Commit Graph

  • 2cfe0d111f Merge pull request #176 from Takiiiiiiii/master master RobertPeip 2025-12-06 20:03:29 +01:00
  • 517e288b6c Update framework Takiiiiiiii 2025-12-04 18:59:18 +08:00
  • 30f5349482 Sys update and new release (#175) GBA2P Brendan Saricks 2025-09-19 01:45:30 -05:00
  • 3e347dedf5 Sys Update (#174) accuracy Brendan Saricks 2025-09-04 01:00:38 -05:00
  • 9ab881ccd1 - DMA: use IRQ_on register directly (Paulb-nl) - add missing file Robert 2025-08-11 14:20:08 +02:00
  • 17042c9959 Merge pull request #172 from paulb-nl/dma_irq RobertPeip 2025-08-10 17:09:01 +02:00
  • ef6f918729 DMA: use IRQ_on register directly paulb-nl 2025-08-10 16:18:53 +02:00
  • 23a43a0a6d fixed release file issue Robert 2025-07-06 19:19:49 +02:00
  • efc5383af8 Merge pull request #171 from TheJesusFish/master RobertPeip 2025-07-06 17:02:04 +02:00
  • 95a4abf1cf Rename GBA_20250705.rbf to releases/GBA_20250705.rbf Brendan Saricks 2025-07-06 08:02:14 -05:00
  • 34b1cc66f9 Merge pull request #170 from TheJesusFish/master RobertPeip 2025-07-06 08:00:38 +02:00
  • 4b91fd6ca9 Release 20250705. Brendan Saricks 2025-07-05 11:06:49 -05:00
  • 2e1ece684e ppu: obj window check only when global obj window is on ppu: object reuse buffer saving full VRAM dword to allow larger advance without additional wait cycle Robert 2025-06-29 11:19:26 +02:00
  • 03d9ecaab2 CPU: add BLX edge case new release Robert 2025-06-29 07:38:39 +02:00
  • ac4308c258 Release 20250621. Sorgelig 2025-06-21 10:49:31 +08:00
  • 0364657b5c update Sys funkycochise 2025-06-20 12:29:48 +02:00
  • e7c7ed9f2d Update README.md (#164) matijaerceg 2025-06-18 06:42:02 -07:00
  • 3d3e04bb93 add cheats functionality Robert 2025-06-15 07:59:22 +02:00
  • 46d7b923cb Update sys. Sorgelig 2025-06-02 14:25:24 +08:00
  • 654ff1ff7c PPU: Y scroll register changes apply during line drawing Robert 2025-06-01 09:51:19 +02:00
  • 3a962db04c latch sprite settings one clock cycle earlier Robert 2025-05-24 07:59:32 +02:00
  • f032a5cc6f switch immediately to next sprite when last pixel to be drawn is finished so total pixel count matches original hardware Robert 2025-05-21 09:05:00 +02:00
  • b120bdf22b fix dma hang when switched off while triggering add missing file Robert 2025-05-16 15:41:08 +02:00
  • 3692c50d6a fixed switching from/to FIQ mode webupload 2025-05-11 08:35:37 +02:00
  • 948d50be0b add release webupload 2025-05-09 18:53:50 +02:00
  • e1e6b44a2a add branch for accuracy webupload 2025-05-09 18:52:43 +02:00
  • c76c6e0759 Merge pull request #159 from paulb-nl/cpu_psr RobertPeip 2025-02-19 16:28:26 +01:00
  • 700c4c6c51 Merge pull request #158 from paulb-nl/sound RobertPeip 2025-02-19 16:22:52 +01:00
  • 7b3a19310d CPU: PSR mode switch changes paulb-nl 2025-02-19 15:15:01 +01:00
  • 7e2432c91b Copy BGX/Y at the start of the line if written paulb-nl 2025-02-19 14:32:49 +01:00
  • c4cb334d3c CH1 frequency changes paulb-nl 2025-02-15 21:24:08 +01:00
  • 13958e0e61 Add Dragon Ball GT Transformaton quirk. Sorgelig 2024-11-05 13:42:35 +08:00
  • 83b4982298 Merge pull request #145 from birdybro/master RobertPeip 2024-04-10 19:07:01 +02:00
  • 3f263ce469 Release 20240410 birdybro 2024-04-09 17:56:52 -06:00
  • 7e980cce4d Update sys birdybro 2024-04-09 07:11:28 -06:00
  • 55c8a97c98 Merge pull request #144 from birdybro/master RobertPeip 2024-03-17 15:57:36 +01:00
  • e48c882240 Release 20240317 birdybro 2024-03-17 08:53:13 -06:00
  • 93b7928961 Update Sys birdybro 2024-03-17 08:53:05 -06:00
  • a2b9873a46 Release 20231211. Sorgelig 2023-12-12 01:58:00 +08:00
  • d5d45cff15 Update sys. Sorgelig 2023-12-11 23:01:00 +08:00
  • d714ac7112 Full Range YPbPr (#140) misteraddons 2023-12-05 05:53:25 -07:00
  • 1f6232c5f6 Add Rumble for the new game named "Goodboy Galaxy" (#141) Marc Roy 2023-12-05 13:52:19 +01:00
