Files
InputTest_MiSTer/rtl/system.v
2022-08-25 18:22:55 +01:00

942 lines
24 KiB
Verilog

`timescale 1ps / 1ps
/*============================================================================
Aznable (custom 8-bit computer system) - System module
Author: Jim Gregory - https://github.com/JimmyStones/
Version: 1.0
Date: 2021-07-03
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
===========================================================================*/
module system (
input clk_24,
input ce_6,
input ce_2,
input reset,
input pause,
input menu, // Active-high trigger to open menu in system
input [16:0] dn_addr,
input dn_wr,
input [7:0] dn_data,
input [7:0] dn_index,
// 6 devices, 32 buttons each
input [191:0] joystick,
// 6 devices, 16 bits each - -127..+127, Y: [15:8], X: [7:0]
input [95:0] analog_l,
// 6 devices, 16 bits each - -127..+127, Y: [15:8], X: [7:0]
input [95:0] analog_r,
// 6 devices, 8 bits each - paddle 0..255
input [47:0] paddle,
// 6 devices, 16 bits each spinner [7:0] -128..+127, [8] - toggle with every update, [9-15] padding
input [95:0] spinner,
// ps2 alternative interface.
// [8] - extended, [9] - pressed, [10] - toggles with every press/release
input [10:0] ps2_key,
// [0-23] mouse data, [24] - toggles with every event, [25-31] - padding,
// [32-39] - wheel movements, [40-47] - reserved(additional buttons)
input [47:0] ps2_mouse,
// [31:0] - seconds since 1970-01-01 00:00:00, [32] - toggle with every change
input [32:0] timestamp,
output VGA_HS,
output VGA_VS,
output [7:0] VGA_R,
output [7:0] VGA_G,
output [7:0] VGA_B,
output VGA_HB,
output VGA_VB,
output [15:0] AUDIO_L,
output [15:0] AUDIO_R
);
localparam [8:0] VGA_WIDTH = 9'd320;
localparam [8:0] VGA_HEIGHT = 9'd240;
wire _hb;
wire _vb;
assign VGA_HB = ~_hb;
assign VGA_VB = ~_vb;
wire [8:0] hcnt;
wire [8:0] vcnt;
// Display timing module from JTFRAME
jtframe_vtimer #(
.HB_START(VGA_WIDTH - 1'b1),
.VB_START(VGA_HEIGHT - 1'b1)
) vtimer
(
.clk(clk_24),
.pxl_cen(ce_6),
.V(vcnt),
.H(hcnt),
.Hinit(),
.Vinit(),
.LHBL(_hb),
.LVBL(_vb),
.HS(VGA_HS),
.VS(VGA_VS)
);
// Millisecond timer
wire [15:0] timer;
generic_timer #(16,15,24000) ms_timer
(
.clk(clk_24),
.reset(reset || (timer_cs && !cpu_wr_n)),
.counter(timer)
);
// Hardware inputs
`ifdef DEBUG_SIMULATION
wire debug = 1'b1;
`else
wire debug = 1'b0;
`endif
wire [7:0] in0_data_out = {VGA_HS, VGA_VS,VGA_HB, VGA_VB, 2'b10, menu, debug};
wire [7:0] joystick_data_out = joystick[{cpu_addr[4:0],3'd0} +: 8];
wire [7:0] analog_l_data_out = analog_l[{cpu_addr[3:0],3'd0} +: 8];
wire [7:0] analog_r_data_out = analog_r[{cpu_addr[3:0],3'd0} +: 8];
wire [7:0] paddle_data_out = paddle[{cpu_addr[2:0],3'd0} +: 8];
wire [7:0] spinner_data_out = spinner[{cpu_addr[3:0],3'd0} +: 8];
wire [7:0] ps2_key_data_out = ps2_key[{cpu_addr[0],3'd0} +: 8];
wire [7:0] ps2_mouse_data_out = ps2_mouse[{cpu_addr[2:0],3'd0} +: 8];
wire [7:0] timestamp_data_out = timestamp[{cpu_addr[2:0],3'd0} +: 8];
