#ifndef AUTOFIRE_H #define AUTOFIRE_H #include const char *get_autofire_rate_hz_button(int player, uint32_t code); const char *get_autofire_rate_hz(int rate_idx); int get_autofire_rate_count(); bool is_autofire_enabled(int player, uint32_t code); void clear_autofire(int player); void inc_autofire_code(int player, uint32_t code, uint32_t mask); //void autofire_tick(); bool parse_autofire_cfg(); bool get_autofire_bit(int player, uint32_t code, uint32_t frame_count); void set_autofire_code(int player, uint32_t code, uint32_t mask, int index, bool locked = false); #endif