input: fixes and refactor.

This commit is contained in:
sorgelig
2019-10-22 08:39:53 +08:00
parent 22adac00dd
commit 6fee050765
8 changed files with 420 additions and 339 deletions

View File

@@ -60,6 +60,7 @@
<ClCompile Include="hardware.cpp" />
<ClCompile Include="ini_parser.cpp" />
<ClCompile Include="input.cpp" />
<ClCompile Include="joymapping.cpp" />
<ClCompile Include="lib\libco\arm.c" />
<ClCompile Include="lib\libco\libco.c" />
<ClCompile Include="lib\lodepng\lodepng.cpp" />
@@ -107,6 +108,7 @@
<ClInclude Include="hardware.h" />
<ClInclude Include="ini_parser.h" />
<ClInclude Include="input.h" />
<ClInclude Include="joymapping.h" />
<ClInclude Include="lib\imlib2\Imlib2.h" />
<ClInclude Include="lib\libco\libco.h" />
<ClInclude Include="lib\libco\settings.h" />

View File

@@ -145,6 +145,9 @@
<ClCompile Include="support\neogeo\loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="joymapping.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="battery.h">
@@ -294,5 +297,8 @@
<ClInclude Include="support\neogeo\loader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="joymapping.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

231
input.cpp
View File

@@ -26,9 +26,13 @@
#include "video.h"
#include "joymapping.h"
#define NUMDEV 30
#define NUMPLAYERS 6
#define UINPUT_NAME "MiSTer virtual input"
char joy_bnames[NUMBUTTONS][32] = {};
int joy_bcount = 0;
static int ev2amiga[] =
{
NONE, //0 KEY_RESERVED
@@ -988,6 +992,41 @@ enum QUIRK
QUIRK_DS4TOUCH,
};
typedef struct
{
uint16_t vid, pid;
uint8_t led;
uint8_t mouse;
uint8_t axis_edge[256];
int8_t axis_pos[256];
uint8_t num;
uint8_t has_map;
uint32_t map[NUMBUTTONS];
uint8_t osd_combo;
uint8_t has_mmap;
uint32_t mmap[NUMBUTTONS];
uint16_t jkmap[1024];
uint8_t has_kbdmap;
uint8_t kbdmap[256];
uint16_t guncal[4];
int accx, accy;
int quirk;
int lightgun_req;
int lightgun;
int bind;
char devname[32];
char uniq[32];
char name[128];
} devInput;
static devInput input[NUMDEV] = {};
#define BTN_NUM (sizeof(devInput::map) / sizeof(devInput::map[0]))
@@ -1181,8 +1220,8 @@ int get_map_clear()
static char *get_map_name(int dev, int def)
{
static char name[128];
if (def || is_menu_core()) sprintf(name, "input_%04x_%04x_v2.map", input[dev].vid, input[dev].pid);
else sprintf(name, "%s_input_%04x_%04x_v2.map", user_io_get_core_name_ex(), input[dev].vid, input[dev].pid);
if (def || is_menu_core()) sprintf(name, "input_%04x_%04x_v3.map", input[dev].vid, input[dev].pid);
else sprintf(name, "%s_input_%04x_%04x_v3.map", user_io_get_core_name_ex(), input[dev].vid, input[dev].pid);
return name;
}
@@ -1216,15 +1255,6 @@ void finish_map_setting(int dismiss)
}
}
int convert_from_menu_mapping(int dev) {
//attempts to map from Menu joystick config file
//returns: 0 if failed to map or 1 if success
if(!FileLoadConfig(get_map_name(dev, 1), &input[dev].map, sizeof(input[dev].map))) {
return 0;
}
return map_joystick (user_io_get_core_name_ex(), input, dev);
}
void input_lightgun_cal(uint16_t *cal)
{
FileSaveConfig("wiimote_cal.cfg", cal, 4 * sizeof(uint16_t));
@@ -1320,17 +1350,6 @@ static int keyrah_trans(int key, int press)
return key;
}
#define KEY_EMU (KEY_MAX+1)
#define AXIS1_X 24
#define AXIS1_Y 25
#define AXIS2_X 26
#define AXIS2_Y 27
#define AXIS_X 28
#define AXIS_Y 29
#define AXIS_MX 30
#define AXIS_MY 31
static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int dev);
static int kbd_toggle = 0;
@@ -1693,37 +1712,13 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
static int key_mapped = 0;
if (ev->type == EV_KEY && mapping && mapping_type == 3 && ev->code == input[dev].mmap[17]) ev->code = KEY_ENTER;
if (ev->type == EV_KEY && mapping && mapping_type == 3 && ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL + 1]) ev->code = KEY_ENTER;
int map_skip = (ev->type == EV_KEY && ev->code == KEY_SPACE && ((mapping_dev >= 0 && mapping_type==1) || mapping_button<0));
int cancel = (ev->type == EV_KEY && ev->code == KEY_ESC);
int enter = (ev->type == EV_KEY && ev->code == KEY_ENTER);
int origcode = ev->code;
if (!input[dev].has_map)
{
if (!FileLoadConfig(get_map_name(dev, 0), &input[dev].map, sizeof(input[dev].map)))
