mirror of
https://github.com/MiSTer-devel/Gameboy_MiSTer.git
synced 2026-05-17 03:03:43 +00:00
Add custom palette loading
This commit is contained in:
69
Gameboy.sv
69
Gameboy.sv
@@ -49,7 +49,7 @@ module emu
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output VGA_HS,
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output VGA_VS,
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output VGA_DE, // = ~(VBlank | HBlank)
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output VGA_F1,
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output VGA_F1,
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output [1:0] VGA_SL,
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output LED_USER, // 1 - ON, 0 - OFF.
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@@ -97,14 +97,14 @@ module emu
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output SDRAM_nCS,
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output SDRAM_nCAS,
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output SDRAM_nRAS,
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output SDRAM_nWE,
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input UART_CTS,
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output UART_RTS,
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input UART_RXD,
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output UART_TXD,
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output UART_DTR,
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input UART_DSR
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output SDRAM_nWE,
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input UART_CTS,
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output UART_RTS,
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input UART_RXD,
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output UART_TXD,
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output UART_DTR,
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input UART_DSR
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);
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assign {DDRAM_CLK, DDRAM_BURSTCNT, DDRAM_ADDR, DDRAM_DIN, DDRAM_BE, DDRAM_RD, DDRAM_WE} = 0;
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@@ -115,7 +115,7 @@ assign {UART_RTS, UART_TXD, UART_DTR} = 0;
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assign {SD_SCK, SD_MOSI, SD_CS} = 'Z;
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assign LED_USER = ioctl_download;
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assign LED_DISK = 0;
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assign LED_DISK = palette_download;
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assign LED_POWER = 0;
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assign VIDEO_ARX = status[3] ? 8'd16 : 8'd4;
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@@ -124,17 +124,22 @@ assign VIDEO_ARY = status[3] ? 8'd9 : 8'd3;
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assign AUDIO_MIX = status[8:7];
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`include "build_id.v"
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localparam CONF_STR = {
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localparam CONF_STR1 = {
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"GAMEBOY;;",
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"-;",
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"F,GB;",
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"-;",
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"O1,LCD tint,White,Yellow;",
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"O4,Inverted,No,Yes;",
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"O4,Inverted color,No,Yes;",
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"O1,Palette,Grayscale,Custom;",
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};
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localparam CONF_STR2 = {
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",GBP;",
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"-;",
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"O3,Aspect ratio,4:3,16:9;",
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"O78,Stereo mix,none,25%,50%,100%;",
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"-;",
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"O2,Boot,Normal,Fast;",
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"O2,Boot,Normal,Fast;",
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"-;",
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"R6,Reset;",
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"J1,A,B,Select,Start;",
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@@ -168,19 +173,21 @@ reg ioctl_wait;
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wire [15:0] joystick_0, joystick_1;
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wire [15:0] joystick = joystick_0 | joystick_1;
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wire [7:0] filetype;
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hps_io #(.STRLEN($size(CONF_STR)>>3), .WIDE(1)) hps_io
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hps_io #(.STRLEN(($size(CONF_STR1)>>3) + ($size(CONF_STR2)>>3) + 1), .WIDE(1)) hps_io
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(
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.clk_sys(clk_sys),
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.HPS_BUS(HPS_BUS),
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.conf_str(CONF_STR),
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.conf_str({CONF_STR1,status[1]?"F":"+",CONF_STR2}),
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.ioctl_download(ioctl_download),
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.ioctl_wr(ioctl_wr),
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.ioctl_addr(ioctl_addr),
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.ioctl_dout(ioctl_dout),
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.ioctl_wait(ioctl_wait),
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.ioctl_index(filetype),
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.buttons(buttons),
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.status(status),
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@@ -191,13 +198,16 @@ hps_io #(.STRLEN($size(CONF_STR)>>3), .WIDE(1)) hps_io
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///////////////////////////////////////////////////
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wire cart_download = ioctl_download && (filetype == 8'h01);
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wire palette_download = ioctl_download && (filetype == 8'h04);
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// TODO: ds for cart ram write
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wire [1:0] sdram_ds = ioctl_download ? 2'b11 : {cart_addr[0], ~cart_addr[0]};
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wire [1:0] sdram_ds = cart_download ? 2'b11 : {cart_addr[0], ~cart_addr[0]};
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wire [15:0] sdram_do;
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wire [15:0] sdram_di = ioctl_download ? ioctl_dout : {cart_di, cart_di};
