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358 KiB
358 KiB
| 1 | setname | name | region | version | alternative | parent_title | platform | series | homebrew | bootleg | year | manufacturer | category | linebreak1 | resolution | rotation | flip | linebreak2 | players | move_inputs | special_controls | num_buttons |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 1941 | 1941- Counter Attack (W, 900227) | World | 900227 | yes | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 3 | 1941j | 1941- Counter Attack (JP) | Japan | no | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 4 | 1941r1 | 1941- Counter Attack (W) | World | yes | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 5 | 1941u | 1941- Counter Attack (US, 900227) | USA | 900227 | yes | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 6 | 1942 | 1942 (W, Rev B) | World | Rev B | no | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 7 | 1942a | 1942 (Rev A) | World | Rev A | yes | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 8 | 1942b | 1942 (First Version) | World | First Version | yes | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 9 | 1942c64 | 1942 (C64 BGM) [hb] | World | C64 BGM | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 10 | 1942fpa | 1942 (Attract Mode) [hb] | World | Attract Mode | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 11 | 1942GXC64 | 1942 GalagaX + C64 Music - [hb] | World | GalagaX + C64 Music | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 12 | 1942h | Supercharger 1942 (Set 2) [hb] | World | Set 2 | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1991 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 13 | 1942HC64 | 1942 Supercharger + C64 Music - [hb] | World | Supercharger + C64 Music | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 14 | 1942w | 1942 (Williams) | World | Williams | yes | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom (Williams Electronics license) | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 15 | 1943 | 1943- The Battle of Midway (EU) | Europe | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 16 | 1943h | 1943- The Battle of Midway [bl] | World | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | yes | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 17 | 1943j | 1943- Midway Kaisen (JP, Rev B) | Japan | Rev B | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 18 | 1943ja | 1943- Midway Kaisen (JP) | Japan | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 19 | 1943jah | 1943- Midway Kaisen (no Protection) [hb] | World | no Protection | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | yes | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 20 | 1943kai | 1943- Kai Midway Kaisen (JP) | Japan | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 21 | 1943kais01 | 1943- Kai Midway Kaisen (Ex Super, v090210) [hb] | World | Ex Super, v090210 | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | yes | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 22 | 1943mii | 1943- The Battle of Midway Mark II (US) | USA | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 23 | 1943u | 1943- The Battle of Midway (US, Rev C) | USA | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 24 | 1943ua | 1943- The Battle of Midway (US) | USA | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 25 | 1944 | 1944- The Loop Master (EU, 000620) | Europe | 000620 | yes | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | no | 2000 | Eighting - Raizing (Capcom license) | Shooter - Flying Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 26 | 1944d | 1944- The Loop Master (US, Phoenix Edition) [bl] | USA | Phoenix Edition | yes | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | yes | 2000 | bootleg | Shooter - Flying Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 27 | 1944j | 1944- The Loop Master (JP, 000620) | Japan | 000620 | no | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | no | 2000 | Eighting - Raizing (Capcom license) | Shooter - Flying Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 28 | 1944u | 1944- The Loop Master (US, 000620) | USA | 000620 | yes | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | no | 2000 | Eighting - Raizing (Capcom license) | Shooter - Flying Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 29 | 19xx | 19XX- The War Against Destiny (EU, 960104) | Europe | 960104 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 30 | 19xxa | 19XX- The War Against Destiny (AS, 960104) | Asia | 960104 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 31 | 19xxar1 | 19XX- The War Against Destiny (AS, 951207) | Asia | 951207 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 32 | 19xxb | 19XX- The War Against Destiny (W, 951218) | World | 951218 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 33 | 19xxd | 19XX- The War Against Destiny (US, Phoenix Edition) [bl] | USA | Phoenix Edition | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | yes | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 34 | 19xxh | 19XX- The War Against Destiny (HS, 951218) | Hispanic | 951218 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 35 | 19xxj | 19XX- The War Against Destiny (JP, 960104) | Japan | 960104 | no | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 36 | 19xxjr1 | 19XX- The War Against Destiny (JP, 951225) | Japan | 951225 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 37 | 19xxjr2 | 19XX- The War Against Destiny (JP, 951207) | Japan | 951207 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 38 | 19xxu | 19XX- The War Against Destiny (US, 951207) | USA | 951207 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 39 | 280zzzap | 280Z-ZZAP (US) | USA | no | 280Z-ZZAP | Midway 8080 | no | no | 1976 | Dave Nutting Associates - Midway | Driving - 1st Person | 15kHz | horizontal | 1 | paddle | 0 | ||||||
| 40 | 3wonders | Three Wonders (W, 910520) | World | 910520 | no | Capcom CPS-1 | no | no | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 41 | 3wondersb | Three Wonders [bl] | World | yes | Three Wonders | Capcom CPS-1 | no | yes | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 42 | 3wondersh | Three Wonders (Hack) [bl] | World | Hack | yes | Three Wonders | Capcom CPS-1 | no | yes | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 43 | 3wondersr1 | Three Wonders (W, 910513) | World | 910513 | yes | Three Wonders | Capcom CPS-1 | no | no | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 44 | 3wondersu | Three Wonders (US, 920520) | USA | 920520 | yes | Three Wonders | Capcom CPS-1 | no | no | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 45 | 4dwarrio | 4-D Warriors (315-5162) | World | 315-5162 | no | 4-D Warriors | Sega System 1 | no | no | 1985 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||
| 46 | abortman | Abortman | World | yes | Pac-Man | Namco Pac-Man hardware | no | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 47 | aceattac | Ace Attacker (W, 317-0059) | World | FD1094 317-0059 | yes | Ace Attacker | Sega System 16 | no | no | 1988 | Sega | Sports - Volleyball | 15kHz | vertical (ccw) | yes | 1 | ||||||
| 48 | aceattaca | Ace Attacker (JP, 317-0060) | Japan | FD1094 317-0060 | no | Ace Attacker | Sega System 16 | no | no | 1988 | Sega | Sports - Volleyball | 15kHz | vertical (ccw) | yes | 1 | ||||||
| 49 | aerolitos | Aerolitos (ES) | Spain | Spanish | yes | Asteroids | Atari Vector | no | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 50 | afighter | Action Fighter (W, S16A) | World | 317-0018 | no | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 51 | afightera | Action Fighter (W, S16A, No Protection) | World | No Protection | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 52 | afighterb | Action Fighter (W, S16A, No Protection, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 53 | afighterc | Action Fighter (W, S16A, 317-unknown) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 54 | afighterd | Action Fighter (W, S16A, 317-unknown, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 55 | afightere | Action Fighter (W, S16B, unprotected, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 56 | afighterf | Action Fighter (W, S16B, 317-unknown, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 57 | afighterg | Action Fighter (W, S16B, 317-unknown) | World | FD1089B 317-unknown | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 58 | afighterh | Action Fighter (W, S16B) | World | FD1089A 317-0018 | no | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 59 | airdueljm72 | Air Duel (JP, M72 hardware) | Japan | no | Air Duel | Irem M72 | no | no | 1990 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 60 | airduelm72 | Air Duel (W, M72 hardware) | World | yes | Air Duel | Irem M72 | no | no | 1990 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 61 | alcon | Alcon [bl] | World | no | Slap Fight | Toaplan Slap Fight hardware | Slap Fight | no | no | 1986 | Toaplan - Taito | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 62 | alexkidd | Alex Kidd- The Lost Stars (W, S16A, Set 2) | World | Set 2, No Protection | no | Alex Kidd | Sega System 16 | no | no | 1986 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 63 | alexkidd1 | Alex Kidd- The Lost Stars (W, S16A, Set 1) | World | Set 1, 317-0021 | yes | Alex Kidd | Sega System 16 | no | no | 1986 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 64 | alibaba | Ali Baba and 40 Thieves | World | no | Ali Baba and 40 Thieves | Sega Z80 | no | no | 1982 | Sega | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 65 | alibabab | Mustafa and 40 Thieves [bl] | World | yes | Alibaba | Sega Z80 | no | yes | 1982 | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 66 | alienaru | Alien Arena (Stargate upgrade) | World | Stargate upgrade | no | Alien Arena | Williams 1st Generation | no | no | 1985 | Duncan Brown | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 67 | aliensyn | Alien Syndrome (W, S16B, Set 4) | World | Set 4 | no | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 68 | aliensyn2 | Alien Syndrome (W, S16A, Set 2) | World | Set 2 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 69 | aliensyn3 | Alien Syndrome (W, S16B, Set 3) | World | Set 3 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 70 | aliensyn5 | Alien Syndrome (W, S16A, Set 5) | World | Set 5 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 71 | aliensyn7 | Alien Syndrome (W, S16B, Set 7) | World | Set 7 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 72 | aliensynj | Alien Syndrome (JP, S16B, Set 6, new) | Japan | Set 6 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 73 | aliensynjo | Alien Syndrome (JP, S16A, Set 1) | Japan | Set 1 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 74 | alphamis | Alpha Mission | World | yes | ASO - Armored Scrum Object | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 75 | altbeast | Altered Beast (W, Set 8) | World | Set 8 | no | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 76 | altbeast2 | Altered Beast (W, Set 2) | World | Set 2 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 77 | altbeast4 | Altered Beast (W, Set 4) | World | Set 4 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 78 | altbeast5 | Altered Beast (W, Set 5) | World | Set 5 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 79 | altbeast6 | Altered Beast (W, Set 6) | World | Set 6 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 80 | altbeastj | Juuouki (JP, Set 7) | Japan | Set 7 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 81 | altbeastj1 | Juuouki (JP, Set 1) | Japan | Set 1 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 82 | altbeastj3 | Juuouki (JP, Set 3) | Japan | Set 3 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 83 | amatelas | Sei Senshi Amatelass | Japan | no | Sei Senshi Amatelass | Nichibutsu M68000 (Terra Cresta) | no | no | 1986 | Nichibutsu | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 84 | amazon | Soldier Girl Amazon | World | yes | Sei Senshi Amatelass | Nichibutsu M68000 (Terra Cresta) | no | no | 1986 | Nichibutsu | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 85 | amazont | Soldier Girl Amazon (Tecfri license) | World | Tecfri license | yes | Sei Senshi Amatelass | Nichibutsu M68000 (Terra Cresta) | no | no | 1986 | Nichibutsu | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 86 | amidars | Amidar (Scramble) | World | Scramble ver | no | Amidar | Konami Scramble based | no | no | 1982 | Konami | Maze - Outline | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 87 | andromd | Andromeda [hb] | World | yes | Galaxian | Namco Galaxian based | yes | no | 1979 | hack | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 88 | anteater | Anteater | World | no | Anteater | Konami Scramble based | no | no | 1982 | Tago Electronics | Maze - Collect | 15kHz | vertical (cw) | yes | 1 | 4-way | 1 | |||||
| 89 | aponow | Apocaljpse Now (Rescue) [bl] | World | Rescue | yes | Rescue | Konami Scramble based | no | yes | 1982 | Shooter - Flying | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | twin stick | 4 | ||||
| 90 | area88 | Area 88 (JP) | Japan | yes | U.N. Squadron | Capcom CPS-1 | U.N. Squadron | no | no | 1989 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 91 | area88r | Area 88 (JP, Resale) | Japan | Resale | yes | U.N. Squadron | Capcom CPS-1 | U.N. Squadron | no | no | 1989 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 92 | arian | Arian Mission | World | yes | ASO - Armored Scrum Object | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 93 | arkangc | Arkanoid (Game Corporation, Set 1) [bl] | World | Game Corporation, Set 1 | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||
| 94 | arkangc2 | Arkanoid (Game Corporation, Set 2) [bl] | World | Game Corporation, Set 2 | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||
| 95 | arkanoid | Arkanoid (W, Older) | World | yes | Arkanoid | Taito Arkanoid hardware | no | no | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||
| 96 | arkanoidj | Arkanoid (JP) | Japan | no | Arkanoid | Taito Arkanoid hardware | no | no | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||
| 97 | arkanoidtayt | Arkanoid (US) | USA | yes | Arkanoid | Taito Arkanoid hardware | no | no | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||
| 98 | arkanoiduo | Arkanoid (US, Older) | USA | Older | yes | Arkanoid | Taito Arkanoid hardware | no | no | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||
| 99 | arkatayt | Arkanoid (Tayto) [bl] | World | Tayto | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||
| 100 | arkbloc2 | Block (Game Corporation, Set 2) [bl] | World | Game Corporation, Set 2 | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito - Game Corporation | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 0 | ||||
| 101 | arkblock | Block (Game Corporation, Set 1) [bl] | World | Game Corporation, Set 1 | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito - Game Corporation | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 0 | ||||
| 102 | arktayt2 | Arkanoid (Tayto, Harder) [bl] | World | Tayto, Harder | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 0 | ||||
| 103 | armedf | Armed F (JP) | Japan | no | Armed F | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 1 | 8-way | 2 | ||||||
| 104 | armedff | Armed F (Fillmore license) | World | Fillmore license | yes | Armed F | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 1 | 8-way | 2 | |||||
| 105 | armorcar | Armored Car | World | no | Armored Car | Konami Scramble based | no | no | 1981 | Stern | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | |||||
| 106 | armorcar2 | Armored Car (Set 2) | World | Set 2 | yes | Armored Car | Konami Scramble based | no | no | 1981 | Stern | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | ||||
| 107 | armwar | Armored Warriors (EU, 941024) | Europe | 941024 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 108 | armwar1d | Armored Warriors (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 109 | armwara | Armored Warriors (AS, 941024) | Asia | 941024 | no | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 110 | armwarar1 | Armored Warriors (AS, 940920) | Asia | 940920 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 111 | armwarb | Armored Warriors (BZ, 941024) | Brazil | 941024 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 112 | armwarr1 | Armored Warriors (EU, 941011) | Europe | 941011 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 113 | armwaru | Armored Warriors (US, 941024) | USA | 941024 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 114 | armwaru1 | Armored Warriors (US, 940920) | USA | 940920 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 115 | asideral | Ataque Sideral (ES, UniWar S) [bl] | Spain | Spanish, UniWar S | yes | UniWar S | Namco Galaxian based | no | yes | 1980 | Electrogame S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 116 | aso | ASO - Armored Scrum Object | Japan | no | ASO - Armored Scrum Object | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 117 | astdelux | Asteroids Deluxe (Rev 3) | World | no | Asteroids Deluxe | Atari Vector | no | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 118 | astdelux1 | Asteroids Deluxe (Rev 1) | World | Rev 1 | yes | Asteroids Deluxe | Atari Vector | no | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 119 | astdelux2 | Asteroids Deluxe (Rev 2) | World | Rev 2 | yes | Asteroids Deluxe | Atari Vector | no | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 120 | astdelux4 | Asteroids Deluxe [hb] | World | yes | Asteroids Deluxe | Atari Vector | yes | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 121 | asterock | Asterock (Sidam) [bl] | World | Sidam | yes | Asteroids | Atari Vector | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 122 | asterockv | Asterock (Videotron) [bl] | World | Videotron | yes | Asteroids | Atari Vector | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 123 | asteroid | Asteroids (Rev 4) | World | no | Asteroids | Atari Vector | Asteroids | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 124 | asteroid1 | Asteroids (Rev 1) | World | Rev 1 | yes | Asteroids | Atari Vector | no | no | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 125 | asteroid2 | Asteroids (Rev 2) | World | Rev 2 | yes | Asteroids | Atari Vector | no | no | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 126 | asteroid6 | Asteroids (6 Bullet) [hb] | World | 6 Bullet | yes | Asteroids | Atari Vector | yes | no | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 127 | astrians | Astrians (Swarm) [bl] | World | Swarm | yes | Galaxian | Namco Galaxian based | no | yes | 1980 | BGV Ltd. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 128 | astrofl | Astro Flash (JP) | Japan | no | Astro Flash | Sega System E | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 129 | astropd2 | Astropede II [hb] | World | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 130 | astroped | Astropede [hb] | World | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 131 | atetris | Tetris | World | no | Atari 6502 | Tetris | no | no | 1988 | Atari | Puzzle - Drop | 15kHz | horizontal | no | 2 (simultaneous) | 4-way | 1 | |||||
| 132 | atetrisa | Tetris (Set 2) | World | Set 2 | yes | Tetris | Atari 6502 | Tetris | no | no | 1988 | Atari | Puzzle - Drop | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||
| 133 | atetrisb | Tetris (Set 1) [bl] | World | Set 1 | yes | Tetris | Atari 6502 | Tetris | no | yes | 1988 | Atari | Puzzle - Drop | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||
| 134 | atetrisc | Tetris (Cocktail, Set 1) | World | Cocktail, Set 1 | yes | Tetris | Atari 6502 | Tetris | no | no | 1989 | Atari | Puzzle - Drop | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||
| 135 | atetrisc2 | Tetris (Cocktail, Set 2) | World | Cocktail, Set 2 | yes | Tetris | Atari 6502 | Tetris | no | no | 1989 | Atari | Puzzle - Drop | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||
| 136 | athena | Athena | Japan | no | Athena | SNK Triple Z80 | no | no | 1986 | SNK | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 137 | athenab | Athena [bl] | Japan | yes | Athena | SNK Triple Z80 | no | yes | 1986 | SNK | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 138 | athenaff | Athena (Flip Fix) | Japan | no | Athena | SNK Triple Z80 | no | no | 1986 | SNK | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 139 | atlantis2 | Battle of Atlantis | no | Battle of Atlantis | Konami Scramble based | no | no | 1981 | Comsoft | Shooter - Misc. Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 140 | atomicp | Atomic Point (KR) | Korea | no | Atomic Point | Sega System 16 | no | no | 1990 | Philko | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | |||||
| 141 | attackfc | Attack Force | no | Attack Force | Midway 8080 | no | no | 1979 | Electronic Games Systems | Shooter - Gallery | 15kHz | horizontal | 1 | 2-way horizontal | 1 | |||||||
| 142 | aurail | Aurail (US, Set 3) | USA | Set 3, unprotected | yes | Aurail | Sega System 16 | no | no | 1990 | Sega | Shooter - Driving Vertical | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | n-a | 3 | |||
| 143 | aurail1 | Aurail (W, Set 2) | World | Set 2, FD1089B 317-0168 | yes | Aurail | Sega System 16 | no | no | 1990 | Sega | Shooter - Driving Vertical | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | n-a | 3 | |||
| 144 | aurailj | Aurail (JP, Set 1) | Japan | Set 1, FD1089A 317-0167 | yes | Aurail | Sega System 16 | no | no | 1990 | Sega | Shooter - Driving Vertical | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | n-a | 3 | |||
| 145 | avefenix | Ave Fenix (Electrogame, ES, Phoenix) [bl] | Spain | Electrogame, Spanish, Phoenix | yes | Phoenix | Taito Unique | no | yes | 1980 | Video Game | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 146 | avefenixl | Ave Fenix (Laguna, ES, Phoenix) [bl] | Spain | Laguna, Spanish, Phoenix | yes | Phoenix | Taito Unique | no | yes | 1980 | Laguna | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 147 | avefenixrf | Ave Fenix (Recreativos Franco, ES, Phoenix) [bl] | Spain | Recreativos Franco, Spanish, Phoenix | yes | Phoenix | Taito Unique | no | yes | 1980 | Recreativos Franco S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 148 | avsp | Alien vs. Predator (EU, 940520) | Europe | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 149 | avspa | Alien vs. Predator (AS, 940520) | Asia | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 150 | avspd | Alien vs. Predator (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Alien vs. Predator | Capcom CPS-2 | Aliens | no | yes | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 151 | avsph | Alien vs. Predator (HS, 940520) | Hispanic | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 152 | avspj | Alien vs. Predator (JP, 940520) | Japan | 940520 | no | Alien vs. Predator | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 153 | avspu | Alien vs. Predator (US, 940520) | USA | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 154 | azurian | Azurian Attack | no | Azurian Attack | Namco Galaxian based | no | no | 1982 | Rait Electronics Ltd | Shooter - Field | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 155 | baby2 | Baby Pac-Man 2 (Alt) [hb] | Alt | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 156 | baby3 | Baby Pac-Man 3 (Alt) [hb] | Alt | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 157 | baby4 | Pac-Man (Baby Maze 4) [hb] | Baby Maze 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 158 | baddudes | Bad Dudes vs. Dragonninja (US, Rev. 1) | USA | Rev. 1 | no | Bad Dudes vs. Dragonninja | Data East MEC-M1 | no | no | 1988 | Data East | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 159 | bagman | Bagman | no | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 160 | bagmanj | Bagman (Taito) | Taito | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation - Taito | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 161 | bagmans | Bagman (Stern, Set 1) | Stern, Set 1 | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation - Stern | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 162 | bagmans2 | Bagman (Stern, Set 2) | Stern, Set 2 | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation - Stern | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 163 | bagnard | Le Bagnard (Set 1) | Set 1 | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 164 | bagnarda | Le Bagnard (Set 2) | Set 2 | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 165 | bagnardi | Le Bagnard (ES, Itisa) | Spain | Itisa | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation - Itisa | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 166 | bagturbo | Bagman Turbo (Stern, Set 1, Cheat) [hb] | Stern, Set 1, Cheat | yes | Bagman | Taito Licensed | yes | no | 1982 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 167 | ballbomb | Balloon Bomber | no | Balloon Bomber | Taito 8080 | no | no | 1980 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 168 | bandit | Bandit (US) | USA | no | Bandit | Data East MEC-M1 | no | no | 1989 | Data East | Driving - Race | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||||
| 169 | bankp | Bank Panic | World | no | Bank Panic | Sega Z80 | Bank Panic | no | no | 1984 | Sega-Sanritsu | Shooter - 1st Person | 15kHz | horizontal | 2 (alternating) | 2-way | 3 | |||||
| 170 | batcir | Battle Circuit (EU, 970319) | Europe | 970319 | no | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 2 | |||
| 171 | batcira | Battle Circuit (AS, 970319) | Asia | 970319 | yes | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 2 | |||
| 172 | batcird | Battle Circuit (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 2 | |||
| 173 | batcirj | Battle Circuit (JP, 970319) | Japan | 970319 | yes | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 2 | |||
| 174 | batrider | Armed Police Batrider (EU) | Europe | Fri Feb 13 1998 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 175 | batriderc | Armed Police Batrider (CN) | China | Fri Feb 13 1998 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 176 | batriderhk | Armed Police Batrider (HK) | Hong Kong | Mon Dec 22 1997 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 177 | batriderj | Armed Police Batrider (JP, B version) | Japan | Fri Feb 13 1998 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 178 | batriderja | Armed Police Batrider (JP, older version) | Japan | Mon Dec 22 1997 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 179 | batriderk | Armed Police Batrider (KR) | Korea | Fri Feb 13 1998 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 180 | batridert | Armed Police Batrider (TW) | Taiwan | Mon Dec 22 1997 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 181 | batrideru | Armed Police Batrider (US) | USA | Fri Feb 13 1998 | no | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 182 | battles2 | Battles (Set 2) | Set 2 | yes | Xevious | Namco Galaga based | no | no | 1982 | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 183 | battroad | The Battle-Road | no | Irem M62 | no | no | 1984 | Irem | Shooter - Driving Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||||||
| 184 | bayroute | Bay Route (W, Set 3) | World | Set 3, FD1094 317-0116 | no | Bay Route | Sega System 16 | no | no | 1989 | Sunsoft - Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | ||||||
| 185 | bayroute1 | Bay Route (US, Set 1, unprotected) | USA | Set 1, unprotected | yes | Bay Route | Sega System 16 | no | no | 1989 | Sunsoft - Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | ||||||
| 186 | bayroutej | Bay Route (JP, Set 2) | Japan | Set 2, 317-0115 | yes | Bay Route | Sega System 16 | no | no | 1989 | Sunsoft - Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | ||||||
| 187 | bbakraid | Battle Bakraid - Unlimited Version (US) | USA | Tue Jun 8 1999 | no | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 188 | bbakraidc | Battle Bakraid - Unlimited Version (CN) | China | Tue Jun 8 1999 | yes | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 189 | bbakraidj | Battle Bakraid - Unlimited Version (JP) | Japan | Tue Jun 8 1999 | yes | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 190 | bbakraidja | Battle Bakraid (JP) | Japan | Wed Apr 7 1999 | yes | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 191 | bbredux | Bubble Bobble (Redux, for BB PCB) [bl] | Redux, for BB PCB | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 192 | bbros | Buster Bros. (US) | USA | yes | Pang | Capcom Mitchell | Pang! | no | no | 1989 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 193 | beastfp | Beastie Feastie (Pac-Man Conversion) | Pac-Man Conversion | no | Beastie Feastie | Namco Pac-Man hardware | no | no | 1984 | Epos Corporation | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | |||||
| 194 | berzerk | Berzerk | no | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 195 | berzerka | Berzerk (Rev RC31) | Rev RC31 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 196 | berzerkb | Berzerk (Rev RC28) | Rev RC28 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 197 | berzerkf | Berzerk (FR Speech, Rev RC31) | France | French Speech, Rev RC31 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 198 | berzerkg | Berzerk (DE Speech, Rev RC31) | Germany | German Speech, Rev RC31 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 199 | berzerks | Berzerk (ES Speech, Rev RC32) | Spain | Spanish Speech, Rev RC32 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 200 | bgaregga | Battle Garegga (EU- US - JP - AS) | Japan | (EU- US - JP - AS) (Sat Feb 3 1996) | no | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 201 | bgareggacn | Battle Garegga - Type 2 (DK- CN) | World | Type 2 (DK- CN) (Tue Apr 2 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 202 | bgareggahk | Battle Garegga (AT- HK) | World | (AT- HK) (Sat Feb 3 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 203 | bgaregganv | Battle Garegga - New Version (AT- HK) | World | New Version (AT- HK) (Sat Mar 2 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 204 | bgareggat | Battle Garegga (Location Test) | World | (Wed Jan 17 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 205 | bgareggat2 | Battle Garegga - Type 2 (EU - US - JP - AS) | Japan | Type 2 (EU - US - JP - AS) (Sat Mar 2 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 206 | bgareggatw | Battle Garegga (TW- DE) | Taiwan | (TW- DE) (Thu Feb 1 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 207 | bgareggz | Battle Garegga (Zakk roms) (EU- US - JP - AS) [hb] | World | (Zakk roms) (EU- US - JP - AS) (Sat Feb 3 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 208 | bigfghtr | Tatakae! Big Fighter | no | Tatakae! Big Fighter | Nichibutsu M68000 (Armed F) | no | no | 1989 | Nichibutsu | Shooter - Walking | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 209 | bigkong | Big Kong | no | Big Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 210 | bilyard | Billiard | no | Billiard | TIAMC1 | no | no | 1988 | Terminal | Sports - Pool | 15kHz | horizontal | 1 | 2-way horizontal | 1 | |||||||
| 211 | bionicc | Bionic Commando | no | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||||
| 212 | bionicc1 | Bionic Commando (US, Set 1) | USA | Set 1 | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 213 | bionicc2 | Bionic Commando (US, Set 2) | USA | Set 2 | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 214 | bioniccbl2 | Bionic Commandos (Set 2) [bl] | Set 2 | yes | Bionic Commando | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 215 | birdiy | Birdiy | no | Birdiy | Namco Pac-Man hardware | no | no | 1983 | Mama Top | Climbing - Tree - Plant | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 216 | birdtry | Birdie Try (JP, Rev 2, Rev 1 MCU) | Japan | no | Birdie Try | Data East MEC-M1 | no | no | 1988 | Data East | Sports - Golf | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | ||||||
| 217 | birdtrya | Birdie Try (JP, Rev 2) | Japan | yes | Birdie Try | Data East MEC-M1 | no | no | 1988 | Data East | Sports - Golf | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | ||||||
| 218 | blasto | Blasto | no | Sega Blockade hardware | no | no | 1978 | Gremlin | Maze - Shooter Small | 15kHz | horizontal | 2 (simultaneous) | ||||||||||
| 219 | blkbustr | BlockBuster | Japan | no | BlockBuster | Kiwako Mr. Jong hardware | BlockBuster | no | no | 1983 | Kiwako (ECI license) | Puzzle - Maze | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 1 | |||||
| 220 | blkdrgon | Black Dragon (JP) | Japan | yes | Black Tiger | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 221 | blkdrgonb | Black Dragon [bl] | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||||
| 222 | blkhole | Black Hole | no | Black Hole | Konami Z80 | no | no | 1981 | TDS & MINTS | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 223 | blktiger | Black Tiger | no | Black Tiger | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||||
| 224 | blktigera | Black Tiger (Older) | Older | yes | Black Tiger | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 225 | blktigerb1 | Black Tiger (Set 1) [bl] | Set 1 | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 226 | blktigerb2 | Black Tiger (Set 2) [bl] | Set 2 | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 227 | blktigerb3 | Black Tiger- Black Dragon (Mixed) [bl] | Mixed | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 228 | block | Block Block (W, 911219, Joystick) | World | no | Block Block | Capcom Mitchell | Block Block | no | no | 1991 | Capcom | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 229 | blockade | Blockade | no | Sega Blockade hardware | no | no | 1976 | Gremlin | Maze - Surround | 15kHz | horizontal | 2 (simultaneous) | ||||||||||
| 230 | blockgal | Block Gal | no | Block Gal | Sega System 1 | no | no | 1987 | Sega | Ball & Paddle - Breakout [Mature] | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | spinner | 0 | |||||
| 231 | blockj | Block Block (JP, 910910) | Japan | yes | Block Block | Capcom Mitchell | Block Block | no | no | 1991 | Capcom | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 232 | blockr1 | Block Block (W, 911106, Joystick) | World | yes | Block Block | Capcom Mitchell | Block Block | no | no | 1991 | Capcom | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 233 | blockr2 | Block Block (W, 910910) | World | yes | Block Block | Capcom Mitchell | Block Block | no | no | 1991 | Capcom | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 234 | blueshrk | Blue Shark | no | Blue Shark | Midway 8080 | no | no | 1978 | Midway | Shooter - Gallery | 15kHz | horizontal | 1 | positional | 1 | |||||||
| 235 | bmaster | Blade Master (W) | World | yes | Blade Master | Irem M92 | Blade Master | no | no | 1991 | Irem | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 236 | bmbjckgr | Bomb Jack (GR) [hb] | Greece | Greek | yes | Bomb Jack | Tehkan hardware | yes | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 237 | bnj | Bump 'n' Jump | yes | Burning Rubber | Data East Burger Time hardware | no | no | 1982 | Data East | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 238 | bnjm | Bump 'n' Jump (Midway) | Midway | yes | Burning Rubber | Data East Burger Time hardware | no | no | 1982 | Data East - Midway | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 239 | bnjr | Bump 'n' Jump (Reverse) [hb] | Reverse | yes | Burning Rubber | Data East Burger Time hardware | yes | no | 1982 | Data East | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 240 | boblbobl | Bobble Bobble (Bubble Bobble) [bl] | Bubble Bobble | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 241 | boblcave | Bubble Bobble- Lost Cave (v1.2, Bubble Bobble PCB) [hb] | v1.2, Bubble Bobble PCB | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | yes | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 242 | bodyslam | Body Slam (W, 317-0015) | World | 317-0015 | no | Body Slam | Sega System 16 | no | no | 1986 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 243 | bombjack | Bomb Jack | no | Bomb Jack | Tehkan hardware | no | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | ||||||
| 244 | bombjack2 | Bomb Jack (Set 2) | Set 2 | yes | Bomb Jack | Tehkan hardware | no | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 245 | bombjacks01 | Bomb Jack (CN) [hb] | China | Chinese | yes | Bomb Jack | Tehkan hardware | yes | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 246 | bombjckb | Bomb Jack [bl] | yes | Bomb Jack | Tehkan hardware | no | yes | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 247 | bombjred | Bomb Jack (Red) [hb] | Red | yes | Bomb Jack | Tehkan hardware | yes | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 248 | boothill | Boot Hill | no | Boot Hill | Midway 8080 | no | no | 1977 | Dave Nutting Associates - Midway | Shooter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 249 | bosco | Bosconian - Star Destroyer (New Version) | World | no | Bosconian | Namco Galaga based | Bosconian | no | no | 1981 | Namco | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 250 | boscomd | Bosconian - Star Destroyer (Midway, New Version) | USA | yes | Bosconian | Namco Galaga based | Bosconian | no | no | 1981 | Namco | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 251 | botanic | Botanic (English, Spanish, Set 1) | Spain | English, Spanish, Set 1 | no | Botanic | Taito Licensed | no | no | 1983 | Itisa | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 252 | botanicf | Botanic (FR) | France | yes | Botanic | Taito Licensed | no | no | 1984 | Itisa | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 253 | bouldash | Boulder Dash - Boulder Dash Part 2 (W) | World | no | Boulder Dash Part 2 | Data East MEC-M1 | Boulder Dash | no | no | 1990 | Data East | Maze - Digging | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||
| 254 | bouldashj | Boulder Dash - Boulder Dash Part 2 (JP) | Japan | yes | Boulder Dash Part 2 | Data East MEC-M1 | Boulder Dash | no | no | 1990 | Data East | Maze - Digging | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||
