add option to drop shadow like DMG screen (#193)

This commit is contained in:
Jamie Blanks
2022-01-17 09:52:03 -05:00
committed by GitHub
parent 3ae47b1d6c
commit 720cae3e30
2 changed files with 38 additions and 14 deletions

View File

@@ -56,7 +56,7 @@ module emu
input [11:0] HDMI_WIDTH,
input [11:0] HDMI_HEIGHT,
output HDMI_FREEZE,
output HDMI_FREEZE,
`ifdef MISTER_FB
// Use framebuffer in DDRAM (USE_FB=1 in qsf)
@@ -194,7 +194,7 @@ assign AUDIO_MIX = status[8:7];
// 0 1 2 3 4 5 6
// 01234567890123456789012345678901 23456789012345678901234567890123
// 0123456789ABCDEFGHIJKLMNOPQRSTUV 0123456789ABCDEFGHIJKLMNOPQRSTUV
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX
`include "build_id.v"
localparam CONF_STR = {
@@ -220,6 +220,7 @@ localparam CONF_STR = {
"P1,Audio & Video;",
"P1-;",
"P1OC,Inverted color,No,Yes;",
"P1o4,Screen Shadow,No,Yes;",
"P1O12,Custom Palette,Off,Auto,On;",
"h1P1FC3,GBP,Load Palette;",
"P1-;",
@@ -649,6 +650,7 @@ lcd lcd
.mode ( sgb_lcd_mode ), // used to detect begin of new lines and frames
.on ( sgb_lcd_on ),
.lcd_vs ( sgb_lcd_vsync ),
.shadow ( status[36] ),
.isGBC ( isGBC ),

View File

@@ -9,6 +9,7 @@ module lcd
input ce,
input lcd_clkena,
input lcd_vs,
input shadow,
input [14:0] data,
@@ -43,9 +44,9 @@ module lcd
output reg vbl,
output reg [8:0] h_cnt,
output reg [8:0] v_cnt,
output reg [7:0] r,
output reg [7:0] g,
output reg [7:0] b,
output [7:0] r,
output [7:0] g,
output [7:0] b,
output h_end
);
@@ -154,6 +155,7 @@ end
reg [14:0] vbuffer_outptr;
reg vbuffer_out_bank;
reg [1:0] shadow_buf[160];
reg hb, vb, gb_hb, gb_vb, wait_vbl;
always @(posedge clk_vid) begin
@@ -233,13 +235,21 @@ end
// ------------------------------- pixel generator -------------------------------
// -------------------------------------------------------------------------------
reg [14:0] pixel_reg;
reg [7:0] shptr = 0;
always @(posedge clk_vid) pixel_reg <= vbuffer[{vbuffer_out_bank, vbuffer_outptr}];
// Previous frame data for frame blend
reg [14:0] prev_vbuffer[160*144];
reg [14:0] prev_pixel_reg;
always @(posedge clk_vid) begin
if(ce_pix & ~gb_hb & ~gb_vb) prev_vbuffer[vbuffer_outptr] <= pixel_reg;
if(ce_pix & ~gb_hb & ~gb_vb) begin
prev_vbuffer[vbuffer_outptr] <= pixel_reg;
shadow_buf[shptr] <= pixel;
shptr <= (shptr == 159) ? 8'd0 : shptr + 1'd1;
end
if (gb_hb || gb_vb)
shptr <= 0;
prev_pixel_reg <= prev_vbuffer[vbuffer_outptr];
end
@@ -297,10 +307,22 @@ reg [7:0] r_cur, g_cur, b_cur;
reg [14:0] sgb_border_d;
reg hbl_l, vbl_l;
reg border_en;
reg [1:0] sc1, sc;
reg [7:0] rt, gt, bt;
reg shadow_end1, shadow_end2;
wire shadow_en = shadow && ~isGBC ;
assign r = shadow_end2 ? ((rt >> 1) + (rt >> 2) + (~sc[1] ? (rt >> 3) : 1'd0) + (~sc[0] ? (rt >> 4) : 1'd0)) : rt;
assign g = shadow_end2 ? ((gt >> 1) + (gt >> 2) + (~sc[1] ? (gt >> 3) : 1'd0) + (~sc[0] ? (gt >> 4) : 1'd0)) : gt;
assign b = shadow_end2 ? ((bt >> 1) + (bt >> 2) + (~sc[1] ? (bt >> 3) : 1'd0) + (~sc[0] ? (bt >> 4) : 1'd0)) : bt;
always@(posedge clk_vid) begin
if (ce_pix)
if (ce_pix) begin
{r_cur, g_cur, b_cur} <= {r_tmp, g_tmp, b_tmp};
shadow_end1 <= shadow_en && (|shadow_buf[shptr]) && (pixel == 0);
sc1 <= shadow_buf[shptr];
sc <= sc1;
shadow_end2 <= (shadow_end1 && ~border_en);
end
if (ce_pix_n)
{r_prev, g_prev, b_prev} <= {r_tmp, g_tmp, b_tmp};
@@ -317,15 +339,15 @@ always@(posedge clk_vid) begin
sgb_border_d <= sgb_border_pix[14:0];
if (border_en) begin
r <= {sgb_border_d[4:0],sgb_border_d[4:2]};
g <= {sgb_border_d[9:5],sgb_border_d[9:7]};
b <= {sgb_border_d[14:10],sgb_border_d[14:12]};
rt <= {sgb_border_d[4:0],sgb_border_d[4:2]};
gt <= {sgb_border_d[9:5],sgb_border_d[9:7]};
bt <= {sgb_border_d[14:10],sgb_border_d[14:12]};
end else if (frame_blend) begin
r <= blend(r_cur, r_prev);
g <= blend(g_cur, g_prev);
b <= blend(b_cur, b_prev);
rt <= blend(r_cur, r_prev);
gt <= blend(g_cur, g_prev);
bt <= blend(b_cur, b_prev);
end else begin
{r,g,b} <= {r_cur, g_cur, b_cur};
{rt,gt,bt} <= {r_cur, g_cur, b_cur};
end
end