Files
Gameboy_MiSTer/rtl/lcd.v
2020-07-05 16:47:26 +08:00

229 lines
5.6 KiB
Verilog

// Gameboy for the MiST
// (c) 2015 Till Harbaum
// The gameboy lcd runs from a shift register which is filled at 4194304 pixels/sec
module lcd
(
input clk_sys,
input pix_wr,
input [14:0] data,
input [1:0] mode,
input isGBC,
input double_buffer,
//palette
input [23:0] pal1,
input [23:0] pal2,
input [23:0] pal3,
input [23:0] pal4,
input [15:0] sgb_border_pix,
input sgb_pal_en,
input sgb_en,
input tint,
input inv,
input on,
// VGA output
input clk_vid, // 67.108864 MHz
output reg ce_pix,
output reg hs,
output reg vs,
output reg hbl,
output reg vbl,
output reg [8:0] h_cnt,
output reg [8:0] v_cnt,
output reg [7:0] r,
output reg [7:0] g,
output reg [7:0] b
);
reg [14:0] vbuffer_inptr;
reg vbuffer_in_bank;
reg lcd_off;
always @(posedge clk_sys) begin
reg old_lcd_off;
lcd_off <= !on || (mode == 2'd01);
if (pix_wr & ~lcd_off) vbuffer_inptr <= vbuffer_inptr + 1'd1;
old_lcd_off <= lcd_off;
if(~old_lcd_off & lcd_off) begin //lcd disabled or vsync restart pointer
vbuffer_inptr <= 0;
vbuffer_in_bank <= ~vbuffer_in_bank;
end
end
reg [14:0] vbuffer[65536];
always @(posedge clk_sys) if(pix_wr) vbuffer[{vbuffer_in_bank, vbuffer_inptr}] <= data;
// Mode 00: h-blank
// Mode 01: v-blank
// Mode 10: oam
// Mode 11: oam and vram
parameter H = 160; // width of visible area
parameter HFP = 103; // unused time before hsync
parameter HS = 32; // width of hsync
parameter HBP = 130; // unused time after hsync
parameter HTOTAL = H+HFP+HS+HBP;
// total = 425
parameter H_BORDER = 48;
parameter V_BORDER = 40;
parameter H_START = 4+H_BORDER;
parameter V = 144; // height of visible area
parameter VS_START = 37; // start of vsync
parameter VSTART = 105; // start of active video
parameter VTOTAL = 264;
// (67108864 / 32 / 228 / 154) == (67108864 / 10 / 425.6 / 264) == 59.7275Hz
// We need 4256 cycles per line so 1 pixel clock cycle needs to be 6 cycles longer.
// 424x10 + 1x16 cycles
reg [3:0] pix_div_cnt;
always @(posedge clk_vid) begin
pix_div_cnt <= pix_div_cnt + 1'd1;
if (h_cnt != HTOTAL-1 && pix_div_cnt == 4'd9) // Longer cycle at the last pixel
pix_div_cnt <= 0;
ce_pix <= !pix_div_cnt;
end
reg [14:0] vbuffer_outptr;
reg vbuffer_out_bank;
reg hb, vb, gb_hb, gb_vb, wait_vbl;
always @(posedge clk_vid) begin
reg [14:0] inptr,inptr1,inptr2;
reg old_lcd_off;
reg old_on;
inptr2 <= vbuffer_inptr;
inptr1 <= inptr2;
if(inptr1 == inptr2) inptr <= inptr1;
if (!pix_div_cnt) begin
// generate positive hsync signal
if(h_cnt == H_START+H+HFP+HS) hs <= 0;
if(h_cnt == H_START+H+HFP) begin
hs <= 1;
// generate positive vsync signal
if(v_cnt == VS_START) vs <= 1;
if(v_cnt == VS_START+3) vs <= 0;
end
// Hblank
if(h_cnt == H_START) gb_hb <= 0;
if(h_cnt == H_START+H) gb_hb <= 1;
if(h_cnt == H_START-H_BORDER) hb <= 0;
if(h_cnt == H_START+H_BORDER+H) hb <= 1;
// Vblank
if(v_cnt == VSTART) gb_vb <= 0;
if(v_cnt == VSTART+V) gb_vb <= 1;
if(v_cnt == VSTART-V_BORDER) vb <= 0;
if(v_cnt == VSTART+V_BORDER+V-VTOTAL) vb <= 1;
end
if(ce_pix) begin
h_cnt <= h_cnt + 1'd1;
if(h_cnt == HTOTAL-1) begin
h_cnt <= 0;
if(~(vb & wait_vbl) | double_buffer) v_cnt <= v_cnt + 1'd1;
if(v_cnt >= VTOTAL-1) v_cnt <= 0;
if(v_cnt == VSTART-1) begin
vbuffer_outptr <= 0;
// Read from write buffer if it is far enough ahead
vbuffer_out_bank <= (inptr >= (160*60) || ~double_buffer) ? vbuffer_in_bank : ~vbuffer_in_bank;
end
end
// visible area?
