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* Write unique game info to /tmp/GAMENAME * Remove CD product code lookup, and crc32 * Remove product codes /tmp/GAMENAME only uses file path and crc32 * Clean up * Cleanup * Only write CRC32 and or Product Code to /tmp/GAMEID Realizing we already have the file path, this change writes the already calculated CRC32 and or game ID (N64 and PSX only) to /tmp/GAMEID. This ignores boot*.rom and cd_bios*.rom CRC32: XXXXXXXX Product Code: XXXXXXXXXXXX * Clean up * Update neogeo_loader.cpp * Skip GAMEID for all BIOS files * Guard behind log_file_entry ini option and clean up print statements * Add MRA GAMEID support and improve GAMEID writing MRA files use setname as serial * Add MGL handling for /tmp/ STARTPATH, FULLPATH, CURRENTPATH, and FILESELECT * Update mgl /tmp/ file handling
96 KiB
96 KiB