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* fix intermittent stability issue Upon further testing, I found that toggling some options in the OSD when an EU game was loaded was leading to some instability with sync on low lag. I compiled the core multiple times and the worst case slack was varying wildly, but when compared to the previous stable release that variance didn't occur. After disabling the physical option in the megafunction wizard, it adjusted the values down to normal. Also I changed the fitter profile from high performance effort to aggressive performance. Since the genesis core has more than enough logic space, this setting should improve the consistency of compiled cores. * revert to normal fitter optimization mode testing completed, everything works fine