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https://github.com/MiSTer-devel/Main_MiSTer.git
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* Add support for sdl style gamecontrollerdb to setup default mappings for controllers * Do not cache game controller entries, find them dynamically in the file when needed Co-authored-by: Zakk <zakk@rsdio.com>
417 lines
9.5 KiB
C++
417 lines
9.5 KiB
C++
#include "gamecontroller_db.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <sys/ioctl.h>
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#include "input.h"
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#include "file_io.h"
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#include "user_io.h"
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#include "profiling.h"
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//Note: sdl gamecontrollerdb maps a,b,x,y differently, so we need to swap each pair (a<->b, x<->y)
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static const char *sdlname_to_mister_idx[] = {
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"dpright",
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"dpleft",
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"dpdown",
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"dpup",
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"b",
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"a",
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"y",
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"x",
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"leftshoulder",
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"rightshoulder",
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"back",
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"start",
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"---",
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"---",
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"---",
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"---",
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"---",
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"---",
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"---",
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"---",
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"---", //20
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"guide", //21
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"---",
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"---",
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"leftx",
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"lefty",
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"rightx",
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"righty",
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};
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typedef struct {
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uint16_t id[4]; //bustype, vid, pid, version
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uint32_t map[NUMBUTTONS];
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} controllerdb_entry;
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static controllerdb_entry db_maps[MAX_GCDB_ENTRIES] = {};
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static int last_db_idx = 0;
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//platform should be at the end of mapping strings. this function will null the start of platform: if found
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static bool cdb_entry_matches(char *db_str)
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{
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char *pl_ptr = NULL;
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if (!db_str || !strlen(db_str)) return false;
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pl_ptr = strcasestr(db_str, "platform:");
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if (!pl_ptr) return false;
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*pl_ptr = 0;
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pl_ptr += strlen("platform:");
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if (!strncasecmp(pl_ptr, "Linux", 5)) return true;
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if (!strncasecmp(pl_ptr, "MiSTer", 6))
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{
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char *core_ptr = NULL;
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core_ptr = strcasestr(db_str, "mistercore:");
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if (!core_ptr) return true; //platform:MiSTer with no core designators is a generic match
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while(core_ptr)
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{
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char *nxt_c = NULL;
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char *match_c = NULL;
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core_ptr += 11;
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nxt_c = strchr(core_ptr, ',');
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if (!nxt_c) break;
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match_c = strchr(core_ptr, '*');
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if (!match_c || match_c >= nxt_c)
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{
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match_c = nxt_c;
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}
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if (!strncasecmp(core_ptr, user_io_get_core_name(), match_c - core_ptr)) return true;
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if (!strncasecmp(core_ptr, user_io_get_core_name(1), match_c - core_ptr)) return true;
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core_ptr = strcasestr(nxt_c, "mistercore:");
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}
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}
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return false;
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}
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static int find_mister_button_num(char *sdl_name, bool *idx_high)
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{
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*idx_high = false;
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for(size_t i = 0; i < sizeof(sdlname_to_mister_idx)/sizeof(char *); i++)
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{
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const char *map_str = sdlname_to_mister_idx[i];
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if (!strcmp(map_str, sdl_name)) return i;
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}
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if (!strcasecmp(sdl_name, "menuok"))
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{
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*idx_high = false;
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return SYS_BTN_MENU_FUNC;
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}
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if (!strcasecmp(sdl_name, "menuesc"))
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{
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*idx_high = true;
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return SYS_BTN_MENU_FUNC;
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}
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return -1;
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}
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static int find_linux_code_for_button(char *btn_name, uint16_t *btn_map, uint16_t *abs_map)
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{
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if (!btn_name || !strlen(btn_name)) return -1;
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switch(btn_name[0])
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{
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case 'b':
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{
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//Normal button
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int bidx = strtol(btn_name+1, NULL, 10);
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return btn_map[bidx];
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break;
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}
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case 'a':
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{
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int aidx = strtol(btn_name+1, NULL, 10);
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return abs_map[aidx];
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break;
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}
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case 'h':
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//Mister creates fake digital buttons for hats that depend on the code and axis direction.
