input: reset map_shown on player assignment reset.

This commit is contained in:
sorgelig
2020-07-03 23:35:03 +08:00
parent 772d3a71eb
commit 0e9dd5e7e6

View File

@@ -1669,7 +1669,11 @@ static void joy_analog(int num, int axis, int offset)
void reset_players()
{
for (int i = 0; i < NUMDEV; i++) input[i].num = 0;
for (int i = 0; i < NUMDEV; i++)
{
input[i].num = 0;
input[i].map_shown = 0;
}
memset(player_pad, 0, sizeof(player_pad));
memset(player_pdsp, 0, sizeof(player_pdsp));
}