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* changes in layer position, changes in dma if OCR_SiZE ="10" (32 bits) Changes in layer position ( atomic robokit , terra cresta ) Draw first line in 15 hz modes Fix games when vvben < 40 ( New Zeland Story) Change DMA in the case of OCR_Size ="10" ( 32 bits) ( nemesis 94). Thanks to Rebel40 for his findings * some fixes some text layer fixes : fix garbage inscroll at 768x512 fix transparency ( lemmings intro) fix clear text layer in Akumjo ( raster copy ) Fix sprites in dflector ( still garbage in text layer) * more fixes ADPCM sound improvements. Option to select between JT51 and ikaopm. Update Jt51 to latest. Change caches to 256 b ( fix Background in Garou SP and Garou ). Fix DMA chain array in 32-bit mode.(baraduke) Fix int4 ( super hangon). * more fixes Fixes in raster copy Fixes in background priority Fixex in sprites priority Change cache in mode 16C * more changes add more floppy format ( based in puu xdf version) add "MiSTer" layout with all key mapen in one layout Changes in 16 color mode in text and graph layer Changes in caches
276 KiB
276 KiB