Added deflicker for W' segments

This commit is contained in:
Adam Gastineau
2023-06-18 13:22:48 -07:00
parent fd38fc4c98
commit e45f015977
5 changed files with 879 additions and 631 deletions

View File

@@ -176,303 +176,21 @@ set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualif
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[35] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_main[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[35] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_main[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[35] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_main[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[36] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[36] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[36] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[37] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[37] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[37] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[38] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[38] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[38] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[39] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[39] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[39] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.Acc[3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[40] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.lcd_cn" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[40] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.lcd_cn" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[40] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.lcd_cn" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[41] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.m_prime" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[41] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.m_prime" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[41] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.m_prime" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[42] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[42] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[42] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[43] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[43] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[43] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[44] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[44] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[44] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[45] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[45] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[45] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[46] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[46] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[46] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[47] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[47] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[47] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_data[3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[48] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[48] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[48] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[49] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[49] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[49] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[50] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[50] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[50] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[51] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[51] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[51] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|pla_last_digit[3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[52] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[52] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[52] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[53] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[53] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[53] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[54] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[54] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[54] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[55] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[55] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[55] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[56] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[56] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[56] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[57] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[57] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[57] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[58] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[58] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[58] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[59] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[59] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[59] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[60] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[60] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[60] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[61] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[61] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[61] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[62] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[62] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[62] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[63] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[63] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[63] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[64] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[64] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[64] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[65] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[65] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[65] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[66] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[66] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[66] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[67] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[67] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[67] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[68] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[68] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[68] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[69] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[69] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[69] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[70] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[70] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[70] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[71] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[71] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[71] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[72] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[72] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[72] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[73] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[73] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[73] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[74] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[74] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[74] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[75] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[75] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[75] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[76] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[76] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[76] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[77] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[77] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[77] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[78] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[78] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[78] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[79] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[79] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[79] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[80] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[80] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[80] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[81] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[81] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[81] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[82] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[82] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[82] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[83] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[83] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[83] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[84] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[84] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[84] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[85] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[85] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[85] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[86] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[86] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[86] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[87] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[87] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[87] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[88] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[88] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[88] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[89] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[89] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[89] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[90] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[90] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[90] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[91] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[91] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[91] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[92] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[92] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[92] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[93] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[93] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[93] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[94] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[94] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[94] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[95] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[95] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[95] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[96] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[96] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[96] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[97] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[97] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[97] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[98] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[98] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[98] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[99] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[99] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[99] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[100] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[100] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[100] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[101] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[101] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[101] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[102] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[102] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[102] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[103] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[103] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[103] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[104] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[104] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[104] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[105] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[105] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[105] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[106] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[106] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[106] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[107] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[107] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[107] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[108] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[108] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[108] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[109] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[109] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[109] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[110] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[110] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[110] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[111] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[111] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[111] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[112] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[112] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[112] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[113] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[113] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[113] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[114] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[114] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[114] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[115] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[115] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[115] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[116] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[116] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[116] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[117] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[117] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[117] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[118] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[118] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[118] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[119] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[119] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[119] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[120] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[120] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[120] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[121] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[121] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[121] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[122] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[122] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[122] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[123] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[123] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[123] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_clk -to "core_top:ic|mf_pllbase:mp1|mf_pllbase_0002:mf_pllbase_inst|outclk_0" -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[7] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[9] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[11] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[12] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[17] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[19] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[21] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[24] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[25] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[14] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[27] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[29] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[0] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[1] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[31] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[5] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[4] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[13] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[22] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[26] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[28] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[30] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[6] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[10] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[16] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[18] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[20] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[23] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[2] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[3] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[15] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[8] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_CREATOR_ID 110 -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_ENTITY_NAME sld_signaltap -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_RAM_BLOCK_TYPE=AUTO" -section_id auto_signaltap_3
@@ -496,11 +214,362 @@ set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_LEVEL_PIP
