* Extend Button/Key remap to support chording * Add saved autofire setting to 'advanced/chord' dialog
18 lines
588 B
C
18 lines
588 B
C
#ifndef AUTOFIRE_H
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#define AUTOFIRE_H
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#include <stdint.h>
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const char *get_autofire_rate_hz_button(int player, uint32_t code);
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const char *get_autofire_rate_hz(int rate_idx);
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int get_autofire_rate_count();
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bool is_autofire_enabled(int player, uint32_t code);
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void clear_autofire(int player);
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void inc_autofire_code(int player, uint32_t code, uint32_t mask);
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//void autofire_tick();
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bool parse_autofire_cfg();
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bool get_autofire_bit(int player, uint32_t code, uint32_t frame_count);
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void set_autofire_code(int player, uint32_t code, uint32_t mask, int index, bool locked = false);
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#endif
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