{
if(!convert_from_menu_mapping(dev)) {
if (is_menu_core() || !FileLoadConfig(get_map_name(dev, 1), &input[dev].map, sizeof(input[dev].map)))
{
// nothing found so blank out everything
memset(input[dev].map, 0, sizeof(input[dev].map));
input[dev].has_map++;
}
else
{
for (uint i = 8; i < sizeof(input[0].map) / sizeof(input[0].map[0]); i++)
{
input[dev].map[i] = 0;
}
}
}
input[dev].has_map++;
}
input[dev].has_map++;
}
if (!input[dev].has_mmap)
{
if (!FileLoadConfig(get_map_name(dev, 1), &input[dev].mmap, sizeof(input[dev].mmap)))
@@ -1732,18 +1727,40 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
input[dev].has_mmap++;
}
input[dev].has_mmap++;
if (!input[dev].mmap[18]) input[dev].mmap[18] = input[dev].mmap[17];
if (!input[dev].mmap[SYS_BTN_OSD_KTGL + 2]) input[dev].mmap[SYS_BTN_OSD_KTGL + 2] = input[dev].mmap[SYS_BTN_OSD_KTGL + 1];
}
if (!input[dev].has_map)
{
if (!FileLoadConfig(get_map_name(dev, 0), &input[dev].map, sizeof(input[dev].map)))
{
memset(input[dev].map, 0, sizeof(input[dev].map));
if (!is_menu_core())
{
if (input[dev].has_mmap == 1)
{
// not defined try to guess the mapping
map_joystick(input[dev].map, input[dev].mmap);
}
else
{
input[dev].has_map++;
}
}
input[dev].has_map++;
}
input[dev].has_map++;
}
int old_combo = input[dev].osd_combo;
if (ev->code == input[dev].mmap[18])
if (ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL + 2])
{
if (ev->value) input[dev].osd_combo |= 2;
else input[dev].osd_combo &= ~2;
}
if (ev->code == input[dev].mmap[17])
if (ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL + 1])
{
if (ev->value) input[dev].osd_combo |= 1;
else input[dev].osd_combo &= ~1;
@@ -1811,7 +1828,7 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
}
mapping_clear = 0;
if (mapping_dev >= 0 && (mapping_dev == dev || clear) && mapping_button < (is_menu_core() ? 17 : mapping_count))
if (mapping_dev >= 0 && (mapping_dev == dev || clear) && mapping_button < (is_menu_core() ? (SYS_BTN_OSD_KTGL+1) : mapping_count))
{
if (is_menu_core()) osd_event = 0;
if (osd_event) key_mapped = 0;
@@ -1828,22 +1845,22 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
int found = 0;
for (int i = (mapping_button >= BUTTON_DPAD_COUNT) ? BUTTON_DPAD_COUNT : 0; i < mapping_button; i++) if (input[dev].map[i] == ev->code) found = 1;
if (!found || (mapping_button == BUTTON_IDX_OSD && mapping_type))
if (!found || (mapping_button == SYS_BTN_OSD_KTGL && mapping_type))
{
input[dev].map[(mapping_button == BUTTON_IDX_OSD) ? BUTTON_IDX_OSD + mapping_type : mapping_button] = ev->code;
input[dev].map[BUTTON_IDX_OSD+2] = input[dev].map[BUTTON_IDX_OSD+1];
input[dev].map[(mapping_button == SYS_BTN_OSD_KTGL) ? SYS_BTN_OSD_KTGL + mapping_type : mapping_button] = ev->code;
input[dev].map[SYS_BTN_OSD_KTGL + 2] = input[dev].map[SYS_BTN_OSD_KTGL + 1];
key_mapped = ev->code;
//check if analog stick has been used for mouse
if (mapping_button == BUTTON_DPAD_COUNT+1 || mapping_button == BUTTON_DPAD_COUNT+3)
if (mapping_button == BUTTON_DPAD_COUNT + 1 || mapping_button == BUTTON_DPAD_COUNT + 3)
{
if (input[dev].map[mapping_button] >= KEY_EMU &&
input[dev].map[mapping_button - 1] >= KEY_EMU &&
(input[dev].map[mapping_button - 1] - input[dev].map[mapping_button] == 1) && // same axis
absinfo)
{
input[dev].map[AXIS_MX + (mapping_button - (BUTTON_DPAD_COUNT+1))/2] = ((input[dev].map[mapping_button] - KEY_EMU)/2) | 0x20000;
input[dev].map[SYS_AXIS_MX + (mapping_button - (BUTTON_DPAD_COUNT + 1)) / 2] = ((input[dev].map[mapping_button] - KEY_EMU) / 2) | 0x20000;
}
}
}
@@ -1884,10 +1901,10 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
}
}
//combo for osd button
if (ev->value == 1 && key_mapped && key_mapped != ev->code && is_menu_core() && mapping_button == BUTTON_IDX_OSD && mapping_type)
if (ev->value == 1 && key_mapped && key_mapped != ev->code && is_menu_core() && mapping_button == SYS_BTN_OSD_KTGL && mapping_type)
{
input[dev].map[BUTTON_IDX_OSD+2] = ev->code;
printf("Set combo: %x + %x\n", input[dev].map[BUTTON_IDX_OSD+1], input[dev].map[BUTTON_IDX_OSD+2]);
input[dev].map[SYS_BTN_OSD_KTGL + 2] = ev->code;
