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270 KiB
270 KiB
| 1 | setname | name | region | version | alternative | parent_title | platform | series | homebrew | bootleg | year | manufacturer | category | linebreak1 | resolution | rotation | flip | linebreak2 | players | move_inputs | special_controls | num_buttons |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 1941j | 1941- Counter Attack (JP) | Japan | yes | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 3 | 1941u | 1941- Counter Attack (US, 900227) | USA | 900227 | yes | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 4 | 1941 | 1941- Counter Attack (W, 900227) | World | 900227 | no | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 5 | 1941r1 | 1941- Counter Attack (W) | World | yes | 1941- Counter Attack | Capcom CPS-1 | 19XX | no | no | 1990 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 6 | 1942fpa | 1942 (Attract Mode) [hb] | Attract Mode | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 7 | 1942c64 | 1942 (C64 BGM) [hb] | C64 BGM | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 8 | 1942b | 1942 (First Version) | First Version | yes | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 9 | galagax | 1942 (Galaxy X) [hb] | Galaxy X | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 10 | 1942a | 1942 (Rev A) | Rev A | yes | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 11 | 1942 | 1942 (W, Rev B) | World | Rev B | no | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 12 | 1942w | 1942 (Williams) | Williams | yes | 1942 | Capcom CPS-0 | 19XX | no | no | 1984 | Capcom / Williams | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 13 | 1943kais01 | 1943- Kai Midway Kaisen (Ex Super, v090210) [hb] | Ex Super, v090210 | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | yes | no | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 14 | 1943kai | 1943- Kai Midway Kaisen (JP) | Japan | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 15 | 1943j | 1943- Midway Kaisen (JP, Rev B) | Japan | Rev B | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||
| 16 | 1943ja | 1943- Midway Kaisen (JP) | Japan | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 17 | 1943jah | 1943- Midway Kaisen (no Protection) [hb] | no Protection | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | yes | no | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 18 | 1943 | 1943- The Battle of Midway (EU) | Europe | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 19 | 1943u | 1943- The Battle of Midway (US) | USA | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 20 | 1943ua | 1943- The Battle of Midway (US) | USA | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 21 | 1943h | 1943- The Battle of Midway [bl] | yes | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | yes | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 22 | 1943mii | 1943- The Battle of Midway Mark II (US) | USA | no | 1943- The Battle of Midway | Capcom CPS-0 | 19XX | no | no | 1987 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 23 | 1944 | 1944- The Loop Master (EU, 000620) | Europe | 000620 | no | Capcom CPS-2 | 19XX | no | no | 2000 | Eighting / Raizing / Capcom | Shooter - Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 24 | 1944j | 1944- The Loop Master (JP, 000620) | Japan | 000620 | yes | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | no | 2000 | Eighting / Raizing / Capcom | Shooter - Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 25 | 1944u | 1944- The Loop Master (US, 000620) | USA | 000620 | yes | 1944- The Loop Master | Capcom CPS-2 | 19XX | no | no | 2000 | Eighting / Raizing / Capcom | Shooter - Vertical | 15kHz | horizontal | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 26 | 19xxar1 | 19XX- The War Against Destiny (AS, 951207) | Asia | 951207 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 27 | 19xxa | 19XX- The War Against Destiny (AS, 960104) | Asia | 960104 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 28 | 19xx | 19XX- The War Against Destiny (EU, 960104) | Europe | 960104 | no | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 29 | 19xxh | 19XX- The War Against Destiny (HS, 951218) | Hispanic | 951218 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 30 | 19xxjr2 | 19XX- The War Against Destiny (JP, 951207) | Japan | 951207 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 31 | 19xxjr1 | 19XX- The War Against Destiny (JP, 951225) | Japan | 951225 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 32 | 19xxj | 19XX- The War Against Destiny (JP, 960104) | Japan | 960104 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 33 | 19xxu | 19XX- The War Against Destiny (US, 951207) | USA | 951207 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 34 | 19xxb | 19XX- The War Against Destiny (W, 951218) | World | 951218 | yes | 19XX- The War Against Destiny | Capcom CPS-2 | 19XX | no | no | 1996 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 35 | 280zzzap | 280Z-ZZAP (US) | USA | no | Space Invaders based | no | no | 1976 | Dave Nutting Associates / Midway | Racing | 15kHz | horizontal | 1 | paddle | 0 | |||||||
| 36 | 4dwarrio | 4-D Warriors (315-5162) | 315-5162 | no | Sega System 1 | no | no | 1985 | Sega | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | |||||||
| 37 | abortman | Abortman | yes | Pac-Man | no | no | 1980 | Atari | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 38 | cworld2ja | Adventure Quiz Capcom 2 (JP, 920611, B-Board 90629B-3, no battery) | Japan | 920611, B-Board 90629B-3, no battery | yes | Adventure Quiz Capcom World 2 | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz | 15kHz | horizontal | n/a | 2 (simultaneous) | n/a | n/a | 4 | |||
| 39 | cworld2jb | Adventure Quiz Capcom 2 (JP, 920611, B-Board 91634B-2) | Japan | 920611, B-Board 91634B-2 | yes | Adventure Quiz Capcom World 2 | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz | 15kHz | horizontal | n/a | 2 (simultaneous) | n/a | n/a | 4 | |||
| 40 | cworld2j | Adventure Quiz Capcom 2 (JP, 920611) | Japan | 920611 | no | Adventure Quiz Capcom World 2 | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz | 15kHz | horizontal | n/a | 2 (simultaneous) | n/a | n/a | 4 | |||
| 41 | aerolitos | Aerolitos (Spanish) | Spanish | yes | Asteroids | no | no | 1980 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 42 | alibaba | Ali Baba and 40 Thieves | no | Pac-Man based | no | no | 1982 | Sega | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 43 | alienaru | Alien Arena (Stargate upgrade) | Stargate upgrade | no | Robotron based | no | no | 1985 | Duncan Brown | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 44 | avspa | Alien vs. Predator (AS, 940520) | Asia | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | ||
| 45 | avsp | Alien vs. Predator (EU, 940520) | Europe | 940520 | no | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | |||
| 46 | avsph | Alien vs. Predator (HS, 940520) | Hispanic | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | ||
| 47 | avspj | Alien vs. Predator (JP, 940520) | Japan | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | ||
| 48 | avspu | Alien vs. Predator (US, 940520) | USA | 940520 | yes | Alien vs. Predator | Capcom CPS-2 | Aliens | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | ||
| 49 | maze | Amazing Maze | no | no | no | 1976 | Midway | Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 0 | |||||||||
| 50 | amidars | Amidar (Scramble) | Scramble | no | no | no | 1982 | Konami | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 51 | andromd | Andromeda [hb] | yes | Galaxian | yes | no | 1979 | hack | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 52 | anteater | Anteater | no | no | no | 1982 | Tago Electronics | Maze | 15kHz | vertical (cw) | yes | 1 | 4-way | 1 | ||||||||
| 53 | aponow | Apocaljpse now (Rescue) [bl] | Rescue | yes | Rescue | no | yes | 1982 | Shooter - Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | twin stick | 4 | ||||||
| 54 | area88r | Area 88 (JP, Resale) | Japan | Resale | yes | U.N. Squadron | Capcom CPS-1 | U.N. Squadron | no | no | 1989 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 55 | area88 | Area 88 (JP) | Japan | yes | U.N. Squadron | Capcom CPS-1 | U.N. Squadron | no | no | 1989 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 56 | arkangc | Arkanoid (Game Corporation, Set 1) [bl] | Game Corporation, Set 1 | yes | Arkanoid | no | yes | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||||
| 57 | arkangc2 | Arkanoid (Game Corporation, Set 2) [bl] | Game Corporation, Set 2 | yes | Arkanoid | no | yes | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||||
| 58 | arkanoidj | Arkanoid (JP) | Japan | yes | Arkanoid | no | no | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||||
| 59 | arktayt2 | Arkanoid (Tayto, Harder) [bl] | Tayto, Harder | yes | Arkanoid | no | yes | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 0 | ||||||
| 60 | arkatayt | Arkanoid (Tayto) [bl] | Tayto | yes | Arkanoid | no | yes | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||||
| 61 | arkanoid | Arkanoid (Unl. Lives) [hb] | Unl. Lives | yes | Arkanoid | yes | no | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||||
| 62 | arkanoid | Arkanoid (Unl. Lives, slower) [hb] | Unl. Lives, slower | yes | Arkanoid | yes | no | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | ||||||
| 63 | arkanoiduo | Arkanoid (US, Older) | USA | Older | yes | Arkanoid | no | no | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||
| 64 | arkanoidtayt | Arkanoid (US) | World | no | no | no | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||||
| 65 | arkanoid | Arkanoid (W) | USA | no | no | no | 1986 | Taito | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 1 | |||||||
| 66 | armorcar | Armored Car | no | no | no | 1981 | Stern | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | ||||||||
| 67 | armorcar2 | Armored Car (Set 2) | Set 2 | yes | Armored Car | no | no | 1981 | Stern | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | ||||||
| 68 | armwarar1 | Armored Warriors (AS, 940920) | Asia | 940920 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | |||
| 69 | armwara | Armored Warriors (AS, 941024) | Asia | 941024 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | |||
| 70 | armwarr1 | Armored Warriors (EU, 941011) | Europe | 941011 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | |||
| 71 | armwar | Armored Warriors (EU, 941024) | Europe | 941024 | no | Capcom CPS-2 | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | ||||
| 72 | armwaru1 | Armored Warriors (US, 940920) | USA | 940920 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | |||
| 73 | armwaru | Armored Warriors (US, 941024) | USA | 941024 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | |||
| 74 | asterock | Asterock (Sidam) [bl] | Sidam | yes | Asteroids | no | yes | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 75 | asterockv | Asterock (Videotron) [bl] | Videotron | yes | Asteroids | no | yes | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 76 | asteroid6 | Asteroids (6 Bullet) [hb] | 6 Bullet | yes | Asteroids | yes | no | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 77 | asteroid1 | Asteroids (Rev 1) | Rev 1 | yes | Asteroids | no | no | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 78 | asteroid2 | Asteroids (Rev 2) | Rev 2 | yes | Asteroids | no | no | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 79 | asteroid | Asteroids (Rev 4) | no | Asteroids | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||||||
| 80 | astdelux1 | Asteroids Deluxe (Rev 1) | Rev 1 | yes | Asteroids Deluxe | no | no | 1980 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 81 | astdelux2 | Asteroids Deluxe (Rev 2) | Rev 2 | yes | Asteroids Deluxe | no | no | 1980 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 82 | a.astdeluxe | Asteroids Deluxe (Rev 3) | no | no | no | 1980 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||||
| 83 | astdelux4 | Asteroids Deluxe [hb] | yes | Asteroids Deluxe | yes | no | 1980 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||||
| 84 | astrians | Astrians (Swarm) [bl] | Swarm | yes | Galaxian | no | yes | 1980 | BGV Ltd. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 85 | astrofl | Astro Flash (Japan) | Japan | no | Sega System E | no | no | 1986 | Sega | Shooter - Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||||
| 86 | astroped | Astropede [hb] | yes | Centipede | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||||
| 87 | astropd2 | Astropede II [hb] | yes | Centipede | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||||
| 88 | asideral | Ataque Sideral (Spanish, UniWar S) [bl] | Spanish, UniWar S | yes | UniWar S | no | yes | 1980 | Electrogame S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 89 | attackfc | Attack Force | no | no | no | 1979 | Electronic Games Systems | Shooter - Gallery | 15kHz | horizontal | 1 | 2-way horizontal | 1 | |||||||||
| 90 | avefenix | Ave Fenix (Electrogame, Spanish, Phoenix) [bl] | Electrogame, Spanish, Phoenix | yes | Phoenix | no | yes | 1980 | Video Game | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 91 | avefenixl | Ave Fenix (Laguna, Spanish, Phoenix) [bl] | Laguna, Spanish, Phoenix | yes | Phoenix | no | yes | 1980 | Laguna | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 92 | avefenixrf | Ave Fenix (Recreativos Franco, Spanish, Phoenix) [bl] | Recreativos Franco, Spanish, Phoenix | yes | Phoenix | no | yes | 1980 | Recreativos Franco S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 93 | azurian | Azurian Attack | no | no | no | 1982 | Rait Electronics Ltd | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||||
| 94 | baby2 | Baby Pac-Man 2 (Alt) [hb] | Alt | yes | Pac-Man | Pac-Man | yes | no | 1980 | Atari | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 95 | baby3 | Baby Pac-Man 3 (Alt) [hb] | Alt | yes | Pac-Man | Pac-Man | yes | no | 1980 | Atari | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 96 | baddudes | Bad Dudes vs. Dragonninja (US, Rev. 1) | USA | Rev. 1 | no | Bad Dudes vs. Dragonninja | Data East MEC-M1 | no | no | 1988 | Data East | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 97 | bagman | Bagman | no | no | no | 1982 | Valadon Automation | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||||
| 98 | bagmans | Bagman (Stern, Set 1) | Stern, Set 1 | yes | Bagman | no | no | 1982 | Valadon Automation / Stern | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 99 | bagmans2 | Bagman (Stern, Set 2) | Stern, Set 2 | yes | Bagman | no | no | 1982 | Valadon Automation / Stern | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 100 | bagmanj | Bagman (Taito) | Taito | yes | Bagman | no | no | 1982 | Valadon Automation / Taito | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 101 | bagturbo | Bagman Turbo (Stern, Set 1, Cheat) [hb] | Stern, Set 1, Cheat | yes | Bagman | yes | no | 1982 | Valadon Automation | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 102 | ballbomb | Balloon Bomber | no | no | no | 1980 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 103 | batcira | Battle Circuit (AS, 970319) | Asia | 970319 | yes | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 2 | |||
| 104 | batcir | Battle Circuit (EU, 970319) | Europe | 970319 | no | Capcom CPS-2 | no | no | 1997 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 2 | ||||
| 105 | batcirj | Battle Circuit (JP, 970319) | Japan | 970319 | yes | Battle Circuit | Capcom CPS-2 | no | no | 1997 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 2 | |||
| 106 | atlantis2 | Battle of Atlantis | no | no | no | 1981 | Comsoft | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||||
| 107 | battles2 | Battles (Set 2) | Set 2 | yes | Xevious | no | no | 1982 | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 108 | beastfp | Beastie Feastie (Pac-Man Conversion) | Pac-Man Conversion | no | no | no | 1984 | Epos Corporation | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | |||||||
| 109 | berzerk | Berzerk | no | no | no | 1980 | Stern | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||||
| 110 | berzerkf | Berzerk (FR, Speech, Rev RC31) | France | Speech, Rev RC31 | yes | Berzerk | no | no | 1980 | Stern | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||
| 111 | berzerkg | Berzerk (German Speech, Rev RC31) | German Speech, Rev RC31 | yes | Berzerk | no | no | 1980 | Stern | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 112 | berzerkb | Berzerk (Rev RC28) | Rev RC28 | yes | Berzerk | no | no | 1980 | Stern | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 113 | berzerka | Berzerk (Rev RC31) | Rev RC31 | yes | Berzerk | no | no | 1980 | Stern | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 114 | berzerks | Berzerk (Spanish Speech, Rev RC32) | Spanish Speech, Rev RC32 | yes | Berzerk | no | no | 1980 | Stern | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 115 | punisherbz | Biaofeng Zhanjing (The Punisher, CPS1, Chinese) [bl] | The Punisher, CPS1, Chinese | yes | The Punisher | Capcom CPS-1.5 | no | yes | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||||
| 116 | punisherbz | Biaofeng Zhanjing (The Punisher, CPS1.5, Chinese) [bl] | The Punisher, CPS1.5, Chinese | yes | The Punisher | Capcom CPS-1.5 | no | yes | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||||
| 117 | bigkong | Big Kong | no | Donkey Kong | no | no | 1981 | Falcon | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||||
| 118 | bilyard | Billiard | no | TIAMC1 | no | no | 1988 | Terminal | Sports | 15kHz | horizontal | 1 | 2-way horizontal | 1 | ||||||||
| 119 | bionicc | Bionic Commando | no | Capcom CPS-0 | no | no | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||||
| 120 | bionicc1 | Bionic Commando (US, Set 1) | USA | Set 1 | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||
| 121 | bionicc2 | Bionic Commando (US, Set 2) | USA | Set 2 | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||
| 122 | bioniccbl2 | Bionic Commandos (Set 2) [bl] | Set 2 | yes | Bionic Commando | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 123 | birdiy | Birdiy | no | no | no | 1983 | Mama Top | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||||
| 124 | blktiger | Black Dragon (JP) | Japan | yes | Black Tiger | Capcom CPS-0 | no | no | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 125 | blktiger | Black Dragon [bl] | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||||
| 126 | blkhole | Black Hole | no | no | no | 1981 | TDS & MINTS | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 127 | blktiger | Black Tiger | no | Capcom CPS-0 | no | no | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||||
| 128 | blktiger | Black Tiger (Older) | Older | yes | Black Tiger | Capcom CPS-0 | no | no | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 129 | blktiger | Black Tiger (Set 1) [bl] | Set 1 | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 130 | blktiger | Black Tiger (Set 2) [bl] | Set 2 | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 131 | blktiger | Black Tiger- Black Dragon (Mixed) [bl] | Mixed | yes | Black Tiger | Capcom CPS-0 | no | yes | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 132 | bwidow | Black Widow | no | no | no | 1982 | Atari | Shooter - Tube | 31kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||||
| 133 | arkblock | Block (Game Corporation, Set 1) [bl] | Game Corporation, Set 1 | yes | Arkanoid | no | yes | 1986 | Taito / Game Corporation | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 0 | ||||||
| 134 | arkbloc2 | Block (Game Corporation, Set 2) [bl] | Game Corporation, Set 2 | yes | Arkanoid | no | yes | 1986 | Taito / Game Corporation | Ball and Paddle | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 0 | ||||||
| 135 | blockgal | Block Gal | no | Sega System 1 | no | no | 1987 | Sega | Ball and Paddle | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | spinner | 0 | ||||||
| 136 | blueshrk | Blue Shark | no | no | no | 1978 | Midway | Shooter - Gallery | 15kHz | horizontal | 1 | positional | 1 | |||||||||
| 137 | boblbobl | Bobble Bobble (Bubble Bobble) [bl] | Bubble Bobble | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 138 | bombjack | Bomb Jack | no | no | no | 1984 | Tehkan | Puzzle - Platform | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | ||||||||
| 139 | bombjacks01 | Bomb Jack (Chinese) [hb] | Chinese | yes | Bomb Jack | yes | no | 1984 | Tehkan | Puzzle - Platform | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 140 | bmbjckgr | Bomb Jack (Greek) [hb] | Greek | yes | Bomb Jack | yes | no | 1984 | Tehkan | Puzzle - Platform | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 141 | bombjred | Bomb Jack (Red) [hb] | Red | yes | Bomb Jack | yes | no | 1984 | Tehkan | Puzzle - Platform | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 142 | bombjack2 | Bomb Jack (Set 2) | Set 2 | yes | Bomb Jack | no | no | 1984 | Tehkan | Puzzle - Platform | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 143 | bombjckb | Bomb Jack [bl] | yes | Bomb Jack | no | yes | 1984 | Tehkan | Puzzle - Platform | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 144 | boothill | Boot Hill | no | no | no | 1977 | Dave Nutting Associates / Midway | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||||
