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465 KiB
465 KiB
| 1 | setname | name | region | version | alternative | parent_title | platform | series | homebrew | bootleg | year | manufacturer | category | linebreak1 | resolution | rotation | flip | linebreak2 | players | move_inputs | special_controls | num_buttons |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 1941 | 1941- Counter Attack (W, 900227) | World | 900227 | yes | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 3 | 1941j | 1941- Counter Attack (JP) | Japan | no | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 4 | 1941r1 | 1941- Counter Attack (W) | World | yes | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 5 | 1941u | 1941- Counter Attack (US, 900227) | USA | 900227 | yes | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 6 | 1942 | 1942 (W, Rev B) | World | Rev B | no | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 7 | 1942a | 1942 (Rev A) | World | Rev A | yes | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 8 | 1942b | 1942 (First Version) | World | First Version | yes | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 9 | 1942c64 | 1942 (C64 BGM) [hb] | World | C64 BGM | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 10 | 1942fpa | 1942 (Attract Mode) [hb] | World | Attract Mode | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 11 | 1942GXC64 | 1942 GalagaX + C64 Music - [hb] | World | GalagaX + C64 Music | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 12 | 1942h | Supercharger 1942 (Set 2) [hb] | World | Set 2 | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1991 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 13 | 1942HC64 | 1942 Supercharger + C64 Music - [hb] | World | Supercharger + C64 Music | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 14 | 1942w | 1942 (Williams) | World | Williams | yes | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom (Williams Electronics license) | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 15 | 1943 | 1943- The Battle of Midway (EU) | Europe | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 16 | 1943h | 1943- The Battle of Midway [bl] | World | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | yes | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 17 | 1943j | 1943- Midway Kaisen (JP, Rev B) | Japan | Rev B | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 18 | 1943ja | 1943- Midway Kaisen (JP) | Japan | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 19 | 1943jah | 1943- Midway Kaisen (no Protection) [hb] | World | no Protection | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | yes | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 20 | 1943kai | 1943- Kai Midway Kaisen (JP) | Japan | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 21 | 1943kais01 | 1943- Kai Midway Kaisen (Ex Super, v090210) [hb] | World | Ex Super, v090210 | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | yes | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 22 | 1943mii | 1943- The Battle of Midway Mark II (US) | USA | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 23 | 1943u | 1943- The Battle of Midway (US, Rev C) | USA | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 24 | 1943ua | 1943- The Battle of Midway (US) | USA | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 25 | 1944 | 1944- The Loop Master (EU, 000620) | Europe | 620 | yes | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | no | 2000 | Eighting - Raizing (Capcom license) | Shooter - Flying Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 26 | 1944d | 1944- The Loop Master (US, Phoenix Edition) [bl] | USA | Phoenix Edition | yes | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | yes | 2000 | bootleg | Shooter - Flying Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 27 | 1944j | 1944- The Loop Master (JP, 000620) | Japan | 620 | no | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | no | 2000 | Eighting - Raizing (Capcom license) | Shooter - Flying Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 28 | 1944u | 1944- The Loop Master (US, 000620) | USA | 620 | yes | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | no | 2000 | Eighting - Raizing (Capcom license) | Shooter - Flying Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 29 | 19xx | 19XX- The War Against Destiny (EU, 960104) | Europe | 960104 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 30 | 19xxa | 19XX- The War Against Destiny (AS, 960104) | Asia | 960104 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 31 | 19xxar1 | 19XX- The War Against Destiny (AS, 951207) | Asia | 951207 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 32 | 19xxb | 19XX- The War Against Destiny (W, 951218) | World | 951218 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 33 | 19xxd | 19XX- The War Against Destiny (US, Phoenix Edition) [bl] | USA | Phoenix Edition | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | yes | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 34 | 19xxh | 19XX- The War Against Destiny (HS, 951218) | Hispanic | 951218 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 35 | 19xxj | 19XX- The War Against Destiny (JP, 960104) | Japan | 960104 | no | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 36 | 19xxjr1 | 19XX- The War Against Destiny (JP, 951225) | Japan | 951225 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 37 | 19xxjr2 | 19XX- The War Against Destiny (JP, 951207) | Japan | 951207 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 38 | 19xxu | 19XX- The War Against Destiny (US, 951207) | USA | 951207 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 39 | 280zzzap | 280Z-ZZAP (US) | USA | no | 280Z-ZZAP | Midway 8080 | no | no | 1976 | Dave Nutting Associates - Midway | Driving - 1st Person | 15kHz | horizontal | 1 | paddle | 0 | ||||||
| 40 | 3wonders | Three Wonders (W, 910520) | World | 910520 | no | Capcom CPS-1 | no | no | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 41 | 3wondersb | Three Wonders [bl] | World | yes | Three Wonders | Capcom CPS-1 | no | yes | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 42 | 3wondersh | Three Wonders (Hack) [bl] | World | Hack | yes | Three Wonders | Capcom CPS-1 | no | yes | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 43 | 3wondersr1 | Three Wonders (W, 910513) | World | 910513 | yes | Three Wonders | Capcom CPS-1 | no | no | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 44 | 3wondersu | Three Wonders (US, 920520) | USA | 920520 | yes | Three Wonders | Capcom CPS-1 | no | no | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 45 | 4dwarrio | 4-D Warriors (315-5162) | World | 315-5162 | no | 4-D Warriors | Sega System 1 | no | no | 1985 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||
| 46 | abortman | Abortman | World | yes | Pac-Man | Namco Pac-Man hardware | no | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 47 | aceattac | Ace Attacker (W, 317-0059) | World | FD1094 317-0059 | yes | Ace Attacker | Sega System 16 | no | no | 1988 | Sega | Sports - Volleyball | 15kHz | vertical (ccw) | yes | 1 | ||||||
| 48 | aceattaca | Ace Attacker (JP, 317-0060) | Japan | FD1094 317-0060 | no | Ace Attacker | Sega System 16 | no | no | 1988 | Sega | Sports - Volleyball | 15kHz | vertical (ccw) | yes | 1 | ||||||
| 49 | aerolitos | Aerolitos (ES) | Spain | Spanish | yes | Asteroids | Atari Vector | no | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 50 | afighter | Action Fighter (W, S16A) | World | 317-0018 | no | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 51 | afightera | Action Fighter (W, S16A, No Protection) | World | No Protection | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 52 | afighterb | Action Fighter (W, S16A, No Protection, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 53 | afighterc | Action Fighter (W, S16A, 317-unknown) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 54 | afighterd | Action Fighter (W, S16A, 317-unknown, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 55 | afightere | Action Fighter (W, S16B, unprotected, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 56 | afighterf | Action Fighter (W, S16B, 317-unknown, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 57 | afighterg | Action Fighter (W, S16B, 317-unknown) | World | FD1089B 317-unknown | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 58 | afighterh | Action Fighter (W, S16B) | World | FD1089A 317-0018 | no | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 59 | airdueljm72 | Air Duel (JP, M72 hardware) | Japan | no | Air Duel | Irem M72 | no | no | 1990 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 60 | airduelm72 | Air Duel (W, M72 hardware) | World | yes | Air Duel | Irem M72 | no | no | 1990 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 61 | alcon | Alcon [bl] | World | no | Slap Fight | Toaplan Slap Fight hardware | Slap Fight | no | no | 1986 | Toaplan - Taito | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 62 | alexkidd | Alex Kidd- The Lost Stars (W, S16A, Set 2) | World | Set 2, No Protection | no | Alex Kidd | Sega System 16 | no | no | 1986 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 63 | alexkidd1 | Alex Kidd- The Lost Stars (W, S16A, Set 1) | World | Set 1, 317-0021 | yes | Alex Kidd | Sega System 16 | no | no | 1986 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 64 | alibaba | Ali Baba and 40 Thieves | World | no | Ali Baba and 40 Thieves | Sega Z80 | no | no | 1982 | Sega | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 65 | alibabab | Mustafa and 40 Thieves [bl] | World | yes | Alibaba | Sega Z80 | no | yes | 1982 | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 66 | alienaru | Alien Arena (Stargate upgrade) | World | Stargate upgrade | no | Alien Arena | Williams 1st Generation | no | no | 1985 | Duncan Brown | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 67 | aliensyn | Alien Syndrome (W, S16B, Set 4) | World | Set 4 | no | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 68 | aliensyn2 | Alien Syndrome (W, S16A, Set 2) | World | Set 2 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 69 | aliensyn3 | Alien Syndrome (W, S16B, Set 3) | World | Set 3 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 70 | aliensyn5 | Alien Syndrome (W, S16A, Set 5) | World | Set 5 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 71 | aliensyn7 | Alien Syndrome (W, S16B, Set 7) | World | Set 7 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 72 | aliensynj | Alien Syndrome (JP, S16B, Set 6, new) | Japan | Set 6 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 73 | aliensynjo | Alien Syndrome (JP, S16A, Set 1) | Japan | Set 1 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Maze - Shooter Large | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 74 | alphamis | Alpha Mission | World | yes | ASO - Armored Scrum Object | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 75 | altbeast | Altered Beast (W, Set 8) | World | Set 8 | no | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 76 | altbeast2 | Altered Beast (W, Set 2) | World | Set 2 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 77 | altbeast4 | Altered Beast (W, Set 4) | World | Set 4 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 78 | altbeast5 | Altered Beast (W, Set 5) | World | Set 5 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 79 | altbeast6 | Altered Beast (W, Set 6) | World | Set 6 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 80 | altbeastj | Juuouki (JP, Set 7) | Japan | Set 7 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 81 | altbeastj1 | Juuouki (JP, Set 1) | Japan | Set 1 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 82 | altbeastj3 | Juuouki (JP, Set 3) | Japan | Set 3 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 83 | amatelas | Sei Senshi Amatelass | Japan | no | Sei Senshi Amatelass | Nichibutsu M68000 (Terra Cresta) | no | no | 1986 | Nichibutsu | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 84 | amazon | Soldier Girl Amazon | World | yes | Sei Senshi Amatelass | Nichibutsu M68000 (Terra Cresta) | no | no | 1986 | Nichibutsu | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 85 | amazont | Soldier Girl Amazon (Tecfri license) | World | Tecfri license | yes | Sei Senshi Amatelass | Nichibutsu M68000 (Terra Cresta) | no | no | 1986 | Nichibutsu | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 86 | amidars | Amidar (Scramble) | World | Scramble ver | no | Amidar | Konami Scramble based | no | no | 1982 | Konami | Maze - Outline | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 87 | andromd | Andromeda [hb] | World | yes | Galaxian | Namco Galaxian based | yes | no | 1979 | hack | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 88 | anteater | Anteater | World | no | Anteater | Konami Scramble based | no | no | 1982 | Tago Electronics | Maze - Collect | 15kHz | vertical (cw) | yes | 1 | 4-way | 1 | |||||
| 89 | aponow | Apocaljpse Now (Rescue) [bl] | World | Rescue | yes | Rescue | Konami Scramble based | no | yes | 1982 | Shooter - Flying | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | twin stick | 4 | ||||
| 90 | area88 | Area 88 (JP) | Japan | yes | U.N. Squadron | Capcom CPS-1 | U.N. Squadron | no | no | 1989 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 91 | area88r | Area 88 (JP, Resale) | Japan | Resale | yes | U.N. Squadron | Capcom CPS-1 | U.N. Squadron | no | no | 1989 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 92 | arian | Arian Mission | World | yes | ASO - Armored Scrum Object | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 93 | arkangc | Arkanoid (Game Corporation, Set 1) [bl] | World | Game Corporation, Set 1 | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||
| 94 | arkangc2 | Arkanoid (Game Corporation, Set 2) [bl] | World | Game Corporation, Set 2 | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||
| 95 | arkanoid | Arkanoid (W, Older) | World | yes | Arkanoid | Taito Arkanoid hardware | no | no | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||
| 96 | arkanoidj | Arkanoid (JP) | Japan | no | Arkanoid | Taito Arkanoid hardware | no | no | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||
| 97 | arkanoidtayt | Arkanoid (US) | USA | yes | Arkanoid | Taito Arkanoid hardware | no | no | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||
| 98 | arkanoiduo | Arkanoid (US, Older) | USA | Older | yes | Arkanoid | Taito Arkanoid hardware | no | no | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||
| 99 | arkatayt | Arkanoid (Tayto) [bl] | World | Tayto | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||
| 100 | arkbloc2 | Block (Game Corporation, Set 2) [bl] | World | Game Corporation, Set 2 | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito - Game Corporation | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 0 | ||||
| 101 | arkblock | Block (Game Corporation, Set 1) [bl] | World | Game Corporation, Set 1 | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito - Game Corporation | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 0 | ||||
| 102 | arktayt2 | Arkanoid (Tayto, Harder) [bl] | World | Tayto, Harder | yes | Arkanoid | Taito Arkanoid hardware | no | yes | 1986 | Taito | Ball & Paddle - Breakout | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 0 | ||||
| 103 | armedf | Armed F (JP) | Japan | no | Armed F | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 1 | 8-way | 2 | ||||||
| 104 | armedff | Armed F (Fillmore license) | World | Fillmore license | yes | Armed F | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 1 | 8-way | 2 | |||||
| 105 | armorcar | Armored Car | World | no | Armored Car | Konami Scramble based | no | no | 1981 | Stern | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | |||||
| 106 | armorcar2 | Armored Car (Set 2) | World | Set 2 | yes | Armored Car | Konami Scramble based | no | no | 1981 | Stern | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | ||||
| 107 | armwar | Armored Warriors (EU, 941024) | Europe | 941024 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 108 | armwar1d | Armored Warriors (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 109 | armwara | Armored Warriors (AS, 941024) | Asia | 941024 | no | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 110 | armwarar1 | Armored Warriors (AS, 940920) | Asia | 940920 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 111 | armwarb | Armored Warriors (BZ, 941024) | Brazil | 941024 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 112 | armwarr1 | Armored Warriors (EU, 941011) | Europe | 941011 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 113 | armwaru | Armored Warriors (US, 941024) | USA | 941024 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 114 | armwaru1 | Armored Warriors (US, 940920) | USA | 940920 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 115 | asideral | Ataque Sideral (ES, UniWar S) [bl] | Spain | Spanish, UniWar S | yes | UniWar S | Namco Galaxian based | no | yes | 1980 | Electrogame S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 116 | aso | ASO - Armored Scrum Object | Japan | no | ASO - Armored Scrum Object | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 117 | astdelux | Asteroids Deluxe (Rev 3) | World | no | Asteroids Deluxe | Atari Vector | no | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 118 | astdelux1 | Asteroids Deluxe (Rev 1) | World | Rev 1 | yes | Asteroids Deluxe | Atari Vector | no | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 119 | astdelux2 | Asteroids Deluxe (Rev 2) | World | Rev 2 | yes | Asteroids Deluxe | Atari Vector | no | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 120 | astdelux4 | Asteroids Deluxe [hb] | World | yes | Asteroids Deluxe | Atari Vector | yes | no | 1980 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 121 | asterock | Asterock (Sidam) [bl] | World | Sidam | yes | Asteroids | Atari Vector | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 122 | asterockv | Asterock (Videotron) [bl] | World | Videotron | yes | Asteroids | Atari Vector | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 123 | asteroid | Asteroids (Rev 4) | World | no | Asteroids | Atari Vector | Asteroids | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 124 | asteroid1 | Asteroids (Rev 1) | World | Rev 1 | yes | Asteroids | Atari Vector | no | no | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 125 | asteroid2 | Asteroids (Rev 2) | World | Rev 2 | yes | Asteroids | Atari Vector | no | no | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 126 | asteroid6 | Asteroids (6 Bullet) [hb] | World | 6 Bullet | yes | Asteroids | Atari Vector | yes | no | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 127 | astrians | Astrians (Swarm) [bl] | World | Swarm | yes | Galaxian | Namco Galaxian based | no | yes | 1980 | BGV Ltd. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 128 | astrofl | Astro Flash (JP) | Japan | no | Astro Flash | Sega System E | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 129 | astropd2 | Astropede II [hb] | World | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 130 | astroped | Astropede [hb] | World | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 131 | atetris | Tetris | World | no | Atari 6502 | Tetris | no | no | 1988 | Atari | Puzzle - Drop | 15kHz | horizontal | no | 2 (simultaneous) | 4-way | 1 | |||||
| 132 | atetrisa | Tetris (Set 2) | World | Set 2 | yes | Tetris | Atari 6502 | Tetris | no | no | 1988 | Atari | Puzzle - Drop | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||
| 133 | atetrisb | Tetris (Set 1) [bl] | World | Set 1 | yes | Tetris | Atari 6502 | Tetris | no | yes | 1988 | Atari | Puzzle - Drop | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||
| 134 | atetrisc | Tetris (Cocktail, Set 1) | World | Cocktail, Set 1 | yes | Tetris | Atari 6502 | Tetris | no | no | 1989 | Atari | Puzzle - Drop | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||
| 135 | atetrisc2 | Tetris (Cocktail, Set 2) | World | Cocktail, Set 2 | yes | Tetris | Atari 6502 | Tetris | no | no | 1989 | Atari | Puzzle - Drop | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||
| 136 | athena | Athena | Japan | no | Athena | SNK Triple Z80 | no | no | 1986 | SNK | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 137 | athenab | Athena [bl] | Japan | yes | Athena | SNK Triple Z80 | no | yes | 1986 | SNK | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 138 | athenaff | Athena (Flip Fix) | Japan | no | Athena | SNK Triple Z80 | no | no | 1986 | SNK | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 139 | atlantis2 | Battle of Atlantis | World | no | Battle of Atlantis | Konami Scramble based | no | no | 1981 | Comsoft | Shooter - Misc. Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 140 | atomicp | Atomic Point (KR) | Korea | no | Atomic Point | Sega System 16 | no | no | 1990 | Philko | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | |||||
| 141 | attackfc | Attack Force | World | no | Attack Force | Midway 8080 | no | no | 1979 | Electronic Games Systems | Shooter - Gallery | 15kHz | horizontal | 1 | 2-way horizontal | 1 | ||||||
| 142 | aurail | Aurail (US, Set 3) | USA | Set 3, unprotected | yes | Aurail | Sega System 16 | no | no | 1990 | Sega | Shooter - Driving Vertical | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | n-a | 3 | |||
| 143 | aurail1 | Aurail (W, Set 2) | World | Set 2, FD1089B 317-0168 | yes | Aurail | Sega System 16 | no | no | 1990 | Sega | Shooter - Driving Vertical | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | n-a | 3 | |||
| 144 | aurailj | Aurail (JP, Set 1) | Japan | Set 1, FD1089A 317-0167 | yes | Aurail | Sega System 16 | no | no | 1990 | Sega | Shooter - Driving Vertical | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | n-a | 3 | |||
| 145 | avefenix | Ave Fenix (Electrogame, ES, Phoenix) [bl] | Spain | Electrogame, Spanish, Phoenix | yes | Phoenix | Taito Unique | no | yes | 1980 | Video Game | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 146 | avefenixl | Ave Fenix (Laguna, ES, Phoenix) [bl] | Spain | Laguna, Spanish, Phoenix | yes | Phoenix | Taito Unique | no | yes | 1980 | Laguna | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 147 | avefenixrf | Ave Fenix (Recreativos Franco, ES, Phoenix) [bl] | Spain | Recreativos Franco, Spanish, Phoenix | yes | Phoenix | Taito Unique | no | yes | 1980 | Recreativos Franco S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 148 | avsp | Alien vs. Predator (EU, 940520) | Europe | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Alien | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 149 | avspa | Alien vs. Predator (AS, 940520) | Asia | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Alien | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 150 | avspd | Alien vs. Predator (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Alien vs. Predator | Capcom CPS-2 | Alien | no | yes | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 151 | avsph | Alien vs. Predator (HS, 940520) | Hispanic | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Alien | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 152 | avspj | Alien vs. Predator (JP, 940520) | Japan | 940520 | no | Alien vs. Predator | Capcom CPS-2 | Alien | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 153 | avspu | Alien vs. Predator (US, 940520) | USA | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Alien | no | no | 1994 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | ||
| 154 | azurian | Azurian Attack | World | no | Azurian Attack | Namco Galaxian based | no | no | 1982 | Rait Electronics Ltd | Shooter - Field | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 155 | baby2 | Baby Pac-Man 2 (Alt) [hb] | World | Alt | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 156 | baby3 | Baby Pac-Man 3 (Alt) [hb] | World | Alt | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 157 | baby4 | Pac-Man (Baby Maze 4) [hb] | World | Baby Maze 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 158 | baddudes | Bad Dudes vs. Dragonninja (US, Rev. 1) | USA | Rev. 1 | no | Bad Dudes vs. Dragonninja | Data East MEC-M1 | no | no | 1988 | Data East | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 159 | bagman | Bagman | World | no | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 160 | bagmanj | Bagman (Taito) | World | Taito | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation - Taito | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 161 | bagmans | Bagman (Stern, Set 1) | World | Stern, Set 1 | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation - Stern | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 162 | bagmans2 | Bagman (Stern, Set 2) | World | Stern, Set 2 | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation - Stern | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 163 | bagnard | Le Bagnard (Set 1) | World | Set 1 | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 164 | bagnarda | Le Bagnard (Set 2) | World | Set 2 | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 165 | bagnardi | Le Bagnard (ES, Itisa) | Spain | Itisa | yes | Bagman | Taito Licensed | no | no | 1982 | Valadon Automation - Itisa | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 166 | bagturbo | Bagman Turbo (Stern, Set 1, Cheat) [hb] | World | Stern, Set 1, Cheat | yes | Bagman | Taito Licensed | yes | no | 1982 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 167 | ballbomb | Balloon Bomber | World | no | Balloon Bomber | Taito 8080 | no | no | 1980 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 168 | bandit | Bandit (US) | USA | no | Bandit | Data East MEC-M1 | no | no | 1989 | Data East | Driving - Race | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||||
| 169 | bankp | Bank Panic | World | no | Bank Panic | Sega Z80 | Bank Panic | no | no | 1984 | Sega-Sanritsu | Shooter - 1st Person | 15kHz | horizontal | 2 (alternating) | 2-way | 3 | |||||
| 170 | batcir | Battle Circuit (EU, 970319) | Europe | 970319 | no | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 2 | |||
| 171 | batcira | Battle Circuit (AS, 970319) | Asia | 970319 | yes | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 2 | |||
| 172 | batcird | Battle Circuit (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 2 | |||
| 173 | batcirj | Battle Circuit (JP, 970319) | Japan | 970319 | yes | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 2 | |||
| 174 | batrider | Armed Police Batrider (EU) | Europe | Fri Feb 13 1998 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 175 | batriderc | Armed Police Batrider (CN) | China | Fri Feb 13 1998 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 176 | batriderhk | Armed Police Batrider (HK) | Hong Kong | Mon Dec 22 1997 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 177 | batriderj | Armed Police Batrider (JP, B version) | Japan | Fri Feb 13 1998 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 178 | batriderja | Armed Police Batrider (JP, older version) | Japan | Mon Dec 22 1997 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 179 | batriderk | Armed Police Batrider (KR) | Korea | Fri Feb 13 1998 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 180 | batridert | Armed Police Batrider (TW) | Taiwan | Mon Dec 22 1997 | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 181 | batrideru | Armed Police Batrider (US) | USA | Fri Feb 13 1998 | no | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 182 | battles2 | Battles (Set 2) | World | Set 2 | yes | Xevious | Namco Galaga based | no | no | 1982 | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 183 | battroad | The Battle-Road | World | no | Irem M62 | no | no | 1984 | Irem | Shooter - Driving Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||||
| 184 | bayroute | Bay Route (W, Set 3) | World | Set 3, FD1094 317-0116 | no | Bay Route | Sega System 16 | no | no | 1989 | Sunsoft - Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | ||||||
| 185 | bayroute1 | Bay Route (US, Set 1, unprotected) | USA | Set 1, unprotected | yes | Bay Route | Sega System 16 | no | no | 1989 | Sunsoft - Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | ||||||
| 186 | bayroutej | Bay Route (JP, Set 2) | Japan | Set 2, 317-0115 | yes | Bay Route | Sega System 16 | no | no | 1989 | Sunsoft - Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | ||||||
| 187 | bbakraid | Battle Bakraid - Unlimited Version (US) | USA | Tue Jun 8 1999 | no | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 188 | bbakraidc | Battle Bakraid - Unlimited Version (CN) | China | Tue Jun 8 1999 | yes | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 189 | bbakraidj | Battle Bakraid - Unlimited Version (JP) | Japan | Tue Jun 8 1999 | yes | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 190 | bbakraidja | Battle Bakraid (JP) | Japan | Wed Apr 7 1999 | yes | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 191 | bbredux | Bubble Bobble (Redux, for BB PCB) [bl] | World | Redux, for BB PCB | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 192 | bbros | Buster Bros. (US) | USA | yes | Pang | Capcom Mitchell | Pang! | no | no | 1989 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 193 | beastfp | Beastie Feastie (Pac-Man Conversion) | World | Pac-Man Conversion | no | Beastie Feastie | Namco Pac-Man hardware | no | no | 1984 | Epos Corporation | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | ||||
| 194 | berzerk | Berzerk | World | no | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 195 | berzerka | Berzerk (Rev RC31) | World | Rev RC31 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 196 | berzerkb | Berzerk (Rev RC28) | World | Rev RC28 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 197 | berzerkf | Berzerk (FR Speech, Rev RC31) | France | French Speech, Rev RC31 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 198 | berzerkg | Berzerk (DE Speech, Rev RC31) | Germany | German Speech, Rev RC31 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 199 | berzerks | Berzerk (ES Speech, Rev RC32) | Spain | Spanish Speech, Rev RC32 | yes | Berzerk | Stern based | no | no | 1980 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 200 | bgaregga | Battle Garegga (EU- US - JP - AS) | Japan | (EU- US - JP - AS) (Sat Feb 3 1996) | no | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 201 | bgareggacn | Battle Garegga - Type 2 (DK- CN) | World | Type 2 (DK- CN) (Tue Apr 2 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 202 | bgareggahk | Battle Garegga (AT- HK) | World | (AT- HK) (Sat Feb 3 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 203 | bgaregganv | Battle Garegga - New Version (AT- HK) | World | New Version (AT- HK) (Sat Mar 2 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 204 | bgareggat | Battle Garegga (Location Test) | World | (Wed Jan 17 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 205 | bgareggat2 | Battle Garegga - Type 2 (EU - US - JP - AS) | Japan | Type 2 (EU - US - JP - AS) (Sat Mar 2 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 206 | bgareggatw | Battle Garegga (TW- DE) | Taiwan | (TW- DE) (Thu Feb 1 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 207 | bgareggz | Battle Garegga (Zakk roms) (EU- US - JP - AS) [hb] | World | (Zakk roms) (EU- US - JP - AS) (Sat Feb 3 1996) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 208 | bgareggak | Battle Garegga (KO - GR) | World | (KO-GR) | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 209 | bigfghtr | Tatakae! Big Fighter | World | no | Tatakae! Big Fighter | Nichibutsu M68000 (Armed F) | no | no | 1989 | Nichibutsu | Shooter - Walking | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 210 | bigkong | Big Kong | World | no | Big Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 211 | bilyard | Billiard | World | no | Billiard | TIAMC1 | no | no | 1988 | Terminal | Sports - Pool | 15kHz | horizontal | 1 | 2-way horizontal | 1 | ||||||
| 212 | bionicc | Bionic Commando | World | no | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 213 | bionicc1 | Bionic Commando (US, Set 1) | USA | Set 1 | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 214 | bionicc2 | Bionic Commando (US, Set 2) | USA | Set 2 | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 215 | bioniccbl | Bionic Commandos (Set 1) [bl] | World | Set 1 | yes | Bionic Commando | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 216 | bioniccbl2 | Bionic Commandos (Set 2) [bl] | World | Set 2 | yes | Bionic Commando | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 217 | birdiy | Birdiy | World | no | Birdiy | Namco Pac-Man hardware | no | no | 1983 | Mama Top | Climbing - Tree - Plant | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 218 | birdtry | Birdie Try (JP, Rev 2, Rev 1 MCU) | Japan | no | Birdie Try | Data East MEC-M1 | no | no | 1988 | Data East | Sports - Golf | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | ||||||
| 219 | birdtrya | Birdie Try (JP, Rev 2) | Japan | yes | Birdie Try | Data East MEC-M1 | no | no | 1988 | Data East | Sports - Golf | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | ||||||
| 220 | blasto | Blasto | World | no | Sega Blockade hardware | no | no | 1978 | Gremlin | Maze - Shooter Small | 15kHz | horizontal | 2 (simultaneous) | |||||||||
| 221 | blkbustr | BlockBuster | Japan | no | BlockBuster | Kiwako Mr. Jong hardware | BlockBuster | no | no | 1983 | Kiwako (ECI license) | Puzzle - Maze | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 1 | |||||
| 222 | blkdrgon | Black Dragon (JP) | Japan | yes | Black Tiger | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 223 | blkdrgonb | Black Dragon [bl] | World | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 224 | blkhole | Black Hole | World | no | Black Hole | Konami Z80 | no | no | 1981 | TDS & MINTS | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 225 | blktiger | Black Tiger | World | no | Black Tiger | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 226 | blktigera | Black Tiger (Older) | World | Older | yes | Black Tiger | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 227 | blktigerb1 | Black Tiger (Set 1) [bl] | World | Set 1 | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 228 | blktigerb2 | Black Tiger (Set 2) [bl] | World | Set 2 | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 229 | blktigerb3 | Black Tiger- Black Dragon (Mixed) [bl] | World | Mixed | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 230 | block | Block Block (W, 911219, Joystick) | World | no | Block Block | Capcom Mitchell | Block Block | no | no | 1991 | Capcom | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 231 | blockade | Blockade | World | no | Sega Blockade hardware | no | no | 1976 | Gremlin | Maze - Surround | 15kHz | horizontal | 2 (simultaneous) | |||||||||
| 232 | blockgal | Block Gal | World | no | Block Gal | Sega System 1 | no | no | 1987 | Sega | Ball & Paddle - Breakout [Mature] | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | spinner | 0 | ||||
| 233 | blockj | Block Block (JP, 910910) | Japan | yes | Block Block | Capcom Mitchell | Block Block | no | no | 1991 | Capcom | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 234 | blockr1 | Block Block (W, 911106, Joystick) | World | yes | Block Block | Capcom Mitchell | Block Block | no | no | 1991 | Capcom | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 235 | blockr2 | Block Block (W, 910910) | World | yes | Block Block | Capcom Mitchell | Block Block | no | no | 1991 | Capcom | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 236 | blueshrk | Blue Shark | World | no | Blue Shark | Midway 8080 | no | no | 1978 | Midway | Shooter - Gallery | 15kHz | horizontal | 1 | positional | 1 | ||||||
| 237 | bmaster | Blade Master (W) | World | no | Blade Master | Irem M92 | Blade Master | no | no | 1991 | Irem | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 238 | bmbjckgr | Bomb Jack (GR) [hb] | Greece | Greek | yes | Bomb Jack | Tehkan hardware | yes | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 239 | bnj | Bump 'n' Jump | World | yes | Burning Rubber | Data East Burger Time hardware | no | no | 1982 | Data East | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 240 | bnjm | Bump 'n' Jump (Midway) | World | Midway | yes | Burning Rubber | Data East Burger Time hardware | no | no | 1982 | Data East - Midway | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 241 | bnjr | Bump 'n' Jump (Reverse) [hb] | World | Reverse | yes | Burning Rubber | Data East Burger Time hardware | yes | no | 1982 | Data East | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 242 | boblbobl | Bobble Bobble (Bubble Bobble) [bl] | World | Bubble Bobble | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 243 | boblcave | Bubble Bobble- Lost Cave (v1.2, Bubble Bobble PCB) [hb] | World | v1.2, Bubble Bobble PCB | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | yes | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 244 | bodyslam | Body Slam (W, 317-0015) | World | 317-0015 | no | Body Slam | Sega System 16 | no | no | 1986 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 245 | bombjack | Bomb Jack | World | no | Bomb Jack | Tehkan hardware | no | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | |||||
| 246 | bombjack2 | Bomb Jack (Set 2) | World | Set 2 | yes | Bomb Jack | Tehkan hardware | no | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 247 | bombjacks01 | Bomb Jack (CN) [hb] | China | Chinese | yes | Bomb Jack | Tehkan hardware | yes | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 248 | bombjckb | Bomb Jack [bl] | World | yes | Bomb Jack | Tehkan hardware | no | yes | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 249 | bombjred | Bomb Jack (Red) [hb] | World | Red | yes | Bomb Jack | Tehkan hardware | yes | no | 1984 | Tehkan | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 250 | boothill | Boot Hill | World | no | Boot Hill | Midway 8080 | no | no | 1977 | Dave Nutting Associates - Midway | Shooter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 251 | bosco | Bosconian - Star Destroyer (New Version) | World | no | Bosconian | Namco Galaga based | Bosconian | no | no | 1981 | Namco | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 252 | boscomd | Bosconian - Star Destroyer (Midway, New Version) | USA | yes | Bosconian | Namco Galaga based | Bosconian | no | no | 1981 | Namco | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 253 | botanic | Botanic (English, Spanish, Set 1) | Spain | English, Spanish, Set 1 | no | Botanic | Taito Licensed | no | no | 1983 | Itisa | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 254 | botanicf | Botanic (FR) | France | yes | Botanic | Taito Licensed | no | no | 1984 | Itisa | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 255 | bouldash | Boulder Dash - Boulder Dash Part 2 (W) | World | no | Boulder Dash Part 2 | Data East MEC-M1 | Boulder Dash | no | no | 1990 | Data East | Maze - Digging | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||
| 256 | bouldashj | Boulder Dash - Boulder Dash Part 2 (JP) | Japan | yes | Boulder Dash Part 2 | Data East MEC-M1 | Boulder Dash | no | no | 1990 | Data East | Maze - Digging | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||
| 257 | brain | Brain | World | no | Brain | Sega System 1 | no | no | 1986 | Sega - Coreland | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 258 | brakman | Brakman [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Scott Lawrence | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 259 | breakout | Breakout (TTL) | World | TTL | no | Breakout | Atari Discrete hardware | Breakout | no | no | 1976 | Atari | TTL - Ball & Paddle - Breakout | 15kHz | vertical (cw) | no | 2 (alternating) | paddle | 0 | |||
| 260 | brubber | Burnin' Rubber | World | no | Burnin' Rubber | Data East Burger Time hardware | no | no | 1982 | Data East | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 261 | btime | Burger Time (Set 1) | World | Set 1 | no | Burger Time | Data East Burger Time hardware | no | no | 1982 | Data East | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 262 | btime2 | Burger Time (Data East, Set 2) | World | Data East, Set 2 | yes | Burger Time | Data East Burger Time hardware | no | no | 1982 | Data East | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 263 | btlfield | Battle Field (JP) | Japan | yes | Time Soldiers | SNK - Alpha Denshi | Time Soldiers | no | no | 1987 | Alpha Denshi Co. | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | Rotary | 2 | ||||
| 264 | bub68705 | Bubble Bobble (68705) [bl] | World | 68705 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 265 | bubbles | Bubbles | World | no | Bubbles | Williams 1st Generation | no | no | 1982 | Williams | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 0 | ||||||
| 266 | bubblesp | Bubbles (Prototype) | World | Prototype | yes | Bubbles | Williams 1st Generation | no | no | 1982 | Williams | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 0 | |||||
| 267 | bubblesr | Bubbles (Solid Red Label) | World | Solid Red Label | yes | Bubbles | Williams 1st Generation | no | no | 1982 | Williams | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 0 | |||||
| 268 | bublbobl | Bubble Bobble (JP, Ver 0.1) | Japan | v0.1 | no | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 269 | bublbobl1 | Bubble Bobble (JP, v0.0) | Japan | v0.0 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 270 | bublboblb | Bubble Bobble (Bubble Bobble PCB) [bl] | World | Bubble Bobble PCB | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 271 | bublboblp | Bubble Bobble (Tokio Prototype) | World | Tokio Prototype | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 272 | bublboblr | Bubble Bobble (US, v5.1) | USA | v5.1 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 273 | bublboblr1 | Bubble Bobble (US, v1.0) | USA | v1.0 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 274 | bublcave | Bubble Bobble- Lost Cave (v1.2) [hb] | World | v1.2 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | yes | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 275 | bublcave10 | Bubble Bobble- Lost Cave (v1.0) [hb] | World | v1.0 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | yes | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 276 | bublcave11 | Bubble Bobble- Lost Cave (v1.1) [hb] | World | v1.1 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | yes | no | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 277 | buglaxn | Galaxian (Bug Sprites) [hb] | World | Bug Sprites | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 278 | bullet | Bullet (W, 317-0041) | World | FD1094 317-0041 | no | Bullet | Sega System 16 | no | no | 1987 | Sega | Shooter - Walking | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 4 | ||||
| 279 | bullfgt | Bull Fight (315-5056) | World | 315-5056 | no | Bull Fight | Sega System 1 | no | no | 1984 | Sega | Sports - Bull Fighting | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 280 | bwidow | Black Widow | World | no | Black Widow | Atari Vector | no | no | 1982 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 8-way | twin stick | 4 | |||||
| 281 | calipso | Calipso | World | no | Calipso | Konami Scramble based | no | no | 1982 | Tago Electronics | Maze - Shooter Small | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | |||||
| 282 | candory | Candory (Ponpoko with Mario) [bl] | World | Ponpoko with Mario | yes | Ponpoko | Namco Pac-Man hardware | Mario | no | yes | 1982 | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||
| 283 | canyon | Canyon Bomber | World | no | Canyon Bomber | Atari 6502 | no | no | 1977 | Atari | Shooter - Gallery | 15kHz | horizontal | 2 (simultaneous) | 1 | |||||||
| 284 | capitol | Capitol | World | yes | Pleiades | Taito Unique | no | no | 1981 | Universal Video Spiel | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 285 | captcomm | Captain Commando (W, 911202) | World | 911202 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 286 | captcommj | Captain Commando (JP, 911202) | Japan | 911202 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 287 | captcommjr1 | Captain Commando (JP, 920928) | Japan | 920928 | no | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 288 | captcommr1 | Captain Commando (W, 911014) | World | 911014 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 289 | captcommu | Captain Commando (US, 920928) | USA | 920928 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 290 | caractn | Car Action (Set 1) | World | Set 1 | yes | Burning Rubber | Data East Burger Time hardware | no | no | 1982 | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 291 | caractn2 | Car Action (Set 2) | World | Set 2 | yes | Burning Rubber | Data East Burger Time hardware | no | no | 1982 | Driving - Race | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 292 | catacomb | Catacomb | World | no | Catacomb | Namco Galaga based | no | no | 1982 | MTM Games | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 293 | caterpil | Caterpillar [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Phi | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 294 | cavenger | Cosmic Avenger | World | no | Universal Lady Bug | no | no | 1981 | Universal | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 295 | cawing | Carrier Air Wing (W, 901012) | World | 901012 | no | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 296 | cawingj | U.S. Navy (JP, 901012) | Japan | 901012 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 297 | cawingr1 | Carrier Air Wing (W, 901990) | World | 901990 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 298 | cawingu | Carrier Air Wing (US, 901130) | USA | 901130 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 299 | cawingur1 | Carrier Air Wing (US, 901012) | USA | 901012 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 300 | ccastles | Crystal Castles | World | no | Crystal Castles | Atari 6502 | Crystal Castles | no | no | 1983 | Atari | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 301 | cclimber | Crazy Climber | World | no | Crazy Climber | Taito Licensed | Crazy Climber | no | no | 1980 | Nichibutsu | Climbing - Building | 15kHz | horizontal | 2 (alternating) | 8-way | twin stick | 4 | ||||
| 302 | cclimbera | Crazy Climber (US, Set 2) | USA | Set 2 | yes | Crazy Climber | Taito Licensed | Crazy Climber | no | no | 1980 | Nichibutsu | Climbing - Building | 15kHz | horizontal | 2 (alternating) | 8-way | twin stick | 4 | |||
| 303 | cclimbr2 | Crazy Climber 2 (JP) | Japan | no | Crazy Climber 2 | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Climbing - Building | 15kHz | horizontal | 2 (alternating) | 2-way | 4 | ||||||
| 304 | cclimbr2a | Crazy Climber 2 (JP, Harder) | Japan | yes | Crazy Climber 2 | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Climbing - Building | 15kHz | horizontal | 2 (alternating) | 2-way | 4 | ||||||
| 305 | cemescry | Cemescary [hb] | World | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 306 | cencourt | Center Court (W, 4 Players) Prototype | World | 4 Players, Prototype | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 8-way | 4 | ||||
| 307 | centipdd | Centipede Dux [hb] | World | yes | Centipede | Atari Centipede based | Centipede | yes | no | 1989 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||
| 308 | centiped | Centipede (Rev 4) | World | Rev 4 | no | Centipede | Atari Centipede based | Centipede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 1 | trackball | 1 | |||
| 309 | centiped1 | Centipede (Rev 1) | World | Rev 1 | yes | Centipede | Atari Centipede based | Centipede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 1 | trackball | 1 | |||
| 310 | centiped2 | Centipede (Rev 2) | World | Rev 2 | yes | Centipede | Atari Centipede based | Centipede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 1 | trackball | 1 | |||
| 311 | centiped3 | Centipede (Rev 3) | World | Rev 3 | yes | Centipede | Atari Centipede based | Centipede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 1 | trackball | 1 | |||
| 312 | chameleo | Chameleon | Japan | no | Chameleon | Jaleco Unique | no | no | 1983 | Jaleco | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 313 | chelnov | Chelnov - Atomic Runner (W) | World | no | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | no | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 314 | chelnovj | Chelnov - Atomic Runner (JP) | Japan | yes | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | no | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 315 | chelnovjbl | Chelnov - Atomic Runner (JP, Set 1) [bl] | Japan | Set 1 bootleg with I8031 | yes | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | yes | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 316 | chelnovjbla | Chelnov - Atomic Runner (JP, Set 2) [bl] | Japan | Set 2 bootleg with I8031 | yes | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | yes | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 317 | chelnovu | Chelnov - Atomic Runner (US) | USA | yes | Chelnov - Atomic Runner | Data East Karnov hardware | Chelnov | no | no | 1988 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 318 | chikij | Chiki Chiki Boys (JP, 900619) | Japan | 900619 | yes | Mega Twins | Capcom CPS-1 | Mega Twins | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 319 | choko | Janpai Puzzle Choukou (JP, 010820) | Japan | 10820 | no | Capcom CPS-2 | no | no | 2001 | Mitchell - Capcom | Puzzle - Match [Mature] | 15kHz | horizontal | n-a | 1 | 8-way | n-a | 3 | ||||