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{
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char *dot_ptr = NULL;
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int hidx = strtol(btn_name+1, NULL, 10);
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int base_hat = ABS_HAT0X + hidx*2;
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dot_ptr = strchr(btn_name, '.');
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if (dot_ptr)
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{
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int hat_dir = strtol(dot_ptr+1, NULL, 10);
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switch(hat_dir)
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{
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case 1:
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return KEY_EMU + ((base_hat+1) << 1);
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break;
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case 2:
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return KEY_EMU + (base_hat << 1) + 1;
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break;
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case 4:
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return KEY_EMU + ((base_hat+1) << 1) + 1;
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case 8:
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return KEY_EMU + (base_hat << 1);
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break;
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default:
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return -1;
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break;
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}
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}
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break;
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}
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default:
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return -1;
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}
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return -1;
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}
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#define test_bit(bit, array) (array [bit / 8] & (1 << (bit % 8)))
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static bool parse_mapping_string(char *map_str, char *guid, int dev_fd, uint32_t *fill_map)
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{
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static char map_guid[GUID_LEN] = {0};
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static uint16_t btn_map[KEY_MAX - BTN_JOYSTICK] = {0};
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static uint16_t abs_map[ABS_MAX] = {0};
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if (!map_str || !fill_map) return false;
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//gamecontrollerdb references buttons/axes numerically, and the number depends on the actual buttons supported
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//by the controller. Build a map of button number -> keycode (same with axes)
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if (strcmp(map_guid, guid)) //New guid, map out button indexes for this new controller
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{
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unsigned char keybits[(KEY_MAX+7) / 8];
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unsigned char absbits[(ABS_MAX+7) / 8];
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uint16_t btn_cnt = 0;
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uint16_t abs_cnt = 0;
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bzero(btn_map, sizeof(btn_map));
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bzero(abs_map, sizeof(abs_map));
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if (ioctl(dev_fd, EVIOCGBIT(EV_KEY, sizeof(keybits)), keybits) >= 0)
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{
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for (int i = BTN_JOYSTICK; i < KEY_MAX; i++)
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{
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if (test_bit(i, keybits))
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{
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btn_map[btn_cnt] = i;
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btn_cnt++;
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}
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}
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for (int i = 0; i < BTN_JOYSTICK; i++)
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{
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if (test_bit(i, keybits))
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{
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btn_map[btn_cnt] = i;
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btn_cnt++;
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}
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}
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}
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if (ioctl(dev_fd, EVIOCGBIT(EV_ABS, sizeof(absbits)), absbits) >= 0)
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{
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//The "correct" way is to test all the way to ABS_MAX and skip any hats the device has.
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//Mister handles hats differently and it is unlikely most things in the db files have axes beyond
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//The normal sticks+triggers...
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for (int i = 0; i < ABS_HAT0X; i++)
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{
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if (test_bit(i, absbits))
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{
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abs_map[abs_cnt] = i;
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abs_cnt++;
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}
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}
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}
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}
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char l_btn[20] = {};
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char m_btn[20] = {};
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bool in_m_btn = true;
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size_t i = 0;
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bool map_parsed = false;
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char *cur_str = map_str;
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while (cur_str && *cur_str)
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{
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if (*cur_str == ':')
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{
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i = 0;
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in_m_btn = false;
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} else if (*cur_str == ',') {
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i = 0;
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in_m_btn = true;
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if (l_btn[0] && m_btn[0])
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{
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bool m_button_high = false;
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int m_button_num = find_mister_button_num(m_btn, &m_button_high);
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int l_button_code = find_linux_code_for_button(l_btn, btn_map, abs_map);
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if (m_button_num != -1 && l_button_code != -1)
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{
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map_parsed = true;
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fill_map[m_button_num] = m_button_high ? ((l_button_code << 16) | fill_map[m_button_num]) : ((l_button_code & 0xFFFF) | fill_map[m_button_num]);
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if (m_button_num == SYS_BTN_OSD_KTGL+1) fill_map[m_button_num+1] = l_button_code; //guide button
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if (m_button_num >= SYS_AXIS1_X && m_button_num <= SYS_AXIS_MX)
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{
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fill_map[m_button_num] = l_button_code | 0x20000;
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}
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}
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}
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bzero(l_btn, sizeof(l_btn));
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bzero(m_btn, sizeof(m_btn));
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} else if (in_m_btn) {
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//Just truncate button names if they are too big