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_ENABLE_ADVANCED_TRIGGER=0" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_GAP_RECORD=1" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_MODE=TRANSITIONAL" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_DATA_BITS=124" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_BITS=124" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_BITS=124" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK=00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK_LENGTH=524" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_INVERSION_MASK_LENGTH=125" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[36] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[37] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[38] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[39] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[40] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[41] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[42] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[43] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[44] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[45] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[46] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[47] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[48] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[49] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[50] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[51] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[52] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[53] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[54] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[55] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[56] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[57] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[58] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[59] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[60] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[61] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[62] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[63] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[64] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[65] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[66] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[67] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[68] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[69] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[70] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[71] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[36] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[37] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[38] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[39] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[40] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[41] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[42] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[43] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[44] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[45] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[46] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[47] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[48] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[49] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[50] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[51] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[52] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[53] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[54] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[55] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[56] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[57] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[58] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[59] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[60] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[61] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[62] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[63] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[64] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[65] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[66] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[67] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[68] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[69] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[70] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[71] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[36] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[37] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[38] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[39] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[40] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[41] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[42] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[43] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[44] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[45] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[46] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[47] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[48] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[49] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[50] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[51] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[52] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[53] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[54] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[55] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[56] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[57] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[58] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[59] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[60] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[61] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[62] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[63] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[64] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[65] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[66] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[67] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[68] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[69] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[70] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[71] -to "core_top:ic|gameandwatch:gameandwatch|cache_w_prime[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[6] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[10] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[16] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[19] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[22] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[72] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.lcd_bp" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[73] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[74] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[75] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[76] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[77] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[78] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[79] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[80] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[81] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[82] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[83] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[84] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[85] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[86] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[87] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[88] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[89] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[90] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[91] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[92] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[93] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[94] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[95] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[96] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[97] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[98] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[99] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[100] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[101] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[102] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[103] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[104] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[105] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[106] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[107] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[108] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[109] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[110] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[111] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[112] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[113] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[114] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[115] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[116] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[117] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[118] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[119] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[120] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[121] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[122] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[123] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[124] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[125] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[126] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[127] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[128] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[129] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[130] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[131] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[132] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[133] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[134] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[135] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[136] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[137] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[138] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[139] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[140] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[141] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[142] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[143] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[144] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[145] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_trigger_in[146] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[72] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.lcd_bp" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[73] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[74] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[75] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[76] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[77] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[78] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[79] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[80] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[81] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[82] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[83] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[84] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[85] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[86] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[87] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[88] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[89] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[90] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[91] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[92] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[93] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[94] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[95] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[96] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[97] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[98] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[99] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[100] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[101] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[102] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[103] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[104] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[105] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[106] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[107] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[108] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[109] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[110] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[111] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[112] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[113] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[114] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[115] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[116] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[117] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[118] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[119] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[120] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[121] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[122] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[123] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[124] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[125] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[126] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[127] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[128] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[129] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[130] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[131] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[132] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[133] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[134] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[135] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[136] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[137] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[138] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[139] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[140] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[141] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[142] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[143] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[144] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[145] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_data_in[146] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[72] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|instructions:inst|instructions.lcd_bp" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[73] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[74] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|output_lcd_h_index[1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[75] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[76] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[77] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[78] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[79] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[80] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[81] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[82] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[83] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[84] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[85] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[86] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[87] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[88] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[89] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[90] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[91] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[92] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[93] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[94] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[95] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[96] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[97] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[98] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[99] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[100] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[101] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[102] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[103] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[104] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[105] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[106] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[107] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[108] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[109] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[110] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_main[8][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[111] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[112] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[113] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[114] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[0][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[115] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[116] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[117] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[118] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[1][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[119] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[120] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[121] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[122] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[2][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[123] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[124] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[125] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[126] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[3][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[127] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[128] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[129] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[130] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[4][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[131] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[132] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[133] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[134] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[5][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[135] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[136] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[137] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[138] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[6][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[139] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[140] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[141] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[142] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[7][3]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[143] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][0]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[144] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][1]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[145] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][2]" -section_id auto_signaltap_3
set_instance_assignment -name CONNECT_TO_SLD_NODE_ENTITY_PORT acq_storage_qualifier_in[146] -to "core_top:ic|gameandwatch:gameandwatch|sm510:sm510|w_prime[8][3]" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_DATA_BITS=147" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_TRIGGER_BITS=147" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_BITS=147" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK=0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_INVERSION_MASK_LENGTH=616" -section_id auto_signaltap_3
set_global_assignment -name SLD_NODE_PARAMETER_ASSIGNMENT "SLD_STORAGE_QUALIFIER_INVERSION_MASK_LENGTH=148" -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[5] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[7] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[8] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[9] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[12] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[13] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[18] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[21] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[23] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[24] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[25] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[26] -to auto_signaltap_3|gnd -section_id auto_signaltap_3
set_instance_assignment -name POST_FIT_CONNECT_TO_SLD_NODE_ENTITY_PORT crc[31] -to auto_signaltap_3|vcc -section_id auto_signaltap_3
set_global_assignment -name SLD_FILE db/stp1_auto_stripped.stp
set_instance_assignment -name PARTITION_HIERARCHY root_partition -to | -section_id Top

