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Remove dip switch based cheat support which was unused by any core. MRA files can now specify cheat data directly
17 lines
411 B
C
17 lines
411 B
C
#ifndef CHEATS_H
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#define CHEATS_H
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void cheats_init(const char *rom_path, uint32_t romcrc);
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int cheats_available();
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void cheats_scan(int mode);
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void cheats_scroll_name();
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void cheats_print();
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void cheats_toggle();
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int cheats_loaded();
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void cheats_init_arcade(int unit_size, int max_active);
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void cheats_add_arcade(const char *name, const char *cheatData, int cheatSize);
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void cheats_finalize_arcade();
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#endif
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