printf("Set combo: %x + %x\n", input[dev].map[SYS_BTN_OSD_KTGL + 1], input[dev].map[SYS_BTN_OSD_KTGL + 2]);
}
else if(mapping_dev == dev && ev->value == 0 && key_mapped == ev->code)
{
@@ -1910,14 +1927,14 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
{
switch (mapping_button)
{
case 17: idx = AXIS_X; break;
case 18: idx = AXIS_Y; break;
case 19: idx = AXIS_MX; break;
case 20: idx = AXIS_MY; break;
case -4: idx = AXIS1_X; break;
case -3: idx = AXIS1_Y; break;
case -2: idx = AXIS2_X; break;
case -1: idx = AXIS2_Y; break;
case 21: idx = SYS_AXIS_X; break;
case 22: idx = SYS_AXIS_Y; break;
case 23: idx = SYS_AXIS_MX; break;
case 24: idx = SYS_AXIS_MY; break;
case -4: idx = SYS_AXIS1_X; break;
case -3: idx = SYS_AXIS1_Y; break;
case -2: idx = SYS_AXIS2_X; break;
case -1: idx = SYS_AXIS2_Y; break;
}
if (mapping_dev == dev || (mapping_dev < 0 && mapping_button < 0))
@@ -2001,7 +2018,7 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
}
else
{
if (idx == AXIS_X || ev->code != (input[dev].map[idx - 1] & 0xFFFF))
if (idx == SYS_AXIS_X || ev->code != (input[dev].map[idx - 1] & 0xFFFF))
{
input[dev].map[idx] = ev->code | 0x20000;
//if (min) input[dev].map[idx] |= 0x10000;
@@ -2034,8 +2051,8 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
if (is_menu_core() && mapping_type <= 1 && mapping_dev >= 0)
{
memcpy(&input[mapping_dev].mmap[AXIS1_X], tmp_axis, sizeof(tmp_axis));
memcpy(&input[mapping_dev].map[AXIS1_X], tmp_axis, sizeof(tmp_axis));
memcpy(&input[mapping_dev].mmap[SYS_AXIS1_X], tmp_axis, sizeof(tmp_axis));
memcpy(&input[mapping_dev].map[SYS_AXIS1_X], tmp_axis, sizeof(tmp_axis));
}
}
else
@@ -2086,27 +2103,35 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
{
if (ev->value <= 1)
{
for (int i = 0; i <= 11; i++)
for (int i = 0; i <= SYS_BTN_Y; i++)
{
if (ev->code == input[dev].mmap[i])
{
int n = i;
if (n >= 8) n -= 8;
joy_digital(0, 1 << i, 0, ev->value, i);
return;
}
}
for (int i = SYS_MS_RIGHT; i <= SYS_MS_UP; i++)
{
if (ev->code == input[dev].mmap[i])
{
int n = i - SYS_MS_RIGHT;
joy_digital(0, 1 << n, 0, ev->value, n);
return;
}
}
if (input[dev].mmap[AXIS_X])
if (input[dev].mmap[SYS_AXIS_X])
{
uint16_t key = KEY_EMU + ((uint16_t)input[dev].mmap[AXIS_X]*2);
uint16_t key = KEY_EMU + ((uint16_t)input[dev].mmap[SYS_AXIS_X]*2);
if (ev->code == (key + 1)) joy_digital(0, 1 << 0, 0, ev->value, 0);
if (ev->code == key) joy_digital(0, 1 << 1, 0, ev->value, 1);
}
if (input[dev].mmap[AXIS_Y])
if (input[dev].mmap[SYS_AXIS_Y])
{
uint16_t key = KEY_EMU + ((uint16_t)input[dev].mmap[AXIS_Y]*2);
uint16_t key = KEY_EMU + ((uint16_t)input[dev].mmap[SYS_AXIS_Y]*2);
if (ev->code == (key + 1)) joy_digital(0, 1 << 2, 0, ev->value, 2);
if (ev->code == key) joy_digital(0, 1 << 3, 0, ev->value, 3);
}
@@ -2116,29 +2141,29 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
{
if (mouse_emu)
{
int use_analog = (input[dev].mmap[AXIS_MX] || input[dev].mmap[AXIS_MY]);
int use_analog = (input[dev].mmap[SYS_AXIS_MX] || input[dev].mmap[SYS_AXIS_MY]);
for (int i = (use_analog ? 12 : 8); i <= 14; i++)
for (int i = (use_analog ? SYS_MS_BTN_L : SYS_MS_RIGHT); i <= SYS_MS_BTN_M; i++)
{
if (ev->code == input[dev].mmap[i])
{
switch (i)
{
case 8:
case SYS_MS_RIGHT:
mouse_emu_x = ev->value ? 10 : 0;
break;
case 9:
case SYS_MS_LEFT:
mouse_emu_x = ev->value ? -10 : 0;
break;
case 10:
case SYS_MS_DOWN:
mouse_emu_y = ev->value ? 10 : 0;
break;
case 11:
case SYS_MS_UP:
mouse_emu_y = ev->value ? -10 : 0;
break;
default:
mouse_btn = ev->value ? mouse_btn | 1 << (i - 12) : mouse_btn & ~(1 << (i - 12));
mouse_btn = ev->value ? mouse_btn | 1 << (i - SYS_MS_BTN_L) : mouse_btn & ~(1 << (i - SYS_MS_BTN_L));
mouse_cb(mouse_btn | mice_btn);
break;
}
@@ -2149,7 +2174,7 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
if (input[dev].has_map >= 2)
{
Info((input[dev].has_map == 3) ? "This joystick is not defined" : "This joystick is not defined\n Using default map");
if (input[dev].has_map == 3) Info("This joystick is not defined");
input[dev].has_map = 1;
}
@@ -2158,13 +2183,13 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
if (ev->code == (input[dev].map[i] & 0xFFFF) || ev->code == (input[dev].map[i] >> 16))
{
