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PCXT_MiSTer/SW/Serial_Server/library/Checksum.cpp
Aitor Gómez a987c96a6d Beta 1.0
* The UART port is changed to the internal MiSTer port, now it is possible to use the core without using a USB cable
2022-06-23 06:57:02 +02:00

373 lines
9.2 KiB
C++

//======================================================================
//
// Project: XTIDE Universal BIOS, Serial Port Server
//
// File: checksum.cpp - Checksum function and test routines
//
// XTIDE Universal BIOS and Associated Tools
// Copyright (C) 2009-2010 by Tomi Tilli, 2011-2013 by XTIDE Universal BIOS Team.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// Visit http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
//
//
// This file implements Fletcher's Checksum. The serial code uses this checksum, as it is very quick
// to calculate in assembly and offers reasonable error detection.
// For more information, see http://en.wikipedia.org/wiki/Fletcher%27s_checksum.
//
// Since it is faster in 8088 assembly code to deal with 16-bit quantities than 8-bit quantities,
// Fletcher's Checksum has been modified to calculate the 32-bit checksum, and then "fold" the result into a
// 16-bit quantity. Fletcher's 32-bit Checksum consists of two parts: concatenated 16-bit accumulators.
// To "fold" to 16-bits, The upper and lower 8-bits of each of these accumulators is XOR'd independently, and then
// the two results concatenated together, resulting in 16-bits. Although simpler, an early attempt to XOR the
// 16-bit accumulators results in poorer error detection behavior. Folding as described here results in error
// detection on par with Fletcher's 16-bit Checksum.
//
// With #define CHECKSUM_TEST, this file becomes a self-contained command line program that runs
// some statistical tests comparing various checksum algorithms with random 512-byte sectors and various
// levels of errors introduced.
//
#include "Library.h"
unsigned short checksum( unsigned short *wbuff, int wlen )
{
unsigned long a = 0xffff;
unsigned long b = 0xffff;
int t;
for( t = 0; t < wlen; t++ )
{
a += wbuff[t];
b += a;
}
a = (a & 0xffff) + (a >> 16);
b = (b & 0xffff) + (b >> 16);
a = (a & 0xffff) + (a >> 16);
b = (b & 0xffff) + (b >> 16);
// Although tempting to use, for its simplicity and size/speed in assembly, the following folding
// algorithm results in many undetected single bit errors and therefore should not be used.
// return( (unsigned short) (a ^ b) );
return( (unsigned short) (((a & 0xff) << 8) ^ (a & 0xff00)) + (((b & 0xff00) >> 8) ^ (b & 0xff)) );
}
#ifdef CHECKSUM_TEST
//====================================================================================================
//
// Test Code
//
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <math.h>
#define BUCKETS 65536
#define BITTEST 16
unsigned char bit[] = { 1, 2, 4, 8, 16, 32, 64, 128 };
class algorithm
{
public:
virtual unsigned short checksum( unsigned char *data, int len ) = 0;
char *title;
unsigned long *found;
unsigned long zero;
unsigned long total;
unsigned long empty;
unsigned long min;
unsigned long max;
double stdev;
unsigned long bittest[ BITTEST ];
unsigned long missed[ BITTEST ];
algorithm *next;
algorithm( algorithm *last, char *new_title );
};
algorithm::algorithm( algorithm *last, char *new_title )
{
zero = total = empty = min = max = 0;
stdev = 0.0;
for( int t = 0; t < BITTEST; t++ )
{
bittest[t] = missed[t] = 0;
}
title = new_title;
next = last;
}
//----------------------------------------------------------------------------------------------------
//
// Standard CRC-16
//
// http://sanity-free.org/134/standard_crc_16_in_csharp.html
//
static unsigned short crc16_table[256];
class crc16_algorithm : public algorithm
{
public:
crc16_algorithm( algorithm *last ) : algorithm( last, (char *) "crc-16" )
{
unsigned short value;
unsigned short temp;
unsigned short i;
unsigned short j;
for(i = 0; i < 256; ++i)
{
value = 0;
temp = i;
for(j = 0; j < 8; ++j) {
if(((value ^ temp) & 0x0001) != 0) {
value = (unsigned short)((value >> 1) ^ this->crc16_polynomial);
}else {
value >>= 1;
}
temp >>= 1;
}
crc16_table[i] = value;
}
}
unsigned short checksum( unsigned char *data, int len );
private:
static const unsigned short crc16_polynomial = 0xA001;
};
unsigned short crc16_algorithm::checksum( unsigned char *data, int len )
{
unsigned short crc = 0;
int i;
for(i = 0; i < len; ++i)
{
