='0' md5="None" type='nonmerged' zip='gradius.zip'>
<!-- game program hi 0x000000-0x01ffff -->
<part crc="92df792c" name="456-a07.17l"/>
<!-- game program lo 0x020000-0x03ffff -->
<part crc="5cafb263" name="456-a05.12l"/>
<!-- bootloader hi 0x040000-0x047FFF -->
<part crc="b99d8cff" name="400-a06.15l"/>
<!-- bootloader lo 0x048000-0x04ffff -->
<part crc="d02c9552" name="400-a04.10l"/>
<!-- sound program 0x050000-0x051fff -->
<part crc="a5a8e57d" name="400-e03.5l"/>
<!-- wavetable 1 0x052000-0x0520ff -->
<part crc="5827b1e8" name="400-a01.fse"/>
<!-- wavetable 2 0x052100-0x0521ff -->
<part crc="2f44f970" name="400-a02.fse"/>
</rom>
<buttons default="Select,R,Start,X,B,A" names="Service,Coin,Start,Power-up,Missile,Shoot"></buttons>
</misterromdescription>

55
releases/TwinBee.mra Normal file
View File

@@ -0,0 +1,55 @@
<misterromdescription>
<name>TwinBee</name>
<mameversion>0266</mameversion>
<setname>twinbee</setname>
<mratimestamp>20241106</mratimestamp>
<year>1985</year>
<manufacturer>Konami</manufacturer>
<category>Shmup</category>
<rbf>BubSysROM</rbf>
<about author="Raki" twitter="@RCAVictorCo"></about>
<resolution>15kHz</resolution>
<rotation>vertical</rotation>
<players>1</players>
<joystick>8-way</joystick>
<special_controls></special_controls>
<num_buttons>2</num_buttons>
<switches default="FF,FF,FF,00">
<!-- DSW1 -->
<dip bits="0,3" name="Coinage A" ids="Disabled,4C3P,4C1P,3C4P,3C2P,3C1P,2C5P,2C3P,2C1P,1C7P,1C6P,1C5P,1C4P,1C3P,1C2P,1C1P"/>
<dip bits="4,7" name="Coinage B" ids="Disabled,4C3P,4C1P,3C4P,3C2P,3C1P,2C5P,2C3P,2C1P,1C7P,1C6P,1C5P,1C4P,1C3P,1C2P,1C1P"/>
<!-- DSW2 -->
<dip bits="8,9" name="Lives" ids="7,4,3,2"/>
<dip bits="11,12" name="Bonus life" ids="50k->160k,40k->140k,30k->120k,20k->100k"/>
<dip bits="13,14" name="Difficulty" ids="hardest,hard,normal,easy"/>
<dip bits="15" name="Demo sound" ids="on,off"/>
<!-- DSW3 -->
<dip bits="16" name="Flip screen" ids="flip,normal"/>
<dip bits="17" name="Player" ids="2,1"/>
<dip bits="18" name="Service mode" ids="on,off"/>
</switches>
<rom index='0' md5="None" type='nonmerged' zip='twinbee.zip'>
<!-- game program hi 0x000000-0x01ffff -->
<part crc="d93c5499" name="412-a07.17l"/>
<!-- game program lo 0x020000-0x03ffff -->
<part crc="2b357069" name="412-a05.12l"/>
<!-- bootloader hi 0x040000-0x047FFF -->
<part crc="b99d8cff" name="400-a06.15l"/>
<!-- bootloader lo 0x048000-0x04ffff -->
<part crc="d02c9552" name="400-a04.10l"/>
<!-- sound program 0x050000-0x051fff -->
<part crc="a5a8e57d" name="400-e03.5l"/>
<!-- wavetable 1 0x052000-0x0520ff -->
<part crc="5827b1e8" name="400-a01.fse"/>
<!-- wavetable 2 0x052100-0x0521ff -->
<part crc="2f44f970" name="400-a02.fse"/>
</rom>
<buttons default="Select,R,Start,A,B" names="Service,Coin,Start,Shoot,Bomb"></buttons>
</misterromdescription>