Improved button/key remaping for game.

This commit is contained in:
sorgelig
2018-09-12 12:44:11 +08:00
parent 29f67b8b45
commit bf7d4a7ebf
2 changed files with 53 additions and 29 deletions

View File

@@ -1196,12 +1196,12 @@ void finish_map_setting(int dismiss)
uint16_t get_map_vid()
{
return input[mapping_dev].vid;
return (mapping_dev >= 0) ? input[mapping_dev].vid : 0;
}
uint16_t get_map_pid()
{
return input[mapping_dev].pid;
return (mapping_dev >= 0) ? input[mapping_dev].pid : 0;
}
static char kr_fn_table[] =
@@ -1531,18 +1531,17 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
}
else if (mapping_type == 3)
{
if (!mapping_button)
if (ev->value == 1)
{
if (ev->code >= 256)
if (!mapping_button)
{
if (mapping_dev < 0) mapping_dev = dev;
if (mapping_dev == dev && ev->code < 1024) mapping_button = ev->code;
}
}
else
{
if (ev->code < 256 && mapping_dev >= 0)
else if (mapping_dev >= 0 && (ev->code<256 || mapping_dev == dev))
{
// Technically it's hard to map the key to button as keyboards
// are all the same while joysticks are personalized and numbered.
input[mapping_dev].jkmap[mapping_button] = ev->code;
mapping_button = 0;
}
@@ -1594,7 +1593,6 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
switch (ev->type)
{
case EV_KEY:
if (ev->code < 1024 && input[dev].jkmap[ev->code] && !user_io_osd_is_visible()) ev->code = input[dev].jkmap[ev->code];
//joystick buttons, digital directions

View File

@@ -183,6 +183,9 @@ const char *helptexts[] =
0
};
const char *info_top = "\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82";
const char *info_bottom = "\x85\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x84";
// one screen width
const char* HELPTEXT_SPACER = " ";
char helptext_custom[1024];
@@ -546,7 +549,7 @@ void printSysInfo()
int n = 10;
char str[40];
OsdWrite(n++, "\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82", 0, 0);
OsdWrite(n++, info_top, 0, 0);
if (!hasbat)
{
infowrite(n++, "");
@@ -610,7 +613,7 @@ void printSysInfo()
{
infowrite(n++, "");
}
OsdWrite(n++, "\x85\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x84", 0, 0);
OsdWrite(n++, info_bottom, 0, 0);
}
}
@@ -1285,7 +1288,7 @@ void HandleUI(void)
OsdWrite(m++, " Core \x16", menusub == 0, 0);
OsdWrite(m++, " Define joystick buttons \x16", menusub == 1, 0);
OsdWrite(m++, " Joystick -> Keyboard map \x16", menusub == 2, 0);
OsdWrite(m++, " Button/Key remap for game \x16", menusub == 2, 0);
OsdWrite(4, "", 0, 0);
m = 0;
@@ -1448,16 +1451,14 @@ void HandleUI(void)
p = (get_map_button() < 8) ? joy_button_map[get_map_button()] : joy_button_map[8 + get_map_type()];
}
s[0] = 0;
int len = (30 - (strlen(p) + 7)) / 2;
while (len > 0)
{
s[0] = 0;
int len = (30 - (strlen(p) + 7)) / 2;
while (len > 0)
{
strcat(s, " ");
len--;
}
strcat(s, " ");
len--;
}
strcat(s, "Press: ");
strcat(s, p);
OsdWrite(3, s, 0, 0);
@@ -1490,24 +1491,49 @@ void HandleUI(void)
case MENU_JOYKBDMAP:
helptext = 0;
menumask = 1;
OsdSetTitle("Joy -> Kbd map", 0);
menustate = MENU_JOYKBDMAP1;
parentstate = MENU_JOYKBDMAP;
for (int i = 0; i < 12; i++) OsdWrite(i, "", 0, 0);
OsdWrite(12, " It will be cleared when you", 0, 0);
OsdWrite(13, " load the new core.", 0, 0);
OsdWrite(14, "", 0, 0);
OsdWrite(OsdGetSize() - 1, " Finish", menusub == 0, 0);
OsdSetTitle("Button/Key remap", 0);
for (int i = 0; i < 5; i++) OsdWrite(i, "", 0, 0);
OsdWrite(5, info_top, 0, 0);
infowrite(6, "Supported mapping:");
infowrite( 7, "");
infowrite( 8, "Button -> Key");
infowrite( 9, "Button -> Button same pad");
infowrite(10, "Key -> Key");
infowrite(11, "");
infowrite(12, "It will be cleared when you");
infowrite(13, "load the new core");
OsdWrite(14, info_bottom, 0, 0);
OsdWrite(OsdGetSize() - 1, " Cancel", menusub == 0, 0);
break;
case MENU_JOYKBDMAP1:
if (!get_map_button())
{
OsdWrite(3, " Press joystick button", 0, 0);
OsdWrite(1, " Press button/key to change", 0, 0);
if (get_map_vid())
{
OsdWrite(2, "", 0, 0);
sprintf(s, " on device %04x:%04x", get_map_vid(), get_map_pid());
OsdWrite(3, s, 0, 0);
}
}
else
{
OsdWrite(3, " Press key on keyboard", 0, 0);
if (get_map_button() <= 256)
{
OsdWrite(1, " Press key to map to", 0, 0);
OsdWrite(2, "", 0, 0);
OsdWrite(3, " on a keyboard", 0, 0);
}
else
{
OsdWrite(1, " Press button to map to", 0, 0);
OsdWrite(2, " on the same pad", 0, 0);
OsdWrite(3, " or key on a keyboard", 0, 0);
}
OsdWrite(OsdGetSize() - 1, " Enter \x16 Finish, Esc \x16 Clear", menusub == 0, 0);
}
@@ -3038,7 +3064,7 @@ void HandleUI(void)
s[0] = 0;
if(flag)
{
sprintf(s, " on keyboard ID: %04x:%04x", get_map_vid(), get_map_pid());
sprintf(s, " on keyboard %04x:%04x", get_map_vid(), get_map_pid());
}
OsdWrite(5, s, 0, 0);
}