if (i <= 3 && origcode == ev->code) origcode = 0; // prevent autofire for original dpad
if (ev->value <= 1) joy_digital(input[dev].num, 1 << i, origcode, ev->value, i, (ev->code == input[dev].mmap[17] || ev->code == input[dev].mmap[18]));
if (ev->value <= 1) joy_digital(input[dev].num, 1 << i, origcode, ev->value, i, (ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL + 1] || ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL + 2]));
// support 2 simultaneous functions for 1 button if defined in 2 sets. No return.
}
}
if (ev->code == input[dev].mmap[15] && (ev->value <= 1) && ((!(mouse_emu & 1)) ^ (!ev->value)))
if (ev->code == input[dev].mmap[SYS_MS_BTN_EMU] && (ev->value <= 1) && ((!(mouse_emu & 1)) ^ (!ev->value)))
{
mouse_emu = ev->value ? mouse_emu | 1 : mouse_emu & ~1;
if (input[sub_dev].quirk == QUIRK_DS4) ds_mouse_emu = mouse_emu & 1;
@@ -2231,7 +2256,7 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
}
}
if (ev->code == input[dev].mmap[16])
if (ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL])
{
if (ev->value <= 1) joy_digital((user_io_get_kbdemu() == EMU_JOY0) ? 1 : 2, 0, 0, ev->value, BTN_TGL);
return;
@@ -2246,27 +2271,27 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
{
if (kbd_mouse_emu)
{
for (int i = 8; i <= 14; i++)
for (int i = SYS_MS_RIGHT; i <= SYS_MS_BTN_M; i++)
{
if (ev->code == input[dev].mmap[i])
{
switch (i)
{
case 8:
mouse_emu_x = ev->value ? 10 : 0;
case SYS_MS_RIGHT:
mouse_emu_x = ev->value ? 10 : 0;
break;
case 9:
case SYS_MS_LEFT:
mouse_emu_x = ev->value ? -10 : 0;
break;
case 10:
mouse_emu_y = ev->value ? 10 : 0;
case SYS_MS_DOWN:
mouse_emu_y = ev->value ? 10 : 0;
break;
case 11:
case SYS_MS_UP:
mouse_emu_y = ev->value ? -10 : 0;
break;
default:
mouse_btn = ev->value ? mouse_btn | 1 << (i - 12) : mouse_btn & ~(1 << (i - 12));
mouse_btn = ev->value ? mouse_btn | 1 << (i - SYS_MS_BTN_L) : mouse_btn & ~(1 << (i - SYS_MS_BTN_L));
mouse_cb(mouse_btn | mice_btn);
break;
}
@@ -2274,14 +2299,14 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
}
}
if (ev->code == input[dev].mmap[15])
if (ev->code == input[dev].mmap[SYS_MS_BTN_EMU])
{
if (ev->value <= 1) mouse_sniper = ev->value;
return;
}
}
if (ev->code == input[dev].mmap[16])
if (ev->code == input[dev].mmap[SYS_BTN_OSD_KTGL])
{
if (ev->value == 1)
{
@@ -2346,21 +2371,21 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
if (input[sub_dev].axis_pos[ev->code & 0xFF] == (int8_t)value) break;
input[sub_dev].axis_pos[ev->code & 0xFF] = (int8_t)value;
if (ev->code == (input[dev].mmap[AXIS_MX] & 0xFFFF) && mouse_emu)
if (ev->code == (input[dev].mmap[SYS_AXIS_MX] & 0xFFFF) && mouse_emu)
{
mouse_emu_x = 0;
if (value < -1 || value>1) mouse_emu_x = value;
mouse_emu_x /= 12;
return;
}
else if (ev->code == (input[dev].mmap[AXIS_MY] & 0xFFFF) && mouse_emu)
else if (ev->code == (input[dev].mmap[SYS_AXIS_MY] & 0xFFFF) && mouse_emu)
{
mouse_emu_y = 0;
if (value < -1 || value>1) mouse_emu_y = value;
mouse_emu_y /= 12;
return;
}
else if (ev->code == (input[dev].mmap[AXIS_X] & 0xFFFF) || (ev->code == 0 && input[dev].lightgun))
else if (ev->code == (input[dev].mmap[SYS_AXIS_X] & 0xFFFF) || (ev->code == 0 && input[dev].lightgun))
{
// skip if joystick is undefined.
if (!input[dev].num) break;
@@ -2371,7 +2396,7 @@ static void input_cb(struct input_event *ev, struct input_absinfo *absinfo, int
joy_analog(input[dev].num, 0, offset);
return;
}
else if (ev->code == (input[dev].mmap[AXIS_Y] & 0xFFFF) || (ev->code == 1 && input[dev].lightgun))
else if (ev->code == (input[dev].mmap[SYS_AXIS_Y] & 0xFFFF) || (ev->code == 1 && input[dev].lightgun))
{
// skip if joystick is undefined.
if (!input[dev].num) break;
@@ -2918,7 +2943,7 @@ int input_test(int getchar)
int treshold = range / 4;
int only_max = 1;
for (int n = 0; n < 4; n++) if (input[dev].mmap[AXIS1_X + n] && ((input[dev].mmap[AXIS1_X + n] & 0xFFFF) == ev.code)) only_max = 0;
for (int n = 0; n < 4; n++) if (input[dev].mmap[SYS_AXIS1_X + n] && ((input[dev].mmap[SYS_AXIS1_X + n] & 0xFFFF) == ev.code)) only_max = 0;
if (ev.value < center - treshold && !only_max) axis_edge = 1;
if (ev.value > center + treshold) axis_edge = 2;