| 145 | botanic | Botanic (English, Spanish, Set 1) | English, Spanish, Set 1 | no | no | no | 1983 | Itisa | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||||
| 146 | botanicf | Botanic (FR) | France | yes | Botanic | no | no | 1984 | Itisa | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 147 | brain | Brain | no | Sega System 1 | no | no | 1986 | Sega / Coreland | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 148 | brakman | Brakman [hb] | yes | Pac-Man | yes | no | 1980 | Scott Lawrence | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 149 | breakout | Breakout (TTL) | TTL | no | Breakout | no | no | 1976 | Atari | Ball and Paddle | 15kHz | vertical (cw) | no | 2 (alternating) | rotary | 0 | ||||||
| 150 | bub68705 | Bubble Bobble (68705) [bl] | 68705 | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 151 | bublbobl | Bubble Bobble (68705) [bl] | Japan | v0.1 | no | Bubble Bobble | no | no | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 152 | bublboblb | Bubble Bobble (Bubble Bobble PCB) [bl] | Bubble Bobble PCB | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 153 | bublbobl1 | Bubble Bobble (JP, v0.0) | Japan | v0.0 | yes | Bubble Bobble | Bubble Bobble | no | no | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 154 | bbredux | Bubble Bobble (Redux, for BB PCB) [bl] | Redux, for BB PCB | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 155 | bublboblp | Bubble Bobble (Tokio Prototype) | Tokio Prototype | yes | Bubble Bobble | Bubble Bobble | no | no | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 156 | bublboblr1 | Bubble Bobble (US, v1.0) | USA | v1.0 | yes | Bubble Bobble | Bubble Bobble | no | no | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 157 | bublboblr | Bubble Bobble (US, v5.1) | USA | v5.1 | yes | Bubble Bobble | Bubble Bobble | no | no | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | ||||
| 158 | bublcave10 | Bubble Bobble- Lost Cave (v1.0) [hb] | v1.0 | yes | Bubble Bobble | Bubble Bobble | yes | no | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 159 | bublcave11 | Bubble Bobble- Lost Cave (v1.1) [hb] | v1.1 | yes | Bubble Bobble | Bubble Bobble | yes | no | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 160 | boblcave | Bubble Bobble- Lost Cave (v1.2, Bubble Bobble PCB) [hb] | v1.2, Bubble Bobble PCB | yes | Bubble Bobble | Bubble Bobble | yes | no | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 161 | bublcave | Bubble Bobble- Lost Cave (v1.2) [hb] | v1.2 | yes | Bubble Bobble | Bubble Bobble | yes | no | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 162 | bubbles | Bubbles | no | no | no | 1982 | Williams | Arena | 15kHz | horizontal | 1 | 8-way | 0 | |||||||||
| 163 | bubblesp | Bubbles (Prototype) | Prototype | yes | Bubbles | no | no | 1982 | Williams | Arena | 15kHz | horizontal | 1 | 8-way | 0 | |||||||
| 164 | bubblesr | Bubbles (Solid Red Label) | Solid Red Label | yes | Bubbles | no | no | 1982 | Williams | Arena | 15kHz | horizontal | 1 | 8-way | 0 | |||||||
| 165 | bullfgt | Bull Fight (315-5056) | 315-5056 | no | Sega System 1 | no | no | 1984 | Sega | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 166 | bnj | Bump 'n' Jump | yes | Burning Rubber | no | no | 1982 | Data East | Racing | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 167 | bnjm | Bump 'n' Jump (Midway) | Midway | yes | Burning Rubber | no | no | 1982 | Data East / Midway | Racing | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 168 | bnjr | Bump 'n' Jump (Reverse) [hb] | Reverse | yes | Burning Rubber | yes | no | 1982 | Data East | Racing | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 169 | btime2 | Burger Time (Data East, Set 2) | Data East, Set 2 | yes | Burger Time | no | no | 1982 | Data East | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 170 | btime | Burger Time (Set 1) | Set 1 | no | no | no | 1982 | Data East | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||||
| 171 | brubber | Burnin' Rubber | no | no | no | 1982 | Data East | Racing | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||||
| 172 | dinoa | Cadillacs and Dinosaurs (AS, 930223) | Asia | 930223 | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 173 | dinou | Cadillacs and Dinosaurs (US, 930201) | USA | 930201 | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 174 | dino | Cadillacs and Dinosaurs (W, 930201) | World | 930201 | no | Capcom CPS-1.5 | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||||
| 175 | dinoj | Cadillacs- Kyouryuu Shin Seiki (JP, 930201) | Japan | 930201 | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 176 | calipso | Calipso | no | no | no | 1982 | Tago Electronics | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | ||||||||
| 177 | candory | Candory (Ponpoko with Mario) [bl] | Ponpoko with Mario | yes | Ponpoko | Mario | no | yes | 1982 | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 178 | canyon | Canyon Bomber | no | no | no | 1977 | Atari | Shooter - Gallery | 15kHz | horizontal | 2 (simultaneous) | 1 | ||||||||||
| 179 | cscluba | Capcom Sports Club (AS, 970722) | Asia | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 180 | csclub1 | Capcom Sports Club (EU, 970722) | Europe | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 181 | csclub | Capcom Sports Club (EU, 971017) | Europe | 971017 | no | Capcom CPS-2 | no | no | 1997 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||||
| 182 | csclubh | Capcom Sports Club (HS, 970722) | Hispanic | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 183 | csclubjy | Capcom Sports Club (JP, 970722, yellow case) | Japan | 970722, yellow case | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 184 | csclubj | Capcom Sports Club (JP, 970722) | Japan | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 185 | csclubj | Capcom Sports Club (JP, 970722) | Japan | 970722 | yes | Capcom Sports Club | Capcom CPS-2 | no | no | 1997 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 186 | capitol | Capitol | yes | Pleiades | no | no | 1981 | Universal Video Spiel | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 187 | captcommj | Captain Commando (JP, 911202) | Japan | 911202 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 188 | captcommjr1 | Captain Commando (JP, 920928) | Japan | 920928 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 189 | captcommu | Captain Commando (US, 920928) | USA | 920928 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 190 | captcommr1 | Captain Commando (W, 911014) | World | 911014 | yes | Captain Commando | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 191 | captcomm | Captain Commando (W, 911202) | World | 911202 | no | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||||
| 192 | caractn | Car Action (Set 1) | Set 1 | yes | Burning Rubber | no | no | 1982 | Racing | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 193 | caractn2 | Car Action (Set 2) | Set 2 | yes | Burning Rubber | no | no | 1982 | Racing | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 194 | cawingur1 | Carrier Air Wing (US, 901012) | USA | 901012 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 195 | cawingu | Carrier Air Wing (US, 901130) | USA | 901130 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 196 | cawing | Carrier Air Wing (W, 901012) | World | 901012 | no | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 197 | cawingr1 | Carrier Air Wing (W, 901990) | World | 901990 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 198 | catacomb | Catacomb | no | no | no | 1982 | MTM Games | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 199 | caterpil | Caterpillar [hb] | yes | Pac-Man | yes | no | 1980 | Phi | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 200 | cemescry | Cemescary [hb] | yes | Centipede | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||||
| 201 | centiped1 | Centipede (Rev 1) | Rev 1 | yes | Centipede | *pede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 202 | centiped2 | Centipede (Rev 2) | Rev 2 | yes | Centipede | *pede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 203 | centiped3 | Centipede (Rev 3) | Rev 3 | yes | Centipede | *pede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 204 | centiped3 | Centipede (Rev 3) | Rev 3 | yes | Centipede | *pede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||
| 205 | centiped | Centipede (Rev 4) | Rev 4 | no | *pede | no | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||||
| 206 | centipdd | Centipede Dux [hb] | yes | Centipede | *pede | yes | no | 1989 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | ||||||
| 207 | chikij | Chiki Chiki Boys (JP, 900619) | Japan | 900619 | yes | Mega Twins | Capcom CPS-1 | Mega Twins | no | no | 1990 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 208 | chopliftbl | Choplifter (Bootleg) | yes | Choplifter | Sega System 1 | no | yes | 1985 | Sega | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 209 | chopliftu | Choplifter (Unprotected) | Unprotected | yes | Choplifter | Sega System 1 | no | no | 1985 | Sega | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 210 | Clean Sweep | Clean Sweep (TTL) | TTL | no | no | no | 1974 | Ramtek | Maze | 15kHz | vertical (cw) | yes | 1 | rotary | 0 | |||||||
| 211 | clowns | Clowns | no | no | no | 1978 | Midway | Ball and Paddle | 15kHz | horizontal | 2 (alternating) | positional | 0 | |||||||||
| 212 | ladybugb2 | Coccinelle (Lady Bug, Set 2) [bl] | Lady Bug, Set 2 | yes | Lady Bug | no | yes | 1981 | Universal | Maze | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | ||||||
| 213 | colony7 | Colony 7 (Set 1) | Set 1 | no | no | no | 1981 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | 8-way | 3 | |||||||
| 214 | colony7a | Colony 7 (Set 2) | Set 2 | yes | Colony 7 | no | no | 1981 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | 8-way | 3 | ||||||
| 215 | commandou2 | Command (US, Set 2) | USA | Set 2 | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | |||
| 216 | commando | Commando (W) | World | no | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 217 | comdelux | Commando Deluxe [hb] | World | yes | Commando | Capcom CPS-0 | Commando | yes | no | 2002 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 218 | comdlux1 | Commando Deluxe Again [hb] | yes | Commando | Capcom CPS-0 | Commando | yes | no | 1985 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 219 | Computer Space | no | no | no | 1971 | Syzygy Engineering | Shooter - Multidirectional | 15kHz | horizontal | 1 | 2-way horizontal | 2 | ||||||||||
| 220 | contraj | Contra (Japan 1) | Japan 1 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 221 | contrabj | Contra (Japan 1) [bl] | Japan 1 | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 222 | contraj1 | Contra (Japan 2) | Japan 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 223 | contrabj1 | Contra (Japan 2) [bl] | Japan 2 | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 224 | contrabj | Contra (Japan, Set 1) [bl] | Japan, Set 1 | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 225 | contrabj1 | Contra (Japan, Set 2) [bl] | Japan, Set 2 | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 226 | contraj | Contra (JP, Set 1) | Japan | Set 1 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 227 | contraj1 | Contra (JP, Set 2) | Japan | Set 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 228 | contra1 | Contra (US-AS, Set 2) | USA - Asia | Set 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 229 | contrae | Contra (US-AS, Set 3) | USA - Asia | Set 3 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 230 | contra1 | Contra (US, Set 2) | USA | Set 2 | yes | Contra | Konami Contra based | Contra | no | no | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||
| 231 | contrae | Contra (US, Set 3) | USA | Set 3 | no | Konami Contra based | Contra | no | no | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 232 | contrab | Contra [bl] | yes | Contra | Konami Contra based | Contra | no | yes | 1987 | Konami | Run 'n' Gun - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 233 | cavenger | Cosmic Avenger | no | no | no | 1981 | Universal | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||||
| 234 | cosmo | Cosmo | no | no | no | 1979 | TDS & MINTS | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 2 | ||||||||
| 235 | crackhea | Crackhead [hb] | yes | Mappy | yes | no | 1980 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 236 | crater | Crater Raider | no | Midway MCR3 | no | no | 1984 | Bally | Shooter - Multidirectional | 15kHz | horizontal | 1 | 2-way vertical | tilt | 2 | |||||||
| 237 | crbaloon | Crazy Balloon | no | no | no | 1980 | Taito | Maze | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||||||
| 238 | cclimber | Crazy Climber | no | Crazy Climber | Crazy Climber | no | no | 1980 | Nichibutsu | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | twin stick | 4 | ||||||
| 239 | cclimbera | Crazy Climber (US, Set 2) | USA | Set 2 | yes | Crazy Climber | Crazy Climber | no | no | 1980 | Nichibutsu | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | twin stick | 4 | ||||
| 240 | ckong | Crazy Kong (Kyoei) | Kyoei | no | Donkey Kong | no | no | 1981 | Falcon / Kyoei | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 241 | ckongo | Crazy Kong (Orca Bootleg) [bl] | Orca Bootleg | yes | Crazy Kong | Donkey Kong | no | yes | 1981 | Falcon | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 242 | ckonga3 | Crazy Kong Part II - 2 [hb] | no | Donkey Kong | yes | no | 1981 | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||||
| 243 | ckongfix | Crazy Kong Part II (GFX Fix) [hb] | GFX Fix | yes | Crazy Kong | Donkey Kong | yes | no | 1981 | Falcon | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 244 | ckongpt2jeu | Crazy Kong Part II (Jeutal) [bl] | Jeutal | yes | Crazy Kong | Donkey Kong | no | yes | 1981 | Falcon / Jeutel | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 245 | ckongpt2j | Crazy Kong Part II (JP) | Japan | yes | Crazy Kong | Donkey Kong | no | no | 1981 | Falcon | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 246 | ckongpt2 | Crazy Kong Part II (Set 1) | Set 1 | no | Donkey Kong | no | no | 1981 | Falcon | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 247 | ckonga2 | Crazy Kong Part II (Set 1) [hb] | Set 1 | yes | Crazy Kong | Donkey Kong | yes | no | 1981 | Falcon | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 248 | ckongpt2a | Crazy Kong Part II (Set 2) | Set 2 | yes | Crazy Kong | Donkey Kong | no | no | 1981 | Falcon | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 249 | ckong3a | Crazy Kong Part II (Set 2) [hb] | Set 2 | yes | Crazy Kong | Donkey Kong | yes | no | 1981 | Falcon | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 250 | ckongpt2b2 | Crazy Kong Part II [bl] | yes | Crazy Kong | Donkey Kong | no | yes | 1981 | Falcon | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 251 | crazypac | Crazy Pac [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Tim Appleton | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 252 | crush2 | Crush Roller (Set 2) | Set 2 | no | no | no | 1981 | Alpha Denshi / Kural Esco Electric, Ltd. | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 253 | cybots | Cyberbots- Fullmetal Madness (EU, 950424) | Europe | 950424 | no | Capcom CPS-2 | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 4 | ||||
| 254 | cybotsj | Cyberbots- Fullmetal Madness (JP, 940524) | Japan | 940524 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 4 | |||
| 255 | cybotsu | Cyberbots- Fullmetal Madness (US, 950420) | USA | 950420 | yes | Cyberbots Fullmetal Madness | Capcom CPS-2 | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 4 | |||
| 256 | daimakair | Daimakaimura (Japan Resale Ver.) (JP, Resale v2) | Japan | Resale v2 | yes | Ghouls 'n Ghosts | Capcom CPS-0 | Ghosts 'n | no | no | 1988 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 4-way | 2 | |||
| 257 | daimakair | Daimakaimura (JP, Resale) | Japan | Resale | yes | Ghouls 'n Ghosts | Capcom CPS-0 | Ghosts 'n | no | no | 1988 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 4-way | 2 | |||
| 258 | daimakai | Daimakaimura (JP) | Japan | no | Capcom CPS-0 | Ghosts 'n | no | no | 1988 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 4-way | 2 | |||||
| 259 | dakkochn | Dakkochan House (MC-8123) | World | MC-8123 | no | Sega System 1 | no | no | 1987 | Sega | Mahjong / Adult | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 260 | dfeveron | Dangun Feveron | World | no | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 261 | Dangun Feveron (JP, v980917) | no | 15kHz | |||||||||||||||||||
| 262 | darkplnt | Dark Planet | no | no | no | 1982 | Stern | Shooter - Multidirectional | 15kHz | horizontal | 1 | 2-way horizontal | 2 | |||||||||
| 263 | darkplnt | Dark Planet (no BKG) | no BKG | no | no | no | 1982 | Stern | Shooter - Multidirectional | 15kHz | horizontal | 1 | 2-way horizontal | 2 | ||||||||
| 264 | vsav | Darkstalkers- Jedah's Damnation (EU, 970519, Aesthetic Mod v1.3) [hb] | Europe | 970519, Aesthetic Mod v1.3 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 265 | dstlka | Darkstalkers- The Night Warriors (AS, 940705) | Asia | 940705 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 266 | dstlk | Darkstalkers- The Night Warriors (EU, 940705) | Europe | 940705 | no | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 267 | dstlkh | Darkstalkers- The Night Warriors (HS, 940818) | Hispanic | 940818 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 268 | dstlkur1 | Darkstalkers- The Night Warriors (US, 940705) | USA | 940705 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 269 | dstlku | Darkstalkers- The Night Warriors (US, 940818) | USA | 940818 | yes | Darkstalkers- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 270 | defender | Defender (Red Label) | Red Label | no | no | no | 1980 | Williams | Shooter - Horizontal | 15kHz | horizontal | 1 | 2-way vertical | 5 | ||||||||
| 271 | demoderm | Demolition Derby (MCR-3 Mono Board Version) | MCR-3 Mono Board Version | no | Midway MCR3 | no | no | 1984 | Bally / Midway | Racing | 15kHz | horizontal | 4 | 2-way horizontal | 2 | |||||||
| 272 | devilfsg | Devil Fish (Galaxian Hardware) | Galaxian Hardware | no | no | no | 1984 | Vision / Artic | Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 273 | digdugat1 | Dig Dug (Atari, Rev 1) | Atari, Rev 1 | yes | Dig Dug | Dig Dug | no | no | 1982 | Namco | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 274 | digdugat | Dig Dug (Atari, Rev 2) | Atari, Rev 2 | yes | Dig Dug | Dig Dug | no | no | 1982 | Namco | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 275 | digdug1 | Dig Dug (Rev 1) | Rev 1 | yes | Dig Dug | Dig Dug | no | no | 1982 | Namco | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 276 | digdug | Dig Dug (Rev 2) | Rev 2 | no | Dig Dug | no | no | 1982 | Namco | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 277 | digsid | Dig Dug (Sidam) | Sidam | yes | Dig Dug | Dig Dug | no | no | 1982 | Namco | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 278 | digdug2 | Dig Dug II (New Ver) | New Ver | no | Dig Dug | no | no | 1985 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | ||||||
| 279 | digdug2o | Dig Dug II (Old Ver) | Old Ver | yes | Dig Dug II | Dig Dug | no | no | 1985 | Namco | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | |||||
| 280 | dimahoo | Dimahoo (EU, 000121) | Europe | 000121 | no | Capcom CPS-2 | no | no | 2000 | Eighting / Raizing / Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 3 | ||||
| 281 | dimahoo | Dimahoo (EU, 000121) | Europe | 000121 | no | Capcom CPS-2 | no | no | 2000 | Eighting / Raizing / Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 3 | ||||
| 282 | dimahoou | Dimahoo (US, 000121) | USA | 000121 | yes | Dimahoo | Capcom CPS-2 | no | no | 2000 | Eighting / Raizing / Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 283 | dimahoou | Dimahoo (US, 000121) | USA | 000121 | yes | Dimahoo | Capcom CPS-2 | no | no | 2000 | Eighting / Raizing / Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 284 | dinohunt | Dinosaur Hunter (Cadillacs and Dinosaurs, CPS1, Chinese) [bl] | Cadillacs and Dinosaurs, CPS1, Chinese | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | yes | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||||
| 285 | dinohunt | Dinosaur Hunter (Cadillacs and Dinosaurs, CPS1.5, Chinese) [bl] | Cadillacs and Dinosaurs, CPS1.5, Chinese | yes | Cadillacs and Dinosaurs | Capcom CPS-1.5 | no | yes | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||||