wire [7:0] timer_data_out = timer[{cpu_addr[0],3'd0} +: 8];
wire [7:0] tilemapcontrol_data_out;
wire [7:0] music_data_out;
// CPU address decodes
// - Program ROM
wire pgrom_cs = cpu_addr[15] == 1'b0;
// - Memory mapped input/output
wire [7:0] memory_map_addr = cpu_addr[15:8];
wire in0_cs = cpu_addr == 16'b1000000000000000;
wire video_ctl_cs = cpu_addr == 16'b1000000000000001;
wire joystick_cs = memory_map_addr == 8'b10000001;
wire analog_l_cs = memory_map_addr == 8'b10000010;
wire analog_r_cs = memory_map_addr == 8'b10000011;
wire paddle_cs = memory_map_addr == 8'b1000100;
wire spinner_cs = memory_map_addr == 8'b10000101;
wire ps2_key_cs = memory_map_addr == 8'b10000110;
wire ps2_mouse_cs = memory_map_addr == 8'b10000111;
wire timestamp_cs = memory_map_addr == 8'b10001000;
wire timer_cs = memory_map_addr == 8'b10001001;
wire starfield1_cs = memory_map_addr == 8'b10001010 && cpu_addr[5:4] == 2'b00;
wire starfield2_cs = memory_map_addr == 8'b10001010 && cpu_addr[5:4] == 2'b01;
wire starfield3_cs = memory_map_addr == 8'b10001010 && cpu_addr[5:4] == 2'b10;
wire system_pause_cs = cpu_addr == 16'b1000101000110000;
wire system_menu_cs = cpu_addr == 16'b1000101000110001;
wire sound_cs = cpu_addr[15:4] == 12'b100010110000;
wire music_cs = cpu_addr[15:4] == 12'b100010110001;
// - Casval (character map)
wire chram_cs = cpu_addr[15:11] == 5'b10011;
wire fgcolram_cs = cpu_addr[15:11] == 5'b10100;
wire bgcolram_cs = cpu_addr[15:11] == 5'b10101;
// - Comet (sprite engine)
wire spriteram_cs = cpu_addr[15:11] == 5'b10110 && !spritecollisionram_cs;
wire spritecollisionram_cs = memory_map_addr == 8'b10110100;
// - Zechs (tile map)
wire tilemapcontrol_cs = cpu_addr[15:2] == 14'b10001100000000;
wire tilemapram_cs = cpu_addr >= 16'h8C10 && cpu_addr < 16'h8F10;
// - CPU working RAM
wire wkram_cs = cpu_addr[15:14] == 2'b11;
// Video control output
reg [7:0] video_control;
always @(posedge clk_24) begin
if(video_ctl_cs && !cpu_wr_n) video_control <= cpu_dout;
end
wire video_sprite_layer_high = video_control[0]; // If high sprites are above charmap
// System pause trigger
reg pause_trigger = 0;
wire pause_system = pause || pause_trigger;
always @(posedge clk_24) begin
if(system_pause_cs && !cpu_wr_n) pause_trigger <= 1'b1;
if(pause) pause_trigger<=1'b0;
end
// System menu trigger
reg menu_trigger;
always @(posedge clk_24) begin
if(menu) menu_trigger <= 1'b1;
if(system_menu_cs && !cpu_wr_n) menu_trigger <= 1'b0;
end
reg [25:0] frame_timer;
reg vblank_last;
always @(posedge clk_24) begin
vblank_last <= VGA_VB;
if(!VGA_VB && vblank_last)
begin
//$display("VB ended - %d", frame_timer);
frame_timer <= 26'b0;
end
else
if(VGA_VB && !vblank_last)
begin
//$display("VB started - %d", frame_timer);
frame_timer <= 26'b0;
end
else
begin
frame_timer <= frame_timer + 26'b1;
end
//if(pgrom_cs) $display("%x pgrom o %x", cpu_addr, pgrom_data_out);
//if(wkram_cs) $display("%x wkram i %x o %x w %b", cpu_addr, cpu_dout, wkram_data_out, wkram_wr);
