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https://github.com/MiSTer-devel/Gameboy_MiSTer.git
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229 lines
5.6 KiB
Verilog
229 lines
5.6 KiB
Verilog
// Gameboy for the MiST
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// (c) 2015 Till Harbaum
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// The gameboy lcd runs from a shift register which is filled at 4194304 pixels/sec
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module lcd
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(
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input clk_sys,
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input pix_wr,
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input [14:0] data,
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input [1:0] mode,
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input isGBC,
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input double_buffer,
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//palette
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input [23:0] pal1,
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input [23:0] pal2,
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input [23:0] pal3,
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input [23:0] pal4,
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input [15:0] sgb_border_pix,
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input sgb_pal_en,
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input sgb_en,
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input tint,
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input inv,
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input on,
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// VGA output
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input clk_vid, // 67.108864 MHz
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output reg ce_pix,
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output reg hs,
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output reg vs,
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output reg hbl,
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output reg vbl,
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output reg [8:0] h_cnt,
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output reg [8:0] v_cnt,
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output reg [7:0] r,
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output reg [7:0] g,
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output reg [7:0] b
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);
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reg [14:0] vbuffer_inptr;
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reg vbuffer_in_bank;
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reg lcd_off;
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always @(posedge clk_sys) begin
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reg old_lcd_off;
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lcd_off <= !on || (mode == 2'd01);
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if (pix_wr & ~lcd_off) vbuffer_inptr <= vbuffer_inptr + 1'd1;
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old_lcd_off <= lcd_off;
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if(~old_lcd_off & lcd_off) begin //lcd disabled or vsync restart pointer
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vbuffer_inptr <= 0;
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vbuffer_in_bank <= ~vbuffer_in_bank;
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end
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end
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reg [14:0] vbuffer[65536];
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always @(posedge clk_sys) if(pix_wr) vbuffer[{vbuffer_in_bank, vbuffer_inptr}] <= data;
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// Mode 00: h-blank
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// Mode 01: v-blank
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// Mode 10: oam
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// Mode 11: oam and vram
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parameter H = 160; // width of visible area
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parameter HFP = 103; // unused time before hsync
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parameter HS = 32; // width of hsync
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parameter HBP = 130; // unused time after hsync
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parameter HTOTAL = H+HFP+HS+HBP;
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// total = 425
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parameter H_BORDER = 48;
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parameter V_BORDER = 40;
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parameter H_START = 4+H_BORDER;
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parameter V = 144; // height of visible area
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parameter VS_START = 37; // start of vsync
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parameter VSTART = 105; // start of active video
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parameter VTOTAL = 264;
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// (67108864 / 32 / 228 / 154) == (67108864 / 10 / 425.6 / 264) == 59.7275Hz
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// We need 4256 cycles per line so 1 pixel clock cycle needs to be 6 cycles longer.
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// 424x10 + 1x16 cycles
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reg [3:0] pix_div_cnt;
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always @(posedge clk_vid) begin
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pix_div_cnt <= pix_div_cnt + 1'd1;
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if (h_cnt != HTOTAL-1 && pix_div_cnt == 4'd9) // Longer cycle at the last pixel
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pix_div_cnt <= 0;
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ce_pix <= !pix_div_cnt;
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end
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reg [14:0] vbuffer_outptr;
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reg vbuffer_out_bank;
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reg hb, vb, gb_hb, gb_vb, wait_vbl;
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always @(posedge clk_vid) begin
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reg [14:0] inptr,inptr1,inptr2;
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reg old_lcd_off;
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reg old_on;
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inptr2 <= vbuffer_inptr;
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inptr1 <= inptr2;
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if(inptr1 == inptr2) inptr <= inptr1;
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if (!pix_div_cnt) begin
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// generate positive hsync signal
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if(h_cnt == H_START+H+HFP+HS) hs <= 0;
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if(h_cnt == H_START+H+HFP) begin
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hs <= 1;
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// generate positive vsync signal
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if(v_cnt == VS_START) vs <= 1;
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if(v_cnt == VS_START+3) vs <= 0;
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end
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// Hblank
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if(h_cnt == H_START) gb_hb <= 0;
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if(h_cnt == H_START+H) gb_hb <= 1;
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if(h_cnt == H_START-H_BORDER) hb <= 0;
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if(h_cnt == H_START+H_BORDER+H) hb <= 1;
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// Vblank
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if(v_cnt == VSTART) gb_vb <= 0;
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if(v_cnt == VSTART+V) gb_vb <= 1;
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if(v_cnt == VSTART-V_BORDER) vb <= 0;
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if(v_cnt == VSTART+V_BORDER+V-VTOTAL) vb <= 1;
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end
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if(ce_pix) begin
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h_cnt <= h_cnt + 1'd1;
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if(h_cnt == HTOTAL-1) begin
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h_cnt <= 0;
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if(~(vb & wait_vbl) | double_buffer) v_cnt <= v_cnt + 1'd1;
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if(v_cnt >= VTOTAL-1) v_cnt <= 0;
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if(v_cnt == VSTART-1) begin
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vbuffer_outptr <= 0;
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// Read from write buffer if it is far enough ahead
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vbuffer_out_bank <= (inptr >= (160*60) || ~double_buffer) ? vbuffer_in_bank : ~vbuffer_in_bank;
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end
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end
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// visible area?