| 286 | dotron | Discs of Tron | no | Midway MCR3 | Tron | no | no | 1983 | Bally / Midway | Sports | 15kHz | horizontal | 1 | 8-way | 4 | |||||||
| 287 | dotrona | Discs of Tron (Alt.) | Alt. | yes | Discs of Tron | Midway MCR3 | no | no | 1983 | Bally / Midway | Sports | 15kHz | horizontal | 1 | 8-way | 4 | ||||||
| 288 | dizzy | Dizzy Ghost- A Reversal of Roles [hb] | yes | Pac-Man | yes | no | 1980 | Atari | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 289 | ddonpach | DoDonPachi | World | no | CAVE 68000 | no | no | 1997 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 290 | DoDonPachi Trainer (Japan) | Japan | Trainer | yes | DoDonPachi | CAVE 68000 | no | no | 1997 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 291 | ddonpacha | DoDonPachi (Arrange) | Arrange V1.1 | yes | DoDonPachi | CAVE 68000 | yes | no | 1997 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 292 | ddonpachj | DoDonPachi (JP) | Japan | no | DoDonPachi | CAVE 68000 | no | no | 1997 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 293 | domino | Domino Man | no | Midway MCR2 | no | no | 1982 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||||
| 294 | dominos | Dominos | no | no | no | 1977 | Atari | Maze | 15kHz | horizontal | 2 (simultaneous) | 4-way | 0 | |||||||||
| 295 | dkong2m | Donkey Kong (2 Marios) [hb] | 2 Marios | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 296 | kong2600 | Donkey Kong (2600 GFX) [hb] | 2600 GFX | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 297 | dkongbcc | Donkey Kong (Barrel Control Coloring) [hb] | Barrel Control Coloring | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 298 | dkonghrd | Donkey Kong (Hard) | Hard | yes | Donkey Kong | Donkey Kong | no | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 299 | dkongj | Donkey Kong (JP, Set 1) | Japan | Set 1 | yes | Donkey Kong | Donkey Kong | no | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 300 | dkongjo | Donkey Kong (JP, Set 2) | Japan | Set 2 | yes | Donkey Kong | Donkey Kong | no | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 301 | dkongjo1 | Donkey Kong (JP, Set 3) | Japan | Set 3 | yes | Donkey Kong | Donkey Kong | no | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 302 | dkongpac | Donkey Kong (Pac-Man GFX) [hb] | Pac-Man GFX | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 303 | dkongp | Donkey Kong (Patched) [hb] | Patched | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 304 | dkongpe | Donkey Kong (Pauline, Rev 5) [hb] | Pauline, Rev 5 | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 305 | dkrdemo | Donkey Kong (Remix, Rev 1.8) [hb] | Remix, Rev 1.8 | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 306 | ckongdks | Donkey Kong (Spanish, Crazy Kong) [bl] | Spanish, Crazy Kong | yes | Donkey Kong | Donkey Kong | no | yes | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 307 | dkong | Donkey Kong (US, Set 1) | USA | Set 1 | no | Donkey Kong | no | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 308 | dkongo | Donkey Kong (US, Set 2) | USA | Set 2 | yes | Donkey Kong | Donkey Kong | no | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||
| 309 | dkong3 | Donkey Kong 3 (US) | USA | no | Donkey Kong | no | no | 1983 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 310 | dkong3b | Donkey Kong 3 [bl] | yes | Donkey Kong 3 | Donkey Kong | no | yes | 1984 | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||||
| 311 | dkongf | Donkey Kong Foundry (Foundry, Hack) [hb] | Foundry, Hack | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 312 | dkongex | Donkey Kong Foundry (Foundry) [hb] | Foundry | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 313 | dkfreerun | Donkey Kong Freerun Edition (Freerun) [hb] | Freerun | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 314 | dkongjr | Donkey Kong Junior (US, Set F-2) | USA | Set F-2 | no | Donkey Kong | no | no | 1982 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||
| 315 | dkpace | Donkey Kong Pace (Pace) [hb] | Pace | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 316 | dkongrev | Donkey Kong Reverse [hb] | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 317 | dktrainer | Donkey Kong Trainer (v1.01) [hb] | v1.01 | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 318 | donpachi | Donpachi | World | no | DonPachi | CAVE 68000 | no | no | 1995 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2(simutaneous) | 8-way | 3 | |||||
| 319 | donpachij | Donpachi (Japan) | Japan | no | DonPachi | CAVE 68000 | no | no | 1995 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2(simutaneous) | 8-way | 3 | |||||
| 320 | dorodon | Dorodon (Set 1) | Set 1 | no | no | no | 1982 | UPL | Maze | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | |||||||
| 321 | dorodon2 | Dorodon (Set 2) | Set 2 | yes | Dorodon | no | no | 1982 | UPL | Maze | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | ||||||
| 322 | dotrikun | Dottori-Kun (New) | New | no | Dottori-Kun | no | no | 1990 | Sega | Maze | 15kHz | horizontal | no | 1 | 8-way | 2 | ||||||
| 323 | dotrikun | Dottori-Kun (Old) | Old | no | Dottori-Kun | no | no | 1990 | Sega | Maze | 15kHz | horizontal | no | 1 | 8-way | 2 | ||||||
| 324 | dotrikun | Dottori-Man Jr [hb] | no | Dottori-Kun | yes | no | 1990 | Chris Covell | Maze | 15kHz | horizontal | no | 1 | 8-way | 2 | |||||||
| 325 | ddragon | Double Dragon (JP) | Japan | no | Double Dragon | Technos 6309 based | Double Dragon | no | no | 1987 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 326 | ddragonu | Double Dragon (US, Set 1) | USA | Set 1 | yes | Double Dragon | Technos 6309 based | Double Dragon | no | no | 1987 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 327 | ddragonua | Double Dragon (US, Set 2) | USA | Set 2 | yes | Double Dragon | Technos 6309 based | Double Dragon | no | no | 1987 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 328 | ddragonub | Double Dragon (US, Set 3) | USA | Set 3 | yes | Double Dragon | Technos 6309 based | Double Dragon | no | no | 1987 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 329 | ddragonw | Double Dragon (W, Set 1) | World | Set 1 | yes | Double Dragon | Technos 6309 based | Double Dragon | no | no | 1987 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 330 | ddragonw1 | Double Dragon (W, Set 2) | World | Set 2 | yes | Double Dragon | Technos 6309 based | Double Dragon | no | no | 1987 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 331 | ddragonb2 | Double Dragon [bootleg] | yes | Double Dragon | Technos 6309 based | Double Dragon | no | yes | 1987 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 332 | ddragon2j | Double Dragon II- The Revenge (JP) | Japan | yes | Double Dragon II | Technos 6309 based | Double Dragon | no | no | 1988 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 333 | ddragon2u | Double Dragon II - The Revenge (US) | USA | yes | Double Dragon II | Technos 6309 based | Double Dragon | no | no | 1988 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 334 | ddragon2 | Double Dragon II - The Revenge (W) | World | no | Double Dragon II | Technos 6309 based | Double Dragon | no | no | 1988 | Technos Japan | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 335 | drgninja | Dragonninja (JP, Rev. 1) | JP | Rev. 1 | yes | Bad Dudes vs. Dragonninja | Data East MEC-M1 | no | no | 1988 | Data East | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 336 | dland | Dream Land- Super Dream Land (Bubble Bobble) [bl] | Bubble Bobble | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 337 | dremshpr | Dream Shopper | no | no | no | 1982 | Sanritsu | Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||||
| 338 | ddsomar1 | Dungeons & Dragons- Shadow over Mystara (AS, 960208) | Asia | 960208 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 339 | ddsoma | Dungeons & Dragons- Shadow over Mystara (AS, 96061) | Asia | 96061 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 340 | ddsoma | Dungeons & Dragons- Shadow over Mystara (AS, 960619) | Asia | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 341 | ddsomr3 | Dungeons & Dragons- Shadow over Mystara (EU, 960208) | Europe | 960208 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 342 | ddsomr2 | Dungeons & Dragons- Shadow over Mystara (EU, 960209) | Europe | 960209 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 343 | ddsomr1 | Dungeons & Dragons- Shadow over Mystara (EU, 960223) | Europe | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 344 | ddsom | Dungeons & Dragons- Shadow over Mystara (EU, 960619) | Europe | 960619 | no | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | |||
| 345 | ddsomh | Dungeons & Dragons- Shadow over Mystara (HS, 960223) | Hispanic | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 346 | ddsomjr1 | Dungeons & Dragons- Shadow over Mystara (JP, 960206) | Japan | 960206 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 347 | ddsomjr2 | Dungeons & Dragons- Shadow over Mystara (JP, 96022) | Japan | 96022 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 348 | ddsomjr2 | Dungeons & Dragons- Shadow over Mystara (JP, 960223) | Japan | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 349 | ddsomj | Dungeons & Dragons- Shadow over Mystara (JP, 960619) | Japan | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 350 | ddsomur1 | Dungeons & Dragons- Shadow over Mystara (US, 960209) | USA | 960209 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 351 | ddsomu | Dungeons & Dragons- Shadow over Mystara (US, 960619) | USA | 960619 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 352 | ddsomb | Dungeons & Dragons- Shadow over Mystara (W, 960223) | World | 960223 | yes | Dungeons & Dragons- Shadow over Mystara | Capcom CPS-2 | Dungeons & Dragons | no | no | 1996 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 353 | ddtodar1 | Dungeons & Dragons- Tower of Doom (AS, 940113) | Asia | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 354 | ddtoda | Dungeons & Dragons- Tower of Doom (AS, 940412) | Asia | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 355 | ddtodr1 | Dungeons & Dragons- Tower of Doom (EU, 940113) | Europe | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 356 | ddtod | Dungeons & Dragons- Tower of Doom (EU, 940412) | Europe | 940412 | no | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | |||
| 357 | ddtodhr2 | Dungeons & Dragons- Tower of Doom (HS, 940113) | Hispanic | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 358 | ddtodhr1 | Dungeons & Dragons- Tower of Doom (HS, 940125) | Hispanic | 940125 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 359 | ddtodh | Dungeons & Dragons- Tower of Doom (HS, 940412) | Hispanic | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 360 | ddtodjr2 | Dungeons & Dragons- Tower of Doom (JP, 940113) | Japan | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 361 | ddtodj | Dungeons & Dragons- Tower of Doom (JP, 940412) | Japan | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 362 | ddtodjr1 | Dungeons & Dragons- Tower of Doom (JP, 940412) | Japan | 940412 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 363 | ddtodur1 | Dungeons & Dragons- Tower of Doom (US, 940113) | USA | 940113 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 364 | ddtodu | Dungeons & Dragons- Tower of Doom (US, 940125) | USA | 940125 | yes | Dungeons & Dragons- Tower of Doom | Capcom CPS-2 | Dungeons & Dragons | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 4 | 8-way | n/a | 4 | ||
| 365 | dynwara | Dynasty Wars (US, 88622B-3) | USA | 88622B-3 | yes | Dynasty Wars | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 366 | dynwar | Dynasty Wars (US, 89624B) | USA | 89624B | no | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 367 | ecofghtra | Eco Fighters (AS, 931203) | Asia | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 368 | ecofghtrh | Eco Fighters (HS, 931203) | Hispanic | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 369 | ecofghtru1 | Eco Fighters (US, 931203) | USA | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 370 | ecofghtru | Eco Fighters (US, 940215) | USA | 940215 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 371 | ecofghtr | Eco Fighters (W, 931203) | World | 931203 | no | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||||
| 372 | eeekkp | Eeek! (Pac-Man Conversion) | Pac-Man Conversion | no | no | no | 1984 | Epos Corporation | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 373 | eggor | Eggor | no | no | no | 1983 | Telko | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||||
| 374 | eltonpac | Elton Pac [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Marcel Silvius | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 375 | espradej | ESP Ra.De. (Japan) | Japan | no | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 376 | esprade | ESP Ra.De. | World | no | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 377 | europac | Euro Pac [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Stefano Priore | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 378 | ebases | Extra Bases | no | no | no | 1980 | Dave Nutting Associates / Midway | Sports | 15kHz | horizontal | 2 (simultaneous) | trackball | 1 | |||||||||
| 379 | eyeszac | Eyes (IT) | Italy | yes | Eyes | no | no | 1982 | Tehstar / Rock-Ola | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 380 | eyes | Eyes (US, Set 1) | USA | Set 1 | no | no | no | 1982 | Tehstar / Rock-Ola | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 381 | eyes2 | Eyes (US, Set 2) | USA | Set 2 | yes | Eyes | no | no | 1982 | Tehstar / Rock-Ola | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 382 | f1dream | F-1 Dream | no | no | no | 1988 | Capcom | Racing | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||||||
| 383 | falcon | Falcon (8085A CPU) [bl] | 8085A CPU | yes | Phoenix | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 384 | fantzn2 | Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) | Japan | MC8123, 317-0057 | no | Sega System E | no | no | 1988 | Sega | Shooter - Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 385 | fastlane | Fast Lane (W) | World | no | no | no | 1987 | Konami | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | |||||||
| 386 | fenixn | Fenix (Niemer) [bl] | Niemer | yes | Phoenix | no | yes | 1980 | Niemer | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 387 | feversos | Fever SOS | World | no | Dangun Feveron | CAVE 68000 | no | no | 1998 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 388 | ffightj1 | Final Fight (JP, 900112) | Japan | 900112 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 389 | ffightj2 | Final Fight (JP, 900305) | Japan | 900305 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 390 | ffightj3 | Final Fight (JP, 900405) | Japan | 900405 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 391 | ffightj4 | Final Fight (JP, 900613) | Japan | 900613 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 392 | ffightj | Final Fight (JP) | Japan | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 393 | ffightua | Final Fight (US, 900112) | USA | 900112 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 394 | ffightub | Final Fight (US, 900424) | USA | 900424 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 395 | ffightuc | Final Fight (US, 900613) | USA | 900613 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 396 | ffightu | Final Fight (US, Set 1) | USA | Set 1 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 397 | ffightu1 | Final Fight (US, Set 2) | USA | Set 2 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 398 | ffight | Final Fight (W, Set 1) | World | Set 1 | no | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 399 | ffighta | Final Fight (W, Set 2) | World | Set 2 | yes | Final Fight | Capcom CPS-1 | Final Fight | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 400 | ffightae | Final Fight 30th Anniversary Edition [hb] | yes | Final Fight | Capcom CPS-1 | Final Fight | yes | no | 2020 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 3 | |||||
| 401 | flicky | Flicky (128k Version, 315-5051) | 128k Version, 315-5051 | no | Sega System 1 | no | no | 1984 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 402 | foodfc | Food Fight (Cocktail) | Cocktail | yes | Food Fight | no | no | 1982 | General Computer Corporation / Atari | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 403 | foodf1 | Food Fight (Rev 1) | Rev 1 | yes | Food Fight | no | no | 1982 | General Computer Corporation / Atari | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 404 | foodf2 | Food Fight (Rev 2) | Rev 2 | yes | Food Fight | no | no | 1982 | General Computer Corporation / Atari | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 405 | foodf | Food Fight (Rev 3) | Rev 3 | no | no | no | 1982 | General Computer Corporation / Atari | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||||
| 406 | forgottnua | Forgotten Worlds (US, Rev A, 88616B) | USA | Rev A, 88616B | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 407 | forgottnuaa | Forgotten Worlds (US, Rev AA, 88618B-2) | USA | Rev AA, 88618B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 408 | forgottnuc | Forgotten Worlds (US, Rev C, 88618B-2) | USA | Rev C, 88618B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 409 | forgottnu | Forgotten Worlds (US, Rev C, 88621B-2) | USA | Rev C, 88621B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 410 | forgottnue | Forgotten Worlds (US, Rev E, 88618B-2) | USA | Rev E, 88618B-2 | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 411 | forgottn | Forgotten Worlds (W, Newer) | World | Newer | no | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 412 | forgottna | Forgotten Worlds (W) | World | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 413 | frenzy | Frenzy (Rev RA1) | Rev RA1 | no | no | no | 1981 | Stern | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | ||||||||
| 414 | frogger | Frogger (Konami Bugfixed) | Konami Bugfixed | no | no | no | 1981 | Konami | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 0 | |||||||
| 415 | frogger | Frogger (Sega, Set 2) | Sega, Set 2 | no | no | no | 1981 | Konami | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 416 | futurespy | Future Spy | no | 1982 | Sega/Gremlin | Shooter - Isometric | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||||||
| 417 | gaia | Gaia Crusaders | World | no | Gaia Crusaders | CAVE 68000 | no | no | 1999 | CAVE | Fighting | 15kHz | no | no | 2 (simutaneous) | 8-way | 4 | |||||
| 418 | galagaef | Galaga (Enduring Freedom) [hb] | yes | Galaga | Galaga | yes | no | 1981 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 419 | galagamf | Galaga (Fast Shoot, Set 1) | Fast Shoot, Set 1 | yes | Galaga | Galaga | no | no | 1981 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 420 | galagads | Galaga (Fast Shoot) [hb] | Fast Shoot | yes | Galaga | Galaga | yes | no | 1981 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 421 | galagamw | Galaga (Midway, Set 1) | Midway, Set 1 | no | Galaga | no | no | 1981 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 422 | galaga | Galaga (Namco Rev. B) | Namco Rev. B | yes | Galaga | Galaga | no | no | 1981 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 423 | galaga | Galaga (Namco) | Namco | yes | Galaga | Galaga | no | no | 1981 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 424 | galaga3a | Galaga 3 (GP3 Rev C) | GP3 Rev C | yes | Gaplus | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 425 | galaga3 | Galaga 3 (GP3 Rev D) | GP3 Rev D | yes | Gaplus | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 426 | galaga3b | Galaga 3 (GP3) | GP3 | yes | Gaplus | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 427 | galaga3c | Galaga 3 (Set 4) | Set 4 | yes | Gaplus | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 428 | galaga3m | Galaga 3 (Set 5) | Set 5 | yes | Gaplus | Galaga | no | no | 1984 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 429 | galagost | Galaga Ghost (Set 1) [hb] | Set 1 | yes | Galaga | Galaga | yes | no | 1981 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 430 | galagosb | Galaga Ghost (Set 2) [hb] | Set 2 | yes | Galaga | Galaga | yes | no | 1981 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 431 | galgaxin | Galagalaxian [hb] | yes | Galaga | Galaxian | yes | no | 1979 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 432 | galaped | Galapede (Fast Shoot) [hb] | Fast Shoot | yes | Galaga | Galaxian | yes | no | 1980 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 433 | buglaxn | Galaxian (Bug Sprites) [hb] | Bug Sprites | yes | Galaxian | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 434 | galaxiabh | Galaxian (Edition) [hb] | Edition | yes | Galaxian | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 435 | galaxiani | Galaxian (Irem) | Irem | yes | Galaxian | Galaxian | no | no | 1979 | Namco / Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 436 | galaxkyo | Galaxian (Kyoko) [hb] | Kyoko | yes | Galaxian | Galaxian | yes | no | 1979 | Namco / Kyoko | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 437 | galaxian | Galaxian (Namco, Set 1) | Namco, Set 1 | no | Galaxian | no | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 438 | galaxni | Galaxian (New Invasion) [hb] | New Invasion | yes | Galaxian | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 439 | galaxianm | Galaxian (Set 1) | Set 1 | yes | Galaxian | Galaxian | no | no | 1979 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 440 | galaxbsf | Galaxian (Set 1) [bl] | Set 1 | yes | Galaxian | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 441 | galaxianmo | Galaxian (Set 2) | Set 2 | yes | Galaxian | Galaxian | no | no | 1979 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 442 | galaxianbl | Galaxian (Set 2) [bl] | Set 2 | yes | Galaxian | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 443 | galaxbsf2 | Galaxian (Set 3) [bl] | Set 3 | yes | Galaxian | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 444 | galaxianbl2 | Galaxian (Set 4) [bl] | Set 4 | yes | Galaxian | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 445 | galaxrf | Galaxian (Spanish) [bl] | Spanish | yes | Galaxian | Galaxian | no | yes | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 446 | galaxiant | Galaxian (Taito) | Taito | yes | Galaxian | Galaxian | no | no | 1979 | Namco / Taito | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 447 | galap4 | Galaxian Part 4 [hb] | yes | Galaxian | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 448 | galapx | Galaxian Part X (Moonaln) [hb] | Moonaln | yes | Galaxian | Galaxian | yes | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 449 | galturbo | Galaxian Turbo (Superg) | Superg | yes | Galaxian | Galaxian | no | no | 1979 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 450 | galemp | Galaxy Empire [bl] | yes | UniWar S | Galaxian | no | yes | 1980 | Taito | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 451 | galxwars | Galaxy Wars (Universal, Set 1) | Universal, Set 1 | no | Galaxian | no | no | 1979 | Universal | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 452 | ganbare | Ganbare! Marine Kun (JP, 2K0411) | Japan | 2K0411 | no | Capcom CPS-1 | no | no | 2000 | Capcom | Shooter - Gallery | 15kHz | horizontal | n/a | 1 | 4-way | 2 | |||||