//if(chram_cs) $display("%x chram i %x o %x w %b", cpu_addr, cpu_dout, chram_data_out, chram_wr);
//if(fgcolram_cs) $display("%x fgcolram i %x o %x w %b", cpu_addr, cpu_dout, fgcolram_data_out, fgcolram_wr);
//if(in0_cs) $display("%x in0 i %x o %x", cpu_addr, cpu_dout, in0_data_out);
// if(video_ctl_cs) $display("%x video_ctl_cs i %x w %b", cpu_addr, cpu_dout, ~cpu_wr_n);
//if(joystick_cs) $display("joystick %b %b", joystick_bit, joystick_data_out);
//if(analog_l_cs) $display("analog_l %b %b", analog_l_bit, analog_l_data_out);
//if(analog_r_cs) $display("analog_r %b %b", analog_r_bit, analog_r_data_out);
//if(paddle_cs) $display("paddle %b", paddle_data_out);
//if(ps2_key_cs) $display("ps2_key %b %x", ps2_key_data_out, cpu_addr[3:0]);
// if(starfield1_cs) $display("starfield1 %b %b", cpu_addr, cpu_dout);
// if(starfield2_cs) $display("starfield2 %b %b", cpu_addr, cpu_dout);
// if(starfield3_cs) $display("starfield3 %b %b", cpu_addr, cpu_dout);
//if(!cpu_wr_n) $display("cpu_write %x %b",cpu_addr, cpu_dout);
//if(spritecollisionram_cs && !cpu_wr_n) $display("spritecollisionram %b %b %b", cpu_wr_n, cpu_addr, cpu_dout);
//if(spriteram_cs && !cpu_wr_n) $display("spriteram_cs %x %b", cpu_addr[SPRITE_RAM_WIDTH-1:0], cpu_dout);
//if(sound_cs && !cpu_wr_n) $display("sound_cs %b %b", cpu_addr, cpu_dout);
//if(music_cs && !cpu_wr_n) $display("music_cs %b %b", cpu_addr, cpu_dout);
//if(tilemapcontrol_cs) $display("tilemapcontrol_cs addr=%x dout=%x din=%x wr=%b", cpu_addr, cpu_dout, tilemapcontrol_data_out, cpu_wr_n);
//if(tilemapram_cs && !cpu_wr_n) $display("tilemapram_cs addr=%x dout=%x", cpu_addr, cpu_dout);
//if(timer_cs) $display("timer_cs wr=%b timer=%d frame_time=%d hcnt=%d vcnt=%d", ~cpu_wr_n, timer, frame_timer, hcnt, vcnt);
end
// ROM data available to CPU
wire [7:0] pgrom_data_out;
wire [7:0] chrom_data_out;
// RAM data available to CPU
wire [7:0] wkram_data_out;
wire [7:0] chram_data_out;
wire [7:0] fgcolram_data_out;
wire [7:0] bgcolram_data_out;
// RAM data not available to CPU
wire [7:0] chmap_data_out;
// Rom upload write enables
wire pgrom_wr = dn_wr && dn_index == 8'd0;
wire chrom_wr = dn_wr && dn_index == 8'd1;
wire palrom_wr = dn_wr && dn_index == 8'd2;
wire spriterom_wr = dn_wr && dn_index == 8'd3;
wire musicrom_wr = dn_wr && dn_index == 8'd4;
wire soundrom_wr = dn_wr && dn_index == 8'd5;
wire tilemaprom_wr = dn_wr && dn_index == 8'd6;
// Ram write enables
wire wkram_wr = !cpu_wr_n && wkram_cs;
wire chram_wr = !cpu_wr_n && chram_cs;
wire fgcolram_wr = !cpu_wr_n && fgcolram_cs;
wire bgcolram_wr = !cpu_wr_n && bgcolram_cs;
wire spriteram_wr = !cpu_wr_n && spriteram_cs;
wire spritecollisionram_wr;
wire tilemapcontrol_wr = !cpu_wr_n && tilemapcontrol_cs;
wire tilemapram_wr = !cpu_wr_n && tilemapram_cs;
// CPU data mux
assign cpu_din = pgrom_cs ? pgrom_data_out :
wkram_cs ? wkram_data_out :
chram_cs ? chram_data_out :
fgcolram_cs ? fgcolram_data_out :
bgcolram_cs ? bgcolram_data_out :