36
input.h
View File

@@ -29,9 +29,40 @@
#define UPSTROKE 0x400000
#define BUTTON_IDX_OSD 16
#define NUMBUTTONS 32
#define BUTTON_DPAD_COUNT 12 // dpad + 8 buttons
#define SYS_BTN_RIGHT 0
#define SYS_BTN_LEFT 1
#define SYS_BTN_DOWN 2
#define SYS_BTN_UP 3
#define SYS_BTN_A 4
#define SYS_BTN_B 5
#define SYS_BTN_X 6
#define SYS_BTN_Y 7
#define SYS_BTN_L 8
#define SYS_BTN_R 9
#define SYS_BTN_SELECT 10
#define SYS_BTN_START 11
#define SYS_MS_RIGHT 12
#define SYS_MS_LEFT 13
#define SYS_MS_DOWN 14
#define SYS_MS_UP 15
#define SYS_MS_BTN_L 16
#define SYS_MS_BTN_R 17
#define SYS_MS_BTN_M 18
#define SYS_MS_BTN_EMU 19
#define SYS_BTN_OSD_KTGL 20 // 20 for keyboard, 21+22 for gamepad
#define SYS_AXIS1_X 24
#define SYS_AXIS1_Y 25
#define SYS_AXIS2_X 26
#define SYS_AXIS2_Y 27
#define SYS_AXIS_X 28
#define SYS_AXIS_Y 29
#define SYS_AXIS_MX 30
#define SYS_AXIS_MY 31
#define KEY_EMU (KEY_MAX+1)
void set_kbdled(int mask, int state);
int get_kbdled(int mask);
@@ -63,4 +94,7 @@ void input_switch(int grab);
int input_state();
void input_uinp_destroy();
extern char joy_bnames[NUMBUTTONS][32];
extern int joy_bcount;
#endif