| 320 | chopliftbl | Choplifter [bl] | World | yes | Choplifter | Sega System 1 | no | yes | 1985 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 321 | chopliftu | Choplifter (Unprotected) | World | Unprotected | yes | Choplifter | Sega System 1 | no | no | 1985 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 322 | chtpac | Pac-Man (Cheat) [hb] | World | Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 323 | chtpac3d | Pac-Man 3D (Cheat) [hb] | World | Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 324 | chtpman2 | New Puck 2 (Cheat) [hb] | World | Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 325 | chtpop | Pac-Man (Popeye, Cheat) [hb] | World | Popeye, Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 326 | chtpuck | New Puck X (Cheat) [hb] | World | Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Deluxe | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 327 | ckong | Crazy Kong (Kyoei) | World | Kyoei | no | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon - Kyoei | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 328 | ckong3a | Crazy Kong Part II (Set 2) [hb] | World | Set 2 | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 329 | ckonga2 | Crazy Kong Part II (Set 1) [hb] | World | Set 1 | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 330 | ckonga3 | Crazy Kong Part II - 2 [hb] | World | no | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 331 | ckongdks | Donkey Kong (ES, Crazy Kong) [bl] | Spain | Spanish, Crazy Kong | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | yes | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 332 | ckongfix | Crazy Kong Part II (GFX Fix) [hb] | World | GFX Fix | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 333 | ckongo | Crazy Kong (Orca Bootleg) [bl] | World | Orca Bootleg | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | yes | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 334 | ckongpt2 | Crazy Kong Part II (Set 1) | World | Set 1 | no | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 335 | ckongpt2a | Crazy Kong Part II (Set 2) | World | Set 2 | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 336 | ckongpt2b2 | Crazy Kong Part II [bl] | World | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | yes | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 337 | ckongpt2b | Crazy Kong Part II (Alternative Levels) [bl] | World | Alternative Levels | no | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | yes | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 338 | ckongpt2j | Crazy Kong Part II (JP) | Japan | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Falcon | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 339 | ckongpt2jeu | Crazy Kong Part II (Jeutal) [bl] | World | Jeutal | yes | Crazy Kong | Donkey Kong hardware | Donkey Kong | no | yes | 1981 | Falcon - Jeutel | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 340 | cleansweept | Clean Sweep (TTL) | World | TTL | no | Galaxian | Namco Galaxian based | no | no | 1974 | Ramtek | Shooter - Gallery | 15kHz | vertical (cw) | yes | 1 | rotary | 0 | ||||
| 341 | clowns | Clowns | World | no | Clowns | Midway 8080 | no | no | 1978 | Midway | Ball & Paddle - Jump and Touch | 15kHz | horizontal | 2 (alternating) | positional | 0 | ||||||
| 342 | clubpacm | Pac-Man Club- Club Lambada (AR) | Argentina | no | Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1989 | Miky SRL | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 343 | colony7 | Colony 7 (Set 1) | World | Set 1 | no | Colony 7 | Taito Unique | no | no | 1981 | Taito | Shooter - Command | 15kHz | vertical (ccw) | no | 1 | 8-way | 3 | ||||
| 344 | colony7a | Colony 7 (Set 2) | World | Set 2 | yes | Colony 7 | Taito Unique | no | no | 1981 | Taito | Shooter - Command | 15kHz | vertical (ccw) | no | 1 | 8-way | 3 | ||||
| 345 | combatsc | Combat School (Joystick) | World | no | Konami 6309 based | no | no | 1988 | Konami | Sports - Track & Field | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 346 | bootcamp | Boot Camp (Set 1) | Japan | Set 1 | yes | Combat School | Konami 6309 based | no | no | 1988 | Konami | Sports - Track & Field | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 347 | bootcampa | Boot Camp (Set 2) | Japan | Set 2 | no | Combat School | Konami 6309 based | no | no | 1988 | Konami | Sports - Track & Field | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 348 | combh | Combat Hawk | World | no | Combat Hawk | Sega Z80 | Combat Hawk | no | no | 1987 | Sega-Sanritsu | Shooter - 1st Person | 15kHz | vertical (ccw) | 2 (alternating) | 2-way | 3 | |||||
| 349 | comdelux | Commando Deluxe [hb] | World | yes | Commando | Capcom CPS-0 | Commando | yes | no | 2002 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 350 | comdlux1 | Commando Deluxe Again [hb] | World | yes | Commando | Capcom CPS-0 | Commando | yes | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 351 | commando | Commando (W) | World | no | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 352 | commandob | Commando (Set 1) [bl] | World | bootleg | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 353 | commandob2 | Commando (Set 2) [bl] | World | bootleg | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 354 | commandob3 | Commando (Set 3) [bl] | World | bootleg | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 355 | commandoj | Senjou no Ookami | Japan | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 356 | commandou | Commando (US, Set 1) | USA | Set 1 | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 357 | commandou2 | Commando (US, Set 2) | USA | Set 2 | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 358 | comotion | CoMotion | World | no | Sega Blockade hardware | no | no | 1976 | Gremlin | Maze - Surround | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 359 | congo | Congo Bongo | World | no | Congo Bongo | Sega Zaxxon based | Congo Bongo | no | no | 1983 | Sega/Gremlin | Platform - Run Jump | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 1 | |||||
| 360 | contra | Contra (US-AS, Set 1) | USA | Set 1 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 361 | contra1 | Contra (US-AS, Set 2) | USA - Asia | Set 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 362 | contrab | Contra [bl] | World | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 363 | contrabj | Contra (JP, Set 1) [bl] | Japan | Japan, Set 1 | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 364 | contrabj1 | Contra (JP, Set 2) [bl] | Japan | Japan, Set 2 | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 365 | contrae | Contra (US-AS, Set 3) | USA - Asia | Set 3 | no | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 366 | contraj | Contra (JP, Set 1) | Japan | Set 1 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 367 | contraj1 | Contra (JP, Set 2) | Japan | Set 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 368 | cosmica | Cosmic Alien | World | no | Universal Cosmic hardware | no | no | 1981 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way | 1 | ||||||
| 369 | cosmo | Cosmo | World | no | invaders | Midway 8080 | no | no | 1979 | TDS & MINTS | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 2 | |||||
| 370 | cotton | Cotton (W, Set 4) | World | Set 4 | no | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 371 | cottonj | Cotton (JP, Set 2, Rev B) | Japan | Set 2, Rev B | yes | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 372 | cottonja | Cotton (JP, Set 1, Rev A) | Japan | Set 1, Rev A | yes | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 373 | cottonu | Cotton (US, Set 3) | USA | Set 3 | yes | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 374 | countryc | Country Club | World | no | Country Club | SNK Triple Z80 | no | no | 1988 | SNK | Sports - Golf | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 375 | crackhea | Crackhead [hb] | World | yes | Mappy | Namco Super Pac-Man hardware | yes | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 376 | crater | Crater Raider | World | no | Midway MCR3 | no | no | 1984 | Bally | Shooter - Driving | 15kHz | horizontal | 1 | 2-way vertical | tilt | 2 | ||||||
| 377 | crazyblk | Crazy Blocks | Japan | no | Crazy Blocks | Kiwako Mr. Jong hardware | Crazy Blocks | no | no | 1983 | Kiwako (ECI license) | Puzzle - Maze | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 1 | |||||
| 378 | crazypac | Crazy Pac [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Tim Appleton | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 379 | crbaloon | Crazy Balloon | World | no | Taito Z80 | no | no | 1980 | Taito | Maze - Escape | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 380 | crossbld | Cross Blades! (JP) | Japan | yes | Blade Master | Irem M92 | Blade Master | no | no | 1991 | Irem | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 381 | crush2 | Crush Roller (Set 2) | World | Set 2 | no | Exidy Licensed | no | no | 1981 | Alpha Denshi - Kural Esco Electric, Ltd. | Maze - Paint | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 382 | csclub | Capcom Sports Club (EU, 971017) | Europe | 971017 | no | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 383 | csclub1 | Capcom Sports Club (EU, 970722) | Europe | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 384 | csclub1d | Capcom Sports Club (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Capcom Sports Club | Capcom CPS-2 | no | yes | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 385 | cscluba | Capcom Sports Club (AS, 970722) | Asia | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 386 | csclubh | Capcom Sports Club (HS, 970722) | Hispanic | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 387 | csclubj | Capcom Sports Club (JP, 970722) | Japan | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 388 | csclubjy | Capcom Sports Club (JP, Rental Version) | Japan | Rental Version | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports - Multiplay | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 389 | cworld | Capcom World (JP) | Japan | no | Capcom World | Capcom Mitchell | no | no | 1989 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | 2 (simultaneous) | 4 | |||||||
| 390 | cworld2j | Adventure Quiz Capcom 2 (JP, 920611) | Japan | 920611 | no | Adventure Quiz Capcom World 2 | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | |||
| 391 | cworld2ja | Adventure Quiz Capcom 2 (JP, 920611, B-Board 90629B-3, no battery) | Japan | 920611, B-Board 90629B-3, no battery | yes | Adventure Quiz Capcom World 2 | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | |||
| 392 | cworld2jb | Adventure Quiz Capcom 2 (JP, 920611, B-Board 91634B-2) | Japan | 920611, B-Board 91634B-2 | yes | Adventure Quiz Capcom World 2 | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | |||
| 393 | cybots | Cyberbots- Fullmetal Madness (EU, 950424) | Europe | 950424 | no | Capcom CPS-2 | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | ||||
| 394 | cybotsj | Cyberbots- Fullmetal Madness (JP, 950420) | Japan | 950420 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | |||
| 395 | cybotsjd | Cyberbots- Fullmetal Madness (JP, 940524) | Japan | 940524 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | |||
| 396 | cybotsu | Cyberbots- Fullmetal Madness (US, 950420) | USA | 950420 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | |||
| 397 | cybotsud | Cyberbots- Fullmetal Madness (US, Phoenix Edition) [bl] | USA | 950420 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | yes | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 4 | |||
| 398 | daimakai | Daimakaimura (JP) | Japan | no | Capcom CPS-0 | Ghosts 'n | no | no | 1988 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | |||||
| 399 | daimakair | Daimakaimura (JP, Resale) | Japan | Resale | yes | Ghouls 'n Ghosts | Capcom CPS-0 | Ghosts 'n | no | no | 1988 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | |||
| 400 | dairesya | Dai Ressya Goutou (Ver. K) | Japan | yes | Konami Double Dribble based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 401 | dakkochn | Dakkochan House (MC-8123) | World | MC-8123 | no | Sega System 1 | no | no | 1987 | Sega | Tabletop - Mahjong [Mature] | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 402 | dangar | Ufo Robo Dangar (4-07-1987) | World | no | Ufo Robo Dangar | Nichibutsu Z80 (Galivan) | Ufo Robo Dangar | no | no | 1987 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 403 | darkplnt | Dark Planet | World | no | Konami Scramble based | no | no | 1982 | Stern | Shooter - Field | 15kHz | horizontal | 1 | 2-way horizontal | 2 | |||||||
| 404 | dbreedjm72 | Dragon Breed (JP) | Japan | no | Dragon Breed | Irem M72 | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 405 | ddonpach | DoDonPachi | World | no | DoDonPachi | CAVE 68000 | DonPachi | no | no | 1997 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 406 | ddonpacha | DoDonPachi (Arrange) | World | no | DoDonPachi | CAVE 68000 | DonPachi | no | no | 2012 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 407 | ddonpachj | DoDonPachi (JP) | Japan | no | DoDonPachi | CAVE 68000 | DonPachi | no | no | 1997 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 408 | ddonpachjt | DoDonPachi Trainer (JP) | Japan | Trainer | no | DoDonPachi | CAVE 68000 | DonPachi | no | no | 1997 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 409 | ddragon | Double Dragon (JP) | Japan | no | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 410 | ddragon2 | Double Dragon II- The Revenge (W) | World | yes | Double Dragon | Technos 6309 based | no | no | 1988 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 411 | ddragon2j | Double Dragon II- The Revenge (JP) | Japan | no | Double Dragon | Technos 6309 based | no | no | 1988 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 412 | ddragon2u | Double Dragon II- The Revenge (US) | USA | yes | Double Dragon | Technos 6309 based | no | no | 1988 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 413 | ddragon2b | Double Dragon II- The Revenge (US) [bl] | USA | bootleg | yes | Double Dragon | Technos 6309 based | no | no | 1988 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 414 | ddragonb2 | Double Dragon [bl] | World | yes | Double Dragon | Technos 6309 based | no | yes | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 415 | ddragonu | Double Dragon (US, Set 1) | USA | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 416 | ddragonua | Double Dragon (US, Set 2) | USA | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 417 | ddragonub | Double Dragon (US, Set 3) | USA | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 418 | ddragonw | Double Dragon (W, Set 1) | World | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 419 | ddragonw1 | Double Dragon (W, Set 2) | World | yes | Double Dragon | Technos 6309 based | no | no | 1987 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 420 | ddsom | Dungeons & Dragons- Shadow over Mystara (EU, 960619) | Europe | 960619 | no | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | |||
| 421 | ddsoma | Dungeons & Dragons- Shadow over Mystara (AS, 960619) | Asia | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 422 | ddsomar1 | Dungeons & Dragons- Shadow over Mystara (AS, 960208) | Asia | 960208 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 423 | ddsomb | Dungeons & Dragons- Shadow over Mystara (W, 960223) | World | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 424 | ddsomh | Dungeons & Dragons- Shadow over Mystara (HS, 960223) | Hispanic | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 425 | ddsomj | Dungeons & Dragons- Shadow over Mystara (JP, 960619) | Japan | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 426 | ddsomjr1 | Dungeons & Dragons- Shadow over Mystara (JP, 960206) | Japan | 960206 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 427 | ddsomjr2 | Dungeons & Dragons- Shadow over Mystara (JP, 960223) | Japan | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 428 | ddsomr1 | Dungeons & Dragons- Shadow over Mystara (EU, 960223) | Europe | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 429 | ddsomr2 | Dungeons & Dragons- Shadow over Mystara (EU, 960209) | Europe | 960209 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 430 | ddsomr3 | Dungeons & Dragons- Shadow over Mystara (EU, 960208) | Europe | 960208 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 431 | ddsomu | Dungeons & Dragons- Shadow over Mystara (US, 960619) | USA | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 432 | ddsomud | Dungeons & Dragons- Shadow over Mystara (US, Phoenix Edition) [bl] | USA | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | yes | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 433 | ddsomur1 | Dungeons & Dragons- Shadow over Mystara (US, 960209) | USA | 960209 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 434 | ddtod | Dungeons & Dragons- Tower of Doom (EU, 940412) | Europe | 940412 | no | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | |||
| 435 | ddtoda | Dungeons & Dragons- Tower of Doom (AS, 940412) | Asia | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 436 | ddtodar1 | Dungeons & Dragons- Tower of Doom (AS, 940113) | Asia | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 437 | ddtodd | Dungeons & Dragons- Tower of Doom (EU, Phoenix Edition) [bl] | Europe | Phoenix Edition | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | yes | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 438 | ddtodh | Dungeons & Dragons- Tower of Doom (HS, 940412) | Hispanic | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 439 | ddtodhr1 | Dungeons & Dragons- Tower of Doom (HS, 940125) | Hispanic | 940125 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 440 | ddtodhr2 | Dungeons & Dragons- Tower of Doom (HS, 940113) | Hispanic | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 441 | ddtodj | Dungeons & Dragons- Tower of Doom (JP, 940412) | Japan | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 442 | ddtodjr1 | Dungeons & Dragons- Tower of Doom (JP, 940125) | Japan | 940125 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 443 | ddtodjr2 | Dungeons & Dragons- Tower of Doom (JP, 940113) | Japan | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 444 | ddtodr1 | Dungeons & Dragons- Tower of Doom (EU, 940113) | Europe | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 445 | ddtodu | Dungeons & Dragons- Tower of Doom (US, 940125) | USA | 940125 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 446 | ddtodur1 | Dungeons & Dragons- Tower of Doom (US, 940113) | USA | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | n-a | 4 | ||
| 447 | ddux | Dynamite Dux (W, Set 3) | World | Set 3, FD1094 317-0096 | no | Dynamite Dux | Sega System 16 | no | no | 1988 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 448 | ddux1 | Dynamite Dux (W, Set 1) | World | Set 1, 8751 317-0095 | yes | Dynamite Dux | Sega System 16 | no | no | 1988 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 449 | dduxj | Dynamite Dux (JP, Set 2) | Japan | Set 2, FD1094 317-0094 | yes | Dynamite Dux | Sega System 16 | no | no | 1988 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 450 | defender | Defender (Red Label) | World | Red Label | no | Williams 1st Generation | no | no | 1980 | Williams | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 2-way vertical | 5 | ||||||
| 451 | defense | Defense (W, S16B) | World | S16B, FD1089A 317-0028 | yes | SDI | Sega System 16 | no | no | 1987 | Sega | Shooter - Command | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 452 | demoderm | Demolition Derby (MCR-3 Mono Board Version) | World | MCR-3 Mono Board Version | no | Midway MCR3 | no | no | 1984 | Bally - Midway | Driving - Demolition Derby | 15kHz | horizontal | 4 (simultaneous) | 2-way horizontal | 2 | ||||||
| 453 | devilfsg | Devil Fish (Galaxian Hardware) | World | Galaxian Hardware | no | Namco Galaxian based | no | no | 1984 | Vision - Artic | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 454 | devzone | Devil Zone | World | no | Universal Cosmic hardware | no | no | 1980 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way | 1 | ||||||
| 455 | dfeveron | Dangun Feveron | World | no | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 456 | dfjail | The Destroyer From Jail (KR) | Korea | no | The Destroyer From Jail | Sega System 16 | no | no | 1991 | Philko | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 457 | digdug | Dig Dug (Rev 2) | World | Rev 2 | no | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 458 | digdug1 | Dig Dug (Rev 1) | World | Rev 1 | yes | Dig Dug | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 459 | digdug2 | Dig Dug II (New Ver) | World | New Ver | no | Dig Dug II | Namco Super Pac-Man hardware | Dig Dug | no | no | 1985 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | |||
| 460 | digdug2o | Dig Dug II (Old Ver) | World | Old Ver | yes | Dig Dug II | Namco Super Pac-Man hardware | Dig Dug | no | no | 1985 | Namco | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | |||
| 461 | digdugat | Dig Dug (Atari, Rev 2) | World | Atari, Rev 2 | yes | Dig Dug | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 462 | digdugat1 | Dig Dug (Atari, Rev 1) | World | Atari, Rev 1 | yes | Dig Dug | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 463 | digsid | Dig Dug (Sidam) | World | Sidam | yes | Dig Dug | Namco Galaga based | Dig Dug | no | no | 1982 | Namco | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 464 | dimahoo | Dimahoo (EU, 000121) | Europe | 121 | no | Capcom CPS-2 | no | no | 2000 | Eighting - Raizing - Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 465 | dimahoou | Dimahoo (US, 000121) | USA | 121 | yes | Dimahoo | Capcom CPS-2 | no | no | 2000 | Eighting - Raizing - Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 466 | dimahoud | Dimahoo (US, Phoenix Edition) [bl] | USA | 121 | yes | Dimahoo | Capcom CPS-2 | no | yes | 2000 | Eighting - Raizing - Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 467 | dino | Cadillacs and Dinosaurs (W, 930201) | World | 930201 | no | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 468 | dinoa | Cadillacs and Dinosaurs (AS, 930223) | Asia | 930223 | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 469 | dinohunt | Dinosaur Hunter (CN, CPS1) [bl] | China | Cadillacs and Dinosaurs, CPS1, Chinese | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | yes | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 470 | dinoj | Cadillacs- Kyouryuu Shin Seiki (JP, 930201) | Japan | 930201 | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 471 | dinou | Cadillacs and Dinosaurs (US, 930201) | USA | 930201 | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 472 | dizzy | Dizzy Ghost- A Reversal of Roles [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 473 | dkfreerun | Donkey Kong Freerun Edition (Freerun) [hb] | World | Freerun | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 474 | dkgensan | Daiku no Gensan (JP, M84 hardware) | Japan | yes | Daiku no Gensan | Irem M72 | no | no | 1990 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 475 | dkgensanm72 | Daiku no Gensan (JP, M72 hardware) | Japan | no | Daiku no Gensan | Irem M72 | no | no | 1990 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 476 | dkong | Donkey Kong (US, Set 1) | USA | Set 1 | no | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 477 | dkong2m | Donkey Kong (2 Marios) [hb] | World | 2 Marios | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 478 | dkong3 | Donkey Kong 3 (US) | USA | no | Donkey Kong hardware | Donkey Kong | no | no | 1983 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 479 | dkong3b | Donkey Kong 3 [bl] | World | yes | Donkey Kong 3 | Donkey Kong hardware | Donkey Kong | no | yes | 1984 | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 480 | dkongbcc | Donkey Kong (Barrel Control Coloring) [hb] | World | Barrel Control Coloring | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 481 | dkongex | Donkey Kong Foundry (Foundry) [hb] | World | Foundry | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 482 | dkongf | Donkey Kong Foundry (Foundry, Hack) [hb] | World | Foundry, Hack | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 483 | dkonghrd | Donkey Kong (Hard) | World | Hard | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 484 | dkongj | Donkey Kong (JP, Set 1) | Japan | Set 1 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 485 | dkongjo | Donkey Kong (JP, Set 2) | Japan | Set 2 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 486 | dkongjo1 | Donkey Kong (JP, Set 3) | Japan | Set 3 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 487 | dkongjr | Donkey Kong Junior (US, Set F-2) | USA | Set F-2 | no | Donkey Kong Junior | Donkey Kong hardware | Donkey Kong | no | no | 1982 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||
| 488 | dkongjrj | Donkey Kong Jr. (JP) | Japan | yes | Donkey Kong Junior | Donkey Kong hardware | Donkey Kong | no | no | 1982 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 489 | dkongo | Donkey Kong (US, Set 2) | USA | Set 2 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | no | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 490 | dkongp | Donkey Kong (Patched) [hb] | World | Patched | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 491 | dkongpac | Donkey Kong (Pac-Man GFX) [hb] | World | Pac-Man GFX | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 492 | dkongpe | Donkey Kong (Pauline, Rev 5) [hb] | World | Pauline, Rev 5 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 493 | dkongrev | Donkey Kong Reverse [hb] | World | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 494 | dkpace | Donkey Kong Pace (Pace) [hb] | World | Pace | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 495 | dkrainbow | Rainbow Donkey Kong [hb] | World | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 496 | dkrdemo | Donkey Kong (Remix, Rev 1.8) [hb] | World | Remix, Rev 1.8 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 497 | dktrainer | Donkey Kong Trainer (v1.01) [hb] | World | v1.01 | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 498 | dland | Dream Land- Super Dream Land (Bubble Bobble) [bl] | World | Bubble Bobble | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 499 | dogosoke | Dogou Souken | Japan | yes | Victory Road | SNK Triple Z80 | no | no | 1986 | SNK | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 500 | dokaben | Dokaben (JP) | Japan | no | Capcom Mitchell | Dokaben | no | no | 1989 | Capcom | Sports - Cards | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 501 | dokaben2 | Dokaben 2 (JP) | Japan | no | Capcom Mitchell | Dokaben | no | no | 1989 | Capcom | Sports - Cards | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 502 | domino | Domino Man | World | no | Midway MCR2 | no | no | 1982 | Bally - Midway | Maze - Blocks | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 503 | dominos | Dominos | World | no | Atari 6502 | no | no | 1977 | Atari | Maze - Surround | 15kHz | horizontal | 2 (simultaneous) | 4-way | 0 | |||||||
| 504 | donpachi | DonPachi | World | no | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 505 | donpachihk | DonPachi (HK) | Hong Kong | yes | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 506 | donpachij | DonPachi (JP) | Japan | no | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 507 | donpachijs | DonPachi (JP, Satsuei Ver) | Japan | Satsuei Version | yes | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 508 | donpachikr | DonPachi (KR) | Korea | yes | DonPachi | CAVE 68000 | DonPachi | no | no | 1995 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 509 | dorodon | Dorodon (Set 1) | World | Set 1 | no | Universal Lady Bug | no | no | 1982 | UPL | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | |||||
| 510 | dorodon2 | Dorodon (Set 2) | World | Set 2 | yes | Dorodon | Universal Lady Bug | no | no | 1982 | UPL | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | ||||
| 511 | dotrikun | Dottori-Kun (New) | World | New | no | Dottori-Kun hardware | no | no | 1990 | Sega | Maze - Driving | 15kHz | horizontal | no | 1 | 8-way | 2 | |||||
| 512 | dotrikun2 | Dottori-Kun (Old) | World | Old | no | Dottori-Kun hardware | no | no | 1990 | Sega | Maze - Driving | 15kHz | horizontal | no | 1 | 8-way | 2 | |||||
| 513 | dotriman | Dottori-Man Jr [hb] | World | no | Dottori-Kun hardware | yes | no | 1990 | Chris Covell | Maze - Driving | 15kHz | horizontal | no | 1 | 8-way | 2 | ||||||
| 514 | dotron | Discs of Tron | World | no | Midway MCR3 | Tron | no | no | 1983 | Bally - Midway | Sports - Misc. | 15kHz | horizontal | 1 | 8-way | 4 | ||||||
| 515 | dotrona | Discs of Tron (Alt.) | World | Alt. | yes | Discs of Tron | Midway MCR3 | no | no | 1983 | Bally - Midway | Sports - Misc. | 15kHz | horizontal | 1 | 8-way | 4 | |||||
| 516 | dremshpr | Dream Shopper | World | no | Namco Pac-Man hardware | no | no | 1982 | Sanritsu | Puzzle - Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 517 | drgninja | Dragonninja (JP, Rev. 1) | Japan | Rev. 1 | no | Bad Dudes vs. Dragonninja | Data East MEC-M1 | no | no | 1988 | Data East | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 518 | dstlk | Darkstalkers- The Night Warriors (EU, 940705) | Europe | 940705 | no | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 519 | dstlka | Darkstalkers- The Night Warriors (AS, 940705) | Asia | 940705 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 520 | dstlkh | Darkstalkers- The Night Warriors (HS, 940818) | Hispanic | 940818 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 521 | dstlku | Darkstalkers- The Night Warriors (US, 940818) | USA | 940818 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 522 | dstlku1d | Darkstalkers- The Night Warriors (US, Phoenix Edition) [bl] | USA | 940818 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | yes | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 523 | dstlkur1 | Darkstalkers- The Night Warriors (US, 940705) | USA | 940705 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 524 | dumpmtmt | Dump Matsumoto (JP, 317-0011a) | Japan | 317-0011a | yes | Body Slam | Sega System 16 | no | no | 1986 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 525 | dunkshot | Dunk Shot (W, Rev C) | World | Rev C, FD1089A 317-0022 | no | Dunk Shot | Sega System 16 | 1987 | Sega | Sports - Basketball | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 526 | dunkshota | Dunk Shot (W, Rev A) | World | Rev A, FD1089A 317-0022 | yes | Dunk Shot | Sega System 16 | 1987 | Sega | Sports - Basketball | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 527 | dunkshoto | Dunk Shot (W, 317-0022) | World | FD1089A 317-0022 | yes | Dunk Shot | Sega System 16 | 1987 | Sega | Sports - Basketball | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 528 | dynwar | Dynasty Wars (US, 89624B) | USA | 89624B | no | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 529 | dynwara | Dynasty Wars (US, 88622B-3) | USA | 88622B-3 | yes | Dynasty Wars | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 530 | dynwarj | Tenchi wo Kurau (JP) | Japan | yes | Dynasty Wars | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 531 | dynwarjr | Tenchi wo Kurau (JP, Resale) | Japan | Resale | yes | Dynasty Wars | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 532 | ebases | Extra Bases | World | no | Midway Astrocade | no | no | 1980 | Dave Nutting Associates - Midway | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | trackball | 1 | |||||||
| 533 | ecofghtr | Eco Fighters (W, 931203) | World | 931203 | no | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 534 | ecofghtra | Eco Fighters (AS, 931203) | Asia | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 535 | ecofghtrd | Eco Fighters (W, Phoenix Edition) [bl] | World | Phoenix Edition | yes | Capcom CPS-2 | no | yes | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 536 | ecofghtrh | Eco Fighters (HS, 931203) | Hispanic | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 537 | ecofghtru | Eco Fighters (US, 940215) | USA | 940215 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 538 | ecofghtru1 | Eco Fighters (US, 931203) | USA | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 539 | eeekkp | Eeek! (Pac-Man Conversion) | World | Pac-Man Conversion | no | Namco Pac-Man hardware | no | no | 1984 | Epos Corporation | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 540 | eggor | Eggor | World | no | Namco Pac-Man hardware | no | no | 1983 | Telko | Maze - Shooter Small | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 541 | eltonpac | Elton Pac [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Marcel Silvius | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 542 | esprade | ESP Ra.De. | World | no | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 543 | espradej | ESP Ra.De. (JP) | Japan | no | ESP Ra.De. | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 544 | esprade_fp | ESP Ra.De. (Free Play) | World | Free Play | yes | ESP Ra.De. | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 545 | espradej_fp | ESP Ra.De. (JP, Free Play) | Japan | Free Play | yes | ESP Ra.De. | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 546 | eswat | E-Swat - Cyber Police (W, Set 4) | World | Set 4, FD1094 317-0130 | no | E-Swat | Sega System 16 | no | no | 1989 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 547 | eswatj | E-Swat - Cyber Police (JP, Set 2) | Japan | Set 2, FD1094 317-0128 | yes | E-Swat | Sega System 16 | no | no | 1989 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 548 | eswatj1 | E-Swat - Cyber Police (JP, Set 1) | Japan | Set 1, FD1094 317-0131 | yes | E-Swat | Sega System 16 | no | no | 1989 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 549 | eswatu | E-Swat - Cyber Police (US, Set 3) | USA | Set 3, FD1094 317-0129 | yes | E-Swat | Sega System 16 | no | no | 1989 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 550 | europac | Euro Pac [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Stefano Priore | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 551 | exctleag | Excite League (W) | World | FD1094 317-0079 | no | Excite League | Sega System 16 | no | no | 1988 | Sega | Sports - Baseball | 15kHz | horizontal | n-a | 2 (simultaneous) | 3 | |||||
| 552 | exedexes | Exed Exes | World | no | Exed Exes | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 553 | exeriont | Exerion (Taito) | World | no | Exerion | Jaleco Exerion based | Exerion | no | no | 1983 | Jaleco (Taito America License) | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||
| 554 | exprraid | Express Raider (W, Rev 4) | World | Rev 4 | no | Express Raider | Data East Unique | Express Raider | no | no | 1986 | Data East USA | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 555 | extrmatn | Extermination (W) | World | no | Extermination | Taito The NewZealand Story hardware | Extermination | no | no | 1987 | Taito Corporation Japan | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 556 | extrmatnj | Extermination (JP) | Japan | yes | Extermination | Taito The NewZealand Story hardware | Extermination | no | no | 1987 | Taito Corporation Japan | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 557 | extrmatnu | Extermination (US, World Games) | USA | World Games | yes | Extermination | Taito The NewZealand Story hardware | Extermination | no | no | 1987 | Taito (World Games license) | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 558 | extrmatnur | Extermination (US, Romstar) | USA | Romstar | yes | Extermination | Taito The NewZealand Story hardware | Extermination | no | no | 1987 | Taito America Corporation (Romstar license) | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 559 | eyes | Eyes (US, Set 1) | USA | Set 1 | no | Namco Pac-Man hardware | no | no | 1982 | Tehstar - Rock-Ola | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 560 | eyes2 | Eyes (US, Set 2) | USA | Set 2 | yes | Eyes | Namco Pac-Man hardware | no | no | 1982 | Tehstar - Rock-Ola | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 561 | eyeszac | Eyes (IT) | Italy | yes | Eyes | Namco Pac-Man hardware | no | no | 1982 | Tehstar - Rock-Ola | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 562 | f1dream | F-1 Dream | World | no | F-1 Dream | Capcom CPS-0 | no | no | 1988 | Capcom | Driving - Race | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 563 | falcon | Falcon (8085A CPU) [bl] | World | 8085A CPU | yes | Phoenix | Taito Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 564 | fantzn2 | Fantasy Zone II - The Tears of Opa-Opa (SSE) | Japan | MC8123, 317-0057 | no | Sega System E | no | no | 1988 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 565 | fantzn2x | Fantasy Zone II - The Tears of Opa-Opa (S16C) | World | System 16C | no | Fantasy Zone II | Sega System 16 | Fantasy Zone | no | no | 2008 | Sega - M2 | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 566 | fantzn2xp | Fantasy Zone II - The Tears of Opa-Opa (Prototype) | World | Prototype | yes | Fantasy Zone II | Sega System 16 | Fantasy Zone | no | no | 2008 | Sega - M2 | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 567 | fantzone | Fantasy Zone (W, Rev A) | World | Rev A, No Protection | no | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 568 | fantzone1 | Fantasy Zone (W, No Protection) | World | No Protection | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 569 | fantzonee | Fantasy Zone (W, 317-0016) | World | 317-0016 | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 570 | fantzonep | Fantasy Zone (W, 317-5000) | World | 317-5000 | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 571 | fantzonepr | Fantasy Zone (W, Prototype) | World | Prototype | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||
| 572 | fasthang | Hangly Man (Fast) [hb] | World | Fast | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 573 | fastlane | Fast Lane (W) | World | no | Konami Contra based | no | no | 1987 | Konami | Maze - Driving | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 574 | fastpop | Pac-Man (Popeye, Fast) [hb] | World | Popeye, Fast | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 575 | fastpuck | New Puck X (Fast) [hb] | World | Fast | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Deluxe | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 576 | fenixn | Fenix (Niemer) [bl] | World | Niemer | yes | Phoenix | Taito Unique | no | yes | 1980 | Niemer | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 577 | feversos | Fever SOS | World | no | Dangun Feveron | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 578 | ffightae | Final Fight 30th Anniversary Edition [hb] | World | no | Final Fight | Capcom CPS-1 | Final Fight | yes | no | 2020 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 3 | ||||
| 579 | ffantasy | Fighting Fantasy (JP, Rev 3) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 580 | ffantasya | Fighting Fantasy (JP) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 581 | ffantasyb | Fighting Fantasy (JP, Rev X) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 582 | ffantasyj | Fighting Fantasy (JP, Rev 2) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 583 | ffightjh | Street Smart- Final Fight (JP, Hack) | Japan | Hack | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 584 | ffight | Final Fight (W, Set 1) | World | Set 1 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 585 | ffighta | Final Fight (W, Set 2) | World | Set 2 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 586 | ffightae_cps2 | Final Fight 30th Anniversary Edition CPS2 [hb] | World | no | Final Fight | Capcom CPS-2 | Final Fight | yes | no | 2022 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 3 | ||||
| 587 | ffightj | Final Fight (JP) | Japan | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 588 | ffightj1 | Final Fight (JP, 900112) | Japan | 900112 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 589 | ffightj2 | Final Fight (JP, 900305) | Japan | 900305 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 590 | ffightj3 | Final Fight (JP, 900405) | Japan | 900405 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 591 | ffightj4 | Final Fight (JP, 900613) | Japan | 900613 | no | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 592 | ffightu | Final Fight (US, Set 1) | USA | Set 1 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 593 | ffightu1 | Final Fight (US, Set 2) | USA | Set 2 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 594 | ffightua | Final Fight (US, 900112) | USA | 900112 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 595 | ffightub | Final Fight (US, 900424) | USA | 900424 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 596 | ffightuc | Final Fight (US, 900613) | USA | 900613 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 597 | finalizr | Finalizer- Super Transformation (Set 1) | World | Set 1 | yes | finalizr | Konami Double Dribble based | no | no | 1985 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | |||||
| 598 | finalizra | Finalizer- Super Transformation (Set 2) | World | Set 2 | no | finalizr | Konami Double Dribble based | no | no | 1985 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | |||||
| 599 | finalizrb | Finalizer- Super Transformation [bl] | World | Set 2 | yes | finalizr | Konami Double Dribble based | no | yes | 1986 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | |||||
| 600 | fireshrk | Fire Shark | World | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 601 | fireshrka | Fire Shark (earlier) | World | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 602 | fireshrkd | Fire Shark (KR, set 1, easier) | Korea | easier | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 603 | fireshrkdh | Fire Shark (KR, set 2, harder) | Korea | harder | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 604 | fitegolf | Fighting Golf | World | no | Fighting Golf | SNK Triple Z80 | no | no | 1988 | SNK | Sports - Golf | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 605 | flicky | Flicky (128k Ver) | World | 128k Version, 315-5051 | no | Sega System 1 | no | no | 1984 | Sega | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 606 | flkatck | Flak Attack (JP) | Japan | yes | Konami 6309 based | no | no | 1987 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | ||||||||
| 607 | flkatcka | Flak Attack (JP, PWB 450593 sub-board) | Japan | yes | Konami 6309 based | no | no | 1987 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | ||||||||
| 608 | foodf | Food Fight (Rev 3) | World | Rev 3 | no | Atari 68000 | no | no | 1982 | General Computer Corporation - Atari | Fighter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 609 | foodf1 | Food Fight (Rev 1) | World | Rev 1 | yes | Food Fight | Atari 68000 | no | no | 1982 | General Computer Corporation - Atari | Fighter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 610 | foodf2 | Food Fight (Rev 2) | World | Rev 2 | yes | Food Fight | Atari 68000 | no | no | 1982 | General Computer Corporation - Atari | Fighter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 611 | foodfc | Food Fight (Cocktail) | World | Cocktail | yes | Food Fight | Atari 68000 | no | no | 1982 | General Computer Corporation - Atari | Fighter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 612 | forgottn | Forgotten Worlds (W, Newer) | World | Newer | no | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 613 | forgottna | Forgotten Worlds (W) | World | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 614 | forgottnj | Forgotten Worlds (JP, Eng Proto) | Japan | English Prototype | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 615 | forgottnu | Forgotten Worlds (US, Rev C) | USA | Rev C, 88621B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 616 | forgottnua | Forgotten Worlds (US, Rev A) | USA | Rev A, 88616B | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 617 | forgottnuaa | Forgotten Worlds (US, Rev AA) | USA | Rev AA, 88618B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 618 | forgottnuc | Forgotten Worlds (US, Rev C) | USA | Rev C, 88618B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 619 | forgottnue | Forgotten Worlds (US, Rev E) | USA | Rev E, 88618B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 620 | fpoint | Flash Point (JP, Set 2) | Japan | Set 2, FD1094 317-0127A | no | Flash Point | Sega System 16 | no | no | 1989 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 621 | fpoint1 | Flash Point (JP, Set 1) | Japan | Set 1, FD1094 317-0127A | yes | Flash Point | Sega System 16 | no | no | 1989 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 622 | frenzy | Frenzy (Rev RA1) | World | Rev RA1 | no | Stern based | no | no | 1981 | Stern | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 623 | frogger | Frogger (Konami Bugfixed) | World | Konami Bugfixed | no | Frogger | Konami Z80 | no | no | 1981 | Konami | Maze - Cross | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 624 | froggers2 | Frogger (Sega, Set 2) | World | Sega, Set 2 | yes | Frogger | Konami Z80 | no | no | 1981 | Konami | Maze - Cross | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 625 | fstpman2 | New Puck 2 (Fast) [hb] | World | Fast | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 626 | futspy | Future Spy | World | no | Sega Zaxxon based | no | no | 1982 | Sega-Gremlin | Shooter - Flying Diagonal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 627 | gaia | Gaia Crusaders | World | no | Gaia Crusaders | CAVE 68000 | no | no | 1999 | CAVE | Fighter - 2.5D | 15kHz | horizontal | no | 2 (simultaneous) | 8-way | 4 | |||||
| 628 | galaga | Galaga (Namco Rev. B) | World | Namco Rev. B | yes | Galaga | Namco Galaga based | Galaga | no | no | 1981 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 629 | galaga3 | Galaga 3 (GP3 Rev D) | World | GP3 Rev D | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||
| 630 | galaga3a | Galaga 3 (GP3 Rev C) | World | GP3 Rev C | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||
| 631 | galaga3b | Galaga 3 (GP3) | World | GP3 | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||
| 632 | galaga3c | Galaga 3 (Set 4) | World | Set 4 | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||
| 633 | galaga3m | Galaga 3 (Set 5) | World | Set 5 | yes | Gaplus | Namco Galaga based | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||
| 634 | galagads | Galaga (Fast Shoot) [hb] | World | Fast Shoot | yes | Galaga | Namco Galaga based | Galaga | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 635 | galagaef | Galaga (Enduring Freedom) [hb] | World | yes | Galaga | Namco Galaga based | Galaga | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 636 | galagamf | Galaga (Fast Shoot, Set 1) | World | Fast Shoot, Set 1 | yes | Galaga | Namco Galaga based | Galaga | no | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 637 | galagamw | Galaga (Midway, Set 1) | World | Midway, Set 1 | no | Galaga | Namco Galaga based | Galaga | no | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 638 | galagao | Galaga (Namco) | World | Namco | yes | Galaga | Namco Galaga based | Galaga | no | no | 1981 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 639 | galagax | 1942 (Galaxy X) [hb] | World | Galaxy X | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 640 | galagosb | Galaga Ghost (Set 2) [hb] | World | Set 2 | yes | Galaga | Namco Galaga based | Galaga | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 641 | galagost | Galaga Ghost (Set 1) [hb] | World | Set 1 | yes | Galaga | Namco Galaga based | Galaga | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 642 | galap4 | Galaxian Part 4 [hb] | World | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 643 | galaped | Galapede (Fast Shoot) [hb] | World | Fast Shoot | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1980 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 644 | galapx | Galaxian Part X (Moonaln) [hb] | World | Moonaln | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 645 | galaxbsf | Galaxian (Set 1) [bl] | World | Set 1 | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 646 | galaxbsf2 | Galaxian (Set 3) [bl] | World | Set 3 | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 647 | galaxiabh | Galaxian (Edition) [hb] | World | Edition | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 648 | galaxian | Galaxian (Namco, Set 1) | World | Namco, Set 1 | no | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 649 | galaxianbl | Galaxian (Set 2) [bl] | World | Set 2 | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 650 | galaxianbl2 | Galaxian (Set 4) [bl] | World | Set 4 | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 651 | galaxiani | Galaxian (Irem) | World | Irem | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco - Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 652 | galaxianm | Galaxian (Set 1) | World | Set 1 | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 653 | galaxianmo | Galaxian (Set 2) | World | Set 2 | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 654 | galaxiant | Galaxian (Taito) | World | Taito | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco - Taito | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 655 | galaxkyo | Galaxian (Kyoko) [hb] | World | Kyoko | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco - Kyoko | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 656 | galaxni | Galaxian (New Invasion) [hb] | World | New Invasion | yes | Galaxian | Namco Galaxian based | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 657 | galaxrf | Galaxian (ES) [bl] | Spain | Spanish | yes | Galaxian | Namco Galaxian based | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 658 | galemp | Galaxy Empire [bl] | World | yes | Namco Galaxian based | Galaxian | no | yes | 1980 | Taito | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 659 | galgaxin | Galagalaxian [hb] | World | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1979 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 660 | galivan | Cosmo Police Galivan | World | 12-26-1985 | no | Cosmo Police Galivan | Nichibutsu Z80 (Galivan) | Cosmo Police Galivan | no | no | 1985 | Nichibutsu | Platform - Fighter Scrolling | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 3 | |||