| 453 | gaous | Gaous [hb] | yes | Xevious | yes | no | 1982 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 454 | gaplus | Gaplus (GP2 Rev B) | GP2 Rev B | no | Galaxian | no | no | 1984 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 455 | gaplusa | Gaplus (GP2) | GP2 | yes | Gaplus | Galaxian | no | no | 1984 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 456 | gaplust | Gaplus (Tecfri PCB) | Tecfri PCB | yes | Gaplus | Galaxian | no | no | 1984 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 457 | gardia | Gardia (317-0006) | 317-0006 | no | Sega System 1 | no | no | 1986 | Sega / Coreland | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 458 | gardia | Gardia (Japanese, 317-0006) | Japan | 317-0006 | yes | Gardia | Sega System 1 | no | no | 1986 | Sega / Coreland | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||
| 459 | gatsbee | Gatsbee | yes | Galaga | no | no | 1984 | Uchida | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | |||||||
| 460 | gauntlet2pr3 | Gauntlet (2 Players, Rev 3) | 2 Players, Rev 3 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 461 | gauntlet2p | Gauntlet (2 Players, Rev 6) | 2 Players, Rev 6 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 462 | gauntlet2pg1 | Gauntlet (DE, 2 Player, Rev 1) | Germany | 2 Player, Rev 1 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 463 | gauntlet2pg | Gauntlet (DE, 2 Players, Rev 4) | Germany | 2 Players, Rev 4 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 464 | gauntletg | Gauntlet (DE, Rev 10) | Germany | Rev 10 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 465 | gauntletgr3 | Gauntlet (DE, Rev 3) | Germany | Rev 3 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 466 | gauntletgr6 | Gauntlet (DE, Rev 6) | Germany | Rev 6 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 467 | gauntletgr8 | Gauntlet (DE, Rev 8) | Germany | Rev 8 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 468 | gauntletr8 | Gauntlet (DE, Rev 8) | Germany | Rev 8 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 469 | gauntlets | Gauntlet (ES, Rev 15) | Spain | Rev 15 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 470 | gauntlet2pj2 | Gauntlet (JP, 2 Players, Rev 2) | Japan | 2 Players, Rev 2 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 471 | gauntlet2pj | Gauntlet (JP, 2 Players, Rev 5) | Japan | 2 Players, Rev 5 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 472 | gauntletj12 | Gauntlet (JP, Rev 12) | Japan | Rev 12 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 473 | gauntletj | Gauntlet (JP, Rev 13) | Japan | Rev 13 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 474 | gauntletr1 | Gauntlet (Rev 1) | Rev 1 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 475 | gauntlet | Gauntlet (Rev 14) | Rev 14 | no | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||||
| 476 | gauntletr2 | Gauntlet (Rev 2) | Rev 2 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 477 | gauntletr4 | Gauntlet (Rev 4) | Rev 4 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 478 | gauntletr5 | Gauntlet (Rev 5) | Rev 5 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 479 | gauntletr7 | Gauntlet (Rev 7) | Rev 7 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 480 | gauntletr9 | Gauntlet (Rev 9) | Rev 9 | yes | Gauntlet | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 481 | gaunt2 | Gauntlet II | no | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||||
| 482 | gaunt22p1 | Gauntlet II (2 Players, Rev 1) | 2 Players, Rev 1 | yes | Gauntlet II | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 483 | gaunt22p | Gauntlet II (2 Players, Rev 2) | 2 Players, Rev 2 | yes | Gauntlet II | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 484 | gaunt22pg | Gauntlet II (DE, 2 Players) | Germany | 2 Players | yes | Gauntlet II | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | |||||
| 485 | gaunt2g | Gauntlet II (DE) | Germany | yes | Gauntlet II | Gauntlet | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 4 | 8-way | 2 | ||||||
| 486 | gaylaxn | Gaylaxian [hb] | yes | Galaxian | yes | no | 1979 | The Dog | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 487 | gemini | Gemini Wing | no | Tecmo | no | no | 1987 | Tecmo | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||||
| 488 | gng | Ghosts'n Goblins (W, JT, Set 1) | World | JT, Set 1 | no | Capcom CPS-0 | Ghosts 'n | no | no | 1985 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||
| 489 | ghoulsu | Ghouls'n Ghosts (US) | USA | yes | Ghouls 'n Ghosts | Capcom CPS-1 | Ghosts 'n | no | no | 1988 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 4-way | 2 | ||||
| 490 | ghouls | Ghouls'n Ghosts (W, Patched) | World | Patched | yes | Ghouls 'n Ghosts | Capcom CPS-1 | Ghosts 'n | no | no | 1988 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 4-way | 2 | |||
| 491 | ghouls | Ghouls'n Ghosts (W) | World | no | Capcom CPS-1 | Ghosts 'n | no | no | 1988 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 4-way | 2 | |||||
| 492 | gigawinga | Giga Wing (AS, 990222) | Asia | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi / Takumi | Shooter - Vertical | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 493 | gigawingh | Giga Wing (HS, 990222) | Hispanic | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi / Takumi | Shooter - Vertical | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 494 | gigawingj | Giga Wing (JP, 990222) | Japan | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi / Takumi | Shooter - Vertical | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 495 | gigawing | Giga Wing (US, 990222) | USA | 990222 | no | Capcom CPS-2 | no | no | 1999 | Takumi / Takumi | Shooter - Vertical | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | ||||
| 496 | gigawingb | Giga Wing (W, 990222) | World | 990222 | yes | Giga Wing | Capcom CPS-2 | no | no | 1999 | Takumi / Takumi | Shooter - Vertical | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 497 | gteikoku | Gingateikoku no Gyakushu | yes | UniWar S | no | no | 1980 | Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 498 | gteikokub | Gingateikoku no Gyakushu (Set 1) [bl] | Set 1 | yes | UniWar S | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 499 | gteikokub2 | Gingateikoku no Gyakushu (Set 2) [bl] | Set 2 | yes | UniWar S | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 500 | gteikokub3 | Gingateikoku no Gyakushu (Set 3) [bl] | Set 3 | yes | UniWar S | no | yes | 1980 | Honly | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 501 | gorf | Gorf | no | no | no | 1981 | Dave Nutting Associates / Midway | Shooter - Gallery | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||||||
| 502 | gorf | Gorf (Program 1) | Program 1 | no | no | no | 1981 | Dave Nutting Associates / Midway | Shooter - Gallery | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 503 | gorf | Gorf (Speech) | Speech | no | no | no | 1981 | Dave Nutting Associates / Midway | Shooter - Gallery | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 504 | gorkans | Gorkans | no | no | no | 1983 | Techstar | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||||
| 505 | gorodki | Gorodki | no | no | no | 1988 | Terminal | Action | 15kHz | horizontal | 1 | 2-way horizontal | 2 | |||||||||
| 506 | gravitar | Gravitar (Ver 3) | Ver 3 | no | no | no | 1982 | Atari | Lander | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||||
| 507 | gmahou | Great Mahou Daisakusen (JP, 000121, Unlocked) | Japan | 000121, Unlocked | yes | Dimahoo | Capcom CPS-2 | no | no | 2000 | Eighting / Raizing / Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 508 | gmahou | Great Mahou Daisakusen (JP, 000121) | Japan | 000121 | yes | Dimahoo | Capcom CPS-2 | no | no | 2000 | Eighting / Raizing / Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 509 | gberet | Green Beret | no | no | no | 1985 | Konami | Run 'n' Gun - Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||||
| 510 | grobda | Grobda (W, New Ver.) | World | New Ver. | yes | n/a | no | no | 1984 | Namco | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 511 | gulunpa | Gulun.Pa (931220 L, Prototype) | 931220 L, Prototype | no | Capcom CPS-1 | no | no | 1990 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||||
| 512 | gunfight | Gun Fight | no | no | no | 1975 | Dave Nutting Associates / Midway | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 0 | |||||||||
| 513 | gunsmoke | Gun Smoke | no | Capcom CPS-0 | no | no | 1985 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | |||||||
| 514 | gunsmokeb | Gun Smoke (851115) [bl] | 851115 | yes | Gun Smoke | Capcom CPS-0 | no | yes | 1985 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | |||||
| 515 | gunsmokej | Gun Smoke (JP, 851115) | Japan | 851115 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1985 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 516 | gunsmokeua | Gun Smoke (US, 851115, Set 1) | USA | 851115, Set 1 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1985 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 517 | gunsmokeub | Gun Smoke (US, 851115, Set 2) | USA | 851115, Set 2 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1986 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 518 | gunsmokeu | Gun Smoke (US, 860408) | USA | 860408 | yes | Gun Smoke | Capcom CPS-0 | no | no | 1986 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 3 | ||||
| 519 | guwanges | Guwange (Special) | World | Special | yes | Guwange | CAVE 68000 | no | no | 1999 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 520 | guwange | Guwange | World | no | CAVE 68000 | no | no | 1999 | CAVE | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||||
| 521 | gyruss | Gyruss | no | Gyruss | Konami 6809 Based | no | no | 1983 | Konami | Shooter - Tube | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 522 | gyrussce | Gyruss (Centuri) | Centuri | yes | Gyruss | Konami 6809 Based | no | no | 1983 | Konami / Centuri | Shooter - Tube | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | |||||
| 523 | gyrussb | Gyruss [bl] | yes | Gyruss | Konami 6809 Based | no | yes | 1983 | Konami | Shooter - Tube | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 524 | handiman | Handi-Man in Cyberworld [hb] | yes | Tron | Midway MCR | yes | no | 1980 | Bobby Tribble | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 525 | hangonjr | Hang-On Jr. (Rev. B) | Rev. B | no | Sega System E | no | no | 1985 | Sega | Racing | 15kHz | horizontal | 1 | Spinner | 2 | |||||||
| 526 | fasthang | Hangly Man (Fast) [hb] | Fast | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 527 | hm1000 | Hangly Man 1000 [hb] | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 528 | hm2000 | Hangly Man 2000 [hb] | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 529 | hmba5000 | Hangly Man Babies 5000 [hb] | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 530 | hmba7000 | Hangly Man Babies 7000 [hb] | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 531 | hmbabymz | Hangly Man BabiesMaze [hb] | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 532 | hmbluep | Hangly Man Blue Plus [hb] | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 533 | hmgrenp | Hangly Man Green Plus [hb] | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 534 | hmplus | Hangly Man Plus [hb] | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 535 | hmpopey | Hangly-Man (Popeye) [hb] | Popeye | yes | Pac-Man | yes | no | 1981 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 536 | hangly | Hangly-Man (Set 1) [hb] | Set 1 | yes | Pac-Man | yes | no | 1981 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 537 | hanglyad | Hangly-Man After Dark (Set 1) [hb] | Set 1 | yes | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 538 | hbarrelu | Heavy Barrel (US) | USA | yes | Heavy Barrel | DATA EAST MEC-M1 | no | no | 1987 | Data East | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | twin stick | 4 | ||||
| 539 | hbarrel | Heavy Barrel (W) | World | no | Heavy Barrel | DATA EAST MEC-M1 | no | no | 1987 | Data East | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | twin stick | 4 | ||||
| 540 | hvymetal | Heavy Metal (315-5135) | 315-5135 | no | Sega System 1 | no | no | 1985 | Sega | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 541 | horizon | Horizon (Irem) | no | Irem M62 | no | no | 1985 | Irem | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 542 | housepty | House Party [hb] | yes | Mappy | yes | no | 1983 | Jerky | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 543 | wofhfh | Huo Feng Huang (Chinese, Sangokushi II) [bl] | Chinese, Sangokushi II | yes | Sangokushi II | Capcom CPS-1 | no | yes | 1999 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | |||||
| 544 | hsf2a | Hyper Street Fighter II- The Anniversary Edition (AS, 040202) | Asia | 040202 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 545 | hsf2j1 | Hyper Street Fighter II- The Anniversary Edition (JP, 031222) | Japan | 031222 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 546 | hsf2j | Hyper Street Fighter II- The Anniversary Edition (JP, 040202) | Japan | 040202 | yes | Hyper Street Fighter II- The Anniversary Edition | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 547 | hsf2 | Hyper Street Fighter II- The Anniversary Edition (US, 040202) | USA | 040202 | no | Capcom CPS-2 | Street Fighter | no | no | 2004 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 548 | hyperspc | Hyperspace (bootleg of Asteroids) [bl] | yes | Asteroids | no | yes | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||||
| 549 | imsorry | I'm Sorry (US, 315-5110) | USA | 315-5110 | no | Sega System 1 | no | no | 1985 | Sega | Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 550 | scrambp | Impacto (Scramble) [bl] | Scramble | yes | Scramble | no | yes | 1981 | Konami | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | ||||||
| 551 | ironhors | Iron Horse (Ver. K) | no | Konami Double Dribble based | no | no | 1986 | Konami | Run 'n' Gun - Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | ||||||||
| 552 | jackalr | Jackal (W, Rotary) | World | Rotary | no | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | rotary | 4 | |||
| 553 | jackal | Jackal (W) | World | no | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 554 | jackalbl | Jackal (W) [bl] | World | yes | Jackal | Konami Double Dribble based | no | yes | 1986 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 555 | jacman | Jacman [hb] | yes | Pac-Man | yes | no | 1980 | Brent Cobb | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 556 | jailbrek | Jailbreak | World | no | Konami Green Beret Based | no | no | 1986 | Konami | Run 'n' Gun - Horizontal | 15kHz | horizontal | yes | 2 (alternating) | 8-way | 2 | ||||||
| 557 | choko | Janpai Puzzle Choukou (JP, 010820) | Japan | 010820 | no | Capcom CPS-2 | no | no | 2001 | Mitchell / Capcom | Puzzle | 15kHz | horizontal | n/a | 1 | 8-way | n/a | 3 | ||||
| 558 | jin | Jin | no | no | no | 1982 | Falcon | Puzzle | 15kHz | vertical (cw) | no | 1 | 8-way | 2 | ||||||||
| 559 | journey | Journey | no | Midway MCR3 | no | no | 1984 | Bally / Midway | Arena | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||||
| 560 | joust | Joust | no | no | no | 1982 | Williams | Arena | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | |||||||||
| 561 | joustr | Joust (Solid Red Label) | Solid Red Label | yes | Joust | no | no | 1982 | Williams | Arena | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | |||||||
| 562 | joustwr | Joust (White-Red Label) | White-Red Label | yes | Joust | no | no | 1982 | Williams | Arena | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | |||||||
| 563 | jumpshot | Jump Shot | no | no | no | 1985 | Bally / Midway | Sports | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | ||||||||
| 564 | jumpshotp | Jump Shot (Engineering Sample) | Engineering Sample | yes | Jump Shot | no | no | 1985 | Bally / Midway | Sports | 15kHz | vertical (cw) | no | 2 (simultaneous) | 8-way | 1 | ||||||
| 565 | jyangoku | Jyangokushi- Haoh no Saihai (JP, 990527) | Japan | 990527 | no | Capcom CPS-2 | no | no | 1999 | Capcom | Fighting | 15kHz | horizontal | n/a | 1 | 8-way | n/a | 2 | ||||
| 566 | yanchamr | Kaiketsu Yanchamaru (JP) | Japan | yes | Kid Niki - Radical Ninja | Irem M62 | no | no | 1986 | Irem | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 567 | kamakazi3 | Kamakazi III (Superg) [hb] | Superg | yes | Scramble | yes | no | 1979 | hack | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 568 | kamikazesp | Kamikaze (Scramble, Spanish) [bl] | Scramble, Spanish | yes | Scramble | no | yes | 1981 | Konami | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 0 | ||||||
| 569 | kick | Kick | no | Midway MCR1 | no | no | 1980 | Midway | Ball and Paddle | 15kHz | vertical (cw) | no | 1 | trackball | 1 | |||||||
| 570 | kickc | Kick (Cocktail) | Cocktail | yes | Kick | Midway MCR | no | no | 1981 | Midway | Ball and Paddle | 15kHz | vertical (cw) | no | 1 | 2-way horizontal | 0 | |||||
| 571 | kickman | Kick-Man | yes | Kick | Midway MCR1 | no | no | 1980 | Midway | Ball and Paddle | 15kHz | vertical (cw) | no | 1 | trackball | 1 | ||||||
| 572 | kidnikiu | Kid Niki - Radical Ninja (US) | USA | yes | Kid Niki - Radical Ninja | Irem M62 | no | no | 1986 | Irem | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 573 | kidniki | Kid Niki- Radical Ninja (W) | World | no | Irem M62 | no | no | 1986 | Irem | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 574 | killiped | Killipede [hb] | yes | Centipede | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||||
| 575 | kingballj | King and Balloon | no | no | no | 1980 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 576 | kingball | King and Balloon (US) | USA | no | no | no | 1980 | Namco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 577 | knightsja | Knights of the Round (JP, 911127, B-Board 89625B-1) | Japan | 911127, B-Board 89625B-1 | yes | Knights of the Round | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 578 | knightsj | Knights of the Round (JP, 911127, B-Board 91634B-2) | Japan | 911127, B-Board 91634B-2 | yes | Knights of the Round | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 579 | knightsu | Knights of the Round (US, 911127) | USA | 911127 | yes | Knights of the Round | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 580 | knights | Knights of the Round (W, 911127) | World | 911127 | no | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||||
| 581 | konek | Konek Gorbunok | no | TIAMC1 | no | no | 1988 | Terminal | Platform | 15kHz | horizontal | 1 | 4-way | 1 | ||||||||