View File

@@ -1,134 +1,207 @@
/*
This file contains lookup information on known controllers
*/
#include <string>
#include <stdio.h>
#include <stdlib.h>
#include <inttypes.h>
#include <string.h>
#include "joymapping.h"
#include "menu.h"
#include "input.h"
#include "user_io.h"
#define DPAD_COUNT 4
/*****************************************************************************/
int swap_face_buttons(const char *core_name) {
//flags cores where B A should be swapped to A B and Y X to X Y (SNES vs. Genesis/NG)
return (!strcmp(core_name, "Genesis")
|| !strcmp(core_name, "NEOGEO")
|| !strcmp(core_name, "SMS"));
}
int map_joystick(const char *core_name, devInput (&input)[NUMDEV], int dev) {
/*
attemps to centrally defined core joy mapping to the joystick declaredy by a core config string
we use the names declared by core with some special handling for specific edge cases
Input button order is "virtual SNES" i.e.:
A, B, X, Y, L, R, Select, Start
*/
uint32_t new_map[NUMBUTTONS];
// first copy directions (not really needed but helps keep things consistent)
for(int i=0; i<DPAD_COUNT; i++) {
new_map[i] = input[dev].map[i];
}
// loop through core requested buttons and construct result map
for (int i=0; i<joy_bcount; i++) {
int new_index = i+DPAD_COUNT;
std::string button_name = joy_bnames[i];
if (button_name.find("(") != std::string::npos) {
button_name = button_name.substr(0, button_name.find("("));
}
const char*btn_name = button_name.c_str();
printf(" ...mapping button %s\n", btn_name);
if(!strcmp(btn_name, "A")
|| !strcmp(btn_name, "Fire")
|| !strcmp(btn_name, "Jump")
|| !strcmp(btn_name, "Fire1")
|| !strcmp(btn_name, "Fire 1")
|| !strcmp(btn_name, "Button 1")
|| !strcmp(btn_name, "Button I")) {
if(swap_face_buttons(core_name)) {
new_map[new_index] = input[dev].map[MENU_JOY_B];
} else {
new_map[new_index] = input[dev].map[MENU_JOY_A];
}
continue;
}
if(!strcmp(btn_name, "B")
|| !strcmp(btn_name, "Fire2")
|| !strcmp(btn_name, "Fire 2")
|| !strcmp(btn_name, "Button 2")
|| !strcmp(btn_name, "Button II")) {
if(swap_face_buttons(core_name)) {
new_map[new_index] = input[dev].map[MENU_JOY_A];
} else {
new_map[new_index] = input[dev].map[MENU_JOY_B];
}
continue;
}
if(!strcmp(btn_name, "X")
|| !strcmp(btn_name, "Fire3")
|| !strcmp(btn_name, "Fire 3")
|| !strcmp(btn_name, "Button 3")
|| !strcmp(btn_name, "Button III")) {
if(swap_face_buttons(core_name)) {
new_map[new_index] = input[dev].map[MENU_JOY_Y];
} else {
new_map[new_index] = input[dev].map[MENU_JOY_X];
}
continue;
}
if(!strcmp(btn_name, "Y")
|| !strcmp(btn_name, "Button IV")) {
if(swap_face_buttons(core_name)) {
new_map[new_index] = input[dev].map[MENU_JOY_X];
} else {
new_map[new_index] = input[dev].map[MENU_JOY_Y];
}
continue;
}
// Genesis C and Z and TG16 V and VI
if(!strcmp(btn_name, "C")
|| !strcmp(btn_name, "Button V")
|| !strcmp(btn_name, "Coin")
) {
new_map[new_index] = input[dev].map[MENU_JOY_R];
continue;
}
if(!strcmp(btn_name, "Z")
|| !strcmp(btn_name, "Button VI")
|| !strcmp(btn_name, "ABC")) {
new_map[new_index] = input[dev].map[MENU_JOY_L];
continue;
}
if(!strcmp(btn_name, "Select")
|| !strcmp(btn_name, "Game Select")) {
new_map[new_index] = input[dev].map[MENU_JOY_SELECT];
continue;
}
if(!strcmp(btn_name, "Start")
|| !strcmp(btn_name, "Run")
|| !strcmp(btn_name, "Pause")
|| !strcmp(btn_name, "Start 1P")) {
new_map[new_index] = input[dev].map[MENU_JOY_START];
continue;
}
//nothing found so just map by position
printf(" [no mapping found, using default map by position]\n");
new_map[new_index] = input[dev].map[new_index];
}
//finally swap result map into input map
for (int i=0; i<NUMBUTTONS; i++) {
if (i<joy_bcount+DPAD_COUNT)
input[dev].map[i] = new_map[i];
else
input[dev].map[i] = 0;
}
return 1; //success
}
/*
This file contains lookup information on known controllers
*/
#include <stdio.h>
#include <stdlib.h>
#include <inttypes.h>
#include <string.h>
#include "joymapping.h"
#include "menu.h"
#include "input.h"
#include "user_io.h"
#define DPAD_COUNT 4
/*****************************************************************************/
static void trim(char * s)
{
char *p = s;
int l = strlen(p);
if (!l) return;
while (p[l - 1] == ' ') p[--l] = 0;
while (*p && (*p == ' ')) ++p, --l;
memmove(s, p, l + 1);
}
static void get_buttons()
{
int i = 2;
char *p;
memset(joy_bnames, 0, sizeof(joy_bnames));
joy_bcount = 0;
while(1)
{
p = user_io_8bit_get_string(i);
if (!p) break;
if (p[0] == 'J')
{
for (int n = 0; n < 28; n++)
{
substrcpy(joy_bnames[n], p, n + 1);
if (!joy_bnames[n][0]) break;
printf("joy_bname[%d] = %s\n", n, joy_bnames[n]);
char *sstr = strchr(joy_bnames[n], '(');
if (sstr) *sstr = 0;
trim(joy_bnames[n]);
if (!joy_bnames[n][0]) break;
joy_bcount++;
}
break;
}
i++;
}
}
static int has_X_button()
{
for (int i = 0; i < joy_bcount; i++)
{
if (!strcasecmp(joy_bnames[i], "X")) return 1;
}
return 0;
}
static int is_fire(char* name)
{
if (!strncasecmp(name, "fire", 4) || !strncasecmp(name, "button", 6))
{
if (!strcasecmp(name, "fire") || strchr(name, '1')) return 1;
if (strchr(name, '2')) return 2;
if (strchr(name, '3')) return 3;
if (strchr(name, '4')) return 4;
}
return 0;
}
void map_joystick(uint32_t *map, uint32_t *mmap)
{
static char mapinfo[1024];
strcpy(mapinfo, "This joystick is not defined.\nDefault map:");
/*
attemps to centrally defined core joy mapping to the joystick declaredy by a core config string
we use the names declared by core with some special handling for specific edge cases
Input button order is "virtual SNES" i.e.:
A, B, X, Y, L, R, Select, Start
*/
get_buttons();
map[SYS_BTN_RIGHT] = mmap[SYS_BTN_RIGHT] & 0xFFFF;
map[SYS_BTN_LEFT] = mmap[SYS_BTN_LEFT] & 0xFFFF;
map[SYS_BTN_DOWN] = mmap[SYS_BTN_DOWN] & 0xFFFF;
map[SYS_BTN_UP] = mmap[SYS_BTN_UP] & 0xFFFF;
if (mmap[SYS_AXIS_X])
{
uint32_t key = KEY_EMU + (((uint16_t)mmap[SYS_AXIS_X]) << 1);
map[SYS_BTN_LEFT] = (key << 16) | map[SYS_BTN_LEFT];
map[SYS_BTN_RIGHT] = ((key+1) << 16) | map[SYS_BTN_RIGHT];
}
if (mmap[SYS_AXIS_Y])
{
uint32_t key = KEY_EMU + (((uint16_t)mmap[SYS_AXIS_Y]) << 1);
map[SYS_BTN_UP] = (key << 16) | map[SYS_BTN_UP];
map[SYS_BTN_DOWN] = ((key + 1) << 16) | map[SYS_BTN_DOWN];
}
// loop through core requested buttons and construct result map
for (int i=0; i<joy_bcount; i++)
{
int idx = i+DPAD_COUNT;
char *btn_name = joy_bnames[i];
strcat(mapinfo, "\n* btn ");
strcat(mapinfo, btn_name);
if(!strcasecmp(btn_name, "A")
|| !strcasecmp(btn_name, "Jump")
|| is_fire(btn_name) == 1
|| !strcasecmp(btn_name, "Button I"))
{
map[idx] = mmap[SYS_BTN_A];
strcat(mapinfo, " -> A");
}
else if(!strcasecmp(btn_name, "B")
|| is_fire(btn_name) == 2
|| !strcasecmp(btn_name, "Button II"))
{
map[idx] = mmap[SYS_BTN_B];
strcat(mapinfo, " -> B");
}
else if(!strcasecmp(btn_name, "X")
|| (!strcasecmp(btn_name, "C") && !has_X_button())
|| is_fire(btn_name) == 3
|| !strcasecmp(btn_name, "Button III"))
{
map[idx] = mmap[SYS_BTN_X];
strcat(mapinfo, " -> X");
}
else if(!strcasecmp(btn_name, "Y")
|| !strcasecmp(btn_name, "D")
|| is_fire(btn_name) == 4
|| !strcasecmp(btn_name, "Button IV"))
{
map[idx] = mmap[SYS_BTN_Y];
strcat(mapinfo, " -> Y");
}
// Genesis C and Z and TG16 V and VI
else if(!strcasecmp(btn_name, "R")
|| !strcasecmp(btn_name, "C")
|| !strcasecmp(btn_name, "RT")
|| !strcasecmp(btn_name, "Button V")
|| !strcasecmp(btn_name, "Coin"))
{
map[idx] = mmap[SYS_BTN_R];
strcat(mapinfo, " -> R");
}
else if(!strcasecmp(btn_name, "L")
|| !strcasecmp(btn_name, "Z")
|| !strcasecmp(btn_name, "LT")
|| !strcasecmp(btn_name, "Button VI"))
{
map[idx] = mmap[SYS_BTN_L];
strcat(mapinfo, " -> L");
}
else if(!strcasecmp(btn_name, "Select")
|| !strcasecmp(btn_name, "Mode")
|| !strcasecmp(btn_name, "Game Select")
|| !strcasecmp(btn_name, "Start 2P"))
{
map[idx] = mmap[SYS_BTN_SELECT];
strcat(mapinfo, " -> Select");
}
else if(!strcasecmp(btn_name, "Start")
|| !strcasecmp(btn_name, "Run")
|| !strcasecmp(btn_name, "Pause")
|| !strcasecmp(btn_name, "Start 1P"))
{
map[idx] = mmap[SYS_BTN_START];
strcat(mapinfo, " -> Start");
}
else
{
strcat(mapinfo, " -> <undefined>");
}
}
Info(mapinfo, 4000);
}

