* N64 improvements.
Better Auto detection of N64 games (region, security chips, save type).
Better info message after loading a game. Clean up.
* Update n64.cpp
Accidentally included the header file twice.
* input.cpp: pass dev nr to joy_analog
This allows for per-controller behavior
* N64: add emulation for the analog joystick
This applies the reduced-range octagonal gate of the N64 analog stick to
regular analog sticks.
The code was mostly written by Patrick Pollock with small optimizations
by Martin Donlon and myself.
* add n64 type
* use a custom loader for N64
This loader:
- converts little-endian and byte-swapped ROMs
- auto-detects ROM properties, this requires a N64-database.txt file in
the N64 games folder
* Added C64 T64 disk mount support.
* Fixed minor C64 T64 support bugs and minor code cleanup.
* Fixed DIR advance logic.
Changed various init values.
* Added workaround for FileOpen* functions auto-prepend breaking absolute
paths.
Changed T64 tmp path to be absolute.
* round trip xml launch
* roms load
* removed debug
* added binary data and changed rom format
* changed hex format
* fixed bug
* added structure and start/length
* removed base64 support
* removed base64 support
* fixed parsing bugs
* fixed hex parse bug
* fixed parser
* fixing paths
* fixed rbf parser
* fixed initialization bug
* fixed extension removal for when there are multiple extension options
* fixed core path and cleaned up filelength
* added md5 checks to arcade roms
* fixed rbf search
* added error support
* Simplify error checking code
* fixed arcade error message pop up
* fixed bug in part zip initialization
* removed dtdt
* don't load second rom0 if first works
* fixed directory problem
* added more comments
* added / to zip path
* fixed / bug, truncate mame zip error message
* fixed scrolling RBF
* fixed scrolling name and error message
* added code to remove _date in scrolling text
* remove redundant /