| 255 | brain | Brain | no | Brain | Sega System 1 | no | no | 1986 | Sega - Coreland | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 256 | brakman | Brakman [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Scott Lawrence | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 257 | breakout | Breakout (TTL) | TTL | no | Breakout | Atari Discrete hardware | Breakout | no | no | 1976 | Atari | TTL - Ball & Paddle - Breakout | 15kHz | vertical (cw) | no | 2 (alternating) | rotary | 0 | ||||
| 258 | brubber | Burnin' Rubber | no | Burnin' Rubber | Data East Burger Time hardware | no | no | 1982 | Data East | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 259 | btime | Burger Time (Set 1) | Set 1 | no | Burger Time | Data East Burger Time hardware | no | no | 1982 | Data East | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 260 | btime2 | Burger Time (Data East, Set 2) | Data East, Set 2 | yes | Burger Time | Data East Burger Time hardware | no | no | 1982 | Data East | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 261 | btlfield | Battle Field (JP) | Japan | yes | Time Soldiers | SNK - Alpha Denshi | Time Soldiers | no | no | 1987 | Alpha Denshi Co. | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | Rotary | 2 | ||||
| 262 | bub68705 | Bubble Bobble (68705) [bl] | 68705 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 263 | bubbles | Bubbles | no | Bubbles | Williams 1st Generation | no | no | 1982 | Williams | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 0 | |||||||
| 264 | bubblesp | Bubbles (Prototype) | Prototype | yes | Bubbles | Williams 1st Generation | no | no | 1982 | Williams | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 0 | ||||||
| 265 | bubblesr | Bubbles (Solid Red Label) | Solid Red Label | yes | Bubbles | Williams 1st Generation | no | no | 1982 | Williams | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 0 | ||||||
| 266 | bublbobl | Bubble Bobble (JP, Ver 0.1) | Japan | v0.1 | no | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 267 | bublbobl1 | Bubble Bobble (JP, v0.0) | Japan | v0.0 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 268 | bublboblb | Bubble Bobble (Bubble Bobble PCB) [bl] | Bubble Bobble PCB | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 269 | bublboblp | Bubble Bobble (Tokio Prototype) | Tokio Prototype | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 270 | bublboblr | Bubble Bobble (US, v5.1) | USA | v5.1 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 271 | bublboblr1 | Bubble Bobble (US, v1.0) | USA | v1.0 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 272 | bublcave | Bubble Bobble- Lost Cave (v1.2) [hb] | v1.2 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | yes | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 273 | bublcave10 | Bubble Bobble- Lost Cave (v1.0) [hb] | v1.0 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | yes | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 274 | bublcave11 | Bubble Bobble- Lost Cave (v1.1) [hb] | v1.1 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | yes | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 275 | buglaxn | Galaxian (Bug Sprites) [hb] | Bug Sprites | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 276 | bullet | Bullet (W, 317-0041) | World | FD1094 317-0041 | no | Bullet | Sega System 16 | no | no | 1987 | Sega | Shooter - Walking | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 4 | ||||
| 277 | bullfgt | Bull Fight (315-5056) | 315-5056 | no | Bull Fight | Sega System 1 | no | no | 1984 | Sega | Sports - Bull Fighting | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 278 | bwidow | Black Widow | no | Black Widow | Atari Vector | no | no | 1982 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||
| 279 | calipso | Calipso | no | Calipso | Konami Scramble based | no | no | 1982 | Tago Electronics | Maze - Shooter Small | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | ||||||
| 280 | candory | Candory (Ponpoko with Mario) [bl] | Ponpoko with Mario | yes | Ponpoko | Namco Pac-Man hardware | Mario | no | yes | 1982 | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 281 | canyon | Canyon Bomber | no | Canyon Bomber | Atari 6502 | no | no | 1977 | Atari | Shooter - Gallery | 15kHz | horizontal | 2 (simultaneous) | 1 | ||||||||
| 282 | capitol | Capitol | yes | Pleiades | Taito Unique | no | no | 1981 | Universal Video Spiel | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 283 | captcomm | Captain Commando (W, 911202) | World | 911202 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 284 | captcommj | Captain Commando (JP, 911202) | Japan | 911202 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 285 | captcommjr1 | Captain Commando (JP, 920928) | Japan | 920928 | no | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 286 | captcommr1 | Captain Commando (W, 911014) | World | 911014 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 287 | captcommu | Captain Commando (US, 920928) | USA | 920928 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 288 | caractn | Car Action (Set 1) | Set 1 | yes | Burning Rubber | Data East Burger Time hardware | no | no | 1982 | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 289 | caractn2 | Car Action (Set 2) | Set 2 | yes | Burning Rubber | Data East Burger Time hardware | no | no | 1982 | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 290 | catacomb | Catacomb | no | Catacomb | Namco Galaga based | no | no | 1982 | MTM Games | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 291 | caterpil | Caterpillar [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Phi | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 292 | cavenger | Cosmic Avenger | no | Universal Lady Bug | no | no | 1981 | Universal | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 293 | cawing | Carrier Air Wing (W, 901012) | World | 901012 | no | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 294 | cawingj | U.S. Navy (JP, 901012) | Japan | 901012 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 295 | cawingr1 | Carrier Air Wing (W, 901990) | World | 901990 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 296 | cawingu | Carrier Air Wing (US, 901130) | USA | 901130 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 297 | cawingur1 | Carrier Air Wing (US, 901012) | USA | 901012 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 298 | ccastles | Crystal Castles | World | no | Crystal Castles | Atari 6502 | Crystal Castles | no | no | 1983 | Atari | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 299 | cclimber | Crazy Climber | no | Crazy Climber | Taito Licensed | Crazy Climber | no | no | 1980 | Nichibutsu | Climbing - Building | 15kHz | horizontal | 2 (alternating) | 8-way | twin stick | 4 | |||||
| 300 | cclimbera | Crazy Climber (US, Set 2) | USA | Set 2 | yes | Crazy Climber | Taito Licensed | Crazy Climber | no | no | 1980 | Nichibutsu | Climbing - Building | 15kHz | horizontal | 2 (alternating) | 8-way | twin stick | 4 | |||
| 301 | cclimbr2 | Crazy Climber 2 (JP) | Japan | no | Crazy Climber 2 | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Climbing - Building | 15kHz | horizontal | 2 (alternating) | 2-way | 4 | ||||||
| 302 | cclimbr2a | Crazy Climber 2 (JP, Harder) | Japan | yes | Crazy Climber 2 | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Climbing - Building | 15kHz | horizontal | 2 (alternating) | 2-way | 4 | ||||||
| 303 | cemescry | Cemescary [hb] | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||||
| 304 | cencourt | Center Court (W, 4 Players) Prototype | World | 4 Players, Prototype | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 8-way | 4 | ||||
| 305 | centipdd | Centipede Dux [hb] | yes | Centipede | Atari Centipede based | *pede | yes | no | 1989 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 306 | centiped | Centipede (Rev 4) | Rev 4 | no | Centipede | Atari Centipede based | *pede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||
| 307 | centiped1 | Centipede (Rev 1) | Rev 1 | yes | Centipede | Atari Centipede based | *pede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||
| 308 | centiped2 | Centipede (Rev 2) | Rev 2 | yes | Centipede | Atari Centipede based | *pede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||
| 309 | centiped3 | Centipede (Rev 3) | Rev 3 | yes | Centipede | Atari Centipede based | *pede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||
| 310 | chameleo | Chameleon | Japan | no | Chameleon | Jaleco Unique | no | no | 1983 | Jaleco | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 311 | chelnov | Chelnov - Atomic Runner (W) | World | no | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | no | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 312 | chelnovj | Chelnov - Atomic Runner (JP) | Japan | yes | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | no | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 313 | chelnovjbl | Chelnov - Atomic Runner (JP, Set 1) [bl] | Japan | Set 1 bootleg with I8031 | yes | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | yes | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 314 | chelnovjbla | Chelnov - Atomic Runner (JP, Set 2) [bl] | Japan | Set 2 bootleg with I8031 | yes | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | yes | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 315 | chelnovu | Chelnov - Atomic Runner (US) | USA | yes | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | no | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 316 | chikij | Chiki Chiki Boys (JP, 900619) | Japan | 900619 | yes | Mega Twins | Capcom CPS-1 | Mega Twins | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 317 | choko | Janpai Puzzle Choukou (JP, 010820) | Japan | 010820 | no | Capcom CPS-2 | no | no | 2001 | Mitchell - Capcom | Puzzle - Match [Mature] | 15kHz | horizontal | n-a | 1 | 8-way | n-a | 3 | ||||
| 318 | chopliftbl | Choplifter [bl] | yes | Choplifter | Sega System 1 | no | yes | 1985 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 319 | chopliftu | Choplifter (Unprotected) | Unprotected | yes | Choplifter | Sega System 1 | no | no | 1985 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 320 | chtpac | Pac-Man (Cheat) [hb] | Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 321 | chtpac3d | Pac-Man 3D (Cheat) [hb] | Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 322 | chtpman2 | New Puck 2 (Cheat) [hb] | Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 323 | chtpop | Pac-Man (Popeye, Cheat) [hb] | Popeye, Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 324 | chtpuck | New Puck X (Cheat) [hb] | Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Deluxe | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 325 | ckong | Crazy Kong (Kyoei) | Kyoei | no | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon - Kyoei | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 326 | ckong3a | Crazy Kong Part II (Set 2) [hb] | Set 2 | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 327 | ckonga2 | Crazy Kong Part II (Set 1) [hb] | Set 1 | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 328 | ckonga3 | Crazy Kong Part II - 2 [hb] | no | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||||
| 329 | ckongdks | Donkey Kong (ES, Crazy Kong) [bl] | Spain | Spanish, Crazy Kong | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | yes | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 330 | ckongfix | Crazy Kong Part II (GFX Fix) [hb] | GFX Fix | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 331 | ckongo | Crazy Kong (Orca Bootleg) [bl] | Orca Bootleg | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | yes | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 332 | ckongpt2 | Crazy Kong Part II (Set 1) | Set 1 | no | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 333 | ckongpt2a | Crazy Kong Part II (Set 2) | Set 2 | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 334 | ckongpt2b2 | Crazy Kong Part II [bl] | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | yes | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 335 | ckongpt2j | Crazy Kong Part II (JP) | Japan | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 336 | ckongpt2jeu | Crazy Kong Part II (Jeutal) [bl] | Jeutal | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | yes | 1981 | Falcon - Jeutel | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 337 | cleansweept | Clean Sweep (TTL) | TTL | no | Galaxian | Namco Galaxian based | no | no | 1974 | Ramtek | Shooter - Gallery | 15kHz | vertical (cw) | yes | 1 | rotary | 0 | |||||
| 338 | clowns | Clowns | no | Clowns | Midway 8080 | no | no | 1978 | Midway | Ball & Paddle - Jump and Touch | 15kHz | horizontal | 2 (alternating) | positional | 0 | |||||||
| 339 | clubpacm | Pac-Man Club- Club Lambada (AR) | Argentina | no | Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1989 | Miky SRL | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 340 | colony7 | Colony 7 (Set 1) | Set 1 | no | Colony 7 | Taito Unique | no | no | 1981 | Taito | Shooter - Command | 15kHz | vertical (ccw) | no | 1 | 8-way | 3 | |||||
| 341 | colony7a | Colony 7 (Set 2) | Set 2 | yes | Colony 7 | Taito Unique | no | no | 1981 | Taito | Shooter - Command | 15kHz | vertical (ccw) | no | 1 | 8-way | 3 | |||||
| 342 | combatsc | Combat School (Joystick) | World | no | Combat School | Konami 6309 based | no | no | 1988 | Konami | Sports - Track & Field | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 343 | combh | Combat Hawk | World | no | Combat Hawk | Sega Z80 | Combat Hawk | no | no | 1987 | Sega-Sanritsu | Shooter - 1st Person | 15kHz | vertical (ccw) | 2 (alternating) | 2-way | 3 | |||||
| 344 | comdelux | Commando Deluxe [hb] | World | yes | Commando | Capcom CPS-0 | Commando | yes | no | 2002 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 345 | comdlux1 | Commando Deluxe Again [hb] | yes | Commando | Capcom CPS-0 | Commando | yes | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 346 | commando | Commando (W) | World | no | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 347 | commandob | Commando (Set 1) [bl] | World | bootleg | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 348 | commandob2 | Commando (Set 2) [bl] | World | bootleg | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 349 | commandob3 | Commando (Set 3) [bl] | World | bootleg | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 350 | commandoj | Senjou no Ookami | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 351 | commandou | Commando (US, Set 1) | USA | Set 1 | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 352 | commandou2 | Commando (US, Set 2) | USA | Set 2 | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 353 | comotion | CoMotion | no | Sega Blockade hardware | no | no | 1976 | Gremlin | Maze - Surround | 15kHz | horizontal | 4 (simultaneous) | ||||||||||
| 354 | congo | Congo Bongo | World | no | Congo Bongo | Sega Zaxxon based | Congo Bongo | no | no | 1983 | Sega/Gremlin | Platform - Run Jump | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 1 | |||||
| 355 | contra | Contra (US-AS, Set 1) | USA | Set 1 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 356 | contra1 | Contra (US-AS, Set 2) | USA - Asia | Set 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 357 | contrab | Contra [bl] | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 358 | contrabj | Contra (JP, Set 1) [bl] | Japan | Japan, Set 1 | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 359 | contrabj1 | Contra (JP, Set 2) [bl] | Japan | Japan, Set 2 | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 360 | contrae | Contra (US-AS, Set 3) | USA - Asia | Set 3 | no | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 361 | contraj | Contra (JP, Set 1) | Japan | Set 1 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 362 | contraj1 | Contra (JP, Set 2) | Japan | Set 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 363 | cosmica | Cosmic Alien | no | Universal Cosmic hardware | no | no | 1981 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 2-way | 1 | ||||||||
| 364 | cosmo | Cosmo | no | invaders | Midway 8080 | no | no | 1979 | TDS & MINTS | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 365 | cotton | Cotton (W, Set 4) | World | Set 4 | no | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 366 | cottonj | Cotton (JP, Set 2, Rev B) | Japan | Set 2, Rev B | yes | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 367 | cottonja | Cotton (JP, Set 1, Rev A) | Japan | Set 1, Rev A | yes | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 368 | cottonu | Cotton (US, Set 3) | USA | Set 3 | yes | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 369 | countryc | Country Club | World | no | Country Club | SNK Triple Z80 | no | no | 1988 | SNK | Sports - Golf | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 370 | crackhea | Crackhead [hb] | yes | Mappy | Namco Super Pac-Man hardware | yes | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 371 | crater | Crater Raider | no | Midway MCR3 | no | no | 1984 | Bally | Shooter - Driving | 15kHz | horizontal | 1 | 2-way vertical | tilt | 2 | |||||||
| 372 | crazyblk | Crazy Blocks | Japan | no | Crazy Blocks | Kiwako Mr. Jong hardware | Crazy Blocks | no | no | 1983 | Kiwako (ECI license) | Puzzle - Maze | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 1 | |||||
| 373 | crazypac | Crazy Pac [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Tim Appleton | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 374 | crbaloon | Crazy Balloon | no | Taito Z80 | no | no | 1980 | Taito | Maze - Escape | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 375 | crossbld | Cross Blades! (JP) | Japan | no | Blade Master | Irem M92 | Blade Master | no | no | 1991 | Irem | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 376 | crush2 | Crush Roller (Set 2) | Set 2 | no | Exidy Licensed | no | no | 1981 | Alpha Denshi - Kural Esco Electric, Ltd. | Maze - Paint | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 377 | csclub | Capcom Sports Club (EU, 971017) | Europe | 971017 | no | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 378 | csclub1 | Capcom Sports Club (EU, 970722) | Europe | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 379 | csclub1d | Capcom Sports Club (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Capcom Sports Club | Capcom CPS-2 | no | yes | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 380 | cscluba | Capcom Sports Club (AS, 970722) | Asia | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 381 | csclubh | Capcom Sports Club (HS, 970722) | Hispanic | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 382 | csclubj | Capcom Sports Club (JP, 970722) | Japan | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 383 | csclubjy | Capcom Sports Club (JP, Rental Version) | Japan | Rental Version | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 384 | cworld | Capcom World (JP) | Japan | no | Capcom World | Capcom Mitchell | no | no | 1989 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | 2 (simultaneous) | 4 | |||||||
| 385 | cworld2j | Adventure Quiz Capcom 2 (JP, 920611) | Japan | 920611 | no | Adventure Quiz Capcom World 2 | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | |||
| 386 | cworld2ja | Adventure Quiz Capcom 2 (JP, 920611, B-Board 90629B-3, no battery) | Japan | 920611, B-Board 90629B-3, no battery | yes | Adventure Quiz Capcom World 2 | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | |||
| 387 | cworld2jb | Adventure Quiz Capcom 2 (JP, 920611, B-Board 91634B-2) | Japan | 920611, B-Board 91634B-2 | yes | Adventure Quiz Capcom World 2 | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | |||
| 388 | cybots | Cyberbots- Fullmetal Madness (EU, 950424) | Europe | 950424 | no | Capcom CPS-2 | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | ||||
| 389 | cybotsj | Cyberbots- Fullmetal Madness (JP, 950420) | Japan | 950420 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | |||
| 390 | cybotsjd | Cyberbots- Fullmetal Madness (JP, 940524) | Japan | 940524 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | |||
| 391 | cybotsu | Cyberbots- Fullmetal Madness (US, 950420) | USA | 950420 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | |||
| 392 | cybotsud | Cyberbots- Fullmetal Madness (US, Phoenix Edition) [bl] | USA | 950420 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | yes | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | |||
| 393 | daimakai | Daimakaimura (JP) | Japan | no | Capcom CPS-0 | Ghosts 'n | no | no | 1988 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | |||||
| 394 | daimakair | Daimakaimura (JP, Resale) | Japan | Resale | yes | Ghouls 'n Ghosts | Capcom CPS-0 | Ghosts 'n | no | no | 1988 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | |||
| 395 | dairesya | Dai Ressya Goutou (Ver. K) | Japan | yes | Konami Double Dribble based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 396 | dakkochn | Dakkochan House (MC-8123) | World | MC-8123 | no | Sega System 1 | no | no | 1987 | Sega | Tabletop - Mahjong [Mature] | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 397 | dangar | Ufo Robo Dangar (4-07-1987) | World | no | Ufo Robo Dangar | Nichibutsu Z80 (Galivan) | Ufo Robo Dangar | no | no | 1987 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 3 | |||||
| 398 | darkplnt | Dark Planet | no | Konami Scramble based | no | no | 1982 | Stern | Shooter - Field | 15kHz | horizontal | 1 | 2-way horizontal | 2 | ||||||||
| 399 | dbreedjm72 | Dragon Breed (JP) | Japan | no | Dragon Breed | Irem M72 | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 400 | ddonpach | DoDonPachi | World | no | DoDonPachi | CAVE 68000 | DonPachi | no | no | 1997 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 401 | ddonpacha | DoDonPachi (Arrange) | World | no | DoDonPachi | CAVE 68000 | DonPachi | no | no | 2012 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 402 | ddonpachj | DoDonPachi (JP) | Japan | no | DoDonPachi | CAVE 68000 | DonPachi | no | no | 1997 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 403 | ddonpachjt | DoDonPachi Trainer (JP) | Japan | Trainer | no | DoDonPachi | CAVE 68000 | DonPachi | no | no | 1997 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 404 | ddragon | Double Dragon (JP) | Japan | no | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 405 | ddragon2 | Double Dragon II- The Revenge (W) | World | yes | Double Dragon | Technos 6309 based | no | no | 1988 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 406 | ddragon2j | Double Dragon II- The Revenge (JP) | Japan | no | Double Dragon | Technos 6309 based | no | no | 1988 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 407 | ddragon2u | Double Dragon II- The Revenge (US) | USA | yes | Double Dragon | Technos 6309 based | no | no | 1988 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 408 | ddragonb2 | Double Dragon [bl] | World | yes | Double Dragon | Technos 6309 based | no | yes | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 409 | ddragonu | Double Dragon (US, Set 1) | USA | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 410 | ddragonua | Double Dragon (US, Set 2) | USA | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 411 | ddragonub | Double Dragon (US, Set 3) | USA | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 412 | ddragonw | Double Dragon (W, Set 1) | World | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 413 | ddragonw1 | Double Dragon (W, Set 2) | World | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 414 | ddsom | Dungeons & Dragons- Shadow over Mystara (EU, 960619) | Europe | 960619 | no | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | |||
| 415 | ddsoma | Dungeons & Dragons- Shadow over Mystara (AS, 960619) | Asia | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 416 | ddsomar1 | Dungeons & Dragons- Shadow over Mystara (AS, 960208) | Asia | 960208 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 417 | ddsomb | Dungeons & Dragons- Shadow over Mystara (W, 960223) | World | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 418 | ddsomh | Dungeons & Dragons- Shadow over Mystara (HS, 960223) | Hispanic | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 419 | ddsomj | Dungeons & Dragons- Shadow over Mystara (JP, 960619) | Japan | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 420 | ddsomjr1 | Dungeons & Dragons- Shadow over Mystara (JP, 960206) | Japan | 960206 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 421 | ddsomjr2 | Dungeons & Dragons- Shadow over Mystara (JP, 960223) | Japan | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 422 | ddsomr1 | Dungeons & Dragons- Shadow over Mystara (EU, 960223) | Europe | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 423 | ddsomr2 | Dungeons & Dragons- Shadow over Mystara (EU, 960209) | Europe | 960209 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 424 | ddsomr3 | Dungeons & Dragons- Shadow over Mystara (EU, 960208) | Europe | 960208 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 425 | ddsomu | Dungeons & Dragons- Shadow over Mystara (US, 960619) | USA | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 426 | ddsomud | Dungeons & Dragons- Shadow over Mystara (US, Phoenix Edition) [bl] | USA | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | yes | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 427 | ddsomur1 | Dungeons & Dragons- Shadow over Mystara (US, 960209) | USA | 960209 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 428 | ddtod | Dungeons & Dragons- Tower of Doom (EU, 940412) | Europe | 940412 | no | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | |||
| 429 | ddtoda | Dungeons & Dragons- Tower of Doom (AS, 940412) | Asia | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 430 | ddtodar1 | Dungeons & Dragons- Tower of Doom (AS, 940113) | Asia | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 431 | ddtodd | Dungeons & Dragons- Tower of Doom (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | yes | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 432 | ddtodh | Dungeons & Dragons- Tower of Doom (HS, 940412) | Hispanic | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 433 | ddtodhr1 | Dungeons & Dragons- Tower of Doom (HS, 940125) | Hispanic | 940125 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 434 | ddtodhr2 | Dungeons & Dragons- Tower of Doom (HS, 940113) | Hispanic | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 435 | ddtodj | Dungeons & Dragons- Tower of Doom (JP, 940412) | Japan | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 436 | ddtodjr1 | Dungeons & Dragons- Tower of Doom (JP, 940125) | Japan | 940125 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 437 | ddtodjr2 | Dungeons & Dragons- Tower of Doom (JP, 940113) | Japan | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 438 | ddtodr1 | Dungeons & Dragons- Tower of Doom (EU, 940113) | Europe | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 439 | ddtodu | Dungeons & Dragons- Tower of Doom (US, 940125) | USA | 940125 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 440 | ddtodur1 | Dungeons & Dragons- Tower of Doom (US, 940113) | USA | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 441 | ddux | Dynamite Dux (W, Set 3) | World | Set 3, FD1094 317-0096 | no | Dynamite Dux | Sega System 16 | no | no | 1988 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 442 | ddux1 | Dynamite Dux (W, Set 1) | World | Set 1, 8751 317-0095 | yes | Dynamite Dux | Sega System 16 | no | no | 1988 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 443 | dduxj | Dynamite Dux (JP, Set 2) | Japan | Set 2, FD1094 317-0094 | yes | Dynamite Dux | Sega System 16 | no | no | 1988 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 444 | defender | Defender (Red Label) | Red Label | no | Williams 1st Generation | no | no | 1980 | Williams | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 2-way vertical | 5 | |||||||
| 445 | defense | Defense (W, S16B) | World | S16B, FD1089A 317-0028 | yes | SDI | Sega System 16 | no | no | 1987 | Sega | Shooter - Command | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 446 | demoderm | Demolition Derby (MCR-3 Mono Board Version) | MCR-3 Mono Board Version | no | Midway MCR3 | no | no | 1984 | Bally - Midway | Driving - Demolition Derby | 15kHz | horizontal | 4 (simultaneous) | 2-way horizontal | 2 | |||||||
| 447 | devilfsg | Devil Fish (Galaxian Hardware) | Galaxian Hardware | no | Namco Galaxian based | no | no | 1984 | Vision - Artic | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 448 | devzone | Devil Zone | no | Universal Cosmic hardware | no | no | 1980 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 2-way | 1 | ||||||||
| 449 | dfeveron | Dangun Feveron | World | no | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 450 | dfjail | The Destroyer From Jail (KR) | Korea | no | The Destroyer From Jail | Sega System 16 | no | no | 1991 | Philko | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 451 | digdug | Dig Dug (Rev 2) | Rev 2 | no | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 452 | digdug1 | Dig Dug (Rev 1) | Rev 1 | yes | Dig Dug | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 453 | digdug2 | Dig Dug II (New Ver) | New Ver | no | Dig Dug II | Namco Super Pac-Man hardware | Dig Dug | no | no | 1985 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | ||||
| 454 | digdug2o | Dig Dug II (Old Ver) | Old Ver | yes | Dig Dug II | Namco Super Pac-Man hardware | Dig Dug | no | no | 1985 | Namco | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | ||||
| 455 | digdugat | Dig Dug (Atari, Rev 2) | Atari, Rev 2 | yes | Dig Dug | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 456 | digdugat1 | Dig Dug (Atari, Rev 1) | Atari, Rev 1 | yes | Dig Dug | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 457 | digsid | Dig Dug (Sidam) | Sidam | yes | Dig Dug | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 458 | dimahoo | Dimahoo (EU, 000121) | Europe | 000121 | no | Capcom CPS-2 | no | no | 2000 | Eighting - Raizing - Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 459 | dimahoou | Dimahoo (US, 000121) | USA | 000121 | yes | Dimahoo | Capcom CPS-2 | no | no | 2000 | Eighting - Raizing - Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 460 | dimahoud | Dimahoo (US, Phoenix Edition) [bl] | USA | 000121 | yes | Dimahoo | Capcom CPS-2 | no | yes | 2000 | Eighting - Raizing - Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 461 | dino | Cadillacs and Dinosaurs (W, 930201) | World | 930201 | no | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 462 | dinoa | Cadillacs and Dinosaurs (AS, 930223) | Asia | 930223 | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 463 | dinohunt | Dinosaur Hunter (CN, CPS1) [bl] | China | Cadillacs and Dinosaurs, CPS1, Chinese | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | yes | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 464 | dinoj | Cadillacs- Kyouryuu Shin Seiki (JP, 930201) | Japan | 930201 | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 465 | dinou | Cadillacs and Dinosaurs (US, 930201) | USA | 930201 | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 466 | dizzy | Dizzy Ghost- A Reversal of Roles [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 467 | dkfreerun | Donkey Kong Freerun Edition (Freerun) [hb] | Freerun | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 468 | dkgensan | Daiku no Gensan (JP, M84 hardware) | Japan | yes | Daiku no Gensan | Irem M72 | no | no | 1990 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 469 | dkgensanm72 | Daiku no Gensan (JP, M72 hardware) | Japan | no | Daiku no Gensan | Irem M72 | no | no | 1990 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 470 | dkong | Donkey Kong (US, Set 1) | USA | Set 1 | no | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 471 | dkong2m | Donkey Kong (2 Marios) [hb] | 2 Marios | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 472 | dkong3 | Donkey Kong 3 (US) | USA | no | Donkey Kong hardware | Donkey Kong | no | no | 1983 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 473 | dkong3b | Donkey Kong 3 [bl] | yes | Donkey Kong 3 | Donkey Kong hardware | Donkey Kong | no | yes | 1984 | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 474 | dkongbcc | Donkey Kong (Barrel Control Coloring) [hb] | Barrel Control Coloring | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 475 | dkongex | Donkey Kong Foundry (Foundry) [hb] | Foundry | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 476 | dkongf | Donkey Kong Foundry (Foundry, Hack) [hb] | Foundry, Hack | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 477 | dkonghrd | Donkey Kong (Hard) | Hard | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 478 | dkongj | Donkey Kong (JP, Set 1) | Japan | Set 1 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 479 | dkongjo | Donkey Kong (JP, Set 2) | Japan | Set 2 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 480 | dkongjo1 | Donkey Kong (JP, Set 3) | Japan | Set 3 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 481 | dkongjr | Donkey Kong Junior (US, Set F-2) | USA | Set F-2 | no | Donkey Kong Junior | Donkey Kong hardware | Donkey Kong | no | no | 1982 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||
| 482 | dkongjrj | Donkey Kong Jr. (JP) | Japan | yes | Donkey Kong Junior | Donkey Kong hardware | Donkey Kong | no | no | 1982 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 483 | dkongo | Donkey Kong (US, Set 2) | USA | Set 2 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 484 | dkongp | Donkey Kong (Patched) [hb] | Patched | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 485 | dkongpac | Donkey Kong (Pac-Man GFX) [hb] | Pac-Man GFX | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 486 | dkongpe | Donkey Kong (Pauline, Rev 5) [hb] | Pauline, Rev 5 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 487 | dkongrev | Donkey Kong Reverse [hb] | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 488 | dkpace | Donkey Kong Pace (Pace) [hb] | Pace | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 489 | dkrainbow | Rainbow Donkey Kong [hb] | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 490 | dkrdemo | Donkey Kong (Remix, Rev 1.8) [hb] | Remix, Rev 1.8 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 491 | dktrainer | Donkey Kong Trainer (v1.01) [hb] | v1.01 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 492 | dland | Dream Land- Super Dream Land (Bubble Bobble) [bl] | Bubble Bobble | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 493 | dogosoke | Dogou Souken | Japan | yes | Victory Road | SNK Triple Z80 | no | no | 1986 | SNK | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 494 | dokaben | Dokaben (JP) | Japan | no | Dokaben | Capcom Mitchell | Dokaben | no | no | 1989 | Capcom | Sports - Cards | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 495 | domino | Domino Man | no | Midway MCR2 | no | no | 1982 | Bally - Midway | Maze - Blocks | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||||
| 496 | dominos | Dominos | no | Atari 6502 | no | no | 1977 | Atari | Maze - Surround | 15kHz | horizontal | 2 (simultaneous) | 4-way | 0 | ||||||||
| 497 | donpachi | DonPachi | World | no | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 498 | donpachihk | DonPachi (HK) | Hong Kong | yes | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 499 | donpachij | DonPachi (JP) | Japan | no | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 500 | donpachijs | DonPachi (JP, Satsuei Ver) | Japan | Satsuei Version | yes | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 501 | donpachikr | DonPachi (KR) | Korea | yes | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 502 | dorodon | Dorodon (Set 1) | Set 1 | no | Universal Lady Bug | no | no | 1982 | UPL | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | ||||||
| 503 | dorodon2 | Dorodon (Set 2) | Set 2 | yes | Dorodon | Universal Lady Bug | no | no | 1982 | UPL | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | |||||
| 504 | dotrikun | Dottori-Kun (New) | New | no | Dottori-Kun hardware | no | no | 1990 | Sega | Maze - Driving | 15kHz | horizontal | no | 1 | 8-way | 2 | ||||||
| 505 | dotrikun2 | Dottori-Kun (Old) | Old | no | Dottori-Kun hardware | no | no | 1990 | Sega | Maze - Driving | 15kHz | horizontal | no | 1 | 8-way | 2 | ||||||
| 506 | dotriman | Dottori-Man Jr [hb] | no | Dottori-Kun hardware | yes | no | 1990 | Chris Covell | Maze - Driving | 15kHz | horizontal | no | 1 | 8-way | 2 | |||||||
| 507 | dotron | Discs of Tron | no | Midway MCR3 | Tron | no | no | 1983 | Bally - Midway | Sports - Misc. | 15kHz | horizontal | 1 | 8-way | 4 | |||||||
| 508 | dotrona | Discs of Tron (Alt.) | Alt. | yes | Discs of Tron | Midway MCR3 | no | no | 1983 | Bally - Midway | Sports - Misc. | 15kHz | horizontal | 1 | 8-way | 4 | ||||||
| 509 | dremshpr | Dream Shopper | no | Namco Pac-Man hardware | no | no | 1982 | Sanritsu | Puzzle - Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 510 | drgninja | Dragonninja (JP, Rev. 1) | Japan | Rev. 1 | no | Bad Dudes vs. Dragonninja | Data East MEC-M1 | no | no | 1988 | Data East | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 511 | dstlk | Darkstalkers- The Night Warriors (EU, 940705) | Europe | 940705 | no | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 512 | dstlka | Darkstalkers- The Night Warriors (AS, 940705) | Asia | 940705 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 513 | dstlkh | Darkstalkers- The Night Warriors (HS, 940818) | Hispanic | 940818 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 514 | dstlku | Darkstalkers- The Night Warriors (US, 940818) | USA | 940818 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 515 | dstlku1d | Darkstalkers- The Night Warriors (US, Phoenix Edition) [bl] | USA | 940818 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | yes | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 516 | dstlkur1 | Darkstalkers- The Night Warriors (US, 940705) | USA | 940705 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 517 | dumpmtmt | Dump Matsumoto (JP, 317-0011a) | Japan | 317-0011a | yes | Body Slam | Sega System 16 | no | no | 1986 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 518 | dunkshot | Dunk Shot (W, Rev C) | World | Rev C, FD1089A 317-0022 | no | Dunk Shot | Sega System 16 | 1987 | Sega | Sports - Basketball | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 519 | dunkshota | Dunk Shot (W, Rev A) | World | Rev A, FD1089A 317-0022 | yes | Dunk Shot | Sega System 16 | 1987 | Sega | Sports - Basketball | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 520 | dunkshoto | Dunk Shot (W, 317-0022) | World | FD1089A 317-0022 | yes | Dunk Shot | Sega System 16 | 1987 | Sega | Sports - Basketball | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 521 | dynwar | Dynasty Wars (US, 89624B) | USA | 89624B | no | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 522 | dynwara | Dynasty Wars (US, 88622B-3) | USA | 88622B-3 | yes | Dynasty Wars | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 523 | dynwarj | Tenchi wo Kurau (JP) | Japan | yes | Dynasty Wars | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 524 | dynwarjr | Tenchi wo Kurau (JP, Resale) | Japan | Resale | yes | Dynasty Wars | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 525 | ebases | Extra Bases | no | Midway Astrocade | no | no | 1980 | Dave Nutting Associates - Midway | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | trackball | 1 | ||||||||
