#include #include #include "game_docs.h" #include "file_io.h" #include "user_io.h" #include "support.h" static char manual_path[1024] = {}; void game_docs_init(const char *rom_path, uint32_t romcrc) { manual_path[0] = 0; char manuals_dir[1024]; snprintf(manuals_dir, sizeof(manuals_dir), "%s", user_io_get_core_name2()); findDocsDir(manuals_dir, sizeof(manuals_dir)); strcat(manuals_dir, "/Manuals"); const char *pcecd_dir = NULL; char pcecd_manuals_dir[1024]; if (pcecd_using_cd()) { snprintf(pcecd_manuals_dir, sizeof(pcecd_manuals_dir), "%sCD", user_io_get_core_name2()); findDocsDir(pcecd_manuals_dir, sizeof(pcecd_manuals_dir)); strcat(pcecd_manuals_dir, "/Manuals"); pcecd_dir = pcecd_manuals_dir; } if (findGameAsset(manual_path, sizeof(manual_path), rom_path, romcrc, ".pdf", manuals_dir, pcecd_dir, NULL)) { printf("Using manual file: %s\n", manual_path); } else { manual_path[0] = 0; printf("No manual file found.\n"); } } int game_docs_manual_available() { return manual_path[0] != 0; } const char *game_docs_get_manual() { return manual_path; }