| 661 | gallopm72 | Gallop - Armed Police Unit (JP, M72 hardware) | Japan | M72 hardware | no | Gallop - Armed Police Unit | Irem M72 | no | no | 1991 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 662 | galturbo | Galaxian Turbo (Superg) | World | Superg | yes | Galaxian | Namco Galaxian based | Galaxian | no | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 663 | galxwars | Galaxy Wars (Universal, Set 1) | World | Universal, Set 1 | no | Namco Galaxian based | Galaxian | no | no | 1979 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 664 | ganbare | Ganbare! Marine Kun (JP, 2K0411) | Japan | 2K0411 | no | Capcom CPS-1 | no | no | 2000 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 1 | 4-way | 2 | |||||
| 665 | gangwars | Gang Wars | World | no | Gang Wars | SNK - Alpha Denshi | Gang Wars | no | no | 1989 | Alpha Denshi Co. | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 666 | gangwarsb | Gang Wars [bl] | World | yes | Gang Wars | SNK - Alpha Denshi | Gang Wars | no | yes | 1989 | Alpha Denshi Co. | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 667 | gangwarsj | Gang Wars (JP) | Japan | yes | Gang Wars | SNK - Alpha Denshi | Gang Wars | no | no | 1989 | Alpha Denshi Co. | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 668 | gangwarsu | Gang Wars (US) | USA | yes | Gang Wars | SNK - Alpha Denshi | Gang Wars | no | no | 1989 | Alpha Denshi Co. | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 669 | gaous | Gaous [hb] | World | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 670 | gaplus | Gaplus (GP2, Rev B) | World | GP2 Rev B | no | Namco Galaga based | Galaxian | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 671 | gaplusa | Gaplus (GP2) | World | GP2 | yes | Gaplus | Namco Galaga based | Galaxian | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||
| 672 | gaplust | Gaplus (Tecfri PCB) | World | Tecfri PCB | yes | Gaplus | Namco Galaga based | Galaxian | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||
| 673 | gardia | Gardia (317-0006) | World | 317-0006 | no | Sega System 1 | no | no | 1986 | Sega - Coreland | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||
| 674 | gardiaj | Gardia (JP, 317-0006) | Japan | 317-0006 | yes | Gardia | Sega System 1 | no | no | 1986 | Sega - Coreland | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||
| 675 | gatsbee | Gatsbee | World | yes | Galaga | Namco Galaga based | no | no | 1984 | Uchida | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | |||||
| 676 | gaunt2 | Gauntlet II | World | no | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 677 | gaunt22p | Gauntlet II (2 Players, Rev 2) | World | 2 Players, Rev 2 | yes | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 678 | gaunt22p1 | Gauntlet II (2 Players, Rev 1) | World | 2 Players, Rev 1 | yes | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 679 | gaunt22pg | Gauntlet II (DE, 2 Players) | Germany | 2 Players | yes | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 680 | gaunt2g | Gauntlet II (DE) | Germany | yes | Gauntlet II | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 681 | gauntlet | Gauntlet (Rev 14) | World | Rev 14 | no | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 682 | gauntlet2p | Gauntlet (2 Players, Rev 6) | World | 2 Players, Rev 6 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 683 | gauntlet2pg | Gauntlet (DE, 2 Players, Rev 4) | Germany | 2 Players, Rev 4 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 684 | gauntlet2pg1 | Gauntlet (DE, 2 Player, Rev 1) | Germany | 2 Player, Rev 1 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 685 | gauntlet2pj | Gauntlet (JP, 2 Players, Rev 5) | Japan | 2 Players, Rev 5 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 686 | gauntlet2pj2 | Gauntlet (JP, 2 Players, Rev 2) | Japan | 2 Players, Rev 2 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 687 | gauntlet2pr3 | Gauntlet (2 Players, Rev 3) | World | 2 Players, Rev 3 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 688 | gauntletg | Gauntlet (DE, Rev 10) | Germany | Rev 10 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 689 | gauntletgr3 | Gauntlet (DE, Rev 3) | Germany | Rev 3 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 690 | gauntletgr6 | Gauntlet (DE, Rev 6) | Germany | Rev 6 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 691 | gauntletgr8 | Gauntlet (DE, Rev 8) | Germany | Rev 8 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 692 | gauntletj | Gauntlet (JP, Rev 13) | Japan | Rev 13 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 693 | gauntletj12 | Gauntlet (JP, Rev 12) | Japan | Rev 12 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 694 | gauntletr1 | Gauntlet (Rev 1) | World | Rev 1 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 695 | gauntletr2 | Gauntlet (Rev 2) | World | Rev 2 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 696 | gauntletr4 | Gauntlet (Rev 4) | World | Rev 4 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 697 | gauntletr5 | Gauntlet (Rev 5) | World | Rev 5 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 698 | gauntletr7 | Gauntlet (Rev 7) | World | Rev 7 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 699 | gauntletr8 | Gauntlet (DE, Rev 8) | Germany | Rev 8 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 700 | gauntletr9 | Gauntlet (Rev 9) | World | Rev 9 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 701 | gauntlets | Gauntlet (ES, Rev 15) | Spain | Rev 15 | yes | Gauntlet | Atari Gauntlet based | Gauntlet | no | no | 1985 | Atari | Maze - Shooter Large | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 702 | gaylaxn | Gaylaxian [hb] | World | yes | Galaxian | Namco Galaxian based | yes | no | 1979 | The Dog | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 703 | gberet | Green Beret | World | no | Konami Green Beret based | no | no | 1985 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 704 | gemini | Gemini Wing | World | no | Gemini Wing | Tecmo hardware | Gemini Wing | no | no | 1987 | Tecmo | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 705 | geminib | Gemini Wing [bl] | World | yes | Gemini Wing | Tecmo hardware | Gemini Wing | no | yes | 1987 | Tecmo | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 706 | geminij | Gemini Wing (JP) | Japan | yes | Gemini Wing | Tecmo hardware | Gemini Wing | no | no | 1987 | Tecmo | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 707 | gensitou | Genshitou 1930's | Japan | yes | Prehistoric Isle | SNK Unique | Prehistoric Isle | no | no | 1989 | SNK | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 708 | geostorm | Geo Storm | Japan | yes | Gun Force II | Irem M92 | Gun Force | no | no | 1994 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 709 | getstarb1 | Get Star (Set 1) [bl] | World | no | Get Star | Toaplan Slap Fight hardware | Get Star | no | no | 1986 | Toaplan | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 710 | ghouls | Ghouls'n Ghosts (W) | World | no | Capcom CPS-1 | Ghosts 'n | no | no | 1988 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | |||||
| 711 | ghoulsu | Ghouls'n Ghosts (US) | USA | yes | Ghouls 'n Ghosts | Capcom CPS-1 | Ghosts 'n | no | no | 1988 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | ||||
| 712 | gigawing | Giga Wing (US, 990222) | USA | 990222 | no | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||||
| 713 | gigawinga | Giga Wing (AS, 990222) | Asia | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 714 | gigawingb | Giga Wing (W, 990222) | World | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 715 | gigawingd | Giga Wing (US, Phoenix Edition) [bl] | USA | Phoenix Edition | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 716 | gigawingh | Giga Wing (HS, 990222) | Hispanic | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 717 | gigawingj | Giga Wing (JP, 990222) | Japan | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 718 | gigawingjd | Giga Wing (JP, Phoenix Edition) [bl] | Japan | Phoenix Edition | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 719 | gmahou | Great Mahou Daisakusen (JP, 000121) | Japan | 121 | yes | Dimahoo | Capcom CPS-2 | no | no | 2000 | Eighting - Raizing - Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 720 | gng | Ghosts'n Goblins (W) | World | JT, Set 1 | no | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 721 | gnga | Ghosts'n Goblins (W, Set 2) | World | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 722 | gngbl | Ghosts'n Goblins (Bootleg with Cross) [bl] | World | yes | Capcom CPS-0 | Ghosts 'n | no | yes | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 723 | gngblita | Ghosts'n Goblins (IT, Harder) [bl] | World | Italian Bootleg, Harder | yes | Capcom CPS-0 | Ghosts 'n | no | yes | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 724 | gngc | Ghosts'n Goblins (W, Set 3) | World | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 725 | gngprot | Ghosts'n Goblins (Prototype) | World | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 726 | gngt | Ghosts'n Goblins (US) | USA | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 727 | goldmedl | Gold Medalist (Set 1, Alpha68k II PCB) | World | Set 1, Alpha68k II PCB | no | Gold Medalist | SNK - Alpha Denshi | Gold Medalist | no | no | 1988 | Alpha Denshi Co. | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | 8-way | 3 | ||||
| 728 | goldnaxe | Golden Axe (US, Set 6) | USA | Set 6, 8751 317-123A | no | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 729 | goldnaxe1 | Golden Axe (W, Set 1) | USA | Set 1, FD1094 317-0110 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 730 | goldnaxe2 | Golden Axe (US, Set 2) | USA | Set 2, 8751 317-0112 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 731 | goldnaxe3 | Golden Axe (W, Set 3) | World | Set 3, FD1094 317-0120 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 732 | goldnaxej | Golden Axe (JP, Set 4) | Japan | Set 4, FD1094 317-0121 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 733 | goldnaxeu | Golden Axe (US, Set 5) | USA | Set 5, FD1094 317-0122 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 734 | gorf | Gorf | World | no | Midway Astrocade | no | no | 1981 | Dave Nutting Associates - Midway | Shooter - Gallery | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 735 | gorfpgm1 | Gorf (Program 1) | World | Program 1 | no | Midway Astrocade | no | no | 1981 | Dave Nutting Associates - Midway | Shooter - Gallery | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | |||||
| 736 | gorkans | Gorkans | World | no | Namco Pac-Man hardware | no | no | 1983 | Techstar | Maze - Outline | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 737 | gorodki | Gorodki | World | no | TIAMC1 | no | no | 1988 | Terminal | Misc. - Mini-Games | 15kHz | horizontal | 1 | 2-way horizontal | 2 | |||||||
| 738 | gravitar | Gravitar (Ver 3) | World | Ver 3 | no | Atari Vector | no | no | 1982 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 739 | grobda | Grobda (W, New Ver.) | World | New Ver. | yes | Namco Super Pac-Man hardware | no | no | 1984 | Namco | Maze - Shooter Small | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 740 | grobda2 | Grobda (Old Ver, Set 1) | World | Old Ver | yes | Grobda | Namco Super Pac-Man hardware | no | no | 1984 | Namco | Maze - Shooter Small | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 741 | grobda3 | Grobda (Old Ver, Set 2) | World | Old Ver | yes | Grobda | Namco Super Pac-Man hardware | no | no | 1984 | Namco | Maze - Shooter Small | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 742 | gryzor | Gryzor (Set 1) | Europe | Set 1 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 743 | gryzor1 | Gryzor (Set 2) | Europe | Set 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 744 | gteikoku | Gingateikoku no Gyakushu | Japan | yes | UniWar S | Irem Unique | no | no | 1980 | Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 745 | gteikokub | Gingateikoku no Gyakushu (Set 1) [bl] | Japan | Set 1 | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 746 | gteikokub2 | Gingateikoku no Gyakushu (Set 2) [bl] | Japan | Set 2 | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 747 | gteikokub3 | Gingateikoku no Gyakushu (Set 3) [bl] | Japan | Set 3 | yes | UniWar S | Irem Unique | no | yes | 1980 | Honly | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 748 | gulunpa | Gulun.Pa (931220 L, Prototype) | World | 931220 L, Prototype | no | Capcom CPS-1 | no | no | 1990 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 749 | gunfight | Gun Fight | World | no | Midway 8080 | no | no | 1975 | Dave Nutting Associates - Midway | Shooter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | 0 | |||||||
| 750 | gunforc2 | Gun Force II (US) | USA | no | Gun Force II | Irem M92 | Gun Force | no | no | 1994 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 751 | gunforce | Gun Force (W) | World | yes | Gun Force | Irem M92 | Gun Force | no | no | 1991 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 752 | gunforcej | Gun Force (JP) | Japan | no | Gun Force | Irem M92 | Gun Force | no | no | 1991 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 753 | gunforceu | Gun Force (US) | USA | yes | Gun Force | Irem M92 | Gun Force | no | no | 1991 | Irem | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 754 | gunhohki | Mahou Keibitai Gun Hohki (JP) | Japan | yes | Mystic Riders | Irem M92 | Mystic Riders | no | no | 1992 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 755 | gunsmoke | Gun Smoke | World | no | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||||
| 756 | gunsmokeb | Gun Smoke (851115) [bl] | World | 851115 | yes | Gun Smoke | Capcom CPS-0 | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 757 | gunsmokej | Gun Smoke (JP, 851115) | Japan | 851115 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 758 | gunsmokeu | Gun Smoke (US-CA, 860408) | USA | 860408 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 759 | gunsmokeua | Gun Smoke (US, 851115, Set 1) | USA | 851115, Set 1 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 760 | gunsmokeub | Gun Smoke (US, 851115, Set 2) | USA | 851115, Set 2 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 761 | gunsmokeg | Gun.Smoke (DE, 851115, Censored) | Germany | 851115, Censored | yes | Gun Smoke | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 762 | gunsmokeuc | Gun Smoke (US-CA, 851118, Set 2) | USA | 851115, Set 2 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 763 | guwange | Guwange | World | no | CAVE 68000 | no | no | 1999 | CAVE | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 764 | guwanges | Guwange (Special) | World | Special | no | Guwange | CAVE 68000 | no | no | 1999 | CAVE | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 765 | gyruss | Gyruss | World | no | Gyruss | Konami 6809 based | no | no | 1983 | Konami | Shooter - Flying (chase view) | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 766 | gyrussb | Gyruss [bl] | World | yes | Gyruss | Konami 6809 based | no | yes | 1983 | Konami | Shooter - Flying (chase view) | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 767 | gyrussce | Gyruss (Centuri) | World | Centuri | yes | Gyruss | Konami 6809 based | no | no | 1983 | Konami - Centuri | Shooter - Flying (chase view) | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 768 | handiman | Handi-Man in Cyberworld [hb] | World | yes | Tron | Midway MCR | yes | no | 1980 | Bobby Tribble | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 769 | hangly | Hangly-Man (Set 1) [hb] | World | Set 1 | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1981 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 770 | hanglyad | Hangly-Man After Dark (Set 1) [hb] | World | Set 1 | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 771 | hangonjr | Hang-On Jr. (Rev. B) | World | Rev. B | no | Sega System E | Hang-On | no | no | 1985 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Spinner | 2 | |||||
| 772 | hbarrel | Heavy Barrel (W) | World | no | Heavy Barrel | DATA EAST MEC-M1 | no | no | 1987 | Data East | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | twin stick | 4 | ||||
| 773 | hbarrelu | Heavy Barrel (US) | USA | yes | Heavy Barrel | DATA EAST MEC-M1 | no | no | 1987 | Data East | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | twin stick | 4 | ||||
| 774 | hearts | Pac-Man (Hearts) [hb] | World | Hearts | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 775 | hellfire | Hellfire (2P set) | World | 2P Set | no | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 776 | hellfire1 | Hellfire (1P set) | World | 1P Set | yes | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 777 | hellfire1a | Hellfire (1P set, older) | World | 1P Set | yes | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 778 | hellfire2a | Hellfire (2P set, older) | World | 2P Set | yes | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 779 | hharryu | Hammerin' Harry (US, M84 hardware) | USA | no | Hammerin' Harry | Irem M72 | no | no | 1990 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 780 | higemaru | Pirate Ship Higemaru | World | no | Capcom CPS-0 | no | no | 1984 | Capcom | Maze - Collect | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 1 | ||||||
| 781 | hippodrm | Hippodrome (US) | USA | no | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 782 | hm1000 | Hangly Man 1000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 783 | hm2000 | Hangly Man 2000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 784 | hmba5000 | Hangly Man Babies 5000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 785 | hmba7000 | Hangly Man Babies 7000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 786 | hmbabymz | Hangly Man BabiesMaze [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 787 | hmbluep | Hangly Man Blue Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 788 | hmgrenp | Hangly Man Green Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 789 | hmplus | Hangly Man Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 790 | hmpopey | Hangly-Man (Popeye) [hb] | World | Popeye | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1981 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 791 | hook | Hook (W) | World | no | Hook | Irem M92 | Hook | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 792 | hookj | Hook (JP) | Japan | yes | Hook | Irem M92 | Hook | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 793 | horekid | Kid no Hore Hore Daisakusen | Japan | no | Kid no Hore Hore Daisakusen | Nichibutsu M68000 (Terra Cresta) | no | no | 1987 | Nichibutsu | Maze - Defeat Enemies | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 794 | horekidb | Kid no Hore Hore Daisakusen (Set 1) [bl] | Japan | yes | Kid no Hore Hore Daisakusen | Nichibutsu M68000 (Terra Cresta) | no | yes | 1987 | Nichibutsu | Maze - Defeat Enemies | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 795 | horekidb2 | Kid no Hore Hore Daisakusen (Set 2) [bl] | Japan | yes | Kid no Hore Hore Daisakusen | Nichibutsu M68000 (Terra Cresta) | no | yes | 1987 | Nichibutsu | Maze - Defeat Enemies | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 796 | horizon | Horizon (Irem) | World | no | Irem M62 | no | no | 1985 | Irem | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 797 | hotdogst | Hotdog Storm | World | no | Hotdog Storm | CAVE 68000 | no | no | 1996 | Marble | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | ||||||
| 798 | housepty | House Party [hb] | World | yes | Mappy | Namco Super Pac-Man hardware | yes | no | 1983 | Jerky | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 799 | hpolym84 | Hyper Olympic '84 | World | yes | Konami 6809 based | no | no | 1984 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (alternating) | 3 | ||||||||
| 800 | hsf2 | Hyper Street Fighter II- The Anniversary Edition (US, 040202) | USA | 40202 | no | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 801 | hsf2a | Hyper Street Fighter II- The Anniversary Edition (AS, 040202) | Asia | 40202 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 802 | hsf2d | Hyper Street Fighter II- The Anniversary Edition (AS, Phoenix Edition) [bl] | Asia | 40202 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | yes | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 803 | hsf2j | Hyper Street Fighter II- The Anniversary Edition (JP, 040202) | Japan | 40202 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 804 | hsf2j1 | Hyper Street Fighter II- The Anniversary Edition (JP, 031222) | Japan | 31222 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 805 | hustle | Hustle | World | no | Sega Blockade hardware | 1977 | Gremlin | Maze - Surround | 15kHz | horizontal | 2 (simultaneous) | |||||||||||
| 806 | hvymetal | Heavy Metal (315-5135) | World | 315-5135 | no | Sega System 1 | no | no | 1985 | Sega | Shooter - Driving Vertical | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 807 | hwchamp | Heavyweight Champ (W, Set 1) | World | Set 1 | no | Heavyweight Champ | Sega System 16 | no | no | 1987 | Sega | Sports - Boxing | 15kHz | horizontal | n-a | 2 (alternating) | ||||||
| 808 | hwchampa | Heavyweight Champ (W, Set 2) | World | Set 2 | yes | Heavyweight Champ | Sega System 16 | no | no | 1987 | Sega | Sports - Boxing | 15kHz | horizontal | n-a | 2 (alternating) | ||||||
| 809 | hwchampj | Heavyweight Champ (JP, 317-0046) | Japan | FD1094 317-0046 | yes | Heavyweight Champ | Sega System 16 | no | no | 1987 | Sega | Sports - Boxing | 15kHz | horizontal | n-a | 2 (alternating) | ||||||
| 810 | hyperspc | Hyperspace (bootleg of Asteroids) [bl] | World | yes | Asteroids | Atari 6502 | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 811 | hyperspt | Hyper Sports | World | no | Konami 6809 based | no | no | 1984 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 812 | hyprolym | Hyper Olympic | World | yes | Konami 6809 based | no | no | 1983 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 813 | ikari | Ikari Warriors | World | no | Ikari Warriors | SNK Triple Z80 | Ikari Warriors | no | no | 1986 | SNK | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 814 | ikari3 | Ikari III - The Rescue (W, Ver 1, 8-Way Joystick) | World | no | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 815 | ikari3j | Ikari Three (JP, Rotary Joystick) | Japan | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | Rotary Joystick | Rotary | 3 | ||||
| 816 | ikari3k | Ikari Three (KR, 8-Way Joystick) | Korea | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 817 | ikari3u | Ikari III - The Rescue (US, Rotary Joystick) | USA | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | Rotary | 3 | ||||
| 818 | ikari3w | Ikari III - The Rescue (W, Rotary Joystick) | World | yes | Ikari III | SNK 68000 | Ikari Warriors | no | no | 1989 | SNK | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | Rotary Joystick | 3 | |||||
| 819 | ikarijp | Ikari Warriors (JP) | Japan | yes | Ikari Warriors | SNK Triple Z80 | Ikari Warriors | no | no | 1986 | SNK | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 820 | imgfight | Image Fight (W) | World | yes | Image Fight | Irem M72 | no | no | 1988 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 821 | imgfightj | Image Fight (JP) | Japan | no | Image Fight | Irem M72 | no | no | 1988 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 822 | imsorry | I'm Sorry (US, 315-5110) | USA | 315-5110 | no | Sega System 1 | no | no | 1985 | Sega | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 823 | inferno | Inferno (Williams) | World | no | Inferno | Williams 2nd Generation | Inferno | no | no | 1984 | Williams | Maze - Shooter Small | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 824 | insectx | Insector X (W) | World | no | Insector X | Taito The NewZealand Story hardware | Insector X | no | no | 1989 | Taito Corporation Japan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 825 | insectxj | Insector X (JP) | Japan | yes | Insector X | Taito The NewZealand Story hardware | Insector X | no | no | 1989 | Taito Corporation Japan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 826 | insectxbl | Insector X [bl] | bootleg | yes | Insector X | Taito The NewZealand Story hardware | Insector X | no | no | 1989 | Taito Corporation Japan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 827 | inthunt | In The Hunt (W) | World | no | In The Hunt | Irem M92 | In The Hunt | no | no | 1993 | Irem | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 828 | inthuntu | In The Hunt (US) | USA | yes | In The Hunt | Irem M92 | In The Hunt | no | no | 1993 | Irem | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 829 | invad2ct | Space Invaders Part II (Midway, Cocktail) | World | Midway, Cocktail | yes | Space Invaders | Midway 8080 | Space Invaders | no | no | 1980 | Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 830 | invaders | Space Invaders | World | no | Midway 8080 | Space Invaders | no | no | 1978 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 831 | invadpt2 | Space Invaders Part II (Taito, Bigger ROMs) | World | Taito, Bigger ROMs | yes | Space Invaders | Midway 8080 | Space Invaders | no | no | 1979 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||
| 832 | ironhors | Iron Horse (Ver. K) | World | no | Konami Double Dribble based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 833 | ironhorsbl | Iron Horse (Ver. H) [bl] | World | yes | Konami Double Dribble based | no | yes | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 834 | ironhorsh | Iron Horse (Ver. H) | World | yes | Konami Double Dribble based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 835 | isgsm | ISG Selection Master Type 2006 BIOS | World | 2006 BIOS | no | Sega System 16 | no | yes | 2006 | bootleg (ISG) | System - BIOS | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 836 | jackal | Jackal (W) | World | no | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 837 | jackalbl | Jackal (W) [bl] | World | yes | Jackal | Konami Double Dribble based | no | yes | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 838 | jackalj | Tokushu Butai Jackal (JP) | Japan | yes | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 839 | jackalr | Jackal (W, Rotary) | World | Rotary | no | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | rotary | 4 | |||
| 840 | jacman | Jacman [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Brent Cobb | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 841 | jailbrek | Jailbreak | World | no | Konami Green Beret based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | yes | 2 (alternating) | 8-way | 2 | ||||||
| 842 | jin | Jin | World | no | Williams 1st Generation | no | no | 1982 | Falcon | Puzzle - Outline | 15kHz | vertical (cw) | no | 1 | 8-way | 2 | ||||||
| 843 | journey | Journey | World | no | Midway MCR3 | no | no | 1984 | Bally - Midway | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 844 | joust | Joust | World | no | Joust | Williams 1st Generation | Joust | no | no | 1982 | Williams | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | |||||
| 845 | joust2 | Joust 2 - Survival of the Fittest (Rev 2) | World | Rev. 2 | no | Joust 2 | Williams 2nd Generation | Joust | no | no | 1986 | Williams | Platform - Run Jump | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | |||||
| 846 | joust2r1 | Joust 2 - Survival of the Fittest (Rev 1) | World | Rev. 1 | yes | Joust 2 | Williams 2nd Generation | Joust | no | no | 1986 | Williams | Platform - Run Jump | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | |||||
| 847 | joustr | Joust (Solid Red Label) | World | Solid Red Label | yes | Joust | Williams 1st Generation | Joust | no | no | 1982 | Williams | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | ||||
| 848 | joustwr | Joust (White-Red Label) | World | White-Red Label | yes | Joust | Williams 1st Generation | Joust | no | no | 1982 | Williams | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | ||||
| 849 | jumpshot | Jump Shot | World | no | Jump Shot | Namco Pac-Man hardware | no | no | 1985 | Bally - Midway | Sports - Basketball | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | |||||
| 850 | jumpshotp | Jump Shot (Engineering Sample) | World | Engineering Sample | yes | Jump Shot | Namco Pac-Man hardware | no | no | 1985 | Bally - Midway | Sports - Basketball | 15kHz | vertical (cw) | no | 2 (simultaneous) | 8-way | 1 | ||||
| 851 | jyangoku | Jyangokushi- Haoh no Saihai (JP, 990527) | Japan | 990527 | no | Capcom CPS-2 | no | no | 1999 | Capcom | Tabletop - Mahjong | 15kHz | horizontal | n-a | 1 | 8-way | n-a | 2 | ||||
| 852 | kageki | Kageki (W) | World | no | Kageki | Taito The NewZealand Story hardware | Kageki | no | no | 1988 | Taito Corporation Japan | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 853 | kagekij | Kageki (JP) | Japan | yes | Kageki | Taito The NewZealand Story hardware | Kageki | no | no | 1988 | Taito Corporation Japan | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 854 | kaiteids | Kaitei Daisensou (JP) | Japan | yes | In The Hunt | Irem M92 | In The Hunt | no | no | 1993 | Irem | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 855 | kamakazi3 | Kamakazi III (Superg) [hb] | World | Superg | yes | Scramble | Konami Scramble based | yes | no | 1979 | hack | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 856 | kamikazesp | Kamikaze (Scramble, ES) [bl] | Spain | Scramble, Spanish | yes | Scramble | Konami Scramble based | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 0 | ||||
| 857 | karatedo | Karate Dou (JP) | Japan | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | |||||
| 858 | karatevs | Taisen Karate Dou (JP, VS version) | Japan | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 4-way | 4 | |||||
| 859 | kchamp | Karate Champ (US) | USA | no | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | |||||
| 860 | kchampvs | Karate Champ (US, VS Ver, Set 1) | USA | Set 1 | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 861 | kchampvs2 | Karate Champ (US, VS Ver, Set 2) | USA | Set 2 | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 862 | kchampvs3 | Karate Champ (US, VS Ver, Set 3) | USA | Set 3 | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 863 | kchampvs4 | Karate Champ (US, VS Ver, Set 4) | USA | Set 4 | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 864 | karateda | Karate Dou (Arfyc) [bl] | bootleg | Arfyc | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 865 | kchamptec | Karate Champ (Tecfri) [bl] | bootleg | Tecfri | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 866 | kchamp2p | Karate Champ (US, 2P) | USA | 2P | yes | Karate Champ | Data East Z80 based | Karate Champ | no | no | 1984 | Data East | Fighter - Versus | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 4 | ||||
| 867 | kick | Kick | World | no | Midway MCR1 | no | no | 1980 | Midway | Ball & Paddle - Jump and Touch | 15kHz | vertical (cw) | no | 1 | trackball | 1 | ||||||
| 868 | kickc | Kick (Cocktail) | World | Cocktail | yes | Kick | Midway MCR | no | no | 1981 | Midway | Ball & Paddle - Jump and Touch | 15kHz | vertical (cw) | no | 1 | 2-way horizontal | 0 | ||||
| 869 | kicker | Kicker | World | no | Konami 6809 based | no | no | 1985 | Konami | Platform - Fighter | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | |||||||
| 870 | kickman | Kick-Man | World | yes | Kick | Midway MCR1 | no | no | 1980 | Midway | Ball & Paddle - Jump and Touch | 15kHz | vertical (cw) | no | 1 | trackball | 1 | |||||
| 871 | kidniki | Kid Niki- Radical Ninja (W) | World | no | Kid Niki - Radical Ninja | Irem M62 | no | no | 1986 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 872 | kidnikiu | Kid Niki - Radical Ninja (US) | USA | yes | Kid Niki - Radical Ninja | Irem M62 | no | no | 1986 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 873 | killiped | Killipede [hb] | World | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 874 | kingball | King and Balloon (US) | USA | no | Namco Galaxian based | no | no | 1980 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 875 | kingballj | King and Balloon | World | no | Namco Galaxian based | no | no | 1980 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 876 | kingdmgp | Kingdom Grandprix | World | no | Kingdom Grandprix | Toaplan 2 | no | no | 1994 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 877 | knights | Knights of the Round (W, 911127) | World | 911127 | no | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 878 | knightsj | Knights of the Round (JP, 911127, B-Board 91634B-2) | Japan | 911127, B-Board 91634B-2 | yes | Knights of the Round | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 879 | knightsja | Knights of the Round (JP, 911127, B-Board 89625B-1) | Japan | 911127, B-Board 89625B-1 | yes | Knights of the Round | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 880 | knightsu | Knights of the Round (US, 911127) | USA | 911127 | yes | Knights of the Round | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 881 | kod | The King of Dragons (W, 910805) | World | 910805 | no | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | |||||
| 882 | kodj | The King of Dragons (JP, B-Board, 90629B-3) | Japan | B-Board, 90629B-3 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 883 | kodja | The King of Dragons (JP, B-Board, 89625B-1) | Japan | B-Board, 89625B-1 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 884 | kodr1 | The King of Dragons (W, 910711) | World | 910711 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 885 | kodr2 | The King of Dragons (W, 910731) | World | 910731 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 886 | kodu | The King of Dragons (US, 910910) | USA | 910910 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 887 | konek | Konek Gorbunok | World | no | TIAMC1 | no | no | 1988 | Terminal | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 1 | 4-way | 1 | |||||||
| 888 | kong2600 | Donkey Kong (2600 GFX) [hb] | World | 2600 GFX | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||
| 889 | koroleva | Snezhnaja Koroleva | World | no | TIAMC1 | no | no | 1988 | Terminal | Maze - Escape | 15kHz | horizontal | 1 | 4-way | 1 | |||||||
| 890 | kot | Kot-Rybolov | World | no | TIAMC1 | no | no | 1988 | Terminal | Fighter - Versus | 15kHz | horizontal | 1 | 8-way | 2 | |||||||
| 891 | kozure | Kozure Ookami (JP) | Japan | no | Kozure Ookami | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 892 | kroozr | Kozmik Krooz'r | World | no | Midway MCR2 | no | no | 1983 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 1 | 8-way | rotary | 1 | ||||||
| 893 | kungfub | Kung-Fu Master (Set 1) [bl] | World | Set 1 | yes | Kung-Fu Master | Irem M62 | no | yes | 1984 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 894 | kungfub2 | Kung-Fu Master (Set 2) [bl] | World | Set 2 | yes | Kung-Fu Master | Irem M62 | no | yes | 1984 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 895 | kungfum | Kung-Fu Master (W) | World | no | Kung-Fu Master | Irem M62 | no | no | 1984 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 896 | kuniokun | Nekketsu Kouha Kunio-kun (JP) | Japan | no | Renegade | Technos 6309 based | no | no | 1986 | bootleg | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 897 | kuniokunb | Nekketsu Kouha Kunio-kun (JP) [bl] | Japan | no | Renegade | Technos 6309 based | no | yes | 1986 | bootleg | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 898 | labyrunr | Labyrinth Runner (JP) | Japan | no | Konami Contra based | no | no | 1987 | Konami | Shooter - Walking | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||||
| 899 | labyrunrk | Labyrinth Runner (W, Ver. K) | World | Ver. K | yes | Konami Contra based | no | no | 1987 | Konami | Shooter - Walking | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||||
| 900 | ladybug | Lady Bug | World | no | Universal Lady Bug | no | no | 1981 | Universal | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | ||||||
| 901 | ladybugb | Lady Bug (Set 1) [bl] | World | Set 1 | yes | Lady Bug | Universal Lady Bug | no | yes | 1981 | Universal | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | ||||
| 902 | ladybugb2 | Coccinelle (Lady Bug, Set 2) [bl] | World | Lady Bug, Set 2 | yes | Lady Bug | Universal Lady Bug | no | yes | 1981 | Universal | Maze - Collect | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | ||||
| 903 | lagunar | Laguna Racer | World | no | Midway 8080 | no | no | 1977 | Midway | Driving - Race | 15kHz | vertical (cw) | yes | 1 | 2-way vertical | spinner | 0 | |||||
| 904 | ldrun | Lode Runner (Set 1) | World | Set 1 | no | Lode Runner | Irem M62 | Lode Runner | no | no | 1984 | Irem | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 905 | ldrun2 | Lode Runner II- The Bungeling Strikes Back | World | no | Lode Runner II | Irem M62 | Lode Runner | no | no | 1984 | Irem | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 906 | ldrun3 | Lode Runner III- The Golden Labyrinth | World | no | Lode Runner III | Irem M62 | Lode Runner | no | no | 1985 | Irem | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 907 | ldrun3j | Lode Runner III- Majin no Fukkatsu (JP) | Japan | yes | Lode Runner III | Irem M62 | Lode Runner | no | no | 1985 | Irem - Broderbund | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 908 | ldrun4 | Lode Runner IV- Teikoku Karano Dasshutsu (JP) | Japan | no | Lode Runner IV | Irem M62 | Lode Runner | no | no | 1986 | Irem | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 909 | ldruna | Lode Runner (Set 2) | World | Set 2 | yes | Lode Runner | Irem M62 | Lode Runner | no | no | 1984 | Irem - Broderbund | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 910 | leaguemn | Yakyuu Kakutou League-Man (JP) | Japan | yes | Ninja Baseball Bat Man | Irem M92 | Ninja Baseball Bat Man | no | no | 1993 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 911 | legion | Legion - Spinner-87 (W, ver 2.03) | World | yes | Chouji Meikyuu Legion | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 912 | legionj2 | Chouji Meikyuu Legion (JP, ver 1.05, Set 2) | Japan | no | Chouji Meikyuu Legion | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 913 | lethalth | Lethal Thunder (W) | World | no | Lethal Thunder | Irem M92 | Lethal Thunder | no | no | 1992 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 914 | lizwiz | Lizard Wizard | World | no | Namco Pac-Man hardware | no | no | 1985 | Techstar - Sunn | Shooter - Field | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | ||||||
| 915 | llander | Lunar Lander (Rev 2) | World | Rev 2 | no | Atari 6502 | no | no | 1979 | Atari | Driving - Landing | 31kHz | horizontal | 1 | 2-way horizontal | 1 | ||||||
| 916 | llander1 | Lunar Lander (Rev 1) | World | Rev 1 | yes | Lunar Lander | Atari 6502 | no | no | 1979 | Atari | Driving - Landing | 31kHz | horizontal | 1 | 2-way horizontal | 1 | |||||
| 917 | lockonph | Lock On (W, Philko) | World | no | Lock On (Philko) | Sega System 16 | no | no | 1991 | Philko | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 918 | lohtj | Legend of Hero Tonma (JP) | Japan | no | Legend of Hero Tonma | Irem M72 | no | no | 1989 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 919 | losttomb | Lost Tomb | World | no | Lost Tomb | Konami Scramble based | no | no | 1982 | Stern | Maze - Shooter Small | 15kHz | vertical (cw) | yes | 1 | 8-way | twin stick | 4 | ||||
| 920 | losttombh | Lost Tomb (Hard) | World | Hard | yes | Lost Tomb | Konami Scramble based | no | no | 1982 | Stern | Maze - Shooter Small | 15kHz | vertical (cw) | no | 1 | 8-way | twin stick | 4 | |||
| 921 | lostwrld | Losts (JP) | Japan | no | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||||
| 922 | lostwrldo | Losts (JP, Old Ver) | Japan | Old Ver | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 923 | lrescue | Lunar Rescue | World | no | Taito 8080 | no | no | 1979 | Taito | Maze - Shooter Small | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 924 | luctoday | Lucky Today | World | no | Namco Galaxian based | no | no | 1980 | Sigma | Slot Machine - Video Slot | 15kHz | vertical (ccw) | yes | 1 | 2-way vertical | 1 | ||||||
| 925 | lunarbat | Lunar Battle (Prototype) | World | Prototype | no | Atari Vector | no | no | 1982 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 926 | lupin3a | Lupin III (Set 2) | World | Set 2 | no | Taito 8080 | no | no | 1980 | Taito | Maze - Defeat Enemies | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 927 | lwings | Legendary Wings | World | no | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 928 | lwings2 | Legendary Wings (US, Set 2) | USA | yes | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 929 | lwingsb | Legendary Wings [bl] | World | yes | Capcom CPS-0 | no | yes | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 930 | lwingsj | Ares no Tsubasa (JP) | Japan | yes | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 931 | lwingsja | Ares no Tsubasa (JP, Rev A) | Japan | Rev A | yes | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 932 | mach9 | Mach-9 (Vulgus) [bl] | World | Vulgus | yes | Vulgus | Capcom CPS-0 | no | yes | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 933 | magspot | Magical Spot | World | no | Universal Cosmic hardware | no | no | 1980 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way | 1 | ||||||
| 934 | mahoudai | Mahou Daisakusen (JP) | Japan | yes | Sorcer Striker | Toaplan 2 | no | no | 1993 | Raizing | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 935 | makaimur | Makai-Mura (JP) | Japan | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 936 | makaimurc | Makai-Mura (JP, Rev C) | Japan | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 937 | makaimurg | Makai-Mura (JP, Rev G) | Japan | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 938 | makaimurb | Makai-Mura (JP, Rev B) | Japan | yes | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 939 | mandinga | Mandinga (Amidar, Artemi) [bl] | World | Amidar, Artemi | yes | Amidar | Konami Scramble based | no | yes | 1982 | Konami - Artemi | Maze - Outline | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 940 | manhatan | Manhattan 24 Bunsyo (JP) | Japan | no | jailbrek | Konami Green Beret based | no | no | 1986 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | no | 2 (alternating) | 8-way | ||||||
| 941 | mappy | Mappy (US) | USA | no | Namco Super Pac-Man hardware | no | no | 1983 | Namco | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 942 | mappyj | Mappy (JP) | Japan | yes | Mappy | Namco Super Pac-Man hardware | no | no | 1983 | Namco | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 943 | mario | Mario Bros. (US, Rev G) | USA | Rev G | no | Mario Bros. hardware | Mario | no | no | 1983 | Nintendo | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | |||||
| 944 | marpy | Marpy [hb] | World | yes | Mappy | Namco Super Pac-Man hardware | yes | no | 1983 | Namco | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 945 | mars | Mars | World | no | Konami Scramble based | no | no | 1981 | Artic | Shooter - Flying Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | twin stick | 4 | |||||
| 946 | maxrpm | Max RPM (v2) | World | v2 | no | Midway MCR3 | no | no | 1986 | Bally - Midway | Driving - Race (chase view) | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | paddle - pedal | 2 | |||||
| 947 | mayday | Mayday (Set 1) | World | Set 1 | no | Williams 1st Generation | no | no | 1980 | Hoei | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 3 | ||||||
| 948 | maydaya | Mayday (Set 2) | World | Set 2 | yes | Mayday | Williams 1st Generation | no | no | 1980 | Hoei | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 3 | |||||
| 949 | maydayb | Mayday (Set 3) | World | Set 3 | yes | Mayday | Williams 1st Generation | no | no | 1980 | Hoei | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 3 | |||||
| 950 | maze | Amazing Maze | World | no | Amazing Maze | Midway 8080 | no | no | 1976 | Midway | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 8-way | 0 | ||||||
| 951 | mazeman | Maze Man [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 952 | mazinger | Mazinger Z | World | no | Mazinger Z | CAVE 68000 | Mazinger Z | no | no | 1994 | Banpresto | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 953 | mazingerj | Mazinger Z (JP) | Japan | no | Mazinger Z | CAVE 68000 | Mazinger Z | no | no | 1994 | Banpresto | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 954 | mbomberj | Muscle Bomber- The Body Explosion (JP, 930713) | Japan | 930713 | yes | Slam Masters | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | |||
| 955 | mbombrd | Muscle Bomber Duo- Ultimate Team Battle (W, 931206) | World | 931206 | no | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | ||||
| 956 | mbombrdj | Muscle Bomber Duo- Heat Up Warriors (JP, 931206) | Japan | 931206 | yes | Slam Masters | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | |||
| 957 | megaman | Mega Man- The Power Battle (US, 951006) | USA | 951006 | no | Mega Man- The Power Battle | Capcom CPS-1 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 958 | megaman2 | Mega Man 2- The Power Fighters (US, 960708) | USA | 960708 | no | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 959 | megaman2a | Mega Man 2- The Power Fighters (AS, 960708) | Asia | 960708 | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 960 | megaman2h | Mega Man 2- The Power Fighters (HS, 960712) | Hispanic | 960712 | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 961 | megamana | Mega Man- The Power Battle (AS, 951006) | Asia | 951006 | yes | Mega Man- The Power Battle | Capcom CPS-1 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 962 | megamn2d | Mega Man 2- The Power Fighters (US, Phoenix Edition) | USA | Phoenix Edition | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 963 | megrescu | Megumi Rescue (JP) | Japan | no | Sega System E | no | no | 1987 | Sega - Exa | Ball & Paddle - Jump and Touch | 15kHz | vertical (cw) | 2 (alternating) | Paddle | 2 | |||||||
| 964 | mercenario | Mercenario (Commando Bootleg) [bl] | World | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 965 | mercs | Mercs (W, 900302) | World | 900302 | no | Capcom CPS-1 | Commando | no | no | 1990 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 3 (simultaneous) | 8-way | 2 | ||||
| 966 | mercsj | Senjou no Ookami II (JP, 900302) | Japan | 900302 | yes | Mercs | Capcom CPS-1 | no | no | 1990 | Capcom | Shooter - Walking | 15kHz | vertical (ccw) | yes | 3 (simultaneous) | 8-way | 2 | ||||
| 967 | mercsu | Mercs (US, 900608) | USA | 900608 | yes | Mercs | Capcom CPS-1 | Commando | no | no | 1990 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 3 (simultaneous) | 8-way | 2 | |||
| 968 | mercsur1 | Mercs (US, 900302) | USA | 900302 | yes | Mercs | Capcom CPS-1 | Commando | no | no | 1990 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 3 (simultaneous) | 8-way | 2 | |||
| 969 | meteorho | Meteor (Asteroids) [bl] | World | Asteroids | yes | Asteroids | Atari 6502 | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 970 | meteorite | Meteor (Asteroids, Proel) [bl] | World | Asteroids, Proel | yes | Asteroids | Atari 6502 | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 971 | meteorts | Meteor (Asteroids, VGG) [bl] | World | Asteroids, VGG | yes | Asteroids | Atari 6502 | no | yes | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 972 | midres | Midnight Resistance (W) | World | yes | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 4 | |||||||
| 973 | midresj | Midnight Resistance (JP) | Japan | yes | Midnight Resistance | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 4 | ||||||
| 974 | midresu | Midnight Resistance (US) | USA | yes | Midnight Resistance | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 4 | ||||||
| 975 | midres2 | Midnight Resistance (W, Set 2) | World | Set 2 | no | Midnight Resistance | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 4 | |||||
| 976 | mikie | Mikie | World | no | Konami 6809 based | no | no | 1984 | Konami | Maze - Fighter | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 977 | mikiehs | Mikie (High School Graffiti) | World | yes | Konami 6809 based | no | no | 1984 | Konami | Maze - Fighter | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 978 | mikiej | Shinnyuushain Tooru-kun | World | yes | Konami 6809 based | no | no | 1984 | Konami | Maze - Fighter | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 979 | mikiek | Shin-ip Sawon - Seok Dol-i | World | yes | Konami 6809 based | no | no | 1984 | Konami | Maze - Fighter | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 980 | mimonscr | Mighty Monkey (Scamble Hardware) | World | Scramble Hardware | no | Konami Scramble based | no | yes | 1982 | Shooter - Flying Horizontal | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||||