  • b0a13ea70f Merge pull request #136 from birdybro/master RobertPeip 2023-08-07 05:50:25 +02:00
  • 26d27c0f8f Update README.md birdybro 2023-08-06 13:22:42 -06:00
  • 0e30ff942d Release 20230806 birdybro 2023-08-06 13:13:17 -06:00
  • 83d34389c4 Add auto increment slot feature birdybro 2023-08-03 14:43:36 -06:00
  • d6d202c2fd Update sys birdybro 2023-08-03 14:43:16 -06:00
  • e6d43a9614 Update status bit indexing method birdybro 2023-08-03 14:34:19 -06:00
  • f8f2c2b41e Update savestate_ui.sv birdybro 2023-08-03 14:19:14 -06:00
  • 2ec02555b4 Release 20230225. Sorgelig 2023-02-25 23:37:50 +08:00
  • 42ef38251f Update sys. Sorgelig 2023-02-25 23:31:19 +08:00
  • 78cac8dec2 - add underclock option - fix loading of too large savefiles (e.g. from GBA2P) Robert Peip 2022-11-14 18:27:03 +01:00
  • f64e1afb41 add vhdl conversion of the ddram module for testbench Robert Peip 2022-11-01 18:46:09 +01:00
  • f358e5d389 rename datacode of release Robert Peip 2022-08-13 13:53:26 +02:00
  • 1837b2e0c5 Release 20210813 - option to load different games for player 2 - option to duplicate saves from player 1 to player 2 when loading a game - fix/remove automatic reset of audio select mode - fix Sound DMA empty fifo handling - fixed edge case where the last pixel of the last sprite per line could overwrite a pixel of a previously drawn sprite - update framework Robert Peip 2022-08-13 10:00:56 +02:00
  • f633f92dad - option to load different games for player 2 - option to duplicate saves from player 1 to player 2 when loading a game Robert Peip 2022-08-13 09:59:05 +02:00
  • b543c9f612 Release 20220812: - fix starting the core with "Sync core to video = off" - autodetect RAM now has fallback to DDR3 when romsize exceeds SDRAM size - add OSD option to allow GPIO features for romhacks(e.g. RTC and Rumble) - add gamma for 2x rendering - correct color 6 to 8bit color interpolation for 2X rendering - update framework Robert Peip 2022-08-12 17:26:28 +02:00
  • b8a65a6c92 - fix Sound DMA empty fifo handling (from GBA main branch) - update framework Robert Peip 2022-08-12 17:19:06 +02:00
  • 838ab11bdb Merge pull request #119 from neurorulez/master RobertPeip 2022-05-02 13:19:14 +02:00
  • ca5487d0a9 Fix Double Quotes Error NeuroRulez 2022-05-02 11:43:33 +02:00
  • 13a53d4303 - Release 20220428 - hook up rumble for wario ware (Kitrinx) - add Drill Dozer to rumble - fix quirk list to not accidentially detect games wrong - add option for turning off sound when fastforwarding Robert Peip 2022-04-28 18:37:07 +02:00
  • 78c41e655e Merge pull request #117 from Kitrinx/rumble RobertPeip 2022-04-28 06:05:20 +02:00
  • 2196cec832 hook up rumble for wario ware Jamie Blanks 2022-04-27 22:18:54 -04:00
  • 50c434ea91 Merge pull request #116 from birdybro/master RobertPeip 2022-04-18 13:41:32 +02:00
  • 07950bad30 Release 20220417, Update Sys, Organize OSD options birdybro 2022-04-17 19:38:28 -06:00
  • 276e1f01b4 - Release 20220314 - updated sys Robert Peip 2022-03-14 06:36:27 +01:00
  • 5693ee03e5 Fix empty slot under Reset in OSD (#114) birdybro 2022-02-21 14:18:51 -07:00
  • b504cff4ca Release 20220214. Sorgelig 2022-02-14 04:34:19 +08:00
  • 8cfed1bc08 Update sys. Sorgelig 2022-02-14 03:50:09 +08:00
  • e98b1fd766 Release 20220202. Sorgelig 2022-02-02 22:58:07 +08:00
  • b971b8201a Update sys. Sorgelig 2022-02-02 22:55:43 +08:00
  • 7c2859ba3e Release 20211201 Changes: - fix Sound DMA empty fifo handling(Snood, F-Zero Climax) - fix Savestate loading of Sound DMA Fifo(Zelda ALttP) - Use title ID to identify game(change by missionfloyd) Robert Peip 2021-12-01 08:37:27 +01:00
  • d0e3de8ad1 - fix Sound DMA empty fifo handling - fix Savestate loading of Sound DMA Fifo Robert Peip 2021-12-01 06:53:57 +01:00
