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CDIC: Added seek wait time
- Fixes sound hiccups in "Felix the Cat"
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@@ -23,8 +23,8 @@ CD images can be stored as CHD or CUE/BIN format.
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Core Utilization:
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Logic utilization (in ALMs) 13,730 / 41,910 ( 33 % )
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Total registers 15503
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Logic utilization (in ALMs) 13,669 / 41,910 ( 33 % )
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Total registers 15516
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Total block memory bits 637,639 / 5,662,720 ( 11 % )
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Total DSP Blocks 72 / 112 ( 64 % )
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@@ -41,7 +41,6 @@ Core Utilization:
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the audio channel mask is set one sector too late.
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* Investigate sound hiccups in both 2D Zelda games
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* Probably the same as with "Zelda's Adventure"
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* Investigate "Felix the Cat" sound problems
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* Fix hang on audio track stop or change
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* Investigate red bars in Hotel Mario intro
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* Investigate single blur line in Hotel Mario at the top
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@@ -421,7 +421,8 @@ module cdic (
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`ifdef VERILATOR
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localparam bit [5:0] kSeekTime = 1;
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`else
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localparam bit [5:0] kSeekTime = 2;
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// Seeking on a real 210/05 takes about 200ms
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localparam bit [5:0] kSeekTime = 14;
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`endif
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// Simulates reading time. Remaining sectors to wait.
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bit [5:0] start_cd_reading_cnt = 0;
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