| 582 | kot | Kot-Rybolov | no | TIAMC1 | no | no | 1988 | Terminal | Action | 15kHz | horizontal | 1 | 8-way | 2 | ||||||||
| 583 | kroozr | Kozmik Krooz'r | no | Midway MCR2 | no | no | 1983 | Bally / Midway | Shooter - Multidirectional | 15kHz | horizontal | 1 | 8-way | rotary | 1 | |||||||
| 584 | kungfub | Kung-Fu Master (Set 1) [bl] | Set 1 | yes | Kung-Fu Master | Irem M62 | no | yes | 1984 | Irem | Beat 'em Up | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 585 | kungfub2 | Kung-Fu Master (Set 2) [bl] | Set 2 | yes | Kung-Fu Master | Irem M62 | no | yes | 1984 | Irem | Beat 'em Up | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 586 | kungfum | Kung-Fu Master (W) | World | no | Irem M62 | no | no | 1984 | Irem | Beat 'em Up | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 587 | ladybug | Lady Bug | no | no | no | 1981 | Universal | Maze | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | ||||||||
| 588 | ladybugb | Lady Bug (Set 1) [bl] | Set 1 | yes | Lady Bug | no | yes | 1981 | Universal | Maze | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 0 | ||||||
| 589 | lagunar | Laguna Racer | no | no | no | 1977 | Midway | Racing | 15kHz | vertical (cw) | yes | 1 | 2-way vertical | spinner | 0 | |||||||
| 590 | bagnardi | Le Bagnard (ES, Itisa) | Spain | Itisa | yes | Bagman | no | no | 1982 | Valadon Automation / Itisa | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||
| 591 | bagnard | Le Bagnard (Set 1) | Set 1 | yes | Bagman | no | no | 1982 | Valadon Automation | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 592 | bagnarda | Le Bagnard (Set 2) | Set 2 | yes | Bagman | no | no | 1982 | Valadon Automation | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 593 | lwings | Legendary Wings | no | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||||
| 594 | lizwiz | Lizard Wizard | no | no | no | 1985 | Techstar / Sunn | Arena | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | ||||||||
| 595 | ldrun | Lode Runner (Set 1) | Set 1 | no | Irem M62 | Lode Runner | no | no | 1984 | Irem | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 596 | ldruna | Lode Runner (Set 2) | Set 2 | yes | Lode Runner | Irem M62 | Lode Runner | no | no | 1984 | Irem / Broderbund | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 597 | ldrun2 | Lode Runner II- The Bungeling Strikes Back | no | Irem M62 | Lode Runner | no | no | 1984 | Irem | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 598 | ldrun3j | Lode Runner III- Majin no Fukkatsu (JP) | Japan | yes | Lode Runner III | Irem M62 | Lode Runner | no | no | 1985 | Irem / Broderbund | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 599 | ldrun3 | Lode Runner III- The Golden Labyrinth | no | Irem M62 | Lode Runner | no | no | 1985 | Irem | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 600 | ldrun4 | Lode Runner IV- Teikoku Karano Dasshutsu (JP) | Japan | no | Irem M62 | Lode Runner | no | no | 1986 | Irem | Platform - Climb | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 601 | losttomb | Lost Tomb | no | no | no | 1982 | Stern | Maze | 15kHz | vertical (cw) | yes | 1 | 8-way | twin stick | 4 | |||||||
| 602 | losttombh | Lost Tomb (Hard) | Hard | yes | Lost Tomb | no | no | 1982 | Stern | Maze | 15kHz | vertical (cw) | no | 1 | 8-way | twin stick | 4 | |||||
| 603 | lostwrldo | Losts (JP, Old Ver) | Japan | Old Ver | yes | Forgotten Worlds | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 604 | lostwrld | Losts (JP) | Japan | no | Capcom CPS-1 | no | no | 1988 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||||
| 605 | luctoday | Lucky Today | no | no | no | 1980 | Sigma | Gambling | 15kHz | vertical (ccw) | yes | 1 | 2-way vertical | 1 | ||||||||
| 606 | lunarbat | Lunar Battle (Prototype) | Prototype | no | no | no | 1982 | Atari | Lander | 31kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||||
| 607 | llander1 | Lunar Lander (Rev 1) | Rev 1 | yes | Lunar Lander | no | no | 1979 | Atari | Lander | 31kHz | horizontal | 1 | 2-way horizontal | 1 | |||||||
| 608 | llander | Lunar Lander (Rev 2) | Rev 2 | no | no | no | 1979 | Atari | Lander | 31kHz | horizontal | 1 | 2-way horizontal | 1 | ||||||||
| 609 | lrescue | Lunar Rescue | no | no | no | 1979 | Taito | Lander | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 610 | lupin3a | Lupin III (Set 2) | Set 2 | no | no | no | 1980 | Taito | Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 611 | mach9 | Mach-9 (Vulgus) [bl] | Vulgus | yes | Vulgus | no | yes | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 612 | mplanets | Mad Planets | no | no | no | 1982 | Gottlieb | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | ||||||||
| 613 | mswordj | Magic Sword- Heroic Fantasy (JP, 900623) | Japan | 900623 | yes | Magic Sword | Capcom CPS-1 | no | no | 1990 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 614 | mswordu | Magic Sword- Heroic Fantasy (US, 900715) | USA | 900715 | yes | Magic Sword | Capcom CPS-1 | no | no | 1990 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 615 | mswordr1 | Magic Sword- Heroic Fantasy (W, 900623) | World | 900623 | yes | Magic Sword | Capcom CPS-1 | no | no | 1990 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 616 | msword | Magic Sword- Heroic Fantasy (W, 900725) | World | 900725 | no | Capcom CPS-1 | no | no | 1990 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 617 | mandinga | Mandinga (Amidar, Artemi) [bl] | Amidar, Artemi | yes | Amidar | no | yes | 1982 | Konami / Artemi | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 618 | mappyj | Mappy (JP) | Japan | yes | Mappy | no | no | 1983 | Namco | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 619 | mappy | Mappy (US) | USA | no | no | no | 1983 | Namco | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 620 | mario | Mario Bros. (US, Rev G) | USA | Rev G | no | Mario | no | no | 1983 | Nintendo | Platform - Climb | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 1 | ||||||
| 621 | pacmar | Mario Pac-Man [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Atari | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 622 | marpy | Marpy [hb] | yes | Mappy | yes | no | 1983 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 623 | mars | Mars | no | no | no | 1981 | Artic | Shooter - Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | twin stick | 4 | |||||||
| 624 | mmatrix | Mars Matrix- Hyper Solid Shooting (AS, 000412) | Asia | 000412 | no | Capcom CPS-2 | no | no | 2000 | Takumi / Takumi | Shooter - Vertical | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | ||||
| 625 | mmatrixj | Mars Matrix- Hyper Solid Shooting (JP, 000412) | Japan | 000412 | yes | Mars Matrix- Hyper Solid Shooting | Capcom CPS-2 | no | no | 2000 | Takumi / Takumi | Shooter - Vertical | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | |||
| 626 | mmatrix | Mars Matrix- Hyper Solid Shooting (US, 000412) | USA | 000412 | yes | Mars Matrix- Hyper Solid Shooting | Capcom CPS-2 | no | no | 2000 | Takumi / Takumi | Shooter - Vertical | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | |||
| 627 | msha | Marvel Super Heroes (AS, 951024) | Asia | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 628 | msh | Marvel Super Heroes (EU, 951024) | Europe | 951024 | no | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 629 | mshh | Marvel Super Heroes (HS, 951117) | Hispanic | 951117 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 630 | mshjr1 | Marvel Super Heroes (JP, 951024) | Japan | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 631 | mshj | Marvel Super Heroes (JP, 951117, Unlocked) | Japan | 951117, Unlocked | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 632 | mshj | Marvel Super Heroes (JP, 951117, Unlocked) | Japan | 951117, Unlocked | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 633 | mshj | Marvel Super Heroes (JP, 951117) | Japan | 951117 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 634 | mshu | Marvel Super Heroes (US, 951024) | USA | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 635 | mshbr1 | Marvel Super Heroes (W, 951024) | World | 951024 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 636 | mshb | Marvel Super Heroes (W, 951117) | World | 951117 | yes | Marvel Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 637 | mshvsfa1 | Marvel Super Heroes Vs. Street Fighter (AS, 970620) | Asia | 970620 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 638 | mshvsfa | Marvel Super Heroes Vs. Street Fighter (AS, 970625) | Asia | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 639 | mshvsf | Marvel Super Heroes Vs. Street Fighter (EU, 970625) | Europe | 970625 | no | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 640 | mshvsfh | Marvel Super Heroes Vs. Street Fighter (HS, 970625) | Hispanic | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 641 | mshvsfj2 | Marvel Super Heroes Vs. Street Fighter (JP, 970625) | Japan | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 642 | mshvsfj1 | Marvel Super Heroes Vs. Street Fighter (JP, 970702) | Japan | 970702 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 643 | mshvsfj | Marvel Super Heroes Vs. Street Fighter (JP, 970707, Unlocked) | Japan | 970707, Unlocked | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 644 | mshvsfj | Marvel Super Heroes Vs. Street Fighter (JP, 970707, Unlocked) | Japan | 970707, Unlocked | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 645 | mshvsfj | Marvel Super Heroes Vs. Street Fighter (JP, 970707) | Japan | 970707 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 646 | mshvsfu1 | Marvel Super Heroes Vs. Street Fighter (US, 970625) | USA | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 647 | mshvsfu | Marvel Super Heroes Vs. Street Fighter (US, 970827) | USA | 970827 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 648 | mshvsfb1 | Marvel Super Heroes Vs. Street Fighter (W, 970625) | World | 970625 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 649 | mshvsfb | Marvel Super Heroes Vs. Street Fighter (W, 970827) | World | 970827 | yes | Marvel Super Heroes Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 650 | mvscar1 | Marvel Vs. Capcom- Clash of Super Heroes (AS, 980112) | Asia | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 651 | mvsca | Marvel Vs. Capcom- Clash of Super Heroes (AS, 980123) | Asia | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 652 | mvscr1 | Marvel Vs. Capcom- Clash of Super Heroes (EU, 980112) | Europe | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 653 | mvsc | Marvel Vs. Capcom- Clash of Super Heroes (EU, 980123) | Europe | 980123 | no | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 654 | mvsch | Marvel Vs. Capcom- Clash of Super Heroes (HS, 980123) | Hispanic | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 655 | mvscjr1 | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980112, Onslaught Edition) [hb] | Japan | 980112, Onslaught Edition | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | yes | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 656 | mvscjr1 | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980112) | Japan | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 657 | mvscjr1 | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980112) [hb] | Japan | 980112 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | yes | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 658 | mvscjsing | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980123, Single PCB) | Japan | 980123, Single PCB | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 659 | mvscj | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980123, Unlocked) | Japan | 980123, Unlocked | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 660 | mvscj | Marvel Vs. Capcom- Clash of Super Heroes (JP, 980123) | Japan | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 661 | mvscur1 | Marvel Vs. Capcom- Clash of Super Heroes (US, 971222) | USA | 971222 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 662 | mvscu | Marvel Vs. Capcom- Clash of Super Heroes (US, 980123, Unlocked) | USA | 980123, Unlocked | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 663 | mvscu | Marvel Vs. Capcom- Clash of Super Heroes (US, 980123) | USA | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 664 | mvscb | Marvel Vs. Capcom- Clash of Super Heroes (W, 980123) | World | 980123 | yes | Marvel Vs. Capcom- Clash of Super Heroes | Capcom CPS-2 | Marvel / Capcom | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 665 | maxrpm | Max RPM (v2) | v2 | no | Midway MCR3 | no | no | 1986 | Bally / Midway | Racing | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | paddle / pedal | 2 | ||||||
| 666 | mayday | Mayday (Set 1) | Set 1 | no | no | no | 1980 | Hoei | Shooter - Horizontal | 15kHz | horizontal | 1 | 8-way | 3 | ||||||||
| 667 | maydaya | Mayday (Set 2) | Set 2 | yes | Mayday | no | no | 1980 | Hoei | Shooter - Horizontal | 15kHz | horizontal | 1 | 8-way | 3 | |||||||
| 668 | maydayb | Mayday (Set 3) | Set 3 | yes | Mayday | no | no | 1980 | Hoei | Shooter - Horizontal | 15kHz | horizontal | 1 | 8-way | 3 | |||||||
| 669 | mazeman | Maze Man [hb] | yes | Pac-Man | yes | no | 1980 | Atari | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 670 | megaman2a | Mega Man 2- The Power Fighters (AS, 960708) | Asia | 960708 | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 671 | megaman2h | Mega Man 2- The Power Fighters (HS, 960712) | Hispanic | 960712 | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 672 | megaman2 | Mega Man 2- The Power Fighters (US, 960708) | USA | 960708 | no | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 673 | megamana | Mega Man- The Power Battle (AS, 951006) | Asia | 951006 | yes | Mega Man- The Power Battle | Capcom CPS-1 | Mega Man | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 674 | megaman | Mega Man- The Power Battle (CPS1.5 Qsound) [hb] | CPS1.5 Qsound | yes | Mega Man- The Power Battle | Capcom CPS-1.5 | yes | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 675 | megaman | Mega Man- The Power Battle (US, 951006) | USA | 951006 | no | Capcom CPS-1 | Mega Man | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 676 | mmancp2ur2 | Mega Man- The Power Battle (US, CPS2, 950925, SAMPLE Version) | USA | CPS2, 950925, SAMPLE Version | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 677 | mmancp2ur1 | Mega Man- The Power Battle (US, CPS2, 950926, SAMPLE Version) | USA | CPS2, 950926, SAMPLE Version | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 678 | mmancp2u | Mega Man- The Power Battle (US, CPS2, 951006, SAMPLE Version) | USA | CPS2, 951006, SAMPLE Version | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 679 | mtwins | Mega Twins (W, 900619) | World | 900619 | no | Capcom CPS-1 | Mega Twins | no | no | 1990 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 680 | mercsur1 | Mercs (US, 900302) | USA | 900302 | yes | Mercs | Capcom CPS-1 | Commando | no | no | 1990 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 3 | 8-way | 2 | |||
| 681 | mercsu | Mercs (US, 900608) | USA | 900608 | yes | Mercs | Capcom CPS-1 | Commando | no | no | 1990 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 3 | 8-way | 2 | |||
| 682 | mercs | Mercs (W, 900302) | World | 900302 | no | Capcom CPS-1 | Commando | no | no | 1990 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 3 | 8-way | 2 | ||||
| 683 | meteorite | Meteor (Asteroids, Proel) [bl] | Asteroids, Proel | yes | Asteroids | no | yes | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 684 | meteorts | Meteor (Asteroids, VGG) [bl] | Asteroids, VGG | yes | Asteroids | no | yes | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 685 | meteorho | Meteor (Asteroids) [bl] | Asteroids | yes | Asteroids | no | yes | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 686 | mimonscr | Mighty Monkey (Scamble Hardware) | Scramble Hardware | no | no | yes | 1982 | Shooter - Multidirectional | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||||||
| 687 | mpanga | Mighty! Pang (AS, 001010) | Asia | 001010 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell / Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | ||
| 688 | mpangr1 | Mighty! Pang (EU, 000925) | Europe | 000925 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell / Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | ||
| 689 | mpang | Mighty! Pang (EU, 001010) | Europe | 001010 | no | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell / Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | |||
| 690 | mpangj | Mighty! Pang (JP, 001011) | Japan | 001011 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell / Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | ||
| 691 | mpangu | Mighty! Pang (US, 001010) | USA | 001010 | yes | Mighty! Pang | Capcom CPS-2 | Pang! | no | no | 2000 | Mitchell / Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | ||
| 692 | minefld | Minefield | no | no | no | 1983 | Stern | Shooter - Gallery | 15kHz | vertical (cw) | yes | 1 | 8-way | twin stick | 4 | |||||||
| 693 | pacmini | Mini Pac-Man [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Atari | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 694 | pacmini2 | Mini Pac-Man 2 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Atari | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 695 | mrviking | Mister Viking (315-5041) | 315-5041 | no | Sega System 1 | no | no | 1984 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 696 | moonaln | Moon Alien | yes | Galaxian | no | no | 1979 | Namco / Nichibutsu / Karateco | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 697 | mooncrgx | Moon Cresta | no | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||||
| 698 | mpatrol | Moon Patrol | no | Irem M52 | no | no | 1982 | Irem | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||||
| 699 | mpatrolw | Moon Patrol (Williams) | Williams | yes | Moon Patrol | Irem M52 | no | no | 1982 | Irem / Williams | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 700 | mranger | Moon Ranger (Moon Patrol) [bl] | Moon Patrol | yes | Moon Patrol | Irem M52 | no | yes | 1982 | Irem | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 701 | moonwar | Moon War | no | no | no | 1981 | Stern | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (alternating) | spinner | 2 | ||||||||
| 702 | moonwara | Moon War (Older) | Older | yes | Moon War | no | no | 1981 | Stern | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | spinner | 2 | ||||||
| 703 | motos | Motos | no | no | no | 1985 | Namco | Arena | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||||
| 704 | mototour | MotoTour- Zippy Race (Tecfri license) | yes | Traverse USA | no | no | 1983 | Irem / Tecfri | Racing | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 705 | mrdonight | Mr. Do Nightmare | no | Mr. Do | yes | no | 1982 | Crazy Ivan | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 706 | mrdo | Mr. Do! | no | Mr. Do | no | no | 1982 | Universal | Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 707 | mrdofix | Mr. Do! Fixed | no | Mr. Do | no | no | 1982 | Universal | Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 708 | mrgoemon | Mr. Goemon | no | no | no | 1986 | Konami | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||||
| 709 | mrtnt | Mr. TNT | no | no | no | 1983 | Techstar / Telko | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||||
| 710 | mspacmat | Ms. Pac Attack | yes | Ms. Pac-Man | Pac-Man | no | no | 1981 | Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 711 | mspacman | Ms. Pac-Man | no | Pac-Man | no | no | 1981 | Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 712 | mspacmancr | Ms. Pac-Man (Crush Roller Hardware) [bl] | Crush Roller Hardware | yes | Ms. Pac-Man | Pac-Man | no | yes | 1981 | Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 713 | mspacmnf | Ms. Pac-Man (Fast) [hb] | Fast | yes | Ms. Pac-Man | Pac-Man | yes | no | 1981 | Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 714 | mbombrdj | Muscle Bomber Duo- Heat Up Warriors (JP, 931206) | Japan | 931206 | yes | Slam Masters | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports | 15kHz | horizontal | n/a | 4 | 8-way | 3 | |||
| 715 | mbombrd | Muscle Bomber Duo- Ultimate Team Battle (W, 931206) | World | 931206 | no | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports | 15kHz | horizontal | n/a | 4 | 8-way | 3 | ||||
| 716 | mbomberj | Muscle Bomber- The Body Explosion (JP, 930713) | Japan | 930713 | yes | Slam Masters | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports | 15kHz | horizontal | n/a | 4 | 8-way | 3 | |||
| 717 | alibabab | Mustafa and 40 Thieves [bl] | yes | Alibaba | no | yes | 1982 | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||||