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if (i <= sizeof(m_btn))
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{
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m_btn[i] = *cur_str;
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i++;
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}
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} else {
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if (i <= sizeof(l_btn))
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{
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l_btn[i] = *cur_str;
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i++;
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}
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}
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cur_str++;
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}
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if (map_parsed)
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{
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if ((fill_map[SYS_BTN_MENU_FUNC] & 0xFFFF) == 0)
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{
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fill_map[SYS_BTN_MENU_FUNC] = fill_map[SYS_BTN_A] & 0xFFFF;
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}
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if ((fill_map[SYS_BTN_MENU_FUNC] & 0xFFFF0000) == 0)
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{
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fill_map[SYS_BTN_MENU_FUNC] = (fill_map[SYS_BTN_B] << 16) | fill_map[SYS_BTN_MENU_FUNC];
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}
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if (fill_map[SYS_AXIS_X] == 0) fill_map[SYS_AXIS_X] = fill_map[SYS_AXIS1_X];
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if (fill_map[SYS_AXIS_Y] == 0) fill_map[SYS_AXIS_Y] = fill_map[SYS_AXIS1_Y];
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}
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return map_parsed;
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}
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#define GCDB_DIR "/media/fat/linux/gamecontrollerdb/"
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bool read_controller_map_from_file(char *fname, char *guid, int dev_fd, uint32_t *fill_map)
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{
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fileTextReader reader;
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char matched[1024] = {};
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char *map_start = NULL;
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if (FileOpenTextReader(&reader, fname))
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{
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const char *line;
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printf("Gamecontrollerdb: searching for GUID %s in file %s\n", guid, fname);
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while ((line = FileReadLine(&reader)))
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{
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const char *gcom = strchr(line, ',');
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if (!strncasecmp(line, guid, gcom-line))
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{
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if (cdb_entry_matches((char *)gcom))
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{
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map_start = strchr((char *)gcom+1, ',');
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if (map_start)
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{
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strncpy(matched, map_start+1, sizeof(matched));
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}
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}
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}
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}
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}
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if (matched[0] != 0)
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{
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printf("Gamecontrollerdb: found match, using config %s\n", matched);
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return parse_mapping_string(matched, guid, dev_fd, fill_map);
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}
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return false;
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}
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static int gcdb_controller_idx(uint16_t bustype, uint16_t vid, uint16_t pid, uint16_t version)
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{
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for (int i=0; i < MAX_GCDB_ENTRIES; i++)
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{
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if (db_maps[i].id[0] == bustype && db_maps[i].id[1] == vid && db_maps[i].id[2] == pid && db_maps[i].id[3] == version)
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{
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return i;
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}
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}
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return -1;
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}
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static void gcdb_cache_controller_map(uint16_t bustype, uint16_t vid, uint16_t pid, uint16_t version, uint32_t *button_map)
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{
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if (gcdb_controller_idx(bustype, vid, pid, version) > -1)
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{
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//Already cached
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return;
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}
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db_maps[last_db_idx].id[0] = bustype;
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db_maps[last_db_idx].id[1] = vid;
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db_maps[last_db_idx].id[2] = pid;
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db_maps[last_db_idx].id[3] = version;
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memcpy(db_maps[last_db_idx].map, button_map, sizeof(uint32_t)*NUMBUTTONS);
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last_db_idx = (last_db_idx +1) % MAX_GCDB_ENTRIES;
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}
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bool gcdb_map_for_controller(uint16_t bustype, uint16_t vid, uint16_t pid, uint16_t version, int dev_fd, uint32_t *fill_map)
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{
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PROFILE_FUNCTION();
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char guid_str[GUID_LEN] = {};
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int cache_idx = gcdb_controller_idx(bustype, vid, pid, version);
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if (cache_idx != -1)
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{
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memcpy(fill_map, db_maps[cache_idx].map, sizeof(uint32_t)*NUMBUTTONS);
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return true;
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}
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sprintf(guid_str, "%04x0000%04x0000%04x0000%04x0000", (uint16_t)(bustype << 8 | bustype >> 8), (uint16_t)( vid << 8 | vid >> 8), (uint16_t)(pid << 8 | pid >> 8), (uint16_t)(version << 8 | version >> 8));
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char path[256] = {GCDB_DIR};
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strcat(path, "gamecontrollerdb_user.txt");
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bool found_entry = false;
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if (!(found_entry = read_controller_map_from_file(path, guid_str, dev_fd, fill_map)))
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{
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strcpy(path, GCDB_DIR);
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strcat(path, "gamecontrollerdb.txt");
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found_entry = read_controller_map_from_file(path, guid_str, dev_fd, fill_map);
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}
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if (found_entry)
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{
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gcdb_cache_controller_map(bustype, vid, pid, version, fill_map);
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return true;
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}
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return false;
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}
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