diff --git a/README.md b/README.md index e6b8bb0..d5dbb39 100644 --- a/README.md +++ b/README.md @@ -23,8 +23,8 @@ CD images can be stored as CHD or CUE/BIN format. Core Utilization: - Logic utilization (in ALMs) 13,730 / 41,910 ( 33 % ) - Total registers 15503 + Logic utilization (in ALMs) 13,669 / 41,910 ( 33 % ) + Total registers 15516 Total block memory bits 637,639 / 5,662,720 ( 11 % ) Total DSP Blocks 72 / 112 ( 64 % ) @@ -41,7 +41,6 @@ Core Utilization: the audio channel mask is set one sector too late. * Investigate sound hiccups in both 2D Zelda games * Probably the same as with "Zelda's Adventure" -* Investigate "Felix the Cat" sound problems * Fix hang on audio track stop or change * Investigate red bars in Hotel Mario intro * Investigate single blur line in Hotel Mario at the top diff --git a/rtl/cdic.sv b/rtl/cdic.sv index 5e88649..cf2034a 100644 --- a/rtl/cdic.sv +++ b/rtl/cdic.sv @@ -421,7 +421,8 @@ module cdic ( `ifdef VERILATOR localparam bit [5:0] kSeekTime = 1; `else - localparam bit [5:0] kSeekTime = 2; + // Seeking on a real 210/05 takes about 200ms + localparam bit [5:0] kSeekTime = 14; `endif // Simulates reading time. Remaining sectors to wait. bit [5:0] start_cd_reading_cnt = 0;