| 981 | minefld | Minefield | World | no | Konami Scramble based | no | no | 1983 | Stern | Shooter - Driving Horizontal | 15kHz | vertical (cw) | yes | 1 | 8-way | twin stick | 4 | |||||
| 982 | missile | Missile Command (Rev 3) | USA | no | Missile Command | Atari Missile Command | no | no | 1980 | Atari | Shooter - Command | 15kHz | horizontal | 2 (alternating) | Trackball | 3 | ||||||
| 983 | missile1 | Missile Command (Rev 1) | USA | yes | Missile Command | Atari Missile Command | no | no | 1980 | Atari | Shooter - Command | 15kHz | horizontal | 2 (alternating) | Trackball | 3 | ||||||
| 984 | missile2 | Missile Command (Rev 2) | USA | yes | Missile Command | Atari Missile Command | no | no | 1980 | Atari | Shooter - Command | 15kHz | horizontal | 2 (alternating) | Trackball | 3 | ||||||
| 985 | mjleague | Major League (W, S16A) | World | S16A, No Protection | no | Major League | Sega System 16 | no | no | 1985 | Sega | Sports - Baseball | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 2 | |||||
| 986 | mmancp2u | Mega Man- The Power Battle (US, CPS2, 951006, SAMPLE Ver) | USA | CPS2, 951006, SAMPLE Version | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 987 | mmancp2ur1 | Mega Man- The Power Battle (US, CPS2, 950926, SAMPLE Ver) | USA | CPS2, 950926, SAMPLE Version | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 988 | mmancp2ur2 | Mega Man- The Power Battle (US, CPS2, 950925, SAMPLE Ver) | USA | CPS2, 950925, SAMPLE Version | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 989 | mmatrix | Mars Matrix- Hyper Solid Shooting (US, 000412) | USA | 412 | yes | Mars Matrix- Hyper Solid Shooting | Capcom CPS-2 | no | no | 2000 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | |||
| 990 | mmatrixa | Mars Matrix- Hyper Solid Shooting (AS, 000412) | Asia | 412 | no | Capcom CPS-2 | no | no | 2000 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||||
| 991 | mmatrixd | Mars Matrix- Hyper Solid Shooting (US, Phoenix Edition) | USA | Phoenix Edition | yes | Mars Matrix- Hyper Solid Shooting | Capcom CPS-2 | no | no | 2000 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | |||
| 992 | mmatrixj | Mars Matrix- Hyper Solid Shooting (JP, 000412) | Japan | 412 | yes | Mars Matrix- Hyper Solid Shooting | Capcom CPS-2 | no | no | 2000 | Takumi - Takumi | Shooter - Flying Vertical | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | |||
| 993 | moonaln | Moon Alien | World | yes | Galaxian | Namco Galaxian based | no | no | 1979 | Namco - Nichibutsu - Karateco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 994 | mooncrgx | Moon Cresta | World | no | Sega Z80 | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 995 | moonwar | Moon War | World | no | Konami Scramble based | no | no | 1981 | Stern | Shooter - Flying | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 2 | ||||||
| 996 | moonwara | Moon War (Older) | World | Older | yes | Moon War | Konami Scramble based | no | no | 1981 | Stern | Shooter - Flying | 15kHz | vertical (cw) | no | 2 (alternating) | spinner | 2 | ||||
| 997 | motos | Motos | World | no | Namco Super Pac-Man hardware | no | no | 1985 | Namco | Puzzle - Misc. | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 998 | mototour | MotoTour- Zippy Race (Tecfri license) | World | yes | Traverse USA | Irem M52 | no | no | 1983 | Irem - Tecfri | Driving - Motorbike | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 999 | mpang | Mighty! Pang (EU, 001010) | Europe | 1010 | no | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1000 | mpanga | Mighty! Pang (AS, 001010) | Asia | 1010 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1001 | mpangj | Mighty! Pang (JP, 001011) | Japan | 1011 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1002 | mpangr1 | Mighty! Pang (EU, 000925) | Europe | 925 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1003 | mpangu | Mighty! Pang (US, 001010) | USA | 1010 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell - Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1004 | mpatrol | Moon Patrol | World | no | Irem M52 | no | no | 1982 | Irem | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 1005 | mpatrolw | Moon Patrol (Williams) | World | Williams | yes | Moon Patrol | Irem M52 | no | no | 1982 | Irem - Williams | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1006 | mplanets | Mad Planets | World | no | Konami Unique | no | no | 1982 | Gottlieb | Shooter - Field | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | ||||||
| 1007 | mranger | Moon Ranger (Moon Patrol) [bl] | World | Moon Patrol | yes | Moon Patrol | Irem M52 | no | yes | 1982 | Irem | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1008 | mrdo | Mr. Do! | World | no | Mr. Do hardware | Mr. Do | no | no | 1982 | Universal | Maze - Digging | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 1009 | mrdofix | Mr. Do! Fixed | World | no | Mr. Do hardware | Mr. Do | no | no | 1982 | Universal | Maze - Digging | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 1010 | mrdonight | Mr. Do Nightmare | World | no | Mr. Do hardware | Mr. Do | yes | no | 1982 | Crazy Ivan | Maze - Digging | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 1011 | mrgoemon | Mr. Goemon | World | no | Konami Green Beret based | no | no | 1986 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1012 | mrheli | Mr. HELI no Daibouken (JP) | Japan | no | Mr. HELI no Daibouken | Irem M72 | no | no | 1987 | Irem | Shooter - Flying | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1013 | mrjong | Mr. Jong | Japan | no | Mr. Jong | Kiwako Mr. Jong hardware | Mr. Jong | no | no | 1983 | Kiwako | Puzzle - Maze | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 1 | |||||
| 1014 | mrtnt | Mr. TNT | World | no | Namco Pac-Man hardware | no | no | 1983 | Techstar - Telko | Maze - Outline | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 1015 | mrviking | Mister Viking (315-5041) | World | 315-5041 | no | Sega System 1 | no | no | 1984 | Sega | Shooter - Walking | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1016 | msh | Marvel Super Heroes (EU, 951024) | Europe | 951024 | no | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1017 | msh_1 | Marvel Super Heroes (JP, 951117, Unlocked) | Japan | 951117, Unlocked | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1018 | msh_2 | Marvel Super Heroes (US, 951117, Unlocked) | USA | 951117, Unlocked | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1019 | msha | Marvel Super Heroes (AS, 951024) | Asia | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1020 | mshb | Marvel Super Heroes (W, 951117) | World | 951117 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1021 | mshbr1 | Marvel Super Heroes (W, 951024) | World | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1022 | mshh | Marvel Super Heroes (HS, 951117) | Hispanic | 951117 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1023 | mshj | Marvel Super Heroes (JP, 951117) | Japan | 951117 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1024 | mshjr1 | Marvel Super Heroes (JP, 951024) | Japan | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1025 | mshu | Marvel Super Heroes (US, 951024) | USA | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1026 | mshud | Marvel Super Heroes (US, Phoenix Edition) | USA | Phoenix Edition | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1027 | mshvsf | Marvel Super Heroes Vs. Street Fighter (EU, 970625) | Europe | 970625 | no | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1028 | mshvsf_1 | Marvel Super Heroes Vs. Street Fighter (JP, 970707, Unlocked) | Japan | 970707, Unlocked | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1029 | mshvsf_2 | Marvel Super Heroes Vs. Street Fighter (US, 970707, Unlocked) | USA | 970707, Unlocked | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1030 | mshvsfa | Marvel Super Heroes Vs. Street Fighter (AS, 970625) | Asia | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1031 | mshvsfa1 | Marvel Super Heroes Vs. Street Fighter (AS, 970620) | Asia | 970620 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1032 | mshvsfb | Marvel Super Heroes Vs. Street Fighter (W, 970827) | World | 970827 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1033 | mshvsfb1 | Marvel Super Heroes Vs. Street Fighter (W, 970625) | World | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1034 | mshvsfh | Marvel Super Heroes Vs. Street Fighter (HS, 970625) | Hispanic | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1035 | mshvsfj | Marvel Super Heroes Vs. Street Fighter (JP, 970707) | Japan | 970707 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1036 | mshvsfj1 | Marvel Super Heroes Vs. Street Fighter (JP, 970702) | Japan | 970702 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1037 | mshvsfj2 | Marvel Super Heroes Vs. Street Fighter (JP, 970625) | Japan | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1038 | mshvsfu | Marvel Super Heroes Vs. Street Fighter (US, 970827) | USA | 970827 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1039 | mshvsfu1 | Marvel Super Heroes Vs. Street Fighter (US, 970625) | USA | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1040 | mshvsfu1d | Marvel Super Heroes Vs. Street Fighter (US, Phoenix Edition) | USA | Phoenix Edition | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1041 | mspacman | Ms. Pac-Man | World | no | Namco Pac-Man hardware | Pac-Man | no | no | 1981 | Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1042 | mspacmancr | Ms. Pac-Man (Crush Roller Hardware) [bl] | World | Crush Roller Hardware | yes | Ms. Pac-Man | Namco Pac-Man hardware | Pac-Man | no | yes | 1981 | Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1043 | mspacmat | Ms. Pac Attack | World | yes | Ms. Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1981 | Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1044 | mspacmnf | Ms. Pac-Man (Fast) [hb] | World | Fast | yes | Ms. Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1981 | Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1045 | msword | Magic Sword- Heroic Fantasy (W, 900725) | World | 900725 | no | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 1046 | mswordj | Magic Sword- Heroic Fantasy (JP, 900623) | Japan | 900623 | yes | Magic Sword | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1047 | mswordr1 | Magic Sword- Heroic Fantasy (W, 900623) | World | 900623 | yes | Magic Sword | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1048 | mswordu | Magic Sword- Heroic Fantasy (US, 900715) | USA | 900715 | yes | Magic Sword | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1049 | mtwins | Mega Twins (W, 900619) | World | 900619 | no | Capcom CPS-1 | Mega Twins | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1050 | mvp | MVP (US, Set 2) | USA | Set 2, FD1094 317-0143 | no | MVP | Sega System 16 | no | no | 1989 | Sega | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1051 | mvpj | MVP (JP, Set 1) | Japan | Set 1, FD1094 317-0142 | yes | MVP | Sega System 16 | no | no | 1989 | Sega | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1052 | mvsc | Marvel Vs. Capcom- Clash of Super Heroes (EU, 980123) | Europe | 980123 | no | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1053 | mvsc_1 | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980112, Onslaught Edition) [hb] | Japan | 980112, Onslaught Edition | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1054 | mvsc_2 | Marvel Vs. Capcom- Clash of Super Heroes (US, 980112, Onslaught Edition) [hb] | USA | 980112, Onslaught Edition | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1055 | mvsc_3 | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980123, Unlocked) | Japan | 980123, Unlocked | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1056 | mvsc_4 | Marvel Vs. Capcom- Clash of Super Heroes (US, 980123, Unlocked) | USA | 980123, Unlocked | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1057 | mvsca | Marvel Vs. Capcom- Clash of Super Heroes (AS, 980123) | Asia | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1058 | mvscar1 | Marvel Vs. Capcom- Clash of Super Heroes (AS, 980112) | Asia | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1059 | mvscb | Marvel Vs. Capcom- Clash of Super Heroes (BR, 980123) | Brazil | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1060 | mvsch | Marvel Vs. Capcom- Clash of Super Heroes (HS, 980123) | Hispanic | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1061 | mvscj | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980123) | Japan | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1062 | mvscjr1 | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980112) | Japan | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1063 | mvscjsing | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980123, Single PCB) | Japan | 980123, Single PCB | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1064 | mvscr1 | Marvel Vs. Capcom- Clash of Super Heroes (EU, 980112) | Europe | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1065 | mvscu | Marvel Vs. Capcom- Clash of Super Heroes (US, 980123) | USA | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1066 | mvscud | Marvel Vs. Capcom- Clash of Super Heroes (US, Phoenix Edition) | USA | Phoenix Edition | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1067 | mvscur1 | Marvel Vs. Capcom- Clash of Super Heroes (US, 971222) | USA | 971222 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel - Capcom | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1068 | mx5000 | MX5000 | World | no | Konami 6309 based | no | no | 1987 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | ||||||||
| 1069 | myhero | My Hero (US, not Encrypted) | USA | not Encrypted | no | Sega System 1 | no | no | 1985 | Sega | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1070 | mysticm | Mystic Marathon | World | no | Mystic Marathon | Williams 2nd Generation | no | no | 1983 | Williams | Sports - Track & Field | 15kHz | horizontal | 2 (alternating) | ||||||||
| 1071 | mysticmp | Mystic Marathon (Prototype) | World | yes | Mystic Marathon | Williams 2nd Generation | no | no | 1983 | Williams | Sports - Track & Field | 15kHz | horizontal | 2 (alternating) | ||||||||
| 1072 | mysticri | Mystic Riders (W) | World | no | Mystic Riders | Irem M92 | Mystic Riders | no | no | 1992 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1073 | nadkong | Naked Donkey Kong [hb] | World | yes | Donkey Kong | Donkey Kong hardware | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1074 | namcosil | Pac-Man (Sil Hack, Cheat) [hb] | World | Sil Hack, Cheat | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1075 | nbbatman | Ninja Baseball Bat Man (W) | World | no | Ninja Baseball Bat Man | Irem M92 | Ninja Baseball Bat Man | no | no | 1993 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 1076 | nbbatmanu | Ninja Baseball Bat Man (US) | USA | yes | Ninja Baseball Bat Man | Irem M92 | Ninja Baseball Bat Man | no | no | 1993 | Irem | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 1077 | nemesis | Nemesis (ROM version) | World | no | Nemesis | Konami GX400 | no | no | 1985 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1078 | nemesisuk | Nemesis (W, ROM version) | World | no | Nemesis | Konami GX400 | no | no | 1985 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1079 | nemo | Nemo (W, 901130) | World | 901130 | no | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 1080 | nemoj | Nemo (JP, 901120) | Japan | 901120 | yes | Nemo | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1081 | nemor1 | Nemo (W, 901109) | World | 901109 | yes | Nemo | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1082 | nemoja | Nemo (JP, 901120) | Japan | 901120 | yes | Nemo | Capcom CPS-1 | no | no | 1990 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1083 | newpuck2 | New Puck 2 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Sir Scotty | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1084 | newpuck3 | New Puck 3 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Marcel Silvius | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1085 | newpuckx | New Puck X | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | hack | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1086 | newtangl | New Tropical Angel | World | no | Tropical Angel | Irem M57 | Tropical Angel | no | no | 1983 | Irem | Sports - Skiing | 15kHz | horizontal | 1 | 2-way | 2 | |||||
| 1087 | nextfase | Next Fase (Phoenix) [bl] | World | Phoenix | yes | Phoenix | Taito Unique | no | yes | 1981 | Petaco S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1088 | ninjakun | Ninjakun Majou no Bouken | Japan | no | Taito Unique | no | no | 1984 | UPL - Taito | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 1089 | nobb | Noboranka [bl] | World | no | Sega System 1 | no | no | 1986 | Sega | Climbing - Tree - Plant | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1090 | nomnlnd | No Mans Land | World | no | Universal Cosmic hardware | no | no | 1980 | Universal | Shooter - Field | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | ||||||
| 1091 | nova2001 | Nova 2001 | World | no | Nova 2001 | Taito Unique | Nova 2001 | no | no | 1984 | UPL - Taito | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1092 | nova2001h | Nova 2001 (Hack) | World | no | Nova 2001 | Taito Unique | Nova 2001 | no | no | 1984 | UPL - Taito | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1093 | nrallyx | New Rally-X | World | no | Rally-X | Namco Pac-Man hardware | Rally-X | no | no | 1981 | Namco | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1094 | nrallyxb | New Rally-X [bl] | World | yes | Rally-X | Namco Pac-Man hardware | Rally-X | no | yes | 1981 | Namco | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||
| 1095 | nspiritj | Ninja Spirit (JP) | Japan | no | Ninja Spirit | Irem M72 | no | no | 1989 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 1096 | numcrash | Number Crash | World | Set 1 | no | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Hanshin Goraku - Peni | Platform - Run Jump | 15kHz | vertical (cw) | no | 1 | 4-way | |||||
| 1097 | nwarr | Night Warriors- Darkstalkers' Revenge (EU, 950316) | Europe | 950316 | no | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1098 | nwarra | Night Warriors- Darkstalkers' Revenge (AS, 950302) | Asia | 950302 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1099 | nwarrb | Night Warriors- Darkstalkers' Revenge (W, 950403) | World | 950403 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1100 | nwarrh | Night Warriors- Darkstalkers' Revenge (HS, 950403) | Hispanic | 950403 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1101 | nwarru | Night Warriors- Darkstalkers' Revenge (US, 950406) | USA | 950406 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1102 | nwarrud | Night Warriors- Darkstalkers' Revenge (US, Phoenix Edition) | USA | Phoenix Edition | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1103 | nwpuc2b | New Puck 2 (Set 2) [hb] | World | Set 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Linear Elect | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1104 | offender | Offender [hb] | World | yes | Scramble | Konami Scramble based | yes | no | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1105 | offensiv | Offensive (ES, Scramble) [bl] | Spain | Scramble, Spanish | yes | Scramble | Konami Scramble based | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1106 | omegab | Omega | World | no | Namco Galaxian based | no | yes | 1981 | Nihon | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1107 | omni | Omni | World | yes | Pisces | Namco Galaxian based | no | no | 1982 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1108 | opaopa | Opa Opa (MC-8123, 317-0042) | World | MC-8123, 317-0042 | yes | Opa Opa | Sega System E | no | no | 1987 | Sega | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1109 | opaopan | Opa Opa (Rev A, unprotected) | World | Rev. A, unprotected | yes | Opa Opa | Sega System E | no | no | 1987 | Sega | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1110 | orbitron | Orbitron | World | no | Namco Galaxian based | no | no | 1982 | Comsoft | Shooter - Command | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | ||||||
| 1111 | ottopza | Crazy Otto - The Original Ms Pacman [hb] | World | yes | Ms. Pac-man | Namco Pac-Man hardware | Ms. Pac-man | yes | no | 2018 | Maze - Collect | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 0 | ||||||
| 1112 | outrun | Out Run (sitdown - upright, Rev B) | World | no | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1113 | outrundx | Out Run (deluxe sitdown) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1114 | outrundxa | Out Run (deluxe sitdown earlier version) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1115 | outrundxeh | Out Run (deluxe sitdown) (Enhanced Edition v2.0.3) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1116 | outrundxeha | Out Run (deluxe sitdown) (Enhanced Edition v1.0.3) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1117 | outrundxj | Out Run (JP, deluxe sitdown) (FD1089A 317-0019) | Japan | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1118 | outruneh | Out Run (sitdown - upright, Rev B) (Enhanced Edition v2.0.3) | World | no | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1119 | outruneha | Out Run (sitdown - upright, Rev B) (Enhanced Edition v1.1.0) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1120 | outrunra | Out Run (sitdown - upright, Rev A) | World | yes | Out Run | Sega Out Run hardware | Out Run | no | no | 1986 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1121 | outzone | Out Zone | World | no | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1122 | outzonea | Out Zone (old set) | World | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1123 | outzoneb | Out Zone (older set) | World | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1124 | outzonec | Out Zone (oldest set) | World | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1125 | outzonecv | Out Zone (Zero Wing TP-015 PCB Conversion) | World | Zero Wing TP-015 PCB Conversion | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 1126 | outzoneh | Out Zone (harder) | World | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1127 | pac2600 | Pac 2600 (Older) [hb] | World | Older | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Bobby Tribble | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1128 | pac2600a | Pac 2600 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Bobby Tribble | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1129 | pacbaby | Pac-Man (Baby Maze 1) [hb] | World | Baby Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1130 | pacbaby2 | Pac-Man (Baby Maze 2) [hb] | World | Baby Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1131 | pacbaby3 | Pac-Man (Baby Maze 3) [hb] | World | Baby Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1132 | pacbell | Pac-Man (Bell) [hb] | World | Bell | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1133 | pacelec | Pac-Man (Electric Cowboy) [hb] | World | Electric Cowboy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1134 | pacfnt | Pac-Man (Pac-Man Font) [hb] | World | Pac-Man Font | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1135 | pacinvis | Pac-Man (Original Inviso) [hb] | World | Original Inviso | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1136 | pacipede | Pacipede [hb] | World | yes | Centipede | Atari Centipede based | yes | no | 1980 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1137 | pacjail | Pac-Man (Jail) [hb] | World | Jail | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1138 | pacjr1 | Pac-Man Jr. (Maze 1) [hb] | World | Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1139 | pacjr2 | Pac-Man Jr. (Maze 2) [hb] | World | Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1140 | pacjr3 | Pac-Man Jr. (Maze 3) [hb] | World | Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1141 | pacjr4 | Pac-Man Jr. (Maze 4) [hb] | World | Maze 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1142 | packetman | Packetman [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1143 | pacm255 | Pac-Man (255th Maze Fix) [hb] | World | 255th Maze Fix | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1144 | pacman | Pac-Man (Midway) | World | Midway | no | Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1145 | pacman3d | Pac-Man 3D [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1146 | pacmanf | Pac-Man (Midway, Speedup) [hb] | World | Midway, Speedup | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1147 | pacmanp | Pac-Man (Patched) [hb] | World | Patched | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1148 | pacmar | Mario Pac-Man [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1149 | pacmini | Mini Pac-Man [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1150 | pacmini2 | Mini Pac-Man 2 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Atari | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1151 | pacmod | Pac-Man (Midway, Harder) [hb] | World | Midway, Harder | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1152 | pacms1 | Pac-Man (Ms. Pac-Man Maze 1) [hb] | World | Ms. Pac-Man Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1153 | pacms2 | Pac-Man (Ms. Pac-Man Maze 2) [hb] | World | Ms. Pac-Man Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1154 | pacms3 | Pac-Man (Ms. Pac-Man Maze 3) [hb] | World | Ms. Pac-Man Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1155 | pacms4 | Pac-Man (Ms. Pac-Man Maze 4) [hb] | World | Ms. Pac-Man Maze 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1156 | pacmsa1 | Pac-Man (Ms. Pac-Man Attack 1) [hb] | World | Ms. Pac-Man Attack 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1157 | pacmsa2 | Pac-Man (Ms. Pac-Man Attack 2) [hb] | World | Ms. Pac-Man Attack 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1158 | pacmsa3 | Pac-Man (Ms. Pac-Man Attack 3) [hb] | World | Ms. Pac-Man Attack 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1159 | pacmsa4 | Pac-Man (Ms. Pac-Man Attack 4) [hb] | World | Ms. Pac-Man Attack 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1160 | pacnchmp | Pac-Man & Chomp Chomp | World | no | Pac & Pal | Namco Super Pac-Man hardware | Pac-Man | no | no | 1983 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 1161 | pacnpal | Pac & Pal | World | no | Namco Super Pac-Man hardware | Pac-Man | no | no | 1983 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 1162 | pacplus | Pac-Man Plus | World | no | Namco Pac-Man hardware | Pac-Man | no | no | 1982 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1163 | pacpopey | Pac-Man (Popeye) [hb] | World | Popeye | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1164 | pacshuf | Pac-Man (Shuffle) [hb] | World | Shuffle | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1165 | pacsnoop | Pac Snoop (v1.3, Fast) [hb] | World | v1.3, Fast | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Scott Lawrence | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1166 | pacspeed | Pac-Man (Speedy) [hb] | World | Speedy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1167 | pacwf | Pac-Man (Weird Fruit) [hb] | World | Weird Fruit | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1168 | pajaroes | Pajaro del Espacio (ES, UniWar S) [bl] | Spain | UniWar S, Spanish | yes | UniWar S | Irem Unique | no | yes | 1980 | PSV S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1169 | pang | Pang | World | no | Pang | Capcom Mitchell | Pang! | no | no | 1989 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1170 | pang3 | Pang! 3 (EU, 950601) | Europe | 950601 | no | Capcom CPS-1 | Pang! | no | no | 1995 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | ||||
| 1171 | pang3b | Pang! 3 [bl] | World | yes | Pang! 3 | Capcom CPS-1 | Pang! | no | yes | 1995 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | ||||
| 1172 | pang3j | Pang! 3- Kaitou Tachi no Karei na Gogo (JP, 920312) | Japan | 920312 | yes | Pang! 3 | Capcom CPS-1 | Pang! | no | no | 1995 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | |||
| 1173 | pang3r1 | Pang! 3 (EU, 950511) | Europe | 950511 | yes | Pang! 3 | Capcom CPS-1 | Pang! | no | no | 1995 | Capcom | Shooter - 3rd Person | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | |||
| 1174 | panic | Space Panic | World | no | Universal Cosmic hardware | no | no | 1981 | Universal | Platform - Run Jump | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 1175 | passsht | Passing Shot (W, 2 Players) | World | 2 Players, FD1094 317-0080 | no | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 8-way | 4 | ||||
| 1176 | passsht16a | Passing Shot (JP, 4 Players) 317-0071 | Japan | 4 Players, FD1094 317-0071 | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 4 (simultaneous) | 8-way | 4 | ||||
| 1177 | passshta | Passing Shot (W, 4 Players) 317-0074 | World | 4 Players, FD1094 317-0074 | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 4 (simultaneous) | 8-way | 4 | ||||
| 1178 | passshtj | Passing Shot (JP, 4 Players) 317-0070 | Japan | 4 Players, FD1094 317-0070 | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports - Tennis | 15kHz | vertical (ccw) | no | 4 (simultaneous) | 8-way | 4 | ||||
| 1179 | pcrunchy | Pac-Man (Crunchy) [hb] | World | Crunchy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1180 | pengman | Pengo Man [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Scott Lawrence | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1181 | pengo | Pengo (Set 1, Rev C) | World | Set 1, Rev C | no | Sega Z80 | no | no | 1982 | Sega | Maze - Move and Sort | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 1182 | pengo2 | Pengo (Set 2) | World | Set 2 | yes | Pengo | Sega Z80 | no | no | 1982 | Sega | Maze - Move and Sort | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1183 | pengo4 | Pengo (Set 4) | World | Set 4 | yes | Pengo | Sega Z80 | no | no | 1982 | Sega | Maze - Move and Sort | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1184 | pengo5 | Pengo (Set 5) | World | Set 5 | yes | Pengo | Sega Z80 | no | no | 1982 | Sega | Maze - Move and Sort | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1185 | pestplce | Pest Place | World | no | Donkey Kong hardware | no | no | 1983 | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 4-way | 1 | ||||||||
| 1186 | pfghtj | Pocket Fighter (JP, 970904) | Japan | 970904 | yes | Pocket Fighter | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1187 | pgear | Powered Gear- Strategic Variant Armor Equipment (JP, 980124) | Japan | 980124 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 1188 | pgearr1 | Powered Gear- Strategic Variant Armor Equipment (JP, 940916) | Japan | 940916 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | n-a | 3 | |||
| 1189 | phoenix | Phoenix (Amstar, Set 1) | World | Amstar, Set 1 | no | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1190 | phoenix2 | Phoenix (Amstar, Set 2) | World | Amstar, Set 2 | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1191 | phoenix3 | Phoenix (T.P.N.) [bl] | World | T.P.N. | yes | Phoenix | Taito Unique | no | yes | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1192 | phoenixa | Phoenix (Centuri, Set 1) | World | Centuri, Set 1 | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1193 | phoenixass | Phoenix (ES, Assa) [bl] | Spain | Assa, Spanish | yes | Phoenix | Taito Unique | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1194 | phoenixb | Phoenix (Centuri, Set 2) | World | Centuri, Set 2 | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1195 | phoenixc | Phoenix (Irecsa - G.G.I Corp, Set 1) | World | Irecsa - G.G.I Corp, Set 1 | yes | Phoenix | Taito Unique | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1196 | phoenixc2 | Phoenix (Irecsa - G.G.I Corp, Set 2) | World | Irecsa - G.G.I Corp, Set 2 | yes | Phoenix | Taito Unique | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1197 | phoenixc3 | Phoenix (Irecsa - G.G.I Corp, Set 3) | World | Irecsa - G.G.I Corp, Set 3 | yes | Phoenix | Taito Unique | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1198 | phoenixc4 | Phoenix (Irecsa - G.G.I Corp, Set 4) | World | Irecsa - G.G.I Corp, Set 4 | yes | Phoenix | Taito Unique | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1199 | phoenixdal | Phoenix (D and L) [bl] | World | D and L | yes | Phoenix | Taito Unique | no | yes | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1200 | phoenixg | Phoenix (GR) [hb] | Greece | Greek | yes | Phoenix | Taito Unique | yes | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1201 | phoenixgu | Phoenix (G. Universal Video) [bl] | World | G. Universal Video | yes | Phoenix | Taito Unique | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1202 | phoenixha | Phoenix (Hellomat Automaten) [bl] | World | Hellomat Automaten | yes | Phoenix | Taito Unique | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1203 | phoenixj | Phoenix (JP, Taito) | Japan | Taito | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1204 | phoenixr | PhoenixR (GDR) [hb] | World | GDR | yes | Phoenix | Taito Unique | yes | no | 1980 | CYBERYOGI =CO= Windler | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1205 | phoenixs | Phoenix (ES, Sonic) [bl] | World | Sonic, Spanish | yes | Phoenix | Taito Unique | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1206 | phoenixt | Phoenix | World | yes | Phoenix | Taito Unique | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1207 | pickin | Pickin' | World | no | Taito Licensed | no | no | 1983 | Valadon Automation | Puzzle - Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 1208 | pickinpi | Pickin' (Color Hack) [hb] | World | Color Hack | yes | Pickin' | Taito Licensed | yes | no | 1983 | Pi | Puzzle - Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1209 | pingpong | Konami's Ping-Pong | World | no | Konami Z80 | no | no | 1985 | Konami | Sports - Ping Pong | 15kHz | horizontal | 2 (simultaneous) | 2 | ||||||||
| 1210 | pipibibs | Pipi & Bibis - Whoopee!! (Z80 sound cpu, Set 1) | World | Z80 sound, set 1 | no | Pipi & Bibis - Whoopee!! | Toaplan 2 | Pipi and Bibis - Whoopee!! | no | no | 1991 | Toaplan | Platform - Run Jump [Mature] | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 1211 | pipibibsa | Pipi & Bibis - Whoopee!! (Z80 sound cpu, Set 2) | World | Z80 sound, set 2 | yes | Pipi & Bibis - Whoopee!! | Toaplan 2 | Pipi and Bibis - Whoopee!! | no | no | 1991 | Toaplan | Platform - Run Jump [Mature] | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 1212 | whoopee | Pipi & Bibis - Whoopee!! (Teki Paki hardware) | World | Teki Paki hardware | yes | Pipi and Bibis - Whoopee!! | Toaplan 2 | Pipi and Bibis - Whoopee!! | no | no | 1991 | Toaplan | Platform - Run Jump [Mature] | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 1213 | pisces | Pisces | World | no | Namco Galaxian based | no | no | 1982 | Subelectro | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1214 | piscesb | Pisces [bl] | World | yes | Pisces | Namco Galaxian based | no | yes | 1982 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1215 | pitfall2 | Pitfall II | World | no | Sega System 1 | Pitfall | no | no | 1985 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1216 | pitfall2a | Pitfall II - The Lost Canvas (JP) [315-5093] | Japan | 315-5093 | yes | Pitfall II | Sega System 1 | Pitfall | no | no | 1985 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1217 | pitfall2u | Pitfall II (Unencrypted, Cheat) [hb] | World | Unencrypted, Cheat | yes | Pitfall II | Sega System 1 | Pitfall | yes | no | 1985 | Sega | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1218 | pkunwar | Penguin-Kun Wars (US) | USA | no | UPL Unique | no | no | 1985 | UPL | Sports - Misc. | 15kHz | horizontal | n-a | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1219 | pkunwarj | Penguin-Kun Wars (JP) | Japan | no | UPL Unique | no | no | 1985 | UPL | Sports - Misc. | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1220 | playball | Playball (Prototype) | World | Prototype | no | Williams 1st Generation | no | no | 1983 | Williams | Ball & Paddle - Jump and Touch | 15kHz | vertical (ccw) | no | 1 | 2-way horizontal | 0 | |||||
| 1221 | pleiadbl | Pleiades (Set 1) [bl] | World | Set 1 | yes | Pleiades | Taito Unique | no | yes | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1222 | pleiadce | Pleiades (Centuri) | World | yes | Pleiades | Taito Unique | no | no | 1981 | Centuri | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1223 | pleiads | Pleiades (Tehkan) | World | no | Taito Unique | no | no | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1224 | pleiadsb2 | Pleiades (Set 2) [bl] | World | Set 2 | yes | Pleiades | Taito Unique | no | yes | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1225 | pleiadsi | Pleiades (Irecsa) | World | Irecsa | yes | Pleiades | Taito Unique | no | no | 1981 | Tehkan - Irecsa | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1226 | pleiadsn | Pleiades (Niemer S.A.) | World | Niemer S.A. | yes | Pleiades | Taito Unique | no | no | 1981 | Tehkan - Niemer SA | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1227 | pleiadss | Pleiades (Spanish) [bl] | Spain | Spanish | yes | Pleiades | Taito Unique | no | yes | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1228 | pm1000 | Pac-Man 1000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1229 | pm2000 | Pac-Man 2000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1230 | pm3000 | Pac-Man 3000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1231 | pm4000p | Pac-Man 4000 Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1232 | pm5000p | Pac-Man 5000 Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1233 | pm6000 | Pac-Man 6000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1234 | pm7000 | Pac-Man 7000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1235 | pm7000p | Pac-Man 7000 Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1236 | pmad | Pac-Man After Dark [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1237 | pmad00 | Pac-Man After Dark 2000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1238 | pmada | Pac-Man After Dark (Alternate) [hb] | World | Alternate | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1239 | pmba2000 | Pac-Man Babies 2000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1240 | pmba3000 | Pac-Man Babies 3000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1241 | pmba4000 | Pac-Man Babies 4000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1242 | pmba6000 | Pac-Man Babies 6000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1243 | pmba8000 | Pac-Man Babies 8000 [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1244 | pmbamaz | Pac-Man Babies Maze [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1245 | pmbaplus | Pac-Man Babies Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1246 | pmbluep | Pac-Man Blue Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1247 | pmdeluxe | Pac-Man Deluxe [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1248 | pmextra | Pac-Man Extra [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1249 | pmextrap | Pac-Man Extra Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1250 | pmfever | Pac-Man Fever [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1251 | pmgrenp | Pac-Man Green Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Blue Justice | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1252 | pnickj | Pnickies (JP, 940608) | Japan | 940608 | no | Capcom CPS-1 | no | no | 1994 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||||
| 1253 | pokonyan | Pokonyan! Balloon (JP, 940322) | Japan | 940322 | no | Capcom CPS-1 | no | no | 1994 | Capcom | Misc. - Hot-air Balloon | 15kHz | horizontal | n-a | 1 | 8-way | 3 | |||||
| 1254 | polyplay | Poly Play | World | no | Poly Play hardware | no | no | 1985 | VEB Polytechnik | MultiGame - Compilation | 15kHz | horizontal | 1 | 8-way | 1 | |||||||
| 1255 | polyplay2 | Poly Play 2 | World | no | Poly Play hardware | no | no | 1985 | VEB Polytechnik | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 1 | |||||||
| 1256 | polyplay2c | Poly Play 2c | World | no | Poly Play hardware | no | no | 1985 | VEB Polytechnik | Maze - Collect | 15kHz | horizontal | 1 | 8-way | 1 | |||||||
| 1257 | pompingw | Pomping World (JP) | Japan | yes | Pang | Capcom Mitchell | Pang! | no | no | 1989 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1258 | pong | Pong (Rev E) | World | Rev E | no | Atari Discrete hardware | no | no | 1972 | Atari | TTL - Ball & Paddle - Pong | 15kHz | horizontal | 2 (simultaneous) | positional | 0 | ||||||
| 1259 | ponpoko | Ponpoko | World | no | Namco Pac-Man hardware | no | no | 1982 | Sigma | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 1260 | ponpokov | Ponpoko (Venture Line) | World | Venture Line | yes | Ponpoko | Namco Pac-Man hardware | no | no | 1982 | Sigma - Venture Line | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1261 | pootan | Pootan [bl] | World | yes | Pooyan | Konami Z80 | no | yes | 1982 | Konami | Shooter - 3rd Person | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | |||||
| 1262 | pooyan | Pooyan | World | no | Pooyan | Konami Z80 | no | no | 1982 | Konami | Shooter - 3rd Person | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | |||||
| 1263 | pooyandiag | Pooyan (Tester) [hb] | World | Tester | yes | Pooyan | Konami Z80 | yes | no | 1982 | Konami | Shooter - 3rd Person | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | ||||
| 1264 | pooyans | Pooyan (Stern) | World | Stern | yes | Pooyan | Konami Z80 | no | no | 1982 | Konami | Shooter - 3rd Person | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | ||||
| 1265 | popeye | Popeye (Rev D) | World | Rev D | no | Nintendo Arcade | no | no | 1982 | Nintendo | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1266 | pow | P.O.W. - Prisoners of War (US, Version 1) | USA | no | P.O.W. Prisoners of War | SNK 68000 | P.O.W. Prisoners of War | no | no | 1988 | SNK | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1267 | powa | P.O.W. - Prisoners of War (US, Version 1, Mask ROM Sprites) | USA | yes | P.O.W. Prisoners of War | SNK 68000 | P.O.W. Prisoners of War | no | no | 1988 | SNK | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1268 | powerdrv | Power Drive | World | no | Midway MCR3 | no | no | 1986 | Bally - Midway | Driving - Race | 15kHz | horizontal | 3 (simultaneous) | 4-way | 1 | |||||||
| 1269 | powj | Datsugoku - Prisoners of War (JP) | Japan | yes | P.O.W. Prisoners of War | SNK 68000 | P.O.W. Prisoners of War | no | no | 1988 | SNK | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1270 | pplusad | Pacman Plus After Dark [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Bally - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1271 | prehisle | Prehistoric Isle in 1930 (W) | World | no | Prehistoric Isle | SNK Unique | Prehistoric Isle | no | no | 1989 | SNK | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1272 | prehislek | Wonsido 1930's (KR) | Korea | yes | Prehistoric Isle | SNK Unique | Prehistoric Isle | no | no | 1989 | SNK | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1273 | prehisleu | Prehistoric Isle in 1930 (US) | USA | yes | Prehistoric Isle | SNK Unique | Prehistoric Isle | no | no | 1989 | SNK | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1274 | progear | Progear (US, 010117) | USA | 10117 | no | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 1275 | progear_1 | Progear Red Label- Halfway to Hell (JP, 160117) | Japan | 160117 | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1276 | progear_2 | Progear (US, 010117, Second Loop) [hb] | USA | 010117, Second Loop | yes | Progear | Capcom CPS-2 | yes | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1277 | progear_3 | Progear no Arashi (JP, 010117, Second Loop) [hb] | Japan | 010117, Second Loop | yes | Progear | Capcom CPS-2 | yes | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1278 | progeara | Progear (AS, 010117) | Asia | 10117 | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1279 | progearj | Progear no Arashi (JP, 010117) | Japan | 10117 | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1280 | progearjbl | Progear no Arashi (JP, decrypted) [bl] | Japan | decrypted | yes | Progear | Capcom CPS-2 | no | yes | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1281 | progearjd | Progear no Arashi (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1282 | progearud | Progear (US, Phoenix Edition) | USA | Phoenix Edition | yes | Capcom CPS-2 | no | no | 2001 | Cave - Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||||
| 1283 | psychic5 | Psychic 5 (W) | World | no | Psychic 5 | Jaleco Psychic 5 hardware | no | no | 1987 | Jaleco | Platform - Fighter Scrolling | 15kHz | vertical (ccw) | 1 | 8-way | 2 | ||||||
| 1284 | psychic5j | Psychic 5 (JP) | Japan | yes | Psychic 5 | Jaleco Psychic 5 hardware | no | no | 1987 | Jaleco | Platform - Fighter Scrolling | 15kHz | vertical (ccw) | 1 | 8-way | 2 | ||||||
| 1285 | puck255 | Puck Man (255 Maze Fix) [hb] | World | 255 Maze Fix | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1286 | puckman | Puck Man (JP, Set 1) | Japan | Set 1 | no | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1287 | puckmano | Puck Man Opposite [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1288 | puckmod | Puck Man (JP, Set 2) | Japan | Set 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1289 | puckmot1 | Puckmotik (Alt.) [hb] | World | Alt. | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Hebus | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1290 | puckmoti | Puckmotik [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Hebus | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1291 | punisher | The Punisher (W, 930422) | World | 930422 | no | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||
| 1292 | punisherbz | Biaofeng Zhanjing (CN, CPS1) [bl] | China | The Punisher, CPS1, Chinese | yes | The Punisher | Capcom CPS-1 | no | yes | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1293 | punisherh | The Punisher (HS, 930422) | Hispanic | 930422 | yes | The Punisher | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1294 | punisherj | The Punisher (JP, 930422) | Japan | 930422 | yes | The Punisher | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1295 | punisheru | The Punisher (US, 930422) | USA | 930422 | yes | The Punisher | Capcom CPS-1.5 | no | no | 1993 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1296 | pzloop2 | Puzz Loop 2 (EU, 010302) | Europe | 10302 | no | Capcom CPS-2 | Puzz Loop | no | no | 2001 | Mitchell - Capcom | Puzzle - Toss | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | |||
| 1297 | pzloop2j | Puzz Loop 2 (JP, 010226) | Japan | 10226 | yes | Puzz Loop 2 | Capcom CPS-2 | Puzz Loop | no | no | 2001 | Mitchell - Capcom | Puzzle - Toss | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1298 | pzloop2jd | Puzz Loop 2 (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Puzz Loop 2 | Capcom CPS-2 | Puzz Loop | no | yes | 2001 | Mitchell - Capcom | Puzzle - Toss | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1299 | pzloop2jr1 | Puzz Loop 2 (JP, 010205) | Japan | 10205 | yes | Puzz Loop 2 | Capcom CPS-2 | Puzz Loop | no | no | 2001 | Mitchell - Capcom | Puzzle - Toss | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 1 | ||
| 1300 | qad | Quiz & Dragons- Capcom Quiz Game (US, 920701) | USA | 920701 | no | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz - Questions in English | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | ||||
| 1301 | qadjr | Quiz & Dragons- Capcom Quiz Game (JP, Resale, 940921) | Japan | Resale, 940921 | yes | Quiz & Dragons | Capcom CPS-1 | no | no | 1994 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | n-a | n-a | 4 | |||
| 1302 | sqbert | Faster, Harder, More Challenging Q'bert | World | no | Mylstar | Q'bert | no | no | 1982 | Gottlieb | Platform - Run Jump | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way diagonal | 0 | |||||
| 1303 | qbert | Q'bert (US, Set 1) | USA | Set 1 | no | Konami Unique | Q'bert | no | no | 1982 | Gottlieb | Platform - Run Jump | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way diagonal | 0 | ||||
| 1304 | myqbert | Mello Yello Q'bert | World | yes | Konami Unique | Q'bert | no | no | 1982 | Gottlieb | Platform - Run Jump | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way diagonal | 0 | |||||
| 1305 | qberttst | Q'bert (Early Test Version) | World | Early Test Version | yes | Konami Unique | Q'bert | no | no | 1982 | Gottlieb | Platform - Run Jump | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way diagonal | 0 | ||||
| 1306 | qbertqub | Q'bert Qubes | World | no | Konami Unique | Q'bert | no | no | 1982 | Gottlieb | Platform - Run Jump | 15kHz | vertical (ccw) | 2 (alternating) | 4-way diagonal | 0 | ||||||
| 1307 | qbertj | Q'bert (JP) | Japan | yes | Konami Unique | Q'bert | no | no | 1982 | Gottlieb | Platform - Run Jump | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way diagonal | 0 | |||||
| 1308 | qndream | Quiz Nanairo Dreams- Nijiirochou no Kiseki (JP, 960826) | Japan | 960826 | no | Capcom CPS-2 | Puzz Loop | no | no | 1996 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | n-a | 4 | |||
| 1309 | qtono2j | Quiz Tonosama no Yabou 2- Zenkoku-ban (JP, 950123) | Japan | 950123 | no | Capcom CPS-1 | no | no | 1995 | Capcom | Quiz - Questions in Japanese | 15kHz | horizontal | n-a | 2 (simultaneous) | 4-way | 1 | |||||
