* Add makefile for bootrom compilation Add flag for SameBoy compilation, separate asm sources Also adds WIndows make switches Replace SameBoy PB12 encoding with old encoding GameBoy logo still not 100% Clarify Makefile, add image compilation Remove sameboy source * Remove DMG emulation of CGB games Remove unused variable. Change logo extension Remove rgbgfx option Nintendo logo correct now Explicitly define slice * Remove palette selection for CGB games * Old-style Gameboy logo * Add GBA menu option for built-in CGB rom * Restore original DMG scrolling animation * Add original CGB bios checksum verification * Add fastboot option to DMG/CGB bootroms, create new OSD submenu Also add further checksums for CGB0 bootrom and equivalent checksum C code. Grouped together all bootrom items into new submenu. Removed redundant bootroms (AGB, fastboot) * Update README and give SameBoy attribution Clean up checksum + make * Incorporate latest SameBoy boot changes Gives correct register values on boot * Update readme * Add AGB alternative boot color --------- Co-authored-by: Mark Johnson <mark.ai.johnson@pm.me>
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Gameboy / Gameboy Color port to MiSTer
This is port of Gameboy for MiST
- Place RBF file into root of SD card.
- Place .gb|.gbc files into Gameboy folder.
Features
- Original Gameboy & Gameboy Color Support
- Super Gameboy Support - Borders, Palettes and Multiplayer
- MegaDuck Support
- Custom Borders
- SaveStates
- Fastforward
- Rewind - Allows you to rewind up to 40 seconds of gameplay
- Frameblending - Prevents flicker in some games (e.g. "Chikyuu Kaihou Gun Zas")
- Custom Palette Loading
- Real-Time Clock Support
- Gameboy Link Port Support - Requires USERIO adapter
- Cheats
- Fast boot
- GBA mode for GBC games
Open Source Bootstrap roms
Open source roms are included in the core, adapted from the SameBoy project https://github.com/LIJI32/SameBoy/. These roms have MiSTer-specific enhancements, allowing fast booting and GBA mode to be controlled by the on-screen display.
For maximum compatibility/authenticity you can still place the Gameboy bios/bootroms into the Gameboy folder and load them in the menu with Bootroms->Load GBC/DMG/SGB boot.
For more information see the BootROM README
Palettes
This core supports custom palettes (*.gbp) which should be placed into the Gameboy folder. Some examples are available in the palettes folder.
Custom Borders
This core supports custom borders (*.sgb) which should be placed into the Gameboy folder. Some examples are available in the borders folder.
Autoload
To autoload your favorite game at startup rename it to boot2.rom.
Video output
The Gameboy can disable video output at any time which causes problems with vsync_adjust=2 or analog video during screen transitions. Enabling the Stabilize video option may fix this at the cost of some increased latency.
Savestates
This core provides 4 slots to save and restore the memory state which means you can save at any point in the game. These can be saved to your SDCard or they can reside only in memory for temporary use (OSD Option). Save states can be performed with the Keyboard, a mapped button to a gamepad, or through the OSD.
Keyboard Hotkeys for save states:
- Alt+F1 thru Alt+F4 - save state
- F1 thru F4 - restore state
Gamepad:
- Savestatebutton+Left or Right switches the savestate slot
- Savestatebutton+Start+Down saves to the selected slot
- Savestatebutton+Start+Up loads from the selected slot