N64: Push transfer pak save data directly to GAMEBOY folder (#871)
* N64: Implement improved save handling for Transfer Pak games.
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2314
support/n64/n64.cpp
2314
support/n64/n64.cpp
File diff suppressed because it is too large
Load Diff
@@ -5,6 +5,9 @@
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#include <stdio.h>
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#include "../../cfg.h"
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#include "../../file_io.h"
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#include "../../user_io.h"
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struct N64SaveFile;
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int n64_rom_tx(const char* name, unsigned char index, uint32_t load_addr);
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void n64_load_savedata(uint64_t lba, int ack, uint64_t& buffer_lba, uint8_t* buffer, uint32_t buffer_size, uint32_t blksz, uint32_t sz);
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@@ -3057,7 +3057,7 @@ void user_io_poll()
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else if (op & 1) c64_readGCR(disk, lba, blks-1);
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else break;
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}
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else if (op == 2 && is_n64() && use_save)
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else if ((op == 2) && is_n64() && use_save)
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{
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n64_save_savedata(lba, ack, buffer_lba[disk], buffer[disk], blksz, sz);
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}
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