OSD: adjust Analog X/Y names in gamepad mapping.
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2
menu.cpp
2
menu.cpp
@@ -200,7 +200,7 @@ const char *config_autofire_msg[] = { " AUTOFIRE OFF", " AUTOFIRE
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const char *config_cd32pad_msg[] = { "OFF", "ON" };
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const char *config_button_turbo_msg[] = { "OFF", "FAST", "MEDIUM", "SLOW" };
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const char *config_button_turbo_choice_msg[] = { "A only", "B only", "A & B" };
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const char *joy_button_map[] = { "RIGHT", "LEFT", "DOWN", "UP", "BUTTON A", "BUTTON B", "BUTTON X", "BUTTON Y", "BUTTON L", "BUTTON R", "SELECT", "START", "KBD TOGGLE", "MENU", " Stick X: Tilt RIGHT", " Stick Y: Tilt DOWN", " Mouse emu X: Tilt RIGHT", " Mouse emu Y: Tilt DOWN" };
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const char *joy_button_map[] = { "RIGHT", "LEFT", "DOWN", "UP", "BUTTON A", "BUTTON B", "BUTTON X", "BUTTON Y", "BUTTON L", "BUTTON R", "SELECT", "START", "KBD TOGGLE", "MENU", " Analog X: Tilt RIGHT", " Analog Y: Tilt DOWN", " Mouse emu X: Tilt RIGHT", " Mouse emu Y: Tilt DOWN" };
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const char *joy_ana_map[] = { " DPAD test: Press RIGHT", " DPAD test: Press DOWN", " Stick 1 Test: Tilt RIGHT", " Stick 1 Test: Tilt DOWN", " Stick 2 Test: Tilt RIGHT", " Stick 2 Test: Tilt DOWN" };
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const char *config_stereo_msg[] = { "0%", "25%", "50%", "100%" };
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const char *config_uart_msg[] = { " None", " PPP", " Console", " MIDI", " Midilink" };
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