| 1310 | quartet | Quatret (W, 4 Players) Rev A | World | Rev A, 4 Players | no | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Maze - Shooter Large | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1311 | quartet2 | Quatret 2 (W) | World | 8751 317-0010 | yes | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Maze - Shooter Large | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1312 | quartet2a | Quatret 2 (W, No Protection) | World | No Protection | no | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Maze - Shooter Large | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1313 | quarteta | Quatret (W, 4 Players) | World | 4 Players, 8751 315-5194 | yes | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Maze - Shooter Large | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1314 | radarscp | Radar Scope | World | no | Donkey Kong hardware | no | no | 1980 | Nintendo | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1315 | radarscpc | Radar Scope (Rev C) | World | yes | Donkey Kong hardware | no | no | 1980 | Nintendo | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1316 | raflesia | Rafflesia (315-5162) | Japan | 315-5162 | no | Sega System 1 | no | no | 1986 | Sega | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1317 | raiders5 | Raiders5 | World | no | Raiders5 | Taito Unique | Raiders5 | no | no | 1984 | Taito | Maze - Shooter Large | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1318 | rallybik | Rally Bike - Dash Yarou | World | no | Toaplan 1 | no | no | 1989 | Toaplan | Driving - Motorbike | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||||
| 1319 | rallyx | Rally-X (32k Ver) | World | 32k Ver | no | Namco Pac-Man hardware | Rally-X | no | no | 1980 | Namco | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1320 | rallyxm | Rally-X (Midway) | World | Midway | yes | Rally-X | Namco Pac-Man hardware | no | no | 1980 | Namco - Midway | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1321 | rampage | Rampage (Rev 3, 860827) | World | Rev 3, 860827 | no | Midway MCR3 | no | no | 1986 | Bally - Midway | Platform - Fighter | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | ||||||
| 1322 | rampage2 | Rampage (Rev 2, 860804) | World | Rev 2, 860804 | yes | Rampage | Midway MCR3 | no | no | 1986 | Bally - Midway | Platform - Fighter | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1323 | rastana | Rastan (W) | World | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1324 | rastan | Rastan (W, Rev 1) | World | Rev 1 | no | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1325 | rastanb | Rastan (W, earlier code base) | World | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1326 | rastanu | Rastan (US, Rev 1) | USA | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1327 | rastanua | Rastan (US) | USA | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1328 | rastanub | Rastan (US, earlier code base) | USA | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1329 | rastsaga | Rastan Saga (JP, Rev 1) | Japan | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1330 | rastsagaa | Rastan Saga (JP, Rev 1, earlier code base) | Japan | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1331 | rastsagab | Rastan Saga (JP, earlier code base) | Japan | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1332 | rastsagaabl | Rastan Saga (JP, Rev 1, earlier code base) [bl] | Japan | yes | Taito 68000 based | no | no | 1987 | Taito | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1333 | rbtapper | Tapper (Root Beer) | World | Root Beer | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1334 | regulus | Regulus (315-5033, Rev A) | Japan | 315-5033, Rev A | no | Sega System 1 | no | no | 1983 | Sega | Shooter - Driving Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1335 | renegade | Renegade (US) | USA | no | Renegade | Technos 6309 based | no | no | 1986 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1336 | renegadeb | Renegade (US) [bl] | USA | no | Renegade | Technos 6309 based | no | no | 1986 | Technos Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1337 | rescue | Rescue | World | no | Konami Scramble based | no | no | 1982 | Stern | Shooter - Flying | 15kHz | vertical (cw) | yes | 1 | 8-way | twin stick | 4 | |||||
| 1338 | ridleofp | Riddle of Pythagoras (JP) | Japan | no | Sega System E | no | no | 1986 | Sega | Ball & Paddle - Breakout | 15kHz | vertical (cw) | 1 | spinner | 2 | |||||||
| 1339 | ringdest | Ring of Destruction- Slam Masters II (EU, 940902) | Europe | 940902 | no | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1340 | ringdesta | Ring of Destruction- Slam Masters II (AS, 940831) | Asia | 940831 | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1341 | ringdestb | Ring of Destruction- Slam Masters II (BZ, 940902) | Brazil | 940902 | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1342 | ringdesth | Ring of Destruction- Slam Masters II (HS, 940902) | Hispanic | 940902 | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1343 | ringdstd | Ring of Destruction- Slam Masters II (EU, Phoenix Edition) | Europe | Phoenix Edition | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | yes | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1344 | riotcity | Riot City (JP) | Japan | no | Riot City | Sega System 16 | no | no | 1991 | Sega - Westone | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 1345 | rmancp2j | Rockman- The Power Battle (JP, CPS-2, 950922) | Japan | CPS-2, 950922 | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1346 | roadf | Road Fighter (Set 1) | World | Set 1 | no | Konami 6809 based | no | no | 1984 | Konami | Driving - Race | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | ||||||
| 1347 | roadf2 | Road Fighter (Set 2) | World | Set 2 | yes | Konami 6809 based | no | no | 1984 | Konami | Driving - Race | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | ||||||
| 1348 | roadfu | Road Fighter (Set 3, unencrypted) | World | Set 3 | yes | Konami 6809 based | no | no | 1984 | Konami | Driving - Race | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | ||||||
| 1349 | robby | The Adventures of Robby Roto! | World | no | Midway Astrocade | no | no | 1981 | Dave Nutting Associates - Bally - Midway | Maze - Digging | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 1350 | robocop | Robocop (W, Rev 4) | World | Rev. 4 | no | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1351 | robocopj | Robocop (JP) | Japan | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1352 | robocopu | Robocop (US, Rev 1) | USA | Rev 1 | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1353 | robocopu0 | Robocop (US, Rev 0) | USA | Rev 0 | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1354 | robocopw | Robocop (W, Rev 3) | USA | Rev 3 | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1355 | roboman | Robo Man [hb] | Japan | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Runge Editing | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1356 | robotron | Robotron 2084 | World | no | Williams 1st Generation | no | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||
| 1357 | robotron12 | Robotron 2084 (Wave 201 Start, 2012) [hb] | World | Wave 201 Start, 2012 | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||
| 1358 | robotron201 | Robotron 2084 (Patched, Blue-201) [hb] | World | Patched, Blue-201 | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||
| 1359 | robotron87 | Robotron 2084 (Shot in the Corner, 1987) [hb] | World | Shot in the Corner, 1987 | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||
| 1360 | robotronp | Robotron 2084 (Patched) [hb] | World | Patched | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||
| 1361 | robotrontd | Robotron 2084 (Tie-Die v2, 2015) [hb] | World | Tie-Die v2, 2015 | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||
| 1362 | robotrontie | Robotron 2084 (Tie-Die) [hb] | World | Tie-Die | yes | Robotron 2084 | Williams 1st Generation | yes | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||
| 1363 | robotronyo | Robotron 2084 (Yellow-Orange Label) | World | Yellow-Orange Label | yes | Robotron 2084 | Williams 1st Generation | no | no | 1982 | Williams - Vid Kidz | Shooter - Field | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||
| 1364 | rockman2j | Rockman 2- The Power Fighters (JP, 960708) | Japan | 960708 | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1365 | rockmanj | Rockman- The Power Battle (JP, 950922) | Japan | 950922 | yes | Mega Man- The Power Battle | Capcom CPS-1 | Mega Man | no | no | 1995 | Capcom | Fighter - Versus Co-op | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1366 | rocnrope | Roc'n Rope | World | no | Roc'n Rope | Konami 6809 based | no | no | 1983 | Konami | Platform - Run Jump | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | ||||||
| 1367 | rocnropek | Roc'n Rope (Kosuka) | World | yes | Roc'n Rope | Konami 6809 based | no | no | 1983 | Konami | Platform - Run Jump | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | ||||||
| 1368 | rpatroln | River Patrol (JP, Unprotected) | Japan | Unprotected | no | Taito Licensed | no | no | 1981 | Orca | Driving - Boat | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1369 | rtype | R-Type (W) | World | no | R-Type | Irem M72 | R-Type | no | no | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1370 | rtype2 | R-Type II (W) | World | no | R-Type II | Irem M72 | R-Type | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1371 | rtype2j | R-Type II (JP) | Japan | yes | R-Type II | Irem M72 | R-Type | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1372 | rtype2jc | R-Type II (JP, Rev C) | Japan | yes | R-Type II | Irem M72 | R-Type | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1373 | rtypeb | R-Type (W) [bl] | World | yes | R-Type | Irem M72 | R-Type | no | yes | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1374 | rtypej | R-Type (JP) | Japan | no | R-Type | Irem M72 | R-Type | no | no | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1375 | rtypejp | R-Type (JP, prototype) | Japan | yes | R-Type | Irem M72 | R-Type | no | no | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1376 | rtypeleo | R-Type Leo (W) | World | no | R-Type Leo | Irem M92 | R-Type | no | no | 1992 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1377 | rtypeleoj | R-Type Leo (JP) | Japan | yes | R-Type Leo | Irem M92 | R-Type | no | no | 1992 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 1378 | rtypeu | R-Type (US) | USA | yes | R-Type | Irem M72 | R-Type | no | no | 1987 | IREM | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||
| 1379 | rushatck | Rush'n Attack (US) | USA | yes | Green Beret | Konami Green Beret based | no | no | 1985 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1380 | rushcrsh | Rush & Crash (JP) | Japan | Set 1 | yes | The Speed Rumber | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Driving Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1381 | rygar | Rygar | World | no | Rygar | Tecmo hardware | Rygar | no | no | 1986 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1382 | rygar2 | Rygar (US, Set 2) | USA | Set 2 | yes | Rygar | Tecmo hardware | Rygar | no | no | 1986 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1383 | rygar3 | Rygar (US, Set 3 Old Ver) | USA | Set 3 | yes | Rygar | Tecmo hardware | Rygar | no | no | 1986 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1384 | rygarj | Arashi no Senshi | Japan | no | Rygar | Tecmo hardware | Rygar | no | no | 1986 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1385 | ryukyu | RyuKyu (JP, Rev A) 317-5023A | Japan | Rev A, FD1094 317-5023A | no | RyuKyu | Sega System 16 | no | no | 1990 | Sega | Puzzle - Cards | 15kHz | horizontal | n-a | 1 | 8-way | 2 | ||||
| 1386 | ryukyua | RyuKyu (JP) [FD1094 317-5023] | Japan | FD1094 317-5023 | yes | RyuKyu | Sega System 16 | no | no | 1990 | Sega | Puzzle - Cards | 15kHz | horizontal | n-a | 1 | 8-way | 2 | ||||
| 1387 | samesamenh | Same! Same! Same! (1P set, New Ver) | Japan | New Ver | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1388 | samesame | Same! Same! Same! (1P set) | Japan | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1389 | samesame2 | Same! Same! Same! (2P set) | Japan | no | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1390 | samesamecn | Jiao! Jiao! Jiao! (China, 2P set) | China | yes | Fire Shark | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1391 | sarge | Sarge | World | no | Midway MCR3 | no | no | 1985 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 2 | ||||||
| 1392 | sargex | Sarge Exposed [hb] | World | yes | Sarge | Midway MCR3 | yes | no | 1985 | Gatinho | Shooter - Field | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 2 | |||||
| 1393 | sathena | Super Athena [bl] | World | no | Athena | SNK Triple Z80 | no | yes | 1986 | SNK | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 1394 | savgbees | Savage Bees | World | yes | Exed Exes | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1395 | sbagman | Super Bagman | World | no | Super Bagman | Stern based | no | no | 1984 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1396 | sbagman2 | Super Bagman (Ver 3) | World | Ver 3 | yes | Super Bagman | Stern based | no | no | 1984 | Valadon Automation | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1397 | sbagmans | Super Bagman (Stern) | World | Stern | yes | Super Bagman | Stern based | no | no | 1984 | Valadon Automation - Stern | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1398 | sbasebal | Super Champion Baseball (US) | USA | no | Super Champion Baseball | SNK - Alpha Denshi | Super Champion Basebal | no | no | 1989 | Alpha Denshi Co. | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1399 | sbasebalj | Super Champion Baseball (JP) | Japan | yes | Super Champion Baseball | SNK - Alpha Denshi | Super Champion Basebal | no | no | 1989 | Alpha Denshi Co. | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1400 | sbasketb | Super Basketball (Ver I, encrypted) | World | Version I, Encrypted | no | Konami 6809 based | no | no | 1984 | Konami | Sports - Basketball | 15kHz | vertical (cw) | 2 (alternating) | 8-way | |||||||
| 1401 | sbaskete | Super Basketball (Ver E, encrypted) | World | Version E, Encrypted | yes | Konami 6809 based | no | no | 1984 | Konami | Sports - Basketball | 15kHz | vertical (cw) | 2 (alternating) | 8-way | |||||||
| 1402 | sbasketg | Super Basketball (Ver G, encrypted) | World | Version G, Encrypted | yes | Konami 6809 based | no | no | 1984 | Konami | Sports - Basketball | 15kHz | vertical (cw) | 2 (alternating) | 8-way | |||||||
| 1403 | sbasketh | Super Basketball (Ver H, encrypted) | World | Version H, Encrypted | yes | Konami 6809 based | no | no | 1984 | Konami | Sports - Basketball | 15kHz | vertical (cw) | 2 (alternating) | 8-way | |||||||
| 1404 | sbbros | Super Buster Bros. (US, 901001) | USA | yes | Super Pang | Capcom Mitchell | Pang! | no | no | 1990 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1405 | sboblbobl | Super Bobble Bobble (Set 1) [bl] | World | Set 1 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 1406 | sboblbobla | Super Bobble Bobble (Set 2) [bl] | World | Set 2 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 1407 | sboblboblb | Super Bobble Bobble (Set 3) [bl] | World | Set 3 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 1408 | sboblboblc | Super Bubble Bobble [bl] | World | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 1409 | sboblbobld | Super Bobble Bobble (Set 4) [bl] | World | Set 4 | yes | Bubble Bobble | Taito Bubble Booble based | Bubble Bobble | no | yes | 1986 | Taito | Platform - Run Jump | 15kHz | horizontal | n-a | 2 (simultaneous) | 2-way horizontal | 2 | |||
| 1410 | sbrkout | Super Breakout (Rev 04) | World | Rev 04 | no | Atari 6502 | Breakout | no | no | 1978 | Atari | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | no | 1 | spinner | 1 | ||||
| 1411 | sbrkoutct | Super Breakout (Cocktail, Prototype) | World | Cocktail, Prototype | yes | Super Breakout | Atari 6502 | Breakout | no | no | 1978 | Atari | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | no | 1 | spinner | 1 | |||
| 1412 | schaser | Space Chaser | World | no | Taito 8080 | no | no | 1979 | Taito | Maze - Collect | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 1413 | scobra | Super Cobra | World | no | Konami Scramble based | Scramble | no | no | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1414 | scobrag | Super Cobra [bl] | World | yes | Super Cobra | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1415 | scobraggi | Super Cobra (Set 3) [bl] | World | Set 3 | yes | Super Cobra | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||
| 1416 | scobras | Super Cobra (Stern) | World | Stern | yes | Super Cobra | Konami Scramble based | Scramble | no | no | 1981 | Konami - Stern | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||
| 1417 | scobrase | Super Cobra (Sega) | World | Sega | yes | Super Cobra | Konami Scramble based | Scramble | no | no | 1981 | Konami - Sega | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||
| 1418 | scotrsht | Scooter Shooter (W) | World | no | Konami 6809 based | no | no | 1985 | Konami | Shooter - Flying | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | ||||||
| 1419 | scramble | Scramble (Stern, Set 1) | World | Stern, Set 1 | no | Konami Scramble based | Scramble | no | no | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1420 | scramblebb | Scramble [bl] | World | yes | Scramble | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1421 | scramblebf | Scramble (FR, Karateco) [bl] | France | Karateco | yes | Scramble | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||
| 1422 | scrambp | Impacto (Scramble) [bl] | World | Scramble | yes | Scramble | Konami Scramble based | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | ||||
| 1423 | scramce | Scramble (ES, Centromatic S.A.) [bl] | Spain | Spanish, Centromatic S.A. | yes | Scramble | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||
| 1424 | scrampt | Scramble (ES, Petaco, S.A.) [bl] | Spain | Spanish, Petaco, S.A. | yes | Scramble | Konami Scramble based | Scramble | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||
| 1425 | sdi | SDI- Strategic Defense Initiative (JP, S16A, New Ver.) | Japan | S16A, FD1089B 317-0027 | no | SDI | Sega System 16 | no | no | 1987 | Sega | Shooter - Command | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 1426 | sdib | SDI- Strategic Defense Initiative (W, S16B) | World | S16B, FD1089A 317-0028 | no | SDI | Sega System 16 | no | no | 1987 | Sega | Shooter - Command | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 1427 | sdia | SDI- Strategic Defense Initiative (JP, S16A, Old Ver.) | Japan | S16A,Old Ver | yes | SDI | Sega System 16 | no | no | 1987 | Sega | Shooter - Command | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 1428 | searchar | SAR - Search And Rescue (W) | World | no | SAR - Search And Rescue | SNK 68000 | SAR - Search And Rescue | no | no | 1989 | SNK | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1429 | searcharj | SAR - Search And Rescue (JP, version 3) | Japan | yes | SAR - Search And Rescue | SNK 68000 | SAR - Search And Rescue | no | no | 1989 | SNK | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1430 | searcharu | SAR - Search And Rescue (US) | USA | yes | SAR - Search And Rescue | SNK 68000 | SAR - Search And Rescue | no | no | 1989 | SNK | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1431 | seawolf | Sea Wolf (Set 1) | World | Set 1 | no | Midway 8080 | Sea Wolf | no | no | 1976 | Dave Nutting Associates - Midway | Shooter - Gallery | 15kHz | horizontal | 1 | positional | 1 | |||||
| 1432 | seawolf2 | Sea Wolf II | World | no | Midway Astrocade | Sea Wolf | no | no | 1978 | Dave Nutting Associates - Midway | Shooter - Gallery | 15kHz | horizontal | 2 (simultaneous) | positional | 1 | ||||||
| 1433 | secretag | Secret Agent (W, Rev 3) | World | Rev. 3 | no | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1434 | secretagj | Secret Agent (JP, Rev 2) | Japan | Rev. 2 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1435 | sectionza | Section Z (Set 2) | World | Set 2 | yes | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Flying | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1436 | sectionz | Section Z (Set 1) | World | Set 1 | no | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Flying | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1437 | seganinj | Sega Ninja (315-5102) | USA | 315-5102 | no | Sega System 1 | no | no | 1985 | Sega | Shooter - Walking | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 1438 | sf | Street Fighter (US, Set 1) | USA | Set 1 | no | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1439 | sf2 | Street Fighter II- The Warrior (W, 910522) | World | 910522 | no | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1440 | sf2acc | Street Fighter II'- Champion Edition (Accelerator, Set 1) [bl] | World | Accelerator, Set 1 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1441 | sf2acca | Street Fighter II'- Champion Edition (Accelerator, Set 2) [bl] | World | Accelerator, Set 2 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1442 | sf2accp2 | Street Fighter II'- Champion Edition (Accelerator Pt. II) [bl] | World | Accelerator Pt. II | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1443 | sf2ce | Street Fighter II'- Champion Edition (W, 920513) | World | 920513 | no | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1444 | sf2cebltw | Street Fighter II'- Champion Edition (Taiwan, PAL) [bl] | Taiwan | Taiwan, PAL | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1445 | sf2ceds6 | Street Fighter II'- Champion Edition (DStreet-6) [bl] | World | DStreet-6 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1446 | sf2ceea | Street Fighter II'- Champion Edition (W, 920313) | World | 920313 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1447 | sf2ceec | Street Fighter II'- Champion Edition (W, 920803) | World | 920803 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1448 | sf2ceja | Street Fighter II'- Champion Edition (JP, 920322) | Japan | 920322 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1449 | sf2yyc | Street Fighter II'- Champion Edition (YYC) [bl] | bootleg | YYC | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1450 | sf2cejb | Street Fighter II'- Champion Edition (JP, 920513) | Japan | 920513 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1451 | sf2cejc | Street Fighter II'- Champion Edition (JP, 920803) | Japan | 920803 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1452 | sf2cems6a | Street Fighter II'- Champion Edition (Mstreet-6, Set 1) [bl] | World | Mstreet-6, Set 1 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1453 | sf2cems6b | Street Fighter II'- Champion Edition (Mstreet-6, Set 2) [bl] | World | Mstreet-6, Set 2 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1454 | sf2cems6c | Street Fighter II'- Champion Edition (Mstreet-6, Set 3) [bl] | World | Mstreet-6, Set 3 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1455 | sf2cet | Street Fighter II'- Champion Edition (TW, 920313) | Taiwan | 920313 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1456 | sf2ceua | Street Fighter II'- Champion Edition (US, 920313) | USA | 920313 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1457 | sf2ceub | Street Fighter II'- Champion Edition (US, 920513) | USA | 920513 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1458 | sf2ceuc | Street Fighter II'- Champion Edition (US, 920803) | USA | 920803 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1459 | sf2ceupl | Street Fighter II'- Champion Edition (UPL) [bl] | World | UPL | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1460 | sf2ea | Street Fighter II- The Warrior (W, 910204) | World | 910204 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1461 | sf2eb | Street Fighter II- The Warrior (W, 910214) | World | 910214 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1462 | sf2ed | Street Fighter II- The Warrior (W, 910318) | World | 910318 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1463 | sf2em | Street Fighter II- The Warrior (W, 910129) | World | 910129 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1464 | sf2en | Street Fighter II- The Warrior (W, 910204, Conversion) | World | 910204, Conversion | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1465 | sf2hf | Street Fighter II'- Hyper Fighting (W, 921209) | World | 921209 | no | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1466 | sf2hfj | Street Fighter II' Turbo- Hyper Fighting (JP, 921209) | Japan | 921209 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1467 | sf2hfu | Street Fighter II'- Hyper Fighting (US, 921209) | USA | 921209 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1468 | sf2j | Street Fighter II- The Warrior (JP, 911210, CPS-B-13) | Japan | 911210, CPS-B-13 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1469 | sf2j17 | Street Fighter II- The Warrior (JP, 911210, CPS-B-17) | Japan | 911210, CPS-B-17 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1470 | sf2ja | Street Fighter II- The Warrior (JP, 910214) | Japan | 910214 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1471 | sf2jc | Street Fighter II- The Warrior (JP, 910306) | Japan | 910306 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1472 | sf2jf | Street Fighter II- The Warrior (JP, 910411) | Japan | 910411 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1473 | sf2jh | Street Fighter II- The Warrior (JP, 910522) | Japan | 910522 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1474 | sf2jl | Street Fighter II- The Warrior (JP, 920312) | Japan | 920312 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1475 | sf2level | Street Fighter II'- Champion Edition (Level Selection) [bl] | World | Level Selection | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1476 | sf2m10 | Street Fighter II'- Champion Edition (M10) [bl] | World | M10 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1477 | sf2m3 | Street Fighter II'- Champion Edition (M3) [bl] | World | M3 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1478 | sf2mix | Street Fighter 2 Mix (v0.98c) [hb] | World | v0.98c | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | yes | no | 2020 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1479 | sf2qp1 | Street Fighter II- The Warrior (Quicken Pt. 1) [bl] | World | Quicken Pt. 1 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1480 | sf2qp2 | Street Fighter II- The Warrior (Quicken) [bl] | World | Quicken | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1481 | sf2rb3 | Street Fighter II'- Champion Edition (Rainbow, Set 3) [bl] | World | Rainbow, Set 3 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1482 | sf2re | Street Fighter II'- Champion Edition (RE) [bl] | World | RE | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1483 | sf2red | Street Fighter II'- Champion Edition (Red Wave) [bl] | World | Red Wave | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1484 | sf2redp2 | Street Fighter II'- Champion Edition (Red Wave Pt. II) [bl] | World | Red Wave Pt. II | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1485 | sf2ua | Street Fighter II- The Warrior (US, 910206) | USA | 910206 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1486 | sf2ub | Street Fighter II- The Warrior (US, 910214) | USA | 910214 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1487 | sf2uc | Street Fighter II- The Warrior (US, 910306) | USA | 910306 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1488 | sf2ud | Street Fighter II- The Warrior (US, 910318) | USA | 910318 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1489 | sf2uf | Street Fighter II- The Warrior (US, 910411) | USA | 910411 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1490 | sf2ug | Street Fighter II- The Warrior (US, 910522, Rev G) | USA | 910522, Rev G | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1491 | sf2uh | Street Fighter II- The Warrior (US, 910522, Rev H) | USA | 910522, Rev H | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1492 | sf2ui | Street Fighter II- The Warrior (US, 910522, Rev I) | USA | 910522, Rev I | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1493 | sf2uk | Street Fighter II- The Warrior (US, 911101) | USA | 911101 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1494 | sf2v004 | Street Fighter II'- Champion Edition [bl] | World | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1495 | sf2wwce | Street Fighter II'- Champion Edition (ET, 910522) | Etc. | 910522 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1496 | sfa | Street Fighter Alpha- Warriors' Dreams (EU, 950727) | Europe | 950727 | no | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1497 | sfa2 | Street Fighter Alpha 2 (EU, 960229) | Europe | 960229 | no | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1498 | sfa2_1 | Street Fighter Alpha 2 (EU, 960229, Training Edition) [hb] | Europe | 960229, Training Edition | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | yes | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1499 | sfa2u | Street Fighter Alpha 2 (US, 960430) | USA | 960430 | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1500 | sfa2ur1 | Street Fighter Alpha 2 (US, 960306) | USA | 960306 | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1501 | sfa3 | Street Fighter Alpha 3 (EU, 980904) | Europe | 980904 | no | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1502 | sfa3_1 | Street Fighter Zero 3 (JP, 980904, Unlocked) | Japan | 980904, Unlocked | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1503 | sfa3_2 | Street Fighter Zero 3 (JP, 980629, Training Edition v1.1) [hb] | Japan | 980629, Training Edition v1.1 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | yes | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1504 | sfa3b | Street Fighter Alpha 3 (W, 980629) | World | 980629 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1505 | sfa3ce | Street Fighter Alpha 3- Challenger's Edition (US, 210408) | USA | 210408 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1506 | sfa3h | Street Fighter Alpha 3 (HS, 980904) | Hispanic | 980904 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1507 | sfa3hr1 | Street Fighter Alpha 3 (HS, 980629) | Hispanic | 980629 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1508 | sfa3u | Street Fighter Alpha 3 (US, 980904) | USA | 980904 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1509 | sfa3ud | Street Fighter Alpha 3 (US, Phoenix Edition) | USA | Phoenix Edition | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1510 | sfa3ur1 | Street Fighter Alpha 3 (US, 980629) | USA | 980629 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1511 | sfa3us | Street Fighter Alpha 3 (US, 980616, SAMPLE Version) | USA | 980616, SAMPLE Version | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1512 | sfach | Street Fighter Alpha- Warriors' Dreams (US, CPS Changer, 950727) | USA | CPS Changer, 950727 | no | Capcom CPS-1 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | ||||
| 1513 | sfad | Street Fighter Alpha- Warriors' Dreams (EU, Phoenix Edition) | Europe | Phoenix Edition | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | yes | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1514 | sfan | Street Fighter (W, Pneumatic Buttons) | World | Pneumatic Buttons | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1515 | sfar1 | Street Fighter Alpha- Warriors' Dreams (EU, 950718) | Europe | 950718 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1516 | sfar2 | Street Fighter Alpha- Warriors' Dreams (EU, 950627) | Europe | 950627 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1517 | sfar3 | Street Fighter Alpha- Warriors' Dreams (EU, 950605) | Europe | 950605 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1518 | sfau | Street Fighter Alpha- Warriors' Dreams (US, 950627) | USA | 950627 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1519 | sfj | Street Fighter (JP, Protected) | Japan | Protected | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1520 | sfjan | Street Fighter (JP, Pneumatic Buttons) | Japan | Pneumatic Buttons | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1521 | sfjbl | Street Fighter (JP) [bl] | Japan | bootleg | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1522 | sfp | Street Fighter (Prototype) | World | Prototype | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1523 | sfua | Street Fighter (US, Protected, Set 2) | USA | Protected, Set 2 | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1524 | sfw | Street Fighter (W, Protected) | World | Protected | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1525 | sfz2a | Street Fighter Zero 2 (AS, 960227) | Asia | 960227 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1526 | sfz2ad | Street Fighter Zero 2 (AS, Phoenix Edition) | Asia | Phoenix Edition | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | yes | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1527 | sfz2al | Street Fighter Zero 2 (AS, 960826) | Asia | 960826 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1528 | sfz2alr1 | Street Fighter Zero 2 Alpha (AS, 960805) | Asia | 960826 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1529 | sfz2al_1 | Street Fighter Zero 2 Alpha (AS, 960826, Unlocked) | Asia | 960826, Unlocked | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1530 | sfz2al_3 | Street Fighter Zero 2 Alpha (JP, 960805, Unlocked) | Japan | 960805, Unlocked | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1531 | sfz2alb | Street Fighter Zero 2 (W, 960813) | World | 960813 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1532 | sfz2ald | Street Fighter Zero 2 Alpha (AS, Phoenix Edition) | Asia | Phoenix Edition | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1533 | sfz2alh | Street Fighter Zero 2 (HS, 960813) | Hispanic | 960813 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1534 | sfz2alj | Street Fighter Zero 2 (JP, 960805) | Japan | 960805 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1535 | sfz2b | Street Fighter Zero 2 (W, 960531) | World | 960531 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1536 | sfz2br1 | Street Fighter Zero 2 (W, 960304) | World | 960304 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1537 | sfz2h | Street Fighter Zero 2 (HS, 960304) | Hispanic | 960304 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1538 | sfz2j | Street Fighter Zero 2 (JP, 960430) | Japan | 960430 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1539 | sfz2jd | Street Fighter Zero 2 (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | yes | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1540 | sfz2jr1 | Street Fighter Zero 2 (JP, 960227) | Japan | 960227 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1541 | sfz2n | Street Fighter Zero 2 (W, 960229) | World | 960229 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1542 | sfz3a | Street Fighter Zero 3 (AS, 980904) | Asia | 980904 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1543 | sfz3ar1 | Street Fighter Zero 3 (AS, 980701) | Asia | 980701 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1544 | sfz3ce | Street Fighter Zero 3 Challenger's Edition (US, 980904) | USA | 980904 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1545 | sfz3j | Street Fighter Zero 3 (JP, 980904) | Japan | 980904 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1546 | sfz3jr1 | Street Fighter Zero 3 (JP, 980727) | Japan | 980727 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1547 | sfz3jr2 | Street Fighter Zero 3 (JP, 980629) | Japan | 980629 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1548 | sfz3jr2d | Street Fighter Zero 3 (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | yes | 1998 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1549 | sfza | Street Fighter Zero (AS, 950627) | Asia | 950627 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1550 | sfzar1 | Street Fighter Zero (AS, 950605) | Asia | 950605 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1551 | sfzb | Street Fighter Zero (W, 951109) | World | 951109 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1552 | sfzbch | Street Fighter Zero (BR, CPS Changer, 950727) | Brazil | CPS Changer, 950727 | yes | Street Fighter Zero | Capcom CPS-1 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1553 | sfzbr1 | Street Fighter Zero (W, 950727) | World | 950727 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1554 | sfzch | Street Fighter Zero (JP, CPS Changer, 951020) | Japan | CPS Changer, 951020 | yes | Street Fighter Zero | Capcom CPS-1 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1555 | sfzch_cps15 | Street Fighter Zero (CPS 1.5 Qsound) [hb] | World | CPS 1.5 Qsound | yes | Street Fighter Zero | Capcom CPS-1.5 | Street Fighter | yes | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 6 | |||
| 1556 | sfzh | Street Fighter Zero (HS, 950718) | Hispanic | 950718 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1557 | sfzhr1 | Street Fighter Zero (HS, 950627) | Hispanic | 950627 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1558 | sfzj | Street Fighter Zero (JP, 950727) | Japan | 950727 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1559 | sfzjr1 | Street Fighter Zero (JP, 950627) | Japan | 950627 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1560 | sfzjr2 | Street Fighter Zero (JP, 950605) | Japan | 950605 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1561 | sgemf | Super Gem Fighter- Mini Mix (US, 970904) | USA | 970904 | no | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1562 | sgemfa | Super Gem Fighter- Mini Mix (AS, 970904) | Asia | 970904 | yes | Super Gem Fighter- Mini Mix | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1563 | sgemfd | Super Gem Fighter- Mini Mix (US, Phoenix Edition) | USA | Phoenix Edition | yes | Capcom CPS-2 | Street Fighter | no | yes | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1564 | sgemfh | Super Gem Fighter- Mini Mix (HS, 970904) | Hispanic | 970904 | yes | Super Gem Fighter- Mini Mix | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | ||
| 1565 | shangon | Super Hang-On (sitdown - upright) (unprotected) | World | no | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | ||||||
| 1566 | shangon1 | Super Hang-On (mini ride-on) | World | yes | Super Hang-On | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1567 | shangon2 | Super Hang-On (mini ride-on, Rev A) | World | yes | Super Hang-On | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1568 | shangon3d | Super Hang-On (sitdown - upright) [bl] | World | bootleg of FD1089B 317-0034 set | yes | Super Hang-On | Sega Out Run hardware | Hang-On | no | yes | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | ||||
| 1569 | shangon3 | Super Hang-On (sitdown - upright) | World | yes | Super Hang-On | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1570 | shangonle | Limited Edition Hang-On | World | no | Super Hang-On | Sega Out Run hardware | Hang-On | no | no | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1571 | shangon3 | Super Hang-On (sitdown - upright) [bl] | World | yes | Super Hang-On | Sega Out Run hardware | Hang-On | no | yes | 1987 | Sega | Driving - Motorbike | 15kHz | horizontal | 1 | Wheel | 3 | |||||
| 1572 | shaolinb | Shao-lin's Road (set 2) | World | yes | Konami 6809 based | no | no | 1985 | Konami | Platform - Fighter | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | |||||||
| 1573 | shaolins | Shao-lin's Road (set 1) | World | yes | Konami 6809 based | no | no | 1985 | Konami | Platform - Fighter | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 2 | |||||||
| 1574 | shinobi | Shinobi (W, S16A, Set 6) | World | S16A, Set 6, No Protection | no | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1575 | shinobi1 | Shinobi (W, S16A, Set 1) | World | S16B, Set 1 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1576 | shinobi2 | Shinobi (W, S16B, Set 2) | World | S16B, Set 2 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1577 | shinobi3 | Shinobi (W, S16B, Set 3) | World | S16B, Set 3 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1578 | shinobi4 | Shinobi (W, S16B, Set 4) | World | S16B, Set 4 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1579 | shinobi5 | Shinobi (W, S16B, Set 5) No Protection | World | S16B, Set 5, No Protection | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1580 | shinobi6 | Shinobi (W, S16B, Set 6), No Protection | World | S16B, Set 6, No Protection | no | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1581 | shippumd | Shippu Mahou Daisakusen (JP) | Japan | yes | Kingdom Grandprix | Toaplan 2 | no | no | 1994 | Raizing - Eighting | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 1582 | shollow | Satan's Hollow (Set 1) | World | Set 1 | no | Midway MCR2 | no | no | 1983 | Bally - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1583 | shollow2 | Satan's Hollow (Set 2) | World | Set 2 | yes | Satan's Hollow | Midway MCR2 | no | no | 1981 | Bally - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1584 | shtrider | Shot Rider (B-Board 89624B-1) | World | B-Board 89624B-1 | no | Irem M52 | no | no | 1983 | Capcom | Driving - Motorbike | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | ||||||
| 1585 | shtron | Satan's Hollow (Tron Hardware) [bl] | World | Tron Hardware | yes | Tron | Midway MCR3 | no | yes | 1983 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1586 | shuffle | Shuffleboard | World | no | Midway 8080 | no | no | 1978 | Midway | Sports - Shuffleboard | 15kHz | vertical (cw) | yes | 1 | trackball | 1 | ||||||
| 1587 | shuttlei | Shuttle Invader | World | no | Midway 8080 | no | no | 1979 | Omori Electric Co., Ltd. | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1588 | sidearms | Side Arms- Hyper Dyne (W) | World | 861129 | no | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1589 | sidearmsj | Side Arms- Hyper Dyne (JP) | Japan | 861128 | yes | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1590 | sidearmsu | Side Arms- Hyper Dyne (US, 861202) | USA | 861202 | yes | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1591 | sidearmsur1 | Side Arms- Hyper Dyne (US, 861128) | USA | 861128 | yes | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1592 | silkworm | Silk Worm | World | no | Silk Worm | Tecmo hardware | Silk Worm | no | no | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1593 | silkwormb | Silk Worm (Set 1) [bl] | World | bootleg, set 1 | yes | Silk Worm | Tecmo hardware | Silk Worm | no | yes | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1594 | silkwormb2 | Silk Worm (Set 2) [bl] | World | bootleg, set 2 | yes | Silk Worm | Tecmo hardware | Silk Worm | no | yes | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1595 | silkwormj | Silk Worm (JP) | Japan | yes | Silk Worm | Tecmo hardware | Silk Worm | no | no | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 1596 | silkwormp | Silk Worm (Prototype) | World | prototype | yes | Silk Worm | Tecmo hardware | Silk Worm | no | no | 1988 | Tecmo | Shooter - Misc. Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1597 | silvland | Silver Land | World | no | Taito Unique | no | no | 1981 | Falcon | Sports - Skiing | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1598 | sinistar | Sinistar | World | no | Williams 1st Generation | no | no | 1982 | Williams | Shooter - Field | 15kHz | vertical (ccw) | no | 1 | optical stick | 1 | ||||||
| 1599 | sinistar1 | Sinistar (Prototype) | World | Prototype | yes | Sinistar | Williams 1st Generation | no | no | 1982 | Williams | Shooter - Field | 15kHz | vertical (ccw) | no | 1 | 8-way | 1 | ||||
| 1600 | sinistar2 | Sinistar (Rev 2) | World | Rev 2 | yes | Sinistar | Williams 1st Generation | no | no | 1982 | Williams | Shooter - Field | 15kHz | vertical (ccw) | no | 1 | 8-way | 1 | ||||
| 1601 | sinvasn | Space Invasion (EU) | Europe | Set 1 | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 1602 | sinvasnb | Space Invasion [bl] | Europe | Set 1 | yes | Commando | Capcom CPS-0 | Commando | no | yes | 1985 | Capcom | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||
| 1603 | sjryuko | Sukeban Jansi Ryuko (W, S16B, Set 2) | World | FD1089B 317-5021 | no | Sukeban Jansi Ryuko | Sega System 16 | no | no | 1988 | White Board | Tabletop - Mahjong [Mature] | 15kHz | horizontal | n-a | 1 | ||||||
| 1604 | sjryuko1 | Sukeban Jansi Ryuko (W, S16A, Set 1) | World | FD1089B 317-5021 | yes | Sukeban Jansi Ryuko | Sega System 16 | no | no | 1988 | White Board | Tabletop - Mahjong [Mature] | 15kHz | horizontal | n-a | 1 | ||||||
| 1605 | skyadvnt | Sky Adventure (W) | World | no | Sky Adventure | SNK - Alpha Denshi | Sky Adventure | no | no | 1989 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1606 | skyadvntb | Sky Adventure [bl] | World | yes | Sky Adventure | SNK - Alpha Denshi | Sky Adventure | no | yes | 1989 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1607 | skyadvntj | Sky Adventure (JP) | Japan | yes | Sky Adventure | SNK - Alpha Denshi | Sky Adventure | no | no | 1989 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1608 | skyadvntu | Sky Adventure (US) | USA | yes | Sky Adventure | SNK - Alpha Denshi | Sky Adventure | no | no | 1989 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1609 | skyraidr | Sky Raider (UniWar S) [bl] | World | UniWar S | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1610 | skyrobo | Sky Robo | World | yes | Tatakae! Big Fighter | Nichibutsu M68000 (Armed F) | no | no | 1989 | Nichibutsu | Shooter - Walking | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1611 | skyskipr | Sky Skipper | World | no | Nintendo Arcade | no | no | 1981 | Nintendo | Shooter - Flying | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1612 | skysoldr | Sky Soldiers (US) | USA | no | Sky Soldiers | SNK - Alpha Denshi | Sky Soldiers | no | no | 1988 | Alpha Denshi Co. | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1613 | slammast | Saturday Night Slam Masters (W, 930713) | World | 930713 | no | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | ||||
| 1614 | slammastu | Saturday Night Slam Masters (US, 930713) | USA | 930713 | yes | Slam Masters | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 4 (simultaneous) | 8-way | 3 | |||
| 1615 | slapfighb1 | Slap Fight [bl] | Japan | no | Slap Fight | Toaplan Slap Fight hardware | Slap Fight | no | no | 1986 | Toaplan - Taito | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1616 | slapshtr | Slap Shooter | World | no | Sega System E | no | no | 1986 | Sega | Sports - Hockey | 15kHz | horizontal | 1 | 8-way | 2 | |||||||
| 1617 | slyspy | Sly Spy (US, Rev 4) | USA | Rev. 4 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1618 | slyspy2 | Sly Spy (US, Rev 2) | USA | Rev. 2 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1619 | slyspy3 | Sly Spy (US, Rev 3) | USA | Rev. 3 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1620 | smbomb | Super Muscle Bomber- The International Blowout (JP, 940831) | Japan | 940831 | no | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1621 | smbombr1 | Super Muscle Bomber- The International Blowout (JP, 940808) | Japan | 940808 | yes | Super Muscle Bomber- The International Blowout | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1622 | snapjack | Snap Jack | World | no | Universal Lady Bug | no | no | 1982 | Universal | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 0 | |||||||
| 1623 | snapper | Snapper (KR) | Korea | no | Snapper | Sega System 16 | no | no | 1990 | Philko | Maze - Collect | 15kHz | horizontal | n-a | 1 | 8-way | 3 | |||||
| 1624 | snowbro2 | Snow Bros. 2 - With New Elves - Otenki Paradise (Hanafram) | World | no | Snow Bros. 2 | Toaplan 2 | Snow Bros | no | no | 1994 | Hanafarm | Platform - Run Jump | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 1625 | snowpac | Snowy Day Pac-Man [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | T-Bone | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1626 | solarfox | Solar Fox | World | no | Midway MCR1 | no | no | 1980 | Bally - Midway | Maze - Shooter Small | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | ||||||
| 1627 | solomon | Solomon's Key | World | no | Solomon's Key hardware | no | no | 1986 | Tecmo | Puzzle - Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1628 | solomonj | Solomon no Kagi (JP) | Japan | yes | Solomon's Key | Solomon's Key hardware | no | no | 1986 | Tecmo | Puzzle - Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1629 | solomonjs01 | Solomon no Kagi (CN) [hb] | China | Chinese | yes | Solomon's Key | Solomon's Key hardware | yes | no | 1986 | Tecmo | Puzzle - Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1630 | sonicbom | Sonic Boom (FD1094 317-0053) | World | FD1094 317-0053 | no | Sonic Boom | Sega System 16 | no | no | 1987 | Sega | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1631 | sonson | SonSon | World | no | SonSon | Capcom CPS-0 | SonSon | no | no | 1984 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 1632 | sonsonj | SonSon (JP) | Japan | yes | SonSon | Capcom CPS-0 | SonSon | no | no | 1984 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 1633 | sosterm | S.O.S. | World | no | TIAMC1 | no | no | 1988 | Terminal | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 1 | 4-way | 1 | |||||||
| 1634 | spacbat2 | Space Battle (Set 2) [bl] | World | Set 2 | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1635 | spacbatt | Space Battle (Set 1) [bl] | World | Set 1 | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1636 | spacempr | Space Empire [bl] | World | yes | UniWar S | Irem Unique | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1637 | spaceplt | Space Pilot (Time Pilot bootleg) [bl] | World | yes | Konami Z80 | no | yes | 1982 | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 1638 | spacerace | Space Race | World | no | Atari Discrete hardware | no | no | 1973 | Atari | Racing | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | 0 | |||||||