| 526 | ecofghtr | Eco Fighters (W, 931203) | World | 931203 | no | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 527 | ecofghtra | Eco Fighters (AS, 931203) | Asia | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 528 | ecofghtrd | Eco Fighters (W, Phoenix Edition) [bl] | World | Phoenix Edition | yes | Capcom CPS-2 | no | yes | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 529 | ecofghtrh | Eco Fighters (HS, 931203) | Hispanic | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 530 | ecofghtru | Eco Fighters (US, 940215) | USA | 940215 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 531 | ecofghtru1 | Eco Fighters (US, 931203) | USA | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 532 | eeekkp | Eeek! (Pac-Man Conversion) | Pac-Man Conversion | no | Namco Pac-Man hardware | no | no | 1984 | Epos Corporation | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 533 | eggor | Eggor | no | Namco Pac-Man hardware | no | no | 1983 | Telko | Maze - Shooter Small | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 534 | eltonpac | Elton Pac [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Marcel Silvius | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 535 | esprade | ESP Ra.De. | World | no | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 536 | espradej | ESP Ra.De. (JP) | Japan | no | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 537 | eswat | E-Swat - Cyber Police (W, Set 4) | World | Set 4, FD1094 317-0130 | no | E-Swat | Sega System 16 | no | no | 1989 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 538 | eswatj | E-Swat - Cyber Police (JP, Set 2) | Japan | Set 2, FD1094 317-0128 | yes | E-Swat | Sega System 16 | no | no | 1989 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 539 | eswatj1 | E-Swat - Cyber Police (JP, Set 1) | Japan | Set 1, FD1094 317-0131 | yes | E-Swat | Sega System 16 | no | no | 1989 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 540 | eswatu | E-Swat - Cyber Police (US, Set 3) | USA | Set 3, FD1094 317-0129 | yes | E-Swat | Sega System 16 | no | no | 1989 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 541 | europac | Euro Pac [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Stefano Priore | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 542 | exctleag | Excite League (W) | World | FD1094 317-0079 | no | Excite League | Sega System 16 | no | no | 1988 | Sega | Sports - Baseball | 15kHz | horizontal | n-a | 2 (simultaneous) | 3 | |||||
| 543 | exedexes | Exed Exes | World | no | Exed Exes | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 544 | exerion | Exerion | World | no | Exerion | Jaleco Exerion based | Exerion | no | no | 1983 | Jaleco | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||
| 545 | exprraid | Express Raider (W, Rev 4) | World | Rev 4 | no | Express Raider | Data East Unique | Express Raider | no | no | 1986 | Data East USA | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 546 | extrmatn | Extermination (W) | World | no | Extermination | Taito The NewZealand Story hardware | Extermination | no | no | 1987 | Taito Corporation Japan | Shooter - Walking | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 547 | extrmatnj | Extermination (JP) | Japan | yes | Extermination | Taito The NewZealand Story hardware | Extermination | no | no | 1987 | Taito Corporation Japan | Shooter - Walking | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 548 | extrmatnu | Extermination (US, World Games) | USA | World Games | yes | Extermination | Taito The NewZealand Story hardware | Extermination | no | no | 1987 | Taito (World Games license) | Shooter - Walking | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||
| 549 | extrmatnur | Extermination (US, Romstar) | USA | Romstar | yes | Extermination | Taito The NewZealand Story hardware | Extermination | no | no | 1987 | Taito America Corporation (Romstar license) | Shooter - Walking | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||
| 550 | eyes | Eyes (US, Set 1) | USA | Set 1 | no | Namco Pac-Man hardware | no | no | 1982 | Tehstar - Rock-Ola | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 551 | eyes2 | Eyes (US, Set 2) | USA | Set 2 | yes | Eyes | Namco Pac-Man hardware | no | no | 1982 | Tehstar - Rock-Ola | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 552 | eyeszac | Eyes (IT) | Italy | yes | Eyes | Namco Pac-Man hardware | no | no | 1982 | Tehstar - Rock-Ola | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 553 | f1dream | F-1 Dream | World | no | F-1 Dream | Capcom CPS-0 | no | no | 1988 | Capcom | Driving - Race | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 554 | falcon | Falcon (8085A CPU) [bl] | 8085A CPU | yes | Phoenix | Taito Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 555 | fantzn2 | Fantasy Zone II - The Tears of Opa-Opa (SSE) | Japan | MC8123, 317-0057 | no | Sega System E | no | no | 1988 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 556 | fantzn2x | Fantasy Zone II - The Tears of Opa-Opa (S16C) | World | System 16C | no | Fantasy Zone II | Sega System 16 | Fantasy Zone | no | no | 2008 | Sega - M2 | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 557 | fantzn2xp | Fantasy Zone II - The Tears of Opa-Opa (Prototype) | World | Prototype | yes | Fantasy Zone II | Sega System 16 | Fantasy Zone | no | no | 2008 | Sega - M2 | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 558 | fantzone | Fantasy Zone (W, Rev A) | World | Rev A, No Protection | no | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 559 | fantzone1 | Fantasy Zone (W, No Protection) | World | No Protection | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 560 | fantzonee | Fantasy Zone (W, 317-0016) | World | 317-0016 | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 561 | fantzonep | Fantasy Zone (W, 317-5000) | World | 317-5000 | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 562 | fantzonepr | Fantasy Zone (W, Prototype) | World | Prototype | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 563 | fasthang | Hangly Man (Fast) [hb] | Fast | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 564 | fastlane | Fast Lane (W) | World | no | Konami Contra based | no | no | 1987 | Konami | Maze - Driving | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 565 | fastpop | Pac-Man (Popeye, Fast) [hb] | Popeye, Fast | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 566 | fastpuck | New Puck X (Fast) [hb] | Fast | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Deluxe | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 567 | fenixn | Fenix (Niemer) [bl] | Niemer | yes | Phoenix | Taito Unique | no | yes | 1980 | Niemer | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 568 | feversos | Fever SOS | World | no | Dangun Feveron | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 569 | ffae | Final Fight 30th Anniversary Edition [hb] | no | Final Fight | Capcom CPS-1 | Final Fight | yes | no | 2020 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 3 | |||||
| 570 | ffantasy | Fighting Fantasy (JP, Rev 3) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 571 | ffantasya | Fighting Fantasy (JP) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 572 | ffantasyb | Fighting Fantasy (JP, Rev X) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 573 | ffantasyj | Fighting Fantasy (JP, Rev 2) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 574 | ffight | Final Fight (W, Set 1) | World | Set 1 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 575 | ffighta | Final Fight (W, Set 2) | World | Set 2 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 576 | ffightae_cps2 | Final Fight 30th Anniversary Edition CPS2 [hb] | no | Final Fight | Capcom CPS-2 | Final Fight | yes | no | 2022 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 3 | |||||
| 577 | ffightj | Final Fight (JP) | Japan | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 578 | ffightj1 | Final Fight (JP, 900112) | Japan | 900112 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 579 | ffightj2 | Final Fight (JP, 900305) | Japan | 900305 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 580 | ffightj3 | Final Fight (JP, 900405) | Japan | 900405 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 581 | ffightj4 | Final Fight (JP, 900613) | Japan | 900613 | no | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 582 | ffightu | Final Fight (US, Set 1) | USA | Set 1 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 583 | ffightu1 | Final Fight (US, Set 2) | USA | Set 2 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 584 | ffightua | Final Fight (US, 900112) | USA | 900112 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 585 | ffightub | Final Fight (US, 900424) | USA | 900424 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 586 | ffightuc | Final Fight (US, 900613) | USA | 900613 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 587 | finalizr | Finalizer- Super Transformation (Set 1) | World | Set 1 | yes | finalizr | Konami Double Dribble based | no | no | 1985 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | |||||
| 588 | finalizra | Finalizer- Super Transformation (Set 2) | World | Set 2 | no | finalizr | Konami Double Dribble based | no | no | 1985 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | |||||
| 589 | finalizrb | Finalizer- Super Transformation [bl] | World | Set 2 | yes | finalizr | Konami Double Dribble based | no | yes | 1986 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | |||||
| 590 | fireshrk | Fire Shark | World | no | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 591 | fireshrka | Fire Shark (earlier) | World | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 592 | fireshrkd | Fire Shark (KR, set 1, easier) | Korea | easier | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 593 | fireshrkdh | Fire Shark (KR, set 2, harder) | Korea | harder | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 594 | fitegolf | Fighting Golf | no | Fighting Golf | SNK Triple Z80 | no | no | 1988 | SNK | Sports - Golf | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 595 | flicky | Flicky (128k Ver) | 128k Version, 315-5051 | no | Sega System 1 | no | no | 1984 | Sega | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 596 | flkatck | Flak Attack (JP) | Japan | yes | Konami 6309 based | no | no | 1987 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | ||||||||
| 597 | flkatcka | Flak Attack (JP, PWB 450593 sub-board) | Japan | yes | Konami 6309 based | no | no | 1987 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | ||||||||
| 598 | foodf | Food Fight (Rev 3) | Rev 3 | no | Atari 68000 | no | no | 1982 | General Computer Corporation - Atari | Fighter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 599 | foodf1 | Food Fight (Rev 1) | Rev 1 | yes | Food Fight | Atari 68000 | no | no | 1982 | General Computer Corporation - Atari | Fighter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 600 | foodf2 | Food Fight (Rev 2) | Rev 2 | yes | Food Fight | Atari 68000 | no | no | 1982 | General Computer Corporation - Atari | Fighter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 601 | foodfc | Food Fight (Cocktail) | Cocktail | yes | Food Fight | Atari 68000 | no | no | 1982 | General Computer Corporation - Atari | Fighter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 602 | forgottn | Forgotten Worlds (W, Newer) | World | Newer | no | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 603 | forgottna | Forgotten Worlds (W) | World | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 604 | forgottnu | Forgotten Worlds (US, Rev C) | USA | Rev C, 88621B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 605 | forgottnua | Forgotten Worlds (US, Rev A) | USA | Rev A, 88616B | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 606 | forgottnuaa | Forgotten Worlds (US, Rev AA) | USA | Rev AA, 88618B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 607 | forgottnuc | Forgotten Worlds (US, Rev C) | USA | Rev C, 88618B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 608 | forgottnue | Forgotten Worlds (US, Rev E) | USA | Rev E, 88618B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 609 | fpoint | Flash Point (JP, Set 2) | Japan | Set 2, FD1094 317-0127A | no | Flash Point | Sega System 16 | no | no | 1989 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 610 | fpoint1 | Flash Point (JP, Set 1) | Japan | Set 1, FD1094 317-0127A | yes | Flash Point | Sega System 16 | no | no | 1989 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 611 | frenzy | Frenzy (Rev RA1) | Rev RA1 | no | Stern based | no | no | 1981 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 612 | frogger | Frogger (Konami Bugfixed) | Konami Bugfixed | no | Frogger | Konami Z80 | no | no | 1981 | Konami | Maze - Cross | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 0 | |||||
| 613 | froggers2 | Frogger (Sega, Set 2) | Sega, Set 2 | no | Frogger | Konami Z80 | no | no | 1981 | Konami | Maze - Cross | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 614 | fstpman2 | New Puck 2 (Fast) [hb] | Fast | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 615 | futspy | Future Spy | no | Sega Zaxxon based | no | no | 1982 | Sega-Gremlin | Shooter - Flying Diagonal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||||
| 616 | gaia | Gaia Crusaders | World | no | Gaia Crusaders | CAVE 68000 | no | no | 1999 | CAVE | Fighter - 2.5D | 15kHz | horizontal | no | 2 (simultaneous) | 8-way | 4 | |||||
| 617 | galaga | Galaga (Namco Rev. B) | Namco Rev. B | yes | Galaga | Namco Galaga based | Galaga | no | no | 1981 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 618 | galaga3 | Galaga 3 (GP3 Rev D) | GP3 Rev D | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 619 | galaga3a | Galaga 3 (GP3 Rev C) | GP3 Rev C | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 620 | galaga3b | Galaga 3 (GP3) | GP3 | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 621 | galaga3c | Galaga 3 (Set 4) | Set 4 | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 622 | galaga3m | Galaga 3 (Set 5) | Set 5 | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 623 | galagads | Galaga (Fast Shoot) [hb] | Fast Shoot | yes | Galaga | Namco Galaga based | Galaga | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 624 | galagaef | Galaga (Enduring Freedom) [hb] | yes | Galaga | Namco Galaga based | Galaga | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 625 | galagamf | Galaga (Fast Shoot, Set 1) | Fast Shoot, Set 1 | yes | Galaga | Namco Galaga based | Galaga | no | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 626 | galagamw | Galaga (Midway, Set 1) | Midway, Set 1 | no | Galaga | Namco Galaga based | Galaga | no | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 627 | galagao | Galaga (Namco) | Namco | yes | Galaga | Namco Galaga based | Galaga | no | no | 1981 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 628 | galagax | 1942 (Galaxy X) [hb] | Galaxy X | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 629 | galagosb | Galaga Ghost (Set 2) [hb] | Set 2 | yes | Galaga | Namco Galaga based | Galaga | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 630 | galagost | Galaga Ghost (Set 1) [hb] | Set 1 | yes | Galaga | Namco Galaga based | Galaga | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 631 | galap4 | Galaxian Part 4 [hb] | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 632 | galaped | Galapede (Fast Shoot) [hb] | Fast Shoot | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1980 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 633 | galapx | Galaxian Part X (Moonaln) [hb] | Moonaln | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 634 | galaxbsf | Galaxian (Set 1) [bl] | Set 1 | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 635 | galaxbsf2 | Galaxian (Set 3) [bl] | Set 3 | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 636 | galaxiabh | Galaxian (Edition) [hb] | Edition | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 637 | galaxian | Galaxian (Namco, Set 1) | Namco, Set 1 | no | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 638 | galaxianbl | Galaxian (Set 2) [bl] | Set 2 | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 639 | galaxianbl2 | Galaxian (Set 4) [bl] | Set 4 | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 640 | galaxiani | Galaxian (Irem) | Irem | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco - Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 641 | galaxianm | Galaxian (Set 1) | Set 1 | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 642 | galaxianmo | Galaxian (Set 2) | Set 2 | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 643 | galaxiant | Galaxian (Taito) | Taito | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco - Taito | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 644 | galaxkyo | Galaxian (Kyoko) [hb] | Kyoko | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco - Kyoko | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 645 | galaxni | Galaxian (New Invasion) [hb] | New Invasion | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 646 | galaxrf | Galaxian (ES) [bl] | Spanish | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 647 | galemp | Galaxy Empire [bl] | yes | Namco Galaxian based | Galaxian | no | yes | 1980 | Taito | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 648 | galgaxin | Galagalaxian [hb] | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1979 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 649 | galivan | Cosmo Police Galivan | World | 12-26-1985 | no | Cosmo Police Galivan | Nichibutsu Z80 (Galivan) | Cosmo Police Galivan | no | no | 1985 | Nichibutsu | Platform - Fighter Scrolling | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 3 | ||||
| 650 | gallopm72 | Gallop - Armed Police Unit (JP, M72 hardware) | Japan | M72 hardware | no | Gallop - Armed Police Unit | Irem M72 | no | no | 1991 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 651 | galturbo | Galaxian Turbo (Superg) | Superg | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 652 | galxwars | Galaxy Wars (Universal, Set 1) | Universal, Set 1 | no | Namco Galaxian based | Galaxian | no | no | 1979 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 653 | ganbare | Ganbare! Marine Kun (JP, 2K0411) | Japan | 2K0411 | no | Capcom CPS-1 | no | no | 2000 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 1 | 4-way | 2 | |||||
| 654 | gangwars | Gang Wars | World | no | Gang Wars | SNK - Alpha Denshi | Gang Wars | no | no | 1989 | Alpha Denshi Co. | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 655 | gangwarsb | Gang Wars [bl] | World | yes | Gang Wars | SNK - Alpha Denshi | Gang Wars | no | yes | 1989 | Alpha Denshi Co. | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 656 | gangwarsj | Gang Wars (JP) | Japan | yes | Gang Wars | SNK - Alpha Denshi | Gang Wars | no | no | 1989 | Alpha Denshi Co. | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 657 | gangwarsu | Gang Wars (US) | USA | yes | Gang Wars | SNK - Alpha Denshi | Gang Wars | no | no | 1989 | Alpha Denshi Co. | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 658 | gaous | Gaous [hb] | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 659 | gaplus | Gaplus (GP2, Rev B) | GP2 Rev B | no | Namco Galaga based | Galaxian | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 660 | gaplusa | Gaplus (GP2) | GP2 | yes | Gaplus | Namco Galaga based | Galaxian | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 661 | gaplust | Gaplus (Tecfri PCB) | Tecfri PCB | yes | Gaplus | Namco Galaga based | Galaxian | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 662 | gardia | Gardia (317-0006) | 317-0006 | no | Sega System 1 | no | no | 1986 | Sega - Coreland | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 663 | gardiaj | Gardia (JP, 317-0006) | Japan | 317-0006 | yes | Gardia | Sega System 1 | no | no | 1986 | Sega - Coreland | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||
| 664 | gatsbee | Gatsbee | yes | Galaga | Namco Galaga based | no | no | 1984 | Uchida | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | ||||||
| 665 | gaunt2 | Gauntlet II | no | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||||
| 666 | gaunt22p | Gauntlet II (2 Players, Rev 2) | 2 Players, Rev 2 | yes | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 667 | gaunt22p1 | Gauntlet II (2 Players, Rev 1) | 2 Players, Rev 1 | yes | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 668 | gaunt22pg | Gauntlet II (DE, 2 Players) | Germany | 2 Players | yes | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 669 | gaunt2g | Gauntlet II (DE) | Germany | yes | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 670 | gauntlet | Gauntlet (Rev 14) | Rev 14 | no | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 671 | gauntlet2p | Gauntlet (2 Players, Rev 6) | 2 Players, Rev 6 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 672 | gauntlet2pg | Gauntlet (DE, 2 Players, Rev 4) | Germany | 2 Players, Rev 4 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 673 | gauntlet2pg1 | Gauntlet (DE, 2 Player, Rev 1) | Germany | 2 Player, Rev 1 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 674 | gauntlet2pj | Gauntlet (JP, 2 Players, Rev 5) | Japan | 2 Players, Rev 5 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 675 | gauntlet2pj2 | Gauntlet (JP, 2 Players, Rev 2) | Japan | 2 Players, Rev 2 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 676 | gauntlet2pr3 | Gauntlet (2 Players, Rev 3) | 2 Players, Rev 3 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 677 | gauntletg | Gauntlet (DE, Rev 10) | Germany | Rev 10 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 678 | gauntletgr3 | Gauntlet (DE, Rev 3) | Germany | Rev 3 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 679 | gauntletgr6 | Gauntlet (DE, Rev 6) | Germany | Rev 6 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 680 | gauntletgr8 | Gauntlet (DE, Rev 8) | Germany | Rev 8 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 681 | gauntletj | Gauntlet (JP, Rev 13) | Japan | Rev 13 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 682 | gauntletj12 | Gauntlet (JP, Rev 12) | Japan | Rev 12 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 683 | gauntletr1 | Gauntlet (Rev 1) | Rev 1 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 684 | gauntletr2 | Gauntlet (Rev 2) | Rev 2 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 685 | gauntletr4 | Gauntlet (Rev 4) | Rev 4 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 686 | gauntletr5 | Gauntlet (Rev 5) | Rev 5 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 687 | gauntletr7 | Gauntlet (Rev 7) | Rev 7 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 688 | gauntletr8 | Gauntlet (DE, Rev 8) | Germany | Rev 8 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 689 | gauntletr9 | Gauntlet (Rev 9) | Rev 9 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 690 | gauntlets | Gauntlet (ES, Rev 15) | Spain | Rev 15 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 691 | gaylaxn | Gaylaxian [hb] | yes | Galaxian | Namco Galaxian based | yes | no | 1979 | The Dog | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 692 | gberet | Green Beret | no | Konami Green Beret based | no | no | 1985 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 693 | gemini | Gemini Wing | World | no | Gemini Wing | Tecmo hardware | Gemini Wing | no | no | 1987 | Tecmo | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 694 | geminib | Gemini Wing [bl] | yes | Gemini Wing | Tecmo hardware | Gemini Wing | no | yes | 1987 | Tecmo | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 695 | geminij | Gemini Wing (JP) | Japan | yes | Gemini Wing | Tecmo hardware | Gemini Wing | no | no | 1987 | Tecmo | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 696 | gensitou | Genshitou 1930's | Japan | yes | Prehistoric Isle | SNK Unique | Prehistoric Isle | no | no | 1989 | SNK | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 697 | geostorm | Geo Storm | Japan | no | Gun Force | Irem M92 | Gun Force | no | no | 1994 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 698 | getstarb1 | Get Star (Set 1) [bl] | World | no | Get Star | Toaplan Slap Fight hardware | Get Star | no | no | 1986 | Toaplan | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 699 | ghouls | Ghouls'n Ghosts (W) | World | no | Capcom CPS-1 | Ghosts 'n | no | no | 1988 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | |||||
| 700 | ghoulsu | Ghouls'n Ghosts (US) | USA | yes | Ghouls 'n Ghosts | Capcom CPS-1 | Ghosts 'n | no | no | 1988 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | ||||
| 701 | gigawing | Giga Wing (US, 990222) | USA | 990222 | no | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||||
| 702 | gigawinga | Giga Wing (AS, 990222) | Asia | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 703 | gigawingb | Giga Wing (W, 990222) | World | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 704 | gigawingd | Giga Wing (US, Phoenix Edition) [bl] | USA | Phoenix Edition | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 705 | gigawingh | Giga Wing (HS, 990222) | Hispanic | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 706 | gigawingj | Giga Wing (JP, 990222) | Japan | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 707 | gigawingjd | Giga Wing (JP, Phoenix Edition) [bl] | Japan | Phoenix Edition | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 708 | gmahou | Great Mahou Daisakusen (JP, 000121) | Japan | 000121 | yes | Dimahoo | Capcom CPS-2 | no | no | 2000 | Eighting - Raizing - Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 709 | gng | Ghosts'n Goblins (W) | World | JT, Set 1 | no | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 710 | gnga | Ghosts'n Goblins (W, Set 2) | World | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 711 | gngbl | Ghosts'n Goblins (Bootleg with Cross) [bl] | World | yes | Capcom CPS-0 | Ghosts 'n | no | yes | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 712 | gngblita | Ghosts'n Goblins (IT, Harder) [bl] | World | Italian Bootleg, Harder | yes | Capcom CPS-0 | Ghosts 'n | no | yes | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 713 | gngc | Ghosts'n Goblins (W, Set 3) | World | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 714 | gngprot | Ghosts'n Goblins (Prototype) | World | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 715 | gngt | Ghosts'n Goblins (US) | USA | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 716 | goldmedl | Gold Medalist (Set 1, Alpha68k II PCB) | World | Set 1, Alpha68k II PCB | no | Gold Medalist | SNK - Alpha Denshi | Gold Medalist | no | no | 1988 | Alpha Denshi Co. | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | 8-way | 3 | ||||
| 717 | goldnaxe | Golden Axe (US, Set 6) | USA | Set 6, 8751 317-123A | no | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 718 | goldnaxe1 | Golden Axe (W, Set 1) | USA | Set 1, FD1094 317-0110 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 719 | goldnaxe2 | Golden Axe (US, Set 2) | USA | Set 2, 8751 317-0112 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 720 | goldnaxe3 | Golden Axe (W, Set 3) | World | Set 3, FD1094 317-0120 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 721 | goldnaxej | Golden Axe (JP, Set 4) | Japan | Set 4, FD1094 317-0121 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 722 | goldnaxeu | Golden Axe (US, Set 5) | USA | Set 5, FD1094 317-0122 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 723 | gorf | Gorf | no | Midway Astrocade | no | no | 1981 | Dave Nutting Associates - Midway | Shooter - Gallery | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 724 | gorfpgm1 | Gorf (Program 1) | Program 1 | no | Midway Astrocade | no | no | 1981 | Dave Nutting Associates - Midway | Shooter - Gallery | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 725 | gorkans | Gorkans | no | Namco Pac-Man hardware | no | no | 1983 | Techstar | Maze - Outline | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 726 | gorodki | Gorodki | no | TIAMC1 | no | no | 1988 | Terminal | Misc. - Mini-Games | 15kHz | horizontal | 1 | 2-way horizontal | 2 | ||||||||
| 727 | gravitar | Gravitar (Ver 3) | Ver 3 | no | Atari Vector | no | no | 1982 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 728 | grobda | Grobda (W, New Ver.) | World | New Ver. | yes | n-a | Namco Super Pac-Man hardware | no | no | 1984 | Namco | Maze - Shooter Small | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 729 | gryzor | Gryzor (Set 1) | Europe | Set 1 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 730 | gryzor1 | Gryzor (Set 2) | Europe | Set 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 731 | gteikoku | Gingateikoku no Gyakushu | yes | UniWar S | Irem Unique | no | no | 1980 | Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 732 | gteikokub | Gingateikoku no Gyakushu (Set 1) [bl] | Set 1 | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 733 | gteikokub2 | Gingateikoku no Gyakushu (Set 2) [bl] | Set 2 | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 734 | gteikokub3 | Gingateikoku no Gyakushu (Set 3) [bl] | Set 3 | yes | UniWar S | Irem Unique | no | yes | 1980 | Honly | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 735 | gulunpa | Gulun.Pa (931220 L, Prototype) | 931220 L, Prototype | no | Capcom CPS-1 | no | no | 1990 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||||
| 736 | gunfight | Gun Fight | no | Midway 8080 | no | no | 1975 | Dave Nutting Associates - Midway | Shooter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | 0 | ||||||||
| 737 | gunforc2 | Gun Force II (US) | USA | yes | Gun Force | Irem M92 | Gun Force | no | no | 1994 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 738 | gunforce | Gun Force (W) | World | yes | Gun Force | Irem M92 | Gun Force | no | no | 1991 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 739 | gunforcej | Gun Force (JP) | Japan | no | Gun Force | Irem M92 | Gun Force | no | no | 1991 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 740 | gunforceu | Gun Force (US) | USA | yes | Gun Force | Irem M92 | Gun Force | no | no | 1991 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 741 | gunhohki | Mahou Keibitai Gun Hohki (JP) | Japan | no | Mystic Riders | Irem M92 | Mystic Riders | no | no | 1992 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 742 | gunsmoke | Gun Smoke | no | Gun Smoke | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||||
| 743 | gunsmokeb | Gun Smoke (851115) [bl] | 851115 | yes | Gun Smoke | Capcom CPS-0 | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | |||||
| 744 | gunsmokej | Gun Smoke (JP, 851115) | Japan | 851115 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 745 | gunsmokeu | Gun Smoke (US, 860408) | USA | 860408 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 746 | gunsmokeua | Gun Smoke (US, 851115, Set 1) | USA | 851115, Set 1 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 747 | gunsmokeub | Gun Smoke (US, 851115, Set 2) | USA | 851115, Set 2 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 748 | guwange | Guwange | World | no | CAVE 68000 | no | no | 1999 | CAVE | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 749 | guwanges | Guwange (Special) | World | Special | no | Guwange | CAVE 68000 | no | no | 1999 | CAVE | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 750 | gyruss | Gyruss | no | Gyruss | Konami 6809 based | no | no | 1983 | Konami | Shooter - Flying (chase view) | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 751 | gyrussb | Gyruss [bl] | yes | Gyruss | Konami 6809 based | no | yes | 1983 | Konami | Shooter - Flying (chase view) | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 752 | gyrussce | Gyruss (Centuri) | Centuri | yes | Gyruss | Konami 6809 based | no | no | 1983 | Konami - Centuri | Shooter - Flying (chase view) | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 753 | handiman | Handi-Man in Cyberworld [hb] | yes | Tron | Midway MCR | yes | no | 1980 | Bobby Tribble | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 754 | hangly | Hangly-Man (Set 1) [hb] | Set 1 | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1981 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 755 | hanglyad | Hangly-Man After Dark (Set 1) [hb] | Set 1 | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 756 | hangonjr | Hang-On Jr. (Rev. B) | Rev. B | no | Sega System E | Hang-On | no | no | 1985 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Spinner | 2 | ||||||
| 757 | hbarrel | Heavy Barrel (W) | World | no | Heavy Barrel | DATA EAST MEC-M1 | no | no | 1987 | Data East | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | twin stick | 4 | ||||
| 758 | hbarrelu | Heavy Barrel (US) | USA | yes | Heavy Barrel | DATA EAST MEC-M1 | no | no | 1987 | Data East | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | twin stick | 4 | ||||
| 759 | hearts | Pac-Man (Hearts) [hb] | Hearts | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 760 | hellfire | Hellfire (2P set) | 2P Set | no | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 761 | hellfire1 | Hellfire (1P set) | 1P Set | yes | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 762 | hellfire1a | Hellfire (1P set, older) | 1P Set | yes | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 763 | hellfire2a | Hellfire (2P set, older) | 2P Set | yes | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 764 | hharryu | Hammerin' Harry (US, M84 hardware) | USA | no | Hammerin' Harry | Irem M72 | no | no | 1990 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 765 | higemaru | Pirate Ship Higemaru | World | no | Capcom CPS-0 | no | no | 1984 | Capcom | Maze - Collect | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 1 | ||||||
| 766 | hippodrm | Hippodrome (US) | USA | no | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 767 | hm1000 | Hangly Man 1000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 768 | hm2000 | Hangly Man 2000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 769 | hmba5000 | Hangly Man Babies 5000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 770 | hmba7000 | Hangly Man Babies 7000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 771 | hmbabymz | Hangly Man BabiesMaze [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 772 | hmbluep | Hangly Man Blue Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 773 | hmgrenp | Hangly Man Green Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 774 | hmplus | Hangly Man Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 775 | hmpopey | Hangly-Man (Popeye) [hb] | Popeye | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1981 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 776 | hook | Hook (W) | World | yes | Hook | Irem M92 | Hook | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 777 | hookj | Hook (JP) | Japan | no | Hook | Irem M92 | Hook | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 778 | horekid | Kid no Hore Hore Daisakusen | no | Kid no Hore Hore Daisakusen | Nichibutsu M68000 (Terra Cresta) | no | no | 1987 | Nichibutsu | Maze - Defeat Enemies | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 779 | horekidb | Kid no Hore Hore Daisakusen (Set 1) [bl] | yes | Kid no Hore Hore Daisakusen | Nichibutsu M68000 (Terra Cresta) | no | yes | 1987 | Nichibutsu | Maze - Defeat Enemies | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 780 | horekidb2 | Kid no Hore Hore Daisakusen (Set 2) [bl] | yes | Kid no Hore Hore Daisakusen | Nichibutsu M68000 (Terra Cresta) | no | yes | 1987 | Nichibutsu | Maze - Defeat Enemies | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 781 | horizon | Horizon (Irem) | no | Irem M62 | no | no | 1985 | Irem | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 782 | hotdogst | Hotdog Storm | World | no | Hotdog Storm | CAVE 68000 | no | no | 1996 | Marble | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | ||||||
| 783 | housepty | House Party [hb] | yes | Mappy | Namco Super Pac-Man hardware | yes | no | 1983 | Jerky | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 784 | hpolym84 | Hyper Olympic '84 | World | yes | Konami 6809 based | no | no | 1984 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (alternating) | 3 | ||||||||
| 785 | hsf2 | Hyper Street Fighter II- The Anniversary Edition (US, 040202) | USA | 040202 | no | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 786 | hsf2a | Hyper Street Fighter II- The Anniversary Edition (AS, 040202) | Asia | 040202 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 787 | hsf2d | Hyper Street Fighter II- The Anniversary Edition (AS, Phoenix Edition) [bl] | Asia | 040202 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | yes | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 788 | hsf2j | Hyper Street Fighter II- The Anniversary Edition (JP, 040202) | Japan | 040202 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 789 | hsf2j1 | Hyper Street Fighter II- The Anniversary Edition (JP, 031222) | Japan | 031222 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 790 | hustle | Hustle | no | Sega Blockade hardware | 1977 | Gremlin | Maze - Surround | 15kHz | horizontal | 2 (simultaneous) | ||||||||||||