  • e79ec70fa7 Apply quirks based on title ID (#108) missionfloyd 2021-11-09 22:02:11 -07:00
  • 6f5f2d05e5 fix simulation compile errors, add missing file Robert Peip 2021-07-31 16:55:23 +02:00
  • 18fb0bd3d2 removed not needed file from vcom compile list Robert Peip 2021-07-31 15:30:47 +02:00
  • c3419951c3 add missing file Robert Peip 2021-07-31 15:30:06 +02:00
  • eb4f57555e fixed edge case where the last pixel of the last sprite per line could overwrite a pixel of a previously drawn sprite in this line, because the priority bits are already reset in preparation for the next line, while the last pixel is still processed in the pipeline Robert Peip 2021-07-24 11:56:36 +02:00
  • 01c3397ebb Release 20210718 Changes: - fixed sprite drawing edge case - fixed flickerblend option reset Robert Peip 2021-07-18 19:59:00 +02:00
  • 3ccb2b6be1 Don't reset flickerblend setting on ROM loading Robert Peip 2021-07-18 18:22:13 +02:00
  • f0ca786e31 fixed edge case where the last pixel of the last sprite per line could overwrite a pixel of a previously drawn sprite in this line, because the priority bits are already reset in preparation for the next line, while the last pixel is still processed in the pipeline Robert Peip 2021-07-14 14:43:28 +02:00
  • 701936be69 fix/remove automatic reset of audio select mode Robert Peip 2021-07-09 16:00:49 +02:00
  • b81e166074 - fix register readback - add optional seperator line - add missing serial IO Pin readback - readme updated - release 20210702 Robert Peip 2021-07-02 17:55:31 +02:00
  • d50abcadf2 Release 20210629 activate option "sync to core" by default Robert Peip 2021-06-29 17:03:54 +02:00
  • 7c880a3081 Update README.md RobertPeip 2021-06-23 14:32:10 +02:00
  • 7fd87abf9f added VGA output for Screen 2 new release Robert Peip 2021-06-23 14:17:14 +02:00
  • c7ee778a59 added single screen modes added different audio mixing modes new release from last changes Robert Peip 2021-06-21 17:34:02 +02:00
  • adf4faf300 Update README.md RobertPeip 2021-06-20 18:03:41 +02:00
  • 9a7706921c OSD cleanup, first working release Robert Peip 2021-06-20 10:40:59 +02:00
  • 30f6608465 Update README.md RobertPeip 2021-06-20 09:25:41 +02:00
  • ff284a86ab removed parts of the GBA core(e.g. shaders, hd2x rendering) to make it fit twice added "normal" and "multiplayer" link mode removed old GBA releases, created a GBA2P release Robert Peip 2021-06-20 09:12:49 +02:00
  • 77c3c473c4 fast romload implemented Robert Peip 2021-06-15 17:20:18 +02:00
  • aaa82231bb turned off soundchannels are no longer reactivated upon savestate loading Implement savestate for SoundDMA to load back at correct sound fifo fillcount to have correct timing Robert Peip 2021-05-09 13:29:38 +02:00
  • c9464b54c6 Release 20210415 Changes: - new multislot savestate handling with gamepad support - automatic detection for max sprite pixel games - fix mosaic 1 line offset - fix mosaic in mode 3-5 - fix sprite alpha bit degrading to brighter/darker special effect if no second target is found Robert Peip 2021-04-15 18:30:43 +02:00
  • 4da03f7d84 readme updated Robert Peip 2021-04-15 18:15:51 +02:00
  • 44f376a4ae - new multislot savestate handling with gamepad support - automatic detection for max sprite pixel games - cleanup of unused signals and constants Robert Peip 2021-04-15 18:08:37 +02:00
  • 8de82189c7 fix moasaic 1 line offset, fix mosaic in mode 3-5, fix sprite alpha bit degrading to brighter/darker special effect if no second target is found Robert Peip 2021-03-19 06:56:42 +01:00
  • 7232e49807 Release 20210227. sorgelig 2021-02-27 20:14:29 +08:00
  • e40f3a291e Update sys. HV-Integer scale. sorgelig 2021-02-27 03:35:33 +08:00
  • b8ba14bf8e Update sys. sorgelig 2021-02-05 14:18:56 +08:00