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wire [23:0] sdram_addr = ioctl_download? ioctl_addr[24:1]: {3'b000, mbc_bank, cart_addr[12:1]};
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wire sdram_oe = ~ioctl_download & cart_rd;
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wire sdram_we = ioctl_download ? dn_write : cart_ram_wr;
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wire [15:0] sdram_di = cart_download ? ioctl_dout : {cart_di, cart_di};
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wire [23:0] sdram_addr = cart_download? ioctl_addr[24:1]: {3'b000, mbc_bank, cart_addr[12:1]};
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wire sdram_oe = ~cart_download & cart_rd;
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wire sdram_we = cart_download? dn_write : cart_ram_wr;
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assign SDRAM_CKE = 1;
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@@ -405,18 +415,23 @@ wire [8:0] mbc_bank =
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// HuC3?HuC3_addr:
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{7'b0000000, cart_addr[14:13]}; // no MBC, 32k linear address
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reg [127:0] palette = 128'h8201547153165C639200000000000000;
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always @(posedge clk_sys) begin
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if(!pll_locked) begin
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cart_mbc_type <= 8'h00;
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cart_rom_size <= 8'h00;
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cart_ram_size <= 8'h00;
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end else begin
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if(ioctl_download & ioctl_wr) begin
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if(cart_download & ioctl_wr) begin
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case(ioctl_addr)
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'h146: cart_mbc_type <= ioctl_dout[15:8];
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'h148: { cart_ram_size, cart_rom_size } <= ioctl_dout;
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endcase
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end
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end
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end
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if (palette_download & ioctl_wr) begin
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palette[127:0] <= {palette[111:0], ioctl_dout[7:0], ioctl_dout[15:8]};
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end
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end
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@@ -439,7 +454,7 @@ wire lcd_on;
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assign AUDIO_S = 0;
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wire reset = (RESET | status[0] | status[6] | buttons[1] | ioctl_download);
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wire reset = (RESET | status[0] | status[6] | buttons[1] | cart_download);
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// the gameboy itself
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@@ -480,6 +495,12 @@ lcd lcd (
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.tint ( status[1] ),
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.inv ( status[4] ),
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// Palettes
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.pal1 (palette[127:110]),
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.pal2 (palette[109:92]),
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.pal3 (palette[91:74]),
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.pal4 (palette[73:56]),
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// serial interface
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.clkena ( lcd_clkena ),
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.data ( lcd_data ),
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24
lcd.v
24
lcd.v
@@ -8,6 +8,12 @@ module lcd (
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input clkena,
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input [1:0] data,
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input [1:0] mode,
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//palette
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input [17:0] pal1,
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input [17:0] pal2,
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input [17:0] pal3,
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input [17:0] pal4,
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input tint,
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input inv,
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@@ -137,18 +143,18 @@ end
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wire [1:0] pixel = on? (pixel_reg ^ {inv,inv}) :2'b00;
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// gameboy "color" palette
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wire [5:0] yellow_r = (pixel==0)?6'b100111:(pixel==1)?6'b100000: // 1:100011
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(pixel==2)?6'b001100:6'b000111;
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wire [5:0] yellow_g = (pixel==0)?6'b101111:(pixel==1)?6'b101000: // 1:101011
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(pixel==2)?6'b011001:6'b000100;
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wire [5:0] yellow_b = (pixel==0)?6'b000100:(pixel==1)?6'b000010: // 1:000100
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(pixel==2)?6'b001100:6'b000100;
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wire [5:0] pal_r = (pixel==0)?pal1[17:12]:(pixel==1)?pal2[17:12]:
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(pixel==2)?pal3[17:12]:pal4[17:12];
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wire [5:0] pal_g = (pixel==0)?pal1[11:6] :(pixel==1)?pal2[11:6] :
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(pixel==2)?pal3[11:6] :pal4[11:6] ;
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wire [5:0] pal_b = (pixel==0)?pal1[5:0] :(pixel==1)?pal2[5:0] :
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(pixel==2)?pal3[5:0] :pal4[5:0] ;
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// greyscale
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wire [5:0] grey = (pixel==0)?6'd63:(pixel==1)?6'd42:(pixel==2)?6'd24:6'd0;
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assign r = blank?6'b000000:tint?yellow_r:grey;
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assign g = blank?6'b000000:tint?yellow_g:grey;
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assign b = blank?6'b000000:tint?yellow_b:grey;
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assign r = blank?6'b000000:tint?pal_r:grey;
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assign g = blank?6'b000000:tint?pal_g:grey;
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assign b = blank?6'b000000:tint?pal_b:grey;
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endmodule
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BIN
palettes/Biverted.gbp
Normal file
BIN
palettes/Biverted.gbp
Normal file
Binary file not shown.