| 791 | hvymetal | Heavy Metal (315-5135) | 315-5135 | no | Sega System 1 | no | no | 1985 | Sega | Shooter - Driving Vertical | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 792 | hwchamp | Heavyweight Champ (W, Set 1) | World | Set 1 | no | Heavyweight Champ | Sega System 16 | no | no | 1987 | Sega | Sports - Boxing | 15kHz | horizontal | n-a | 2 (alternating) | ||||||
| 793 | hwchampa | Heavyweight Champ (W, Set 2) | World | Set 2 | yes | Heavyweight Champ | Sega System 16 | no | no | 1987 | Sega | Sports - Boxing | 15kHz | horizontal | n-a | 2 (alternating) | ||||||
| 794 | hwchampj | Heavyweight Champ (JP, 317-0046) | Japan | FD1094 317-0046 | yes | Heavyweight Champ | Sega System 16 | no | no | 1987 | Sega | Sports - Boxing | 15kHz | horizontal | n-a | 2 (alternating) | ||||||
| 795 | hyperspc | Hyperspace (bootleg of Asteroids) [bl] | yes | Asteroids | Atari 6502 | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 796 | hyperspt | Hyper Sports | World | no | Konami 6809 based | no | no | 1984 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 797 | hyprolym | Hyper Olympic | World | yes | Konami 6809 based | no | no | 1983 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 798 | ikari | Ikari Warriors | no | Ikari Warriors | SNK Triple Z80 | Ikari Warriors | no | no | 1986 | SNK | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 799 | ikari3 | Ikari III - The Rescue (W, Version 1, 8-Way Joystick) | World | no | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 800 | ikari3j | Ikari Three (JP, Rotary Joystick) | Japan | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | Rotary Joystick | 3 | |||||
| 801 | ikari3j | Ikari Three (JP, Rotary Joystick) | Japan | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | Rotary | 3 | ||||
| 802 | ikari3k | Ikari Three (KR, 8-Way Joystick) | Korea | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 803 | ikari3k | Ikari Three (KR, 8-Way Joystick) | Korea | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 804 | ikari3u | Ikari III - The Rescue (US, Rotary Joystick) | USA | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | Rotary Joystick | 3 | |||||
| 805 | ikari3u | Ikari III - The Rescue (US, Rotary Joystick) | USA | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | Rotary | 3 | ||||
| 806 | ikari3w | Ikari III - The Rescue (W, Rotary Joystick) | World | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | Rotary Joystick | 3 | |||||
| 807 | ikari3w | Ikari III - The Rescue (W, Rotary Joystick) | World | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | Rotary | 3 | ||||
| 808 | ikarijp | Ikari Warriors (JP) | Japan | yes | Ikari Warriors | SNK Triple Z80 | Ikari Warriors | no | no | 1986 | SNK | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 809 | imgfight | Image Fight (W) | World | yes | Image Fight | Irem M72 | no | no | 1988 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 810 | imgfightj | Image Fight (JP) | Japan | no | Image Fight | Irem M72 | no | no | 1988 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 811 | imsorry | I'm Sorry (US, 315-5110) | USA | 315-5110 | no | Sega System 1 | no | no | 1985 | Sega | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 812 | inferno | Inferno (Williams) | World | no | Inferno | Williams 2nd Generation | Inferno | no | no | 1984 | Williams | Maze - Shooter Small | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 813 | insectx | Insector X (W) | World | no | Insector X | Taito The NewZealand Story hardware | Insector X | no | no | 1989 | Taito Corporation Japan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 814 | insectxj | Insector X (JP) | Japan | yes | Insector X | Taito The NewZealand Story hardware | Insector X | no | no | 1989 | Taito Corporation Japan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 815 | inthunt | In The Hunt (W) | World | yes | In The Hunt | Irem M92 | In The Hunt | no | no | 1993 | Irem | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 816 | inthuntu | In The Hunt (US) | USA | yes | In The Hunt | Irem M92 | In The Hunt | no | no | 1993 | Irem | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 817 | invad2ct | Space Invaders Part II (Midway, Cocktail) | Midway, Cocktail | yes | Space Invaders | Midway 8080 | Space Invaders | no | no | 1980 | Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 818 | invaders | Space Invaders | no | Midway 8080 | Space Invaders | no | no | 1978 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 819 | invadpt2 | Space Invaders Part II (Taito, Bigger ROMs) | Taito, Bigger ROMs | yes | Space Invaders | Midway 8080 | Space Invaders | no | no | 1979 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 820 | ironhors | Iron Horse (Ver. K) | no | Konami Double Dribble based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||||
| 821 | ironhorsbl | Iron Horse (Ver. H) [bl] | yes | Konami Double Dribble based | no | yes | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||||
| 822 | ironhorsh | Iron Horse (Ver. H) | yes | Konami Double Dribble based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||||
| 823 | isgsm | ISG Selection Master Type 2006 BIOS | World | 2006 BIOS | no | Sega System 16 | no | yes | 2006 | bootleg (ISG) | System - BIOS | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 824 | jackal | Jackal (W) | World | no | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 825 | jackalbl | Jackal (W) [bl] | World | yes | Jackal | Konami Double Dribble based | no | yes | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 826 | jackalj | Tokushu Butai Jackal (JP) | Japan | yes | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 827 | jackalr | Jackal (W, Rotary) | World | Rotary | no | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | rotary | 4 | |||
| 828 | jacman | Jacman [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Brent Cobb | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 829 | jailbrek | Jailbreak | World | no | Konami Green Beret based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | yes | 2 (alternating) | 8-way | 2 | ||||||
| 830 | jin | Jin | no | Williams 1st Generation | no | no | 1982 | Falcon | Puzzle - Outline | 15kHz | vertical (cw) | no | 1 | 8-way | 2 | |||||||
| 831 | journey | Journey | no | Midway MCR3 | no | no | 1984 | Bally - Midway | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||||
| 832 | joust | Joust | World | no | Joust | Williams 1st Generation | Joust | no | no | 1982 | Williams | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | |||||
| 833 | joust2 | Joust 2 - Survival of the Fittest (Rev 2) | World | Rev. 2 | no | Joust 2 | Williams 2nd Generation | Joust | no | no | 1986 | Williams | Platform - Run Jump | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | |||||
| 834 | joust2r1 | Joust 2 - Survival of the Fittest (Rev 1) | World | Rev. 1 | yes | Joust 2 | Williams 2nd Generation | Joust | no | no | 1986 | Williams | Platform - Run Jump | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | |||||
| 835 | joustr | Joust (Solid Red Label) | Solid Red Label | yes | Joust | Williams 1st Generation | Joust | no | no | 1982 | Williams | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | |||||
| 836 | joustwr | Joust (White-Red Label) | White-Red Label | yes | Joust | Williams 1st Generation | Joust | no | no | 1982 | Williams | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | |||||
| 837 | jumpshot | Jump Shot | no | Jump Shot | Namco Pac-Man hardware | no | no | 1985 | Bally - Midway | Sports - Basketball | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | ||||||
| 838 | jumpshotp | Jump Shot (Engineering Sample) | Engineering Sample | yes | Jump Shot | Namco Pac-Man hardware | no | no | 1985 | Bally - Midway | Sports - Basketball | 15kHz | vertical (cw) | no | 2 (simultaneous) | 8-way | 1 | |||||
| 839 | jyangoku | Jyangokushi- Haoh no Saihai (JP, 990527) | Japan | 990527 | no | Capcom CPS-2 | no | no | 1999 | Capcom | Tabletop - Mahjong | 15kHz | horizontal | n-a | 1 | 8-way | n-a | 2 | ||||
| 840 | kageki | Kageki (W) | World | no | Kageki | Taito The NewZealand Story hardware | Kageki | no | no | 1988 | Taito Corporation Japan | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 841 | kagekij | Kageki (JP) | Japan | yes | Kageki | Taito The NewZealand Story hardware | Kageki | no | no | 1988 | Taito Corporation Japan | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 842 | kaiteids | Kaitei Daisensou (JP) | Japan | no | In The Hunt | Irem M92 | In The Hunt | no | no | 1993 | Irem | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 843 | kamakazi3 | Kamakazi III (Superg) [hb] | Superg | yes | Scramble | Konami Scramble based | yes | no | 1979 | hack | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 844 | kamikazesp | Kamikaze (Scramble, ES) [bl] | Spain | Scramble, Spanish | yes | Scramble | Konami Scramble based | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 0 | ||||
| 845 | karatedo | Karate Dou (JP) | Japan | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | |||||
| 846 | karatevs | Taisen Karate Dou (JP, VS version) | Japan | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 4-way | 4 | |||||
| 847 | kchamp | Karate Champ (US) | USA | no | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | |||||
| 848 | kchampvs | Karate Champ (US, VS Ver, Set 1) | USA | Set 1 | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 849 | kchampvs2 | Karate Champ (US, VS Ver, Set 2) | USA | Set 2 | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 850 | kchampvs3 | Karate Champ (US, VS Ver, Set 3) | USA | Set 3 | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 851 | kchampvs4 | Karate Champ (US, VS Ver, Set 4) | USA | Set 4 | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 852 | kick | Kick | no | Midway MCR1 | no | no | 1980 | Midway | Ball & Paddle - Jump and Touch | 15kHz | vertical (cw) | no | 1 | trackball | 1 | |||||||
| 853 | kickc | Kick (Cocktail) | Cocktail | yes | Kick | Midway MCR | no | no | 1981 | Midway | Ball & Paddle - Jump and Touch | 15kHz | vertical (cw) | no | 1 | 2-way horizontal | 0 | |||||
| 854 | kicker | Kicker | World | no | Konami 6809 based | no | no | 1985 | Konami | Platform - Fighter | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | |||||||
| 855 | kickman | Kick-Man | yes | Kick | Midway MCR1 | no | no | 1980 | Midway | Ball & Paddle - Jump and Touch | 15kHz | vertical (cw) | no | 1 | trackball | 1 | ||||||
| 856 | kidniki | Kid Niki- Radical Ninja (W) | World | no | Kid Niki - Radical Ninja | Irem M62 | no | no | 1986 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 857 | kidnikiu | Kid Niki - Radical Ninja (US) | USA | yes | Kid Niki - Radical Ninja | Irem M62 | no | no | 1986 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 858 | killiped | Killipede [hb] | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||||
| 859 | kingball | King and Balloon (US) | USA | no | Namco Galaxian based | no | no | 1980 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 860 | kingballj | King and Balloon | no | Namco Galaxian based | no | no | 1980 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 861 | kingdmgp | Kingdom Grandprix | World | no | Kingdom Grandprix | Toaplan 2 | no | no | 1994 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 862 | knights | Knights of the Round (W, 911127) | World | 911127 | no | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 863 | knightsj | Knights of the Round (JP, 911127, B-Board 91634B-2) | Japan | 911127, B-Board 91634B-2 | yes | Knights of the Round | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 864 | knightsja | Knights of the Round (JP, 911127, B-Board 89625B-1) | Japan | 911127, B-Board 89625B-1 | yes | Knights of the Round | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 865 | knightsu | Knights of the Round (US, 911127) | USA | 911127 | yes | Knights of the Round | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 866 | kod | The King of Dragons (W, 910805) | World | 910805 | no | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | |||||
| 867 | kodj | The King of Dragons (JP, B-Board, 90629B-3) | Japan | B-Board, 90629B-3 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 868 | kodja | The King of Dragons (JP, B-Board, 89625B-1) | Japan | B-Board, 89625B-1 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 869 | kodr1 | The King of Dragons (W, 910711) | World | 910711 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 870 | kodr2 | The King of Dragons (W, 910731) | World | 910731 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 871 | kodu | The King of Dragons (US, 910910) | USA | 910910 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 872 | konek | Konek Gorbunok | no | TIAMC1 | no | no | 1988 | Terminal | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 1 | 4-way | 1 | ||||||||
| 873 | kong2600 | Donkey Kong (2600 GFX) [hb] | 2600 GFX | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 874 | koroleva | Snezhnaja Koroleva | no | TIAMC1 | no | no | 1988 | Terminal | Maze - Escape | 15kHz | horizontal | 1 | 4-way | 1 | ||||||||
| 875 | kot | Kot-Rybolov | no | TIAMC1 | no | no | 1988 | Terminal | Fighter - Versus | 15kHz | horizontal | 1 | 8-way | 2 | ||||||||
| 876 | kozure | Kozure Ookami (JP) | Japan | no | Kozure Ookami | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 877 | kroozr | Kozmik Krooz'r | no | Midway MCR2 | no | no | 1983 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 1 | 8-way | rotary | 1 | |||||||
| 878 | kungfub | Kung-Fu Master (Set 1) [bl] | Set 1 | yes | Kung-Fu Master | Irem M62 | no | yes | 1984 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 879 | kungfub2 | Kung-Fu Master (Set 2) [bl] | Set 2 | yes | Kung-Fu Master | Irem M62 | no | yes | 1984 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 880 | kungfum | Kung-Fu Master (W) | World | no | Kung-Fu Master | Irem M62 | no | no | 1984 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 881 | kuniokun | Nekketsu Kouha Kunio-kun (JP) | Japan | no | Renegade | Technos 6309 based | no | no | 1986 | bootleg | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 882 | kuniokunb | Nekketsu Kouha Kunio-kun (JP) [bl] | Japan | no | Renegade | Technos 6309 based | no | yes | 1986 | bootleg | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 883 | labyrunr | Labyrinth Runner (JP) | Japan | no | Konami Contra based | no | no | 1987 | Konami | Shooter - Walking | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||||
| 884 | labyrunrk | Labyrinth Runner (W, Ver. K) | World | Ver. K | yes | Konami Contra based | no | no | 1987 | Konami | Shooter - Walking | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||||
| 885 | ladybug | Lady Bug | no | Universal Lady Bug | no | no | 1981 | Universal | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | |||||||
| 886 | ladybugb | Lady Bug (Set 1) [bl] | Set 1 | yes | Lady Bug | Universal Lady Bug | no | yes | 1981 | Universal | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | |||||
| 887 | ladybugb2 | Coccinelle (Lady Bug, Set 2) [bl] | Lady Bug, Set 2 | yes | Lady Bug | Universal Lady Bug | no | yes | 1981 | Universal | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | |||||
| 888 | lagunar | Laguna Racer | no | Midway 8080 | no | no | 1977 | Midway | Driving - Race | 15kHz | vertical (cw) | yes | 1 | 2-way vertical | spinner | 0 | ||||||
| 889 | ldrun | Lode Runner (Set 1) | Set 1 | no | Lode Runner | Irem M62 | Lode Runner | no | no | 1984 | Irem | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 890 | ldrun2 | Lode Runner II- The Bungeling Strikes Back | no | Lode Runner II | Irem M62 | Lode Runner | no | no | 1984 | Irem | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 891 | ldrun3 | Lode Runner III- The Golden Labyrinth | no | Lode Runner III | Irem M62 | Lode Runner | no | no | 1985 | Irem | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 892 | ldrun3j | Lode Runner III- Majin no Fukkatsu (JP) | Japan | yes | Lode Runner III | Irem M62 | Lode Runner | no | no | 1985 | Irem - Broderbund | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 893 | ldrun4 | Lode Runner IV- Teikoku Karano Dasshutsu (JP) | Japan | no | Lode Runner IV | Irem M62 | Lode Runner | no | no | 1986 | Irem | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 894 | ldruna | Lode Runner (Set 2) | Set 2 | yes | Lode Runner | Irem M62 | Lode Runner | no | no | 1984 | Irem - Broderbund | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 895 | leaguemn | Yakyuu Kakutou League-Man (JP) | Japan | no | Ninja Baseball Bat Man | Irem M92 | Ninja Baseball Bat Man | no | no | 1993 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 896 | legion | Legion - Spinner-87 (W, ver 2.03) | World | yes | Chouji Meikyuu Legion | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 897 | legionj2 | Chouji Meikyuu Legion (JP, ver 1.05, Set 2) | Japan | no | Chouji Meikyuu Legion | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 898 | lethalth | Lethal Thunder (W) | World | yes | Lethal Thunder | Irem M92 | Lethal Thunder | no | no | 1992 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 899 | lizwiz | Lizard Wizard | no | Namco Pac-Man hardware | no | no | 1985 | Techstar - Sunn | Shooter - Field | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | |||||||
| 900 | llander | Lunar Lander (Rev 2) | Rev 2 | no | Atari 6502 | no | no | 1979 | Atari | Driving - Landing | 31kHz | horizontal | 1 | 2-way horizontal | 1 | |||||||
| 901 | llander1 | Lunar Lander (Rev 1) | Rev 1 | yes | Lunar Lander | Atari 6502 | no | no | 1979 | Atari | Driving - Landing | 31kHz | horizontal | 1 | 2-way horizontal | 1 | ||||||
| 902 | lockonph | Lock On (W, Philko) | World | no | Lock On (Philko) | Sega System 16 | no | no | 1991 | Philko | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 903 | lohtj | Legend of Hero Tonma (JP) | Japan | no | Legend of Hero Tonma | Irem M72 | no | no | 1989 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 904 | losttomb | Lost Tomb | no | Lost Tomb | Konami Scramble based | no | no | 1982 | Stern | Maze - Shooter Small | 15kHz | vertical (cw) | yes | 1 | 8-way | twin stick | 4 | |||||
| 905 | losttombh | Lost Tomb (Hard) | Hard | yes | Lost Tomb | Konami Scramble based | no | no | 1982 | Stern | Maze - Shooter Small | 15kHz | vertical (cw) | no | 1 | 8-way | twin stick | 4 | ||||
| 906 | lostwrld | Losts (JP) | Japan | no | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||||
| 907 | lostwrldo | Losts (JP, Old Ver) | Japan | Old Ver | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 908 | lrescue | Lunar Rescue | no | Taito 8080 | no | no | 1979 | Taito | Maze - Shooter Small | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 909 | luctoday | Lucky Today | no | Namco Galaxian based | no | no | 1980 | Sigma | Slot Machine - Video Slot | 15kHz | vertical (ccw) | yes | 1 | 2-way vertical | 1 | |||||||
| 910 | lunarbat | Lunar Battle (Prototype) | Prototype | no | Atari Vector | no | no | 1982 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 911 | lupin3a | Lupin III (Set 2) | Set 2 | no | Taito 8080 | no | no | 1980 | Taito | Maze - Defeat Enemies | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 912 | lwings | Legendary Wings | no | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||||
| 913 | lwings2 | Legendary Wings (US, Set 2) | USA | yes | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 914 | lwingsb | Legendary Wings [bl] | yes | Capcom CPS-0 | no | yes | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||||
| 915 | lwingsj | Ares no Tsubasa (JP) | Japan | yes | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 916 | lwingsja | Ares no Tsubasa (JP, Rev A) | Japan | Rev A | yes | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 917 | mach9 | Mach-9 (Vulgus) [bl] | Vulgus | yes | Vulgus | Capcom CPS-0 | no | yes | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 918 | magspot | Magical Spot | no | Universal Cosmic hardware | no | no | 1980 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 2-way | 1 | ||||||||
| 919 | mahoudai | Mahou Daisakusen (JP) | Japan | yes | Sorcer Striker | Toaplan 2 | no | no | 1993 | Raizing | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 920 | makaimur | Makai-Mura (JP) | Japan | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 921 | makaimurc | Makai-Mura (JP, Rev C) | Japan | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 922 | makaimurg | Makai-Mura (JP, Rev G) | Japan | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 923 | mandinga | Mandinga (Amidar, Artemi) [bl] | Amidar, Artemi | yes | Amidar | Konami Scramble based | no | yes | 1982 | Konami - Artemi | Maze - Outline | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 924 | manhatan | Manhattan 24 Bunsyo (JP) | Japan | no | jailbrek | Konami Green Beret based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | no | 2 (alternating) | 8-way | ||||||
| 925 | mappy | Mappy (US) | USA | no | Namco Super Pac-Man hardware | no | no | 1983 | Namco | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 926 | mappyj | Mappy (JP) | Japan | yes | Mappy | Namco Super Pac-Man hardware | no | no | 1983 | Namco | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 927 | mario | Mario Bros. (US, Rev G) | USA | Rev G | no | Mario Bros. hardware | Mario | no | no | 1983 | Nintendo | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | |||||
| 928 | marpy | Marpy [hb] | yes | Mappy | Namco Super Pac-Man hardware | yes | no | 1983 | Namco | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 929 | mars | Mars | no | Konami Scramble based | no | no | 1981 | Artic | Shooter - Flying Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | twin stick | 4 | ||||||
| 930 | maxrpm | Max RPM (v2) | v2 | no | Midway MCR3 | no | no | 1986 | Bally - Midway | Driving - Race (chase view) | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | paddle - pedal | 2 | ||||||
| 931 | mayday | Mayday (Set 1) | Set 1 | no | Williams 1st Generation | no | no | 1980 | Hoei | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 3 | |||||||
| 932 | maydaya | Mayday (Set 2) | Set 2 | yes | Mayday | Williams 1st Generation | no | no | 1980 | Hoei | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 3 | ||||||
| 933 | maydayb | Mayday (Set 3) | Set 3 | yes | Mayday | Williams 1st Generation | no | no | 1980 | Hoei | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 3 | ||||||
| 934 | maze | Amazing Maze | no | Amazing Maze | Midway 8080 | no | no | 1976 | Midway | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 8-way | 0 | |||||||
| 935 | mazeman | Maze Man [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 936 | mazinger | Mazinger Z | World | no | Mazinger Z | CAVE 68000 | Mazinger Z | no | no | 1994 | Banpresto | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 937 | mazingerj | Mazinger Z (JP) | Japan | no | Mazinger Z | CAVE 68000 | Mazinger Z | no | no | 1994 | Banpresto | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 938 | mbomberj | Muscle Bomber- The Body Explosion (JP, 930713) | Japan | 930713 | yes | Slam Masters | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | |||
| 939 | mbombrd | Muscle Bomber Duo- Ultimate Team Battle (W, 931206) | World | 931206 | no | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | ||||
| 940 | mbombrdj | Muscle Bomber Duo- Heat Up Warriors (JP, 931206) | Japan | 931206 | yes | Slam Masters | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | |||
| 941 | megaman | Mega Man- The Power Battle (US, 951006) | USA | 951006 | no | Mega Man- The Power Battle | Capcom CPS-1 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 942 | megaman2 | Mega Man 2- The Power Fighters (US, 960708) | USA | 960708 | no | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 943 | megaman2a | Mega Man 2- The Power Fighters (AS, 960708) | Asia | 960708 | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 944 | megaman2h | Mega Man 2- The Power Fighters (HS, 960712) | Hispanic | 960712 | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 945 | megamana | Mega Man- The Power Battle (AS, 951006) | Asia | 951006 | yes | Mega Man- The Power Battle | Capcom CPS-1 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 946 | megamn2d | Mega Man 2- The Power Fighters (US, Phoenix Edition) | USA | Phoenix Edition | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 947 | megrescu | Megumi Rescue (JP) | Japan | no | Sega System E | no | no | 1987 | Sega - Exa | Ball & Paddle - Jump and Touch | 15kHz | vertical (cw) | 2 (alternating) | Paddle | 2 | |||||||
| 948 | mercenario | Mercenario (Commando Bootleg) [bl] | World | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 949 | mercs | Mercs (W, 900302) | World | 900302 | no | Capcom CPS-1 | Commando | no | no | 1990 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 3 (simultaneous) | 8-way | 2 | ||||
| 950 | mercsj | Senjou no Ookami II (JP, 900302) | Japan | 900302 | yes | Mercs | Capcom CPS-1 | no | no | 1990 | Capcom | Shooter - Walking | 15kHz | vertical (ccw) | yes | 3 (simultaneous) | 8-way | 2 | ||||
| 951 | mercsu | Mercs (US, 900608) | USA | 900608 | yes | Mercs | Capcom CPS-1 | Commando | no | no | 1990 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 3 (simultaneous) | 8-way | 2 | |||
| 952 | mercsur1 | Mercs (US, 900302) | USA | 900302 | yes | Mercs | Capcom CPS-1 | Commando | no | no | 1990 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 3 (simultaneous) | 8-way | 2 | |||
| 953 | meteorho | Meteor (Asteroids) [bl] | Asteroids | yes | Asteroids | Atari 6502 | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 954 | meteorite | Meteor (Asteroids, Proel) [bl] | Asteroids, Proel | yes | Asteroids | Atari 6502 | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 955 | meteorts | Meteor (Asteroids, VGG) [bl] | Asteroids, VGG | yes | Asteroids | Atari 6502 | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 956 | midres | Midnight Resistance (W) | World | no | Midnight Resistance | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 4 | ||||||
| 957 | midresj | Midnight Resistance (JP) | Japan | yes | Midnight Resistance | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 4 | ||||||
| 958 | midresu | Midnight Resistance (US) | USA | yes | Midnight Resistance | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 4 | ||||||
| 959 | mikie | Mikie | World | no | Konami 6809 based | no | no | 1984 | Konami | Maze - Fighter | 15kHz | vertical (ccw) | 2 (alternating) | 4-way | 2 | |||||||
| 960 | mikiehs | Mikie (High School Graffiti) | World | yes | Konami 6809 based | no | no | 1984 | Konami | Maze - Fighter | 15kHz | vertical (ccw) | 2 (alternating) | 4-way | 2 | |||||||
| 961 | mikiej | Shinnyuushain Tooru-kun | World | yes | Konami 6809 based | no | no | 1984 | Konami | Maze - Fighter | 15kHz | vertical (ccw) | 2 (alternating) | 4-way | 2 | |||||||
| 962 | mikiek | Shin-ip Sawon - Seok Dol-i | World | yes | Konami 6809 based | no | no | 1984 | Konami | Maze - Fighter | 15kHz | vertical (ccw) | 2 (alternating) | 4-way | 2 | |||||||
| 963 | mimonscr | Mighty Monkey (Scamble Hardware) | Scramble Hardware | no | Konami Scramble based | no | yes | 1982 | Shooter - Flying Horizontal | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||||||
| 964 | minefld | Minefield | no | Konami Scramble based | no | no | 1983 | Stern | Shooter - Driving Horizontal | 15kHz | vertical (cw) | yes | 1 | 8-way | twin stick | 4 | ||||||
| 965 | missile | Missile Command (Rev 3) | USA | no | Missile Command | Atari Missile Command | no | no | 1980 | Atari | Shooter - Command | 15kHz | horizontal | 2 (alternating) | Trackball | 3 | ||||||
| 966 | missile1 | Missile Command (Rev 1) | USA | yes | Missile Command | Atari Missile Command | no | no | 1980 | Atari | Shooter - Command | 15kHz | horizontal | 2 (alternating) | Trackball | 3 | ||||||
| 967 | missile2 | Missile Command (Rev 2) | USA | yes | Missile Command | Atari Missile Command | no | no | 1980 | Atari | Shooter - Command | 15kHz | horizontal | 2 (alternating) | Trackball | 3 | ||||||
| 968 | mjleague | Major League (W, S16A) | World | S16A, No Protection | no | Major League | Sega System 16 | no | no | 1985 | Sega | Sports - Baseball | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 2 | |||||
| 969 | mmancp2u | Mega Man- The Power Battle (US, CPS2, 951006, SAMPLE Ver) | USA | CPS2, 951006, SAMPLE Version | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 970 | mmancp2ur1 | Mega Man- The Power Battle (US, CPS2, 950926, SAMPLE Ver) | USA | CPS2, 950926, SAMPLE Version | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 971 | mmancp2ur2 | Mega Man- The Power Battle (US, CPS2, 950925, SAMPLE Ver) | USA | CPS2, 950925, SAMPLE Version | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 972 | mmatrix | Mars Matrix- Hyper Solid Shooting (US, 000412) | USA | 000412 | yes | Mars Matrix- Hyper Solid Shooting | Capcom CPS-2 | no | no | 2000 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | |||
| 973 | mmatrixa | Mars Matrix- Hyper Solid Shooting (AS, 000412) | Asia | 000412 | no | Capcom CPS-2 | no | no | 2000 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||||
| 974 | mmatrixd | Mars Matrix- Hyper Solid Shooting (US, Phoenix Edition) | USA | Phoenix Edition | yes | Mars Matrix- Hyper Solid Shooting | Capcom CPS-2 | no | no | 2000 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | |||
| 975 | mmatrixj | Mars Matrix- Hyper Solid Shooting (JP, 000412) | Japan | 000412 | yes | Mars Matrix- Hyper Solid Shooting | Capcom CPS-2 | no | no | 2000 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | |||
| 976 | moonaln | Moon Alien | yes | Galaxian | Namco Galaxian based | no | no | 1979 | Namco - Nichibutsu - Karateco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 977 | mooncrgx | Moon Cresta | no | Sega Z80 | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 978 | moonwar | Moon War | no | Konami Scramble based | no | no | 1981 | Stern | Shooter - Flying | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 2 | |||||||
| 979 | moonwara | Moon War (Older) | Older | yes | Moon War | Konami Scramble based | no | no | 1981 | Stern | Shooter - Flying | 15kHz | vertical (cw) | no | 2 (alternating) | spinner | 2 | |||||
| 980 | motos | Motos | no | Namco Super Pac-Man hardware | no | no | 1985 | Namco | Puzzle - Misc. | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||||
| 981 | mototour | MotoTour- Zippy Race (Tecfri license) | yes | Traverse USA | Irem M52 | no | no | 1983 | Irem - Tecfri | Driving - Motorbike | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 982 | mpang | Mighty! Pang (EU, 001010) | Europe | 001010 | no | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 983 | mpanga | Mighty! Pang (AS, 001010) | Asia | 001010 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 984 | mpangj | Mighty! Pang (JP, 001011) | Japan | 001011 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 985 | mpangr1 | Mighty! Pang (EU, 000925) | Europe | 000925 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 986 | mpangu | Mighty! Pang (US, 001010) | USA | 001010 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 987 | mpatrol | Moon Patrol | no | Irem M52 | no | no | 1982 | Irem | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||||
| 988 | mpatrolw | Moon Patrol (Williams) | Williams | yes | Moon Patrol | Irem M52 | no | no | 1982 | Irem - Williams | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 989 | mplanets | Mad Planets | no | Konami Unique | no | no | 1982 | Gottlieb | Shooter - Field | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | |||||||
| 990 | mranger | Moon Ranger (Moon Patrol) [bl] | Moon Patrol | yes | Moon Patrol | Irem M52 | no | yes | 1982 | Irem | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 991 | mrdo | Mr. Do! | no | Mr. Do hardware | Mr. Do | no | no | 1982 | Universal | Maze - Digging | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 992 | mrdofix | Mr. Do! Fixed | no | Mr. Do hardware | Mr. Do | no | no | 1982 | Universal | Maze - Digging | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 993 | mrdonight | Mr. Do Nightmare | no | Mr. Do hardware | Mr. Do | yes | no | 1982 | Crazy Ivan | Maze - Digging | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 994 | mrgoemon | Mr. Goemon | no | Konami Green Beret based | no | no | 1986 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 995 | mrheli | Mr. HELI no Daibouken (JP) | Japan | no | Mr. HELI no Daibouken | Irem M72 | no | no | 1987 | Irem | Shooter - Flying | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 996 | mrjong | Mr. Jong | Japan | no | Mr. Jong | Kiwako Mr. Jong hardware | Mr. Jong | no | no | 1983 | Kiwako | Puzzle - Maze | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 1 | |||||
| 997 | mrtnt | Mr. TNT | no | Namco Pac-Man hardware | no | no | 1983 | Techstar - Telko | Maze - Outline | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 998 | mrviking | Mister Viking (315-5041) | 315-5041 | no | Sega System 1 | no | no | 1984 | Sega | Shooter - Walking | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 999 | msh | Marvel Super Heroes (EU, 951024) | Europe | 951024 | no | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1000 | msh_1 | Marvel Super Heroes (JP, 951117, Unlocked) | Japan | 951117, Unlocked | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1001 | msh_2 | Marvel Super Heroes (US, 951117, Unlocked) | USA | 951117, Unlocked | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1002 | msha | Marvel Super Heroes (AS, 951024) | Asia | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1003 | mshb | Marvel Super Heroes (W, 951117) | World | 951117 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1004 | mshbr1 | Marvel Super Heroes (W, 951024) | World | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1005 | mshh | Marvel Super Heroes (HS, 951117) | Hispanic | 951117 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1006 | mshj | Marvel Super Heroes (JP, 951117) | Japan | 951117 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1007 | mshjr1 | Marvel Super Heroes (JP, 951024) | Japan | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1008 | mshu | Marvel Super Heroes (US, 951024) | USA | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1009 | mshud | Marvel Super Heroes (US, Phoenix Edition) | USA | Phoenix Edition | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1010 | mshvsf | Marvel Super Heroes Vs. Street Fighter (EU, 970625) | Europe | 970625 | no | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1011 | mshvsf_1 | Marvel Super Heroes Vs. Street Fighter (JP, 970707, Unlocked) | Japan | 970707, Unlocked | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1012 | mshvsf_2 | Marvel Super Heroes Vs. Street Fighter (US, 970707, Unlocked) | USA | 970707, Unlocked | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1013 | mshvsfa | Marvel Super Heroes Vs. Street Fighter (AS, 970625) | Asia | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1014 | mshvsfa1 | Marvel Super Heroes Vs. Street Fighter (AS, 970620) | Asia | 970620 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1015 | mshvsfb | Marvel Super Heroes Vs. Street Fighter (W, 970827) | World | 970827 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1016 | mshvsfb1 | Marvel Super Heroes Vs. Street Fighter (W, 970625) | World | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1017 | mshvsfh | Marvel Super Heroes Vs. Street Fighter (HS, 970625) | Hispanic | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1018 | mshvsfj | Marvel Super Heroes Vs. Street Fighter (JP, 970707) | Japan | 970707 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1019 | mshvsfj1 | Marvel Super Heroes Vs. Street Fighter (JP, 970702) | Japan | 970702 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1020 | mshvsfj2 | Marvel Super Heroes Vs. Street Fighter (JP, 970625) | Japan | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1021 | mshvsfu | Marvel Super Heroes Vs. Street Fighter (US, 970827) | USA | 970827 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1022 | mshvsfu1 | Marvel Super Heroes Vs. Street Fighter (US, 970625) | USA | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1023 | mshvsfu1d | Marvel Super Heroes Vs. Street Fighter (US, Phoenix Edition) | USA | Phoenix Edition | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1024 | mspacman | Ms. Pac-Man | no | Namco Pac-Man hardware | Pac-Man | no | no | 1981 | Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1025 | mspacmancr | Ms. Pac-Man (Crush Roller Hardware) [bl] | Crush Roller Hardware | yes | Ms. Pac-Man | Namco Pac-Man hardware | Pac-Man | no | yes | 1981 | Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1026 | mspacmat | Ms. Pac Attack | yes | Ms. Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1981 | Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1027 | mspacmnf | Ms. Pac-Man (Fast) [hb] | Fast | yes | Ms. Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1981 | Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1028 | msword | Magic Sword- Heroic Fantasy (W, 900725) | World | 900725 | no | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 1029 | mswordj | Magic Sword- Heroic Fantasy (JP, 900623) | Japan | 900623 | yes | Magic Sword | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1030 | mswordr1 | Magic Sword- Heroic Fantasy (W, 900623) | World | 900623 | yes | Magic Sword | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1031 | mswordu | Magic Sword- Heroic Fantasy (US, 900715) | USA | 900715 | yes | Magic Sword | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1032 | mtwins | Mega Twins (W, 900619) | World | 900619 | no | Capcom CPS-1 | Mega Twins | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1033 | mvp | MVP (US, Set 2) | USA | Set 2, FD1094 317-0143 | no | MVP | Sega System 16 | no | no | 1989 | Sega | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1034 | mvpj | MVP (JP, Set 1) | Japan | Set 1, FD1094 317-0142 | yes | MVP | Sega System 16 | no | no | 1989 | Sega | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1035 | mvsc | Marvel Vs. Capcom- Clash of Super Heroes (EU, 980123) | Europe | 980123 | no | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1036 | mvsc_1 | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980112, Onslaught Edition) [hb] | Japan | 980112, Onslaught Edition | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1037 | mvsc_2 | Marvel Vs. Capcom- Clash of Super Heroes (US, 980112, Onslaught Edition) [hb] | USA | 980112, Onslaught Edition | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1038 | mvsc_3 | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980123, Unlocked) | Japan | 980123, Unlocked | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1039 | mvsc_4 | Marvel Vs. Capcom- Clash of Super Heroes (US, 980123, Unlocked) | USA | 980123, Unlocked | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1040 | mvsca | Marvel Vs. Capcom- Clash of Super Heroes (AS, 980123) | Asia | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1041 | mvscar1 | Marvel Vs. Capcom- Clash of Super Heroes (AS, 980112) | Asia | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1042 | mvscb | Marvel Vs. Capcom- Clash of Super Heroes (BR, 980123) | Brazil | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1043 | mvsch | Marvel Vs. Capcom- Clash of Super Heroes (HS, 980123) | Hispanic | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1044 | mvscj | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980123) | Japan | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1045 | mvscjr1 | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980112) | Japan | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1046 | mvscjsing | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980123, Single PCB) | Japan | 980123, Single PCB | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1047 | mvscr1 | Marvel Vs. Capcom- Clash of Super Heroes (EU, 980112) | Europe | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1048 | mvscu | Marvel Vs. Capcom- Clash of Super Heroes (US, 980123) | USA | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1049 | mvscud | Marvel Vs. Capcom- Clash of Super Heroes (US, Phoenix Edition) | USA | Phoenix Edition | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1050 | mvscur1 | Marvel Vs. Capcom- Clash of Super Heroes (US, 971222) | USA | 971222 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1051 | mx5000 | MX5000 | World | no | Konami 6309 based | no | no | 1987 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | ||||||||
