Merge branch 'main' into main

This commit is contained in:
Alan Steremberg
2021-07-05 21:51:39 -04:00
committed by GitHub
3 changed files with 13 additions and 11 deletions

View File

@@ -533,7 +533,7 @@ bool ReadKeyboard()
#else
m_keyboardState = SDL_GetKeyboardState(&m_keyboardStateCount);
if (!m_keyboardState_last) m_keyboardState_last = (Uint8 *)calloc(m_keyboardStateCount,sizeof(Uint8));
//fprintf(stderr,"count: %d\n",m_keyboardStateCount);
////fprintf(stderr,"count: %d\n",m_keyboardStateCount);
#endif
return true;
@@ -618,6 +618,7 @@ void SimInput::CleanUp() {
unsigned ps2_key_temp;
bool ps2_clock = 1;
void SimInput::BeforeEval()
{
if (keyEventTimer == 0) {
@@ -625,7 +626,7 @@ void SimInput::BeforeEval()
if (keyEvents.size() > 0) {
// Get chunk from queue
SimInput_PS2KeyEvent evt = keyEvents.front();
//fprintf(stderr,"evt = %x\n",evt);
//fprintf(stderr,"evt = %x\n",evt.code);
keyEvents.pop();
ps2_key_temp = ev2ps2[evt.code];

View File

@@ -12,11 +12,11 @@
struct SimInput_PS2KeyEvent {
public:
char code;
unsigned char code;
bool pressed;
bool extended;
SimInput_PS2KeyEvent(char code, bool pressed, bool extended) {
SimInput_PS2KeyEvent(unsigned char code, bool pressed, bool extended) {
this->code = code;
this->pressed = pressed;
this->extended = extended;

View File

@@ -173,13 +173,14 @@ int main(int argc, char** argv, char** env) {
input.SetMapping(input_right, SDL_SCANCODE_RIGHT);
input.SetMapping(input_down, SDL_SCANCODE_DOWN);
input.SetMapping(input_left, SDL_SCANCODE_LEFT);
input.SetMapping(input_fire1, SDL_SCANCODE_SPACE);
input.SetMapping(input_start_1, SDL_SCANCODE_1);
input.SetMapping(input_start_2, SDL_SCANCODE_2);
input.SetMapping(input_coin_1, SDL_SCANCODE_3);
input.SetMapping(input_coin_2, SDL_SCANCODE_4);
input.SetMapping(input_coin_3, SDL_SCANCODE_5);
input.SetMapping(input_pause, SDL_SCANCODE_P);
input.SetMapping(input_a, SDL_SCANCODE_A);
input.SetMapping(input_b, SDL_SCANCODE_B);
input.SetMapping(input_x, SDL_SCANCODE_X);
input.SetMapping(input_y, SDL_SCANCODE_Y);
input.SetMapping(input_l, SDL_SCANCODE_L);
input.SetMapping(input_r, SDL_SCANCODE_R);
input.SetMapping(input_select, SDL_SCANCODE_1);
input.SetMapping(input_start, SDL_SCANCODE_2);
#endif
// Setup video output
if (video.Initialise(windowTitle) == 1) { return 1; }