input: reset map_shown on player assignment reset.
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@@ -1669,7 +1669,11 @@ static void joy_analog(int num, int axis, int offset)
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void reset_players()
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{
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for (int i = 0; i < NUMDEV; i++) input[i].num = 0;
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for (int i = 0; i < NUMDEV; i++)
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{
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input[i].num = 0;
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input[i].map_shown = 0;
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}
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memset(player_pad, 0, sizeof(player_pad));
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memset(player_pdsp, 0, sizeof(player_pdsp));
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}
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