if(~gb_hb & ~gb_vb) begin
vbuffer_outptr <= vbuffer_outptr + 1'd1;
end
end
old_lcd_off <= lcd_off;
old_on <= on;
if (~double_buffer) begin
// Lcd turned on. Wait in vblank for output reset.
if (~old_on & on & ~vb) wait_vbl <= 1'b1; // lcd enabled
if (old_lcd_off & ~lcd_off & vb) begin // lcd enabled or out of vblank
wait_vbl <= 0;
h_cnt <= 0;
v_cnt <= 0;
hs <= 0;
vs <= 0;
end
end
end
// -------------------------------------------------------------------------------
// ------------------------------- pixel generator -------------------------------
// -------------------------------------------------------------------------------
reg [14:0] pixel_reg;
always @(posedge clk_vid) pixel_reg <= vbuffer[{vbuffer_out_bank, vbuffer_outptr}];
wire [1:0] pixel = (pixel_reg[1:0] ^ {inv,inv}); //invert gb only
wire [4:0] r5 = pixel_reg[4:0];
wire [4:0] g5 = pixel_reg[9:5];
wire [4:0] b5 = pixel_reg[14:10];
wire [31:0] r10 = (r5 * 13) + (g5 * 2) +b5;
wire [31:0] g10 = (g5 * 3) + b5;
wire [31:0] b10 = (r5 * 3) + (g5 * 2) + (b5 * 11);
// greyscale
wire [7:0] grey = (pixel==0) ? 8'd252 : (pixel==1) ? 8'd168 : (pixel==2) ? 8'd96 : 8'd0;
// sgb_border_pix contains backdrop color when sgb_border_pix[15] is low.
wire sgb_border = sgb_border_pix[15] & sgb_en;
always@(posedge clk_vid) begin
if(ce_pix) begin
// visible area?
hbl <= sgb_en ? hb : gb_hb;
vbl <= sgb_en ? vb : gb_vb;
// Allow backdrop color in border area and the border to overlap game area.
if (((gb_hb|gb_vb) & sgb_en) | sgb_border) begin
r <= {sgb_border_pix[4:0],sgb_border_pix[4:2]};
g <= {sgb_border_pix[9:5],sgb_border_pix[9:7]};
b <= {sgb_border_pix[14:10],sgb_border_pix[14:12]};
end else if (isGBC) begin
r <= r10[8:1];
g <= {g10[6:0],1'b0};
b <= b10[8:1];
end else if (sgb_pal_en) begin
r <= {r5,r5[4:2]};
g <= {g5,g5[4:2]};
b <= {b5,b5[4:2]};
end else if (tint) begin
{r,g,b} <= (pixel==0) ? pal1 : (pixel==1) ? pal2 : (pixel==2) ? pal3 : pal4;
end else begin
{r,g,b} <= {3{grey}};
end
end
end
endmodule