spritecollisionram_cs ? {8{spritecollisionram_data_out_cpu}} :
in0_cs ? in0_data_out :
joystick_cs ? joystick_data_out :
analog_l_cs ? analog_l_data_out :
analog_r_cs ? analog_r_data_out :
paddle_cs ? paddle_data_out :
spinner_cs ? spinner_data_out :
ps2_key_cs ? ps2_key_data_out :
ps2_mouse_cs ? ps2_mouse_data_out :
timestamp_cs ? timestamp_data_out :
timer_cs ? timer_data_out :
tilemapcontrol_cs ? tilemapcontrol_data_out :
music_cs ? music_data_out :
system_menu_cs ? {8{menu_trigger}} :
8'b00000000;
// CPU control signals
wire [15:0] cpu_addr;
wire [7:0] cpu_din;
wire [7:0] cpu_dout;
wire cpu_wr_n;
// reg cpu_cen_count; // 24 Mhz
wire cpu_cen = 1'b1;
// always @(posedge clk_24)
// begin
// cpu_cen_count <= cpu_cen_count + 1'b1;
// end
`ifndef DISABLE_CPU
// include Z80 CPU
tv80e #(
.Mode(1),
.IOWait(0)
) T80x (
.reset_n (!reset),
.clk (clk_24),
.cen (cpu_cen),
.wait_n (!pause_system),
.int_n (1'b1),
.nmi_n (1'b1),
.busrq_n (1'b1),
.mreq_n (),
.rd_n (),
.wr_n (cpu_wr_n),
.A (cpu_addr),
.di (cpu_din),
.dout (cpu_dout),
.m1_n (),
.iorq_n (),
.rfsh_n (),
.halt_n (),
.busak_n ()
);
`endif
wire [7:0] charmap_r;
wire [7:0] charmap_g;
wire [7:0] charmap_b;
wire charmap_a;
`ifndef DISABLE_CHARMAP
// Casval - character map
wire [11:0] chram_addr;
wire [11:0] chrom_addr;
charmap casval
(
.clk(clk_24),
.reset(reset),
.hcnt(hcnt),
.vcnt(vcnt),
.chrom_data_out(chrom_data_out),
.fgcolram_data_out(fgcolram_data_out),
.bgcolram_data_out(bgcolram_data_out),
.chmap_data_out(chmap_data_out),
.chram_addr(chram_addr),
.chrom_addr(chrom_addr),
.r(charmap_r),
.g(charmap_g),
.b(charmap_b),
.a(charmap_a)
);
`endif
// Zechs - tile map
wire [7:0] tilemap_r;
wire [7:0] tilemap_g;
wire [7:0] tilemap_b;
wire tilemap_a;
`ifndef DISABLE_TILEMAP
localparam TILEMAP_ROM_WIDTH = 15;
localparam TILEMAP_RAM_WIDTH = 10;
wire [TILEMAP_ROM_WIDTH-1:0] tilemaprom_addr;
wire [15:0] tilemaprom_data_out;
wire [TILEMAP_RAM_WIDTH-1:0] tilemapram_addr;
wire [7:0] tilemapram_data_out;
wire tilemapram_ctl_wr;
wire [7:0] tilemapram_ctl_data_in;
tilemap #(
.TILEMAP_RAM_WIDTH(TILEMAP_RAM_WIDTH),
.TILEMAP_ROM_WIDTH(TILEMAP_ROM_WIDTH)
) zechs
(
.clk(clk_24),
.reset(reset),
.pause(pause_system),
.hcnt(hcnt),
.vcnt(vcnt),
.hblank(VGA_HB),
.addr(cpu_addr[1:0]),
.data_in(cpu_dout),
.write(tilemapcontrol_wr),
.tilemaprom_data_out(tilemaprom_data_out),
.tilemapram_data_out(tilemapram_data_out),
.tilemapcontrol_data_out(tilemapcontrol_data_out),
.tilemapram_ctl_wr(tilemapram_ctl_wr),
.tilemapram_ctl_data_in(tilemapram_ctl_data_in),
.tilemapram_addr(tilemapram_addr),
.tilemaprom_addr(tilemaprom_addr),
.tilemap_r(tilemap_r),
.tilemap_g(tilemap_g),
.tilemap_b(tilemap_b),
.tilemap_a(tilemap_a)
);
`endif
// Palettes
wire [7:0] palrom_addr;
wire [15:0] palrom_data_out;
// Comet - sprite engine
wire [7:0] spr_r;
wire [7:0] spr_g;
wire [7:0] spr_b;
wire spr_a;
wire spritecollisionram_data_out_cpu;
`ifndef DISABLE_SPRITES
localparam SPRITE_POSITION_WIDTH = 9;