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if(~gb_hb & ~gb_vb) begin
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vbuffer_outptr <= vbuffer_outptr + 1'd1;
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end
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end
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old_lcd_off <= lcd_off;
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old_on <= on;
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if (~double_buffer) begin
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// Lcd turned on. Wait in vblank for output reset.
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if (~old_on & on & ~vb) wait_vbl <= 1'b1; // lcd enabled
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if (old_lcd_off & ~lcd_off & vb) begin // lcd enabled or out of vblank
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wait_vbl <= 0;
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h_cnt <= 0;
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v_cnt <= 0;
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hs <= 0;
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vs <= 0;
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end
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end
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end
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// -------------------------------------------------------------------------------
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// ------------------------------- pixel generator -------------------------------
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// -------------------------------------------------------------------------------
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reg [14:0] pixel_reg;
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always @(posedge clk_vid) pixel_reg <= vbuffer[{vbuffer_out_bank, vbuffer_outptr}];
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wire [1:0] pixel = (pixel_reg[1:0] ^ {inv,inv}); //invert gb only
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wire [4:0] r5 = pixel_reg[4:0];
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wire [4:0] g5 = pixel_reg[9:5];
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wire [4:0] b5 = pixel_reg[14:10];
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wire [31:0] r10 = (r5 * 13) + (g5 * 2) +b5;
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wire [31:0] g10 = (g5 * 3) + b5;
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wire [31:0] b10 = (r5 * 3) + (g5 * 2) + (b5 * 11);
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// greyscale
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wire [7:0] grey = (pixel==0) ? 8'd252 : (pixel==1) ? 8'd168 : (pixel==2) ? 8'd96 : 8'd0;
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// sgb_border_pix contains backdrop color when sgb_border_pix[15] is low.
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wire sgb_border = sgb_border_pix[15] & sgb_en;
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always@(posedge clk_vid) begin
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if(ce_pix) begin
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// visible area?
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hbl <= sgb_en ? hb : gb_hb;
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vbl <= sgb_en ? vb : gb_vb;
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// Allow backdrop color in border area and the border to overlap game area.
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if (((gb_hb|gb_vb) & sgb_en) | sgb_border) begin
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r <= {sgb_border_pix[4:0],sgb_border_pix[4:2]};
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g <= {sgb_border_pix[9:5],sgb_border_pix[9:7]};
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b <= {sgb_border_pix[14:10],sgb_border_pix[14:12]};
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end else if (isGBC) begin
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r <= r10[8:1];
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g <= {g10[6:0],1'b0};
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b <= b10[8:1];
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end else if (sgb_pal_en) begin
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r <= {r5,r5[4:2]};
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g <= {g5,g5[4:2]};
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b <= {b5,b5[4:2]};
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end else if (tint) begin
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{r,g,b} <= (pixel==0) ? pal1 : (pixel==1) ? pal2 : (pixel==2) ? pal3 : pal4;
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end else begin
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{r,g,b} <= {3{grey}};
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end
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end
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end
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endmodule
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