Zilog Z80 CPU Emulator
Copyright © 1999-2016 Manuel Sainz de Baranda y Goñi.
Released under the terms of the GNU General Public License v3.
This is a very accurate Z80 emulator I wrote many years ago. It has been used in several machine emulators by other people and it has been extensivelly tested. It's very fast and small (although there are faster ones written in assembly), its structure is very clear and the code is commented.
If you are looking for an accurate Zilog Z80 CPU emulator for your project maybe you have found the correct one. I use this core in the ZX Spectrum emulator I started as hobby.
Building
In order to compile you must install Z, a header only library which provides types, macros, inline functions, and a lot of utilities to detect the particularities of the compiler and the target system. This is the only dependency, the standard C library and its headers are not used and the emulator doesn't need to be dynamically linked with any library.
A Xcode project file is provided to build the emulator. It has the following targets:
Targets
| Name | Description |
|---|---|
| dynamic | Shared library. |
| module | Module for A.C.M.E. |
| static | Static library. |
| static+ABI | Static library with a descriptive ABI to be used in modular multi-machine emulators. Building the ABI implies callback pointers with slots enabled. |
| static+ABI-API | The same as above but exposing only the symbol of the ABI, the API functions will be private. |
Constants used in Z80.h
| Name | Description |
|---|---|
| CPU_Z80_STATIC | You need to define this if you are using the emulator as a static library or if you have added its sources to your project. |
| CPU_Z80_USE_SLOTS | Always needed when using the ABI. Each callback function will have its own context pointer, which should store the address of the object assigned to the call. |
Constants used in Z80.c
| Name | Description |
|---|---|
| CPU_Z80_DYNAMIC | Needed to build a shared library. Exports the public symbols. |
| CPU_Z80_BUILD_ABI | Builds the ABI of type ZCPUEmulatorABI declared in the header with the identifier abi_emulation_cpu_z80. |
| CPU_Z80_BUILD_MODULE_ABI | Builds a generic module ABI of type ZModuleABI. This constant enables CPU_Z80_BUILD_ABI automatically so abi_emulation_cpu_z80 will be build too. This option is intended to be used when building a true module loadable at runtime with dlopen(), LoadLibrary() or similar. The module ABI can be accessed retrieving the weak symbol __module_abi__. |
| CPU_Z80_HIDE_API | Makes the API functions private. |
| CPU_Z80_HIDE_ABI | Makes the abi_emulation_cpu_z80 private. |
| CPU_Z80_USE_LOCAL_HEADER | Use this if you have imported Z80.h and Z80.c to your project. Z80.c will include "Z80.h" instead of <emulation/CPU/Z80.h>. |
API
z80_run
Description
Runs the core for the given amount of cycles.
Prototype
zsize z80_run(Z80 *object, zsize cycles);
Parameters
object: A pointer to an emulator instance.
cycles: The number of cycles to be executed.
Return value
The number of cycles executed.
Discusion
Given the fact that one Z80 instruction needs between 4 and 23 cycles to be executed, it is not always possible to run the core the exact number of cycles specfified.
z80_power
Description
Switchs the core power status.
Prototype
void z80_power(Z80 *object, zboolean state);
Parameters
object: A pointer to an emulator instance.
state: ON / OFF
Return value
None.
z80_reset
Description
Resets the core by reinitializing its variables and sets its registers to the state they would be in a real Z80 CPU after a pulse in the RESET line.
Prototype
void z80_reset(Z80 *object);
Parameters
object: A pointer to an emulator instance.
Return value
None.
z80_nmi
Description
Performs a non-maskable interrupt. This is equivalent to a pulse in the NMI line of a real Z80 CPU.
Prototype
void z80_nmi(Z80 *object);
Parameters
object: A pointer to an emulator instance.
Return value
None.
z80_int
Description
Switchs the state of the maskable interrupt. This is equivalent to a change in the INT line of a real Z80 CPU.
Prototype
void z80_int(Z80 *object, zboolean state);
Parameters
object: A pointer to an emulator instance.
state: ON = set line high, OFF = set line low
Return value
None.
Callbacks
read
Description
Called when the CPU needs to read 8 bits from memory.
Prototype
typedef zuint8 (* ZContext16BitAddressRead8Bit)(void *context, zuint16 address);
ZContext16BitAddressRead8Bit read;
Parameters
context: A pointer to the calling emulator instance.
address: The memory address to read.
Return value
The 8 bits read from memory.
write
Description
Called when the CPU needs to write 8 bits to memory.
Prototype
typedef void (* ZContext16BitAddressWrite8Bit)(void *context, zuint16 address, zuint8 value);
ZContext16BitAddressWrite8Bit write;
Parameters
context: A pointer to the emulator instance.
address: The memory address to write.
value: The value to write in address.
Return value
None.
in
out
int_data
halt
History
- v1.0.0 (2016-05-02)
- Initial release.