| 718 | myhero | My Hero (US, not Encrypted) | USA | not Encrypted | no | Sega System 1 | no | no | 1985 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 719 | nadkong | Naked Donkey Kong [hb] | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 720 | nemoj | Nemo (JP, 901120) | Japan | 901120 | yes | Nemo | Capcom CPS-1 | no | no | 1990 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 721 | nemor1 | Nemo (W, 901109) | World | 901109 | yes | Nemo | Capcom CPS-1 | no | no | 1990 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 722 | nemo | Nemo (W, 901130) | World | 901130 | no | Capcom CPS-1 | no | no | 1990 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 723 | chtpman2 | New Puck 2 (Cheat) [hb] | Cheat | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 724 | fstpman2 | New Puck 2 (Fast) [hb] | Fast | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 725 | nwpuc2b | New Puck 2 (Set 2) [hb] | Set 2 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Linear Elect | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 726 | newpuck2 | New Puck 2 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Sir Scotty | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 727 | newpuck3 | New Puck 3 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Marcel Silvius | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 728 | newpuckx | New Puck X | yes | Pac-Man | Pac-Man | no | no | 1980 | hack | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 729 | chtpuck | New Puck X (Cheat) [hb] | Cheat | yes | Pac-Man | Pac-Man | yes | no | 1980 | Deluxe | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 730 | fastpuck | New Puck X (Fast) [hb] | Fast | yes | Pac-Man | Pac-Man | yes | no | 1980 | Deluxe | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 731 | nrallyx | New Rally-X | no | Rally-X | no | no | 1981 | Namco | Racing | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||||
| 732 | nrallyxb | New Rally-X [bl] | yes | Rally-X | Rally-X | no | yes | 1981 | Namco | Racing | 15kHz | horizontal | 2 (alternating) | 8-way | 1 | |||||||
| 733 | nextfase | Next Fase (Phoenix) [bl] | Phoenix | yes | Phoenix | no | yes | 1981 | Petaco S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 734 | nwarra | Night Warriors- Darkstalkers' Revenge (AS, 950302) | Asia | 950302 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 735 | nwarr | Night Warriors- Darkstalkers' Revenge (EU, 950316) | Europe | 950316 | no | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 736 | nwarrh | Night Warriors- Darkstalkers' Revenge (HS, 950403) | Hispanic | 950403 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 737 | nwarru | Night Warriors- Darkstalkers' Revenge (US, 950406) | USA | 950406 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 738 | nwarrb | Night Warriors- Darkstalkers' Revenge (W, 950403) | World | 950403 | yes | Night Warriors- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 739 | ninjakun | Ninjakun Majou no Bouken | no | no | no | 1984 | UPL / Taito | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||||
| 740 | nobb | Noboranka (Bootleg) | no | Sega System 1 | no | no | 1986 | Sega | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 741 | offender | Offender [hb] | yes | Scramble | yes | no | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 742 | offensiv | Offensive (Scramble, Spanish) [bl] | Scramble, Spanish | yes | Scramble | no | yes | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 743 | omegab | Omega | no | no | yes | 1981 | Nihon | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 744 | omni | Omni | yes | Pisces | no | no | 1982 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 745 | opaopa | Opa Opa (MC-8123, 317-0042) | MC-8123, 317-0042 | yes | Opa Opa | Sega System E | no | no | 1987 | Sega | Maze | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 746 | opaopan | Opa Opa (Rev A, unprotected) | Rev. A, unprotected | yes | Opa Opa | Sega System E | no | no | 1987 | Sega | Maze | 15kHz | horizontal | 1 | 8-way | 2 | ||||||
| 747 | orbitron | Orbitron | no | no | no | 1982 | Comsoft | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | ||||||||
| 748 | pacnpal | Pac & Pal | no | Pac-Man | no | no | 1983 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 749 | pac2600 | Pac 2600 (Older) [hb] | Older | yes | Pac-Man | Pac-Man | yes | no | 1980 | Bobby Tribble | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 750 | pac2600a | Pac 2600 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Bobby Tribble | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 751 | pacsnoop | Pac Snoop (v1.3, Fast) [hb] | v1.3, Fast | yes | Pac-Man | Pac-Man | yes | no | 1980 | Scott Lawrence | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 752 | pacm255 | Pac-Man (255th Maze Fix) [hb] | 255th Maze Fix | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 753 | pacbaby | Pac-Man (Baby Maze 1) [hb] | Baby Maze 1 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 754 | pacbaby2 | Pac-Man (Baby Maze 2) [hb] | Baby Maze 2 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 755 | pacbaby3 | Pac-Man (Baby Maze 3) [hb] | Baby Maze 3 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 756 | baby4 | Pac-Man (Baby Maze 4) [hb] | Baby Maze 4 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 757 | pacbell | Pac-Man (Bell) [hb] | Bell | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 758 | chtpac | Pac-Man (Cheat) [hb] | Cheat | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 759 | pcrunchy | Pac-Man (Crunchy) [hb] | Crunchy | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 760 | pacelec | Pac-Man (Electric Cowboy) [hb] | Electric Cowboy | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 761 | hearts | Pac-Man (Hearts) [hb] | Hearts | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 762 | pacjail | Pac-Man (Jail) [hb] | Jail | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 763 | pacmod | Pac-Man (Midway, Harder) [hb] | Midway, Harder | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 764 | pacmanf | Pac-Man (Midway, Speedup) [hb] | Midway, Speedup | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 765 | pacman | Pac-Man (Midway) | Midway | no | Pac-Man | no | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 766 | pacmsa1 | Pac-Man (Ms. Pac-Man Attack 1) [hb] | Ms. Pac-Man Attack 1 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 767 | pacmsa2 | Pac-Man (Ms. Pac-Man Attack 2) [hb] | Ms. Pac-Man Attack 2 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 768 | pacmsa3 | Pac-Man (Ms. Pac-Man Attack 3) [hb] | Ms. Pac-Man Attack 3 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 769 | pacmsa4 | Pac-Man (Ms. Pac-Man Attack 4) [hb] | Ms. Pac-Man Attack 4 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 770 | pacms1 | Pac-Man (Ms. Pac-Man Maze 1) [hb] | Ms. Pac-Man Maze 1 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 771 | pacms2 | Pac-Man (Ms. Pac-Man Maze 2) [hb] | Ms. Pac-Man Maze 2 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 772 | pacms3 | Pac-Man (Ms. Pac-Man Maze 3) [hb] | Ms. Pac-Man Maze 3 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 773 | pacms4 | Pac-Man (Ms. Pac-Man Maze 4) [hb] | Ms. Pac-Man Maze 4 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 774 | pacinvis | Pac-Man (Original Inviso) [hb] | Original Inviso | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 775 | pacfnt | Pac-Man (Pac-Man Font) [hb] | Pac-Man Font | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 776 | pacmanp | Pac-Man (Patched) [hb] | Patched | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 777 | chtpop | Pac-Man (Popeye, Cheat) [hb] | Popeye, Cheat | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 778 | fastpop | Pac-Man (Popeye, Fast) [hb] | Popeye, Fast | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 779 | pacpopey | Pac-Man (Popeye) [hb] | Popeye | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 780 | pacshuf | Pac-Man (Shuffle) [hb] | Shuffle | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 781 | namcosil | Pac-Man (Sil Hack, Cheat) [hb] | Sil Hack, Cheat | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 782 | pacspeed | Pac-Man (Speedy) [hb] | Speedy | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 783 | pacwf | Pac-Man (Weird Fruit) [hb] | Weird Fruit | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 784 | pacnchmp | Pac-Man & Chomp Chomp | no | Pac-Man | no | no | 1983 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 785 | pm1000 | Pac-Man 1000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 786 | pm2000 | Pac-Man 2000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 787 | pm3000 | Pac-Man 3000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 788 | chtpac3d | Pac-Man 3D (Cheat) [hb] | Cheat | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 789 | pacman3d | Pac-Man 3D [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 790 | pm4000p | Pac-Man 4000 Plus [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 791 | pm5000p | Pac-Man 5000 Plus [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 792 | pm6000 | Pac-Man 6000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 793 | pm7000 | Pac-Man 7000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 794 | pm7000p | Pac-Man 7000 Plus [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 795 | pmada | Pac-Man After Dark (Alternate) [hb] | Alternate | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 796 | pmad | Pac-Man After Dark [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 797 | pmad00 | Pac-Man After Dark 2000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 798 | pmba2000 | Pac-Man Babies 2000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 799 | pmba3000 | Pac-Man Babies 3000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 800 | pmba4000 | Pac-Man Babies 4000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 801 | pmba6000 | Pac-Man Babies 6000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 802 | pmba8000 | Pac-Man Babies 8000 [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 803 | pmbamaz | Pac-Man Babies Maze [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 804 | pmbaplus | Pac-Man Babies Plus [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 805 | pmbluep | Pac-Man Blue Plus [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 806 | clubpacm | Pac-Man Club- Club Lambada (AR) | Argentina | no | Pac-Man | no | no | 1989 | Miky SRL | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 807 | pmdeluxe | Pac-Man Deluxe [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 808 | pmextra | Pac-Man Extra [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 809 | pmextrap | Pac-Man Extra Plus [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 810 | pmfever | Pac-Man Fever [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 811 | pmgrenp | Pac-Man Green Plus [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Blue Justice | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 812 | pacjr1 | Pac-Man Jr. (Maze 1) [hb] | Maze 1 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 813 | pacjr2 | Pac-Man Jr. (Maze 2) [hb] | Maze 2 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 814 | pacjr3 | Pac-Man Jr. (Maze 3) [hb] | Maze 3 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 815 | pacjr4 | Pac-Man Jr. (Maze 4) [hb] | Maze 4 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 816 | pacplus | Pac-Man Plus | no | Pac-Man | yes | no | 1982 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 817 | pacipede | Pacipede [hb] | yes | Centipede | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | |||||||
| 818 | packetman | Packetman [hb] | yes | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 819 | pplusad | Pacman Plus After Dark [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Bally / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 820 | Pacmanic Miner | no | Pac-Man | no | no | 1980 | Jim Bagley | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||||
| 821 | pajaroes | Pajaro del Espacio (UniWar S, Spanish) [bl] | UniWar S, Spanish | yes | UniWar S | no | yes | 1980 | PSV S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 822 | pang3r1 | Pang! 3 (EU, 950511) | Europe | 950511 | yes | Pang! 3 | Capcom CPS-1 | Pang! | no | no | 1995 | Capcom | Ball and Paddle | 15kHz | horizontal | n/a | 2 (simultaneous) | 4-way | 1 | |||
| 823 | pang3 | Pang! 3 (EU, 950601) | Europe | 950601 | no | Capcom CPS-1 | Pang! | no | no | 1995 | Capcom | Ball and Paddle | 15kHz | horizontal | n/a | 2 (simultaneous) | 4-way | 1 | ||||
| 824 | pang3b | Pang! 3 [bl] | yes | Pang! 3 | Capcom CPS-1 | Pang! | no | yes | 1995 | Capcom | Ball and Paddle | 15kHz | horizontal | n/a | 2 (simultaneous) | 4-way | 1 | |||||
| 825 | pang3j | Pang! 3- Kaitou Tachi no Karei na Gogo (JP, 920312) | Japan | 920312 | yes | Pang! 3 | Capcom CPS-1 | Pang! | no | no | 1995 | Capcom | Ball and Paddle | 15kHz | horizontal | n/a | 2 (simultaneous) | 4-way | 1 | |||
| 826 | pengo | Pengo (Set 1, Rev C) | Set 1, Rev C | no | no | no | 1982 | Sega | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 827 | pengo2 | Pengo (Set 2) | Set 2 | yes | Pengo | no | no | 1982 | Sega | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 828 | pengo4 | Pengo (Set 4) | Set 4 | yes | Pengo | no | no | 1982 | Sega | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 829 | pengo5 | Pengo (Set 5) | Set 5 | yes | Pengo | no | no | 1982 | Sega | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 830 | vecpengo | Pengo (Vector) [hb] | Vector | yes | Pengo | yes | no | 1982 | T-Bone | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 831 | pengman | Pengo Man [hb] | yes | Pac-Man | yes | no | 1980 | Scott Lawrence | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 832 | pkunwarj | Penguin-Kun Wars (JP) | Japan | no | no | no | 1985 | UPL | Sports | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 833 | pkunwar | Penguin-Kun Wars (US) | USA | no | no | no | 1985 | UPL | Sports | 15kHz | horizontal | n/a | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 834 | pestplce | Pest Place | no | no | no | 1983 | Puzzle - Platform | 15kHz | horizontal | 2 (simultaneous) | 4-way | 1 | ||||||||||
| 835 | phoenixt | Phoenix | yes | Phoenix | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 836 | phoenix | Phoenix (Amstar, Set 1) | Amstar, Set 1 | no | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 837 | phoenix2 | Phoenix (Amstar, Set 2) | Amstar, Set 2 | yes | Phoenix | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 838 | phoenixass | Phoenix (Assa, Spanish) [bl] | Assa, Spanish | yes | Phoenix | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 839 | phoenixa | Phoenix (Centuri, Set 1) | Centuri, Set 1 | yes | Phoenix | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 840 | phoenixb | Phoenix (Centuri, Set 2) | Centuri, Set 2 | yes | Phoenix | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 841 | phoenixdal | Phoenix (D and L) [bl] | D and L | yes | Phoenix | no | yes | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 842 | phoenixgu | Phoenix (G. Universal Video) [bl] | G. Universal Video | yes | Phoenix | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 843 | phoenixg | Phoenix (Greek) [hb] | Greek | yes | Phoenix | yes | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 844 | phoenixha | Phoenix (Hellomat Automaten) [bl] | Hellomat Automaten | yes | Phoenix | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 845 | phoenixc | Phoenix (Irecsa - G.G.I Corp, Set 1) | Irecsa - G.G.I Corp, Set 1 | yes | Phoenix | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 846 | phoenixc2 | Phoenix (Irecsa - G.G.I Corp, Set 2) | Irecsa - G.G.I Corp, Set 2 | yes | Phoenix | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 847 | phoenixc3 | Phoenix (Irecsa - G.G.I Corp, Set 3) | Irecsa - G.G.I Corp, Set 3 | yes | Phoenix | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 848 | phoenixc4 | Phoenix (Irecsa - G.G.I Corp, Set 4) | Irecsa - G.G.I Corp, Set 4 | yes | Phoenix | no | no | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 849 | phoenixj | Phoenix (JP, Taito) | Japan | Taito | yes | Phoenix | no | no | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 850 | phoenixs | Phoenix (Sonic, Spanish) [bl] | Sonic, Spanish | yes | Phoenix | no | yes | 1981 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 851 | phoenix3 | Phoenix (T.P.N.) [bl] | T.P.N. | yes | Phoenix | no | yes | 1980 | Amstar | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 852 | phoenixr | PhoenixR (GDR) [hb] | GDR | yes | Phoenix | yes | no | 1980 | CYBERYOGI =CO= Windler | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 853 | pickin | Pickin' | no | no | no | 1983 | Valadon Automation | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||||
| 854 | pickinpi | Pickin' (Color Hack) [hb] | Color Hack | yes | Pickin' | yes | no | 1983 | Pi | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 855 | higemaru | Pirate Ship Higemaru | no | no | no | 1984 | Capcom | Maze | 15kHz | horizontal | n/a | 2 (alternating) | 4-way | 1 | ||||||||
| 856 | pisces | Pisces | no | no | no | 1982 | Subelectro | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 857 | piscesb | Pisces [bl] | yes | Pisces | no | yes | 1982 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 858 | pitfall2 | Pitfall II | no | Sega System 1 | Pitfall | no | no | 1985 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 859 | pitfall2 | Pitfall II - The Lost Canvas (Japan) [315-5093] | Japan | 315-5093 | yes | Pitfall II | Sega System 1 | Pitfall | no | no | 1985 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||
| 860 | pitfall2u | Pitfall II (Unencrypted, Cheat) [hb] | Unencrypted, Cheat | yes | Pitfall II | Sega System 1 | Pitfall | yes | no | 1985 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 861 | playball | Playball (Prototype) | Prototype | no | no | no | 1983 | Williams | Ball and Paddle | 15kHz | vertical (ccw) | no | 1 | 2-way horizontal | 0 | |||||||
| 862 | pleiadce | Pleiades (Centuri) | yes | Pleiades | no | no | 1981 | Centuri | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way (horizontal | 1 | |||||||
| 863 | pleiadsi | Pleiades (Irecsa) | Irecsa | yes | Pleiades | no | no | 1981 | Tehkan / Irecsa | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 864 | pleiadsn | Pleiades (Niemer S.A.) | Niemer S.A. | yes | Pleiades | no | no | 1981 | Tehkan / Niemer SA | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 865 | pleiadbl | Pleiades (Set 1) [bl] | Set 1 | yes | Pleiades | no | yes | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 866 | pleiadsb2 | Pleiades (Set 2) [bl] | Set 2 | yes | Pleiades | no | yes | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 867 | pleiadss | Pleiades (Spanish) [bl] | Spanish | yes | Pleiades | no | yes | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 868 | pleiads | Pleiades (Tehkan) | no | no | no | 1981 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way (horizontal | 1 | ||||||||
| 869 | pnickj | Pnickies (JP, 940608) | Japan | 940608 | no | Capcom CPS-1 | no | no | 1994 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 870 | pfghtj | Pocket Fighter (JP, 970904) | Japan | 970904 | yes | Pocket Fighter | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 871 | pokonyan | Pokonyan! Balloon (JP, 940322) | Japan | 940322 | no | Capcom CPS-1 | no | no | 1994 | Capcom | Shooter - Vertical | 15kHz | horizontal | n/a | 1 | 8-way | 3 | |||||
| 872 | polyplay | Poly Play | no | no | no | 1985 | VEB Polytechnik | Mixed | 15kHz | horizontal | 1 | 8-way | 1 | |||||||||
| 873 | polyplay2 | Poly Play 2 | no | no | no | 1985 | VEB Polytechnik | Mixed | 15kHz | horizontal | 1 | 8-way | 1 | |||||||||
| 874 | polyplay2 | Poly Play 2c | no | no | no | 1985 | VEB Polytechnik | Mixed | 15kHz | horizontal | 1 | 8-way | 1 | |||||||||
| 875 | pong | Pong (Rev E) | Rev E | no | no | no | 1972 | Atari | Ball and Paddle | 15kHz | horizontal | 2 (simultaneous) | positional | 0 | ||||||||
| 876 | ponpoko | Ponpoko | no | no | no | 1982 | Sigma | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||||
| 877 | ponpokov | Ponpoko (Venture Line) | Venture Line | yes | Ponpoko | no | no | 1982 | Sigma / Venture Line | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 878 | pootan | Pootan [bl] | yes | Pooyan | no | yes | 1982 | Konami | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | |||||||
| 879 | pooyan | Pooyan | no | no | no | 1982 | Konami | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | ||||||||
| 880 | pooyans | Pooyan (Stern) | Stern | yes | Pooyan | no | no | 1982 | Konami | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | ||||||
| 881 | pooyandiag | Pooyan (Tester) [hb] | Tester | yes | Pooyan | yes | no | 1982 | Konami | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way vertical | 1 | ||||||
| 882 | popeye | Popeye (Rev D) | Rev D | no | no | no | 1982 | Nintendo | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||||
| 883 | powerdrv | Power Drive | no | Midway MCR3 | no | no | 1986 | Bally / Midway | Racing | 15kHz | horizontal | 3 | 4-way | 1 | ||||||||