| 1052 | myhero | My Hero (US, not Encrypted) | USA | not Encrypted | no | Sega System 1 | no | no | 1985 | Sega | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1053 | mysticm | Mystic Marathon | World | no | Mystic Marathon | Williams 2nd Generation | no | no | 1983 | Williams | Sports - Track & Field | 15kHz | horizontal | 2 (alternating) | ||||||||
| 1054 | mysticmp | Mystic Marathon (Prototype) | World | yes | Mystic Marathon | Williams 2nd Generation | no | no | 1983 | Williams | Sports - Track & Field | 15kHz | horizontal | 2 (alternating) | ||||||||
| 1055 | mysticri | Mystic Riders (W) | World | yes | Mystic Riders | Irem M92 | Mystic Riders | no | no | 1992 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1056 | nadkong | Naked Donkey Kong [hb] | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1057 | namcosil | Pac-Man (Sil Hack, Cheat) [hb] | Sil Hack, Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1058 | nbbatman | Ninja Baseball Bat Man (W) | World | yes | Ninja Baseball Bat Man | Irem M92 | Ninja Baseball Bat Man | no | no | 1993 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 1059 | nbbatmanu | Ninja Baseball Bat Man (US) | USA | yes | Ninja Baseball Bat Man | Irem M92 | Ninja Baseball Bat Man | no | no | 1993 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 1060 | nemesis | Nemesis (ROM version) | World | no | Nemesis | Konami GX400 | no | no | 1985 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1061 | nemesisuk | Nemesis (W, ROM version) | World | no | Nemesis | Konami GX400 | no | no | 1985 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1062 | nemo | Nemo (W, 901130) | World | 901130 | no | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 1063 | nemoj | Nemo (JP, 901120) | Japan | 901120 | yes | Nemo | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1064 | nemor1 | Nemo (W, 901109) | World | 901109 | yes | Nemo | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1065 | newpuck2 | New Puck 2 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Sir Scotty | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1066 | newpuck3 | New Puck 3 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Marcel Silvius | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1067 | newpuckx | New Puck X | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | hack | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1068 | newtangl | New Tropical Angel | World | no | Tropical Angel | Irem M57 | Tropical Angel | no | no | 1983 | Irem | Sports - Skiing | 15kHz | horizontal | 1 | 2-way | 2 | |||||
| 1069 | nextfase | Next Fase (Phoenix) [bl] | Phoenix | yes | Phoenix | Taito Unique | no | yes | 1981 | Petaco S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1070 | ninjakun | Ninjakun Majou no Bouken | no | Taito Unique | no | no | 1984 | UPL - Taito | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||||
| 1071 | nobb | Noboranka [bl] | no | Sega System 1 | no | no | 1986 | Sega | Climbing - Tree - Plant | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 1072 | nomnlnd | No Mans Land | no | Universal Cosmic hardware | no | no | 1980 | Universal | Shooter - Field | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 1 | ||||||||
| 1073 | nova2001 | Nova 2001 | World | no | Nova 2001 | Taito Unique | Nova 2001 | no | no | 1984 | UPL - Taito | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1074 | nova2001h | Nova 2001 (Hack) | World | no | Nova 2001 | Taito Unique | Nova 2001 | no | no | 1984 | UPL - Taito | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1075 | nrallyx | New Rally-X | no | Rally-X | Namco Pac-Man hardware | Rally-X | no | no | 1981 | Namco | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1076 | nrallyxb | New Rally-X [bl] | yes | Rally-X | Namco Pac-Man hardware | Rally-X | no | yes | 1981 | Namco | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 1077 | nspiritj | Ninja Spirit (JP) | Japan | no | Ninja Spirit | Irem M72 | no | no | 1989 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 1078 | numcrash | Number Crash | Set 1 | no | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Hanshin Goraku - Peni | Platform - Run Jump | 15kHz | vertical (cw) | no | 1 | 4-way | ||||||
| 1079 | nwarr | Night Warriors- Darkstalkers' Revenge (EU, 950316) | Europe | 950316 | no | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1080 | nwarra | Night Warriors- Darkstalkers' Revenge (AS, 950302) | Asia | 950302 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1081 | nwarrb | Night Warriors- Darkstalkers' Revenge (W, 950403) | World | 950403 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1082 | nwarrh | Night Warriors- Darkstalkers' Revenge (HS, 950403) | Hispanic | 950403 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1083 | nwarru | Night Warriors- Darkstalkers' Revenge (US, 950406) | USA | 950406 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1084 | nwarrud | Night Warriors- Darkstalkers' Revenge (US, Phoenix Edition) | USA | Phoenix Edition | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1085 | nwpuc2b | New Puck 2 (Set 2) [hb] | Set 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Linear Elect | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1086 | offender | Offender [hb] | yes | Scramble | Konami Scramble based | yes | no | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1087 | offensiv | Offensive (ES, Scramble) [bl] | Spain | Scramble, Spanish | yes | Scramble | Konami Scramble based | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1088 | omegab | Omega | no | Namco Galaxian based | no | yes | 1981 | Nihon | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1089 | omni | Omni | yes | Pisces | Namco Galaxian based | no | no | 1982 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1090 | opaopa | Opa Opa (MC-8123, 317-0042) | MC-8123, 317-0042 | yes | Opa Opa | Sega System E | no | no | 1987 | Sega | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 1091 | opaopan | Opa Opa (Rev A, unprotected) | Rev. A, unprotected | yes | Opa Opa | Sega System E | no | no | 1987 | Sega | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 1092 | orbitron | Orbitron | no | Namco Galaxian based | no | no | 1982 | Comsoft | Shooter - Command | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | |||||||
| 1093 | ottopza | Crazy Otto - The Original Ms Pacman [hb] | yes | Ms. Pac-man | Namco Pac-Man hardware | Ms. Pac-man | yes | no | 2018 | Maze - Collect | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 0 | |||||||
| 1094 | outrun | Out Run (sitdown - upright, Rev B) | World | no | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1095 | outrundx | Out Run (deluxe sitdown) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1096 | outrundxa | Out Run (deluxe sitdown earlier version) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1097 | outrundxeh | Out Run (deluxe sitdown) (Enhanced Edition v2.0.3) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1098 | outrundxeha | Out Run (deluxe sitdown) (Enhanced Edition v1.0.3) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1099 | outrundxj | Out Run (JP, deluxe sitdown) (FD1089A 317-0019) | Japan | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1100 | outruneh | Out Run (sitdown - upright, Rev B) (Enhanced Edition v2.0.3) | World | no | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1101 | outruneha | Out Run (sitdown - upright, Rev B) (Enhanced Edition v1.1.0) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1102 | outrunra | Out Run (sitdown - upright, Rev A) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1103 | outzone | Out Zone | no | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1104 | outzonea | Out Zone (old set) | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1105 | outzoneb | Out Zone (older set) | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1106 | outzonec | Out Zone (oldest set) | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1107 | outzonecv | Out Zone (Zero Wing TP-015 PCB Conversion) | Zero Wing TP-015 PCB Conversion | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1108 | outzoneh | Out Zone (harder) | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1109 | pac2600 | Pac 2600 (Older) [hb] | Older | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Bobby Tribble | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1110 | pac2600a | Pac 2600 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Bobby Tribble | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1111 | pacbaby | Pac-Man (Baby Maze 1) [hb] | Baby Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1112 | pacbaby2 | Pac-Man (Baby Maze 2) [hb] | Baby Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1113 | pacbaby3 | Pac-Man (Baby Maze 3) [hb] | Baby Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1114 | pacbell | Pac-Man (Bell) [hb] | Bell | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1115 | pacelec | Pac-Man (Electric Cowboy) [hb] | Electric Cowboy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1116 | pacfnt | Pac-Man (Pac-Man Font) [hb] | Pac-Man Font | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1117 | pacinvis | Pac-Man (Original Inviso) [hb] | Original Inviso | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1118 | pacipede | Pacipede [hb] | yes | Centipede | Atari Centipede based | yes | no | 1980 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 1119 | pacjail | Pac-Man (Jail) [hb] | Jail | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1120 | pacjr1 | Pac-Man Jr. (Maze 1) [hb] | Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1121 | pacjr2 | Pac-Man Jr. (Maze 2) [hb] | Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1122 | pacjr3 | Pac-Man Jr. (Maze 3) [hb] | Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1123 | pacjr4 | Pac-Man Jr. (Maze 4) [hb] | Maze 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1124 | packetman | Packetman [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1125 | pacm255 | Pac-Man (255th Maze Fix) [hb] | 255th Maze Fix | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1126 | pacman | Pac-Man (Midway) | Midway | no | Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1127 | pacman3d | Pac-Man 3D [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1128 | pacmanf | Pac-Man (Midway, Speedup) [hb] | Midway, Speedup | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1129 | pacmanp | Pac-Man (Patched) [hb] | Patched | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1130 | pacmar | Mario Pac-Man [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1131 | pacmini | Mini Pac-Man [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1132 | pacmini2 | Mini Pac-Man 2 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1133 | pacmod | Pac-Man (Midway, Harder) [hb] | Midway, Harder | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1134 | pacms1 | Pac-Man (Ms. Pac-Man Maze 1) [hb] | Ms. Pac-Man Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1135 | pacms2 | Pac-Man (Ms. Pac-Man Maze 2) [hb] | Ms. Pac-Man Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1136 | pacms3 | Pac-Man (Ms. Pac-Man Maze 3) [hb] | Ms. Pac-Man Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1137 | pacms4 | Pac-Man (Ms. Pac-Man Maze 4) [hb] | Ms. Pac-Man Maze 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1138 | pacmsa1 | Pac-Man (Ms. Pac-Man Attack 1) [hb] | Ms. Pac-Man Attack 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1139 | pacmsa2 | Pac-Man (Ms. Pac-Man Attack 2) [hb] | Ms. Pac-Man Attack 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1140 | pacmsa3 | Pac-Man (Ms. Pac-Man Attack 3) [hb] | Ms. Pac-Man Attack 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1141 | pacmsa4 | Pac-Man (Ms. Pac-Man Attack 4) [hb] | Ms. Pac-Man Attack 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1142 | pacnchmp | Pac-Man & Chomp Chomp | no | Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1983 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1143 | pacnpal | Pac & Pal | no | Namco Pac-Man hardware | Pac-Man | no | no | 1983 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1144 | pacplus | Pac-Man Plus | no | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1982 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1145 | pacpopey | Pac-Man (Popeye) [hb] | Popeye | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1146 | pacshuf | Pac-Man (Shuffle) [hb] | Shuffle | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1147 | pacsnoop | Pac Snoop (v1.3, Fast) [hb] | v1.3, Fast | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Scott Lawrence | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1148 | pacspeed | Pac-Man (Speedy) [hb] | Speedy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1149 | pacwf | Pac-Man (Weird Fruit) [hb] | Weird Fruit | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1150 | pajaroes | Pajaro del Espacio (ES, UniWar S) [bl] | Spain | UniWar S, Spanish | yes | UniWar S | Irem Unique | no | yes | 1980 | PSV S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1151 | pang | Pang | World | no | Pang | Capcom Mitchell | Pang! | no | no | 1989 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1152 | pang3 | Pang! 3 (EU, 950601) | Europe | 950601 | no | Capcom CPS-1 | Pang! | no | no | 1995 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | ||||
| 1153 | pang3b | Pang! 3 [bl] | yes | Pang! 3 | Capcom CPS-1 | Pang! | no | yes | 1995 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | |||||
| 1154 | pang3j | Pang! 3- Kaitou Tachi no Karei na Gogo (JP, 920312) | Japan | 920312 | yes | Pang! 3 | Capcom CPS-1 | Pang! | no | no | 1995 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | |||
| 1155 | pang3r1 | Pang! 3 (EU, 950511) | Europe | 950511 | yes | Pang! 3 | Capcom CPS-1 | Pang! | no | no | 1995 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | |||
| 1156 | panic | Space Panic | no | Universal Cosmic hardware | no | no | 1981 | Universal | Platform - Run Jump | 15kHz | vertical (ccw) | 2 (alternating) | 4-way | 2 | ||||||||
| 1157 | passsht | Passing Shot (W, 2 Players) | World | 2 Players, FD1094 317-0080 | no | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 8-way | 4 | ||||
| 1158 | passsht16a | Passing Shot (JP, 4 Players) 317-0071 | Japan | 4 Players, FD1094 317-0071 | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 4 (simultaneous) | 8-way | 4 | ||||
| 1159 | passshta | Passing Shot (W, 4 Players) 317-0074 | World | 4 Players, FD1094 317-0074 | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 4 (simultaneous) | 8-way | 4 | ||||
| 1160 | passshtj | Passing Shot (JP, 4 Players) 317-0070 | Japan | 4 Players, FD1094 317-0070 | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 4 (simultaneous) | 8-way | 4 | ||||
| 1161 | pcrunchy | Pac-Man (Crunchy) [hb] | Crunchy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1162 | pengman | Pengo Man [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Scott Lawrence | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1163 | pengo | Pengo (Set 1, Rev C) | Set 1, Rev C | no | Sega Z80 | no | no | 1982 | Sega | Maze - Move and Sort | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 1164 | pengo2 | Pengo (Set 2) | Set 2 | yes | Pengo | Sega Z80 | no | no | 1982 | Sega | Maze - Move and Sort | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1165 | pengo4 | Pengo (Set 4) | Set 4 | yes | Pengo | Sega Z80 | no | no | 1982 | Sega | Maze - Move and Sort | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1166 | pengo5 | Pengo (Set 5) | Set 5 | yes | Pengo | Sega Z80 | no | no | 1982 | Sega | Maze - Move and Sort | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1167 | pestplce | Pest Place | no | Donkey Kong hardware | no | no | 1983 | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 4-way | 1 | |||||||||
| 1168 | pfghtj | Pocket Fighter (JP, 970904) | Japan | 970904 | yes | Pocket Fighter | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1169 | pgear | Powered Gear- Strategic Variant Armor Equipment (JP, 980124) | Japan | 980124 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 1170 | pgearr1 | Powered Gear- Strategic Variant Armor Equipment (JP, 940916) | Japan | 940916 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 1171 | phoenix | Phoenix (Amstar, Set 1) | Amstar, Set 1 | no | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1172 | phoenix2 | Phoenix (Amstar, Set 2) | Amstar, Set 2 | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1173 | phoenix3 | Phoenix (T.P.N.) [bl] | T.P.N. | yes | Phoenix | Taito Unique | no | yes | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1174 | phoenixa | Phoenix (Centuri, Set 1) | Centuri, Set 1 | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1175 | phoenixass | Phoenix (ES, Assa) [bl] | Spain | Assa, Spanish | yes | Phoenix | Taito Unique | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1176 | phoenixb | Phoenix (Centuri, Set 2) | Centuri, Set 2 | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1177 | phoenixc | Phoenix (Irecsa - G.G.I Corp, Set 1) | Irecsa - G.G.I Corp, Set 1 | yes | Phoenix | Taito Unique | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1178 | phoenixc2 | Phoenix (Irecsa - G.G.I Corp, Set 2) | Irecsa - G.G.I Corp, Set 2 | yes | Phoenix | Taito Unique | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1179 | phoenixc3 | Phoenix (Irecsa - G.G.I Corp, Set 3) | Irecsa - G.G.I Corp, Set 3 | yes | Phoenix | Taito Unique | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1180 | phoenixc4 | Phoenix (Irecsa - G.G.I Corp, Set 4) | Irecsa - G.G.I Corp, Set 4 | yes | Phoenix | Taito Unique | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1181 | phoenixdal | Phoenix (D and L) [bl] | D and L | yes | Phoenix | Taito Unique | no | yes | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1182 | phoenixg | Phoenix (GR) [hb] | Greece | Greek | yes | Phoenix | Taito Unique | yes | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1183 | phoenixgu | Phoenix (G. Universal Video) [bl] | G. Universal Video | yes | Phoenix | Taito Unique | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1184 | phoenixha | Phoenix (Hellomat Automaten) [bl] | Hellomat Automaten | yes | Phoenix | Taito Unique | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1185 | phoenixj | Phoenix (JP, Taito) | Japan | Taito | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1186 | phoenixr | PhoenixR (GDR) [hb] | GDR | yes | Phoenix | Taito Unique | yes | no | 1980 | CYBERYOGI =CO= Windler | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1187 | phoenixs | Phoenix (ES, Sonic) [bl] | Sonic, Spanish | yes | Phoenix | Taito Unique | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1188 | phoenixt | Phoenix | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1189 | pickin | Pickin' | no | Taito Licensed | no | no | 1983 | Valadon Automation | Puzzle - Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||||
| 1190 | pickinpi | Pickin' (Color Hack) [hb] | Color Hack | yes | Pickin' | Taito Licensed | yes | no | 1983 | Pi | Puzzle - Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1191 | pingpong | Konami's Ping-Pong | World | no | Konami Z80 | no | no | 1985 | Konami | Sports - Ping Pong | 15kHz | horizontal | 2 (simultaneous) | 2 | ||||||||
| 1192 | pipibibs | Pipi and Bibis - Whoopee!! (Z80 sound cpu, Set 1) | World | Z80 sound, set 1 | no | Pipi and Bibis - Whoopee!! | Toaplan 2 | Pipi and Bibis - Whoopee!! | no | no | 1991 | Toaplan | Platform - Run Jump [Mature] | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 1193 | pipibibsa | Pipi and Bibis - Whoopee!! (Z80 sound cpu, Set 2) | World | Z80 sound, set 2 | yes | Pipi and Bibis - Whoopee!! | Toaplan 2 | Pipi and Bibis - Whoopee!! | no | no | 1991 | Toaplan | Platform - Run Jump [Mature] | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 1194 | pisces | Pisces | no | Namco Galaxian based | no | no | 1982 | Subelectro | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1195 | piscesb | Pisces [bl] | yes | Pisces | Namco Galaxian based | no | yes | 1982 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1196 | pitfall2 | Pitfall II | no | Sega System 1 | Pitfall | no | no | 1985 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1197 | pitfall2a | Pitfall II - The Lost Canvas (JP) [315-5093] | Japan | 315-5093 | yes | Pitfall II | Sega System 1 | Pitfall | no | no | 1985 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1198 | pitfall2u | Pitfall II (Unencrypted, Cheat) [hb] | Unencrypted, Cheat | yes | Pitfall II | Sega System 1 | Pitfall | yes | no | 1985 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1199 | pkunwar | Penguin-Kun Wars (US) | USA | no | UPL Unique | no | no | 1985 | UPL | Sports - Misc. | 15kHz | horizontal | n-a | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1200 | pkunwarj | Penguin-Kun Wars (JP) | Japan | no | UPL Unique | no | no | 1985 | UPL | Sports - Misc. | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1201 | playball | Playball (Prototype) | Prototype | no | Williams 1st Generation | no | no | 1983 | Williams | Ball & Paddle - Jump and Touch | 15kHz | vertical (ccw) | no | 1 | 2-way horizontal | 0 | ||||||
| 1202 | pleiadbl | Pleiades (Set 1) [bl] | Set 1 | yes | Pleiades | Taito Unique | no | yes | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1203 | pleiadce | Pleiades (Centuri) | yes | Pleiades | Taito Unique | no | no | 1981 | Centuri | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1204 | pleiads | Pleiades (Tehkan) | no | Taito Unique | no | no | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1205 | pleiadsb2 | Pleiades (Set 2) [bl] | Set 2 | yes | Pleiades | Taito Unique | no | yes | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1206 | pleiadsi | Pleiades (Irecsa) | Irecsa | yes | Pleiades | Taito Unique | no | no | 1981 | Tehkan - Irecsa | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1207 | pleiadsn | Pleiades (Niemer S.A.) | Niemer S.A. | yes | Pleiades | Taito Unique | no | no | 1981 | Tehkan - Niemer SA | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1208 | pleiadss | Pleiades (Spanish) [bl] | Spain | Spanish | yes | Pleiades | Taito Unique | no | yes | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1209 | pm1000 | Pac-Man 1000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1210 | pm2000 | Pac-Man 2000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1211 | pm3000 | Pac-Man 3000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1212 | pm4000p | Pac-Man 4000 Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1213 | pm5000p | Pac-Man 5000 Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1214 | pm6000 | Pac-Man 6000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1215 | pm7000 | Pac-Man 7000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1216 | pm7000p | Pac-Man 7000 Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1217 | pmad | Pac-Man After Dark [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1218 | pmad00 | Pac-Man After Dark 2000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1219 | pmada | Pac-Man After Dark (Alternate) [hb] | Alternate | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1220 | pmba2000 | Pac-Man Babies 2000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1221 | pmba3000 | Pac-Man Babies 3000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1222 | pmba4000 | Pac-Man Babies 4000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1223 | pmba6000 | Pac-Man Babies 6000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1224 | pmba8000 | Pac-Man Babies 8000 [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1225 | pmbamaz | Pac-Man Babies Maze [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1226 | pmbaplus | Pac-Man Babies Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1227 | pmbluep | Pac-Man Blue Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1228 | pmdeluxe | Pac-Man Deluxe [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1229 | pmextra | Pac-Man Extra [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1230 | pmextrap | Pac-Man Extra Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1231 | pmfever | Pac-Man Fever [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1232 | pmgrenp | Pac-Man Green Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1233 | pnickj | Pnickies (JP, 940608) | Japan | 940608 | no | Capcom CPS-1 | no | no | 1994 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 1234 | pokonyan | Pokonyan! Balloon (JP, 940322) | Japan | 940322 | no | Capcom CPS-1 | no | no | 1994 | Capcom | Misc. - Hot-air Balloon | 15kHz | horizontal | n-a | 1 | 8-way | 3 | |||||
| 1235 | polyplay | Poly Play | no | Poly Play hardware | no | no | 1985 | VEB Polytechnik | MultiGame - Compilation | 15kHz | horizontal | 1 | 8-way | 1 | ||||||||
| 1236 | polyplay2 | Poly Play 2 | no | Poly Play hardware | no | no | 1985 | VEB Polytechnik | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 1 | ||||||||
| 1237 | polyplay2c | Poly Play 2c | no | Poly Play hardware | no | no | 1985 | VEB Polytechnik | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 1 | ||||||||
| 1238 | pompingw | Pomping World (JP) | Japan | yes | Pang | Capcom Mitchell | Pang! | no | no | 1989 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1239 | pong | Pong (Rev E) | Rev E | no | Atari Discrete hardware | no | no | 1972 | Atari | TTL - Ball & Paddle - Pong | 15kHz | horizontal | 2 (simultaneous) | positional | 0 | |||||||
| 1240 | ponpoko | Ponpoko | no | Namco Pac-Man hardware | no | no | 1982 | Sigma | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||||
| 1241 | ponpokov | Ponpoko (Venture Line) | Venture Line | yes | Ponpoko | Namco Pac-Man hardware | no | no | 1982 | Sigma - Venture Line | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1242 | pootan | Pootan [bl] | yes | Pooyan | Konami Z80 | no | yes | 1982 | Konami | Shooter - 3rd Person | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | ||||||
| 1243 | pooyan | Pooyan | no | Pooyan | Konami Z80 | no | no | 1982 | Konami | Shooter - 3rd Person | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | ||||||
| 1244 | pooyandiag | Pooyan (Tester) [hb] | Tester | yes | Pooyan | Konami Z80 | yes | no | 1982 | Konami | Shooter - 3rd Person | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | |||||
| 1245 | pooyans | Pooyan (Stern) | Stern | yes | Pooyan | Konami Z80 | no | no | 1982 | Konami | Shooter - 3rd Person | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | |||||
| 1246 | popeye | Popeye (Rev D) | Rev D | no | Nintendo Arcade | no | no | 1982 | Nintendo | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 1247 | pow | P.O.W. - Prisoners of War (US, Version 1) | USA | no | P.O.W. Prisoners of War | SNK 68000 | P.O.W. Prisoners of War | no | no | 1988 | SNK | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1248 | powa | P.O.W. - Prisoners of War (US, Version 1, Mask ROM Sprites) | USA | yes | P.O.W. Prisoners of War | SNK 68000 | P.O.W. Prisoners of War | no | no | 1988 | SNK | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1249 | powerdrv | Power Drive | no | Midway MCR3 | no | no | 1986 | Bally - Midway | Driving - Race | 15kHz | horizontal | 3 (simultaneous) | 4-way | 1 | ||||||||
| 1250 | powj | Datsugoku - Prisoners of War (JP) | Japan | yes | P.O.W. Prisoners of War | SNK 68000 | P.O.W. Prisoners of War | no | no | 1988 | SNK | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1251 | pplusad | Pacman Plus After Dark [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Bally - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1252 | prehisle | Prehistoric Isle in 1930 (W) | World | no | Prehistoric Isle | SNK Unique | Prehistoric Isle | no | no | 1989 | SNK | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1253 | prehislek | Wonsido 1930's (KR) | Korea | yes | Prehistoric Isle | SNK Unique | Prehistoric Isle | no | no | 1989 | SNK | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1254 | prehisleu | Prehistoric Isle in 1930 (US) | USA | yes | Prehistoric Isle | SNK Unique | Prehistoric Isle | no | no | 1989 | SNK | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1255 | progear | Progear (US, 010117) | USA | 010117 | no | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 1256 | progear_1 | Progear Red Label- Halfway to Hell (JP, 160117) | Japan | 160117 | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1257 | progear_2 | Progear (US, 010117, Second Loop) [hb] | USA | 010117, Second Loop | yes | Progear | Capcom CPS-2 | yes | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1258 | progear_3 | Progear no Arashi (JP, 010117, Second Loop) [hb] | Japan | 010117, Second Loop | yes | Progear | Capcom CPS-2 | yes | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1259 | progeara | Progear (AS, 010117) | Asia | 010117 | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1260 | progearj | Progear no Arashi (JP, 010117) | Japan | 010117 | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1261 | progearjbl | Progear no Arashi (JP, decrypted) [bl] | Japan | decrypted | yes | Progear | Capcom CPS-2 | no | yes | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1262 | progearjd | Progear no Arashi (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1263 | progearud | Progear (US, Phoenix Edition) | USA | Phoenix Edition | yes | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 1264 | psychic5 | Psychic 5 (W) | World | no | Psychic 5 | Jaleco Psychic 5 hardware | no | no | 1987 | Jaleco | Platform - Fighter Scrolling | 15kHz | vertical (ccw) | 1 | 8-way | 2 | ||||||
| 1265 | psychic5j | Psychic 5 (JP) | Japan | yes | Psychic 5 | Jaleco Psychic 5 hardware | no | no | 1987 | Jaleco | Platform - Fighter Scrolling | 15kHz | vertical (ccw) | 1 | 8-way | 2 | ||||||
| 1266 | puck255 | Puck Man (255 Maze Fix) [hb] | 255 Maze Fix | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1267 | puckman | Puck Man (JP, Set 1) | Japan | Set 1 | no | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1268 | puckmano | Puck Man Opposite [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1269 | puckmod | Puck Man (JP, Set 2) | Japan | Set 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1270 | puckmot1 | Puckmotik (Alt.) [hb] | Alt. | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Hebus | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1271 | puckmoti | Puckmotik [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Hebus | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1272 | punisher | The Punisher (W, 930422) | World | 930422 | no | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 1273 | punisherbz | Biaofeng Zhanjing (CN, CPS1) [bl] | The Punisher, CPS1, Chinese | yes | The Punisher | Capcom CPS-1 | no | yes | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 1274 | punisherh | The Punisher (HS, 930422) | Hispanic | 930422 | yes | The Punisher | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1275 | punisherj | The Punisher (JP, 930422) | Japan | 930422 | yes | The Punisher | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1276 | punisheru | The Punisher (US, 930422) | USA | 930422 | yes | The Punisher | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1277 | pzloop2 | Puzz Loop 2 (EU, 010302) | Europe | 010302 | no | Capcom CPS-2 | Puzz Loop | no | no | 2001 | Mitchell - Capcom | Puzzle - Toss | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | |||
| 1278 | pzloop2j | Puzz Loop 2 (JP, 010226) | Japan | 010226 | yes | Puzz Loop 2 | Capcom CPS-2 | Puzz Loop | no | no | 2001 | Mitchell - Capcom | Puzzle - Toss | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1279 | pzloop2jd | Puzz Loop 2 (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Puzz Loop 2 | Capcom CPS-2 | Puzz Loop | no | yes | 2001 | Mitchell - Capcom | Puzzle - Toss | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1280 | pzloop2jr1 | Puzz Loop 2 (JP, 010205) | Japan | 010205 | yes | Puzz Loop 2 | Capcom CPS-2 | Puzz Loop | no | no | 2001 | Mitchell - Capcom | Puzzle - Toss | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1281 | qad | Quiz & Dragons- Capcom Quiz Game (US, 920701) | USA | 920701 | no | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz - Questions in English | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | ||||
| 1282 | qadjr | Quiz & Dragons- Capcom Quiz Game (JP, Resale, 940921) | Japan | Resale, 940921 | yes | Quiz & Dragons | Capcom CPS-1 | no | no | 1994 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | |||
| 1283 | qbert | Q'bert (US, Set 1) | USA | Set 1 | no | Konami Unique | Q'bert | no | no | 1982 | Gottlieb | Platform - Run Jump | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way diagonal | 0 | ||||
| 1284 | qbertqub | Q'bert Qubes | no | Konami Unique | Q'bert | no | no | 1982 | Gottlieb | Platform - Run Jump | 15kHz | vertical (ccw) | 2 (alternating) | 4-way diagonal | 0 | |||||||
| 1285 | qndream | Quiz Nanairo Dreams- Nijiirochou no Kiseki (JP, 960826) | Japan | 960826 | no | Capcom CPS-2 | Puzz Loop | no | no | 1996 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | n-a | 4 | |||
| 1286 | qtono2j | Quiz Tonosama no Yabou 2- Zenkoku-ban (JP, 950123) | Japan | 950123 | no | Capcom CPS-1 | no | no | 1995 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | |||||
| 1287 | quartet | Quatret (W, 4 Players) Rev A | World | Rev A, 4 Players | no | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Maze - Shooter Large | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1288 | quartet2 | Quatret 2 (W) | World | 8751 317-0010 | yes | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Maze - Shooter Large | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1289 | quartet2a | Quatret 2 (W, No Protection) | World | No Protection | no | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Maze - Shooter Large | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1290 | quarteta | Quatret (W, 4 Players) | World | 4 Players, 8751 315-5194 | yes | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Maze - Shooter Large | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1291 | radarscp | Radar Scope | no | Donkey Kong hardware | no | no | 1980 | Nintendo | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 1292 | radarscpc | Radar Scope (Rev C) | yes | Donkey Kong hardware | no | no | 1980 | Nintendo | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 1293 | raflesia | Rafflesia (315-5162) | Japan | 315-5162 | no | Sega System 1 | no | no | 1986 | Sega | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1294 | raiders5 | Raiders5 | World | no | Raiders5 | Taito Unique | Raiders5 | no | no | 1984 | Taito | Maze - Shooter Large | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1295 | rallybik | Rally Bike - Dash Yarou | no | Toaplan 1 | no | no | 1989 | Toaplan | Driving - Motorbike | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | ||||||||
| 1296 | rallyx | Rally-X (32k Ver) | 32k Ver | no | Namco Pac-Man hardware | Rally-X | no | no | 1980 | Namco | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1297 | rallyxm | Rally-X (Midway) | Midway | yes | Rally-X | Namco Pac-Man hardware | no | no | 1980 | Namco - Midway | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1298 | rampage | Rampage (Rev 3, 860827) | Rev 3, 860827 | no | Midway MCR3 | no | no | 1986 | Bally - Midway | Platform - Fighter | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||||
| 1299 | rampage2 | Rampage (Rev 2, 860804) | Rev 2, 860804 | yes | Rampage | Midway MCR3 | no | no | 1986 | Bally - Midway | Platform - Fighter | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | ||||||
