birdybro
7b85212b3c
Release 20260104
2026-01-04 13:59:18 -07:00
birdybro
5b4f129e11
Implement Hiscore and CMOS setting saving
2026-01-04 13:58:23 -07:00
birdybro
6c3b5698db
Implement pause
2026-01-04 13:21:15 -07:00
Kevin Coleman
6958f295f9
Merge pull request #5 from jackyangantelope/update-sys
...
Update sys
2025-12-09 07:45:18 -07:00
jackyangantelope
3075d810cd
modify frame
2025-12-09 15:02:19 +08:00
jackyangantelope
f41b7a3c64
modify frame
2025-12-03 09:46:04 +08:00
birdybro
06d074ccaa
Release 20240527
2024-05-27 13:07:30 -06:00
birdybro
521ad9c96f
Update Sys
2024-05-27 12:59:34 -06:00
birdybro
a47196e716
Release 20240410
2024-04-10 06:37:44 -06:00
birdybro
ff55e32c6e
Update Sys
2024-04-10 06:37:33 -06:00
birdybro
233316e2b5
Release 20240317
2024-03-17 07:55:01 -06:00
birdybro
e553087f87
Update Sys
2024-03-17 07:53:03 -06:00
birdybro
b049371cf9
Release 20240204
2024-02-04 10:22:28 -07:00
birdybro
ea1ef3ad1c
Update sys
2024-02-04 10:22:18 -07:00
Kevin Coleman
f7d3756dc2
Revert "add jtframe_resync for hvoffset wip"
...
This reverts commit d812a1529f .
2024-01-26 14:23:48 -07:00
Kevin Coleman
4db98e13a6
Update Readme.md
2024-01-26 14:22:20 -07:00
birdybro
d812a1529f
add jtframe_resync for hvoffset wip
...
needs testing
change inversions of hs and vs
Update Arcade-Inferno.sv
2024-01-26 14:22:19 -07:00
Kevin Coleman
4859219768
Update Sys
2023-12-01 09:41:25 -07:00
birdybro
679a9aba32
Release 20221105
...
- Fix Aim+Fire in 2 Player (typo)
2022-11-05 21:56:40 -06:00
birdybro
23694ed8b4
Fix sensitivity list warning in pia6821
2022-11-05 21:44:31 -06:00
birdybro
fcd20400c2
Fix typo that broke aim+fire in 2p mode
2022-11-05 21:34:31 -06:00
birdybro
f7d5694d60
Fix Distribution of release 20221017
...
thanks for the heads up @theypsilon!
2022-10-21 11:59:53 -06:00
birdybro
e4580f1552
Delete Inferno_20221017.rbf
2022-10-21 11:59:20 -06:00
birdybro
33f09b396b
Release 20221017
...
* Proper fix for sound from @darfpga
2022-10-17 17:58:15 -06:00
birdybro
6acd71acc9
Update to match new sound fix
...
From commit here by @darfpga --> 1caa7f4945 - Still needs to be tested on MiSTer later
2022-10-17 13:32:49 -06:00
birdybro
5a7ad94ae3
Revert "Temporary workaround for sound issues"
...
This reverts commit c9e5dac7c3 .
2022-10-17 13:29:49 -06:00
birdybro
28a1819450
Merge branch 'master' of https://github.com/MiSTer-devel/Arcade-Inferno_MiSTer
2022-09-12 19:38:29 -06:00
birdybro
8cac00ba49
Release 20220912
...
* Fix from @darfpga for pia6821 sound playback bug. Resolves --> https://github.com/MiSTer-devel/Arcade-Inferno_MiSTer/issues/1
2022-09-12 19:38:15 -06:00
birdybro
41c00f6118
Merge pull request #3 from MiSTer-devel/develop
...
Fix pia6821's sound playback - by @darfpga
2022-09-12 19:35:46 -06:00
birdybro
a8a5c59256
Quick fix for timing closure.
2022-09-12 19:33:26 -06:00
birdybro
c9e5dac7c3
Temporary workaround for sound issues
...
as per @darfpga's recommendation --> https://github.com/MiSTer-devel/Arcade-Inferno_MiSTer/issues/1#issuecomment-1244508141
2022-09-12 17:31:28 -06:00
birdybro
a54171421c
Release 20220910
...
- Resolves issue where analog inputs would be overridden as digital inputs if the user did not define inputs in the core.
2022-09-10 23:23:57 -06:00
birdybro
d3a7f1ad33
Analog joystick input takes precedence
...
Fixes something I didn't know about, that MiSTer default core mapping allows analog inputs to map to digital inputs. Upon defining inputs in the core, only then can they be exclusive. So now if there is activity on the left analog stick, then the digital stick does not activate, even in default mapping.
2022-09-10 23:22:23 -06:00
birdybro
66dd2c1ff1
Merge pull request #2 from Moi-Mister/master
...
Update Inferno (Williams).mra
2022-09-10 14:21:26 -06:00
Moi-Mister
e75e482baf
Update Inferno (Williams).mra
...
Incorrect and duplicate label
2022-09-10 21:59:32 +02:00
birdybro
42836a06bb
Update Readme.md
2022-09-10 11:52:50 -06:00
birdybro
571442c962
Release 20220909
2022-09-09 23:40:05 -06:00
birdybro
fd6d33d1f4
Fix Inputs, Add ColorLUT, Rearrange MRA, Prepare Release
2022-09-09 23:39:34 -06:00
birdybro
a5e6c767a8
Fix QSF
2022-04-05 12:46:43 -06:00
JasonCoombes-hr
97c160ae09
Changed Quartus version
2022-04-05 20:36:22 +02:00
JasonCoombes-hr
3acf1a839f
Merge branch 'master' of https://github.com/birdybro/Arcade-Inferno_MiSTer
2022-04-05 20:19:47 +02:00
JasonCoombes-hr
f295470fb8
Joypad working
2022-04-05 20:17:17 +02:00
birdybro
52f8ff8e3f
Revert ColorLUT
...
I was WAY off. Swansonite!
2022-04-05 11:01:34 -06:00
birdybro
83b5d14c00
clean up files
2022-04-05 10:59:48 -06:00
birdybro
45b0332549
Update Sys
2022-04-05 10:34:47 -06:00
birdybro
3513f1ca57
Update Williams2 Color LUT
...
This color LUT is derived from the schematics and the RGB circuit was the same across all 4 of these games --> turkey shoot, mystic marathon (except the chips had 2 bits swapped in each red and blue for some reason), joust2, and inferno.
The LUT itself might need minor adjustments, but it likely was so saturated because CRTs are so desaturated, and users can apply gamma anyways.
2022-04-05 10:17:32 -06:00
JasonA
2680b846c0
minor tidy up
2022-04-05 16:18:03 +02:00
JasonCoombes-hr
8dc390e9e8
Debugging note in code
2022-04-05 09:27:18 +02:00
JasonCoombes-hr
a488370d4d
playable
2022-04-04 23:36:20 +02:00
JasonCoombes-hr
9c575acc15
Some sort of aim and movement
2022-04-04 23:04:52 +02:00