View File

@@ -1,65 +1,12 @@
/*****************************************************************************/
// Handle mapping of various joystick controllers
/*****************************************************************************/
#ifndef JOYMAPPING_H
#define JOYMAPPING_H
#include <inttypes.h>
#include <string>
#define NUMDEV 30
#define NUMBUTTONS 32
//Defined as per main menu USB joypad mapping, see menu.cpp
#define MENU_JOY_A 4
#define MENU_JOY_B 5
#define MENU_JOY_X 6
#define MENU_JOY_Y 7
#define MENU_JOY_L 8 // menu.cpp skips 4 buttons for mouse directions
#define MENU_JOY_R 9
#define MENU_JOY_SELECT 10
#define MENU_JOY_START 11
typedef struct
{
uint16_t vid, pid;
uint8_t led;
uint8_t mouse;
uint8_t axis_edge[256];
int8_t axis_pos[256];
uint8_t num;
uint8_t has_map;
uint32_t map[NUMBUTTONS];
uint8_t osd_combo;
uint8_t has_mmap;
uint32_t mmap[NUMBUTTONS];
uint16_t jkmap[1024];
uint8_t has_kbdmap;
uint8_t kbdmap[256];
uint16_t guncal[4];
int accx, accy;
int quirk;
int lightgun_req;
int lightgun;
int bind;
char devname[32];
char uniq[32];
char name[128];
} devInput;
/*****************************************************************************/
int map_joystick(const char *core_name, devInput (&input)[NUMDEV], int dev);
/*****************************************************************************/
#endif // JOYMAPPING_H
/*****************************************************************************/
// Handle mapping of various joystick controllers
/*****************************************************************************/
#ifndef JOYMAPPING_H
#define JOYMAPPING_H
#include <inttypes.h>
void map_joystick(uint32_t *map, uint32_t *mmap);
#endif // JOYMAPPING_H