| 1300 | rastan | Rastan (W, Rev 1) | World | no | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1301 | rastanb | Rastan (W, earlier code base) | World | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1302 | rastanu | Rastan (US, Rev 1) | USA | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1303 | rastanua | Rastan (US) | USA | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1304 | rastanub | Rastan (US, earlier code base) | USA | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1305 | rastsaga | Rastan Saga (JP, Rev 1) | Japan | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1306 | rastsagaa | Rastan Saga (JP, Rev 1, earlier code base) | Japan | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1307 | rastsagab | Rastan Saga (JP, earlier code base) | Japan | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1308 | rbtapper | Tapper (Root Beer) | Root Beer | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1309 | regulus | Regulus (315-5033, Rev A) | Japan | 315-5033, Rev A | no | Sega System 1 | no | no | 1983 | Sega | Shooter - Driving Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1310 | renegade | Renegade (US) | USA | no | Renegade | Technos 6309 based | no | no | 1986 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1311 | renegadeb | Renegade (US) [bl] | USA | no | Renegade | Technos 6309 based | no | no | 1986 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1312 | rescue | Rescue | no | Konami Scramble based | no | no | 1982 | Stern | Shooter - Flying | 15kHz | vertical (cw) | yes | 1 | 8-way | twin stick | 4 | ||||||
| 1313 | ridleofp | Riddle of Pythagoras (JP) | Japan | no | Sega System E | no | no | 1986 | Sega | Ball & Paddle - Breakout | 15kHz | vertical (cw) | 1 | spinner | 2 | |||||||
| 1314 | ringdest | Ring of Destruction- Slam Masters II (EU, 940902) | Europe | 940902 | no | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1315 | ringdesta | Ring of Destruction- Slam Masters II (AS, 940831) | Asia | 940831 | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1316 | ringdestb | Ring of Destruction- Slam Masters II (BZ, 940902) | Brazil | 940902 | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1317 | ringdesth | Ring of Destruction- Slam Masters II (HS, 940902) | Hispanic | 940902 | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1318 | ringdstd | Ring of Destruction- Slam Masters II (EU, Phoenix Edition) | Europe | Phoenix Edition | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | yes | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1319 | riotcity | Riot City (JP) | Japan | no | Riot City | Sega System 16 | no | no | 1991 | Sega - Westone | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 1320 | rmancp2j | Rockman- The Power Battle (JP, CPS-2, 950922) | Japan | CPS-2, 950922 | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1321 | roadf | Road Fighter (Set 1) | World | Set 1 | no | Konami 6809 based | no | no | 1984 | Konami | Driving - Race | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | |||||||
| 1322 | roadf2 | Road Fighter (Set 2) | World | Set 2 | yes | Konami 6809 based | no | no | 1984 | Konami | Driving - Race | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | |||||||
| 1323 | roadfu | Road Fighter (Set 3, unencrypted) | World | Set 3 | yes | Konami 6809 based | no | no | 1984 | Konami | Driving - Race | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | |||||||
| 1324 | robby | The Adventures of Robby Roto! | no | Midway Astrocade | no | no | 1981 | Dave Nutting Associates - Bally - Midway | Maze - Digging | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||||
| 1325 | robocop | Robocop (W, Rev 4) | World | Rev. 4 | no | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1326 | robocopj | Robocop (JP) | Japan | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1327 | robocopu | Robocop (US, Rev 1) | USA | Rev 1 | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1328 | robocopu0 | Robocop (US, Rev 0) | USA | Rev 0 | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1329 | robocopw | Robocop (W, Rev 3) | USA | Rev 3 | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1330 | roboman | Robo Man [hb] | Japan | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Runge Editing | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1331 | robotron | Robotron 2084 | no | Williams 1st Generation | no | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | |||||||
| 1332 | robotron12 | Robotron 2084 (Wave 201 Start, 2012) [hb] | Wave 201 Start, 2012 | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | |||||
| 1333 | robotron201 | Robotron 2084 (Patched, Blue-201) [hb] | Patched, Blue-201 | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | |||||
| 1334 | robotron87 | Robotron 2084 (Shot in the Corner, 1987) [hb] | Shot in the Corner, 1987 | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | |||||
| 1335 | robotronp | Robotron 2084 (Patched) [hb] | Patched | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | |||||
| 1336 | robotrontd | Robotron 2084 (Tie-Die v2, 2015) [hb] | Tie-Die v2, 2015 | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | |||||
| 1337 | robotrontie | Robotron 2084 (Tie-Die) [hb] | Tie-Die | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | |||||
| 1338 | robotronyo | Robotron 2084 (Yellow-Orange Label) | Yellow-Orange Label | yes | Robotron 2084 | Williams 1st Generation | no | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | |||||
| 1339 | rockman2j | Rockman 2- The Power Fighters (JP, 960708) | Japan | 960708 | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1340 | rockmanj | Rockman- The Power Battle (JP, 950922) | Japan | 950922 | yes | Mega Man- The Power Battle | Capcom CPS-1 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1341 | rocnrope | Roc'n Rope | World | no | Roc'n Rope | Konami 6809 based | no | no | 1983 | Konami | Platform - Run Jump | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | ||||||
| 1342 | rocnropek | Roc'n Rope (Kosuka) | World | yes | Roc'n Rope | Konami 6809 based | no | no | 1983 | Konami | Platform - Run Jump | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | ||||||
| 1343 | rpatroln | River Patrol (JP, Unprotected) | Japan | Unprotected | no | Taito Licensed | no | no | 1981 | Orca | Driving - Boat | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1344 | rtype | R-Type (W) | World | no | R-Type | Irem M72 | R-Type | no | no | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1345 | rtype2 | R-Type II (W) | World | no | R-Type II | Irem M72 | R-Type | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1346 | rtype2j | R-Type II (JP) | Japan | yes | R-Type II | Irem M72 | R-Type | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1347 | rtype2jc | R-Type II (JP, Rev C) | Japan | yes | R-Type II | Irem M72 | R-Type | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1348 | rtypeb | R-Type (W) [bl] | World | yes | R-Type | Irem M72 | R-Type | no | yes | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1349 | rtypej | R-Type (JP) | Japan | no | R-Type | Irem M72 | R-Type | no | no | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1350 | rtypejp | R-Type (JP, prototype) | Japan | yes | R-Type | Irem M72 | R-Type | no | no | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1351 | rtypeleo | R-Type Leo (W) | World | yes | R-Type Leo | Irem M92 | R-Type | no | no | 1992 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1352 | rtypeleoj | R-Type Leo (JP) | Japan | no | R-Type Leo | Irem M92 | R-Type | no | no | 1992 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1353 | rtypeu | R-Type (US) | USA | yes | R-Type | Irem M72 | R-Type | no | no | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1354 | rushatck | Rush'n Attack (US) | USA | yes | Green Beret | Konami Green Beret based | no | no | 1985 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1355 | rushcrsh | Rush & Crash (JP) | Japan | Set 1 | yes | The Speed Rumber | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Driving Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1356 | rygar | Rygar | no | Rygar | Tecmo hardware | Rygar | no | no | 1986 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1357 | rygar2 | Rygar (US, Set 2) | USA | Set 2 | yes | Rygar | Tecmo hardware | Rygar | no | no | 1986 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1358 | rygar3 | Rygar (US, Set 3 Old Ver) | USA | Set 3 | yes | Rygar | Tecmo hardware | Rygar | no | no | 1986 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1359 | rygarj | Arashi no Senshi | Japan | no | Rygar | Tecmo hardware | Rygar | no | no | 1986 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1360 | ryukyu | RyuKyu (JP, Rev A) 317-5023A | Japan | Rev A, FD1094 317-5023A | no | RyuKyu | Sega System 16 | no | no | 1990 | Sega | Puzzle - Cards | 15kHz | horizontal | n-a | 1 | 8-way | 2 | ||||
| 1361 | ryukyua | RyuKyu (JP) [FD1094 317-5023] | Japan | FD1094 317-5023 | yes | RyuKyu | Sega System 16 | no | no | 1990 | Sega | Puzzle - Cards | 15kHz | horizontal | n-a | 1 | 8-way | 2 | ||||
| 1362 | samesame | Same! Same! Same! (1P set) | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||||
| 1363 | samesame2 | Same! Same! Same! (2P set) | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||||
| 1364 | samesamecn | Jiao! Jiao! Jiao! (China, 2P set) | China | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1365 | sarge | Sarge | no | Midway MCR3 | no | no | 1985 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 2 | |||||||
| 1366 | sargex | Sarge Exposed [hb] | yes | Sarge | Midway MCR3 | yes | no | 1985 | Gatinho | Shooter - Field | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 2 | ||||||
| 1367 | sathena | Super Athena [bl] | no | Athena | SNK Triple Z80 | no | yes | 1986 | SNK | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 1368 | savgbees | Savage Bees | World | yes | Exed Exes | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1369 | sbagman | Super Bagman | no | Super Bagman | Stern based | no | no | 1984 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 1370 | sbagman2 | Super Bagman (Ver 3) | Ver 3 | yes | Super Bagman | Stern based | no | no | 1984 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1371 | sbagmans | Super Bagman (Stern) | Stern | yes | Super Bagman | Stern based | no | no | 1984 | Valadon Automation - Stern | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1372 | sbasebal | Super Champion Baseball (US) | USA | no | Super Champion Baseball | SNK - Alpha Denshi | Super Champion Basebal | no | no | 1989 | Alpha Denshi Co. | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1373 | sbasebalj | Super Champion Baseball (JP) | Japan | yes | Super Champion Baseball | SNK - Alpha Denshi | Super Champion Basebal | no | no | 1989 | Alpha Denshi Co. | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1374 | sbasketb | Super Basketball (Ver I, encrypted) | World | Version I, Encrypted | no | Konami 6809 based | no | no | 1984 | Konami | Sports - Basketball | 15kHz | vertical (cw) | 2 (alternating) | 8-way | |||||||
| 1375 | sbaskete | Super Basketball (Ver E, encrypted) | World | Version E, Encrypted | yes | Konami 6809 based | no | no | 1984 | Konami | Sports - Basketball | 15kHz | vertical (cw) | 2 (alternating) | 8-way | |||||||
| 1376 | sbasketg | Super Basketball (Ver G, encrypted) | World | Version G, Encrypted | yes | Konami 6809 based | no | no | 1984 | Konami | Sports - Basketball | 15kHz | vertical (cw) | 2 (alternating) | 8-way | |||||||
| 1377 | sbasketh | Super Basketball (Ver H, encrypted) | World | Version H, Encrypted | yes | Konami 6809 based | no | no | 1984 | Konami | Sports - Basketball | 15kHz | vertical (cw) | 2 (alternating) | 8-way | |||||||
| 1378 | sbbros | Super Buster Bros. (US, 901001) | USA | yes | Super Pang | Capcom Mitchell | Pang! | no | no | 1990 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1379 | sboblbobl | Super Bobble Bobble (Set 1) [bl] | Set 1 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 1380 | sboblbobla | Super Bobble Bobble (Set 2) [bl] | Set 2 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 1381 | sboblboblb | Super Bobble Bobble (Set 3) [bl] | Set 3 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 1382 | sboblboblc | Super Bubble Bobble [bl] | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 1383 | sboblbobld | Super Bobble Bobble (Set 4) [bl] | Set 4 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 1384 | sbrkout | Super Breakout (Rev 04) | Rev 04 | no | Atari 6502 | Breakout | no | no | 1978 | Atari | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | no | 1 | spinner | 1 | |||||
| 1385 | sbrkoutct | Super Breakout (Cocktail, Prototype) | Cocktail, Prototype | yes | Super Breakout | Atari 6502 | Breakout | no | no | 1978 | Atari | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | no | 1 | spinner | 1 | ||||
| 1386 | schaser | Space Chaser | no | Taito 8080 | no | no | 1979 | Taito | Maze - Collect | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 1387 | scobra | Super Cobra | no | Konami Scramble based | Scramble | no | no | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 1388 | scobrag | Super Cobra [bl] | yes | Super Cobra | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1389 | scobraggi | Super Cobra (Set 3) [bl] | Set 3 | yes | Super Cobra | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1390 | scobras | Super Cobra (Stern) | Stern | yes | Super Cobra | Konami Scramble based | Scramble | no | no | 1981 | Konami - Stern | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1391 | scobrase | Super Cobra (Sega) | Sega | yes | Super Cobra | Konami Scramble based | Scramble | no | no | 1981 | Konami - Sega | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1392 | scotrsht | Scooter Shooter (W) | World | no | Konami 6809 based | no | no | 1985 | Konami | Shooter - Flying | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | ||||||
| 1393 | scramble | Scramble (Stern, Set 1) | Stern, Set 1 | no | Konami Scramble based | Scramble | no | no | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1394 | scramblebb | Scramble [bl] | yes | Scramble | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1395 | scramblebf | Scramble (FR, Karateco) [bl] | France | Karateco | yes | Scramble | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||
| 1396 | scrambp | Impacto (Scramble) [bl] | Scramble | yes | Scramble | Konami Scramble based | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | |||||
| 1397 | scramce | Scramble (ES, Centromatic S.A.) [bl] | Spain | Spanish, Centromatic S.A. | yes | Scramble | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||
| 1398 | scrampt | Scramble (ES, Petaco, S.A.) [bl] | Spain | Spanish, Petaco, S.A. | yes | Scramble | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||
| 1399 | sdi | SDI- Strategic Defense Initiative (JP, S16A, New Ver.) | Japan | S16A, FD1089B 317-0027 | no | SDI | Sega System 16 | no | no | 1987 | Sega | Shooter - Command | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 1400 | sdib | SDI- Strategic Defense Initiative (W, S16B) | World | S16B, FD1089A 317-0028 | no | SDI | Sega System 16 | no | no | 1987 | Sega | Shooter - Command | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 1401 | searchar | SAR - Search And Rescue (W) | World | no | SAR - Search And Rescue | SNK 68000 | SAR - Search And Rescue | no | no | 1989 | SNK | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1402 | searcharj | SAR - Search And Rescue (JP, version 3) | Japan | yes | SAR - Search And Rescue | SNK 68000 | SAR - Search And Rescue | no | no | 1989 | SNK | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1403 | searcharu | SAR - Search And Rescue (US) | USA | yes | SAR - Search And Rescue | SNK 68000 | SAR - Search And Rescue | no | no | 1989 | SNK | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1404 | seawolf | Sea Wolf (Set 1) | Set 1 | no | Midway 8080 | Sea Wolf | no | no | 1976 | Dave Nutting Associates - Midway | Shooter - Gallery | 15kHz | horizontal | 1 | positional | 1 | ||||||
| 1405 | seawolf2 | Sea Wolf II | no | Midway Astrocade | Sea Wolf | no | no | 1978 | Dave Nutting Associates - Midway | Shooter - Gallery | 15kHz | horizontal | 2 (simultaneous) | positional | 1 | |||||||
| 1406 | secretag | Secret Agent (W, Rev 3) | World | Rev. 3 | no | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1407 | secretagj | Secret Agent (JP, Rev 2) | Japan | Rev. 2 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1408 | sectionz | Section Z | no | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Flying | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||||
| 1409 | seganinj | Sega Ninja (315-5102) | USA | 315-5102 | no | Sega System 1 | no | no | 1985 | Sega | Shooter - Walking | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1410 | sf | Street Fighter (US, Set 1) | USA | Set 1 | no | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1411 | sf2 | Street Fighter II- The Warrior (W, 910522) | World | 910522 | no | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1412 | sf2acc | Street Fighter II'- Champion Edition (Accelerator, Set 1) [bl] | Accelerator, Set 1 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1413 | sf2acca | Street Fighter II'- Champion Edition (Accelerator, Set 2) [bl] | Accelerator, Set 2 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1414 | sf2accp2 | Street Fighter II'- Champion Edition (Accelerator Pt. II) [bl] | Accelerator Pt. II | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1415 | sf2ce | Street Fighter II'- Champion Edition (W, 920513) | World | 920513 | no | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1416 | sf2cebltw | Street Fighter II'- Champion Edition (Taiwan, PAL) [bl] | Taiwan | Taiwan, PAL | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1417 | sf2ceds6 | Street Fighter II'- Champion Edition (DStreet-6) [bl] | DStreet-6 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1418 | sf2ceea | Street Fighter II'- Champion Edition (W, 920313) | World | 920313 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1419 | sf2ceja | Street Fighter II'- Champion Edition (JP, 920322) | Japan | 920322 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1420 | sf2cejb | Street Fighter II'- Champion Edition (JP, 920513) | Japan | 920513 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1421 | sf2cejc | Street Fighter II'- Champion Edition (JP, 920803) | Japan | 920803 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1422 | sf2cems6a | Street Fighter II'- Champion Edition (Mstreet-6, Set 1) [bl] | Mstreet-6, Set 1 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1423 | sf2cems6b | Street Fighter II'- Champion Edition (Mstreet-6, Set 2) [bl] | Mstreet-6, Set 2 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1424 | sf2cems6c | Street Fighter II'- Champion Edition (Mstreet-6, Set 3) [bl] | Mstreet-6, Set 3 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1425 | sf2cet | Street Fighter II'- Champion Edition (TW, 920313) | Taiwan | 920313 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1426 | sf2ceua | Street Fighter II'- Champion Edition (US, 920313) | USA | 920313 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1427 | sf2ceub | Street Fighter II'- Champion Edition (US, 920513) | USA | 920513 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1428 | sf2ceuc | Street Fighter II'- Champion Edition (US, 920803) | USA | 920803 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1429 | sf2ceupl | Street Fighter II'- Champion Edition (UPL) [bl] | UPL | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1430 | sf2ea | Street Fighter II- The Warrior (W, 910204) | World | 910204 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1431 | sf2eb | Street Fighter II- The Warrior (W, 910214) | World | 910214 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1432 | sf2ed | Street Fighter II- The Warrior (W, 910318) | World | 910318 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1433 | sf2em | Street Fighter II- The Warrior (W, 910129) | World | 910129 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1434 | sf2en | Street Fighter II- The Warrior (W, 910204, Conversion) | World | 910204, Conversion | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1435 | sf2hf | Street Fighter II'- Hyper Fighting (W, 921209) | World | 921209 | no | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1436 | sf2hfj | Street Fighter II' Turbo- Hyper Fighting (JP, 921209) | Japan | 921209 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1437 | sf2hfu | Street Fighter II'- Hyper Fighting (US, 921209) | USA | 921209 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1438 | sf2j | Street Fighter II- The Warrior (JP, 911210, CPS-B-13) | Japan | 911210, CPS-B-13 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1439 | sf2j17 | Street Fighter II- The Warrior (JP, 911210, CPS-B-17) | Japan | 911210, CPS-B-17 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1440 | sf2ja | Street Fighter II- The Warrior (JP, 910214) | Japan | 910214 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1441 | sf2jc | Street Fighter II- The Warrior (JP, 910306) | Japan | 910306 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1442 | sf2jf | Street Fighter II- The Warrior (JP, 910411) | Japan | 910411 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1443 | sf2jh | Street Fighter II- The Warrior (JP, 910522) | Japan | 910522 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1444 | sf2jl | Street Fighter II- The Warrior (JP, 920312) | Japan | 920312 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1445 | sf2level | Street Fighter II'- Champion Edition (Level Selection) [bl] | Level Selection | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1446 | sf2m10 | Street Fighter II'- Champion Edition (M10) [bl] | M10 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1447 | sf2m3 | Street Fighter II'- Champion Edition (M3) [bl] | M3 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1448 | sf2mix | Street Fighter 2 Mix (v0.98c) [hb] | v0.98c | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | yes | no | 2020 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1449 | sf2qp1 | Street Fighter II- The Warrior (Quicken Pt. 1) [bl] | Quicken Pt. 1 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1450 | sf2qp2 | Street Fighter II- The Warrior (Quicken) [bl] | Quicken | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1451 | sf2rb3 | Street Fighter II'- Champion Edition (Rainbow, Set 3) [bl] | Rainbow, Set 3 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1452 | sf2re | Street Fighter II'- Champion Edition (RE) [bl] | RE | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1453 | sf2red | Street Fighter II'- Champion Edition (Red Wave) [bl] | Red Wave | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1454 | sf2redp2 | Street Fighter II'- Champion Edition (Red Wave Pt. II) [bl] | Red Wave Pt. II | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1455 | sf2ua | Street Fighter II- The Warrior (US, 910206) | USA | 910206 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1456 | sf2ub | Street Fighter II- The Warrior (US, 910214) | USA | 910214 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1457 | sf2uc | Street Fighter II- The Warrior (US, 910306) | USA | 910306 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1458 | sf2ud | Street Fighter II- The Warrior (US, 910318) | USA | 910318 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1459 | sf2uf | Street Fighter II- The Warrior (US, 910411) | USA | 910411 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1460 | sf2ug | Street Fighter II- The Warrior (US, 910522, Rev G) | USA | 910522, Rev G | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1461 | sf2uh | Street Fighter II- The Warrior (US, 910522, Rev H) | USA | 910522, Rev H | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1462 | sf2ui | Street Fighter II- The Warrior (US, 910522, Rev I) | USA | 910522, Rev I | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1463 | sf2uk | Street Fighter II- The Warrior (US, 911101) | USA | 911101 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1464 | sf2v004 | Street Fighter II'- Champion Edition [bl] | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||||
| 1465 | sf2wwce | Street Fighter II'- Champion Edition (ET, 910522) | Etc. | 910522 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1466 | sfa | Street Fighter Alpha- Warriors' Dreams (EU, 950727) | Europe | 950727 | no | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1467 | sfa2 | Street Fighter Alpha 2 (EU, 960229) | Europe | 960229 | no | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1468 | sfa2_1 | Street Fighter Alpha 2 (EU, 960229, Training Edition) [hb] | Europe | 960229, Training Edition | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | yes | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1469 | sfa2u | Street Fighter Alpha 2 (US, 960430) | USA | 960430 | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1470 | sfa2ur1 | Street Fighter Alpha 2 (US, 960306) | USA | 960306 | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1471 | sfa3 | Street Fighter Alpha 3 (EU, 980904) | Europe | 980904 | no | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1472 | sfa3_1 | Street Fighter Zero 3 (JP, 980904, Unlocked) | Japan | 980904, Unlocked | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1473 | sfa3_2 | Street Fighter Zero 3 (JP, 980629, Training Edition v1.1) [hb] | Japan | 980629, Training Edition v1.1 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1474 | sfa3b | Street Fighter Alpha 3 (W, 980629) | World | 980629 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1475 | sfa3ce | Street Fighter Alpha 3- Challenger's Edition (US, 210408) | USA | 210408 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1476 | sfa3h | Street Fighter Alpha 3 (HS, 980904) | Hispanic | 980904 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1477 | sfa3hr1 | Street Fighter Alpha 3 (HS, 980629) | Hispanic | 980629 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1478 | sfa3u | Street Fighter Alpha 3 (US, 980904) | USA | 980904 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1479 | sfa3ud | Street Fighter Alpha 3 (US, Phoenix Edition) | USA | Phoenix Edition | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1480 | sfa3ur1 | Street Fighter Alpha 3 (US, 980629) | USA | 980629 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1481 | sfa3us | Street Fighter Alpha 3 (US, 980616, SAMPLE Version) | USA | 980616, SAMPLE Version | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1482 | sfach | Street Fighter Alpha- Warriors' Dreams (US, CPS Changer, 950727) | USA | CPS Changer, 950727 | no | Capcom CPS-1 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1483 | sfad | Street Fighter Alpha- Warriors' Dreams (EU, Phoenix Edition) | Europe | Phoenix Edition | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | yes | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1484 | sfan | Street Fighter (W, Pneumatic Buttons) | World | Pneumatic Buttons | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1485 | sfar1 | Street Fighter Alpha- Warriors' Dreams (EU, 950718) | Europe | 950718 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1486 | sfar2 | Street Fighter Alpha- Warriors' Dreams (EU, 950627) | Europe | 950627 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1487 | sfar3 | Street Fighter Alpha- Warriors' Dreams (EU, 950605) | Europe | 950605 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1488 | sfau | Street Fighter Alpha- Warriors' Dreams (US, 950627) | USA | 950627 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1489 | sfj | Street Fighter (JP, Protected) | Japan | Protected | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1490 | sfjan | Street Fighter (JP, Pneumatic Buttons) | Japan | Pneumatic Buttons | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1491 | sfjbl | Street Fighter (JP) [bl] | Japan | bootleg | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1492 | sfp | Street Fighter (Prototype) | Prototype | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1493 | sfua | Street Fighter (US, Protected, Set 2) | USA | Protected, Set 2 | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1494 | sfw | Street Fighter (W, Protected) | World | Protected | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1495 | sfz2a | Street Fighter Zero 2 (AS, 960227) | Asia | 960227 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1496 | sfz2ad | Street Fighter Zero 2 (AS, Phoenix Edition) | Asia | Phoenix Edition | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | yes | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1497 | sfz2al | Street Fighter Zero 2 (AS, 960826) | Asia | 960826 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1498 | sfz2al_1 | Street Fighter Zero 2 Alpha (AS, 960826, Unlocked) | Asia | 960826, Unlocked | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1499 | sfz2al_3 | Street Fighter Zero 2 Alpha (JP, 960805, Unlocked) | Japan | 960805, Unlocked | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1500 | sfz2alb | Street Fighter Zero 2 (W, 960813) | World | 960813 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1501 | sfz2ald | Street Fighter Zero 2 Alpha (AS, Phoenix Edition) | Asia | Phoenix Edition | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1502 | sfz2alh | Street Fighter Zero 2 (HS, 960813) | Hispanic | 960813 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1503 | sfz2alj | Street Fighter Zero 2 (JP, 960805) | Japan | 960805 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1504 | sfz2b | Street Fighter Zero 2 (W, 960531) | World | 960531 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1505 | sfz2br1 | Street Fighter Zero 2 (W, 960304) | World | 960304 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1506 | sfz2h | Street Fighter Zero 2 (HS, 960304) | Hispanic | 960304 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1507 | sfz2j | Street Fighter Zero 2 (JP, 960430) | Japan | 960430 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1508 | sfz2jd | Street Fighter Zero 2 (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | yes | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1509 | sfz2jr1 | Street Fighter Zero 2 (JP, 960227) | Japan | 960227 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1510 | sfz2n | Street Fighter Zero 2 (W, 960229) | World | 960229 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1511 | sfz3a | Street Fighter Zero 3 (AS, 980904) | Asia | 980904 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1512 | sfz3ar1 | Street Fighter Zero 3 (AS, 980701) | Asia | 980701 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1513 | sfz3ce | Street Fighter Zero 3 Challenger's Edition (US, 980904) | USA | 980904 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1514 | sfz3j | Street Fighter Zero 3 (JP, 980904) | Japan | 980904 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1515 | sfz3jr1 | Street Fighter Zero 3 (JP, 980727) | Japan | 980727 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1516 | sfz3jr2 | Street Fighter Zero 3 (JP, 980629) | Japan | 980629 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1517 | sfz3jr2d | Street Fighter Zero 3 (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | yes | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1518 | sfza | Street Fighter Zero (AS, 950627) | Asia | 950627 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1519 | sfzar1 | Street Fighter Zero (AS, 950605) | Asia | 950605 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1520 | sfzb | Street Fighter Zero (W, 951109) | World | 951109 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1521 | sfzbch | Street Fighter Zero (BR, CPS Changer, 950727) | Brazil | CPS Changer, 950727 | yes | Street Fighter Zero | Capcom CPS-1 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1522 | sfzbr1 | Street Fighter Zero (W, 950727) | World | 950727 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1523 | sfzch | Street Fighter Zero (JP, CPS Changer, 951020) | Japan | CPS Changer, 951020 | yes | Street Fighter Zero | Capcom CPS-1 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1524 | sfzch_cps15 | Street Fighter Zero (CPS 1.5 Qsound) [hb] | CPS 1.5 Qsound | yes | Street Fighter Zero | Capcom CPS-1.5 | Street Fighter | yes | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1525 | sfzh | Street Fighter Zero (HS, 950718) | Hispanic | 950718 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1526 | sfzhr1 | Street Fighter Zero (HS, 950627) | Hispanic | 950627 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1527 | sfzj | Street Fighter Zero (JP, 950727) | Japan | 950727 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1528 | sfzjr1 | Street Fighter Zero (JP, 950627) | Japan | 950627 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1529 | sfzjr2 | Street Fighter Zero (JP, 950605) | Japan | 950605 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1530 | sgemf | Super Gem Fighter- Mini Mix (US, 970904) | USA | 970904 | no | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1531 | sgemfa | Super Gem Fighter- Mini Mix (AS, 970904) | Asia | 970904 | yes | Super Gem Fighter- Mini Mix | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1532 | sgemfd | Super Gem Fighter- Mini Mix (US, Phoenix Edition) | USA | Phoenix Edition | yes | Capcom CPS-2 | Street Fighter | no | yes | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1533 | sgemfh | Super Gem Fighter- Mini Mix (HS, 970904) | Hispanic | 970904 | yes | Super Gem Fighter- Mini Mix | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1534 | shangon | Super Hang-On (sitdown - upright) (unprotected) | World | no | Super Hang-On | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1535 | shangon1 | Super Hang-On (mini ride-on) (FD1089B 317-0034) | World | yes | Super Hang-On | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1536 | shangon2 | Super Hang-On (mini ride-on, Rev A) (FD1089B 317-0034) | World | yes | Super Hang-On | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1537 | shangon3 | Super Hang-On (sitdown - upright) (FD1089B 317-0034) | World | yes | Super Hang-On | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1538 | shangonle | Limited Edition Hang-On | World | no | Super Hang-On | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1539 | shaolinb | Shao-lin's Road (set 2) | World | yes | Konami 6809 based | no | no | 1985 | Konami | Platform - Fighter | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | |||||||
| 1540 | shaolins | Shao-lin's Road (set 1) | World | yes | Konami 6809 based | no | no | 1985 | Konami | Platform - Fighter | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | |||||||
| 1541 | shinobi | Shinobi (W, S16A, Set 6) | World | S16A, Set 6, No Protection | no | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1542 | shinobi1 | Shinobi (W, S16A, Set 1) | World | S16B, Set 1 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1543 | shinobi2 | Shinobi (W, S16B, Set 2) | World | S16B, Set 2 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1544 | shinobi3 | Shinobi (W, S16B, Set 3) | World | S16B, Set 3 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1545 | shinobi4 | Shinobi (W, S16B, Set 4) | World | S16B, Set 4 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1546 | shinobi5 | Shinobi (W, S16B, Set 5) No Protection | World | S16B, Set 5, No Protection | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1547 | shinobi6 | Shinobi (W, S16B, Set 6), No Protection | World | S16B, Set 6, No Protection | no | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1548 | shippumd | Shippu Mahou Daisakusen (JP) | Japan | yes | Kingdom Grandprix | Toaplan 2 | no | no | 1994 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 1549 | shollow | Satan's Hollow (Set 1) | Set 1 | no | Midway MCR2 | no | no | 1983 | Bally - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1550 | shollow2 | Satan's Hollow (Set 2) | Set 2 | yes | Satan's Hollow | Midway MCR2 | no | no | 1981 | Bally - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1551 | shtrider | Shot Rider (B-Board 89624B-1) | B-Board 89624B-1 | no | Irem M52 | no | no | 1983 | Capcom | Driving - Motorbike | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | |||||||
| 1552 | shtron | Satan's Hollow (Tron Hardware) [bl] | Tron Hardware | yes | Tron | Midway MCR3 | no | yes | 1983 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1553 | shuffle | Shuffleboard | no | Midway 8080 | no | no | 1978 | Midway | Sports - Shuffleboard | 15kHz | vertical (cw) | yes | 1 | trackball | 1 | |||||||
| 1554 | shuttlei | Shuttle Invader | no | Midway 8080 | no | no | 1979 | Omori Electric Co., Ltd. | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1555 | sidearms | Side Arms- Hyper Dyne (W) | World | 861129 | no | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1556 | sidearmsj | Side Arms- Hyper Dyne (JP) | Japan | 861128 | yes | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1557 | sidearmsu | Side Arms- Hyper Dyne (US, 861202) | USA | 861202 | yes | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1558 | sidearmsur1 | Side Arms- Hyper Dyne (US, 861128) | USA | 861128 | yes | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1559 | silkworm | Silk Worm | World | no | Silk Worm | Tecmo hardware | Silk Worm | no | no | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1560 | silkwormb | Silk Worm (Set 1) [bl] | bootleg, set 1 | yes | Silk Worm | Tecmo hardware | Silk Worm | no | yes | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1561 | silkwormb2 | Silk Worm (Set 2) [bl] | bootleg, set 2 | yes | Silk Worm | Tecmo hardware | Silk Worm | no | yes | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1562 | silkwormj | Silk Worm (JP) | Japan | yes | Silk Worm | Tecmo hardware | Silk Worm | no | no | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1563 | silkwormp | Silk Worm (Prototype) | prototype | yes | Silk Worm | Tecmo hardware | Silk Worm | no | no | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1564 | silvland | Silver Land | no | Taito Unique | no | no | 1981 | Falcon | Sports - Skiing | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 1565 | sinistar | Sinistar | no | Williams 1st Generation | no | no | 1982 | Williams | Shooter - Field | 15kHz | vertical (ccw) | no | 1 | optical stick | 1 | |||||||