| 1639 | spacezap | Space Zap | World | no | Midway Astrocade | no | no | 1980 | Midway | Shooter - Gallery | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 1640 | spang | Super Pang (W, 900914) | World | no | Super Pang | Capcom Mitchell | Pang! | no | no | 1990 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1641 | spangj | Super Pang (JP, 901023) | Japan | yes | Super Pang | Capcom Mitchell | Pang! | no | no | 1990 | Mitchell | Shooter - 3rd Person | 15kHz | horizontal | 2 (simultaneous) | 4-way | 2 | |||||
| 1642 | spartanx | Spartan X (JP) | Japan | yes | Kung-Fu Master | Irem M62 | no | no | 1984 | Irem | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1643 | spatrol | Sponge Patrol [hb] | World | yes | Moon Patrol | Irem M52 | yes | no | 1982 | Irem | Shooter - Driving Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1644 | spatter | Spatter (US) (315-5xxx) | USA | 315-5xxx | yes | Spatter | Sega System 1 | no | no | 1984 | Sega | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1645 | spcenctr | Space Encounters | World | no | Midway 8080 | no | no | 1980 | Midway | Shooter - Gallery | 15kHz | horizontal | 1 | positional | 1 | |||||||
| 1646 | spcrocks | Space Rocks (ES, Asteroids) [bl] | Spain | Asteroids, Spanish | yes | Asteroids | Atari 6502 | no | yes | 1981 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 1647 | spdcoin | Speed Coin | World | no | Konami Scramble based | no | no | 1984 | Stern | Puzzle - Misc. | 15kHz | vertical (cw) | yes | 1 | 2-way horizontal | 0 | ||||||
| 1648 | spelunk2 | Spelunker II - 23 no Kagi (JP) | Japan | no | Spelunker 2 | Irem M62 | Spelunker | no | no | 1986 | Irem | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1649 | spelunkr | Spelunker | World | no | Spelunker | Irem M62 | Spelunker | no | no | 1985 | Irem | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1650 | spelunkrj | Spelunker (JP) | Japan | yes | Spelunker | Irem M62 | Spelunker | no | no | 1985 | Irem - Broderbund | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1651 | spf2t | Super Puzzle Fighter II Turbo (EU, 960529) | Europe | 960529 | no | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | |||
| 1652 | spf2ta | Super Puzzle Fighter II Turbo (AS, 960529) | Asia | 960529 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1653 | spf2td | Super Puzzle Fighter II Turbo (US, Phoenix Edition) | USA | Phoenix Edition | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1654 | spf2th | Super Puzzle Fighter II Turbo (HS, 960531) | Hispanic | 960531 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1655 | spf2tu | Super Puzzle Fighter II Turbo (US, 960620) | USA | 960620 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1656 | spf2xj | Super Puzzle Fighter II X (JP, 960531) | Japan | 960531 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1657 | spf2xjd | Super Puzzle Fighter II X (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 2 | ||
| 1658 | splat | Splat! | World | no | Williams 1st Generation | no | no | 1982 | Williams | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 8-way | twin stick | 4 | ||||||
| 1659 | sprglbpg | Super Glob (DE, Pac-Man) [bl] | World | Pac-Man Hardware | yes | Namco Pac-Man hardware | no | yes | 1983 | Epos Corporation | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | |||||
| 1660 | sprglobpg | Super Glob [bl] | World | no | Namco Pac-Man hardware | no | yes | 1984 | Platform - Run Jump | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | |||||||
| 1661 | sprint1 | Sprint 1 | World | no | Atari 6502 | Sprint | no | no | 1978 | Atari | Driving - Race Track | 15kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||
| 1662 | sprint2 | Sprint 2 | World | no | Atari 6502 | Sprint | no | no | 1976 | Atari | Driving - Race Track | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 3 | ||||||
| 1663 | sprint2a | Sprint 2 (Set 2) | World | Set 2 | yes | Sprint 2 | Atari 6502 | Sprint | no | no | 1976 | Atari | Driving - Race Track | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 3 | ||||
| 1664 | spyhunt | Spy Hunter | World | no | Midway MCR3 | no | no | 1983 | Bally | Shooter - Driving Vertical | 15kHz | vertical (cw) | no | 1 | paddle - pedal | 1 | ||||||
| 1665 | spyhuntp | Spy Hunter (Playtronic) | World | Playtronic | yes | Spy Hunter | Midway MCR3 | no | no | 1983 | Bally - Midway - Playtronic | Shooter - Driving Vertical | 15kHz | vertical (cw) | no | 1 | 8-way | 5 | ||||
| 1666 | squaitsa | Squash (Itisa) | World | Itisa | no | Taito Licensed | no | no | 1984 | Itisa | Sports - Tennis | 15kHz | horizontal | 2 (simultaneous) | 4-way | 1 | ||||||
| 1667 | srumbler | The Speed Rumbler (Set 1) | World | Set 1 | no | The Speed Rumber | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Driving Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1668 | srumbler2 | The Speed Rumbler (Set 2) | World | Set 2 | yes | The Speed Rumber | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Driving Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1669 | srumbler3 | The Speed Rumbler (Set 3) | World | Set 3 | yes | The Speed Rumber | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Driving Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1670 | ssf2 | Super Street Fighter II- The New Challengers (W, 931005) | World | 931005 | no | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1671 | ssf2a | Super Street Fighter II- The New Challengers (AS, 931005) | Asia | 931005 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1672 | ssf2ar1 | Super Street Fighter II- The New Challengers (AS, 930914) | Asia | 930914 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1673 | ssf2h | Super Street Fighter II- The New Challengers (HS, 930911) | Hispanic | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1674 | ssf2j | Super Street Fighter II- The New Challengers (JP, 931005) | Japan | 931005 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1675 | ssf2jr1 | Super Street Fighter II- The New Challengers (JP, 930911) | Japan | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1676 | ssf2jr2 | Super Street Fighter II- The New Challengers (JP, 930910) | Japan | 930910 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1677 | ssf2r1 | Super Street Fighter II- The New Challengers (W, 930911) | World | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1678 | ssf2t | Super Street Fighter II Turbo (W, 940223) | World | 940223 | no | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1679 | ssf2t_3 | Super Street Fighter II Turbo (AS, 940223, Training Edition) [hb] | Asia | 940223, Training Edition | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | yes | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1680 | ssf2ta | Super Street Fighter II Turbo (AS, 940223) | Asia | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1681 | ssf2tad | Super Street Fighter II Turbo (AS, Phoenix Edition) | Asia | Phoenix Edition | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | yes | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1682 | ssf2tb | Super Street Fighter II- The Tournament Battle (W, 931119) | World | 931119 | no | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1683 | ssf2tba | Super Street Fighter II- The Tournament Battle (AS, 931005) | Asia | 931005 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1684 | ssf2tbd | Super Street Fighter II- The Tournament Battle (W, Phoenix Edition) | World | Phoenix Edition | yes | Capcom CPS-2 | Street Fighter | no | yes | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1685 | ssf2tbh | Super Street Fighter II- The Tournament Battle (HS, 931005) | Hispanic | 931005 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1686 | ssf2tbj | Super Street Fighter II- The Tournament Battle (JP, 931005) | Japan | 931005 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1687 | ssf2tbj1 | Super Street Fighter II- The Tournament Battle (JP, 930911) | Japan | 930911 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1688 | ssf2tbr1 | Super Street Fighter II- The Tournament Battle (W, 930911) | World | 930911 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1689 | ssf2tbu | Super Street Fighter II- The Tournament Battle (US, 930911) | USA | 930911 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1690 | ssf2th | Super Street Fighter II Turbo (HS, 940223) | Hispanic | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1691 | ssf2tnl | Super Street Fighter II Turbo (W, New Legacy v0.4) | World | New Legacy v0.4 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 2020 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1692 | ssf2tu | Super Street Fighter II Turbo (US, 940323) | USA | 940323 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1693 | ssf2tur1 | Super Street Fighter II Turbo (US, 940223) | USA | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1694 | ssf2u | Super Street Fighter II- The New Challengers (US, 930911) | USA | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1695 | ssf2ud | Super Street Fighter II- The New Challengers (US, Phoenix Edition) | USA | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | yes | 1993 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1696 | ssf2xj | Super Street Fighter II X- Grand Master Challenge (JP, 940311) | Japan | 940311 | no | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1697 | ssf2xjr1 | Super Street Fighter II X- Grand Master Challenge (JP, 940223) | Japan | 940223 | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1698 | ssf2xjr1d | Super Street Fighter II X- Grand Master Challenge (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | yes | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1699 | ssf2xjr1r | Super Street Fighter II X- Grand Master Challenge (JP, 940223, Rental) | Japan | 940223 | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1700 | sstriker | Sorcer Striker | World | no | Sorcer Striker | Toaplan 2 | no | no | 1993 | Raizing | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 1701 | sstrikerk | Sorcer Striker (KR) | Korea | yes | Sorcer Striker | Toaplan 2 | no | no | 1993 | Raizing | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 1702 | stapper | Tapper (Simpsons) | World | Simpsons | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1703 | stapper1 | Tapper (Simpsons, v81) | World | Simpsons, v81 | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1704 | starfgh2 | Starfighter II [hb] | World | yes | Pisces | Namco Galaxian based | yes | no | 1982 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1705 | starfght | Star Fighter | World | yes | Galaxian | Namco Galaxian based | no | no | 1979 | Jeutel | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1706 | stargate | Stargate | World | no | Williams 1st Generation | no | no | 1981 | Williams - Vid Kidz | Shooter - Flying | 15kHz | horizontal | 1 | 2-way horizontal | 4 | |||||||
| 1707 | stargrds | Star Guards | World | no | Midway MCR3 | no | no | 1987 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 3 (simultaneous) | 8-way | twin stick | 4 | ||||||
| 1708 | starjack | Star Jacker (Sega) | World | Sega | no | Sega System 1 | no | no | 1983 | Sega | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1709 | starjacks | Star Jacker (Alt) | World | Alt | yes | Star Jacker | Sega System 1 | no | no | 1983 | Sega | Shooter - Flying Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1710 | starslayer | Starslayer (Asteroids) [hb] | World | Asteroids | yes | Asteroids | Atari Vector | yes | no | 1979 | Atari | Shooter - Field | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||
| 1711 | stratgys | Strategy X (Stern) | World | Stern | yes | Strategy X | Konami Scramble based | no | no | 1981 | Konami - Stern | Shooter - Driving Vertical | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 1712 | stratgyx | Strategy X | World | no | Konami Scramble based | no | no | 1981 | Konami | Shooter - Driving Vertical | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 1713 | streetsm | Street Smart (US, version 2) | USA | version 2 | no | Street Smart | SNK 68000 | Street Smart | no | no | 1989 | SNK | Fighter - Versus Co-op | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1714 | streetsm1 | Street Smart (US, version 1) | USA | version 1 | yes | Street Smart | SNK 68000 | Street Smart | no | no | 1989 | SNK | Fighter - Versus Co-op | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1715 | streetsmj | Street Smart (JP, version 1) | Japan | version 1 | yes | Street Smart | SNK 68000 | Street Smart | no | no | 1989 | SNK | Fighter - Versus Co-op | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1716 | streetsmw | Street Smart (W, version 1) | World | version 1 | yes | Street Smart | SNK 68000 | Street Smart | no | no | 1989 | SNK | Fighter - Versus Co-op | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 1717 | strider | Strider (US, B-Board, 89624B-2) | USA | B-Board, 89624B-2 | no | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | ||||
| 1718 | striderj | Strider Hiryu (JP) | Japan | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | ||||
| 1719 | striderjr | Strider Hiryu (JP, Resale) | Japan | Resale | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1720 | striderua | Strider (US, B-Board, 89624B-3) | USA | B-Board, 89624B-3 | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1721 | strideruc | Strider (US, B-Board, 89624B-3 buggy Street Fighter II conversion) | USA | B-Board, 89624B-3 | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||
| 1722 | strongx | Strong X | World | yes | Strategy X | Konami Scramble based | no | no | 1982 | Shooter - Driving Vertical | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 1723 | subs | Subs | World | no | subs | Atari 6502 | Subs | no | no | 1978 | Atari | Shooter - Field | 15kHz | horizontal | 1 | 2-way horizontal | ||||||
| 1724 | sumeltob | Summertime Elton (Old) [hb] | World | Old | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Staizitto | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1725 | sumelton | Summertime Elton [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Staizitto | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1726 | superdog | Superdog [hb] | World | yes | Scramble | Konami Scramble based | yes | no | 1981 | Jerky | Shooter - Flying Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1727 | superpac | Super Pac-Man | World | no | Namco Super Pac-Man hardware | no | no | 1982 | Namco | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 1728 | superpacm | Super Pac-Man (Midway) | USA | Midway | yes | Super Pac-Man | Namco Super Pac-Man hardware | no | no | 1982 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 1729 | suprheli | Super Heli (Super Cobra bootleg) [bl] | World | Super Cobra | yes | Super Cobra | Konami Scramble based | no | yes | 1981 | Konami | Shooter - Flying Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1730 | suprleag | Super League (W) | World | FD1094 317-0045 | no | Super League | Sega System 16 | no | no | 1987 | Sega | Sports - Baseball | 15kHz | horizontal | n-a | 2 (alternating) | 3 | |||||
| 1731 | sutapper | Tapper (Suntory) | World | Suntory | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1732 | swarm | Swarm [bl] | World | yes | Galaxian | Namco Galaxian based | no | yes | 1979 | Subelectro | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1733 | swat | SWAT (315-5048) | World | 315-5048 | no | Sega System 1 | no | no | 1984 | Sega | Shooter - Field | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 2 | |||||
| 1734 | sxevious | Super Xevious | World | no | xevious | Namco Galaga based | no | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1735 | szaxxon | Super Zaxxon | World | no | Sega Zaxxon based | no | no | 1982 | Sega-Gremlin | Shooter - Flying Diagonal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | ||||||
| 1736 | tankbatt | Tank Battalion | World | no | Tank Battalion | Namco Unique | Tank Battalion | no | no | 1980 | Namco | Maze - Shooter Small | 15kHz | vertical (cw) | 2 (alternating) | 4-way | 1 | |||||
| 1737 | tapper | Tapper (Budweiser, 840127) | World | Budweiser, 840127 | no | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1738 | tappera | Tapper (Budweiser, 831209) | World | Budweiser, 831209 | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1739 | tapperb | Tapper (Budweiser) | World | Budweiser | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1740 | tapperg | Tapper (Budweiser, 840127, Alt. GFX) | World | Budweiser, 840127, Alt. GFX | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||
| 1741 | tazmania | Tazz-Mania (Set 1) | World | Set 1 | no | Konami Scramble based | no | no | 1982 | Stern | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1742 | teddybb | TeddyBoy Blues (315-5115, New Ver) | Japan | 315-5115, New Ver | no | Sega System 1 | no | no | 1985 | Sega | Platform - Shooter | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1743 | terracre | Terra Cresta (YM3526 set 1) | World | YM3526 set 1 | no | Terra Cresta | Nichibutsu M68000 (Terra Cresta) | no | no | 1985 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1744 | terracrea | Terra Cresta (YM3526 set 3) | World | YM3526 set 3 | yes | Terra Cresta | Nichibutsu M68000 (Terra Cresta) | no | no | 1985 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1745 | terracreo | Terra Cresta (YM3526 set 2) | World | YM3526 set 2 | yes | Terra Cresta | Nichibutsu M68000 (Terra Cresta) | no | no | 1985 | Nichibutsu | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1746 | terraf | Terra Force | World | yes | Terra Force | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying | 15kHz | horizontal | yes | 2 (alternating) | 8-way | 2 | |||||
| 1747 | terrafj | Terra Force (JP) | Japan | no | Terra Force | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying | 15kHz | horizontal | yes | 2 (alternating) | 8-way | 2 | |||||
| 1748 | terrafu | Terra Force (US) | USA | yes | Terra Force | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Flying | 15kHz | horizontal | yes | 2 (alternating) | 8-way | 2 | |||||
| 1749 | tetris | Tetris (JP, S16A, Set 4) | Japan | Set 4 | no | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1750 | tetris1 | Tetris (JP, S16B, Set 1) | Japan | Set 1 | no | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1751 | tetris2 | Tetris (JP, S16B, Set 2) | Japan | Set 2 | yes | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1752 | tetris3 | Tetris (JP, S16A, Set 3) | Japan | Set 3 | yes | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | |||
| 1753 | tetrisse | Tetris (JP, System E) | Japan | System E | no | Sega System E | no | no | 1988 | Sega | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 1754 | theend | The End | World | no | Konami Scramble based | no | no | 1980 | Konami | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1755 | theends | The End (Stern) | World | Stern | yes | The End | Konami Scramble based | no | no | 1980 | Konami - Stern | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1756 | theglobp | The Glob (Pac-Man Hardware) | World | Pac-Man Hardware | no | Namco Pac-Man hardware | no | no | 1983 | Epos Corporation | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | |||||
| 1757 | theroes | Thunder Heroes | World | no | Thunder Heroes | CAVE 68000 | no | no | 2001 | CAVE | Fighter - 2.5D | 15kHz | horizontal | no | 2 (simultaneous) | 8-way | 4 | |||||
| 1758 | thndblst | Thunder Blaster (JP) | Japan | yes | Lethal Thunder | Irem M92 | Lethal Thunder | no | no | 1992 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1759 | tigerhb1 | Tiger Heli [bl] | World | no | Tiger Heli | Toaplan Slap Fight hardware | Tiger Heli | no | no | 1985 | Toaplan - Taito | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 1760 | tigeroad | Tiger Road | World | no | Tiger Road | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1761 | tigeroadu | Tiger Road (US, Romstar) | USA | Romstar | yes | Tiger Road | Capcom CPS-0 | no | no | 1987 | Capcom - Romstar | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1762 | timber | Timber | World | no | Midway MCR3 | no | no | 1983 | Bally - Midway | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||||
| 1763 | timeplt | Time Pilot | World | no | Konami Z80 | Time Pilot | no | no | 1982 | Konami | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 1764 | timeplta | Time Pilot (Atari) | World | Atari | yes | Time Pilot | Konami Z80 | Time Pilot | no | no | 1982 | Konami - Atari | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||
| 1765 | timepltc | Time Pilot (Centuri) | World | Centuri | yes | Time Pilot | Konami Z80 | Time Pilot | no | no | 1982 | Konami - Centuri | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||
| 1766 | timescan | Time Scanner (W, S16B, Set 2) | World | Set 2 | yes | Time Scanner | Sega System 16 | no | no | 1987 | Sega | Arcade - Pinball | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1767 | timescan1 | Time Scanner (W, S16A, Set 1) | World | Set 1 | no | Time Scanner | Sega System 16 | no | no | 1987 | Sega | Arcade - Pinball | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1768 | timescan3 | Time Scanner (JP, S16B, Set 3) | Japan | Set 3 | no | Time Scanner | Sega System 16 | no | no | 1987 | Sega | Arcade - Pinball | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1769 | timesold | Time Soldiers (US, Rev 3) | USA | Rev 3 | no | Time Soldiers | SNK - Alpha Denshi | Time Soldiers | no | no | 1987 | Alpha Denshi Co. | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | Rotary | 2 | |||
| 1770 | timesold1 | Time Soldiers (US, Rev 1) | USA | Rev 1 | yes | Time Soldiers | SNK - Alpha Denshi | Time Soldiers | no | no | 1987 | Alpha Denshi Co. | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | Rotary | 2 | |||
| 1771 | tiptop | Tip Top | World | no | Congo Bongo | Sega Zaxxon based | Congo Bongo | no | no | 1983 | Sega/Gremlin | Platform - Run Jump | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 1 | |||||
| 1772 | tnk3 | T.N.K III (US) | USA | no | T.N.K III | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way,Positional | 2 | |||||
| 1773 | tnk3j | T.A.N.K (JP) | Japan | yes | T.N.K III | SNK Triple Z80 | no | no | 1985 | SNK | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way,Positional | 2 | |||||
| 1774 | todruaga | The Tower of Druaga | World | no | The Tower of Druaga | Namco Super Pac-Man hardware | no | no | 1984 | Namco | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 1775 | todruagao | The Tower of Druaga (Old Ver) | World | Old Ver | yes | The Tower of Druaga | Namco Super Pac-Man hardware | no | no | 1984 | Namco | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1776 | todruagas | The Tower of Druaga (Sidam) [bl] | World | Sidam | yes | The Tower of Druaga | Namco Super Pac-Man hardware | no | yes | 1984 | Namco | Maze - Collect | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1777 | tokio | Tokio (Scramble Formation) (Newer) | World | Newer | no | Taito Bubble Booble based | no | no | 1986 | Taito | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1778 | tokiob | Tokio (Scramble Formation) [bl] | World | yes | Scramble Formation | Taito Bubble Booble based | no | yes | 1986 | Taito | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1779 | tokioo | Tokio (Scramble Formation) (Older) | World | Older | yes | Scramble Formation | Taito Bubble Booble based | no | no | 1986 | Taito | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 1780 | tokiou | Tokio (Scramble Formation) (US) | USA | yes | Scramble Formation | Taito Bubble Booble based | no | no | 1986 | Taito | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1781 | tokisens | Toki no Senshi - Chrono Soldier [MC-8123, 317-0040] | Japan | MC-8123, 317-0040 | no | Sega System 1 | no | no | 1987 | Sega | Shooter - Walking | 15kHz | vertical (cw) | 1 | 8-way | 2 | ||||||
| 1782 | tokisensa | Toki no Senshi - Chrono Soldier (prototype) | Japan | MC-8123, 317-0040 | yes | Toki no Senshi - Chrono Soldier | Sega System 1 | no | no | 1987 | Sega | Shooter - Walking | 15kHz | vertical (cw) | 1 | 8-way | 2 | |||||
| 1783 | topgunbl | Top Gunner (US) [bl] | USA | yes | Jackal | Konami Double Dribble based | no | yes | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1784 | topgunr | Top Gunner (US) | USA | yes | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Driving Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1785 | topsecrt | Top Secret (JP, Rev Old) | Japan | Rev Old | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1786 | topsecrt2 | Top Secret (JP, Rev B) | Japan | Rev B | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1787 | toramich | Torae no Michi (JP) | Japan | yes | Tiger Road | Capcom CPS-0 | no | no | 1987 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1788 | toryumon | Toryumon | World | no | Toryumon | Sega System 16 | no | no | 1994 | Sega | Puzzle - Drop | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | |||||
| 1789 | toutrun | Turbo Out Run (Out Run upgrade) (FD1094 317-0118) | World | no | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1790 | toutrun1 | Turbo Out Run (deluxe cockpit) (FD1094 317-0109) | World | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1791 | toutrun2 | Turbo Out Run (cockpit) (FD1094 317-0106) | World | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1792 | toutrun3 | Turbo Out Run (cockpit) (FD1094 317-0107) | World | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1793 | toutrunj | Turbo Out Run (JP, Out Run upgrade) (FD1094 317-0117) | Japan | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1794 | toutrunj1 | Turbo Out Run (JP, cockpit) (FD1094 317-0101) | Japan | yes | Turbo Out Run | Sega Out Run hardware | Out Run | no | no | 1989 | Sega | Driving - Race (chase view) | 15kHz | horizontal | 1 | Wheel | 4 | |||||
| 1795 | tp84 | Time Pilot '84 (Set 1) | World | Set 1 | no | Konami Dual 6809 based | Time Pilot | no | no | 1984 | Konami | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1796 | tp84a | Time Pilot '84 (Set 2) | World | Set 2 | no | Konami Dual 6809 based | Time Pilot | no | no | 1984 | Konami | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1797 | tp84b | Time Pilot '84 (Set 3) | World | Set 3 | no | Konami Dual 6809 based | Time Pilot | no | no | 1984 | Konami | Shooter - Field | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1798 | trackfld | Track & Field | World | no | Konami 6809 based | no | no | 1983 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 1799 | trackfldc | Track & Field (Centuri) | World | yes | Konami 6809 based | no | no | 1983 | Konami | Sports - Track & Field | 15kHz | horizontal | 4 (simultaneous) | |||||||||
| 1800 | transfrm | Transformer | World | yes | Astro Flash | Sega System E | no | no | 1986 | Sega | Shooter - Flying Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 1801 | travrusa | Traverse USA- Zippy Race (US) | USA | no | Irem M52 | no | no | 1983 | Irem | Driving - Motorbike | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1802 | travrusab | Traverse (US) [bl] | USA | bootleg | yes | Traverse USA | Irem M52 | no | no | 1983 | Irem - Broderbund | Driving - Motorbike | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1803 | tricktrp | Trick Trap (W) | World | no | Konami Contra based | no | no | 1987 | Konami | Shooter - Walking | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 1804 | troangel | Tropical Angel | World | no | Tropical Angel | Irem M57 | Tropical Angel | no | no | 1983 | Irem | Sports - Skiing | 15kHz | horizontal | 1 | 2-way | 2 | |||||
| 1805 | trojan | Trojan (US, Set 1) | USA | Set 1 | no | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1806 | trojana | Trojan (US, Set 2) | USA | Set 2 | yes | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1807 | trojanb | Trojan [bl] | World | yes | Trojan | Capcom CPS-0 | no | yes | 1986 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1808 | trojanj | Tatakai no Banka (JP) | Japan | yes | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1809 | trojanjo | Tatakai no Banka (JP, Old Ver) | Japan | Old Ver | yes | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1810 | trojanr | Trojan (Romstar) | World | Romstar | no | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom - Romstar | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | ||||
| 1811 | tron | Tron | World | no | Midway MCR2 | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 1812 | tron2 | Tron (Ver 6-25) | World | Ver 6-25 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||
| 1813 | tron3 | Tron (Ver 6-17) | World | Ver 6-17 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||
| 1814 | tron4 | Tron (Ver 6-15) | World | Ver 6-15 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||
| 1815 | tron5 | Tron (Ver 5-12) | World | Ver 5-12 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||
| 1816 | tronger | Tron (DE) | Germany | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally - Midway | MultiGame - Mini-Games | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1817 | trukker | Trukker [hb] | World | yes | Frogger | Konami Z80 | yes | no | 1981 | Grimlick | Maze - Cross | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1818 | truxton | Truxton - Tatsujin | World | no | Truxton - Tatsujin | Toaplan 1 | Truxton - Tatsujin | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1819 | truxton2 | Truxton II - Tatsujin Oh | Japan | no | Truxton - Tatsujin | Toaplan 2 | Truxton - Tatsujin | no | no | 1992 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1820 | truxton2n | Truxton II - Tatsujin Oh [New Version] | Japan | yes | Truxton - Tatsujin | Toaplan 2 | Truxton - Tatsujin | no | no | 1992 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1821 | tshoot | Turkey Shoot - The Day They Took Over | World | Prototype | no | Turkey Shoot | Williams 2nd Generation | no | no | 1984 | Williams | Shooter - Gun | 15kHz | horizontal | 1 | 8-way | ||||||
| 1822 | tturf | Tough Turf (JP, Set 2) | Japan | Set 2, 8751 317-0104 | no | Tough Turf | Sega System 16 | no | no | 1989 | Sega - Sunsoft | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1823 | tturfu | Tough Turf (US, Set 1) | USA | Set 1, 8751 317-0099 | yes | Tough Turf | Sega System 16 | no | no | 1989 | Sega - Sunsoft | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1824 | turbotag | Turbo Tag (Prototype) | World | Prototype | no | Midway MCR3 | no | no | 1985 | Bally | Driving - Demolition Derby | 15kHz | vertical (cw) | no | 1 | trackball | 4 | |||||
| 1825 | turtles | Turtles | World | no | Konami Scramble based | no | no | 1981 | Konami | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 1826 | twotigerc | Two Tigers (Tron Conversion) | World | Tron Conversion | no | Midway MCR2 | no | no | 1984 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1827 | uccops | Undercover Cops (W) | World | yes | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1828 | uccopsar | Undercover Cops - Alpha Renewal Version (W) | World | no | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1829 | uccopsaru | Undercover Cops - Alpha Renewal Version (US) | USA | yes | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1830 | uccopsu | Undercover Cops (US) | USA | yes | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1831 | uccopsj | Undercover Cops (JP) | Japan | no | Undercover Cops | Irem M92 | Underconver Cops | no | no | 1992 | Irem | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 1832 | uecology | Ultimate Ecology (JP, 931203) | Japan | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 3 | |||
| 1833 | ufosensi | UFO Senshi Youko Chan [MC-8123, 317-0064] | World | MC-8123, 317-0064 | yes | UFO Senshi Youko Chan | Sega System 1 | no | no | 1988 | Sega | Maze - Shooter Large | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1834 | ufosensib | UFO Senshi Youko Chan [bl] | Japan | yes | UFO Senshi Youko Chan | Sega System 1 | no | yes | 1988 | Sega | Maze - Shooter Large | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1835 | ultra2 | Ultra Pac-Man [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | TwoBit Score | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1836 | ultracin | Waku Waku Ultraman Racing | World | no | Waku Waku Ultraman Racing | Sega System 16 | Ultraman | no | no | 1996 | Sega | Shooter - Misc. | 15kHz | horizontal | n-a | 2 (simultaneous) | 2 | 1 | ||||
| 1837 | ultratnk | Ultra Tank | World | no | Atari 6502 | no | no | 1978 | Atari | Shooter - Versus | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 1 | ||||||
| 1838 | uniwars | UniWar S | World | no | Irem Unique | no | no | 1980 | Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1839 | uniwarsa | UniWar S [bl] | World | yes | UniWar S | Irem Unique | no | yes | 1980 | Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1840 | unsquad | U.N. Squadron (US) | USA | no | U.N Squadron | Capcom CPS-1 | U.N. Squadron | no | no | 1989 | Capcom | Shooter - Flying Horizontal | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1841 | uopoko | Puzzle Uo Poko | World | yes | CAVE 68000 | no | no | 1998 | CAVE | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | 0 | |||||||
| 1842 | uopokoj | Puzzle Uo Poko (JP) | Japan | no | Puzzle Uo Poko | CAVE 68000 | no | no | 1998 | CAVE | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | 0 | ||||||
| 1843 | upndown | Up'n Down | World | no | Sega System 1 | no | no | 1983 | Sega | Maze - Driving | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 1844 | upndownu | Up'n Down (JP) [315-5030] | Japan | 315-5030 | yes | Up'n Down | Sega System 1 | no | no | 1983 | Sega | Maze - Driving | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1845 | vampj | Vampire- The Night Warriors (JP, 940705) | Japan | 940705 | yes | Vampire- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1846 | vampja | Vampire- The Night Warriors (JP, 940705, alt) | Japan | 940705, alt | yes | Vampire- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1847 | vampjr1 | Vampire- The Night Warriors (JP, 940630) | Japan | 940630 | yes | Vampire- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1848 | vanvan | Van-Van Car | World | no | Namco Pac-Man hardware | no | no | 1983 | Sanritsu | Maze - Collect | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 1849 | vanvanb | Van-Van Car (Karateco, Set 2) | World | Karateco, Set 2 | yes | Van-Van Car | Namco Pac-Man hardware | no | no | 1983 | Sanritsu - Karateco | Maze - Collect | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 1850 | vanvank | Van-Van Car (Karateco, Set 1) | World | Karateco, Set 1 | yes | Van-Van Car | Namco Pac-Man hardware | no | no | 1983 | Sanritsu - Karateco | Maze - Collect | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||
| 1851 | varth | Varth- Operation Thunderstorm (W, 920714) | World | 920714 | no | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 1852 | varthj | Varth- Operation Thunderstorm (JP, 920714) | Japan | 920714 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1853 | varthjr | Varth- Operation Thunderstorm (JP, Resale) | Japan | 920714 Resale | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1854 | varthr1 | Varth- Operation Thunderstorm (W, 920612) | World | 920612 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1855 | varthu | Varth- Operation Thunderstorm (US, 920612) | USA | 920612 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1856 | vautour | Vautour (Phoenix, 8085A CPU) [bl] | World | Phoenix, 8085A CPU | yes | Phoenix | Taito Unique | no | yes | 1980 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1857 | vautourza | Vautour (Phoenix, Z80 CPU, Single PROM) [bl] | World | Phoenix, Z80 CPU, Single PROM | yes | Phoenix | Taito Unique | no | yes | 1980 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||
| 1858 | vball | U.S. Championship V'ball (US) | USA | no | Taito Licensed | no | no | 1988 | Technos | Sports - Volleyball | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||||
| 1859 | vballb | U.S. Championship V'ball (US) [bl] | USA | no | Taito Licensed | no | yes | 1988 | Technos | Sports - Volleyball | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||||
| 1860 | vcrunchy | Vector Pac-Man (Crunchy) [hb] | World | Crunchy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1861 | vecbaby | Vector Pac-Man (Baby Maze 1) [hb] | World | Baby Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1862 | vecbaby2 | Vector Pac-Man (Baby Maze 2) [hb] | World | Baby Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1863 | vecbaby3 | Vector Pac-Man (Baby Maze 3) [hb] | World | Baby Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1864 | vecpac | Vector Pac-Man [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1865 | vecpengo | Pengo (Vector) [hb] | World | Vector | yes | Pengo | Sega Z80 | yes | no | 1982 | T-Bone | Maze - Move and Sort | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 1866 | vectiped | Vectipede [hb] | World | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 1867 | vectplus | Vector Pacman Plus [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Bally - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 1868 | vectrped | Vectorpede [hb] | World | yes | Centipede | Atari Centipede based | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 1869 | vectxens | Vector Xens Revenge [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1870 | venus | Venus (Gyruss) [bl] | World | Gyruss | no | Konami 6809 based | no | yes | 1983 | Shooter - Flying (chase view) | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 1871 | vgalaga | Vector Galaga [hb] | World | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||
| 1872 | vgalagaf | Vector Galaga (Fast Shoot) [hb] | World | Fast Shoot | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||
| 1873 | vgalagam | Vector Galaga (Midway) [hb] | World | Midway | yes | Galaga | Namco Galaga based | Galaxian | yes | no | 1981 | Namco - Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||
| 1874 | vhangly | Vector Hangly-Man (Vector) [hb] | World | Vector | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Nittoh | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1875 | vhunt2 | Vampire Hunter 2- Darkstalkers Revenge (JP, 970929) | Japan | 970929 | no | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1876 | vhunt2d | Vampire Hunter 2- Darkstalkers Revenge (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Vampire Hunter 2- Darkstalkers Revenge | Capcom CPS-2 | Darkstalkers | no | yes | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1877 | vhunt2r1 | Vampire Hunter 2- Darkstalkers Revenge (JP, 970913) | Japan | 970913 | yes | Vampire Hunter 2- Darkstalkers Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1878 | vhuntj | Vampire Hunter- Darkstalkers' Revenge (JP, 950316) | Japan | 950316 | no | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1879 | vhuntjr1 | Vampire Hunter- Darkstalkers' Revenge (JP, 950307) | Japan | 950307 | yes | Vampire Hunter- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1880 | vhuntjr1s | Vampire Hunter- Darkstalkers' Revenge (JP, 950307, Stop Ver) | Japan | 950307, stop version | yes | Vampire Hunter- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1881 | vhuntjr2 | Vampire Hunter- Darkstalkers' Revenge (JP, 950302) | Japan | 950302 | yes | Vampire Hunter- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1882 | victorycb | Victory | World | no | Namco Galaxian based | no | no | 1982 | Shooter - Field | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | |||||||
| 1883 | victroad | Victory Road | World | no | Victory Road | SNK Triple Z80 | no | no | 1986 | SNK | Shooter - Walking | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1884 | vigilant | Vigilante (W, Rev E) | World | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1885 | vigilanta | Vigilante (W, Rev A) | World | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1886 | vigilantb | Vigilante (US, Rev B) | USA | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1887 | vigilantbl | Vigilante [bl] | World | yes | Vigilante | Irem M75 | no | yes | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1888 | vigilantc | Vigilante (W, Rev C) | World | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1889 | vigilantd | Vigilante (JP, Rev D) | Japan | no | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1890 | vigilantg | Vigilante (US, Rev G) | USA | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1891 | vigilanto | Vigilante (US) | USA | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 2 | |||||
| 1892 | vimana | Vimana (W, Set 1) | World | yes | Vimana | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1893 | vimanaj | Vimana (JP) | Japan | no | Vimana | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1894 | vimanan | Vimana (W, Set 2) | World | Set 2 | yes | Vimana | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1895 | vindctr2 | Vindicators Part II (Rev 3) | World | Rev 3 | no | Atari Gauntlet based | Vindicators | no | no | 1985 | Atari | Shooter - Driving Vertical | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 4 | ||||
| 1896 | vindctr2r1 | Vindicators Part II (Rev 1) | World | Rev 1 | yes | Vindicators Part II | Atari Gauntlet based | Vindicators | no | no | 1985 | Atari | Shooter - Driving Vertical | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 4 | |||
| 1897 | vindctr2r2 | Vindicators Part II (Rev 2) | World | Rev 2 | yes | Vindicators Part II | Atari Gauntlet based | Vindicators | no | no | 1985 | Atari | Shooter - Driving Vertical | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 4 | |||
| 1898 | vortex | Vortex | World | no | Taito 8080 | no | no | 1980 | Zilec Electronics | Shooter - Field | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1899 | vpacbell | Vector Pac-Man (Bell) [hb] | World | Bell | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1900 | vpacelec | Vector Pac-Man (Electric Cowboy) [hb] | World | Electric Cowboy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1901 | vpacjail | Vector Pac-Man (Jail) [hb] | World | Jail | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1902 | vpacms1 | Vector Pac-Man (Ms. Pac-Man Maze 1) [hb] | World | Ms. Pac-Man Maze 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1903 | vpacms2 | Vector Pac-Man (Ms. Pac-Man Maze 2) [hb] | World | Ms. Pac-Man Maze 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1904 | vpacms3 | Vector Pac-Man (Ms. Pac-Man Maze 3) [hb] | World | Ms. Pac-Man Maze 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1905 | vpacms4 | Vector Pac-Man (Ms. Pac-Man Maze 4) [hb] | World | Ms. Pac-Man Maze 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1906 | vpacmsa1 | Vector Pac-Man (Ms. Pac-Man Attack 1) [hb] | World | Ms. Pac-Man Attack 1 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1907 | vpacmsa2 | Vector Pac-Man (Ms. Pac-Man Attack 2) [hb] | World | Ms. Pac-Man Attack 2 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1908 | vpacmsa3 | Vector Pac-Man (Ms. Pac-Man Attack 3) [hb] | World | Ms. Pac-Man Attack 3 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1909 | vpacmsa4 | Vector Pac-Man (Ms. Pac-Man Attack 4) [hb] | World | Ms. Pac-Man Attack 4 | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1910 | vpacshuf | Vector Pac-Man (Shuffle) [hb] | World | Shuffle | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1911 | vpspeed | Vector Pac-Man (Speedy) [hb] | World | Speedy | yes | Pac-Man | Namco Pac-Man hardware | Pac-Man | yes | no | 1980 | Namco - Midway | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||
| 1912 | vsav | Vampire Savior- The Lord of Vampire (EU, 970519) | Europe | 970519 | no | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1913 | vsav_1 | Darkstalkers- Jedah's Damnation (EU, 970519, Aesthetic Mod v1.3) [hb] | Europe | 970519, Aesthetic Mod v1.3 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1914 | vsav_2 | Vampire Savior- The Lord of Vampire (EU, Aesthetic Mod v1.3) [hb] | Europe | 9705199, Aesthetic Mod | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1915 | vsav_3 | Vampire Savior- The Lord of Vampire (EU, Aesthetic Mod v1.4) [hb] | Europe | 9705199, Aesthetic Mod | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1916 | vsav_4 | Vampire Savior- The Lord of Vampire (EU, 9705199, Training Edition) [hb] | Europe | 9705199, Training Edition | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1917 | vsav_5 | Vampire Savior- The Lord of Vampire (EU, 9705199, Unlocked) | Europe | 9705199, Unlocked | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1918 | vsav2 | Vampire Savior 2- The Lord of Vampire (JP, 970913) | Japan | 970913 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1919 | vsav2d | Vampire Savior 2- The Lord of Vampire (JP, Phoenix Edition) | Japan | Phoenix Edition | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | yes | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1920 | vsava | Vampire Savior- The Lord of Vampire (AS, 970519) | Asia | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1921 | vsavb | Vampire Savior- The Lord of Vampire (W, 970519) | World | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1922 | vsavd | Vampire Savior- The Lord of Vampire (EU, Phoenix Edition) | Europe | Phoenix Edition | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | yes | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1923 | vsavh | Vampire Savior- The Lord of Vampire (HS, 970519) | Hispanic | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1924 | vsavj | Vampire Savior- The Lord of Vampire (JP, 970519) | Japan | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1925 | vsavu | Vampire Savior- The Lord of Vampire (US, 970519) | USA | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1926 | vulgus | Vulgus (Set 1) | World | Set 1 | no | Vulgus | Capcom CPS-0 | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1927 | vulgusa | Vulgus (Set 2) | World | Set 2 | yes | Vulgus | Capcom CPS-0 | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1928 | vulgusj | Vulgus (JP) | Japan | yes | Vulgus | Capcom CPS-0 | no | no | 1984 | Capcom | Shooter - Flying Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 1929 | wacko | Wacko | World | no | Midway MCR2 | no | no | 1983 | Bally - Midway | Shooter - Field | 15kHz | horizontal | 2 (alternating) | trackball, twin stick | 4 | |||||||
| 1930 | warofbug | War of the Bugs | World | no | Namco Galaxian based | no | no | 1981 | Armenia - Food and Fun Corp | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | ||||||
| 1931 | warofbugu | War of the Bugs or Monsterous Manouvers in a Mushroom Maze (US) | USA | yes | War of the Bugs | Namco Galaxian based | no | no | 1981 | Armenia - Super Video Games | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | |||||
| 1932 | wb3 | Wonder Boy III - Monster Lair (W, S16B Set 6) | World | Set 6 | no | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1933 | wb31 | Wonder Boy III - Monster Lair (JP, S16A, Set 1) | Japan | Set 1 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1934 | wb32 | Wonder Boy III - Monster Lair (JP, S16B, Set 2) | Japan | Set 2 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1935 | wb33 | Wonder Boy III - Monster Lair (W, S16B, Set 3) | World | Set 3 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1936 | wb34 | Wonder Boy III - Monster Lair (JP, S16B, Set 4) | Japan | Set 4 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1937 | wb35 | Wonder Boy III - Monster Lair (JP, S16A, Set 5) | Japan | Set 5 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||
| 1938 | wbml | Wonder Boy in Monster Land (JP, New Version) [MC-8123, 317-0043] | Japan | New Version, Virtual Console | yes | Wonder Boy | Sega System 1 | no | no | 1987 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1939 | wbmljod | Wonder Boy in Monster Land (JP, Old Version) (decrypted bootleg) [bl] | Japan | Old Version, Virtual Console | yes | Wonder Boy | Sega System 1 | no | yes | 1987 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1940 | wbmlvc | Wonder Boy in Monster Land (Virtual Console) | Japan | English, Virtual Console | yes | Wonder Boy | Sega System 1 | no | yes | 1987 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1941 | wbmlvcd | Wonder Boy in Monster Land (Eng, Virtual Console, decrypted bootleg) [bl] | Japan | English, Virtual Console | yes | Wonder Boy | Sega System 1 | no | yes | 1987 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1942 | wboy | Wonder Boy (Set 1, 315-5177) | World | Set 1, 315-5177 | no | Sega System 1 | no | no | 1986 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1943 | wboysys2 | Wonder Boy (JP, System 2, Set 1) | Japan | Set 1, 315-5177 | yes | Wonder Boy | Sega System 1 | no | no | 1986 | Sega | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1944 | wexpress | Western Express (JP, Rev 4) | Japan | Rev 4 | yes | Express Raider | Data East Unique | Express Raider | no | no | 1986 | Data East USA | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 1945 | willow | Willow (W) | World | no | Capcom CPS-1 | no | no | 1989 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | ||||||
| 1946 | willowj | Willow (JP) | Japan | yes | Willow | Capcom CPS-1 | no | no | 1989 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||||
| 1947 | willowu | Willow (US) | USA | yes | Willow | Capcom CPS-1 | no | no | 1989 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | |||||