File diff suppressed because one or more lines are too long

View File

@@ -183,6 +183,7 @@ interface instructions (
task atbp();
// ATBP. Set LCD BP to Acc
lcd_bp <= Acc[0];
lcd_cn <= Acc[3];
endtask
task sbm();

View File

@@ -285,7 +285,10 @@ module gameandwatch (
.output_r(output_r),
// Settings
.accurate_lcd_timing(accurate_lcd_timing)
.accurate_lcd_timing(accurate_lcd_timing),
// Utility
.divider_1khz(divider_1khz)
);
assign sound = output_r[0];
@@ -308,12 +311,21 @@ module gameandwatch (
reg [3:0] cache_w_prime[9];
reg [3:0] cache_w_main[9];
reg [4:0] decay_w_prime[9][4];
wire divider_1khz;
reg prev_divider_1khz = 0;
// Comb
reg [1:0] current_h_index;
reg prev_vblank = 0;
always @(posedge clk_sys_131_072) begin
int i;
int j;
prev_vblank <= vblank_int;
prev_divider_1khz <= divider_1khz;
// TODO: This is very similar to the logic already in `ram.sv`
segment_a[output_lcd_h_index] <= current_segment_a;
@@ -328,6 +340,26 @@ module gameandwatch (
w_main <= current_w_main;
end
if (divider_1khz && ~prev_divider_1khz) begin
for (i = 0; i < 9; i += 1) begin
for (j = 0; j < 4; j += 1) begin
// Modify decay
if (w_prime[i][j] && decay_w_prime[i][j] < 5'h1F) begin
// Segment is on, and decay isn't max
// Increment decay
decay_w_prime[i][j] <= decay_w_prime[i][j] + 5'h1;
end else if (~w_prime[i][j] && decay_w_prime[i][j] > 5'h0) begin
// Segment is off, and decay isn't min
// Decrement decay
decay_w_prime[i][j] <= decay_w_prime[i][j] - 5'h1;
end
// Update segment array (an iteration delayed)
cache_w_prime[i][j] <= decay_w_prime[i][j] > 5'h10;
end
end
end
if (vblank_int && ~prev_vblank) begin
cache_segment_a[0] <= segment_a[0];
cache_segment_a[1] <= segment_a[1];
@@ -341,7 +373,7 @@ module gameandwatch (
cache_segment_bs <= segment_bs;
cache_w_prime <= w_prime;
// cache_w_prime <= w_prime;
cache_w_main <= w_main;
end
end

View File

@@ -35,15 +35,18 @@ module sm510 (
output reg segment_bs,
// LCD Segments SM5a
output wire [3:0] w_prime[9],
output wire [3:0] w_main [9],
output reg [3:0] w_prime[9],
output reg [3:0] w_main [9],
// Audio
// output reg [1:0] buzzer_r,
output wire [3:0] output_r,
// Settings
input wire accurate_lcd_timing
input wire accurate_lcd_timing,
// Utility
output wire divider_1khz
);
////////////////////////////////////////////////////////////////////////////////////////
@@ -60,7 +63,6 @@ module sm510 (
wire divider_4hz;
wire divider_32hz;
wire divider_64hz;
wire divider_1khz;
wire [14:0] divider;
@@ -89,9 +91,6 @@ module sm510 (
assign output_shifter_s = inst.shifter_w;
assign output_r = inst.output_r;
assign w_prime = inst.w_prime;
assign w_main = inst.w_main;
reg buzzer = 0;
reg [1:0] delay_counter = 0;
@@ -166,8 +165,11 @@ module sm510 (
lcd_h_index <= lcd_h_index + 2'b1;
// Copy over segments
segment_a <= ram_segment_a;
segment_b <= ram_segment_b;
segment_a <= ram_segment_a;
segment_b <= ram_segment_b;
w_prime <= inst.w_prime;
w_main <= inst.w_main;
end
end
end