| 1566 | sinistar1 | Sinistar (Prototype) | Prototype | yes | Sinistar | Williams 1st Generation | no | no | 1982 | Williams | Shooter - Field | 15kHz | vertical (ccw) | no | 1 | 8-way | 1 | |||||
| 1567 | sinistar2 | Sinistar (Rev 2) | Rev 2 | yes | Sinistar | Williams 1st Generation | no | no | 1982 | Williams | Shooter - Field | 15kHz | vertical (ccw) | no | 1 | 8-way | 1 | |||||
| 1568 | sinvasn | Space Invasion (EU) | Europe | Set 1 | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 1569 | sinvasnb | Space Invasion [bl] | Europe | Set 1 | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 1570 | sjryuko | Sukeban Jansi Ryuko (W, S16B, Set 2) | World | FD1089B 317-5021 | no | Sukeban Jansi Ryuko | Sega System 16 | no | no | 1988 | White Board | Tabletop - Mahjong [Mature] | 15kHz | horizontal | n-a | 1 | ||||||
| 1571 | sjryuko1 | Sukeban Jansi Ryuko (W, S16A, Set 1) | World | FD1089B 317-5021 | yes | Sukeban Jansi Ryuko | Sega System 16 | no | no | 1988 | White Board | Tabletop - Mahjong [Mature] | 15kHz | horizontal | n-a | 1 | ||||||
| 1572 | skyadvnt | Sky Adventure (W) | World | no | Sky Adventure | SNK - Alpha Denshi | Sky Adventure | no | no | 1989 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1573 | skyadvntb | Sky Adventure [bl] | World | yes | Sky Adventure | SNK - Alpha Denshi | Sky Adventure | no | yes | 1989 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1574 | skyadvntj | Sky Adventure (JP) | Japan | yes | Sky Adventure | SNK - Alpha Denshi | Sky Adventure | no | no | 1989 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1575 | skyadvntu | Sky Adventure (US) | USA | yes | Sky Adventure | SNK - Alpha Denshi | Sky Adventure | no | no | 1989 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1576 | skyraidr | Sky Raider (UniWar S) [bl] | UniWar S | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1577 | skyrobo | Sky Robo | yes | Tatakae! Big Fighter | Nichibutsu M68000 (Armed F) | no | no | 1989 | Nichibutsu | Shooter - Walking | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1578 | skyskipr | Sky Skipper | no | Nintendo Arcade | no | no | 1981 | Nintendo | Shooter - Flying | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 1579 | skysoldr | Sky Soldiers (US) | USA | no | Sky Soldiers | SNK - Alpha Denshi | Sky Soldiers | no | no | 1988 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1580 | slammast | Saturday Night Slam Masters (W, 930713) | World | 930713 | no | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | ||||
| 1581 | slammastu | Saturday Night Slam Masters (US, 930713) | USA | 930713 | yes | Slam Masters | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | |||
| 1582 | slapfighb1 | Slap Fight [bl] | Japan | no | Slap Fight | Toaplan Slap Fight hardware | Slap Fight | no | no | 1986 | Toaplan - Taito | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 1583 | slapshtr | Slap Shooter | no | Sega System E | no | no | 1986 | Sega | Sports - Hockey | 15kHz | horizontal | 1 | 8-way | 2 | ||||||||
| 1584 | slyspy | Sly Spy (US, Rev 4) | USA | Rev. 4 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1585 | slyspy2 | Sly Spy (US, Rev 2) | USA | Rev. 2 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1586 | slyspy3 | Sly Spy (US, Rev 3) | USA | Rev. 3 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1587 | smbomb | Super Muscle Bomber- The International Blowout (JP, 940831) | Japan | 940831 | no | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1588 | smbombr1 | Super Muscle Bomber- The International Blowout (JP, 940808) | Japan | 940808 | yes | Super Muscle Bomber- The International Blowout | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1589 | snapjack | Snap Jack | no | Universal Lady Bug | no | no | 1982 | Universal | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 0 | ||||||||
| 1590 | snapper | Snapper (KR) | Korea | no | Snapper | Sega System 16 | no | no | 1990 | Philko | Maze - Collect | 15kHz | horizontal | n-a | 1 | 8-way | 3 | |||||
| 1591 | snowbro2 | Snow Bros. 2 - With New Elves - Otenki Paradise (Hanafram) | World | no | Snow Bros. 2 | Toaplan 2 | Snow Bros | no | no | 1994 | Hanafarm | Platform - Run Jump | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 1592 | snowpac | Snowy Day Pac-Man [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | T-Bone | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1593 | solarfox | Solar Fox | no | Midway MCR1 | no | no | 1980 | Bally - Midway | Maze - Shooter Small | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | |||||||
| 1594 | solomon | Solomon's Key | no | Solomon's Key hardware | no | no | 1986 | Tecmo | Puzzle - Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 1595 | solomonj | Solomon no Kagi (JP) | Japan | yes | Solomon's Key | Solomon's Key hardware | no | no | 1986 | Tecmo | Puzzle - Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1596 | solomonjs01 | Solomon no Kagi (CN) [hb] | China | Chinese | yes | Solomon's Key | Solomon's Key hardware | yes | no | 1986 | Tecmo | Puzzle - Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1597 | sonicbom | Sonic Boom (FD1094 317-0053) | World | FD1094 317-0053 | no | Sonic Boom | Sega System 16 | no | no | 1987 | Sega | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1598 | sonson | SonSon | World | no | SonSon | Capcom CPS-0 | SonSon | no | no | 1984 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 1599 | sonsonj | SonSon (JP) | Japan | yes | SonSon | Capcom CPS-0 | SonSon | no | no | 1984 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 1600 | sosterm | S.O.S. | no | TIAMC1 | no | no | 1988 | Terminal | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 1 | 4-way | 1 | ||||||||
| 1601 | spacbat2 | Space Battle (Set 2) [bl] | Set 2 | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1602 | spacbatt | Space Battle (Set 1) [bl] | Set 1 | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1603 | spacempr | Space Empire [bl] | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1604 | spaceplt | Space Pilot (Time Pilot bootleg) [bl] | yes | Konami Z80 | no | yes | 1982 | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||||
| 1605 | spacerace | Space Race | no | Atari Discrete hardware | no | no | 1973 | Atari | Racing | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | 0 | ||||||||
| 1606 | spacezap | Space Zap | no | Midway Astrocade | no | no | 1980 | Midway | Shooter - Gallery | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||||
| 1607 | spang | Super Pang (W, 900914) | World | no | Super Pang | Capcom Mitchell | Pang! | no | no | 1990 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1608 | spangj | Super Pang (JP, 901023) | Japan | yes | Super Pang | Capcom Mitchell | Pang! | no | no | 1990 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1609 | spartanx | Spartan X (JP) | Japan | yes | Kung-Fu Master | Irem M62 | no | no | 1984 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1610 | spatrol | Sponge Patrol [hb] | yes | Moon Patrol | Irem M52 | yes | no | 1982 | Irem | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 1611 | spatter | Spatter (US) (315-5xxx) | USA | 315-5xxx | yes | Spatter | Sega System 1 | no | no | 1984 | Sega | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1612 | spcenctr | Space Encounters | no | Midway 8080 | no | no | 1980 | Midway | Shooter - Gallery | 15kHz | horizontal | 1 | positional | 1 | ||||||||
| 1613 | spcrocks | Space Rocks (ES, Asteroids) [bl] | Spain | Asteroids, Spanish | yes | Asteroids | Atari 6502 | no | yes | 1981 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 1614 | spdcoin | Speed Coin | no | Konami Scramble based | no | no | 1984 | Stern | Puzzle - Misc. | 15kHz | vertical (cw) | yes | 1 | 2-way horizontal | 0 | |||||||
| 1615 | spelunk2 | Spelunker II - 23 no Kagi (JP) | Japan | no | Spelunker 2 | Irem M62 | Spelunker | no | no | 1986 | Irem | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1616 | spelunkr | Spelunker | no | Spelunker | Irem M62 | Spelunker | no | no | 1985 | Irem | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1617 | spelunkrj | Spelunker (JP) | Japan | yes | Spelunker | Irem M62 | Spelunker | no | no | 1985 | Irem - Broderbund | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1618 | spf2t | Super Puzzle Fighter II Turbo (EU, 960529) | Europe | 960529 | no | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 1619 | spf2ta | Super Puzzle Fighter II Turbo (AS, 960529) | Asia | 960529 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1620 | spf2td | Super Puzzle Fighter II Turbo (US, Phoenix Edition) | USA | Phoenix Edition | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1621 | spf2th | Super Puzzle Fighter II Turbo (HS, 960531) | Hispanic | 960531 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1622 | spf2tu | Super Puzzle Fighter II Turbo (US, 960620) | USA | 960620 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1623 | spf2xj | Super Puzzle Fighter II X (JP, 960531) | Japan | 960531 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1624 | spf2xjd | Super Puzzle Fighter II X (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1625 | splat | Splat! | no | Williams 1st Generation | no | no | 1982 | Williams | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | twin stick | 4 | |||||||
| 1626 | sprglbpg | Super Glob (DE, Pac-Man) [bl] | Pac-Man Hardware | yes | Namco Pac-Man hardware | no | yes | 1983 | Epos Corporation | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 1627 | sprglobpg | Super Glob [bl] | no | Namco Pac-Man hardware | no | yes | 1984 | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | ||||||||
| 1628 | sprint1 | Sprint 1 | no | Atari 6502 | Sprint | no | no | 1978 | Atari | Driving - Race Track | 15kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 1629 | sprint2 | Sprint 2 | no | Atari 6502 | Sprint | no | no | 1976 | Atari | Driving - Race Track | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 3 | |||||||
| 1630 | sprint2a | Sprint 2 (Set 2) | Set 2 | yes | Sprint 2 | Atari 6502 | Sprint | no | no | 1976 | Atari | Driving - Race Track | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 3 | |||||
| 1631 | spyhunt | Spy Hunter | no | Midway MCR3 | no | no | 1983 | Bally | Shooter - Driving Vertical | 15kHz | vertical (cw) | no | 1 | paddle - pedal | 1 | |||||||
| 1632 | spyhuntp | Spy Hunter (Playtronic) | Playtronic | yes | Spy Hunter | Midway MCR3 | no | no | 1983 | Bally - Midway - Playtronic | Shooter - Driving Vertical | 15kHz | vertical (cw) | no | 1 | 8-way | 5 | |||||
| 1633 | squaitsa | Squash (Itisa) | Itisa | no | Taito Licensed | no | no | 1984 | Itisa | Sports - Tennis | 15kHz | horizontal | 2 (simultaneous) | 4-way | 1 | |||||||
| 1634 | srumbler | The Speed Rumbler (Set 1) | World | Set 1 | no | The Speed Rumber | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Driving Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1635 | srumbler2 | The Speed Rumbler (Set 2) | World | Set 2 | yes | The Speed Rumber | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Driving Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1636 | srumbler3 | The Speed Rumbler (Set 3) | World | Set 3 | yes | The Speed Rumber | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Driving Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1637 | ssf2 | Super Street Fighter II- The New Challengers (W, 931005) | World | 931005 | no | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1638 | ssf2a | Super Street Fighter II- The New Challengers (AS, 931005) | Asia | 931005 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1639 | ssf2ar1 | Super Street Fighter II- The New Challengers (AS, 930914) | Asia | 930914 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1640 | ssf2h | Super Street Fighter II- The New Challengers (HS, 930911) | Hispanic | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1641 | ssf2j | Super Street Fighter II- The New Challengers (JP, 931005) | Japan | 931005 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1642 | ssf2jr1 | Super Street Fighter II- The New Challengers (JP, 930911) | Japan | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1643 | ssf2jr2 | Super Street Fighter II- The New Challengers (JP, 930910) | Japan | 930910 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1644 | ssf2r1 | Super Street Fighter II- The New Challengers (W, 930911) | World | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1645 | ssf2t | Super Street Fighter II Turbo (W, 940223) | World | 940223 | no | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1646 | ssf2t_3 | Super Street Fighter II Turbo (AS, 940223, Training Edition) [hb] | Asia | 940223, Training Edition | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | yes | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1647 | ssf2ta | Super Street Fighter II Turbo (AS, 940223) | Asia | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1648 | ssf2tad | Super Street Fighter II Turbo (AS, Phoenix Edition) | Asia | Phoenix Edition | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | yes | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1649 | ssf2tb | Super Street Fighter II- The Tournament Battle (W, 931119) | World | 931119 | no | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1650 | ssf2tba | Super Street Fighter II- The Tournament Battle (AS, 931005) | Asia | 931005 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1651 | ssf2tbd | Super Street Fighter II- The Tournament Battle (W, Phoenix Edition) | World | Phoenix Edition | yes | Capcom CPS-2 | Street Fighter | no | yes | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1652 | ssf2tbh | Super Street Fighter II- The Tournament Battle (HS, 931005) | Hispanic | 931005 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1653 | ssf2tbj | Super Street Fighter II- The Tournament Battle (JP, 931005) | Japan | 931005 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1654 | ssf2tbj1 | Super Street Fighter II- The Tournament Battle (JP, 930911) | Japan | 930911 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1655 | ssf2tbr1 | Super Street Fighter II- The Tournament Battle (W, 930911) | World | 930911 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1656 | ssf2tbu | Super Street Fighter II- The Tournament Battle (US, 930911) | USA | 930911 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1657 | ssf2th | Super Street Fighter II Turbo (HS, 940223) | Hispanic | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1658 | ssf2tnl | Super Street Fighter II Turbo (W, New Legacy v0.4) | World | New Legacy v0.4 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 2020 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1659 | ssf2tu | Super Street Fighter II Turbo (US, 940323) | USA | 940323 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1660 | ssf2tur1 | Super Street Fighter II Turbo (US, 940223) | USA | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1661 | ssf2u | Super Street Fighter II- The New Challengers (US, 930911) | USA | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1662 | ssf2ud | Super Street Fighter II- The New Challengers (US, Phoenix Edition) | USA | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | yes | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1663 | ssf2xj | Super Street Fighter II X- Grand Master Challenge (JP, 940311) | Japan | 940311 | no | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1664 | ssf2xjr1 | Super Street Fighter II X- Grand Master Challenge (JP, 940223) | Japan | 940223 | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1665 | ssf2xjr1d | Super Street Fighter II X- Grand Master Challenge (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | yes | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1666 | ssf2xjr1r | Super Street Fighter II X- Grand Master Challenge (JP, 940223, Rental) | Japan | 940223 | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1667 | sstriker | Sorcer Striker | World | no | Sorcer Striker | Toaplan 2 | no | no | 1993 | Raizing | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 1668 | sstrikerk | Sorcer Striker (KR) | Korea | yes | Sorcer Striker | Toaplan 2 | no | no | 1993 | Raizing | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 1669 | stapper | Tapper (Simpsons) | Simpsons | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1670 | stapper1 | Tapper (Simpsons, v81) | Simpsons, v81 | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1671 | starfgh2 | Starfighter II [hb] | yes | Pisces | Namco Galaxian based | yes | no | 1982 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1672 | starfght | Star Fighter | yes | Galaxian | Namco Galaxian based | no | no | 1979 | Jeutel | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1673 | stargate | Stargate | no | Williams 1st Generation | no | no | 1981 | Williams - Vid Kidz | Shooter - Flying | 15kHz | horizontal | 1 | 2-way horizontal | 4 | ||||||||
| 1674 | stargrds | Star Guards | no | Midway MCR3 | no | no | 1987 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 3 (simultaneous) | 8-way | twin stick | 4 | |||||||
| 1675 | starjack | Star Jacker (Sega) | Sega | no | Sega System 1 | no | no | 1983 | Sega | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1676 | starjacks | Star Jacker (Alt) | Alt | yes | Star Jacker | Sega System 1 | no | no | 1983 | Sega | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1677 | starslayer | Starslayer (Asteroids) [hb] | Asteroids | yes | Asteroids | Atari Vector | yes | no | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 1678 | stratgys | Strategy X (Stern) | Stern | yes | Strategy X | Konami Scramble based | no | no | 1981 | Konami - Stern | Shooter - Driving Vertical | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1679 | stratgyx | Strategy X | no | Konami Scramble based | no | no | 1981 | Konami | Shooter - Driving Vertical | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||||
| 1680 | streetsm | Street Smart (US, version 2) | USA | version 2 | no | Street Smart | SNK 68000 | Street Smart | no | no | 1989 | SNK | Fighter - Versus Co-op | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1681 | streetsm1 | Street Smart (US, version 1) | USA | version 1 | yes | Street Smart | SNK 68000 | Street Smart | no | no | 1989 | SNK | Fighter - Versus Co-op | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1682 | streetsmj | Street Smart (JP, version 1) | Japan | version 1 | yes | Street Smart | SNK 68000 | Street Smart | no | no | 1989 | SNK | Fighter - Versus Co-op | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1683 | streetsmw | Street Smart (W, version 1) | World | version 1 | yes | Street Smart | SNK 68000 | Street Smart | no | no | 1989 | SNK | Fighter - Versus Co-op | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1684 | strider | Strider (US, B-Board, 89624B-2) | USA | B-Board, 89624B-2 | no | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | ||||
| 1685 | striderj | Strider Hiryu (JP) | Japan | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | ||||
| 1686 | striderjr | Strider Hiryu (JP, Resale) | Japan | Resale | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1687 | striderua | Strider (US, B-Board, 89624B-3) | USA | B-Board, 89624B-3 | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1688 | strideruc | Strider (US, B-Board, 89624B-3 buggy Street Fighter II conversion) | USA | B-Board, 89624B-3 | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1689 | strongx | Strong X | yes | Strategy X | Konami Scramble based | no | no | 1982 | Shooter - Driving Vertical | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||||
| 1690 | subs | Subs | no | subs | Atari 6502 | Subs | no | no | 1978 | Atari | Shooter - Field | 15kHz | horizontal | 1 | 2-way horizontal | |||||||
| 1691 | sumeltob | Summertime Elton (Old) [hb] | Old | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Staizitto | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1692 | sumelton | Summertime Elton [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Staizitto | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1693 | superdog | Superdog [hb] | yes | Scramble | Konami Scramble based | yes | no | 1981 | Jerky | Shooter - Flying Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 1694 | superpac | Super Pac-Man | no | Namco Super Pac-Man hardware | no | no | 1982 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 1695 | suprheli | Super Heli (Super Cobra bootleg) (Super Cobra) [bl] | Super Cobra | yes | Super Cobra | Konami Scramble based | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1696 | suprleag | Super League (W) | World | FD1094 317-0045 | no | Super League | Sega System 16 | no | no | 1987 | Sega | Sports - Baseball | 15kHz | horizontal | n-a | 2 (alternating) | 3 | |||||
| 1697 | sutapper | Tapper (Suntory) | Suntory | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1698 | swarm | Swarm [bl] | yes | Galaxian | Namco Galaxian based | no | yes | 1979 | Subelectro | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1699 | swat | SWAT (315-5048) | 315-5048 | no | Sega System 1 | no | no | 1984 | Sega | Shooter - Field | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 2 | ||||||
| 1700 | sxevious | Super Xevious | no | xevious | Namco Galaga based | no | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | |||||||
| 1701 | szaxxon | Super Zaxxon | no | Sega Zaxxon based | no | no | 1982 | Sega-Gremlin | Shooter - Flying Diagonal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | |||||||
| 1702 | tankbatt | Tank Battalion | World | no | Tank Battalion | Namco Unique | Tank Battalion | no | no | 1980 | Namco | Maze - Shooter Small | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 1 | |||||
| 1703 | tapper | Tapper (Budweiser, 840127) | Budweiser, 840127 | no | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 1704 | tappera | Tapper (Budweiser, 831209) | Budweiser, 831209 | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1705 | tapperb | Tapper (Budweiser) | Budweiser | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1706 | tapperg | Tapper (Budweiser, 840127, Alt. GFX) | Budweiser, 840127, Alt. GFX | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1707 | tazmania | Tazz-Mania (Set 1) | Set 1 | no | Konami Scramble based | no | no | 1982 | Stern | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 1708 | teddybb | TeddyBoy Blues (315-5115, New Ver) | Japan | 315-5115, New Ver | no | Sega System 1 | no | no | 1985 | Sega | Platform - Shooter | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1709 | terracre | Terra Cresta (YM3526 set 1) | YM3526 set 1 | no | Terra Cresta | Nichibutsu M68000 (Terra Cresta) | no | no | 1985 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1710 | terracrea | Terra Cresta (YM3526 set 3) | YM3526 set 3 | yes | Terra Cresta | Nichibutsu M68000 (Terra Cresta) | no | no | 1985 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1711 | terracreo | Terra Cresta (YM3526 set 2) | YM3526 set 2 | yes | Terra Cresta | Nichibutsu M68000 (Terra Cresta) | no | no | 1985 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1712 | terraf | Terra Force | yes | Terra Force | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying | 15kHz | horizontal | yes | 2 (alternating) | 8-way | 2 | ||||||
| 1713 | terrafj | Terra Force (JP) | Japan | no | Terra Force | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying | 15kHz | horizontal | yes | 2 (alternating) | 8-way | 2 | |||||
| 1714 | terrafu | Terra Force (US) | USA | yes | Terra Force | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying | 15kHz | horizontal | yes | 2 (alternating) | 8-way | 2 | |||||
| 1715 | tetris | Tetris (JP, S16A, Set 4) | Japan | Set 4 | no | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1716 | tetris1 | Tetris (JP, S16B, Set 1) | Japan | Set 1 | no | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1717 | tetris2 | Tetris (JP, S16B, Set 2) | Japan | Set 2 | yes | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1718 | tetris3 | Tetris (JP, S16A, Set 3) | Japan | Set 3 | yes | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1719 | tetrisse | Tetris (JP, System E) | Japan | System E | no | Sega System E | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 1720 | theend | The End | no | Konami Scramble based | no | no | 1980 | Konami | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1721 | theends | The End (Stern) | Stern | yes | The End | Konami Scramble based | no | no | 1980 | Konami - Stern | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1722 | theglobp | The Glob (Pac-Man Hardware) | Pac-Man Hardware | no | Namco Pac-Man hardware | no | no | 1983 | Epos Corporation | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 1723 | theroes | Thunder Heroes | World | no | Thunder Heroes | CAVE 68000 | no | no | 2001 | CAVE | Fighter - 2.5D | 15kHz | horizontal | no | 2 (simultaneous) | 8-way | 4 | |||||
| 1724 | thndblst | Thunder Blaster (JP) | Japan | no | Lethal Thunder | Irem M92 | Lethal Thunder | no | no | 1992 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1725 | tigerhb1 | Tiger Heli [bl] | World | no | Tiger Heli | Toaplan Slap Fight hardware | Tiger Heli | no | no | 1985 | Toaplan - Taito | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 1726 | tigeroad | Tiger Road | no | Tiger Road | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||||
| 1727 | tigeroadu | Tiger Road (US, Romstar) | USA | Romstar | yes | Tiger Road | Capcom CPS-0 | no | no | 1987 | Capcom - Romstar | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1728 | timber | Timber | no | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | ||||||||
| 1729 | timeplt | Time Pilot | no | Konami Z80 | Time Pilot | no | no | 1982 | Konami | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 1730 | timeplta | Time Pilot (Atari) | Atari | yes | Time Pilot | Konami Z80 | Time Pilot | no | no | 1982 | Konami - Atari | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1731 | timepltc | Time Pilot (Centuri) | Centuri | yes | Time Pilot | Konami Z80 | Time Pilot | no | no | 1982 | Konami - Centuri | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1732 | timescan | Time Scanner (W, S16B, Set 2) | World | Set 2 | no | Time Scanner | Sega System 16 | no | no | 1987 | Sega | Arcade - Pinball | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1733 | timescan1 | Time Scanner (W, S16A, Set 1) | World | Set 1 | no | Time Scanner | Sega System 16 | no | no | 1987 | Sega | Arcade - Pinball | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1734 | timesold | Time Soldiers (US, Rev 3) | USA | Rev 3 | no | Time Soldiers | SNK - Alpha Denshi | Time Soldiers | no | no | 1987 | Alpha Denshi Co. | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | Rotary | 2 | |||
| 1735 | timesold1 | Time Soldiers (US, Rev 1) | USA | Rev 1 | yes | Time Soldiers | SNK - Alpha Denshi | Time Soldiers | no | no | 1987 | Alpha Denshi Co. | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | Rotary | 2 | |||
| 1736 | tiptop | Tip Top | World | no | Congo Bongo | Sega Zaxxon based | Congo Bongo | no | no | 1983 | Sega/Gremlin | Platform - Run Jump | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 1 | |||||
| 1737 | tnk3 | TNKIII | no | TNKIII | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way,Positional | 2 | ||||||
| 1738 | tnk3j | T.A.N.K (JP) | Japan | yes | TNKIII | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way,Positional | 2 | |||||
| 1739 | todruaga | The Tower of Druaga | no | The Tower of Druaga | Namco Super Pac-Man hardware | no | no | 1984 | Namco | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 1740 | todruagao | The Tower of Druaga (Old Ver) | Old Ver | yes | The Tower of Druaga | Namco Super Pac-Man hardware | no | no | 1984 | Namco | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1741 | todruagas | The Tower of Druaga (Sidam) [bl] | Sidam | yes | The Tower of Druaga | Namco Super Pac-Man hardware | no | yes | 1984 | Namco | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1742 | tokio | Tokio (Scramble Formation) (Newer) | Newer | no | Taito Bubble Booble based | no | no | 1986 | Taito | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1743 | tokiob | Tokio (Scramble Formation) [bl] | yes | Scramble Formation | Taito Bubble Booble based | no | yes | 1986 | Taito | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1744 | tokioo | Tokio (Scramble Formation) (Older) | Older | yes | Scramble Formation | Taito Bubble Booble based | no | no | 1986 | Taito | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1745 | tokiou | Tokio (Scramble Formation) (US) | USA | yes | Scramble Formation | Taito Bubble Booble based | no | no | 1986 | Taito | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1746 | tokisens | Toki no Senshi - Chrono Soldier [MC-8123, 317-0040] | MC-8123, 317-0040 | no | Sega System 1 | no | no | 1987 | Sega | Shooter - Walking | 15kHz | vertical (cw) | 1 | 8-way | 2 | |||||||
| 1747 | tokisensa | Toki no Senshi - Chrono Soldier (prototype) | MC-8123, 317-0040 | yes | Toki no Senshi - Chrono Soldier | Sega System 1 | no | no | 1987 | Sega | Shooter - Walking | 15kHz | vertical (cw) | 1 | 8-way | 2 | ||||||
| 1748 | topgunbl | Top Gunner (US) [bl] | USA | yes | Jackal | Konami Double Dribble based | no | yes | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1749 | topgunr | Top Gunner (US) | USA | yes | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1750 | topsecrt | Top Secret (JP, Rev Old) | Japan | Rev Old | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1751 | topsecrt2 | Top Secret (JP, Rev B) | Japan | Rev B | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1752 | toramich | Torae no Michi (JP) | Japan | yes | Tiger Road | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1753 | toryumon | Toryumon | World | no | Toryumon | Sega System 16 | no | no | 1994 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | |||||
| 1754 | toutrun | Turbo Out Run (Out Run upgrade) (FD1094 317-0118) | World | no | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1755 | toutrun1 | Turbo Out Run (deluxe cockpit) (FD1094 317-0109) | World | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1756 | toutrun2 | Turbo Out Run (cockpit) (FD1094 317-0106) | World | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1757 | toutrun3 | Turbo Out Run (cockpit) (FD1094 317-0107) | World | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1758 | toutrunj | Turbo Out Run (JP, Out Run upgrade) (FD1094 317-0117) | Japan | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1759 | toutrunj1 | Turbo Out Run (JP, cockpit) (FD1094 317-0101) | Japan | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1760 | tp84 | Time Pilot '84 (Set 1) | Set 1 | no | Konami Dual 6809 based | Time Pilot | no | no | 1984 | Konami | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1761 | tp84a | Time Pilot '84 (Set 2) | Set 2 | no | Konami Dual 6809 based | Time Pilot | no | no | 1984 | Konami | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1762 | tp84b | Time Pilot '84 (Set 3) | Set 3 | no | Konami Dual 6809 based | Time Pilot | no | no | 1984 | Konami | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1763 | trackfld | Track & Field | World | no | Konami 6809 based | no | no | 1983 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 1764 | trackfldc | Track & Field (Centuri) | World | yes | Konami 6809 based | no | no | 1983 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 1765 | transfrm | Transformer | yes | Astro Flash | Sega System E | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||||
| 1766 | travrusa | Traverse USA- Zippy Race (US) | USA | no | Irem M52 | no | no | 1983 | Irem | Driving - Motorbike | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1767 | travrusab | Traverse (US) [bl] | USA | bootleg | yes | Traverse USA | Irem M52 | no | no | 1983 | Irem - Broderbund | Driving - Motorbike | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1768 | tricktrp | Trick Trap (W) | World | no | Konami Contra based | no | no | 1987 | Konami | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 1769 | troangel | Tropical Angel | World | no | Tropical Angel | Irem M57 | Tropical Angel | no | no | 1983 | Irem | Sports - Skiing | 15kHz | horizontal | 1 | 2-way | 2 | |||||
| 1770 | trojan | Trojan (US, Set 1) | USA | Set 1 | no | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1771 | trojana | Trojan (US, Set 2) | USA | Set 2 | yes | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1772 | trojanb | Trojan [bl] | yes | Trojan | Capcom CPS-0 | no | yes | 1986 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||||
| 1773 | trojanj | Tatakai no Banka (JP) | Japan | yes | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1774 | trojanr | Trojan (Romstar) | Romstar | no | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom - Romstar | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1775 | tron | Tron | no | Midway MCR2 | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 1776 | tron2 | Tron (Ver 6-25) | Ver 6-25 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1777 | tron3 | Tron (Ver 6-17) | Ver 6-17 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1778 | tron4 | Tron (Ver 6-15) | Ver 6-15 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1779 | tron5 | Tron (Ver 5-12) | Ver 5-12 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1780 | tronger | Tron (DE) | Germany | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1781 | trukker | Trukker [hb] | yes | Frogger | Konami Z80 | yes | no | 1981 | Grimlick | Maze - Cross | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1782 | truxton | Truxton - Tatsujin | no | Truxton - Tatsujin | Toaplan 1 | Truxton - Tatsujin | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1783 | truxton2 | Truxton II - Tatsujin Oh | Japan | no | Truxton - Tatsujin | Toaplan 2 | Truxton - Tatsujin | no | no | 1992 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1784 | truxton2n | Truxton II - Tatsujin Oh [New Version] | Japan | yes | Truxton - Tatsujin | Toaplan 2 | Truxton - Tatsujin | no | no | 1992 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1785 | tshoot | Turkey Shoot - The Day They Took Over | World | Prototype | no | Turkey Shoot | Williams 2nd Generation | no | no | 1984 | Williams | Shooter - Gun | 15kHz | horizontal | 1 | 8-way | ||||||
| 1786 | tturf | Tough Turf (JP, Set 2) | Japan | Set 2, 8751 317-0104 | no | Tough Turf | Sega System 16 | no | no | 1989 | Sega - Sunsoft | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1787 | tturfu | Tough Turf (US, Set 1) | USA | Set 1, 8751 317-0099 | yes | Tough Turf | Sega System 16 | no | no | 1989 | Sega - Sunsoft | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1788 | turbotag | Turbo Tag (Prototype) | Prototype | no | Midway MCR3 | no | no | 1985 | Bally | Driving - Demolition Derby | 15kHz | vertical (cw) | no | 1 | trackball | 4 | ||||||
| 1789 | turtles | Turtles | no | Konami Scramble based | no | no | 1981 | Konami | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 1790 | twotigerc | Two Tigers (Tron Conversion) | Tron Conversion | no | Midway MCR2 | no | no | 1984 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 1791 | uccops | Undercover Cops (W) | World | yes | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1792 | uccopsar | Undercover Cops - Alpha Renewal Version (W) | World | no | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1793 | uccopsaru | Undercover Cops - Alpha Renewal Version (US) | USA | yes | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1794 | uccopsu | Undercover Cops (US) | USA | yes | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1795 | uccopsj | Undercover Cops (JP) | Japan | no | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1796 | uecology | Ultimate Ecology (JP, 931203) | Japan | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1797 | ufosensi | UFO Senshi Youko Chan [MC-8123, 317-0064] | World | MC-8123, 317-0064 | yes | UFO Senshi Youko Chan | Sega System 1 | no | no | 1988 | Sega | Maze - Shooter Large | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1798 | ufosensib | UFO Senshi Youko Chan [bl] | yes | UFO Senshi Youko Chan | Sega System 1 | no | yes | 1988 | Sega | Maze - Shooter Large | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1799 | ultra2 | Ultra Pac-Man [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | TwoBit Score | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1800 | ultracin | Waku Waku Ultraman Racing | World | no | Waku Waku Ultraman Racing | Sega System 16 | Ultraman | no | no | 1996 | Sega | Shooter - Misc. | 15kHz | horizontal | n-a | 2 (simultaneous) | 2 | 1 | ||||
| 1801 | ultratnk | Ultra Tank | no | Atari 6502 | no | no | 1978 | Atari | Shooter - Versus | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 1 | |||||||
| 1802 | uniwars | UniWar S | no | Irem Unique | no | no | 1980 | Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1803 | uniwarsa | UniWar S [bl] | yes | UniWar S | Irem Unique | no | yes | 1980 | Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1804 | unsquad | U.N. Squadron (US) | USA | no | U.N Squadron | Capcom CPS-1 | U.N. Squadron | no | no | 1989 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1805 | uopoko | Puzzle Uo Poko | World | yes | CAVE 68000 | no | no | 1998 | CAVE | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | 0 | |||||||
| 1806 | uopokoj | Puzzle Uo Poko (JP) | Japan | no | Puzzle Uo Poko | CAVE 68000 | no | no | 1998 | CAVE | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | 0 | ||||||
