mirror of
https://github.com/MiSTer-devel/Arcade-Blockade_MiSTer.git
synced 2026-05-24 03:01:34 +00:00
Fix sim video and cleanup
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@@ -412,18 +412,17 @@ void SimVideo::Clock(bool hblank, bool vblank, bool hsync, bool vsync, uint32_t
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bool vb_falling = (!vblank && last_vblank);
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bool vb_rising = (vblank && !last_vblank);
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// Next line on end of hblank
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if (hb_falling) {
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// Increment line and reset pixel count
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count_line++;
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count_pixel = 0;
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}
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//else {
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if (!vblank) {
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// Next line on end of hblank
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if (hb_falling) {
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// Increment line and reset pixel count
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count_line++;
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count_pixel = 0;
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}
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if (de) {
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count_pixel++;
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}
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//}
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}
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//frame_ready = 1;
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// Reset on rising vsync
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@@ -272,7 +272,7 @@ int verilate()
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if (clk_sys.clk) { bus.AfterEval(); }
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#ifdef CPU_DEBUG
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if (!top->reset ) {
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if (!top->reset) {
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cpu_sync = top->emu__DOT__blockade__DOT__SYNC;
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unsigned short pc = top->emu__DOT__blockade__DOT__cpu__DOT__core__DOT__r16_pc;
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@@ -510,13 +510,13 @@ int main(int argc, char** argv, char** env)
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ImGui::SliderInt("Rotate", &video.output_rotate, -1, 1); ImGui::SameLine();
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ImGui::Checkbox("Flip V", &video.output_vflip);
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ImGui::Text("main_time: %d frame_count: %d sim FPS: %f", main_time, video.count_frame, video.stats_fps);
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ImGui::Text("pixel: %06d line: %03d", video.count_pixel, video.count_line);
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ImGui::Text("xmax: %04d ymax: %04d", video.stats_xMax, video.stats_yMax);
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#ifdef DEBUG_AUDIO
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//float vol_l = ((signed short)(top->AUDIO_L) / 256.0f) / 256.0f;
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//float vol_r = ((signed short)(top->AUDIO_R) / 256.0f) / 256.0f;
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//ImGui::ProgressBar(vol_l + 0.5, ImVec2(200, 16), 0); ImGui::SameLine();
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//ImGui::ProgressBar(vol_r + 0.5, ImVec2(200, 16), 0);
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#endif
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// Draw VGA output
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ImGui::Image(video.texture_id, ImVec2(video.output_width * VGA_SCALE_X, video.output_height * VGA_SCALE_Y));
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@@ -541,10 +541,6 @@ int main(int argc, char** argv, char** env)
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//mem_edit.DrawContents(&top->emu__DOT__blockade__DOT__rom_msb__DOT__mem, 512, 0);
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//ImGui::End();
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// ImGui::Begin("ROM");
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// memoryEditor_hs.DrawContents(&top->top__DOT__blockade__DOT__MEM_ROM__DOT__ram, 4096, 0);
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// ImGui::End();
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video.UpdateTexture();
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// Pass inputs to sim
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