View File

@@ -55,9 +55,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "bootcore.h"
#include "cheats.h"
#include "video.h"
#include "support.h"
#include "joymapping.h"
#include "support.h"
/*menu states*/
enum MENU
{
@@ -201,10 +202,6 @@ const char *config_gamma_msg[] = { "Off","On" };
#define DPAD_NAMES 4
#define DPAD_BUTTON_NAMES 12 //DPAD_NAMES + 6 buttons + start/select
char joy_bnames[32][32];
int joy_bcount = 0;
#define script_line_length 1024
#define script_lines 50
static FILE *script_pipe;
@@ -1783,12 +1780,12 @@ void HandleUI(void)
if (is_minimig())
{
joy_bcount = 7;
strcpy(joy_bnames[0], "Red/Fire");
strcpy(joy_bnames[1], "Blue");
strcpy(joy_bnames[2], "Yellow");
strcpy(joy_bnames[3], "Green");
strcpy(joy_bnames[4], "Right Trigger");
strcpy(joy_bnames[5], "Left Trigger");
strcpy(joy_bnames[0], "A(Red/Fire)");
strcpy(joy_bnames[1], "B(Blue)");
strcpy(joy_bnames[2], "C(Yellow)");
strcpy(joy_bnames[3], "D(Green)");
strcpy(joy_bnames[4], "RT");
strcpy(joy_bnames[5], "LT");
strcpy(joy_bnames[6], "Pause");
}
start_map_setting(joy_bcount ? joy_bcount+4 : 8);
@@ -2163,8 +2160,8 @@ void HandleUI(void)
p = joy_bnames[get_map_button() - DPAD_NAMES];
if (is_menu_core())
{
if (get_map_type()) joy_bcount = 15;
if (get_map_button() == 16)
if (get_map_type()) joy_bcount = 19;
if (get_map_button() == SYS_BTN_OSD_KTGL)
{
p = joy_button_map[DPAD_BUTTON_NAMES + get_map_type()];
if (get_map_type())
@@ -2182,9 +2179,9 @@ void HandleUI(void)
if (get_map_button() >= 0)
{
if (is_menu_core() && get_map_button() > 16)
if (is_menu_core() && get_map_button() > SYS_BTN_OSD_KTGL)
{
strcpy(s, joy_button_map[14 + get_map_button() - 17]);
strcpy(s, joy_button_map[(get_map_button() - SYS_BTN_OSD_KTGL - 1) + DPAD_BUTTON_NAMES + 2]);
}
else
{
@@ -3993,24 +3990,24 @@ void HandleUI(void)
menusub = 0;
break;
case 2:
joy_bcount = 16;
strcpy(joy_bnames[MENU_JOY_A - DPAD_NAMES], "Btn A (OK/Enter)");
strcpy(joy_bnames[MENU_JOY_B - DPAD_NAMES], "Btn B (ESC/Back)");
strcpy(joy_bnames[MENU_JOY_X - DPAD_NAMES], "Btn X (Backspace");
strcpy(joy_bnames[MENU_JOY_Y - DPAD_NAMES], "Btn Y ");
strcpy(joy_bnames[MENU_JOY_L - DPAD_NAMES], "Btn L (Z)");
strcpy(joy_bnames[MENU_JOY_R - DPAD_NAMES], "Btn R (C)");
strcpy(joy_bnames[MENU_JOY_SELECT - DPAD_NAMES], "Btn Select");
strcpy(joy_bnames[MENU_JOY_START - DPAD_NAMES], "Btn Start");
strcpy(joy_bnames[8], "Mouse Move RIGHT");
strcpy(joy_bnames[9], "Mouse Move LEFT");
strcpy(joy_bnames[10], "Mouse Move DOWN");
strcpy(joy_bnames[11], "Mouse Move UP");
strcpy(joy_bnames[12], "Mouse Left Btn");
strcpy(joy_bnames[13], "Mouse Right Btn");
strcpy(joy_bnames[14], "Mouse Middle Btn");
strcpy(joy_bnames[15], "Mouse Emu / Sniper");
start_map_setting(joy_bcount + DPAD_NAMES);
strcpy(joy_bnames[SYS_BTN_A - DPAD_NAMES], "A (OK/Enter)");
strcpy(joy_bnames[SYS_BTN_B - DPAD_NAMES], "B (ESC/Back)");
strcpy(joy_bnames[SYS_BTN_X - DPAD_NAMES], "X (Backspace)");
strcpy(joy_bnames[SYS_BTN_Y - DPAD_NAMES], "Y");
strcpy(joy_bnames[SYS_BTN_L - DPAD_NAMES], "L");
strcpy(joy_bnames[SYS_BTN_R - DPAD_NAMES], "R");
strcpy(joy_bnames[SYS_BTN_SELECT - DPAD_NAMES], "Select");
strcpy(joy_bnames[SYS_BTN_START - DPAD_NAMES], "Start");
strcpy(joy_bnames[SYS_MS_RIGHT - DPAD_NAMES], "Mouse Move RIGHT");
strcpy(joy_bnames[SYS_MS_LEFT - DPAD_NAMES], "Mouse Move LEFT");
strcpy(joy_bnames[SYS_MS_DOWN - DPAD_NAMES], "Mouse Move DOWN");
strcpy(joy_bnames[SYS_MS_UP - DPAD_NAMES], "Mouse Move UP");
strcpy(joy_bnames[SYS_MS_BTN_L - DPAD_NAMES], "Mouse Btn Left");
strcpy(joy_bnames[SYS_MS_BTN_R - DPAD_NAMES], "Mouse Btn Right");
strcpy(joy_bnames[SYS_MS_BTN_M - DPAD_NAMES], "Mouse Btn Middle");
strcpy(joy_bnames[SYS_MS_BTN_EMU - DPAD_NAMES], "Mouse Emu / Sniper");
joy_bcount = 16+1; //buttons + OSD/KTGL button
start_map_setting(joy_bcount + 6); // + dpad + Analog X/Y
menustate = MENU_JOYDIGMAP;
menusub = 0;
break;

3
menu.h
View File

@@ -24,9 +24,6 @@ void Info(const char *message, int timeout = 2000, int width = 0, int height = 0
uint32_t getStatus(char *opt, uint32_t status);
void substrcpy(char *d, char *s, char idx);
extern char joy_bnames[32][32];
extern int joy_bcount;
void open_joystick_setup();
int menu_lightgun_cb(uint16_t type, uint16_t code, int value);