unsigned char index = (unsigned char)(crc ^ data[i]);
crc = (unsigned short)((crc >> 8) ^ crc16_table[index]);
}
return( crc );
}
//----------------------------------------------------------------------------------------------------
//
// Basic checksum (just add up the bytes)
//
class basic_algorithm : public algorithm
{
public:
unsigned short checksum( unsigned char *data, int len );
basic_algorithm( algorithm *last ) : algorithm( last, (char *) "basic" ) { };
};
unsigned short basic_algorithm::checksum( unsigned char *bbuff, int blen )
{
unsigned short sum = 0;
int i;
for( i = 0; i < blen; i++ )
{
sum += bbuff[ i ];
}
return( sum );
}
class fletcher16_algorithm : public algorithm
{
public:
unsigned short checksum( unsigned char *data, int len );
fletcher16_algorithm( algorithm *last ) : algorithm( last, (char *) "f-16" ) { }
};
unsigned short fletcher16_algorithm::checksum( unsigned char* data, int count )
{
unsigned short sum1 = 0;
unsigned short sum2 = 0;
int index;
for( index = 0; index < count; ++index )
{
sum1 = (sum1 + data[index]) % 255;
sum2 = (sum2 + sum1) % 255;
}
return (sum2 << 8) | sum1;
}
//----------------------------------------------------------------------------------------------------
//
// Folded Fletcher's Checksum (what we use in the serial code, from the top of this file)
//
class folded_fletcher32_algorithm : public algorithm
{
public:
unsigned short checksum( unsigned char *data, int len );
folded_fletcher32_algorithm( algorithm *last ) : algorithm( last, (char *) "fold-f-32" ) { }
};
unsigned short folded_fletcher32_algorithm::checksum( unsigned char* data, int count )
{
return( ::checksum( (unsigned short *) data, count/2 ) );
}
//----------------------------------------------------------------------------------------------------
//
// Test Driver and Support routines
//
void randomize_buff( unsigned char *bbuff, int blen )
{
int i;
for( i = 0; i < blen; i++ )
bbuff[i] = rand() % 255;
}
#define BBUFF_LENGTH 512
unsigned char bbuff[ BBUFF_LENGTH ];
int main( int argc, char *argv[] )
{
algorithm *a, *algorithms;
unsigned short c;
double p;
double average;
unsigned long iterations;
time_t now;
algorithms = new folded_fletcher32_algorithm( NULL );
algorithms = new fletcher16_algorithm( algorithms );
algorithms = new crc16_algorithm( algorithms );
algorithms = new basic_algorithm( algorithms );
time( &now );
srand((unsigned int)now);
if( argc != 2 )
{
fprintf( stderr, "usage: checksum number_of_iterations\n" );
exit( 1 );
}
else
iterations = atol( argv[1] );
#define PRINTROW( E, F, G ) { printf( E ); for( a = algorithms; a; a = a->next ) printf( F, G ); printf( "\n" ); }
printf( "\nnumber of iterations: %d\n\n", iterations );
PRINTROW( " ", "%10s ", a->title );
PRINTROW( "=======", "============", NULL );
for( a = algorithms; a; a = a->next )
{
a->found = (unsigned long *) calloc( BUCKETS, sizeof(long) );
a->zero = (unsigned long) a->checksum( bbuff, BBUFF_LENGTH );
a->min = iterations+1;
}
printf( "\n" );
PRINTROW( "zero ", "%10d ", a->zero );
for( int t = 0; t < iterations; t++ )
{
randomize_buff( bbuff, BBUFF_LENGTH );
for( a = algorithms; a; a = a->next )
a->found[ a->checksum( bbuff, BBUFF_LENGTH ) ]++;
}
average = iterations / 65536.0;
for( int t = 0; t < 65536; t++ )
{
for( a = algorithms; a; a = a->next )
{
a->total += a->found[ t ];
if( !a->found[ t ] )
a->empty++;
if( a->found[ t ] > a->max )
a->max = a->found[ t ];
if( a->found[ t ] < a->min )
a->min = a->found[ t ];
p = a->found[ t ] - average;
a->stdev += p*p;
}
}
p = 1.0 / (65536.0-1.0);
for( a = algorithms; a; a = a->next )
{
a->stdev = sqrt( p * a->stdev );
if( a->total != iterations )
fprintf( stderr, "Bad %s\n", a->title );
}
printf( "\nchecksum distribution test:\n" );
PRINTROW( "empty ", "%10d ", a->empty );
PRINTROW( "min ", "%10d ", a->min );
PRINTROW( "max ", "%10d ", a->max );
PRINTROW( "stdev ", "%10.4lf ", a->stdev );
for( int t = 0; t < iterations; t++ )
{
randomize_buff( bbuff, BBUFF_LENGTH );
for( int b = 0; b < BITTEST; b++ )
{
for( a = algorithms; a; a = a->next )
{
a->bittest[ b ] = (a->checksum)( bbuff, BBUFF_LENGTH );
}
bbuff[ rand() % 512 ] ^= bit[ rand() % 8 ];
if( b > 0 )
{
for( a = algorithms; a; a = a->next )
{
if( a->bittest[ 0 ] == a->bittest[ b ] )
a->missed[ b ]++;
}
}
}
}
printf( "\nbit change test:\n" );
for( int t = 1; t < BITTEST; t++ )
{
printf( "%2d ", t );
for( a = algorithms; a; a = a->next )
printf( "%7d ", a->missed[ t ] );
printf( "\n" );
}
}
#endif