| 884 | pgearr1 | Powered Gear- Strategic Variant Armor Equipment (JP, 940916) | Japan | 940916 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | |||
| 885 | pgear | Powered Gear- Strategic Variant Armor Equipment (JP, 980124) | Japan | 980124 | yes | Armored Warriors | Capcom CPS-2 | no | no | 1994 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | n/a | 3 | |||
| 886 | progeara | Progear (AS, 010117) | Asia | 010117 | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave / Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 887 | progear | Progear (US, 010117, Second Loop) [hb] | USA | 010117, Second Loop | yes | Progear | Capcom CPS-2 | yes | no | 2001 | Cave / Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 888 | progear | Progear (US, 010117) | USA | 010117 | no | Capcom CPS-2 | no | no | 2001 | Cave / Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||||
| 889 | progearj | Progear no Arashi (Japan 010117) [Second Loop] (JP, 010117, Second Loop) [hb] | Japan | 010117, Second Loop | yes | Progear | Capcom CPS-2 | yes | no | 2001 | Cave / Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 890 | progearj | Progear no Arashi (JP, 010117) | Japan | 010117 | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave / Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 891 | progearj | Progear Red Label- Halfway to Hell (JP, 160117) | Japan | 160117 | yes | Progear | Capcom CPS-2 | no | no | 2001 | Cave / Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 892 | puck255 | Puck Man (255 Maze Fix) [hb] | 255 Maze Fix | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 893 | puckman | Puck Man (JP, Set 1) | Japan | Set 1 | no | Pac-Man | no | no | 1980 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 894 | puckmod | Puck Man (JP, Set 2) | Japan | Set 2 | yes | Pac-Man | Pac-Man | no | no | 1980 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||
| 895 | puckmano | Puck Man Opposite [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 896 | puckmot1 | Puckmotik (Alt.) [hb] | Alt. | yes | Pac-Man | Pac-Man | yes | no | 1980 | Hebus | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 897 | puckmoti | Puckmotik [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Hebus | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 898 | pzloop2 | Puzz Loop 2 (EU, 010302) | Europe | 010302 | no | Capcom CPS-2 | Puzz Loop | no | no | 2001 | Mitchell / Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | |||
| 899 | pzloop2jr1 | Puzz Loop 2 (JP, 010205) | Japan | 010205 | yes | Puzz Loop 2 | Capcom CPS-2 | Puzz Loop | no | no | 2001 | Mitchell / Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | ||
| 900 | pzloop2j | Puzz Loop 2 (JP, 010226) | Japan | 010226 | yes | Puzz Loop 2 | Capcom CPS-2 | Puzz Loop | no | no | 2001 | Mitchell / Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 1 | ||
| 901 | uopokoj | Puzzle Uo Poko (Japan) | Japan | no | Puzzle Uo Poko | CAVE 68000 | no | no | 1998 | CAVE | Puzzle | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | 0 | ||||||
| 902 | uopoko | Puzzle Uo Poko | World | no | CAVE 68000 | no | no | 1998 | CAVE | Puzzle | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | 0 | |||||||
| 903 | qbert | Q'bert (US, Set 1) | USA | Set 1 | no | Q'bert | no | no | 1982 | Gottlieb | Platform - Climb | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way diagonal | 0 | |||||
| 904 | qbertqub | Q'bert Qubes | no | Q'bert | no | no | 1982 | Gottlieb | Platform - Climb | 15kHz | 2 (alternating) | 4-way diagonal | 0 | |||||||||
| 905 | qadjr | Quiz & Dragons- Capcom Quiz Game (JP, Resale, 940921) | Japan | Resale, 940921 | yes | Quiz & Dragons | Capcom CPS-1 | no | no | 1994 | Capcom | Quiz | 15kHz | horizontal | n/a | 2 (simultaneous) | n/a | n/a | 4 | |||
| 906 | qad | Quiz & Dragons- Capcom Quiz Game (US, 920701) | USA | 920701 | no | Capcom CPS-1 | no | no | 1992 | Capcom | Quiz | 15kHz | horizontal | n/a | 2 (simultaneous) | n/a | n/a | 4 | ||||
| 907 | qndream | Quiz Nanairo Dreams- Nijiirochou no Kiseki (JP, 960826) | Japan | 960826 | no | Capcom CPS-2 | Puzz Loop | no | no | 1996 | Capcom | Quiz | 15kHz | horizontal | n/a | 2 (simultaneous) | 4-way | n/a | 4 | |||
| 908 | qtono2j | Quiz Tonosama no Yabou 2- Zenkoku-ban (JP, 950123) | Japan | 950123 | no | Capcom CPS-1 | no | no | 1995 | Capcom | Quiz | 15kHz | horizontal | n/a | 2 (simultaneous) | 4-way | 1 | |||||
| 909 | radarscp | Radar Scope | no | no | no | 1980 | Nintendo | Shooter - Gallery | 15kHz | vertical (cw) | 2 (alternating) | 2-way horizontal | 1 | |||||||||
| 910 | raflesia | Rafflesia (315-5162) | 315-5162 | no | Sega System 1 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 911 | raflesia | Rafflesia (Japan) (315-5162) | Japan | 315-5162 | yes | Rafflesia | Sega System 1 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||
| 912 | dkrainbow | Rainbow Donkey Kong [hb] | yes | Donkey Kong | Donkey Kong | yes | no | 1981 | Nintendo | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 913 | rallyx | Rally-X (32k Ver) | 32k Ver | no | Rally-X | no | no | 1980 | Namco | Maze | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 914 | rallyxm | Rally-X (Midway) | Midway | yes | Rally-X | no | no | 1980 | Namco / Midway | Maze | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 915 | rampage2 | Rampage (Rev 2, 860804) | Rev 2, 860804 | yes | Rampage | Midway MCR3 | no | no | 1986 | Bally / Midway | Platform - Climb | 15kHz | horizontal | 3 | 8-way | 2 | ||||||
| 916 | rampage | Rampage (Rev 3, 860827) | Rev 3, 860827 | no | Midway MCR3 | no | no | 1986 | Bally / Midway | Platform - Climb | 15kHz | horizontal | 3 | 8-way | 2 | |||||||
| 917 | regulus | Regulus (315-5033, Rev A) | 315-5033, Rev A | no | Sega System 1 | no | no | 1983 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 918 | regulus | Regulus (Rev A., Japan) [315-5033] | Japan | 315-5033, Rev A | yes | Regulus | Sega System 1 | no | no | 1983 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||
| 919 | rescue | Rescue | no | no | no | 1982 | Stern | Shooter - Horizontal | 15kHz | vertical (cw) | yes | 1 | 8-way | twin stick | 4 | |||||||
| 920 | ridleofp | Riddle of Pythagoras (Japan) | Japan | no | Sega System E | no | no | 1986 | Sega | Ball and Paddle | 15kHz | vertical (cw) | 1 | spinner | 2 | |||||||
| 921 | ringdesta | Ring of Destruction- Slam Masters II (AS, 940831) | Asia | 940831 | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 922 | ringdest | Ring of Destruction- Slam Masters II (EU, 940902) | Europe | 940902 | no | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 923 | ringdesth | Ring of Destruction- Slam Masters II (HS, 940902) | Hispanic | 940902 | yes | Ring of Destruction- Slam Masters II | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 924 | rpatroln | River Patrol (JP, Unprotected) | Japan | Unprotected | no | no | no | 1981 | Orca | Sports | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 925 | roboman | Robo Man [hb] | yes | Pac-Man | yes | no | 1980 | Runge Editing | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 926 | robotron | Robotron 2084 | no | no | no | 1982 | Williams / Vid Kidz | Shooter - Multidirectional | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||||
| 927 | robotron201 | Robotron 2084 (Patched, Blue-201) [hb] | Patched, Blue-201 | yes | Robotron 2084 | yes | no | 1982 | Williams / Vid Kidz | Arena | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||
| 928 | robotronp | Robotron 2084 (Patched) [hb] | Patched | yes | Robotron 2084 | yes | no | 1982 | Williams / Vid Kidz | Arena | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||
| 929 | robotron87 | Robotron 2084 (Shot in the Corner, 1987) [hb] | Shot in the Corner, 1987 | yes | Robotron 2084 | yes | no | 1982 | Williams / Vid Kidz | Arena | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||
| 930 | robotrontd | Robotron 2084 (Tie-Die v2, 2015) [hb] | Tie-Die v2, 2015 | yes | Robotron 2084 | yes | no | 1982 | Williams / Vid Kidz | Arena | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||
| 931 | robotrontie | Robotron 2084 (Tie-Die) [hb] | Tie-Die | yes | Robotron 2084 | yes | no | 1982 | Williams / Vid Kidz | Arena | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||
| 932 | robotron12 | Robotron 2084 (Wave 201 Start, 2012) [hb] | Wave 201 Start, 2012 | yes | Robotron 2084 | yes | no | 1982 | Williams / Vid Kidz | Arena | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||
| 933 | robotronyo | Robotron 2084 (Yellow-Orange Label) | Yellow-Orange Label | yes | Robotron 2084 | no | no | 1982 | Williams / Vid Kidz | Arena | 15kHz | horizontal | 1 | 8-way | twin stick | 4 | ||||||
| 934 | rockman2j | Rockman 2- The Power Fighters (JP, 960708) | Japan | 960708 | yes | Mega Man 2- The Power Fighters | Capcom CPS-2 | Mega Man | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 935 | rockmanj | Rockman- The Power Battle (JP, 950922) | Japan | 950922 | yes | Mega Man- The Power Battle | Capcom CPS-1 | Mega Man | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 936 | rmancp2j | Rockman- The Power Battle (JP, CPS-2, 950922) | Japan | CPS-2, 950922 | yes | Mega Man- The Power Battle | Capcom CPS-2 | Mega Man | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 937 | rushatck | Rush'n Attack (US) | USA | yes | Green Beret | no | no | 1985 | Konami | Run 'n' Gun - Horizontal | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 938 | rygar | Rygar | no | Tecmo | no | no | 1986 | Tecmo | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 939 | sosterm | S.O.S. | no | TIAMC1 | no | no | 1988 | Terminal | Platform | 15kHz | horizontal | 1 | 4-way | 1 | ||||||||
| 940 | wofa | Sangokushi II (AS, 921005) | Asia | 921005 | yes | Sangokushi II | Capcom CPS-1.5 | no | no | 1992 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | ||||
| 941 | sarge | Sarge | no | Midway MCR3 | no | no | 1985 | Bally / Midway | Shooter - Multidirectional | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 2 | |||||||
| 942 | sargex | Sarge Exposed [hb] | yes | Sarge | Midway MCR3 | yes | no | 1985 | Gatinho | Shooter - Multidirectional | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 2 | ||||||
| 943 | shollow | Satan's Hollow (Set 1) | Set 1 | no | Midway MCR2 | no | no | 1983 | Bally / Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 944 | shollow2 | Satan's Hollow (Set 2) | Set 2 | yes | Satan's Hollow | Midway MCR2 | no | no | 1981 | Bally / Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 945 | shtron | Satan's Hollow (Tron Hardware) [bl] | Tron Hardware | yes | Tron | Midway MCR3 | no | yes | 1983 | Bally / Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | |||||
| 946 | slammastu | Saturday Night Slam Masters (US, 930713) | USA | 930713 | yes | Slam Masters | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports | 15kHz | horizontal | n/a | 4 | 8-way | 3 | |||
| 947 | slammast | Saturday Night Slam Masters (W, 930713) | World | 930713 | no | Capcom CPS-1.5 | Slam Masters | no | no | 1993 | Capcom | Sports | 15kHz | horizontal | n/a | 4 | 8-way | 3 | ||||
| 948 | scotrsht | Scooter Shooter (W) | World | no | Konami 6809 Based | no | no | 1985 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 1 | ||||||
| 949 | scramblebf | Scramble (FR, Karateco) [bl] | France | Karateco | yes | Scramble | Scramble | no | yes | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||
| 950 | scramce | Scramble (Spanish, Centromatic S.A.) [bl] | Spanish, Centromatic S.A. | yes | Scramble | Scramble | no | yes | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 951 | scrampt | Scramble (Spanish, Petaco, S.A.) [bl] | Spanish, Petaco, S.A. | yes | Scramble | Scramble | no | yes | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 952 | scramble | Scramble (Stern, Set 1) | Stern, Set 1 | no | Scramble | no | no | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 953 | scramblebb | Scramble [bl] | yes | Scramble | Scramble | no | yes | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 954 | seawolf | Sea Wolf (Set 1) | Set 1 | no | Sea Wolf | no | no | 1976 | Dave Nutting Associates / Midway | Shooter - Gallery | 15kHz | horizontal | 1 | positional | 1 | |||||||
| 955 | seawolf2 | Sea Wolf II | no | Sea Wolf | no | no | 1978 | Dave Nutting Associates / Midway | Shooter - Gallery | 15kHz | horizontal | 2 (simultaneous) | positional | 1 | ||||||||
| 956 | sectionz | Section Z | no | Capcom CPS-0 | no | no | 1985 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||||
| 957 | seganinj | Sega Ninja (315-5102) | 315-5102 | no | Sega System 1 | no | no | 1985 | Sega | Shooter - Gallery | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 958 | seganinj | Sega Ninja (US) (315-5102) | US | 315-5102 | yes | Sega Ninja | Sega System 1 | no | no | 1985 | Sega | Shooter - Gallery | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||
| 959 | commandoj | Senjou no Ookami | yes | Commando | Capcom CPS-0 | Commando | no | no | 1985 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||
| 960 | mercsj | Senjou no Ookami II (JP, 900302) | Japan | 900302 | yes | Mercs | Capcom CPS-1 | no | no | 1990 | Capcom | Run 'n' Gun - Vertical | 15kHz | vertical (ccw) | yes | 3 | 8-way | 2 | ||||
| 961 | shtrider | Shot Rider (B-Board 89624B-1) | B-Board 89624B-1 | no | no | no | 1983 | Capcom | Racing | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | ||||||||
| 962 | shuffle | Shuffleboard | no | no | no | 1978 | Midway | Sports | 15kHz | vertical (cw) | yes | 1 | trackball | 1 | ||||||||
| 963 | shuttlei | Shuttle Invader | no | no | no | 1979 | Omori Electric Co., Ltd. | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 964 | sidearmsj | Side Arms- Hyper Dyne (JP, 861128) | Japan | 861128 | yes | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 965 | sidearmsur1 | Side Arms- Hyper Dyne (US, 861128) | USA | 861128 | yes | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 966 | sidearmsu | Side Arms- Hyper Dyne (US, 861202) | USA | 861202 | yes | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 967 | sidearms | Side Arms- Hyper Dyne (W, 861129) | World | 861129 | no | Side Arms | Capcom CPS-0 | no | no | 1986 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 968 | silkworm | Silkworm | no | Tecmo | no | no | 1988 | Tecmo | Shooter - Horizontal | 15kHz | horizontal | 2 (simultaneous) | 8-way | 3 | ||||||||
| 969 | silvland | Silver Land | no | no | no | 1981 | Falcon | Sports | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 1 | |||||||||
| 970 | sinistar | Sinistar | no | no | no | 1982 | Williams | Shooter - Multidirectional | 15kHz | vertical (ccw) | no | 1 | optical stick | 1 | ||||||||
| 971 | sinistar1 | Sinistar (Prototype) | Prototype | yes | Sinistar | no | no | 1982 | Williams | Shooter - Multidirectional | 15kHz | vertical (ccw) | no | 1 | 8-way | 1 | ||||||
| 972 | sinistar2 | Sinistar (Rev 2) | Rev 2 | yes | Sinistar | no | no | 1982 | Williams | Shooter - Multidirectional | 15kHz | vertical (ccw) | no | 1 | 8-way | 1 | ||||||
| 973 | skyraidr | Sky Raider (UniWar S) [bl] | UniWar S | yes | UniWar S | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 974 | skyskipr | Sky Skipper | no | no | no | 1981 | Nintendo | Arena | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||||
| 975 | slapshtr | Slap Shooter | no | Sega System E | no | no | 1986 | Sega | Sports | 15kHz | horizontal | 1 | 8-way | 2 | ||||||||
| 976 | snapjack | Snap Jack | no | no | no | 1982 | Universal | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 0 | |||||||||
| 977 | koroleva | Snezhnaja Koroleva | no | TIAMC1 | no | no | 1988 | Terminal | Maze | 15kHz | horizontal | 1 | 4-way | 1 | ||||||||
| 978 | snowpac | Snowy Day Pac-Man [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | T-Bone | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 979 | solarfox | Solar Fox | no | Midway MCR1 | no | no | 1980 | Bally / Midway | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | |||||||
| 980 | solomonjs01 | Solomon no Kagi (CH, Chinese) [hb] | China | Chinese | yes | Solomon's Key | yes | no | 1986 | Tecmo | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 981 | solomonj | Solomon no Kagi (JP) | Japan | yes | Solomon's Key | no | no | 1986 | Tecmo | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 982 | solomonj | Solomon no Kagi (JP) | Japan | yes | Solomon's Key | no | no | 1986 | Tecmo | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 983 | solomon | Solomon's Key | no | no | no | 1986 | Tecmo | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||||
| 984 | spacbatt | Space Battle (Set 1) [bl] | Set 1 | yes | UniWar S | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 985 | spacbat2 | Space Battle (Set 2) [bl] | Set 2 | yes | UniWar S | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 986 | schaser | Space Chaser | no | no | no | 1979 | Taito | Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||||
| 987 | spacempr | Space Empire [bl] | yes | UniWar S | no | yes | 1980 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 988 | spcenctr | Space Encounters | no | no | no | 1980 | Midway | Shooter - Vertical | 15kHz | horizontal | 1 | positional | 1 | |||||||||
| 989 | invaders | Space Invaders | no | Space Invaders | no | no | 1978 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 990 | Space Invaders - Space Invaders M | no | 15kHz | |||||||||||||||||||
| 991 | invad2ct | Space Invaders Part II (Midway, Cocktail) | Midway, Cocktail | yes | Space Invaders | Space Invaders | no | no | 1980 | Midway | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 992 | invadpt2 | Space Invaders Part II (Taito, Bigger ROMs) | Taito, Bigger ROMs | yes | Space Invaders | Space Invaders | no | no | 1979 | Taito | Shooter - Gallery | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||
| 993 | spaceplt | Space Pilot (Time Pilot bootleg) | yes | Konami Z80 | no | yes | 1982 | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||||
| 994 | Space Race | no | no | no | 1973 | Atari | Racing | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | 0 | ||||||||||
| 995 | spcrocks | Space Rocks (Asteroids, Spanish) [bl] | Asteroids, Spanish | yes | Asteroids | no | yes | 1981 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 996 | spacezap | Space Zap | no | no | no | 1980 | Midway | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||||
| 997 | spartanx | Spartan X (JP) | Japan | yes | Kung-Fu Master | Irem M62 | no | no | 1984 | Irem | Beat 'em Up | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 998 | spatter | Spatter (315-5xxx) | 315-5xxx | no | Sega System 1 | no | no | 1984 | Sega | Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 999 | spatter | Spatter (US) (315-5xxx) | US | 315-5xxx | yes | Spatter | Sega System 1 | no | no | 1984 | Sega | Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1000 | spdcoin | Speed Coin | no | no | no | 1984 | Stern | Puzzle | 15kHz | vertical (cw) | yes | 1 | 2-way horizontal | 0 | ||||||||
| 1001 | spelunkr | Spelunker | no | Irem M62 | no | no | 1985 | Irem | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||||
| 1002 | spelunkrj | Spelunker (JP) | Japan | yes | Spelunker | Irem M62 | no | no | 1985 | Irem / Broderbund | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | ||||||
| 1003 | spelunk2 | Spelunker II - 23 no Kagi (JP) | Japan | no | Irem M62 | no | no | 1986 | Irem | Platform - Climb | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1004 | splat | Splat! | no | no | no | 1982 | Williams | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 8-way | twin stick | 4 | ||||||||
| 1005 | spatrol | Sponge Patrol [hb] | yes | Moon Patrol | Irem M52 | yes | no | 1982 | Irem | Shooter - Horizontal | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 1006 | sprint1 | Sprint 1 | no | Sprint | no | no | 1978 | Atari | Racing | 15kHz | horizontal | 1 | 2-way horizontal | 3 | ||||||||
| 1007 | sprint2 | Sprint 2 | no | Sprint | no | no | 1976 | Atari | Racing | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 3 | ||||||||
| 1008 | sprint2a | Sprint 2 (Set 2) | Set 2 | yes | Sprint 2 | Sprint | no | no | 1976 | Atari | Racing | 15kHz | horizontal | 2 (simultaneous) | 2-way horizontal | 3 | ||||||
| 1009 | spyhunt | Spy Hunter | no | Midway MCR3 | no | no | 1983 | Bally | Shooter - Vertical | 15kHz | vertical (cw) | no | 1 | paddle / pedal | 1 | |||||||
| 1010 | spyhuntp | Spy Hunter (Playtronic) | Playtronic | yes | Spy Hunter | Midway MCR3 | no | no | 1983 | Bally / Midway / Playtronic | Shooter - Vertical | 15kHz | vertical (cw) | no | 1 | 8-way | 5 | |||||
| 1011 | squaitsa | Squash (Itisa) | Itisa | no | no | no | 1984 | Itisa | Sports | 15kHz | horizontal | 2 (simultaneous) | 4-way | 1 | ||||||||
| 1012 | starfght | Star Fighter | yes | Galaxian | no | no | 1979 | Jeutel | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1013 | stargrds | Star Guards | no | Midway MCR3 | no | no | 1987 | Bally / Midway | Shooter - Multidirectional | 15kHz | horizontal | 3 | 8-way | twin stick | 4 | |||||||