| 1948 | willowuo | Willow (US, Old Ver) | USA | Old Ver | yes | Willow | Capcom CPS-1 | no | no | 1989 | Capcom | Platform - Shooter Scrolling | 15kHz | horizontal | n-a | 2 (alternating) | 8-way | 3 | ||||
| 1949 | wmatch | Water Match (315-5064) | World | 315-5064 | no | Sega System 1 | no | no | 1984 | Sega | Sports - Track & Field | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | twin stick | 1 | ||||
| 1950 | wndrplnt | Wonder Planet (JP) | World | no | Wonder Planet | Data East Karnov hardware | Wonder Planet | no | no | 1987 | Data East Corporation | Shooter - Flying Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1951 | wofr1 | Warriors of Fate (W, 921002) | World | 921002 | yes | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 1952 | wof | Warriors of Fate (W, 921031) | World | 921031 | no | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 1953 | wofa | Sangokushi II (AS, 921005) | Asia | 921005 | yes | Sangokushi II | Capcom CPS-1.5 | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | ||||
| 1954 | wofhfh | Huo Feng Huang (CN, Sangokushi II) [bl] | China | Chinese, Sangokushi II | yes | Sangokushi II | Capcom CPS-1 | no | yes | 1999 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 1 | ||||
| 1955 | wofj | Tenchi wo Kurau II- Sekiheki no Tatakai (JP, 921031) | Japan | 921031 | yes | Dynasty Wars | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | |||
| 1956 | wofu | Warriors of Fate (US, 921031) | USA | 921031 | yes | Dynasty Wars | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | |||
| 1957 | wofch | Tenchi wo Kurau II- Sekiheki no Tatakai (JP, CPS Changer, 921031) | Japan | CPS Changer | yes | Dynasty Wars | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Fighter - 2.5D | 15kHz | horizontal | n-a | 3 (simultaneous) | 8-way | 2 | |||
| 1958 | wonder3 | Wonder 3 (JP, 910520) | Japan | 910520 | yes | Three Wonders | Capcom CPS-1 | no | no | 1991 | Capcom | MultiGame - Compilation | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||
| 1959 | woodpeck | Woodpecker (Set 1) | World | Set 1 | no | Namco Pac-Man hardware | no | no | 1981 | Amenip - Palcom Queen River | Platform - Run Jump | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 1960 | wow | Wizard of Wor | World | no | Midway Astrocade | no | no | 1980 | Dave Nutting Associates - Midway | Maze - Shooter Small | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 1961 | wrestwar | Wrestle War (W, Set 3) | World | Set 3 | no | Wrestle War | Sega System 16 | no | no | 1989 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1962 | wrestwar1 | Wrestle War (JP, Set 1) | Japan | Set 1 | yes | Wrestle War | Sega System 16 | no | no | 1989 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1963 | wrestwar2 | Wrestle War (W, Set 2) | World | Set 2 | yes | Wrestle War | Sega System 16 | no | no | 1989 | Sega | Sports - Wrestling | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | ||||
| 1964 | xensad | Xens Revenge After Dark [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Jeff Morris | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1965 | xensrev | Xens Revenge [hb] | World | yes | Pac-Man | Namco Pac-Man hardware | yes | no | 1980 | Jeff Morris | Maze - Collect | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1966 | xeviblk | Xevious Black [hb] | World | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1967 | xevios | Xevios | World | yes | Xevious | Namco Galaga based | no | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1968 | xevious | Xevious | World | no | Xevious | Namco Galaga based | no | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1969 | xevious3 | Xevious 2003 [hb] | World | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1970 | xevious4 | Xevious 2004 [hb] | World | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1971 | xevious5 | Xevious 2005 [hb] | World | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1972 | xevioush | Xevious 2002 [hb] | World | yes | Xevious | Namco Galaga based | yes | no | 1982 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1973 | xmcota | X-Men- Children of the Atom (EU, 950331) | Europe | 950331 | no | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | |||
| 1974 | xmcota_1 | X-Men- Children of the Atom (JP, 941219, Unlocked) | Japan | 941219, Unlocked | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1975 | xmcota_2 | X-Men- Children of the Atom (US, 941219, Unlocked) | USA | 941219, Unlocked | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1976 | xmcotaa | X-Men- Children of the Atom (AS, 950105) | Asia | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1977 | xmcotaar1 | X-Men- Children of the Atom (AS, 941219) | Asia | 941219 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1978 | xmcotaar2 | X-Men- Children of the Atom (AS, 941217) | Asia | 941217 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1979 | xmcotab | X-Men- Children of the Atom (W, 950331) | World | 950331 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1980 | xmcotah | X-Men- Children of the Atom (HS, 950331) | Hispanic | 950331 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1981 | xmcotahr1 | X-Men- Children of the Atom (HS, 950105) | Hispanic | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1982 | xmcotaj | X-Men- Children of the Atom (JP, 950105) | Japan | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1983 | xmcotaj1 | X-Men- Children of the Atom (JP, 941222) | Japan | 941222 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1984 | xmcotaj2 | X-Men- Children of the Atom (JP, 941219) | Japan | 941219 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1985 | xmcotaj3 | X-Men- Children of the Atom (JP, 941217) | Japan | 941217 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1986 | xmcotajr | X-Men- Children of the Atom (JP, 941208, rent version) | Japan | 941208, rent version | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1987 | xmcotar1 | X-Men- Children of the Atom (EU, 950105) | Europe | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1988 | xmcotar1d | X-Men- Children of the Atom (EU, Phoenix Edition) | Europe | Phoenix Edition | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | yes | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1989 | xmcotau | X-Men- Children of the Atom (US, 950105) | USA | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men - Marvel | no | no | 1994 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1990 | xmultiplm72 | X Multiply (JP, M72 hardware) | Japan | no | X Multiply | Irem M72 | no | no | 1989 | Irem | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1991 | xmvsf | X-Men Vs. Street Fighter (EU, 961004) | Europe | 961004 | no | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1992 | xmvsfa | X-Men Vs. Street Fighter (AS, 961023) | Asia | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1993 | xmvsfar1 | X-Men Vs. Street Fighter (AS, 961004) | Asia | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1994 | xmvsfar2 | X-Men Vs. Street Fighter (AS, 960919) | Asia | 960919 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1995 | xmvsfar3 | X-Men Vs. Street Fighter (AS, 960910) | Asia | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1996 | xmvsfb | X-Men Vs. Street Fighter (W, 961023) | World | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1997 | xmvsfh | X-Men Vs. Street Fighter (HS, 961004) | Hispanic | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1998 | xmvsfj | X-Men Vs. Street Fighter (JP, 961023) | Japan | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 1999 | xmvsfjr1 | X-Men Vs. Street Fighter (JP, 961004) | Japan | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 2000 | xmvsfjr2 | X-Men Vs. Street Fighter (JP, 960910) | Japan | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 2001 | xmvsfjr3 | X-Men Vs. Street Fighter (JP, 960909) | Japan | 960909 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 2002 | xmvsfr1 | X-Men Vs. Street Fighter (EU, 960910) | Europe | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 2003 | xmvsfu | X-Men Vs. Street Fighter (US, 961023) | USA | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 2004 | xmvsfu1d | X-Men Vs. Street Fighter (US, Phoenix Edition) | USA | Phoenix Edition | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 2005 | xmvsfur1 | X-Men Vs. Street Fighter (US, 961004) | USA | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 2006 | xmvsfur2 | X-Men Vs. Street Fighter (US, 960910) | USA | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel - Capcom | no | no | 1996 | Capcom | Fighter - Versus | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||
| 2007 | xsleenab | Xain'd Sleena [bl] | World | no | Xain'd Sleena | Technos Xain'd Sleena hardware | Xain'd Sleena | no | no | 1986 | Technos | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2008 | xsleenaba | Xain'd Sleena [bl] - BA | World | Bootleg BA | yes | Xain'd Sleena | Technos Xain'd Sleena hardware | Xain'd Sleena | no | no | 1986 | Technos | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2009 | yanchamr | Kaiketsu Yanchamaru (JP) | Japan | yes | Kid Niki - Radical Ninja | Irem M62 | no | no | 1986 | Irem | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2010 | yiear | Yie Ar Kung-Fu (program code I) | World | Program code I | no | Konami 6809 based | no | no | 1985 | Konami | Fighter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | |||||||
| 2011 | yiear2 | Yie Ar Kung-Fu (program code G) | World | Program code G | yes | Konami 6809 based | no | no | 1985 | Konami | Fighter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | |||||||
| 2012 | youjyudn | Youjyuden (JP) | Japan | no | Youjyuden | Irem M62 | no | no | 1986 | Irem | Shooter - Walking | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | ||||||
| 2013 | zaxxon | Zaxxon | World | no | Sega Zaxxon based | Zaxxon | no | no | 1982 | Sega | Shooter - Flying Diagonal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | |||||
| 2014 | zerotime | Zero Time (Petaco S.A.) | World | Petaco S.A. | yes | Galaxian | Namco Galaxian based | no | yes | 1979 | Petaco S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 2015 | zerotimemc | Zero Time (Marti Colls) | World | Marti Colls | yes | Galaxian | Namco Galaxian based | no | yes | 1979 | Marti Colls | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||
| 2016 | zerowing | Zero Wing (2P set) | World | no | Zero Wing | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2017 | zerowing1 | Zero Wing (1P set) | World | yes | Zero Wing | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2018 | zerowingw | Zero Wing (2P set, Williams license) | World | Williams license | yes | Zero Wing | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2019 | zigzagb | Zig Zag (Dig Dug Conversion) [bl] | World | Dig Dug Conversion, Set 2 | no | Dig Dug | Namco Galaga based | Dig Dug | no | yes | 1982 | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 2020 | zigzagb2 | Zig Zag (Dig Dug Conversion, Set 2) [bl] | World | Dig Dug Conversion, Set 2 | yes | Dig Dug | Namco Galaga based | Dig Dug | no | yes | 1982 | Maze - Digging | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 2021 | Arkanoid (Unl. Lives, slower) [hb] | Unl. Lives, slower | yes | Arkanoid | Taito Arkanoid hardware | yes | no | 1986 | Taito | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||||
| 2022 | Arkanoid (Unl. Lives) [hb] | Unl. Lives | yes | Arkanoid | Taito Arkanoid hardware | yes | no | 1986 | Taito | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||||
| 2023 | Biaofeng Zhanjing (CN, CPS1.5) [bl] | The Punisher, CPS1.5, Chinese | yes | The Punisher | Capcom CPS-1.5 | no | yes | 1993 | Capcom | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 2 | |||||||
| 2024 | Ghouls'n Ghosts (W, Patched) | World | Patched | yes | Ghouls 'n Ghosts | Capcom CPS-1 | Ghosts 'n | no | no | 1988 | Capcom | 15kHz | horizontal | n-a | 2 (alternating) | 4-way | 2 | |||||
| 2025 | Mega Man- The Power Battle (CPS1.5 Qsound) [hb] | CPS1.5 Qsound | yes | Mega Man- The Power Battle | Capcom CPS-1.5 | Mega Man | yes | no | 1995 | Capcom | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | 3 | ||||||
| 2026 | rtype2inv | R-Type II (W, Inv) | World | yes | R-Type II | Irem M72 | R-Type | no | no | 1989 | Irem | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2027 | Street Fighter Zero (JP, 950727, Unlocked) | Japan | 950727, Unlocked | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | 15kHz | horizontal | n-a | 2 (simultaneous) | 8-way | n-a | 6 | ||||
| 2028 | Wonder Boy (JP, Set 1) | Japan | Set 1, 315-5177 | yes | Wonder Boy | Sega System 1 | no | no | 1986 | Sega | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 2029 | xmultiplm72inv | X Multiply (JP, M72 hardware, Inv) | Japan | yes | X Multiply | Irem M72 | no | no | 1989 | Irem | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 2030 | Computer Space | no | Computer Space | Computer Space | no | no | 1971 | Syzygy Engineering | 15kHz | horizontal | 1 | 2-way horizontal | 2 | |||||||||
| 2031 | Dark Planet (no BKG) | no BKG | no | Konami Scramble based | no | no | 1982 | Stern | 15kHz | horizontal | 1 | 2-way horizontal | 2 | |||||||||
| 2032 | Gorf (Speech) | Speech | no | Midway Astrocade | no | no | 1981 | Dave Nutting Associates - Midway | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||||||
| 2033 | Pacmanic Miner | no | Namco Pac-Man hardware | Pac-Man | no | no | 1980 | Jim Bagley | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||||
| 2034 | Space Invaders - Space Invaders M | no | Midway 8080 | 15kHz | vertical (ccw) | yes | 2 (alternating) | |||||||||||||||
| 2035 | The End (BKG) | BKG | no | Konami Scramble based | no | no | 1980 | Konami | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 2036 | Wizard of Wor (Speech) | Speech | no | Midway Astrocade | no | no | 1980 | Dave Nutting Associates - Midway | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||||
| 2037 | karnov | Karnov (US, Rev 6) | USA | US Rev 6 | no | Karnov | Data East Karnov hardware | Karnov | no | no | 1987 | Data East USA | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2038 | karnovj | Karnov (JP) | Japan | yes | Karnov | Data East Karnov hardware | Karnov | no | no | 1987 | Data East Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2039 | karnova | Karnov (US, Rev 5) | USA | US Rev 5 | yes | Karnov | Data East Karnov hardware | Karnov | no | no | 1987 | Data East USA | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2040 | fixeight | FixEight (EU) | Europe | no | FixEight | Toaplan 2 | Out Zone | no | no | 1992 | Toaplan | Shooter - Walking | 15kHz | vertical (ccw) | 3 (simultaneous) | 8-way | 2 | |||||
| 2041 | perfrmanu | Performan (US) | USA | yes | Performan | Toaplan Slap Fight hardware | Performan | no | no | 1985 | Toaplan - Data East Corporation | Maze - Shooter | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 2042 | perfrman | Performan (JP) | Japan | no | Performan | Toaplan Slap Fight hardware | Performan | no | no | 1985 | Toaplan - Data East Corporation | Maze - Shooter | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 2043 | narc | Narc (Rev 7.00) | World | Rev 7.00 | no | Midway Y-Unit | no | no | 1988 | Williams | Platform - Shooter Scrolling | 31kHz | horizontal | 2 (simultaneous) | 8-way | 4 | ||||||
| 2044 | smashtv | Smash T.V. (Rev 8.00) | World | Rev 8.00 | no | Midway Y-Unit | Robotron 2084 | no | no | 1990 | Williams | Shooter - Field | 15kHz | horizontal | 2 (simultaneous) | 8-way | Double Joysticks | 0 | ||||
| 2045 | enigma2 | Enigma II | World | no | Enigma II | Game Plan hardware | Engima II | no | no | 1981 | Game Plan | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 2-way horizontal | 2 | |||||
| 2046 | tnzs | The NewZealand Story (W, New Ver) | World | (New version) (P0-041A PCB) | no | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation Japan | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2047 | tnzso | The NewZealand Story (W, Old Ver) | World | (old version) (P0-041A PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation Japan | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2048 | tnzsjo | The NewZealand Story (JP, Old Ver) | Japan | (old version) (P0-041A PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2049 | tnzsj | The NewZealand Story (JP, New Ver) | Japan | (old version) (P0-041A PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2050 | tnzsuo | The NewZealand Story (US, Old Ver) | USA | (old version) (P0-041A PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito America Corporation | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2051 | tnzsop | The NewZealand Story (W, Proto) | World | (prototype) (P0-041-1 PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation Japan | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2052 | tnzsoa | The NewZealand Story (W, UNK Ver) | World | (unknown version) (P0-041A PCB) | yes | The NewZealand Story | Taito The NewZealand Story hardware | The NewZealand Story | no | no | 1988 | Taito Corporation Japan | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2053 | arknoid2 | Arkanoid - Revenge of DOH (W) | World | no | Arkanoid | Taito The NewZealand Story hardware | Arkanoid | no | no | 1987 | Taito Corporation Japan | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | yes | 2 (alternating) | dial | 2 | ||||
| 2054 | arknoid2b | Arkanoid - Revenge of DOH (JP) [bl] | Japan | bootleg | yes | Arkanoid | Taito The NewZealand Story hardware | Arkanoid | no | yes | 1987 | bootleg | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | yes | 2 (alternating) | dial | 2 | |||
| 2055 | arknoid2j | Arkanoid - Revenge of DOH (JP) | Japan | yes | Arkanoid | Taito The NewZealand Story hardware | Arkanoid | no | no | 1987 | Taito Corporation | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | yes | 2 (alternating) | dial | 2 | ||||
| 2056 | arknoid2u | Arkanoid - Revenge of DOH (US) | USA | yes | Arkanoid | Taito The NewZealand Story hardware | Arkanoid | no | no | 1987 | Taito America Corporation (Romstar license) | Ball & Paddle - Breakout | 15kHz | vertical (ccw) | yes | 2 (alternating) | dial | 2 | ||||
| 2057 | insectx | Insector X [bl] | World | yes | Insector X | Taito The NewZealand Story hardware | Insector X | no | ys | 1989 | bootleg (Nagoya Kaihatsu) | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2058 | kagekih | Kageki (hack) | World | hack | yes | Kageki | Taito The NewZealand Story hardware | Kageki | no | no | 1988 | hack | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2059 | kagekiu | Kageki (US) | USA | yes | Kageki | Taito The NewZealand Story hardware | Kageki | no | no | 1988 | Kaneko - Taito America Corporation (Romstar license) | Fighter - Versus | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2060 | drtoppel | Dr. Toppel's Adventure (W) | World | no | Taito The NewZealand Story hardware | Dr. Toppel's Adventure | no | no | 1987 | Kaneko - Taito Corporation Japan | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||||
| 2061 | drtoppelu | Dr. Toppel's Adventure (US) | USA | yes | Dr. Toppel's Adventure | Taito The NewZealand Story hardware | Dr. Toppel's Adventure | no | no | 1987 | Kaneko - Taito Corporation Japan | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||
| 2062 | drtoppelj | Dr. Toppel's Tankentai (JP) | Japan | yes | Dr. Toppel's Adventure | Taito The NewZealand Story hardware | Dr. Toppel's Adventure | no | no | 1987 | Kaneko - Taito Corporation Japan | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||
| 2063 | chukatai | Chuka Taisen (W) | World | (P0-028-A PCB) | no | Chuka Taisen | Taito The NewZealand Story hardware | Chuka Taisen | no | no | 1988 | Taito Corporation Japan | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2064 | plumppop | Plump Pop (JP) | Japan | no | Plump Pop | Taito The NewZealand Story hardware | Plump Pop | no | no | 1987 | Taito Corporation | Ball & Paddle - Jump and Touch | 15kHz | horizontal | 2 (simultaneous) | dial | 1 | |||||
| 2065 | mpumpkin | Magical Pumpkin - Puroland de Daibouken (JP) | Japan | 960712 | no | Magical Pumpkin - Puroland de Daibouken | Capcom CPS-1 | Hello Kitty | no | no | 1996 | Capcom | Driving - Race | 15kHz | horizontal | 1 | positional | wheel | 3 | |||
| 2066 | ginganin | Ginga Ninkyouden (Set 1) | Japan | Set 1 | no | Ginga Ninkyouden | Jaleco Ginga Ninkyouden hardware | Ginga Ninkyouden | no | no | 1987 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2067 | ginganina | Ginga Ninkyouden (Set 2) | Japan | Set 2 | yes | Ginga Ninkyouden | Jaleco Ginga Ninkyouden hardware | Ginga Ninkyouden | no | no | 1987 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2068 | tnextspc | The Next Space (Set 1) | World | Set 1 | yes | The Next Space | SNK 68000 | The Next Space | no | no | 1989 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2069 | tnextspc2 | The Next Space (Set 2) | World | Set 2 | yes | The Next Space | SNK 68000 | The Next Space | no | no | 1989 | SNK | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2070 | tnextspcj | The Next Space (JP) | Japan | no | The Next Space | SNK 68000 | The Next Space | no | no | 1989 | SNK - Pasadena International Corp. license | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2071 | paddlema | Paddle Mania | World | no | Paddle Mania | SNK 68000 | Paddle Mania | no | no | 1988 | SNK | Sports - Misc. | 15kHz | vertical (cw) | 4 (simultaneous) | 8-way | 2 | |||||
| 2072 | bzonea | Battle Zone (Rev 1) | World | Rev 1 | yes | Battle Zone | Atari Battle Zone hardware | Battle Zone | no | no | 1980 | Atari | Shooter - Driving 1st Person | 31kHz | horizontal | 1 | 2-way | Double Joystick | 1 | |||
| 2073 | bzone | Battle Zone (Rev 2) | World | Rev 2 | no | Battle Zone | Atari Battle Zone hardware | Battle Zone | no | no | 1980 | Atari | Shooter - Driving 1st Person | 31kHz | horizontal | 1 | 2-way | Double Joystick | 1 | |||
| 2074 | bradley | Bradley Trainer | World | no | Bradley Trainer | Atari Battle Zone hardware | Bradley Trainer | no | no | 1980 | Atari | Shooter - 1st Person | 31kHz | horizontal | 1 | 8-way | Stick | 1 | ||||
| 2075 | redbarona | Red Baron | World | yes | Red Baron | Atari Battle Zone hardware | Red Baron | no | no | 1980 | Atari | Shooter - Flying 1st Person | 31kHz | horizontal | 1 | 4-way | Stick | 1 | ||||
| 2076 | redbaron | Red Baron (Revised Hardware) | World | Revised Hardware | no | Red Baron | Atari Battle Zone hardware | Red Baron | no | no | 1980 | Atari | Shooter - Flying 1st Person | 31kHz | horizontal | 1 | 4-way | Stick | 1 | |||
| 2077 | freeze | Freeze | World | no | Freeze | Cinematronics Jack The Giantkiller hardware | Freeze | no | no | 1984 | Cinematronics | Maze - Shooter | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 2 | |||||
| 2078 | jack | Jack The Giantkiller (Set 1) | World | Set 1 | no | Jack The Giantkiller | Cinematronics Jack The Giantkiller hardware | Jack The Giantkiller | no | no | 1982 | Cinematronics | Climbing - Tree - Plant | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||
| 2079 | sucasino | Super Casino | World | no | Super Casino | Cinematronics Jack The Giantkiller hardware | Super Casino | no | no | 1984 | Data Amusement | Casino - Cards | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 1 | |||||
| 2080 | tripool | Tri-Pool (Casino Tech) | World | Casino Tech | no | Tri-Pool | Cinematronics Jack The Giantkiller hardware | Tri-Pool | no | no | 1984 | Noma (Casino Tech license) | Sports - Pool | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 5 | ||||
| 2081 | zzyzzyxx | Zzyzzyxx | World | no | Zzyzzyxx | Cinematronics Jack The Giantkiller hardware | Zzyzzyxx | no | no | 1984 | Cinematronics | Maze - Escape | 15kHz | vertical (cw) | 2 (alternating) | 2-way vertical | 1 | |||||
| 2082 | dsoccr94j | Dream Soccer '94 (JP, M92) | Japan | no | Dream Soccer '94 | Irem M92 | Dream Soccer | no | no | 1994 | Irem | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2083 | majtitl2 | Major Title 2 (W, Set 1) | World | no | Major Title 2 | Irem M92 | Major Title | no | no | 1992 | Irem | Sports - Golf | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 2084 | ssoldier | Superior Soldiers (US) | USA | no | Superior Solders | Irem M92 | Superior Soldiers | no | no | 1994 | Irem | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 6 | |||||
| 2085 | cosmicg | Cosmic Guerilla | World | no | Cosmic Guerilla | Universal Cosmic Guerilla hardware | Cosmic Guerilla | no | no | 1979 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 2-way horizontal | 1 | |||||
| 2086 | btoads | Battletoads | World | no | Battletoads | Rare Unique hardware | Battletoads | no | no | 1994 | Rare - Electronic Arts | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 2 | |||||
| 2087 | hcastle | Haunted Castle (Ver. M) | World | Version M | yes | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2088 | hcastlee | Haunted Castle (Ver. E) | World | Version E | yes | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2089 | hcastlek | Haunted Castle (Ver. K) | World | Version K | no | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2090 | akumajoun | Akuma-Jou Dracula (Ver. N) | Japan | Version N | no | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2091 | akumajou | Akuma-Jou Dracula (Ver. P) | Japan | Version P | yes | Haunted Castle | Konami 6309 based | Castlevania | no | no | 1988 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2092 | indytempc | Indiana Jones (Cocktail) | World | Cocktail | yes | Indiana Jones | Atari System-1 | Indiana Jones | no | no | 1985 | Atari Games | Maze - Fighter | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||
| 2093 | indytempd | Indiana Jones (German) | World | German | yes | Indiana Jones | Atari System-1 | Indiana Jones | no | no | 1985 | Atari Games | Maze - Fighter | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||
| 2094 | indytemp | Indiana Jones (Set 1) | World | Set 1 | yes | Indiana Jones | Atari System-1 | Indiana Jones | no | no | 1985 | Atari Games | Maze - Fighter | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||
| 2095 | indytemp2 | Indiana Jones (Set 2) | World | Set 2 | yes | Indiana Jones | Atari System-1 | Indiana Jones | no | no | 1985 | Atari Games | Maze - Fighter | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||
| 2096 | indytemp3 | Indiana Jones (Set 3) | World | Set 3 | yes | Indiana Jones | Atari System-1 | Indiana Jones | no | no | 1985 | Atari Games | Maze - Fighter | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||
| 2097 | indytemp4 | Indiana Jones (Set 4) | World | Set 4 | no | Indiana Jones | Atari System-1 | Indiana Jones | no | no | 1985 | Atari Games | Maze - Fighter | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||
| 2098 | marble | Marble Madness (Set 1) | World | Set 1 | yes | Marble Madness | Atari System-1 | Marble Madness | no | no | 1984 | Atari Games | Maze - Ball Guide | 15kHz | horizontal | 2 (simultaneous) | Trackball | Trackball | 0 | |||
| 2099 | marble4 | Marble Madness (Set 4) | World | Set 4 | no | Marble Madness | Atari System-1 | Marble Madness | no | no | 1984 | Atari Games | Maze - Ball Guide | 15kHz | horizontal | 2 (simultaneous) | Trackball | Trackball | 0 | |||
| 2100 | marble2 | Marble Madness (Set 2) | World | Set 2 | yes | Marble Madness | Atari System-1 | Marble Madness | no | no | 1984 | Atari Games | Maze - Ball Guide | 15kHz | horizontal | 2 (simultaneous) | Trackball | Trackball | 0 | |||
| 2101 | marble3 | Marble Madness (Set 3) | World | Set 3 | yes | Marble Madness | Atari System-1 | Marble Madness | no | no | 1984 | Atari Games | Maze - Ball Guide | 15kHz | horizontal | 2 (simultaneous) | Trackball | Trackball | 0 | |||
| 2102 | marble5 | Marble Madness (Set 5 -LSI) | World | Set 3 | yes | Marble Madness | Atari System-1 | Marble Madness | no | no | 1984 | Atari Games | Maze - Ball Guide | 15kHz | horizontal | 2 (simultaneous) | Trackball | Trackball | 0 | |||
| 2103 | peterpak | Peter Pack Rat | World | no | Peter Pack Rat | Atari System-1 | Peter Pack Rat | no | no | 1984 | Atari Games | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2104 | roadblstcg | Road Blasters (Cockpit, German, Rev 1) | World | Cockpit, German, Rev 1 | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2105 | roadblstc1 | Road Blasters (Cockpit, Rev 1) | World | Cockpit, Rev 1 | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2106 | roadblstc | Road Blasters (Cockpit, Rev 2) | World | Cockpit, Rev 2 | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2107 | roadblstg1 | Road Blasters (Upright, German, Rev 1) | World | Upright, German, Rev 1 | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2108 | roadblstg2 | Road Blasters (Upright, German, Rev 2) | World | Upright, German, Rev 2 | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2109 | roadblstg | Road Blasters (Upright, German, Rev 3) | World | Upright, German, Rev 3 | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2110 | roadblstgu | Road Blasters (Upright, German, Rev X) | World | Upright, German, Rev X | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2111 | roadblst1 | Road Blasters (Upright, Rev 1) | World | Upright, Rev 1 | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2112 | roadblst2 | Road Blasters (Upright, Rev 2) | World | Upright, Rev 2 | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2113 | roadblst3 | Road Blasters (Upright, Rev 3) | World | Upright, Rev 3 | yes | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2114 | roadblst | Road Blasters (Upright, Rev 4) | World | Upright, Rev 4 | no | Road Blasters | Atari System-1 | Road Blasters | no | no | 1987 | Atari Games | Shooter - Driving | 15kHz | horizontal | 1 | Stick - Pedal | Stick - Pedal | 3 | |||
| 2115 | roadrunn1 | Road Runner (Rev 1) | World | Rev 1 | yes | Road Runner | Atari System-1 | Road Runner | no | no | 1985 | Atari Games | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | Stick - Pedal | 2 | ||||
| 2116 | roadrunn2 | Road Runner (Rev 1+) | World | Rev 1+ | yes | Road Runner | Atari System-1 | Road Runner | no | no | 1985 | Atari Games | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | Stick - Pedal | 2 | ||||
| 2117 | roadrunn | Road Runner (Rev 2) | World | Rev 2 | no | Road Runner | Atari System-1 | Road Runner | no | no | 1985 | Atari Games | Platform - Run, Jump & Scrolling | 15kHz | horizontal | 2 (alternating) | Stick - Pedal | 2 | ||||
| 2118 | junofrst | Juno First | World | no | Juno First | Konami Juno First hardware | Juno First | no | no | 1983 | Konami | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | |||||
| 2119 | junofrstg | Juno First (Gottlieb) | World | yes | Juno First | Konami Juno First hardware | Juno First | no | no | 1983 | Konami (Gottlieb license) | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | |||||
| 2120 | tmnt | Teenage Mutant Ninja Turtles (W, 4P, Ver. X) | World | 4 Player, Version X | no | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 2121 | tmht2p | Teenage Mutant Hero Turtles (UK, 2P, Ver. U) | Europe | 2 Player, Version U | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2122 | tmht2pa | Teenage Mutant Hero Turtles (UK, 2P, Ver. X) | Europe | 2 Player, Version - | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2123 | tmht | Teenage Mutant Hero Turtles (UK, 4P, Ver. F) | Europe | 4 Player, Version F | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2124 | tmhta | Teenage Mutant Hero Turtles (UK, 4P, Ver. S) | Europe | 4 Player, Version S | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2125 | tmhtb | Teenage Mutant Hero Turtles (UK, 4P, Ver. X) | Europe | 4 Player, Version - | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2126 | tmnta | Teenage Mutant Ninja Turtles (AS, 4P, Ver. X) | World | 4 Player, Version - | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2127 | tmnt2pj | Teenage Mutant Ninja Turtles (JP, 2P, Ver. 1) | Japan | 2 Player, Version 1 | no | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2128 | tmntj | Teenage Mutant Ninja Turtles (JP, 4P, Ver. 2) | Japan | 4 Player, Version 2 | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2129 | tmnt2po | Teenage Mutant Ninja Turtles (OC, 2P, Ver. X) | World | 2 Player, Version - | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2130 | tmntuc | Teenage Mutant Ninja Turtles (US, 4P, Ver. H) | USA | 4 Player, Version H | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2131 | tmntub | Teenage Mutant Ninja Turtles (US, 4P, Ver. J) | USA | 4 Player, Version J | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2132 | tmntua | Teenage Mutant Ninja Turtles (US, 4P, Ver. N) | USA | 4 Player, Version N | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2133 | tmntu | Teenage Mutant Ninja Turtles (US, 4P, Ver. R) | USA | 4 Player, Version R | yes | Teenage Mutant Ninja Turtles | Konami TMNT based | Teenage Mutant Ninja Turtles | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2134 | mia | M.I.A. - Missing in Action (Ver. T) | World | Version T | no | M.I.A. - Missing in Action | Konami TMNT based | Green Beret | no | no | 1989 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2135 | mia2 | M.I.A. - Missing in Action (Ver. S) | World | Version S | yes | M.I.A. - Missing in Action | Konami TMNT based | Green Beret | no | no | 1989 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2136 | moonqsr | Moon Quasar | World | no | Moon Quasar | Namco Galaxian based | Moon Quasar | no | no | 1980 | Nichibutsu | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 1 | |||||
| 2137 | porter | Port Man (Moon Cresta hardware) [bl] | World | Moon Cresta hardware | no | Port Man | Namco Galaxian based | Port Man | no | no | 1980 | bootleg | Platform - Run Jump | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 1 | ||||
| 2138 | aliens | Aliens (W, Set 1) | World | Set 1 | no | Aliens | Konami Aliens based | Alien | no | no | 1990 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2139 | aliens2 | Aliens (W, Set 2) | World | Set 2 | yes | Aliens | Konami Aliens based | Alien | no | no | 1990 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2140 | aliens3 | Aliens (W, Set 3) | World | Set 3 | yes | Aliens | Konami Aliens based | Alien | no | no | 1990 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2141 | aliens4 | Aliens (W, Set 4) | World | Set 4 | yes | Aliens | Konami Aliens based | Alien | no | no | 1990 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2142 | aliensa | Aliens (AS) | Asia | yes | Aliens | Konami Aliens based | Alien | no | no | 1990 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2143 | aliensj | Aliens (JP, Set 1) | Japan | Set 1 | yes | Aliens | Konami Aliens based | Alien | no | no | 1990 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2144 | aliensj2 | Aliens (JP, Set 2) | Japan | Set 2 | yes | Aliens | Konami Aliens based | Alien | no | no | 1990 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2145 | aliensu | Aliens (US) | USA | yes | Aliens | Konami Aliens based | Alien | no | no | 1990 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2146 | rodland | Rod-Land (W, Set 1) | World | Set 1 | no | Rod-Land | Jaleco Mega System 1 | Rod-Land | no | no | 1990 | Jaleco | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2147 | rodlanda | Rod-Land (W, Set 2) | World | Set 2 | yes | Rod-Land | Jaleco Mega System 1 | Rod-Land | no | no | 1990 | Jaleco | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2148 | rodlandj | Rod-Land (JP) | Japan | yes | Rod-Land | Jaleco Mega System 1 | Rod-Land | no | no | 1990 | Jaleco | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2149 | rittam | R&T (Rod-Land Prototype) | World | no | Rod-Land | Jaleco Mega System 1 | Rod-Land | no | no | 1990 | Jaleco | Platform - Run Jump | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2150 | soldam | Soldam | World | no | Soldam | Jaleco Mega System 1 | Soldam | no | no | 1992 | Jaleco | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2151 | soldamj | Soldam (JP) | Japan | yes | Soldam | Jaleco Mega System 1 | Soldam | no | no | 1992 | Jaleco | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2152 | kicknrun | Kick and Run (W) | World | no | Kick and Run | Taito Kick and Run hardware | Kick and Run | no | no | 1986 | Taito Corporation | Sports - Soccer | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 2153 | kicknrunu | Kick and Run (US) | USA | yes | Kick and Run | Taito Kick and Run hardware | Kick and Run | no | no | 1986 | Taito America Corp | Sports - Soccer | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 2154 | mexico86 | Mexico 86 (Set 1) [bl] | bootleg | Set 1 | yes | Kick and Run | Taito Kick and Run hardware | Kick and Run | no | yes | 1986 | bootleg | Sports - Soccer | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2155 | mexico86a | Mexico 86 (Set 2) [bl] | bootleg | Set 2 | yes | Kick and Run | Taito Kick and Run hardware | Kick and Run | no | yes | 1986 | bootleg | Sports - Soccer | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||
| 2156 | kikikai | KiKi KaiKai | World | no | KiKi KaiKai | Taito Kick and Run hardware | KiKi KaiKai | no | no | 1986 | Taito Corporation | Shooter - Walking | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||
| 2157 | knightb | Knight Boy [bl] | bootleg | yes | KiKi KaiKai | Taito Kick and Run hardware | KiKi KaiKai | no | yes | 1986 | bootleg | Shooter - Walking | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||
| 2158 | scontra | Super Contra (Set 1) | World | Set 1 | no | Super Contra | Konami Aliens based | Contra | no | no | 1988 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2159 | scontraa | Super Contra (Set 2) | World | Set 2 | yes | Super Contra | Konami Aliens based | Contra | no | no | 1988 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2160 | scontraj | Super Contra - Alien no Gyakushuu (JP) | Japan | yes | Super Contra | Konami Aliens based | Contra | no | no | 1988 | Konami | Platform - Shooter Scrolling | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2161 | demonwld2 | Demon's World - Horror Story (Set 3) | World | Set 3 | no | Demon's World | Toaplan 1 | Demon's World | no | no | 1989 | Toaplan | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2162 | demonwld | Demon's World - Horror Story (Set 1) | World | Set 1 | yes | Demon's World | Toaplan 1 | Demon's World | no | no | 1989 | Toaplan | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2163 | demonwld1 | Demon's World - Horror Story (Set 2) | World | Set 2 | yes | Demon's World | Toaplan 1 | Demon's World | no | no | 1989 | Toaplan | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2164 | demonwld3 | Demon's World - Horror Story (Set 4) | World | Set 4 | yes | Demon's World | Toaplan 1 | Demon's World | no | no | 1989 | Toaplan | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2165 | demonwld4 | Demon's World - Horror Story (Set 5) | World | Set 5 | yes | Demon's World | Toaplan 1 | Demon's World | no | no | 1989 | Toaplan | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2166 | demonwld5 | Demon's World - Horror Story (Set 6) | World | Set 6 | yes | Demon's World | Toaplan 1 | Demon's World | no | no | 1989 | Toaplan | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2167 | alpine | Alpine Ski (Set 1) | World | Set 1 | no | Alpine Ski | Taito System SJ | Alpine Ski | no | no | 1981 | Taito | Sports - Skiing | 15kHz | vertical (ccw) | 2 (alternating) | 2-way horizontal | 1 | ||||
| 2168 | bioatack | Bio Attack | World | no | Bio Attack | Taito System SJ | Bio Attack | no | no | 1983 | Taito Corporation (Fox Video Games License) | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 1 | |||||
| 2169 | elevatorb | Elevator Action [bl] | World | bootleg | no | Elevator Action | Taito System SJ | Elevator Action | no | no | 1983 | bootleg | Platform - Shooter | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 2170 | hwrace | High Way Race | World | no | High Way Race | Taito System SJ | High Way Race | no | no | 1983 | Taito Corporation | Driving - Race | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||
| 2171 | junglek | Jungle King (JP) | Japan | no | Jungle King | Taito System SJ | Jungle King | no | no | 1982 | Taito Corporation | Platform - Run, Jump & Scrolling | 15kHz | horizontal (180) | 2 (alternating) | 8-way | 1 | |||||
| 2172 | piratpet | Pirate Pete | World | no | Pirate Pete | Taito System SJ | Pirate Pete | no | no | 1982 | Taito America Corporation | Platform - Run, Jump & Scrolling | 15kHz | horizontal (180) | 2 (alternating) | 8-way | 1 | |||||
| 2173 | spacecr | Space Cruiser | World | no | Space Cruiser | Taito System SJ | Space Cruiser | no | no | 1981 | Taito Corporation | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 2 | |||||
| 2174 | spaceskr | Space Seeker | World | no | Space Seeker | Taito System SJ | Space Seeker | no | no | 1981 | Taito Corporation | Shooter - Flying 1st Person | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2175 | timetunl | Time Tunnel | World | no | Time Tunnel | Taito System SJ | Time Tunnel | no | no | 1982 | Taito Corporation | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||
| 2176 | waterski | Water Ski | World | no | Water Ski | Taito System SJ | Water Ski | no | no | 1983 | Taito Corporation | Sports - Skiing | 15kHz | vertical (ccw) | 2 (alternating) | 2-way horizontal | 2 | |||||
| 2177 | wwestern | Wild Western (Set 1) | World | no | Wild Western | Taito System SJ | Wild Western | no | no | 1982 | Taito Corporation | Shooter - Misc. Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way double | 2 | |||||
| 2178 | p47 | P-47 - The Phantom Fighter (W) | World | no | P-47 - The Phantom Fighter | Jaleco Mega System 1 | P-47 | no | no | 1988 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2179 | p47j | P-47 - The Freedom Fighter (JP) | Japan | yes | P-47 - The Phantom Fighter | Jaleco Mega System 1 | P-47 | no | no | 1988 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2180 | p47je | P-47 - The Freedom Fighter (JP, EXP) | Japan | yes | P-47 - The Phantom Fighter | Jaleco Mega System 1 | P-47 | no | no | 1988 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2181 | p47b | P-47 - The Freedom Fighter (W) [bl] | World | bootleg | yes | P-47 - The Phantom Fighter | Jaleco Mega System 1 | P-47 | no | no | 1988 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2182 | crimfght | Crime Fighters (W, 2P) | World | yes | Crime Fighters | Konami Aliens based | Crime Fighters | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2183 | crimfghtj | Crime Fighters (JP, 2P) | Japan | no | Crime Fighters | Konami Aliens based | Crime Fighters | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2184 | crimfghtu | Crime Fighters (US, 4P) | USA | no | Crime Fighters | Konami Aliens based | Crime Fighters | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2185 | astyanax | The Astyanax (EPROM ver) | USA | EPROM version | yes | The Astyanax | Jaleco Mega System 1 | no | no | 1989 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2186 | astyanaxa | The Astyanax (Mask Rom ver) | USA | Mask Rom version | yes | The Astyanax | Jaleco Mega System 1 | no | no | 1989 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2187 | lordofk | The Lord of King (JP) | Japan | no | The Astyanax | Jaleco Mega System 1 | no | no | 1989 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2188 | lordofkb | The Lord of King (Not Protected) [bl] | bootleg | bootleg | yes | The Astyanax | Jaleco Mega System 1 | no | yes | 1989 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2189 | lordofkbp | The Lord of King (Protected) [bl] | bootleg | bootleg | yes | The Astyanax | Jaleco Mega System 1 | no | yes | 1989 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2190 | phantasm | Phantasm (JP) | Japan | no | Avenging Spirit | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2191 | avspirit | Avenging Spirit | World | no | Avenging Spirit | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2192 | monkelf | Monkey Elf | bootleg | yes | Avenging Spirit | Jaleco Mega System 1 | no | yes | 1991 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2193 | stdragon | Saint Dragon (Set 1) | World | Set 1 | no | Jaleco Mega System 1 | no | no | 1989 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2194 | stdragona | Saint Dragon (Set 2) | World | Set 2 | yes | Saint Dragon | Jaleco Mega System 1 | no | no | 1989 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2195 | simpsons | The Simpsons (W, 4P, Set 1) | World | Set 1 | no | Konami The Simpsons hardware | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||||
| 2196 | simpsons2pa | The Simpsons (AS, 2P) | Asia | yes | The Simpsons | Konami The Simpsons hardware | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2197 | simpsons2pj | The Simpsons (JP, 2P) | Japan | no | The Simpsons | Konami The Simpsons hardware | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2198 | simpsons2p | The Simpsons (W, 2P, Set 1) | World | Set 1 | yes | The Simpsons | Konami The Simpsons hardware | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2199 | simpsons2p2 | The Simpsons (W, 2P, Set 2) | World | Set 2 | yes | The Simpsons | Konami The Simpsons hardware | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2200 | simpsons2p3 | The Simpsons (W, 2P, Set 3) | World | Set 3 | yes | The Simpsons | Konami The Simpsons hardware | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2201 | simpsons4pa | The Simpsons (AS, 4P) | Asia | yes | The Simpsons | Konami The Simpsons hardware | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | ||||||
| 2202 | simpsons4pe | The Simpsons (W, 4P, Set 2) | World | Set 2 | yes | The Simpsons | Konami The Simpsons hardware | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 2203 | simpsons4pe2 | The Simpsons (W, 4P, Set 3) | World | Set 3 | yes | The Simpsons | Konami The Simpsons hardware | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 4 (simultaneous) | 8-way | 2 | |||||
| 2204 | lomakai | Legend of Makai (W) | World | no | Jaleco Mega System 1 | no | no | 1988 | Jaleco | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 2205 | makaiden | Makai Densetsu (JP) | Japan | no | Legend of Makai | Jaleco Mega System 1 | no | no | 1988 | Jaleco | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2206 | kickoff | Kick Off - Jaleco Cup (JP) | Japan | no | Jaleco Mega System 1 | no | no | 1988 | Jaleco | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 2207 | kickoffb | Kick Off - World Cup [bl] | bootleg | Comodo | yes | Kick Off - Jaleco Cup | Jaleco Mega System 1 | no | yes | 1988 | Jaleco | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2208 | tshingen | Shingen Samurai-Fighter (JP, Eng) | Japan | English | no | Jaleco Mega System 1 | no | no | 1988 | Jaleco | Fighter - Field | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2209 | tshingena | Takeda Shingen (JP, JP) | Japan | Japanese | yes | Shingen Samurai-Fighter | Jaleco Mega System 1 | no | no | 1988 | Jaleco | Fighter - Field | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2210 | kazan | Ninja Kazan (W) | World | no | Jaleco Mega System 1 | no | no | 1988 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 2211 | iganinju | Iga Ninjyutsuden (JP) | Japan | no | Ninja Kazan | Jaleco Mega System 1 | no | no | 1988 | Jaleco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2212 | iganinjub | Iga Ninjyutsuden (JP) [bl] | bootleg | yes | Ninja Kazan | Jaleco Mega System 1 | no | yes | 1988 | bootleg | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2213 | hachoo | Hachoo! | World | no | Jaleco Mega System 1 | no | no | 1989 | Jaleco | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 2214 | jitsupro | Jitsuryoku!! Pro Yakyuu (JP) | Japan | no | Jaleco Mega System 1 | Moero!! | no | no | 1989 | Jaleco | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2215 | plusalph | Plus Alpha | World | no | Jaleco Mega System 1 | no | no | 1989 | Jaleco | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||||
| 2216 | inyourfa | In Your Face (US, Prototype) | USA | no | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Sports - Basketball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||||
| 2217 | edf | E.D.F. - Earth Defence Force (Set 1) | World | Set 1 | no | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2218 | edfa | E.D.F. - Earth Defence Force (Set 2) | World | Set 2 | yes | E.D.F. - Earth Defence Force | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2219 | edfu | E.D.F. - Earth Defence Force (US) | USA | yes | E.D.F. - Earth Defence Force | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2220 | edfbl | E.D.F. - Earth Defence Force [bl] | bootleg | yes | E.D.F. - Earth Defence Force | Jaleco Mega System 1 | no | yes | 1991 | bootleg | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2221 | edfp | E.D.F. - Earth Defence Force (JP, Prototype) | Japan | Prototype | yes | E.D.F. - Earth Defence Force | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2222 | hayaosi1 | Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz | Japan | no | Jaleco Mega System 1 | Hayaoshi Quiz | no | no | 1993 | Jaleco | Quiz - Questions in Japanese | 15kHz | horizontal | 2-3 (simultaneous) | buttons | 5 | ||||||
| 2223 | 64street | 64th. Street - A Detective Story (W) | World | no | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 2224 | 64streetj | 64th. Street - A Detective Story (JP, Set 1) | Japan | Set 1 | yes | 64th. Street - A Detective Story | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2225 | 64streetja | 64th. Street - A Detective Story (JP, Set 2) | Japan | Set 2 | no | 64th. Street - A Detective Story | Jaleco Mega System 1 | no | no | 1991 | Jaleco | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2226 | bigstrik | Big Striker | World | no | Jaleco Mega System 1 | no | no | 1992 | Jaleco | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||||
