input: support for JammaSD to joystick translation.
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@@ -97,3 +97,8 @@ refresh_max=0
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; 1-10 (seconds) to display controller's button map upon first time key press
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; 0 - disable
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controller_info=6
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; JammaSD keys to joysticks translation
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; You have to provide correct VID and PID of your input device
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jammasd_vid=0x04D8
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jammasd_pid=0xF3AD
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2
cfg.cpp
2
cfg.cpp
@@ -66,6 +66,8 @@ static const ini_var_t ini_vars[] =
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{ "CONTROLLER_INFO", (void*)(&(cfg.controller_info)), UINT8, 0, 10 },
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{ "REFRESH_MIN", (void*)(&(cfg.refresh_min)), UINT8, 0, 150 },
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{ "REFRESH_MAX", (void*)(&(cfg.refresh_max)), UINT8, 0, 150 },
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{ "JAMMASD_VID", (void*)(&(cfg.jammasd_vid)), UINT16, 0, 0xFFFF },
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{ "JAMMASD_PID", (void*)(&(cfg.jammasd_pid)), UINT16, 0, 0xFFFF },
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};
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static const int nvars = (int)(sizeof(ini_vars) / sizeof(ini_var_t));
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2
cfg.h
2
cfg.h
@@ -40,6 +40,8 @@ typedef struct {
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uint16_t osd_timeout;
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uint8_t gamepad_defaults;
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uint8_t recents;
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uint16_t jammasd_vid;
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uint16_t jammasd_pid;
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char bootcore[256];
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char video_conf[1024];
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char video_conf_pal[1024];
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64
input.cpp
64
input.cpp
@@ -852,6 +852,7 @@ enum QUIRK
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QUIRK_MADCATZ360,
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QUIRK_PDSP,
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QUIRK_PDSP_ARCADE,
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QUIRK_JAMMASD,
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};
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typedef struct
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@@ -2635,6 +2636,49 @@ void mergedevs()
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}
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}
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// jammasd have shifted keys: when 1P start is kept pressed, it acts as a shift key,
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// outputting other key signals. Example: 1P start + 2P start = KEY_ESC
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// Shifted keys are passed as normal keyboard keys.
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static struct
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{
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uint16_t key;
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uint16_t player;
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uint16_t btn;
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} jammasd2joy[] =
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{
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{KEY_5, 1, 0x120}, // 1P coin
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{KEY_1, 1, 0x121}, // 1P start (shift key)
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{KEY_UP, 1, 0x122}, // 1P up
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{KEY_DOWN, 1, 0x123}, // 1P down
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{KEY_LEFT, 1, 0x124}, // 1P left
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{KEY_RIGHT, 1, 0x125}, // 1P right
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{KEY_LEFTCTRL, 1, 0x126}, // 1P 1
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{KEY_LEFTALT, 1, 0x127}, // 1P 2
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{KEY_SPACE, 1, 0x128}, // 1P 3
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{KEY_LEFTSHIFT, 1, 0x129}, // 1P 4
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{KEY_Z, 1, 0x12A}, // 1P 5
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{KEY_X, 1, 0x12B}, // 1P 6
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{KEY_C, 1, 0x12C}, // 1P 7
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{KEY_V, 1, 0x12D}, // 1P 8
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{KEY_9, 1, 0x12E}, // Test
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{KEY_F2, 1, 0x12F}, // service
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{KEY_6, 2, 0x120}, // 2P coin
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{KEY_2, 2, 0x121}, // 2P start
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{KEY_R, 2, 0x122}, // 2P up
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{KEY_F, 2, 0x123}, // 2P down
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{KEY_D, 2, 0x124}, // 2P left
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{KEY_G, 2, 0x125}, // 2P right
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{KEY_A, 2, 0x126}, // 2P 1
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{KEY_S, 2, 0x127}, // 2P 2
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{KEY_Q, 2, 0x128}, // 2P 3
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{KEY_W, 2, 0x129}, // 2P 4
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{KEY_I, 2, 0x12A}, // 2P 5
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{KEY_K, 2, 0x12B}, // 2P 6
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{KEY_J, 2, 0x12C}, // 2P 7
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{KEY_L, 2, 0x12D}, // 2P 8
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};
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int input_test(int getchar)
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{
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static char cur_leds = 0;
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@@ -2805,6 +2849,12 @@ int input_test(int getchar)
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// Includes other buttons and axes, works as a full featured gamepad.
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if (strstr(uniq, "MiSTer-A1")) input[n].quirk = QUIRK_PDSP_ARCADE;
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//JammaSD
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if (cfg.jammasd_vid && cfg.jammasd_pid && input[n].vid == cfg.jammasd_vid && input[n].pid == cfg.jammasd_pid)
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{
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input[n].quirk = QUIRK_JAMMASD;
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}
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//Arduino and Teensy devices may share the same VID:PID, so additional field UNIQ is used to differentiate them
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if ((input[n].vid == 0x2341 || (input[n].vid == 0x16C0 && (input[n].pid>>8) == 0x4)) && strlen(uniq))
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{
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@@ -3031,6 +3081,20 @@ int input_test(int getchar)
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}
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}
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if (input[dev].quirk == QUIRK_JAMMASD && ev.type == EV_KEY)
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{
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input[dev].num = 0;
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for (uint32_t i = 0; i <= sizeof(jammasd2joy) / sizeof(jammasd2joy[0]); i++)
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{
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if (jammasd2joy[i].key == ev.code)
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{
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ev.code = jammasd2joy[i].btn;
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input[dev].num = jammasd2joy[i].player;
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break;
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}
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}
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}
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//Menu combo on 8BitDo receiver in PSC mode
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if (input[dev].vid == 0x054c && input[dev].pid == 0x0cda && ev.type == EV_KEY)
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{
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