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small fix
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@@ -344,27 +344,20 @@ reg [7:0] x_coord; // X coordinate where we want things
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reg [7:0] pix1, pix2; // Shift registers, output when x_coord == 0
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reg aprio; // Current prio
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wire active = (x_coord == 0);
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reg sprite_active;
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always @(posedge clk) if (ce) begin
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if (enable) begin
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if (!active) begin
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// Decrease until x_coord is zero.
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x_coord <= x_coord - 8'h01;
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if (x_coord == 2'd1 && rendering)
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sprite_active <= 1;
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end else if (rendering) begin
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pix1 <= pix1 >> 1;
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pix2 <= pix2 >> 1;
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end else if (!sprite_active) begin
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// If not rendering, and sprite misses its mark, it won't get rendered at all
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pix1 <= '0;
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pix2 <= '0;
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end
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end
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if (load[3]) pix1 <= load_in[26:19];
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if (load[2]) pix2 <= load_in[18:11];
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if (load[1]) begin x_coord <= load_in[10:3]; sprite_active <= ~|load_in[10:3]; end
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if (load[1]) x_coord <= load_in[10:3];
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if (load[0]) {upper_color, aprio} <= load_in[2:0];
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end
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assign bits = {aprio, upper_color, active && pix2[0], active && pix1[0]};
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