diff --git a/BubSysROM.qsf b/BubSysROM.qsf
index 7d9ac41..ac81f5a 100644
--- a/BubSysROM.qsf
+++ b/BubSysROM.qsf
@@ -95,256 +95,4 @@ set_global_assignment -name QIP_FILE rtl/ipcores/t80/T80.qip
set_global_assignment -name QIP_FILE rtl/ipcores/jtframe_sdram/jtframe_sdram64.qip
set_global_assignment -name QIP_FILE rtl/ipcores/jt49/jt49.qip
set_global_assignment -name QIP_FILE rtl/ipcores/vlm5030_gl/vlm5030_gl.qip
-set_global_assignment -name SLD_NODE_CREATOR_ID 110 -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_ENTITY_NAME sld_signaltap -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_clk -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|i_EMU_MCLK" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[0] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[1] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[2] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[3] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[4] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[5] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[6] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[7] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[8] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_WR" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[9] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[10] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[11] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[12] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[13] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[14] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[15] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[16] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[17] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[18] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[19] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[20] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[21] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[22] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[23] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[15]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[24] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[25] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[26] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[27] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[28] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[29] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[30] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[31] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[32] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[33] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[34] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[35] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[36] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[37] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[38] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[39] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[40] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[41] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[42] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[43] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[44] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[45] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[46] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[47] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[48] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[49] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_mreq_n" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[50] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_rd_n" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[51] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_wr_n" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[52] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[53] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[54] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[55] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[56] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[57] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[58] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[59] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[60] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[61] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[62] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_bsy" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[63] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[64] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[65] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[66] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[67] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[68] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[69] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[70] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[71] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[72] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[73] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[74] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[75] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[76] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[77] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[78] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[79] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[80] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[81] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[82] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[83] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlmctrl_wr" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[84] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[85] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[86] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[87] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[88] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[89] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[90] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[91] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[92] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[93] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[94] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[0] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[1] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[2] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[3] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[4] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[5] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[6] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[7] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_DIN[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[8] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_WR" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[9] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[10] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[11] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[12] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[13] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[14] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[15] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[16] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|o_DOUT[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[17] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[18] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[19] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[11]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[20] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[12]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[21] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[13]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[22] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[14]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[23] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[15]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[24] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[25] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[26] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[27] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[28] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[29] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[30] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[31] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[32] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_addr[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[33] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[34] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[35] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[36] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[37] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[38] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[39] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[40] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_di[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[41] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[42] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[43] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[44] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[45] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[46] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[47] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[48] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_do[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[49] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_mreq_n" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[50] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_rd_n" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[51] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|sndbus_wr_n" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[52] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[53] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[54] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[55] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[56] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[57] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[58] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[59] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[60] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[61] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_audio[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[62] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm5030_gl:u_vlm|o_bsy" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[63] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[64] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[65] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[66] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_ctrl_latch[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[67] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[68] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[69] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[70] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[71] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[72] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[73] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[74] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_di[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[75] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[76] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[77] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[78] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[79] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[80] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[81] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[82] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlm_param_latch[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[83] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|vlmctrl_wr" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[84] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[0]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[85] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[10]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[86] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[1]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[87] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[2]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[88] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[3]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[89] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[4]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[90] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[5]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[91] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[6]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[92] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[7]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[93] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[8]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[94] -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|voiceram_addr[9]" -section_id auto_signaltap_0
-set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT trigger_in -to "emu:emu|BubSysROM_emu:gameboard_top|BubSysROM_top:gameboard_top|BubSysROM_sound:u_sound|BubSysROM_SRAM:u_voiceram|i_WR" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_RAM_BLOCK_TYPE=AUTO" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_DATA_BITS=95" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_BITS=95" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_BITS=95" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_NODE_INFO=805334528" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_POWER_UP_TRIGGER=0" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK=000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK_LENGTH=312" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_INVERSION_MASK_LENGTH=0" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SEGMENT_SIZE=8192" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ATTRIBUTE_MEM_MODE=OFF" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STATE_FLOW_USE_GENERATED=0" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STATE_BITS=11" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_BUFFER_FULL_STOP=1" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_CURRENT_RESOURCE_WIDTH=1" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INCREMENTAL_ROUTING=1" -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[0] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[1] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[2] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[3] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[4] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[5] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[6] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[7] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[8] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[9] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[10] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[11] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[12] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[13] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[14] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[15] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[16] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[17] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[18] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[19] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[20] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[21] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[22] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[23] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[24] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[25] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[26] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[27] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[28] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[29] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[30] -to auto_signaltap_0|vcc -section_id auto_signaltap_0
-set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[31] -to auto_signaltap_0|gnd -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_LEVEL=1" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_SAMPLE_DEPTH=8192" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_IN_ENABLED=1" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_PIPELINE=0" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_RAM_PIPELINE=0" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_COUNTER_PIPELINE=0" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ADVANCED_TRIGGER_ENTITY=basic,1," -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_LEVEL_PIPELINE=1" -section_id auto_signaltap_0
-set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ENABLE_ADVANCED_TRIGGER=0" -section_id auto_signaltap_0
-set_global_assignment -name SLD_FILE db/stp1_auto_stripped.stp
set_instance_assignment -name PARTITION_HIERARCHY root_partition -to | -section_id Top
\ No newline at end of file
diff --git a/releases/Arcade-BubSysROM_20250107.rbf b/releases/Arcade-BubSysROM_20250107.rbf
new file mode 100644
index 0000000..708cc1a
Binary files /dev/null and b/releases/Arcade-BubSysROM_20250107.rbf differ
diff --git a/releases/Galactic Warriors.mra b/releases/Galactic Warriors.mra
new file mode 100644
index 0000000..9048937
--- /dev/null
+++ b/releases/Galactic Warriors.mra
@@ -0,0 +1,55 @@
+
+ Galactic Warriors
+ 0266
+ gwarrior
+ 20241106
+ 1985
+ Konami
+ Fighting
+ BubSysROM
+
+ 15kHz
+ horizontal
+ 1
+ 8-way
+
+ 2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/releases/Gradius.mra b/releases/Gradius.mra
new file mode 100644
index 0000000..2ddd5d5
--- /dev/null
+++ b/releases/Gradius.mra
@@ -0,0 +1,55 @@
+
+ Gradius
+ 0266
+ gradius
+ 20241106
+ 1985
+ Konami
+ Shmup
+ BubSysROM
+
+ 15kHz
+ horizontal
+ 1
+ 8-way
+
+ 3
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/releases/TwinBee.mra b/releases/TwinBee.mra
new file mode 100644
index 0000000..d312727
--- /dev/null
+++ b/releases/TwinBee.mra
@@ -0,0 +1,55 @@
+
+ TwinBee
+ 0266
+ twinbee
+ 20241106
+ 1985
+ Konami
+ Shmup
+ BubSysROM
+
+ 15kHz
+ vertical
+ 1
+ 8-way
+
+ 2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file