BIN
palettes/DMG.gbp
Normal file
BIN
palettes/DMG.gbp
Normal file
Binary file not shown.
BIN
palettes/Yellow.gbp
Normal file
BIN
palettes/Yellow.gbp
Normal file
Binary file not shown.
77
palettes/gbpalette.c
Normal file
77
palettes/gbpalette.c
Normal file
@@ -0,0 +1,77 @@
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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// GBP file format is simple. There are 4 palette colors using 6 bit
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// rgb, starting from lightest ending in darkest for a total of 9 bytes.
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// The last several bytes are 0, reserved for future use.
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void gbp_bitcopy(__uint128_t *dest, uint32_t dest_from, uint32_t source,
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uint32_t source_from, uint32_t len)
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{
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for (uint32_t x = 0; x < len; x++) {
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uint8_t bit = (uint8_t) ((source & (1 << (source_from - x))) ? 1 : 0);
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*dest |= (__uint128_t) bit << (dest_from - x);
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}
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}
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uint32_t gbp_get_color(void)
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{
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char buffer[100];
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printf ("Red (0-255): ");
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fgets(buffer, sizeof(buffer), stdin);
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uint8_t red = (uint8_t) strtol(buffer, NULL, 10);
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printf ("Green (0-255): ");
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fgets(buffer, sizeof(buffer), stdin);
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uint8_t green = (uint8_t) strtol(buffer, NULL, 10);
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printf ("Blue (0-255): ");
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fgets(buffer, sizeof(buffer), stdin);
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uint8_t blue = (uint8_t) strtol(buffer, NULL, 10);
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return (uint32_t) (((red >> 2) << 12) | ((green >> 2) << 6) | (blue >> 2));
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}
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int main (int argc, char **argv)
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{
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__uint128_t palette = 0;
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if (argc < 1) {
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printf("Usage: %s <filename>\n", argv[0]);
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return 1;
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}
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FILE *f = fopen(argv[1], "w");
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if (!f) {
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printf("Unable to open %s for writing.\n", argv[1]);
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return 1;
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}
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printf("Color 1:\n");
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uint32_t color1 = gbp_get_color();
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printf("Color 2:\n");
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uint32_t color2 = gbp_get_color();
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printf("Color 3:\n");
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uint32_t color3 = gbp_get_color();
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printf("Color 4:\n");
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uint32_t color4 = gbp_get_color();
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gbp_bitcopy(&palette, 127, color1, 17, 18);
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gbp_bitcopy(&palette, 109, color2, 17, 18);
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gbp_bitcopy(&palette, 91, color3, 17, 18);
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gbp_bitcopy(&palette, 73, color4, 17, 18);
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uint8_t *pal = (uint8_t *) &palette;
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for (uint32_t x = 0; x < 16; x++) {
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fwrite(&pal[15 - x], 1, 1, f);
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}
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fclose(f);
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return 0;
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}
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