localparam SPRITE_RAM_WIDTH = 7;
localparam SPRITE_ROM_WIDTH = 14;
localparam SPRITE_COLRAM_WIDTH = 5;
wire [SPRITE_ROM_WIDTH-1:0] sprom_addr;
wire [7:0] spriterom_data_out;
wire [SPRITE_RAM_WIDTH-1:0] spriteram_addr;
wire [7:0] spriteram_data_out;
wire [SPRITE_COLRAM_WIDTH-1:0] spritecollisionram_addr;
wire spritecollisionram_data_out;
wire spritecollisionram_data_in;
wire [SPRITE_POSITION_WIDTH:0] spritelbram_rd_addr;
wire [SPRITE_POSITION_WIDTH:0] spritelbram_wr_addr;
wire spritelbram_wr;
wire [15:0] spritelbram_data_in;
wire [15:0] spritelbram_data_out;
sprite_engine #(
.SPRITE_RAM_WIDTH(SPRITE_RAM_WIDTH),
.SPRITE_ROM_WIDTH(SPRITE_ROM_WIDTH),
.SPRITE_POSITION_WIDTH(SPRITE_POSITION_WIDTH),
.SPRITE_COLRAM_WIDTH(SPRITE_COLRAM_WIDTH)
) comet
(
.clk(clk_24),
.reset(reset),
.pause(pause_system),
.hsync(VGA_HS),
.vsync(VGA_VS),
.vblank(VGA_VB),
.hcnt(hcnt),
.vcnt(vcnt),
.spriterom_data_out(spriterom_data_out),
.spriteram_data_out(spriteram_data_out),
.palrom_data_out(palrom_data_out),
.spritelbram_data_out(spritelbram_data_out),
.spritecollisionram_data_in(spritecollisionram_data_in),
.spritecollisionram_data_out(spritecollisionram_data_out),
.spriteram_addr(spriteram_addr),
.spritecollisionram_addr(spritecollisionram_addr),
.sprom_addr(sprom_addr),
.palrom_addr(palrom_addr),
.spritelbram_rd_addr(spritelbram_rd_addr),
.spritelbram_wr_addr(spritelbram_wr_addr),
.spritelbram_wr(spritelbram_wr),
.spritecollisionram_wr(spritecollisionram_wr),
.spritelbram_data_in(spritelbram_data_in),
`ifdef DEBUG_SPRITE_COLLISION
.spritedebugram_addr_b(spritedebugram_addr_b),
.spritedebugram_wr_b(spritedebugram_wr_b),
.spritedebugram_data_in_b(spritedebugram_data_in_b),
.spritedebugram_data_out_b(spritedebugram_data_out_b),
`endif
.spr_r(spr_r),
.spr_g(spr_g),
.spr_b(spr_b),
.spr_a(spr_a)
);
// Sprite collision debug
`ifdef DEBUG_SPRITE_COLLISION
localparam SD_WAIT = 0;
localparam SD_CLEAR_BEGIN = 1;
localparam SD_CLEAR = 2;
reg [2:0] sd_state;
reg [15:0] vblank_start;
always @(posedge clk_24)
begin
case(sd_state)
SD_WAIT:
begin
spritedebugram_wr_a <= 1'b0;
spritedebugram_addr_a <= (({8'b0,vcnt} + 17'd16) * 17'd320) + {8'b0,hcnt} + 17'd19;
if(!pause_system)
begin
if(VGA_VB && !vblank_last)
begin
sd_state <= SD_CLEAR_BEGIN;
end
end
end
SD_CLEAR_BEGIN:
begin
//$display("SD_CLEAR_BEGIN: %d %d", hcnt, vcnt);
spritedebugram_addr_a <= 17'b0;
spritedebugram_data_in_a <= 8'd0;
spritedebugram_wr_a <= 1'b1;
sd_state <= SD_CLEAR;
end
SD_CLEAR:
begin
if(pause_system)
begin
sd_state <= SD_WAIT;
end
else
begin
if(spritedebugram_addr_a > 17'd79000)
begin
spritedebugram_addr_a <= 17'b0;
sd_state <= SD_WAIT;
//$display("SD_CLEAR_END: %d %d", hcnt, vcnt);
spritedebugram_wr_a <= 1'b0;
end
else
begin
spritedebugram_addr_a <= spritedebugram_addr_a + 17'b1;
end
end
end
endcase
end
`endif
`endif
// Moroboshi (starfield)
wire sf_on1;
wire [7:0] sf_star1;
starfield #(
.H(396),
.V(256),
.LEN(22),
.SEED(22'h1FFFFF),
.MASK(22'b0000111100001111000011),