| 1807 | upndown | Up'n Down | no | Sega System 1 | no | no | 1983 | Sega | Maze - Driving | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 1808 | upndownu | Up'n Down (JP) [315-5030] | Japan | 315-5030 | yes | Up'n Down | Sega System 1 | no | no | 1983 | Sega | Maze - Driving | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1809 | vampj | Vampire- The Night Warriors (JP, 940705) | Japan | 940705 | yes | Vampire- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1810 | vampja | Vampire- The Night Warriors (JP, 940705, alt) | Japan | 940705, alt | yes | Vampire- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1811 | vampjr1 | Vampire- The Night Warriors (JP, 940630) | Japan | 940630 | yes | Vampire- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1812 | vanvan | Van-Van Car | no | Namco Pac-Man hardware | no | no | 1983 | Sanritsu | Maze - Collect | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 1813 | vanvanb | Van-Van Car (Karateco, Set 2) | Karateco, Set 2 | yes | Van-Van Car | Namco Pac-Man hardware | no | no | 1983 | Sanritsu - Karateco | Maze - Collect | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 1814 | vanvank | Van-Van Car (Karateco, Set 1) | Karateco, Set 1 | yes | Van-Van Car | Namco Pac-Man hardware | no | no | 1983 | Sanritsu - Karateco | Maze - Collect | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 1815 | varth | Varth- Operation Thunderstorm (W, 920714) | World | 920714 | no | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 1816 | varthj | Varth- Operation Thunderstorm (JP, 920714) | Japan | 920714 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1817 | varthjr | Varth- Operation Thunderstorm (JP, Resale) | Japan | 920714 Resale | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1818 | varthr1 | Varth- Operation Thunderstorm (W, 920612) | World | 920612 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1819 | varthu | Varth- Operation Thunderstorm (US, 920612) | USA | 920612 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1820 | vautour | Vautour (Phoenix, 8085A CPU) [bl] | Phoenix, 8085A CPU | yes | Phoenix | Taito Unique | no | yes | 1980 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1821 | vautourza | Vautour (Phoenix, Z80 CPU, Single PROM) [bl] | Phoenix, Z80 CPU, Single PROM | yes | Phoenix | Taito Unique | no | yes | 1980 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1822 | vball | U.S. Championship V'ball (US) | USA | no | Taito Licensed | no | no | 1988 | Technos | Sports - Volleyball | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||||
| 1823 | vballb | U.S. Championship V'ball (US) [bl] | USA | no | Taito Licensed | no | yes | 1988 | Technos | Sports - Volleyball | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||||
| 1824 | vcrunchy | Vector Pac-Man (Crunchy) [hb] | Crunchy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1825 | vecbaby | Vector Pac-Man (Baby Maze 1) [hb] | Baby Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1826 | vecbaby2 | Vector Pac-Man (Baby Maze 2) [hb] | Baby Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1827 | vecbaby3 | Vector Pac-Man (Baby Maze 3) [hb] | Baby Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1828 | vecpac | Vector Pac-Man [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1829 | vecpengo | Pengo (Vector) [hb] | Vector | yes | Pengo | Sega Z80 | yes | no | 1982 | T-Bone | Maze - Move and Sort | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1830 | vectiped | Vectipede [hb] | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||||
| 1831 | vectplus | Vector Pacman Plus [hb] | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Bally - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1832 | vectrped | Vectorpede [hb] | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||||
| 1833 | vectxens | Vector Xens Revenge [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1834 | venus | Venus (Gyruss) [bl] | Gyruss | no | Konami 6809 based | no | yes | 1983 | Shooter - Flying (chase view) | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 1835 | vgalaga | Vector Galaga [hb] | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1836 | vgalagaf | Vector Galaga (Fast Shoot) [hb] | Fast Shoot | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1837 | vgalagam | Vector Galaga (Midway) [hb] | Midway | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1838 | vhangly | Vector Hangly-Man (Vector) [hb] | Vector | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1839 | vhunt2 | Vampire Hunter 2- Darkstalkers Revenge (JP, 970929) | Japan | 970929 | no | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1840 | vhunt2d | Vampire Hunter 2- Darkstalkers Revenge (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Vampire Hunter 2- Darkstalkers Revenge | Capcom CPS-2 | Darkstalkers | no | yes | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1841 | vhunt2r1 | Vampire Hunter 2- Darkstalkers Revenge (JP, 970913) | Japan | 970913 | yes | Vampire Hunter 2- Darkstalkers Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1842 | vhuntj | Vampire Hunter- Darkstalkers' Revenge (JP, 950316) | Japan | 950316 | no | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1843 | vhuntjr1 | Vampire Hunter- Darkstalkers' Revenge (JP, 950307) | Japan | 950307 | yes | Vampire Hunter- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1844 | vhuntjr1s | Vampire Hunter- Darkstalkers' Revenge (JP, 950307, Stop Ver) | Japan | 950307, stop version | yes | Vampire Hunter- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1845 | vhuntjr2 | Vampire Hunter- Darkstalkers' Revenge (JP, 950302) | Japan | 950302 | yes | Vampire Hunter- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1846 | victorycb | Victory | no | Namco Galaxian based | no | no | 1982 | Shooter - Field | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | ||||||||
| 1847 | victroad | Victory Road | no | Victory Road | SNK Triple Z80 | no | no | 1986 | SNK | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1848 | vigilant | Vigilante (W, Rev E) | World | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1849 | vigilanta | Vigilante (W, Rev A) | World | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1850 | vigilantb | Vigilante (US, Rev B) | USA | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1851 | vigilantbl | Vigilante [bl] | World | yes | Vigilante | Irem M75 | no | yes | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1852 | vigilantc | Vigilante (W, Rev C) | World | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1853 | vigilantd | Vigilante (JP, Rev D) | Japan | no | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1854 | vigilantg | Vigilante (US, Rev G) | USA | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1855 | vigilanto | Vigilante (US) | USA | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1856 | vimana | Vimana (W, Set 1) | World | no | Vimania | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1857 | vimanaj | Vimana (JP) | Japan | yes | Vimania | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1858 | vimanan | Vimana (W, Set 2) | World | Set 2 | yes | Vimania | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1859 | vindctr2 | Vindicators Part II (Rev 3) | Rev 3 | no | Atari Gauntlet based | Vindicators | no | no | 1985 | Atari | Shooter - Driving Vertical | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 4 | |||||
| 1860 | vindctr2r1 | Vindicators Part II (Rev 1) | Rev 1 | yes | Vindicators Part II | Atari Gauntlet based | Vindicators | no | no | 1985 | Atari | Shooter - Driving Vertical | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 4 | ||||
| 1861 | vindctr2r2 | Vindicators Part II (Rev 2) | Rev 2 | yes | Vindicators Part II | Atari Gauntlet based | Vindicators | no | no | 1985 | Atari | Shooter - Driving Vertical | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 4 | ||||
| 1862 | vortex | Vortex | no | Taito 8080 | no | no | 1980 | Zilec Electronics | Shooter - Field | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1863 | vpacbell | Vector Pac-Man (Bell) [hb] | Bell | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1864 | vpacelec | Vector Pac-Man (Electric Cowboy) [hb] | Electric Cowboy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1865 | vpacjail | Vector Pac-Man (Jail) [hb] | Jail | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1866 | vpacms1 | Vector Pac-Man (Ms. Pac-Man Maze 1) [hb] | Ms. Pac-Man Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1867 | vpacms2 | Vector Pac-Man (Ms. Pac-Man Maze 2) [hb] | Ms. Pac-Man Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1868 | vpacms3 | Vector Pac-Man (Ms. Pac-Man Maze 3) [hb] | Ms. Pac-Man Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1869 | vpacms4 | Vector Pac-Man (Ms. Pac-Man Maze 4) [hb] | Ms. Pac-Man Maze 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1870 | vpacmsa1 | Vector Pac-Man (Ms. Pac-Man Attack 1) [hb] | Ms. Pac-Man Attack 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1871 | vpacmsa2 | Vector Pac-Man (Ms. Pac-Man Attack 2) [hb] | Ms. Pac-Man Attack 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1872 | vpacmsa3 | Vector Pac-Man (Ms. Pac-Man Attack 3) [hb] | Ms. Pac-Man Attack 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1873 | vpacmsa4 | Vector Pac-Man (Ms. Pac-Man Attack 4) [hb] | Ms. Pac-Man Attack 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1874 | vpacshuf | Vector Pac-Man (Shuffle) [hb] | Shuffle | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1875 | vpspeed | Vector Pac-Man (Speedy) [hb] | Speedy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1876 | vsav | Vampire Savior- The Lord of Vampire (EU, 970519) | Europe | 970519 | no | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1877 | vsav_1 | Darkstalkers- Jedah's Damnation (EU, 970519, Aesthetic Mod v1.3) [hb] | Europe | 970519, Aesthetic Mod v1.3 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1878 | vsav_2 | Vampire Savior- The Lord of Vampire (EU, Aesthetic Mod v1.3) [hb] | Europe | 9705199, Aesthetic Mod | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1879 | vsav_3 | Vampire Savior- The Lord of Vampire (EU, Aesthetic Mod v1.4) [hb] | Europe | 9705199, Aesthetic Mod | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1880 | vsav_4 | Vampire Savior- The Lord of Vampire (EU, 9705199, Training Edition) [hb] | Europe | 9705199, Training Edition | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1881 | vsav_5 | Vampire Savior- The Lord of Vampire (EU, 9705199, Unlocked) | Europe | 9705199, Unlocked | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1882 | vsav2 | Vampire Savior 2- The Lord of Vampire (JP, 970913) | Japan | 970913 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1883 | vsav2d | Vampire Savior 2- The Lord of Vampire (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | yes | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1884 | vsava | Vampire Savior- The Lord of Vampire (AS, 970519) | Asia | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1885 | vsavb | Vampire Savior- The Lord of Vampire (W, 970519) | World | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1886 | vsavd | Vampire Savior- The Lord of Vampire (EU, Phoenix Edition) | Europe | Phoenix Edition | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | yes | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1887 | vsavh | Vampire Savior- The Lord of Vampire (HS, 970519) | Hispanic | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1888 | vsavj | Vampire Savior- The Lord of Vampire (JP, 970519) | Japan | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1889 | vsavu | Vampire Savior- The Lord of Vampire (US, 970519) | USA | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1890 | vulgus | Vulgus (Set 1) | Set 1 | no | Vulgus | Capcom CPS-0 | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1891 | vulgusa | Vulgus (Set 2) | Set 2 | yes | Vulgus | Capcom CPS-0 | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1892 | vulgusj | Vulgus (JP) | Japan | yes | Vulgus | Capcom CPS-0 | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1893 | wacko | Wacko | no | Midway MCR2 | no | no | 1983 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 2 (alternating) | trackball, twin stick | 4 | ||||||||
| 1894 | warofbug | War of the Bugs | no | Namco Galaxian based | no | no | 1981 | Armenia - Food and Fun Corp | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | |||||||
| 1895 | warofbugu | War of the Bugs or Monsterous Manouvers in a Mushroom Maze (US) | USA | yes | War of the Bugs | Namco Galaxian based | no | no | 1981 | Armenia - Super Video Games | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | |||||
| 1896 | wb3 | Wonder Boy III - Monster Lair (W, S16B Set 6) | World | Set 6 | no | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1897 | wb31 | Wonder Boy III - Monster Lair (JP, S16A, Set 1) | Japan | Set 1 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1898 | wb32 | Wonder Boy III - Monster Lair (JP, S16B, Set 2) | Japan | Set 2 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1899 | wb33 | Wonder Boy III - Monster Lair (W, S16B, Set 3) | World | Set 3 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1900 | wb34 | Wonder Boy III - Monster Lair (JP, S16B, Set 4) | Japan | Set 4 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1901 | wb35 | Wonder Boy III - Monster Lair (JP, S16A, Set 5) | Japan | Set 5 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1902 | wbml | Wonder Boy in Monster Land (JP, New Version) [MC-8123, 317-0043] | Japan | New Version, Virtual Console | yes | Wonder Boy | Sega System 1 | no | no | 1987 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1903 | wbmljod | Wonder Boy in Monster Land (JP, Old Version) (decrypted bootleg) [bl] | Japan | Old Version, Virtual Console | yes | Wonder Boy | Sega System 1 | no | yes | 1987 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1904 | wbmlvc | Wonder Boy in Monster Land (Virtual Console) | Japan | English, Virtual Console | yes | Wonder Boy | Sega System 1 | no | yes | 1987 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1905 | wbmlvcd | Wonder Boy in Monster Land (Eng, Virtual Console, decrypted bootleg) [bl] | Japan | English, Virtual Console | yes | Wonder Boy | Sega System 1 | no | yes | 1987 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1906 | wboy | Wonder Boy (Set 1, 315-5177) | Set 1, 315-5177 | no | Sega System 1 | no | no | 1986 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 1907 | wboysys2 | Wonder Boy (JP, System 2, Set 1) | Japan | Set 1, 315-5177 | yes | Wonder Boy | Sega System 1 | no | no | 1986 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1908 | wexpress | Western Express (JP, Rev 4) | Japan | Rev 4 | yes | Express Raider | Data East Unique | Express Raider | no | no | 1986 | Data East USA | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1909 | willow | Willow (W) | World | no | Capcom CPS-1 | no | no | 1989 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | ||||||
| 1910 | willowj | Willow (JP) | Japan | yes | Willow | Capcom CPS-1 | no | no | 1989 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||||
| 1911 | willowu | Willow (US) | USA | yes | Willow | Capcom CPS-1 | no | no | 1989 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||||
| 1912 | willowuo | Willow (US, Old Ver) | USA | Old Ver | yes | Willow | Capcom CPS-1 | no | no | 1989 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | ||||
| 1913 | wmatch | Water Match (315-5064) | World | 315-5064 | no | Sega System 1 | no | no | 1984 | Sega | Sports - Track & Field | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | twin stick | 1 | ||||
| 1914 | wndrplnt | Wonder Planet (JP) | World | no | Wonder Planet | Data East Karnov hardware | Wonder Planet | no | no | 1987 | Data East Corporation | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 1915 | wof | Warriors of Fate (W, 921031) | World | 921031 | no | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 1916 | wofa | Sangokushi II (AS, 921005) | Asia | 921005 | yes | Sangokushi II | Capcom CPS-1.5 | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 1917 | wofhfh | Huo Feng Huang (CN, Sangokushi II) [bl] | Chinese, Sangokushi II | yes | Sangokushi II | Capcom CPS-1 | no | yes | 1999 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | |||||
| 1918 | wofj | Tenchi wo Kurau II- Sekiheki no Tatakai (JP, 921031) | Japan | 921031 | yes | Dynasty Wars | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | |||
| 1919 | wofu | Warriors of Fate (US, 921031) | USA | 921031 | yes | Dynasty Wars | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | |||
| 1920 | wonder3 | Wonder 3 (JP, 910520) | Japan | 910520 | yes | Three Wonders | Capcom CPS-1 | no | no | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1921 | woodpeck | Woodpecker (Set 1) | Set 1 | no | Namco Pac-Man hardware | no | no | 1981 | Amenip - Palcom Queen River | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 1922 | wow | Wizard of Wor | no | Midway Astrocade | no | no | 1980 | Dave Nutting Associates - Midway | Maze - Shooter Small | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||||
| 1923 | wrestwar | Wrestle War (W, Set 3) | World | Set 3 | no | Wrestle War | Sega System 16 | no | no | 1989 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1924 | wrestwar1 | Wrestle War (JP, Set 1) | Japan | Set 1 | yes | Wrestle War | Sega System 16 | no | no | 1989 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1925 | wrestwar2 | Wrestle War (W, Set 2) | World | Set 2 | yes | Wrestle War | Sega System 16 | no | no | 1989 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1926 | xensad | Xens Revenge After Dark [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Jeff Morris | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1927 | xensrev | Xens Revenge [hb] | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Jeff Morris | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1928 | xeviblk | Xevious Black [hb] | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1929 | xevios | Xevios | yes | Xevious | Namco Galaga based | no | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1930 | xevious | Xevious | no | Xevious | Namco Galaga based | no | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1931 | xevious3 | Xevious 2003 [hb] | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1932 | xevious4 | Xevious 2004 [hb] | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1933 | xevious5 | Xevious 2005 [hb] | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1934 | xevioush | Xevious 2002 [hb] | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1935 | xmcota | X-Men- Children of the Atom (EU, 950331) | Europe | 950331 | no | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1936 | xmcota_1 | X-Men- Children of the Atom (JP, 941219, Unlocked) | Japan | 941219, Unlocked | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1937 | xmcota_2 | X-Men- Children of the Atom (US, 941219, Unlocked) | USA | 941219, Unlocked | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1938 | xmcotaa | X-Men- Children of the Atom (AS, 950105) | Asia | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1939 | xmcotaar1 | X-Men- Children of the Atom (AS, 941219) | Asia | 941219 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1940 | xmcotaar2 | X-Men- Children of the Atom (AS, 941217) | Asia | 941217 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1941 | xmcotab | X-Men- Children of the Atom (W, 950331) | World | 950331 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1942 | xmcotah | X-Men- Children of the Atom (HS, 950331) | Hispanic | 950331 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1943 | xmcotahr1 | X-Men- Children of the Atom (HS, 950105) | Hispanic | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1944 | xmcotaj | X-Men- Children of the Atom (JP, 950105) | Japan | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1945 | xmcotaj1 | X-Men- Children of the Atom (JP, 941222) | Japan | 941222 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1946 | xmcotaj2 | X-Men- Children of the Atom (JP, 941219) | Japan | 941219 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1947 | xmcotaj3 | X-Men- Children of the Atom (JP, 941217) | Japan | 941217 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1948 | xmcotajr | X-Men- Children of the Atom (JP, 941208, rent version) | Japan | 941208, rent version | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1949 | xmcotar1 | X-Men- Children of the Atom (EU, 950105) | Europe | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1950 | xmcotar1d | X-Men- Children of the Atom (EU, Phoenix Edition) | Europe | Phoenix Edition | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | yes | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1951 | xmcotau | X-Men- Children of the Atom (US, 950105) | USA | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1952 | xmultiplm72 | X Multiply (JP, M72 hardware) | Japan | no | X Multiply | Irem M72 | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1953 | xmvsf | X-Men Vs. Street Fighter (EU, 961004) | Europe | 961004 | no | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1954 | xmvsfa | X-Men Vs. Street Fighter (AS, 961023) | Asia | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1955 | xmvsfar1 | X-Men Vs. Street Fighter (AS, 961004) | Asia | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1956 | xmvsfar2 | X-Men Vs. Street Fighter (AS, 960919) | Asia | 960919 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1957 | xmvsfar3 | X-Men Vs. Street Fighter (AS, 960910) | Asia | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1958 | xmvsfb | X-Men Vs. Street Fighter (W, 961023) | World | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1959 | xmvsfh | X-Men Vs. Street Fighter (HS, 961004) | Hispanic | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1960 | xmvsfj | X-Men Vs. Street Fighter (JP, 961023) | Japan | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1961 | xmvsfjr1 | X-Men Vs. Street Fighter (JP, 961004) | Japan | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1962 | xmvsfjr2 | X-Men Vs. Street Fighter (JP, 960910) | Japan | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1963 | xmvsfjr3 | X-Men Vs. Street Fighter (JP, 960909) | Japan | 960909 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1964 | xmvsfr1 | X-Men Vs. Street Fighter (EU, 960910) | Europe | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1965 | xmvsfu | X-Men Vs. Street Fighter (US, 961023) | USA | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1966 | xmvsfu1d | X-Men Vs. Street Fighter (US, Phoenix Edition) | USA | Phoenix Edition | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1967 | xmvsfur1 | X-Men Vs. Street Fighter (US, 961004) | USA | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1968 | xmvsfur2 | X-Men Vs. Street Fighter (US, 960910) | USA | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1969 | xsleenab | Xain'd Sleena [bl] | World | no | Xain'd Sleena | Technos Xain'd Sleena hardware | Xain'd Sleena | no | no | 1986 | Technos | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1970 | xsleenaba | Xain'd Sleena [bl] - BA | World | Bootleg BA | yes | Xain'd Sleena | Technos Xain'd Sleena hardware | Xain'd Sleena | no | no | 1986 | Technos | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1971 | yanchamr | Kaiketsu Yanchamaru (JP) | Japan | yes | Kid Niki - Radical Ninja | Irem M62 | no | no | 1986 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1972 | yiear | Yie Ar Kung-Fu (program code I) | World | Program code I | no | Konami 6809 based | no | no | 1985 | Konami | Fighter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | |||||||
| 1973 | yiear2 | Yie Ar Kung-Fu (program code G) | World | Program code G | yes | Konami 6809 based | no | no | 1985 | Konami | Fighter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | |||||||
| 1974 | youjyudn | Youjyuden (JP) | Japan | no | Youjyuden | Irem M62 | no | no | 1986 | Irem | Shooter - Walking | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | ||||||
| 1975 | zaxxon | Zaxxon | no | Sega Zaxxon based | Zaxxon | no | no | 1982 | Sega | Shooter - Flying Diagonal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | ||||||
| 1976 | zerotime | Zero Time (Petaco S.A.) | Petaco S.A. | yes | Galaxian | Namco Galaxian based | no | yes | 1979 | Petaco S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1977 | zerotimemc | Zero Time (Marti Colls) | Marti Colls | yes | Galaxian | Namco Galaxian based | no | yes | 1979 | Marti Colls | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1978 | zerowing | Zero Wing (2P set) | no | Zero Wing | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 1979 | zerowing1 | Zero Wing (1P set) | yes | Zero Wing | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 1980 | zerowingw | Zero Wing (2P set, Williams license) | Williams license | yes | Zero Wing | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 1981 | zigzagb | Zig Zag (Dig Dug Conversion) [bl] | Dig Dug Conversion, Set 2 | no | Dig Dug | Namco Galaga based | Dig Dug | no | yes | 1982 | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1982 | zigzagb2 | Zig Zag (Dig Dug Conversion, Set 2) [bl] | Dig Dug Conversion, Set 2 | yes | Dig Dug | Namco Galaga based | Dig Dug | no | yes | 1982 | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1983 | Arkanoid (Unl. Lives, slower) [hb] | Unl. Lives, slower | yes | Arkanoid | Taito Arkanoid hardware | yes | no | 1986 | Taito | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||||
| 1984 | Arkanoid (Unl. Lives) [hb] | Unl. Lives | yes | Arkanoid | Taito Arkanoid hardware | yes | no | 1986 | Taito | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||||
| 1985 | Biaofeng Zhanjing (CN, CPS1.5) [bl] | The Punisher, CPS1.5, Chinese | yes | The Punisher | Capcom CPS-1.5 | no | yes | 1993 | Capcom | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||||
| 1986 | Ghouls'n Ghosts (W, Patched) | World | Patched | yes | Ghouls 'n Ghosts | Capcom CPS-1 | Ghosts 'n | no | no | 1988 | Capcom | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | |||||
| 1987 | Mega Man- The Power Battle (CPS1.5 Qsound) [hb] | CPS1.5 Qsound | yes | Mega Man- The Power Battle | Capcom CPS-1.5 | Mega Man | yes | no | 1995 | Capcom | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||||
| 1988 | rtype2inv | R-Type II (W, Inv) | World | yes | R-Type II | Irem M72 | R-Type | no | no | 1989 | Irem | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1989 | Street Fighter Zero (JP, 950727, Unlocked) | Japan | 950727, Unlocked | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||||
| 1990 | Wonder Boy (JP, Set 1) | Japan | Set 1, 315-5177 | yes | Wonder Boy | Sega System 1 | no | no | 1986 | Sega | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 1991 | xmultiplm72inv | X Multiply (JP, M72 hardware, Inv) | Japan | yes | X Multiply | Irem M72 | no | no | 1989 | Irem | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1992 | Computer Space | no | Computer Space | Computer Space | no | no | 1971 | Syzygy Engineering | 15kHz | horizontal | 1 | 2-way horizontal | 2 | |||||||||
| 1993 | Dark Planet (no BKG) | no BKG | no | Konami Scramble based | no | no | 1982 | Stern | 15kHz | horizontal | 1 | 2-way horizontal | 2 | |||||||||
| 1994 | Gorf (Speech) | Speech | no | Midway Astrocade | no | no | 1981 | Dave Nutting Associates - Midway | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||||||
| 1995 | Pacmanic Miner | no | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Jim Bagley | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||||
| 1996 | Space Invaders - Space Invaders M | no | Midway 8080 | 15kHz | vertical (ccw) | yes | 2 (alternating) | |||||||||||||||
| 1997 | The End (BKG) | BKG | no | Konami Scramble based | no | no | 1980 | Konami | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 1998 | Wizard of Wor (Speech) | Speech | no | Midway Astrocade | no | no | 1980 | Dave Nutting Associates - Midway | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||||
| 1999 | karnov | Karnov (US, Rev 6) | USA | US Rev 6 | no | Karnov | Data East Karnov hardware | Karnov | no | no | 1987 | Data East USA | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2000 | karnovj | Karnov (JP) | Japan | yes | Karnov | Data East Karnov hardware | Karnov | no | no | 1987 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2001 | karnova | Karnov (US, Rev 5) | USA | US Rev 5 | yes | Karnov | Data East Karnov hardware | Karnov | no | no | 1987 | Data East USA | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2002 | fixeight | FixEight (EU) | Europe | no | FixEight | Toaplan 2 | Out Zone | no | no | 1992 | Toaplan | Shooter - Walking | 15kHz | vertical (ccw) | 3 (simultaneous) | 8-way | 2 | |||||
| 2003 | perfrmanu | Performan (US) | USA | yes | Performan | Toaplan Slap Fight hardware | Performan | no | no | 1985 | Toaplan - Data East Corporation | Maze - Shooter | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 2004 | perfrman | Performan (JP) | Japan | no | Performan | Toaplan Slap Fight hardware | Performan | no | no | 1985 | Toaplan - Data East Corporation | Maze - Shooter | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 2005 | narc | Narc (Rev 7.00) | World | Rev 7.00 | no | Narc | Midway Z - Y unit | Narc | no | no | 1988 | Williams | Platform - Shooter Scrolling | 31kHz | horizontal | 2 (simultaneous) | 8-way | 4 | ||||
| 2006 | smashtv | Smash T.V. (Rev 8.00) | World | Rev 8.00 | no | Smash T.V. | Midway Z - Y unit | Robotron 2084 | no | no | 1990 | Williams | Shooter - Field | 15kHz | horizontal | 2 (simultaneous) | 8-way | Double Joysticks | 0 | |||
| 2007 | enigma2 | Enigma II | World | no | Enigma II | Game Plan hardware | Engima II | no | no | 1981 | Game Plan | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 2-way horizontal | 2 | |||||
| 2008 | tnzso | The NewZealand Story (W, old version) | World | (World, old version) (P0-041A PCB) | no | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation Japan | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2009 | tnzsjo | The NewZealand Story (JP, old version) | Japan | (Japan, old version) (P0-041A PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2010 | tnzsuo | The NewZealand Story (US, old version) | USA | (US, old version) (P0-041A PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito America Corporation | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2011 | tnzsop | The NewZealand Story (W, prototype) | World | (World, prototype) (P0-041-1 PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation Japan | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2012 | tnzsoa | The NewZealand Story (W, unknown version) | World | (World, unknown version) (P0-041A PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation Japan | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2013 | arknoid2 | Arkanoid - Revenge of DOH (W) | World | no | Arkanoid | Taito The NewZealand Story hardware | Arkanoid | no | no | 1987 | Taito Corporation Japan | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (alternating) | dial | 2 | |||||
| 2014 | arknoid2b | Arkanoid - Revenge of DOH (JP) [bl] | Japan | bootleg | yes | Arkanoid | Taito The NewZealand Story hardware | Arkanoid | no | yes | 1987 | bootleg | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (alternating) | dial | 2 | ||||
| 2015 | arknoid2j | Arkanoid - Revenge of DOH (JP) | Japan | yes | Arkanoid | Taito The NewZealand Story hardware | Arkanoid | no | no | 1987 | Taito Corporation | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (alternating) | dial | 2 | |||||
| 2016 | arknoid2u | Arkanoid - Revenge of DOH (US) | USA | yes | Arkanoid | Taito The NewZealand Story hardware | Arkanoid | no | no | 1987 | Taito America Corporation (Romstar license) | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (alternating) | dial | 2 | |||||
| 2017 | insectx | Insector X [bl] | World | yes | Insector X | Taito The NewZealand Story hardware | Insector X | no | ys | 1989 | bootleg (Nagoya Kaihatsu) | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2018 | kagekih | Kageki (hack) | World | hack | yes | Kageki | Taito The NewZealand Story hardware | Kageki | no | no | 1988 | hack | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2019 | kagekiu | Kageki (US) | USA | yes | Kageki | Taito The NewZealand Story hardware | Kageki | no | no | 1988 | Kaneko - Taito America Corporation (Romstar license) | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2020 | drtoppel | Dr. Toppel's Adventure (W) | World | no | Dr. Toppel's Adventure | Taito The NewZealand Story hardware | Dr. Toppel's Adventure | no | no | 1987 | Kaneko - Taito Corporation Japan | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||
| 2021 | chukatai | Chuka Taisen (W) | World | (P0-028-A PCB) | no | Chuka Taisen | Taito The NewZealand Story hardware | Chuka Taisen | no | no | 1988 | Taito Corporation Japan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2022 | plumppop | Plump Pop (JP) | Japan | no | Plump Pop | Taito The NewZealand Story hardware | Plump Pop | no | no | 1987 | Taito Corporation | Ball & Paddle - Jump and Touch | 15kHz | horizontal | 2 (simultaneous) | dial | 1 | |||||
| 2023 | kabukiz | Kabuki-Z (W) | World | no | Kabuki-Z | Taito The NewZealand Story hardware | Kabuki-Z | no | no | 1988 | Kaneko - Taito Corporation Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2024 | kabukizj | Kabuki-Z (JP) | Japan | yes | Kabuki-Z | Taito The NewZealand Story hardware | Kabuki-Z | no | no | 1988 | Kaneko - Taito Corporation | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2025 | mpumpkin | Magical Pumpkin - Puroland de Daibouken (JP) | Japan | 960712 | no | Magical Pumpkin - Puroland de Daibouken | Capcom CPS-1 | Hello Kitty | no | no | 1996 | Capcom | Driving - Race | 15kHz | horizontal | 1 | positional | wheel | 3 | |||
| 2026 | ginganin | Ginga Ninkyouden (Set 1) | Japan | Set 1 | no | Ginga Ninkyouden | Jaleco Ginga Ninkyouden hardware | Ginga Ninkyouden | no | no | 1987 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2027 | ginganina | Ginga Ninkyouden (Set 2) | Japan | Set 2 | yes | Ginga Ninkyouden | Jaleco Ginga Ninkyouden hardware | Ginga Ninkyouden | no | no | 1987 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2028 | tnextspc | The Next Space (Set 1) | World | Set 1 | yes | The Next Space | SNK 68000 | The Next Space | no | no | 1989 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2029 | tnextspc2 | The Next Space (Set 2) | World | Set 2 | yes | The Next Space | SNK 68000 | The Next Space | no | no | 1989 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2030 | tnextspcj | The Next Space (JP) | Japan | no | The Next Space | SNK 68000 | The Next Space | no | no | 1989 | SNK - Pasadena International Corp. license | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2031 | paddlema | Paddle Mania | World | no | Paddle Mania | SNK 68000 | Paddle Mania | no | no | 1988 | SNK | Sports - Misc. | 15kHz | vertical (cw) | 4 (simultaneous) | 8-way | 2 | |||||
| 2032 | bzonea | Battle Zone (Rev 1) | World | Rev 1 | yes | Battle Zone | Atari Battle Zone hardware | Battle Zone | no | no | 1980 | Atari | Shooter - Driving 1st Person | 31kHz | horizontal | 1 | 2-way | Double Joystick | 1 | |||
| 2033 | bzone | Battle Zone (Rev 2) | World | Rev 2 | no | Battle Zone | Atari Battle Zone hardware | Battle Zone | no | no | 1980 | Atari | Shooter - Driving 1st Person | 31kHz | horizontal | 1 | 2-way | Double Joystick | 1 | |||
| 2034 | bradley | Bradley Trainer | World | no | Bradley Trainer | Atari Battle Zone hardware | Bradley Trainer | no | no | 1980 | Atari | Shooter - 1st Person | 31kHz | horizontal | 1 | 8-way | Stick | 1 | ||||
| 2035 | redbarona | Red Baron | World | yes | Red Baron | Atari Battle Zone hardware | Red Baron | no | no | 1980 | Atari | Shooter - Flying 1st Person | 31kHz | horizontal | 1 | 4-way | Stick | 1 | ||||
| 2036 | redbaron | Red Baron (Revised Hardware) | World | Revised Hardware | no | Red Baron | Atari Battle Zone hardware | Red Baron | no | no | 1980 | Atari | Shooter - Flying 1st Person | 31kHz | horizontal | 1 | 4-way | Stick | 1 | |||
| 2037 | freeze | Freeze | World | no | Freeze | Cinematronics Jack The Giantkiller hardware | Freeze | no | no | 1984 | Cinematronics | Maze - Shooter | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 2 | |||||
| 2038 | jack | Jack The Giantkiller (Set 1) | World | Set 1 | no | Jack The Giantkiller | Cinematronics Jack The Giantkiller hardware | Jack The Giantkiller | no | no | 1982 | Cinematronics | Climbing - Tree - Plant | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||
| 2039 | sucasino | Super Casino | World | no | Super Casino | Cinematronics Jack The Giantkiller hardware | Super Casino | no | no | 1984 | Data Amusement | Casino - Cards | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 1 | |||||
| 2040 | tripool | Tri-Pool (Casino Tech) | World | Casino Tech | no | Tri-Pool | Cinematronics Jack The Giantkiller hardware | Tri-Pool | no | no | 1984 | Noma (Casino Tech license) | Sports - Pool | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 5 | ||||
| 2041 | zzyzzyxx | Zzyzzyxx | World | no | Zzyzzyxx | Cinematronics Jack The Giantkiller hardware | Zzyzzyxx | no | no | 1984 | Cinematronics | Maze - Escape | 15kHz | vertical (cw) | 2 (alternating) | 2-way vertical | 1 | |||||
| 2042 | dsoccr94j | Dream Soccer '94 (Japan, M92) | Japan | no | Dream Soccer '94 | Irem M92 | Dream Soccer | no | no | 1994 | Irem | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2043 | majtitl2 | Major Title 2 (W, Set 1) | World | no | Major Title 2 | Irem M92 | Major Title | no | no | 1992 | Irem | Sports - Golf | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 2044 | ssoldier | Superior Soldiers (US) | USA | no | Superior Solders | Irem M92 | Superior Soldiers | no | no | 1994 | Irem | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 6 | |||||
| 2045 | cosmicg | Cosmic Guerilla | World | no | Cosmic Guerilla | Universal Cosmic Guerilla hardware | Cosmic Guerilla | no | no | 1979 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 2-way horizontal | 1 | |||||
| 2046 | btoads | Battletoads | World | no | Battletoads | Rare Unique hardware | Battletoads | no | no | 1994 | Rare - Electronic Arts | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 2047 | hcastle | Haunted Castle (Ver. M) | World | Version M | yes | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2048 | hcastlee | Haunted Castle (Ver. E) | World | Version E | yes | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2049 | hcastlek | Haunted Castle (Ver. K) | World | Version K | yes | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2050 | akumajoun | Akuma-Jou Dracula (Ver. N) | Japan | Version N | no | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2051 | akumajoun | Akuma-Jou Dracula (Ver. P) | Japan | Version P | yes | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 |