| 2227 | chimerab | Chimera Beast (JP, Prototype) | Japan | Prototype | no | Jaleco Mega System 1 | no | no | 1993 | Jaleco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2228 | cybattlr | Cybattler | World | no | Jaleco Mega System 1 | no | no | 1993 | Jaleco | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||||
| 2229 | peekaboo | Peek-a-Boo! (JP, Ver 1.1) | Japan | Ver 1.1 | no | Jaleco Mega System 1 | no | no | 1993 | Jaleco | Ball & Paddle - Breakout | 15kHz | horizontal | 2 (alternating) | Paddle | Paddle | 4 | |||||
| 2230 | peekaboou | Peek-a-Boo! (US, Ver 1.0) | USA | Ver 1.0 | yes | Peek-a-Boo! | Jaleco Mega System 1 | no | no | 1993 | Jaleco | Ball & Paddle - Breakout | 15kHz | horizontal | 2 (alternating) | Paddle | Paddle | 4 | ||||
| 2231 | fround | The Final Round (Ver. M) | World | Version M | no | Konami Twin16 hardware | no | no | 1988 | Konami | Sports - Boxing | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2232 | froundl | The Final Round (Ver. L) | World | Version L | yes | The Final Round | Konami Twin16 hardware | no | no | 1988 | Konami | Sports - Boxing | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2233 | hpuncher | Hard Puncher (JP) | Japan | no | The Final Round | Konami Twin16 hardware | no | no | 1988 | Konami | Sports - Boxing | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2234 | devilw | Devil World | World | no | Konami Twin16 hardware | no | no | 1987 | Konami | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||||
| 2235 | majuu | Majuu no Ohkoku | Japan | yes | Devil World | Konami Twin16 hardware | no | no | 1987 | Konami | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2236 | darkadv | Dark Adventure | World | no | Devil World | Konami Twin16 hardware | no | no | 1987 | Konami | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2237 | vulcan | Vulcan Venture (New) | World | New | no | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2238 | vulcana | Vulcan Venture (Old) | World | Old | yes | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2239 | vulcanb | Vulcan Venture (Oldest) | World | Oldest | yes | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2240 | gradius2 | Gradius 2 - GOFER no Yabou (JP, New) | Japan | New | no | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2241 | gradius2a | Gradius 2 - GOFER no Yabou (JP, Old) | Japan | Old | yes | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2242 | gradius2b | Gradius 2 - GOFER no Yabou (JP, Oldest) | Japan | Oldest | yes | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2243 | miaj | M.I.A. - Missing in Action (JP, Ver. R) | Japan | Version R | no | M.I.A. - Missing in Action | Konami Twin16 hardware | Green Beret | no | no | 1989 | Konami | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2244 | cuebrickj | Cue Brick (JP) | Japan | no | Cue Brick | Konami Twin16 hardware | no | no | 1989 | Konami | Puzzle - Sliding | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 2245 | asterix | Asterix (Ver EAD) | World | Ver EAD | no | Konami Asterix hardware | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2246 | asterixeac | Asterix (Ver EAC) | World | Ver EAC | yes | Asterix | Konami Asterix hardware | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2247 | asterixeaa | Asterix (Ver EAA) | World | Ver EAA | yes | Asterix | Konami Asterix hardware | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2248 | asterixaad | Asterix (Ver AAD) | World | Ver AAD | yes | Asterix | Konami Asterix hardware | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2249 | asterixaad | Asterix (Ver AAD) | World | Ver AAD | yes | Asterix | Konami Asterix hardware | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2250 | asterixj | Asterix (Ver JAD) | Japan | Ver JAD | yes | Asterix | Konami Asterix hardware | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2251 | punkshot | Punk Shot (US, 4P) | USA | 4 Players | no | Konami TMNT 2 based | no | no | 1990 | Konami | Sports - Basketball | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||||
| 2252 | punkshot2 | Punk Shot (US, 2P) | USA | 2 Players | yes | Punk Shot | Konami TMNT 2 based | no | no | 1990 | Konami | Sports - Basketball | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2253 | punkshot2e | Punk Shot (W, 2P) | World | 2 Players | yes | Punk Shot | Konami TMNT 2 based | no | no | 1990 | Konami | Sports - Basketball | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2254 | punkshotj | Punk Shot (JP, 2P) | Japan | 2 Players | no | Punk Shot | Konami TMNT 2 based | no | no | 1990 | Konami | Sports - Basketball | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2255 | lgtnfght | Lightning Fighters (W) | World | no | Konami TMNT 2 based | no | no | 1990 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | |||||||
| 2256 | lgtnfghta | Lightning Fighters (AS) | Asia | yes | Lightning Fighters | Konami TMNT 2 based | no | no | 1990 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | ||||||
| 2257 | lgtnfghtu | Lightning Fighters (US) | USA | yes | Lightning Fighters | Konami TMNT 2 based | no | no | 1990 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | ||||||
| 2258 | trigon | Trigon (JP) | Japan | no | Lightning Fighters | Konami TMNT 2 based | no | no | 1990 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 3 | ||||||
| 2259 | blswhstl | Bells & Whistles (W, Ver L) | World | Version L | yes | Konami TMNT 2 based | Twin Bee | no | no | 1991 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2260 | blswhstla | Bells & Whistles (AS, Ver M) | Asia | Version M | no | Bells & Whistles | Konami TMNT 2 based | Twin Bee | no | no | 1991 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2261 | detatwin | Detana!! Twin Bee (JP, Ver J) | Japan | Version J | no | Bells & Whistles | Konami TMNT 2 based | Twin Bee | no | no | 1991 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2262 | glfgreat | Golfing Greats (W, Ver L) | World | Version L | no | Konami TMNT 2 based | Golfing Greats | no | no | 1991 | Konami | Sports - Golf | 15kHz | horizontal | 2-4 (alternating) | 8-way - Pedal | Pedal | 3 | ||||
| 2263 | glfgreatu | Golfing Greats (US, Ver K) | USA | Version K | yes | Golfing Greats | Konami TMNT 2 based | Golfing Greats | no | no | 1991 | Konami | Sports - Golf | 15kHz | horizontal | 2-4 (alternating) | 8-way - Pedal | Pedal | 3 | |||
| 2264 | glfgreatj | Golfing Greats (JP, Ver J) | Japan | Version J | yes | Golfing Greats | Konami TMNT 2 based | Golfing Greats | no | no | 1991 | Konami | Sports - Golf | 15kHz | horizontal | 2-4 (alternating) | 8-way - Pedal | Pedal | 3 | |||
| 2265 | tmnt2 | Teenage Mutant Ninja Turtles - Turtles in Time (4P, Ver UAA) | World | Version UAA | yes | Konami TMNT 2 based | Teenage Mutant Ninja Turtles | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2266 | tmnt2a | Teenage Mutant Ninja Turtles - Turtles in Time (4P, Ver ADA) | Asia | Version ADA | no | Teenage Mutant Ninja Turtles - Turtles in Time | Konami TMNT 2 based | Teenage Mutant Ninja Turtles | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2267 | tmht22pe | Teenage Mutant Hero Turtles - Turtles in Time (2P, Ver EBA) | Europe | Version EBA | yes | Teenage Mutant Ninja Turtles - Turtles in Time | Konami TMNT 2 based | Teenage Mutant Ninja Turtles | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2268 | tmht24pe | Teenage Mutant Hero Turtles - Turtles in Time (4P, Ver EAA) | Europe | Version EAA | yes | Teenage Mutant Ninja Turtles - Turtles in Time | Konami TMNT 2 based | Teenage Mutant Ninja Turtles | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2269 | tmnt22pu | Teenage Mutant Ninja Turtles - Turtles in Time (2P, Ver UDA) | USA | Version UDA | no | Teenage Mutant Ninja Turtles - Turtles in Time | Konami TMNT 2 based | Teenage Mutant Ninja Turtles | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2270 | tmnt24pu | Teenage Mutant Ninja Turtles - Turtles in Time (4P, Ver UEA) | USA | Version UEA | yes | Teenage Mutant Ninja Turtles - Turtles in Time | Konami TMNT 2 based | Teenage Mutant Ninja Turtles | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2271 | qgakumon | Quiz Gakumon no Susume (JP, Ver JA1, Type H) | Japan | Ver JA1, Type H | no | Konami TMNT 2 based | no | no | 1993 | Konami | Quiz - Questions in Japanese | 15kHz | horizontal | 2 (simultaneous) | Buttons | Buttons Only | 5 | |||||
| 2272 | ssriders | Sunset Riders (4P, Ver EAC) | Europe | Ver EAC | no | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2273 | ssriderseaa | Sunset Riders (4P, Ver EAA) | Europe | Ver EAA | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2274 | ssridersebd | Sunset Riders (2P, Ver EBD) | Europe | Ver EBD | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2275 | ssridersebc | Sunset Riders (2P, Ver EBC) | Europe | Ver EBC | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2276 | ssridersuda | Sunset Riders (4P, Ver UDA) | USA | Ver UDA | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2277 | ssridersuac | Sunset Riders (4P, Ver UAC) | USA | Ver UAC | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2278 | ssridersuab | Sunset Riders (4P, Ver UAB) | USA | Ver UAB | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2279 | ssridersubc | Sunset Riders (2P, Ver UBC) | USA | Ver UBC | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2280 | ssridersadd | Sunset Riders (4P, Ver ADD) | Asia | Ver ADD | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2281 | ssridersabd | Sunset Riders (2P, Ver ABD) | Asia | Ver ABD | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2282 | ssridersjad | Sunset Riders (4P, Ver JAD) | Japan | Ver JAD | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2283 | ssridersjac | Sunset Riders (4P, Ver JAC) | Japan | Ver JAC | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2284 | ssridersjbd | Sunset Riders (2P, Ver JBD) | Japan | Ver JBD | no | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | no | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2285 | ssridersb | Sunset Riders (4P, Ver ADD) [bl] | bootleg | Ver ADD | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | yes | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2286 | ssriders2 | Sunset Riders 2 (4P, Ver ADD) [bl] | bootleg | Ver ADD | yes | Sunset Riders | Konami TMNT 2 based | Sunset Riders | no | yes | 1991 | Konami | Platform - Shooter Scrolling | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2287 | thndrx2 | Thunder Cross II (W) | World | yes | Konami TMNT 2 based | Thunder Cross | no | no | 1991 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2288 | thndrx2a | Thunder Cross II (AS) | Asia | yes | Thunder Cross II | Konami TMNT 2 based | Thunder Cross | no | no | 1991 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2289 | thndrx2j | Thunder Cross II (JP) | Japan | no | Thunder Cross II | Konami TMNT 2 based | Thunder Cross | no | no | 1991 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2290 | prmrsocr | Premier Soccer (Ver EAB) | Europe | Ver EAB | no | Konami TMNT 2 based | no | no | 1993 | Konami | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2291 | prmrsocrj | Premier Soccer (Ver JAB) | Japan | Ver JAB | yes | Premier Soccer | Konami TMNT 2 based | no | no | 1993 | Konami | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2292 | vendetta | Vendetta (W, 4P, Ver. T) | World | Ver T | yes | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2293 | vendettar | Vendetta (US, 4P, Ver. R) | USA | Ver R | yes | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2294 | vendettaz | Vendetta (AS, 4P, Ver. Z) | Asia | Ver Z | no | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2295 | vendettaun | Vendetta (W, 4P, Ver. -) | World | Ver - | yes | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2296 | vendetta2pw | Vendetta (W, 2P, Ver. W) | World | Ver W | yes | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2297 | vendetta2peba | Vendetta (W, 2P, Ver. EB-A) | World | Ver EB-A | yes | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2298 | vendetta2pun | Vendetta (W, 2P, Ver. -) | World | Ver - | yes | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2299 | vendetta2pu | Vendetta (AS, 2P, Ver. U) | Asia | Ver U | yes | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2300 | vendetta2pd | Vendetta (AS, 2P, Ver. D) | Asia | Ver D | yes | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2301 | vendettan | Crime Fighters 2 (JP, 4P, Ver. N) | Japan | Ver N | yes | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2302 | vendetta2pp | Crime Fighters 2 (JP, 2P, Ver. P) | Japan | Ver P | no | Vendetta | Konami Vendetta hardware | Crime Fighters | no | no | 1991 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2303 | esckids | Escape Kids (AS, 4P) | Asia | no | Konami Vendetta hardware | no | no | 1991 | Konami | Sports - Track & Field | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||||
| 2304 | esckidsj | Escape Kids (JP, 2P) | Japan | no | Escape Kids | Konami Vendetta hardware | no | no | 1991 | Konami | Sports - Track & Field | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||||
| 2305 | twincobr | Twin Cobra (W) | World | no | Toaplan Twin Cobra hardware | Twin Cobra | no | no | 1987 | Toaplan - Taito Corporation | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 2306 | twincobru | Twin Cobra (US) | USA | yes | Twin Cobra | Toaplan Twin Cobra hardware | Twin Cobra | no | no | 1987 | Toaplan - Taito America Corporation (Romstar license) | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2307 | ktiger | Kyukyoku Tiger (JP, 2P Co-op) | Japan | 2 player cooperative | no | Twin Cobra | Toaplan Twin Cobra hardware | Twin Cobra | no | no | 1987 | Toaplan - Taito Corporation | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2308 | ktigera | Kyukyoku Tiger (JP, 2P Alt) | Japan | 2 player alternating | yes | Twin Cobra | Toaplan Twin Cobra hardware | Twin Cobra | no | no | 1987 | Toaplan - Taito Corporation | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2309 | splatter | Splatter House (W, New Version (SH3)) | World | New Version, SH3 | no | Namco System-1 | no | no | 1988 | Namco | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2310 | splatterj | Splatter House (JP, SH1) | Japan | SH1 | yes | Splatter House | Namco System-1 | no | no | 1988 | Namco | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2311 | splatter2 | Splatter House (W, Old Version (SH2)) | World | Old Version, SH2 | yes | Splatter House | Namco System-1 | no | no | 1988 | Namco | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2312 | gbusters | Gang Busters (Set 1) | World | Set 1 | no | Konami Aliens based | no | no | 1988 | Konami | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 2313 | gbustersa | Gang Busters (Set 2) | World | Set 2 | yes | Gang Busters | Konami Aliens based | no | no | 1988 | Konami | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2314 | crazycop | Crazy Cop (JP) | Japan | no | Gang Busters | Konami Thunder X hardware | no | no | 1988 | Konami | Shooter - Walking | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 2315 | spy | S.P.Y. - Special Project Y (W, Ver. N) | World | Ver. N | no | Konami Thunder X hardware | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2316 | spyu | S.P.Y. - Special Project Y (US, Ver. M) | USA | Ver. M | yes | S.P.Y. - Special Project Y | Konami Thunder X hardware | no | no | 1989 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2317 | thunderx | Thunder Cross (Set 1) | World | Set 1 | yes | Konami Aliens based | Thunder Cross | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2318 | thunderxa | Thunder Cross (Set 2) | World | Set 2 | no | Thunder Cross | Konami Aliens based | Thunder Cross | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2319 | thunderxb | Thunder Cross (Set 3) | World | Set 3 | yes | Thunder Cross | Konami Aliens based | Thunder Cross | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2320 | thunderxj | Thunder Cross (JP) | Japan | no | Thunder Cross | Konami Aliens based | Thunder Cross | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2321 | airass | Air Assault (W) | World | no | Irem M107 | Air Duel | no | no | 1993 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | ||||||
| 2322 | firebarr | Fire Barrel (JP) | Japan | no | Air Assault | Irem M107 | Air Duel | no | no | 1993 | Irem | Shooter - Flying Vertical | 15kHz | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 2323 | hiimpact | High Impact Football (Rev LA5) | World | Rev LA5 02-15-91 | no | Midway Y-Unit | High Impact Football | no | no | 1990 | Williams | Sports - Football | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 1 | |||||
| 2324 | mkla4 | Mortal Kombat (Rev 4.0) | World | Rev 4.0 09-28-92 | no | Mortal Kombat | Midway Y-Unit | Mortal Kombat | no | no | 1992 | Midway | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 6 | ||||
| 2325 | shimpact | Super High Impact (Rev LA1) | World | Rev LA1 | no | Midway Y-Unit | High Impact Football | no | no | 1991 | Midway | Sports - Football | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 1 | |||||
| 2326 | term2 | Terminator 2 - Judgment Day (Rev LA4) | World | Rev LA4 08-03-92 | no | Midway Y-Unit | no | no | 1991 | Midway | Shooter - Gun | 15kHz | horizontal | 2 (simultaneous) | Stick | 2 | ||||||
| 2327 | totcarn | Total Carnage (Rev LA1) | World | Rev LA1 01-10-92 | no | Midway Y-Unit | no | no | 1992 | Midway | Shooter - Walking | 15kHz | horizontal | 2 (simultaneous) | 8-way | Double Joysticks | 0 | |||||
| 2328 | parodius | Parodius Da! Shinwa kara Owarai e (W, Set 1) | World | Set 1 | no | Konami TMNT 2 based | Parodius | no | no | 1990 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2329 | parodiuse | Parodius Da! Shinwa kara Owarai e (W, Set 2) | World | Set 2 | yes | Parodius Da! Shinwa kara Owarai e | Konami TMNT 2 based | Parodius | no | no | 1990 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2330 | parodiusj | Parodius Da! Shinwa kara Owarai e (JP) | Japan | yes | Parodius Da! Shinwa kara Owarai e | Konami TMNT 2 based | Parodius | no | no | 1990 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2331 | parodiusa | Parodius Da! Shinwa kara Owarai e (AS) | Asia | yes | Parodius Da! Shinwa kara Owarai e | Konami TMNT 2 based | Parodius | no | no | 1990 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2332 | carnival | Carnival (Upright, AY8912) | World | Upright, AY8912 | no | Sega VIC Dual | no | no | 1980 | Sega | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 2333 | pulsar | Pulsar | World | no | Sega VIC Dual | no | no | 1981 | Sega | Maze - Shooter Small | 15kHz | vertical (ccw) | 2 (alternating) | 4-way | 1 | |||||||
| 2334 | hardhat | Hard Hat | World | no | Exidy Universal Game Board Ver. 2 | no | no | 1982 | Exidy | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 2335 | mtrap | Mouse Trap | World | no | Exidy Universal Game Board Ver. 2 | no | no | 1981 | Exidy | Maze - Collect | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||||
| 2336 | pepper2 | Pepper II | World | no | Exidy Universal Game Board Ver. 2 | no | no | 1982 | Exidy | Maze - Outline | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 2337 | spectar | Spectar | World | no | Exidy Universal Game Board Ver. 2 | Targ | no | no | 1980 | Exidy | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 2338 | targ | Targ | World | no | Exidy Universal Game Board Ver. 2 | Targ | no | no | 1980 | Exidy | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 2339 | venture | Venture | World | no | Exidy Universal Game Board Ver. 2 | no | no | 1981 | Exidy | Maze - Shooter Small | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 2340 | toki | Toki (W, Set 1) | World | Set 1 | no | Seibu Toki hardware | no | no | 1989 | TAD Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2341 | tokiu | Toki (US, Set 1) | USA | Set 1 | yes | Toki | Seibu Toki hardware | no | no | 1989 | TAD Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2342 | tokiua | Toki (US, Set 2) | USA | Set 2 | yes | Toki | Seibu Toki hardware | no | no | 1989 | TAD Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2343 | tokia | Toki (W, Set 2) | World | Set 2 | yes | Toki | Seibu Toki hardware | no | no | 1989 | TAD Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2344 | kabukiz | Kabuki-Z (W) | World | no | Kabuki-Z | Taito The NewZealand Story hardware | no | no | 1988 | Kaneko - Taito Corporation Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2345 | kabukizj | Kabuki-Z (JP) | Japan | yes | Taito The NewZealand Story hardware | no | no | 1988 | Kaneko - Taito Corporation Japan | Fighter - 2.5D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 2346 | galaga88 | Galaga '88 | World | no | Namco System-1 | Galaxian | no | no | 1987 | Namco | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 3 | ||||||
| 2347 | galaga88a | Galaga '88 (02-03-88) | World | 02-03-88 | yes | Galaga '88 | Namco System-1 | Galaxian | no | no | 1987 | Namco | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 3 | ||||
| 2348 | galaga88j | Galaga '88 (JP) | Japan | no | Galaga '88 | Namco System-1 | Galaxian | no | no | 1987 | Namco | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 3 | |||||
| 2349 | pacmania | Pac-Mania | World | no | Namco System-1 | Pac-Man | no | no | 1987 | Namco | Maze - Collect | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 3 | ||||||
| 2350 | pacmaniao | Pac-Mania (111187 Sound Program) | World | 111187 Sound Program | yes | Pac-Mania | Namco System-1 | Pac-Man | no | no | 1987 | Namco | Maze - Collect | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 3 | ||||
| 2351 | pacmaniaj | Pac-Mania (JP) | Japan | no | Pac-Mania | Namco System-1 | Pac-Man | no | no | 1987 | Namco | Maze - Collect | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 3 | |||||
| 2352 | shadowld | Shadowland (YD3) | World | YD3 | no | Namco System-1 | no | no | 1987 | Namco | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 2353 | youkaidk2 | Youkai Douchuuki (JP, New Ver. (YD2, Rev B)) | Japan | New Ver. (YD2, Rev B) | no | Shadowland | Namco System-1 | no | no | 1987 | Namco | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2354 | youkaidk1 | Youkai Douchuuki (JP, Old Ver. (YD1)) | Japan | Old Ver. (YD1) | yes | Shadowland | Namco System-1 | no | no | 1987 | Namco | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2355 | dspirit | Dragon Spirit (New Ver. (DS3)) | World | New Ver. (DS3) | no | Namco System-1 | Dragon Spirit | no | no | 1987 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | |||||
| 2356 | dspirit2 | Dragon Spirit (DS2) | World | DS2 | yes | Dragon Spirit | Namco System-1 | Dragon Spirit | no | no | 1987 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | ||||
| 2357 | dspirit1 | Dragon Spirit (Old Ver. (DS1)) | World | Old Ver. (DS1) | yes | Dragon Spirit | Namco System-1 | Dragon Spirit | no | no | 1987 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | ||||
| 2358 | blazer | Blazer (JP) | Japan | no | Namco System-1 | no | no | 1987 | Namco | Shooter - Driving Diagonal | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | |||||||
| 2359 | quester | Quester (JP) | Japan | no | Namco System-1 | no | no | 1987 | Namco | Ball & Paddle - Breakout | 15kHz | vertical (cw) | 2 (alternating) | Dial | Dial | 1 | ||||||
| 2360 | questers | Quester Special Edition (JP) | Japan | no | Quester | Namco System-1 | no | no | 1987 | Namco | Ball & Paddle - Breakout | 15kHz | vertical (cw) | 2 (alternating) | Dial | Dial | 1 | |||||
| 2361 | ws | Pro Yakyuu World Stadium (JP) | Japan | no | Namco System-1 | World Stadium | no | no | 1988 | Namco | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2362 | ws89 | Pro Yakyuu World Stadium '89 (JP) | Japan | no | Pro Yakyuu World Stadium | Namco System-1 | World Stadium | no | no | 1988 | Namco | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2363 | ws90 | Pro Yakyuu World Stadium '90 (JP) | Japan | no | Pro Yakyuu World Stadium | Namco System-1 | World Stadium | no | no | 1988 | Namco | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2364 | berabohm | Chou Zetsurinjin Berabowman (JP, Rev C) | Japan | Rev C | no | Namco System-1 | no | no | 1988 | Namco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 6 | ||||||
| 2365 | berabohmb | Chou Zetsurinjin Berabowman (JP, Rev B) | Japan | Rev B | yes | Chou Zetsurinjin Berabowman | Namco System-1 | no | no | 1988 | Namco | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 6 | |||||
| 2366 | mmaze | Marchen Maze (JP) | Japan | no | Namco System-1 | no | no | 1988 | Namco | Maze - Shooter Large | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 2367 | mmaze2 | Marchen Maze (JP, Hack) | Japan | Hack | yes | Marchen Maze | Namco System-1 | no | no | 1988 | Namco | Maze - Shooter Large | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2368 | bakutotu | Bakutotsu Kijuutei | Japan | no | Namco System-1 | Baraduke | no | no | 1988 | Namco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 2369 | wldcourt | Pro Tennis World Court (JP) | Japan | no | Namco System-1 | World Court | no | no | 1988 | Namco | Sports - Tennis | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2370 | faceoff | Face Off (JP, 2P) | Japan | no | Namco System-1 | no | no | 1988 | Namco | Sports - Hockey | 15kHz | horizontal | 2 (simultaneous) | 8-way double | Double joystick | 2 | ||||||
| 2371 | rompers | Rompers (JP, New Ver. (Rev B)) | Japan | Rev B | no | Namco System-1 | no | no | 1989 | Namco | Maze - Collect | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | ||||||
| 2372 | romperso | Rompers (JP, Old Ver.) | Japan | Old ver | yes | Rompers | Namco System-1 | no | no | 1989 | Namco | Maze - Collect | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | |||||
| 2373 | blastoff | Blast Off (JP) | Japan | no | Namco System-1 | Bosconian | no | no | 1989 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | ||||||
| 2374 | dangseed | Dangerous Seed (JP) | Japan | no | Namco System-1 | no | no | 1989 | Namco | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | |||||||
| 2375 | pistoldm | Pistol Daimyo no Bouken (JP) | Japan | no | Namco System-1 | no | no | 1990 | Namco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 2376 | boxyboy | Boxy Boy (W, SB2) | World | SB2 | no | Namco System-1 | no | no | 1990 | Namco | Maze - Blocks | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 2377 | boxyboya | Boxy Boy (SB-) | World | SB2 | yes | Boxy Boy | Namco System-1 | no | no | 1990 | Namco | Maze - Blocks | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2378 | soukobdx | Souko Ban Deluxe (JP, SB1) | Japan | SB1 | no | Boxy Boy | Namco System-1 | no | no | 1990 | Namco | Maze - Blocks | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2379 | puzlclub | Puzzle Club (JP, Prototype) | Japan | Prototype | no | Namco System-1 | no | no | 1990 | Namco | Puzzle - Sliding | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 3 | ||||||
| 2380 | tankfrce | Tank Force (US, 2P) | USA | 2 Players | yes | Namco System-1 | Tank Battalion | no | no | 1991 | Namco | Maze - Shooter Small | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2381 | tankfrce4 | Tank Force (US, 4P) | USA | 4 Players | no | Tank Force | Namco System-1 | Tank Battalion | no | no | 1991 | Namco | Maze - Shooter Small | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2382 | tankfrcej | Tank Force (JP) | Japan | no | Tank Force | Namco System-1 | Tank Battalion | no | no | 1991 | Namco | Maze - Shooter Small | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2383 | tekipaki | Teki Paki | World | no | Toaplan 2 | no | no | 1991 | Toaplan | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 2384 | tekipakit | Teki Paki (Location Test) | World | yes | Teki Paki | Toaplan 2 | no | no | 1991 | Toaplan | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2385 | dsoccr94 | Dream Soccer '94 (W, M107) | World | M107 hardware | no | Irem M107 | Dream Soccer | no | no | 1994 | Irem (Data East Corporation license) | Sports - Soccer | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | |||||
| 2386 | dsoccr94k | Dream Soccer '94 (KR, M107) | Korea | M107 hardware | yes | Dream Soccer '94 | Irem M107 | Dream Soccer | no | no | 1994 | Irem (Data East Corporation license) | Sports - Soccer | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2387 | astorm | Alien Storm (W, 2P) | World | FD1094 317-0154 | yes | Sega System 18 | no | no | 1990 | Sega | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2388 | astormj | Alien Storm (JP, 2P) | Japan | FD1094 317-0146 | no | Alien Storm | Sega System 18 | no | no | 1990 | Sega | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2389 | astormu | Alien Storm (US, 3P) | USA | FD1094 317-0147 | yes | Alien Storm | Sega System 18 | no | no | 1990 | Sega | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 3 | |||||
| 2390 | astorm3 | Alien Storm (W, 3P) | World | FD1094 317-0148 | no | Alien Storm | Sega System 18 | no | no | 1990 | Sega | Fighter - 2.5D | 15kHz | horizontal | 3 (simultaneous) | 8-way | 3 | |||||
| 2391 | bloxeed | Bloxeed (JP) | Japan | FD1094 317-0139 | no | Sega System 18 | Tetris | no | no | 1989 | Sega - Elorg | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2392 | bloxeeda | Bloxeed (JP, Earlier) | Japan | FD1094 317-0139 | yes | Bloxeed | Sega System 18 | Tetris | no | no | 1989 | Sega - Elorg | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||
| 2393 | cltchitr | Clutch Hitter (US) | USA | FD1094 317-0176 | yes | Sega System 18 | no | no | 1991 | Sega | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2394 | cltchitrj | Clutch Hitter (JP) | Japan | FD1094 317-0175 | no | Clutch Hitter | Sega System 18 | no | no | 1991 | Sega | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2395 | shdancer | Shadow Dancer (W) | World | no | Sega System 18 | Shinobi | no | no | 1989 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||
| 2396 | shdancerj | Shadow Dancer (JP) | Japan | no | Shadow Dancer | Sega System 18 | Shinobi | no | no | 1989 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2397 | shdancer1 | Shadow Dancer (US) | USA | yes | Shadow Dancer | Sega System 18 | Shinobi | no | no | 1989 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2398 | mwalk | Michael Jackson's Moonwalker (W) | World | FD1094-8751 317-0159 | yes | Sega System 18 | no | no | 1990 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | 2-3 (simultaneous) | 8-way | 3 | ||||||
| 2399 | mwalkj | Michael Jackson's Moonwalker (JP) | Japan | FD1094-8751 317-0157 | no | Michael Jackson's Moonwalker | Sega System 18 | no | no | 1990 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | 2-3 (simultaneous) | 8-way | 3 | |||||
| 2400 | mwalku | Michael Jackson's Moonwalker (US) | Japan | FD1094-8751 317-0158 | yes | Michael Jackson's Moonwalker | Sega System 18 | no | no | 1990 | Sega | Platform - Fighter Scrolling | 15kHz | horizontal | 2-3 (simultaneous) | 8-way | 3 | |||||
| 2401 | xmen | X-Men (4P, Ver EBA) | Europe | Ver. EBA | yes | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | |||||
| 2402 | xmen2pa | X-Men (2P, Ver AAA) | World | Ver. AAA | yes | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2403 | xmen2pe | X-Men (2P, Ver EAA) | Europe | Ver. EAA | yes | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2404 | xmen2pj | X-Men (2P, Ver JAA) | Japan | Ver. JAA | no | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2405 | xmen2pu | X-Men (2P, Ver UAB) | USA | Ver. UAB | yes | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2406 | xmenaa | X-Men (4P, Ver ADA) | World | Ver. ADA | yes | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2407 | xmena | X-Men (4P, Ver AEA) | World | Ver. AEA | yes | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2408 | xmenj | X-Men (4P, Ver JBA) | Japan | Ver. JBA | yes | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2409 | xmenja | X-Men (4P, Ver JEA) | Japan | Ver. JEA | yes | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2410 | xmenu | X-Men (4P, Ver UBB) | USA | Ver. UBB | no | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2411 | xmenua | X-Men (4P, Ver UEB) | USA | Ver. UEB | yes | X-Men | Konami X-Men hardware | X-Men | no | no | 1992 | Konami | Fighter - 2.5D | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 3 | ||||
| 2412 | circusc | Circus Charlie (Level Select, Set 1) | World | Level Select Set 1 | no | Konami Unique | no | no | 1984 | Konami | Platform - Run, Jump & Scrolling | 15kHz | vertical (cw) | 2 (alternating) | 2-way | 1 | ||||||
| 2413 | circuscc | Circus Charlie (Centuri) | World | Centuri | yes | Circus Charlie | Konami Unique | no | no | 1984 | Konami | Platform - Run, Jump & Scrolling | 15kHz | vertical (cw) | 2 (alternating) | 2-way | 1 | |||||
| 2414 | circusce | Circus Charlie (Centuri, Earlier) | World | Centuri, Earlier | yes | Circus Charlie | Konami Unique | no | no | 1984 | Konami | Platform - Run, Jump & Scrolling | 15kHz | vertical (cw) | 2 (alternating) | 2-way | 1 | |||||
| 2415 | circusc2 | Circus Charlie (Level Select, Set 2) | World | Level Select, Set 2 | yes | Circus Charlie | Konami Unique | no | no | 1984 | Konami | Platform - Run, Jump & Scrolling | 15kHz | vertical (cw) | 2 (alternating) | 2-way | 1 | |||||
| 2416 | circusc3 | Circus Charlie (Level Select, Set 3) | World | Level Select, Set 3 | yes | Circus Charlie | Konami Unique | no | no | 1984 | Konami | Platform - Run, Jump & Scrolling | 15kHz | vertical (cw) | 2 (alternating) | 2-way | 1 | |||||
| 2417 | circusc4 | Circus Charlie (No Level Select) | World | No Level Select | yes | Circus Charlie | Konami Unique | no | no | 1984 | Konami | Platform - Run, Jump & Scrolling | 15kHz | vertical (cw) | 2 (alternating) | 2-way | 1 | |||||
| 2418 | wwfsstar | WWF Superstars (EU) | Europe | yes | Technos Unique | WWF Superstars | no | no | 1989 | Technos Japan | Sports - Wrestling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2419 | wwfsstarj | WWF Superstars (JP) | Japan | no | WWF Superstars | Technos Unique | WWF Superstars | no | no | 1989 | Technos Japan | Sports - Wrestling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2420 | wwfsstaru4 | WWF Superstars (US, Rev 4) | USA | Rev 4 | yes | WWF Superstars | Technos Unique | WWF Superstars | no | no | 1989 | Technos Japan | Sports - Wrestling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2421 | wwfsstaru6 | WWF Superstars (US, Rev 6) | USA | Rev 6 | yes | WWF Superstars | Technos Unique | WWF Superstars | no | no | 1989 | Technos Japan | Sports - Wrestling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2422 | wwfsstaru7 | WWF Superstars (US, Rev 7) | USA | Rev 7 | yes | WWF Superstars | Technos Unique | WWF Superstars | no | no | 1989 | Technos Japan | Sports - Wrestling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2423 | wwfsstarc | WWF Superstars (CA) | Canada | yes | WWF Superstars | Technos Unique | WWF Superstars | no | no | 1989 | Technos Japan | Sports - Wrestling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2424 | suprloco | Super Locomotive (W, Rev A) | World | Rev A | no | Sega Unique | no | no | 1982 | Sega | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2425 | suprlocoo | Super Locomotive (Old) | World | Old | yes | Super Locomotive | Sega Unique | no | no | 1982 | Sega | Maze - Driving | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2426 | lifefrcej | Life Force (JP) | Japan | no | Salamander | Konami GX400 | Gradius | no | no | 1986 | Konami | Shooter - Flying | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2427 | lifefrce | Life Force (US) | USA | yes | Salamander | Konami GX400 | Gradius | no | no | 1986 | Konami | Shooter - Flying | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2428 | salamand | Salamander (Ver. D) | Europe | Version D | yes | Konami GX400 | Gradius | no | no | 1986 | Konami | Shooter - Flying | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2429 | salamandj | Salamander (Ver. J) | Japan | Version J | no | Salamander | Konami GX400 | Gradius | no | no | 1986 | Konami | Shooter - Flying | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2430 | spclone | Salamander (SP Ver) | World | SP Ver | yes | Salamander | Konami GX400 | Gradius | no | no | 1986 | Konami | Shooter - Flying | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2431 | spcloneo | Salamander (SP Ver Old) | World | SP Ver Old | yes | Salamander | Konami GX400 | Gradius | no | no | 1986 | Konami | Shooter - Flying | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2432 | dynablst | Bomber Man - Dynablaster | World | no | Irem M90 | Bomber Man | no | no | 1991 | Irem (licensed from Hudson Soft) | Maze - Defeat Enemies | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||||
| 2433 | atompunk | Atomic Punk (US) | USA | yes | Bomber Man - Dynablaster | Irem M90 | Bomber Man | no | no | 1991 | Irem (licensed from Hudson Soft) | Maze - Defeat Enemies | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2434 | bombrman | Bomber Man (JP) | Japan | yes | Bomber Man - Dynablaster | Irem M90 | Bomber Man | no | no | 1991 | Irem (licensed from Hudson Soft) | Maze - Defeat Enemies | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2435 | bbmanw | Bomber Man World - New Dynablaster - Global Quest | World | no | Irem M90 | Bomber Man | no | no | 1992 | Irem | Maze - Collect | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||||
| 2436 | bbmanwj | Bomber Man World (JP) | Japan | yes | Bomber Man World - New Dynablaster - Global Quest | Irem M90 | Bomber Man | no | no | 1992 | Irem | Maze - Collect | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2437 | bbmanwja | Bomber Man World (JP, revised sound hw) | Japan | Revised Sound hw | yes | Bomber Man World - New Dynablaster - Global Quest | Irem M90 | Bomber Man | no | no | 1992 | Irem | Maze - Collect | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | ||||
| 2438 | newapunk | New Atomic Punk - Global Quest (US) | USA | yes | Bomber Man World - New Dynablaster - Global Quest | Irem M90 | Bomber Man | no | no | 1992 | Irem | Maze - Collect | 15kHz | horizontal | 2-4 (simultaneous) | 8-way | 2 | |||||
| 2439 | riskchal | Risky Challenge | World | no | Irem M90 | no | no | 1993 | Irem | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 2440 | gussun | Gussun Oyoyo (JP) | Japan | yes | Risky Challenge | Irem M90 | no | no | 1993 | Irem | Puzzle - Drop | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2441 | hasamu | Hasamu (JP) | Japan | no | Irem M90 | no | no | 1991 | Irem | Tabletop - Shanghai | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 2442 | tehkanwc | Tehkan World Cup (Set 1) | World | Set 1 | no | Tecmo Tehkan hardware | no | no | 1985 | Tecmo | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | Trackball | 1 | |||||
| 2443 | tehkanwch | Tehkan World Cup (1986 Year Hack) | World | 1986 Year Hack | yes | Tehkan World Cup | Tecmo Tehkan hardware | no | no | 1985 | Tecmo | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 2444 | tehkanwcb | Tehkan World Cup (Set 2, bootleg) [bl] | World | Set 2, bootleg? | yes | Tehkan World Cup | Tecmo Tehkan hardware | no | yes | 1985 | Tecmo | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 2445 | tehkanwcc | Tehkan World Cup (Set 3, bootleg) [bl] | World | Set 3, bootleg | yes | Tehkan World Cup | Tecmo Tehkan hardware | no | yes | 1985 | Tecmo | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 2446 | tehkanwcd | Tehkan World Cup (Set 4, earlier) | World | Set 4, earlier | yes | Tehkan World Cup | Tecmo Tehkan hardware | no | no | 1985 | Tecmo | Sports - Soccer | 15kHz | horizontal | 2 (simultaneous) | 8-way | 1 | |||||
| 2447 | gridiron | Gridiron Fight | World | no | Tecmo Tehkan hardware | no | no | 1985 | Tecmo | Sports - Football | 15kHz | horizontal | 2 (simultaneous) | 8-way | Trackball | 1 | ||||||
| 2448 | teedoff | Tee'd Off (W) | World | no | Tecmo Tehkan hardware | no | no | 1987 | Tecmo | Sports - Golf | 15kHz | horizontal | 2 (alternating) | 8-way | Trackball | 1 | ||||||
| 2449 | teedoffj | Tee'd Off (JP) | Japan | yes | Tee'd Off | Tecmo Tehkan hardware | no | no | 1987 | Tecmo | Sports - Golf | 15kHz | horizontal | 2 (alternating) | 8-way | Trackball | 1 | |||||
| 2450 | flstory | The FairyLand Story | World | no | Taito The FairyLand Story hardware | no | no | 1985 | Taito | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 2-way | 2 | |||||||
| 2451 | flstoryo | The FairyLand Story (Earlier) | World | Earlier | yes | The FairyLand Story | Taito The FairyLand Story hardware | no | no | 1985 | Taito | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 2-way | 2 | |||||
| 2452 | devilw | Devil World | World | yes | Konami Twin16 hardware | no | no | 1987 | Konami | Shooter - Walking | 15kHz | horizontal | 2-3 (simultaneous) | 8-way | 3 | |||||||
| 2453 | majuu | Majuu no Ohkoku | Japan | no | Devil World | Konami Twin16 hardware | no | no | 1987 | Konami | Shooter - Walking | 15kHz | horizontal | 2-3 (simultaneous) | 8-way | 3 | ||||||
| 2454 | darkadv | Dark Adventure | USA | no | Devil World | Konami Twin16 hardware | no | no | 1987 | Konami | Shooter - Walking | 15kHz | horizontal | 2-3 (simultaneous) | 8-way | 3 | ||||||
| 2455 | shadoww | Shadow Warriors (W, Set 1) | World | Set 1 | yes | Tecmo Ninja Gaiden hardware | no | no | 1988 | Tecmo | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2456 | gaiden | Ninja Gaiden (US) | USA | no | Shadow Warriors | Tecmo Ninja Gaiden hardware | no | no | 1988 | Tecmo | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2457 | tknight | Tecmo Knight (US) | USA | yes | Wild Fang - Tecmo Knight | Tecmo Ninja Gaiden hardware | no | no | 1989 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2458 | wildfang | Wild Fang - Tecmo Knight (W) | World | no | Tecmo Ninja Gaiden hardware | no | no | 1989 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||||
| 2459 | wildfangs | Wild Fang (JP) | Japan | yes | Wild Fang - Tecmo Knight | Tecmo Ninja Gaiden hardware | no | no | 1989 | Tecmo | Platform - Fighter Scrolling | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||
| 2460 | ryukendn | Ninja Ryukenden (JP, Set 1) | Japan | Set 1 | yes | Shadow Warriors | Tecmo Ninja Gaiden hardware | no | no | 1988 | Tecmo | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2461 | ryukendna | Ninja Ryukenden (JP, Set 2) | Japan | Set 2 | no | Shadow Warriors | Tecmo Ninja Gaiden hardware | no | no | 1988 | Tecmo | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2462 | shadowwa | Shadow Warriors (W, Set 2) | World | Set 2 | yes | Shadow Warriors | Tecmo Ninja Gaiden hardware | no | no | 1988 | Tecmo | Fighter - 2.5D | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||
| 2463 | gradius | Gradius (JP, ROM Version) | Japan | Rom Version | no | Nemesis | Konami GX400 | Gradius | no | no | 1985 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2464 | gwarrior | Galactic Warriors | World | no | Konami GX400 | no | no | 1985 | Konami | Fighter - Versus | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | |||||||
| 2465 | twinbee | TwinBee (ROM Version) | World | Rom Version | no | Konami GX400 | Twin Bee | no | no | 1985 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2466 | twinbeeb | TwinBee (Bubble System) | World | Bubble System | no | Bubble System Bios | Konami GX400 | Twin Bee | no | no | 1985 | Konami | Shooter - Flying Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||
| 2467 | avengers | Avengers (US, Rev C) | USA | Rev C | no | Capcom CPS-0 | no | no | 1987 | Capcom | Fighter - Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 2468 | avengersb | Avengers (US) | USA | yes | Avengers | Capcom CPS-0 | no | no | 1987 | Capcom | Fighter - Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 2469 | avengersa | Avengers (US, Rev A) | USA | Rev A | yes | Avengers | Capcom CPS-0 | no | no | 1987 | Capcom | Fighter - Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2470 | avengersc | Avengers (US, Unk Rev) | USA | Unknown Rev | yes | Avengers | Capcom CPS-0 | no | no | 1987 | Capcom | Fighter - Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2471 | buraikenb | Hissatsu Buraiken (JP) [bl] | Japan | bootleg | yes | Avengers | Capcom CPS-0 | no | yes | 1987 | Capcom | Fighter - Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2472 | buraiken | Hissatsu Buraiken (JP, Rev A) | Japan | Rev A | no | Avengers | Capcom CPS-0 | no | no | 1987 | Capcom | Fighter - Vertical | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 2473 | pmonster | Gamushara Battle! Puchi Monster (JP) | Japan | 990519 | no | Capcom CPS-1 | no | no | 1999 | Capcom | Medal Game - Versus | 15kHz | horizontal | 1 | Buttons | 2 | ||||||
| 2474 | vulcan | Vulcan Venture (New) | World | New | no | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 2475 | vulcana | Vulcan Venture (Old) | World | Old | yes | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2476 | vulcanb | Vulcan Venture (Older) | World | Older | yes | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2477 | gradius2 | Gradius II: GOFER no Yabou (JP, New) | Japan | New | no | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2478 | gradius2a | Gradius II: GOFER no Yabou (JP, Old) | Japan | Old | yes | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2479 | gradius2b | Gradius II: GOFER no Yabou (JP, Older) | Japan | Older | yes | Vulcan Venture | Konami Twin16 hardware | Gradius | no | no | 1988 | Konami | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||
| 2480 | nycaptor | N.Y. Captor (Rev 2) | World | Rev 2 | no | Taito N.Y. Captor hardware | no | no | 1985 | Taito | Shooter - Gun | 15kHz | horizontal | 1 | Lightgun | 1 | ||||||
| 2481 | colt | Colt [bl] | bootleg | bootleg | yes | N.Y. Captor | Taito N.Y. Captor hardware | no | yes | 1985 | Taito | Shooter - Gun | 15kHz | horizontal | 1 | Lightgun | 1 | |||||
| 2482 | onna34ro | Onna Sanshirou - Typhoon Gal (Rev 1) | World | Rev 1 | no | Taito The FairyLand Story hardware | no | no | 1985 | Taito | Fighter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2483 | onna34roa | Onna Sanshirou - Typhoon Gal [bl] | bootleg | bootleg | yes | Onna Sanshirou - Typhoon Gal | Taito The FairyLand Story hardware | no | yes | 1985 | Taito | Fighter - Versus | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 2484 | rumba | Rumba Lumber (Rev 1) | World | Rev 1 | no | Taito The FairyLand Story hardware | no | no | 1984 | Taito | Maze - Collect | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | ||||||
| 2485 | victnine | Victorious Nine | World | no | Taito The FairyLand Story hardware | no | no | 1984 | Taito | Sports - Baseball | 15kHz | horizontal | 2 (simultaneous) | 8-way | 6 | |||||||
| 2486 | bronx | Bronx [bl] | bootleg | yes | Cycle Shooting | Taito N.Y. Captor hardware | no | no | 1986 | bootleg | Shooter - Gun | 15kHz | horizontal | 1 | Lightgun | 1 | ||||||
| 2487 | juju | JuJu Densetsu (JP) | Japan | no | Toki | Seibu Toki hardware | no | no | 1989 | TAD Corporation | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 2488 | polaris | Polaris (LV) | World | Latest Version | no | Midway 8080 | no | no | 1980 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 1 | ||||||
| 2489 | raiga | Raiga - Strato Fighter (JP) | Japan | no | Raiga - Strato Fighter | Tecmo Ninja Gaiden hardware | no | no | 1991 | Tecmo | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 2490 | stratof | Raiga - Strato Fighter (US) | USA | yes | Tecmo Ninja Gaiden hardware | no | no | 1991 | Tecmo | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||
| 2491 | rthunder | Rolling Thunder (Rev 3) | World | Rev 3 | no | Namco System 86 | Rolling Thunder | no | no | 1986 | Namco | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||
| 2492 | rthundera | Rolling Thunder (Rev 3, hack) | World | Rev 3 hack | yes | Rolling Thunder | Namco System 86 | Rolling Thunder | no | no | 1986 | Namco | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | ||||
| 2493 | rthunder2 | Rolling Thunder (Rev 2) | World | Rev 2 | yes | Rolling Thunder | Namco System 86 | Rolling Thunder | no | no | 1986 | Namco | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | ||||
| 2494 | rthunder1 | Rolling Thunder (Rev 1) | World | Rev 1 | yes | Rolling Thunder | Namco System 86 | Rolling Thunder | no | no | 1986 | Namco | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | ||||
| 2495 | rthunder0 | Rolling Thunder (Oldest) | World | Oldest | yes | Rolling Thunder | Namco System 86 | Rolling Thunder | no | no | 1986 | Namco | Platform - Shooter Scrolling | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | ||||
| 2496 | skykiddx | Sky Kid Deluxe (Set 1) | World | Set 1 | no | Namco System 86 | Sky Kid | no | no | 1986 | Namco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||
| 2497 | skykiddxo | Sky Kid Deluxe (Set 2) | World | Set 2 | yes | Sky Kid Deluxe | Namco System 86 | Sky Kid | no | no | 1986 | Namco | Shooter - Flying Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||
| 2498 | wndrmomo | Wonder Momo | World | no | Namco System 86 | no | no | 1987 | Namco | Fighter - 2D | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 2499 | hopmappy | Hopping Mappy | World | no | Namco System 86 | Mappy | no | no | 1986 | Namco | Platform - Run Jump | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 2500 | roishtar | The Return of Ishtar | World | no | Namco System 86 | Tower of Druaga | no | no | 1986 | Namco | Maze - Fighter | 15kHz | horizontal | 2 (simultaneous) | 8-way double | 2 |
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