.TAPS(22'b1100000000000000000000)
) stars1
(
.clk(clk_24),
.rst(reset),
.vblank(VGA_VB),
.en(ce_6),
.pause(pause_system),
.addr(cpu_addr[2:0]),
.data_in(cpu_dout),
.write(starfield1_cs && !cpu_wr_n),
.sf_on(sf_on1),
.sf_star(sf_star1)
);
wire sf_on2;
wire [7:0] sf_star2;
`ifndef DISABLE_STARS_2
starfield #(
.H(396),
.V(256),
.LEN(21),
.SEED(21'h1FFFF0),
.MASK(21'b000011110000111100001),
.TAPS(21'b101010000000000000000)
) stars2
(
.clk(clk_24),
.rst(reset),
.vblank(VGA_VB),
.en(ce_6),
.pause(pause_system),
.addr(cpu_addr[2:0]),
.data_in(cpu_dout),
.write(starfield2_cs && !cpu_wr_n),
.sf_on(sf_on2),
.sf_star(sf_star2)
);
`endif
wire sf_on3;
wire [7:0] sf_star3;
`ifndef DISABLE_STARS_3
starfield #(
.H(396),
.V(256),
.LEN(21),
.SEED(21'h1FFF00),
.MASK(21'b000011110000111100001),
.TAPS(21'b101000000000000000000)
) stars3
(
.clk(clk_24),
.rst(reset),
.vblank(VGA_VB),
.en(ce_6),
.pause(pause_system),
.addr(cpu_addr[2:0]),
.data_in(cpu_dout),
.write(starfield3_cs && !cpu_wr_n),
.sf_on(sf_on3),
.sf_star(sf_star3)
);
`endif
wire sf_on = sf_on1 || sf_on2 || sf_on3;
wire [7:0] sf_star_colour = sf_on1 ? sf_star1[7:0] : sf_on2 ? {1'b0,sf_star2[6:0]} : sf_on3 ? {2'b0,sf_star3[5:0]} : 8'b0;
// RGB mixer
wire [23:0] rgb_starfield = {3{sf_on ? sf_star_colour : 8'b0}};
wire [23:0] rgb_charmap = { charmap_b, charmap_g, charmap_r };
wire [23:0] rgb_tilemap = { tilemap_b, tilemap_g, tilemap_r };
wire [23:0] rgb_sprite = { spr_b, spr_g, spr_r };
`ifdef DEBUG_SPRITE_COLLISION
// highlight sprite collisions
wire [23:0] rgb_sprite_debug = {3{spritedebugram_data_out_a}};
wire [23:0] rgb_final = spritedebugram_data_out_a ? rgb_sprite_debug : video_sprite_layer_high ?
(spr_a ? rgb_sprite : charmap_a ? rgb_charmap : tilemap_a ? rgb_tilemap : rgb_starfield) :
(charmap_a ? rgb_charmap : spr_a ? rgb_sprite : tilemap_a ? rgb_tilemap : rgb_starfield);
`endif
`ifndef DEBUG_SPRITE_COLLISION
wire [23:0] rgb_final = video_sprite_layer_high ?
(spr_a ? rgb_sprite : charmap_a ? rgb_charmap : tilemap_a ? rgb_tilemap : rgb_starfield) :
(charmap_a ? rgb_charmap : spr_a ? rgb_sprite : tilemap_a ? rgb_tilemap : rgb_starfield);
`endif
wire de = ~(VGA_VB || VGA_HB);
assign VGA_R = de ? rgb_final[7:0] : 8'b0;
assign VGA_G = de ? rgb_final[15:8] : 8'b0;
assign VGA_B = de ? rgb_final[23:16] : 8'b0;
// Music player
wire [9:0] music_audio_out;
`ifndef DISABLE_MUSIC
localparam MUSIC_ROM_WIDTH = 16;
wire [MUSIC_ROM_WIDTH-1:0] musicrom_addr;
wire [7:0] musicrom_data_out;
music #(.ROM_WIDTH(MUSIC_ROM_WIDTH)) music (
.clk(clk_24),
.ce_2(ce_2),
.reset(reset),
.addr(cpu_addr[1:0]),
.data_in(cpu_dout),
.data_out(music_data_out),
.write(music_cs && ~cpu_wr_n),
.musicrom_addr(musicrom_addr),
.musicrom_data_out(musicrom_data_out),
.audio_out(music_audio_out)
);
`endif
// M5205 sound player
wire signed [11:0] snd_audio_out;
`ifndef DISABLE_SOUND
localparam SOUND_ROM_WIDTH = 14;
wire [SOUND_ROM_WIDTH-1:0] soundrom_addr;
wire [7:0] soundrom_data_out;
sound #(.ROM_WIDTH(SOUND_ROM_WIDTH)) sound (
.clk(clk_24),
.reset(reset),
.addr(cpu_addr[3:0]),
.data_in(cpu_dout),
.write(sound_cs && ~cpu_wr_n),
.soundrom_addr(soundrom_addr),
.soundrom_data_out(soundrom_data_out),
.audio_out(snd_audio_out)
);
`endif
// Mix audio (badly)
wire signed [15:0] music_signed = { 1'b0, music_audio_out, 5'b0 };
wire signed [15:0] audio_signed = { 1'b0, (snd_audio_out + 12'b100000000000), 3'b0 } + 16'b1100000000000000;
assign AUDIO_L = audio_signed + music_signed;
assign AUDIO_R = AUDIO_L;
// MEMORY
// ------
localparam PROGRAM_ROM_WIDTH = 15;
// Program ROM - 0x0000 - 0x7FFF (0x6000 / 32768 bytes)
dpram #(PROGRAM_ROM_WIDTH,8, "rom.hex") pgrom
(
.clock_a(clk_24),
.address_a(cpu_addr[PROGRAM_ROM_WIDTH-1:0]),
.wren_a(1'b0),
.data_a(),
.q_a(pgrom_data_out),
.clock_b(clk_24),
.address_b(dn_addr[PROGRAM_ROM_WIDTH-1:0]),
.wren_b(pgrom_wr),
.data_b(dn_data),
.q_b()
);
`ifndef DISABLE_CHARMAP
// Char ROM - 0x9000 - 0x97FF (0x0800 / 2048 bytes)
dpram #(11,8, "font.hex") chrom
(
.clock_a(clk_24),
.address_a(chrom_addr[10:0]),
.wren_a(1'b0),
.data_a(),
.q_a(chrom_data_out),
.clock_b(clk_24),
.address_b(dn_addr[10:0]),
.wren_b(chrom_wr),
.data_b(dn_data),
.q_b()
);
// Char index RAM - 0x9800 - 0x9FFF (0x0800 / 2048 bytes)
dpram #(11,8) chram
(
.clock_a(clk_24),
.address_a(cpu_addr[10:0]),
.wren_a(chram_wr),
.data_a(cpu_dout),
.q_a(chram_data_out),
.clock_b(clk_24),
.address_b(chram_addr[10:0]),
.wren_b(1'b0),
.data_b(),
.q_b(chmap_data_out)
);
// Char foreground color RAM - 0xA000 - 0xA7FF (0x0800 / 2048 bytes)
dpram #(11,8) fgcolram
(
.clock_a(clk_24),
.address_a(cpu_addr[10:0]),
.wren_a(fgcolram_wr),
.data_a(cpu_dout),
.q_a(),
.clock_b(clk_24),
.address_b(chram_addr[10:0]),
.wren_b(1'b0),
.data_b(),
.q_b(fgcolram_data_out)
);
// Char background color RAM - 0xA800 - 0xAFFF (0x0800 / 2048 bytes)
dpram #(11,8) bgcolram
(
.clock_a(clk_24),
.address_a(cpu_addr[10:0]),
.wren_a(bgcolram_wr),
.data_a(cpu_dout),
.q_a(),
.clock_b(clk_24),
.address_b(chram_addr[10:0]),
.wren_b(1'b0),
.data_b(),
.q_b(bgcolram_data_out)
);
`endif
`ifndef DISABLE_TILEMAP
// Tilemap index RAM
dpram #(TILEMAP_RAM_WIDTH,8) tilemapram
(
.clock_a(clk_24),
.address_a(cpu_addr[TILEMAP_RAM_WIDTH-1:0] - {{TILEMAP_RAM_WIDTH-5{1'b0}},5'h10}),
.wren_a(tilemapram_wr),
.data_a(cpu_dout),
.q_a(),
.clock_b(clk_24),
.address_b(tilemapram_addr),
.wren_b(tilemapram_ctl_wr),
.data_b(tilemapram_ctl_data_in),
.q_b(tilemapram_data_out)
);
// Tilemap ROM (0x1000 / 4096 bytes)
dpram_w1r2 #(TILEMAP_ROM_WIDTH,8, "tilemap.hex") tilemaprom
(
.clock_a(clk_24),
.address_a(dn_addr[TILEMAP_ROM_WIDTH-1:0]),
.wren_a(tilemaprom_wr),
.data_a(dn_data),
.clock_b(clk_24),
.address_b(tilemaprom_addr),
.q_b(tilemaprom_data_out)
);
`endif
`ifndef DISABLE_SPRITES
// Sprite RAM - 0xB000 - 0xB07F (0x0080 / 128 bytes)
dpram #(SPRITE_RAM_WIDTH,8) spriteram
(
.clock_a(clk_24),
.address_a(cpu_addr[SPRITE_RAM_WIDTH-1:0]),
.wren_a(spriteram_wr),
.data_a(cpu_dout),
.q_a(),
.clock_b(clk_24),
.address_b(spriteram_addr),
.wren_b(1'b0),
.data_b(),
.q_b(spriteram_data_out)
);
// Sprite Collision RAM - 0xB400 - 0xB47F (0x0080 / 128 bytes)
dpram #(SPRITE_COLRAM_WIDTH,1) spritecollisionram
(
.clock_a(clk_24),
.address_a(cpu_addr[SPRITE_COLRAM_WIDTH-1:0]),
.wren_a(spritecollisionram_cs && ~cpu_wr_n),
.data_a(cpu_dout[0]),
.q_a(spritecollisionram_data_out_cpu),
.clock_b(clk_24),
.address_b(spritecollisionram_addr),
.wren_b(spritecollisionram_wr),
.data_b(spritecollisionram_data_in),
.q_b(spritecollisionram_data_out)
);
`ifdef DEBUG_SPRITE_COLLISION
reg [16:0] spritedebugram_addr_a;
wire [16:0] spritedebugram_addr_b;
reg [7:0] spritedebugram_data_in_a;
wire [7:0] spritedebugram_data_in_b;
wire [7:0] spritedebugram_data_out_a;
wire [7:0] spritedebugram_data_out_b;
reg spritedebugram_wr_a;
wire spritedebugram_wr_b;
// Sprite Debug Frame Buffer
dpram #(17,8) spritedebugram
(
.clock_a(clk_24),
.address_a(spritedebugram_addr_a),
.wren_a(spritedebugram_wr_a),
.data_a(spritedebugram_data_in_a),
.q_a(spritedebugram_data_out_a),
.clock_b(clk_24),
.address_b(spritedebugram_addr_b),
.wren_b(spritedebugram_wr_b),
.data_b(spritedebugram_data_in_b),
.q_b(spritedebugram_data_out_b)
);
`endif
// Sprite linebuffer RAM - 0xB800 - 0xBFFF (0x0800 / 2048 bytes)
dpram #(SPRITE_POSITION_WIDTH+1,16) spritelbram
(
.clock_a(clk_24),
.address_a(spritelbram_wr_addr),
.wren_a(spritelbram_wr),
.data_a(spritelbram_data_in),
.q_a(),
.clock_b(clk_24),
.address_b(spritelbram_rd_addr),
.wren_b(1'b0),
.data_b(),
.q_b(spritelbram_data_out)
);
// Sprite ROM - 0x11000 - 0x11800 (0x1000 / 4096 bytes)
dpram #(SPRITE_ROM_WIDTH,8, "sprite.hex") spriterom
(
.clock_a(clk_24),
.address_a(sprom_addr),
.wren_a(1'b0),
.data_a(),
.q_a(spriterom_data_out),
.clock_b(clk_24),
.address_b(dn_addr[SPRITE_ROM_WIDTH-1:0]),
.wren_b(spriterom_wr),
.data_b(dn_data),
.q_b()
);
`endif
// Work RAM - 0xC000 - 0xFFFF (0x4000 / 16384 bytes)
spram #(14,8) wkram
(
.clock(clk_24),
.address(cpu_addr[13:0]),
.wren(wkram_wr),
.data(cpu_dout),
.q(wkram_data_out)
);
// Palette ROM - 0x10000 - 0x10040 (0x0100 / 256 bytes)
dpram_w1r2 #(8,8, "palette.hex") palrom
(
.clock_a(clk_24),
.address_a(dn_addr[7:0]),
.wren_a(palrom_wr),
.data_a(dn_data),
.clock_b(clk_24),
.address_b(palrom_addr),
.q_b(palrom_data_out)
);
`ifndef DISABLE_MUSIC
// Music ROM - 128kB
dpram #(MUSIC_ROM_WIDTH,8, "music.hex") musicrom
(
.clock_a(clk_24),
.address_a(musicrom_addr),
.wren_a(1'b0),
.data_a(),
.q_a(musicrom_data_out),
.clock_b(clk_24),
.address_b(dn_addr[MUSIC_ROM_WIDTH-1:0]),
.wren_b(musicrom_wr),
.data_b(dn_data),
.q_b()
);
`endif
`ifndef DISABLE_SOUND
// Sound ROM - 64kB
dpram #(SOUND_ROM_WIDTH,8, "sound.hex") soundrom
(
.clock_a(clk_24),
.address_a(soundrom_addr),
.wren_a(1'b0),
.data_a(),
.q_a(soundrom_data_out),
.clock_b(clk_24),
.address_b(dn_addr[SOUND_ROM_WIDTH-1:0]),
.wren_b(soundrom_wr),
.data_b(dn_data),
.q_b()
);
`endif
endmodule