| 1014 | starjacks | Star Jacker (Alt) | Alt | yes | Star Jacker | Sega System 1 | no | no | 1983 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1015 | starjack | Star Jacker (Japan) [No Protection] | Japan | Alt | yes | Star Jacker | Sega System 1 | no | no | 1983 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||
| 1016 | starjack | Star Jacker (Sega) | Sega | no | Sega System 1 | no | no | 1983 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1017 | starfgh2 | Starfighter II [hb] | yes | Pisces | yes | no | 1982 | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 1018 | stargate | Stargate | no | no | no | 1981 | Williams / Vid Kidz | Shooter - Horizontal | 15kHz | horizontal | 1 | 2-way horizontal | 4 | |||||||||
| 1019 | starslayer | Starslayer (Asteroids) [hb] | Asteroids | yes | Asteroids | yes | no | 1979 | Atari | Shooter - Multidirectional | 31kHz | horizontal | 1 | 2-way horizontal | 3 | |||||||
| 1020 | stratgyx | Strategy X | no | no | no | 1981 | Konami | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||||
| 1021 | stratgys | Strategy X (Stern) | Stern | yes | Strategy X | no | no | 1981 | Konami / Stern | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||
| 1022 | sfjbl | Street Fighter (JP, bootleg) | Japan | bootleg | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1023 | sfjan | Street Fighter (JP, Pneumatic Buttons) | Japan | Pneumatic Buttons | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1024 | sfj | Street Fighter (JP, Protected) | Japan | Protected | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1025 | sfp | Street Fighter (Prototype) | Prototype | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1026 | sfua | Street Fighter (US, Protected, Set 2) | USA | Protected, Set 2 | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1027 | sf | Street Fighter (US, Set 1) | USA | Set 1 | no | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1028 | sfan | Street Fighter (W, Pneumatic Buttons) | World | Pneumatic Buttons | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1029 | sfw | Street Fighter (W, Protected) | World | Protected | yes | Street Fighter | Capcom CPS-0 | Street Fighter | no | no | 1987 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1030 | sf2mix | Street Fighter 2 Mix (v0.98c) [hb] | v0.98c | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | yes | no | 2020 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1031 | sfa2 | Street Fighter Alpha 2 (EU, 960229, Training Edition) [hb] | Europe | 960229, Training Edition | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | yes | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1032 | sfa2 | Street Fighter Alpha 2 (EU, 960229) | Europe | 960229 | no | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1033 | sfa2ur1 | Street Fighter Alpha 2 (US, 960306) | USA | 960306 | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1034 | sfa2u | Street Fighter Alpha 2 (US, 960430) | USA | 960430 | yes | Street Fighter Alpha 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1035 | sfa3 | Street Fighter Alpha 3 (EU, 980904) | Europe | 980904 | no | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1036 | sfa3hr1 | Street Fighter Alpha 3 (HS, 980629) | Hispanic | 980629 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1037 | sfa3h | Street Fighter Alpha 3 (HS, 980904) | Hispanic | 980904 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1038 | sfa3us | Street Fighter Alpha 3 (US, 980616, SAMPLE Version) | USA | 980616, SAMPLE Version | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1039 | sfa3ur1 | Street Fighter Alpha 3 (US, 980629) | USA | 980629 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1040 | sfa3u | Street Fighter Alpha 3 (US, 980904) | USA | 980904 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1041 | sfa3b | Street Fighter Alpha 3 (W, 980629) | World | 980629 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1042 | sfa3ce | Street Fighter Alpha 3- Challenger's Edition (US, 210408) | USA | 210408 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1043 | sfa3ce | Street Fighter Alpha 3- Challenger's Edition (US, 210408) | USA | 210408 | yes | Street Fighter Alpha 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1044 | sfar3 | Street Fighter Alpha- Warriors' Dreams (EU, 950605) | Europe | 950605 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1045 | sfar2 | Street Fighter Alpha- Warriors' Dreams (EU, 950627) | Europe | 950627 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1046 | sfar1 | Street Fighter Alpha- Warriors' Dreams (EU, 950718) | Europe | 950718 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1047 | sfa | Street Fighter Alpha- Warriors' Dreams (EU, 950727) | Europe | 950727 | no | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1048 | sfau | Street Fighter Alpha- Warriors' Dreams (US, 950627) | USA | 950627 | yes | Street Fighter Alpha- Warriors' Dreams | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1049 | sfach | Street Fighter Alpha- Warriors' Dreams (US, CPS Changer, 950727) | USA | CPS Changer, 950727 | no | Capcom CPS-1 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1050 | sf2ja | Street Fighter II- The Warrior (JP, 910214) | Japan | 910214 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1051 | sf2jc | Street Fighter II- The Warrior (JP, 910306) | Japan | 910306 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1052 | sf2jf | Street Fighter II- The Warrior (JP, 910411) | Japan | 910411 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1053 | sf2jh | Street Fighter II- The Warrior (JP, 910522) | Japan | 910522 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1054 | sf2j | Street Fighter II- The Warrior (JP, 911210, CPS-B-13) | Japan | 911210, CPS-B-13 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1055 | sf2j17 | Street Fighter II- The Warrior (JP, 911210, CPS-B-17) | Japan | 911210, CPS-B-17 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1056 | sf2jl | Street Fighter II- The Warrior (JP, 920312) | Japan | 920312 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1057 | sf2qp1 | Street Fighter II- The Warrior (Quicken Pt. 1) [bl] | Quicken Pt. 1 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1058 | sf2qp2 | Street Fighter II- The Warrior (Quicken) [bl] | Quicken | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1059 | sf2ua | Street Fighter II- The Warrior (US, 910206) | USA | 910206 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1060 | sf2ub | Street Fighter II- The Warrior (US, 910214) | USA | 910214 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1061 | sf2uc | Street Fighter II- The Warrior (US, 910306) | USA | 910306 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1062 | sf2ud | Street Fighter II- The Warrior (US, 910318) | USA | 910318 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1063 | sf2uf | Street Fighter II- The Warrior (US, 910411) | USA | 910411 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1064 | sf2ug | Street Fighter II- The Warrior (US, 910522, Rev G) | USA | 910522, Rev G | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1065 | sf2uh | Street Fighter II- The Warrior (US, 910522, Rev H) | USA | 910522, Rev H | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1066 | sf2ui | Street Fighter II- The Warrior (US, 910522, Rev I) | USA | 910522, Rev I | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1067 | sf2uk | Street Fighter II- The Warrior (US, 911101) | USA | 911101 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1068 | sf2em | Street Fighter II- The Warrior (W, 910129) | World | 910129 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1069 | sf2en | Street Fighter II- The Warrior (W, 910204, Conversion) | World | 910204, Conversion | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1070 | sf2ea | Street Fighter II- The Warrior (W, 910204) | World | 910204 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1071 | sf2eb | Street Fighter II- The Warrior (W, 910214) | World | 910214 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1072 | sf2ed | Street Fighter II- The Warrior (W, 910318) | World | 910318 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1073 | sf2 | Street Fighter II- The Warrior (W, 910522) | World | 910522 | no | Capcom CPS-1 | Street Fighter | no | no | 1991 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1074 | sf2hfj | Street Fighter II' Turbo- Hyper Fighting (JP, 921209) | Japan | 921209 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1075 | sf2accp2 | Street Fighter II'- Champion Edition (Accelerator Pt. II) [bl] | Accelerator Pt. II | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1076 | sf2acc | Street Fighter II'- Champion Edition (Accelerator, Set 1) [bl] | Accelerator, Set 1 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1077 | sf2acca | Street Fighter II'- Champion Edition (Accelerator, Set 2) [bl] | Accelerator, Set 2 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1078 | sf2ceds6 | Street Fighter II'- Champion Edition (DStreet-6) [bl] | DStreet-6 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1079 | sf2wwce | Street Fighter II'- Champion Edition (ET, 910522) | Etc. | 910522 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1080 | sf2ceja | Street Fighter II'- Champion Edition (JP, 920322) | Japan | 920322 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1081 | sf2cejb | Street Fighter II'- Champion Edition (JP, 920513) | Japan | 920513 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1082 | sf2cejc | Street Fighter II'- Champion Edition (JP, 920803) | Japan | 920803 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1083 | sf2level | Street Fighter II'- Champion Edition (Level Selection) [bl] | Level Selection | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1084 | sf2m10 | Street Fighter II'- Champion Edition (M10) [bl] | M10 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1085 | sf2m3 | Street Fighter II'- Champion Edition (M3) [bl] | M3 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1086 | sf2cems6a | Street Fighter II'- Champion Edition (Mstreet-6, Set 1) [bl] | Mstreet-6, Set 1 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1087 | sf2cems6b | Street Fighter II'- Champion Edition (Mstreet-6, Set 2) [bl] | Mstreet-6, Set 2 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1088 | sf2cems6c | Street Fighter II'- Champion Edition (Mstreet-6, Set 3) [bl] | Mstreet-6, Set 3 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1089 | sf2rb3 | Street Fighter II'- Champion Edition (Rainbow, Set 3) [bl] | Rainbow, Set 3 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1090 | sf2re | Street Fighter II'- Champion Edition (RE) [bl] | RE | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1091 | sf2redp2 | Street Fighter II'- Champion Edition (Red Wave Pt. II) [bl] | Red Wave Pt. II | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1092 | sf2red | Street Fighter II'- Champion Edition (Red Wave) [bl] | Red Wave | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1093 | sf2cebltw | Street Fighter II'- Champion Edition (Taiwan, PAL) [bl] | Taiwan, PAL | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1094 | sf2cet | Street Fighter II'- Champion Edition (TW, 920313) | Taiwan | 920313 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1095 | sf2ceupl | Street Fighter II'- Champion Edition (UPL) [bl] | UPL | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1096 | sf2ceua | Street Fighter II'- Champion Edition (US, 920313) | USA | 920313 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1097 | sf2ceub | Street Fighter II'- Champion Edition (US, 920513) | USA | 920513 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1098 | sf2ceuc | Street Fighter II'- Champion Edition (US, 920803) | USA | 920803 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1099 | sf2ceea | Street Fighter II'- Champion Edition (W, 920313) | World | 920313 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1100 | sf2ce | Street Fighter II'- Champion Edition (W, 920513) | World | 920513 | no | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1101 | sf2v004 | Street Fighter II'- Champion Edition [bl] | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | yes | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||||
| 1102 | sf2hfu | Street Fighter II'- Hyper Fighting (US, 921209) | USA | 921209 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1103 | sf2hf | Street Fighter II'- Hyper Fighting (W, 921209) | World | 921209 | yes | Street Fighter II | Capcom CPS-1 | Street Fighter | no | no | 1992 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1104 | sfzar1 | Street Fighter Zero (AS, 950605) | Asia | 950605 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1105 | sfza | Street Fighter Zero (AS, 950627) | Asia | 950627 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1106 | sfzbch | Street Fighter Zero (BR, CPS Changer, 950727) | Brazil | CPS Changer, 950727 | yes | Street Fighter Zero | Capcom CPS-1 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1107 | sfzch_cps15 | Street Fighter Zero (CPS 1.5 Qsound) [hb] | CPS 1.5 Qsound | yes | Street Fighter Zero | Capcom CPS-1.5 | Street Fighter | yes | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | ||||
| 1108 | sfzhr1 | Street Fighter Zero (HS, 950627) | Hispanic | 950627 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1109 | sfzh | Street Fighter Zero (HS, 950718) | Hispanic | 950718 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1110 | sfzjr2 | Street Fighter Zero (JP, 950605) | Japan | 950605 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1111 | sfzjr1 | Street Fighter Zero (JP, 950627) | Japan | 950627 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1112 | sfzj | Street Fighter Zero (JP, 950727, Unlocked) | Japan | 950727, Unlocked | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1113 | sfzj | Street Fighter Zero (JP, 950727) | Japan | 950727 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1114 | sfzch | Street Fighter Zero (JP, CPS Changer, 951020) | Japan | CPS Changer, 951020 | yes | Street Fighter Zero | Capcom CPS-1 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 6 | |||
| 1115 | sfzbr1 | Street Fighter Zero (W, 950727) | World | 950727 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1116 | sfzb | Street Fighter Zero (W, 951109) | World | 951109 | yes | Street Fighter Zero | Capcom CPS-2 | Street Fighter | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1117 | sfz2a | Street Fighter Zero 2 (AS, 960227) | Asia | 960227 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1118 | sfz2al | Street Fighter Zero 2 (AS, 960826) | Asia | 960826 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1119 | sfz2h | Street Fighter Zero 2 (HS, 960304) | Hispanic | 960304 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1120 | sfz2alh | Street Fighter Zero 2 (HS, 960813) | Hispanic | 960813 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1121 | sfz2jr1 | Street Fighter Zero 2 (JP, 960227) | Japan | 960227 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1122 | sfz2j | Street Fighter Zero 2 (JP, 960430) | Japan | 960430 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1123 | sfz2alj | Street Fighter Zero 2 (JP, 960805) | Japan | 960805 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1124 | sfz2alj | Street Fighter Zero 2 (JP, 960805) | Japan | 960805 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1125 | sfz2n | Street Fighter Zero 2 (W, 960229) | World | 960229 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1126 | sfz2br1 | Street Fighter Zero 2 (W, 960304) | World | 960304 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1127 | sfz2b | Street Fighter Zero 2 (W, 960531) | World | 960531 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1128 | sfz2alb | Street Fighter Zero 2 (W, 960813) | World | 960813 | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1129 | sfz2al | Street Fighter Zero 2 Alpha (AS, 960813, Unlocked) | Asia | 960813, Unlocked | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1130 | sfz2al | Street Fighter Zero 2 Alpha (AS, 960825, Unlocked) | Asia | 960825, Unlocked | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1131 | sfz2alj | Street Fighter Zero 2 Alpha (JP, 960805, Unlocked) | Japan | 960805, Unlocked | yes | Street Fighter Zero 2 | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1132 | sfz3ar1 | Street Fighter Zero 3 (AS, 980701) | Asia | 980701 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1133 | sfz3a | Street Fighter Zero 3 (AS, 980904) | Asia | 980904 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1134 | sfz3jr2 | Street Fighter Zero 3 (JP, 980629, Training Edition v1.1) [hb] | Japan | 980629, Training Edition v1.1 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | yes | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1135 | sfz3jr2 | Street Fighter Zero 3 (JP, 980629) | Japan | 980629 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1136 | sfz3jr1 | Street Fighter Zero 3 (JP, 980727) | Japan | 980727 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1137 | sfz3j | Street Fighter Zero 3 (JP, 980904, Unlocked) | Japan | 980904, Unlocked | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1138 | sfz3j | Street Fighter Zero 3 (JP, 980904) | Japan | 980904 | yes | Street Fighter Zero 3 | Capcom CPS-2 | Street Fighter | no | no | 1998 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1139 | strider | Strider (US, B-Board, 89624B-2) | USA | B-Board, 89624B-2 | no | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | ||||
| 1140 | striderua | Strider (US, B-Board, 89624B-3) | USA | B-Board, 89624B-3 | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1141 | strideruc | Strider (US, B-Board, 89624B-3) | USA | B-Board, 89624B-3 | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1142 | striderjr | Strider Hiryu (JP, Resale) | Japan | Resale | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1143 | striderj | Strider Hiryu (JP) | Japan | yes | Strider | Capcom CPS-1 | Strider | no | no | 1989 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | ||||
| 1144 | strongx | Strong X | yes | Strategy X | no | no | 1982 | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | 8-way | 3 | |||||||||
| 1145 | sumeltob | Summertime Elton (Old) [hb] | Old | yes | Pac-Man | yes | no | 1980 | Staizitto | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1146 | sumelton | Summertime Elton [hb] | yes | Pac-Man | yes | no | 1980 | Staizitto | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 1147 | sbagman | Super Bagman | no | no | no | 1984 | Valadon Automation | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||||
| 1148 | sbagmans | Super Bagman (Stern) | Stern | yes | Super Bagman | no | no | 1984 | Valadon Automation / Stern | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 1149 | sbagman2 | Super Bagman (Ver 3) | Ver 3 | yes | Super Bagman | no | no | 1984 | Valadon Automation | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 1150 | sboblbobl | Super Bobble Bobble (Set 1) [bl] | Set 1 | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 1151 | sboblbobla | Super Bobble Bobble (Set 2) [bl] | Set 2 | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 1152 | sboblboblb | Super Bobble Bobble (Set 3) [bl] | Set 3 | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 1153 | sboblbobld | Super Bobble Bobble (Set 4) [bl] | Set 4 | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | |||||
| 1154 | sbrkoutct | Super Breakout (Cocktail, Prototype) | Cocktail, Prototype | yes | Super Breakout | Breakout | no | no | 1978 | Atari | Ball and Paddle | 15kHz | vertical (ccw) | no | 1 | spinner | 1 | |||||
| 1155 | sbrkout | Super Breakout (Rev 04) | Rev 04 | no | Breakout | no | no | 1978 | Atari | Ball and Paddle | 15kHz | vertical (ccw) | no | 1 | spinner | 1 | ||||||
| 1156 | sboblboblc | Super Bubble Bobble [bl] | yes | Bubble Bobble | Bubble Bobble | no | yes | 1986 | Taito | Puzzle - Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 2-way horizontal | 2 | ||||||
| 1157 | scobra | Super Cobra | no | Scramble | no | no | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||||
| 1158 | scobrase | Super Cobra (Sega) | Sega | yes | Super Cobra | Scramble | no | no | 1981 | Konami / Sega | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1159 | scobraggi | Super Cobra (Set 3) [bl] | Set 3 | yes | Super Cobra | Scramble | no | yes | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1160 | scobras | Super Cobra (Stern) | Stern | yes | Super Cobra | Scramble | no | no | 1981 | Konami / Stern | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1161 | scobrag | Super Cobra [bl] | yes | Super Cobra | Scramble | no | yes | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1162 | sgemfa | Super Gem Fighter- Mini Mix (AS, 970904) | Asia | 970904 | yes | Super Gem Fighter- Mini Mix | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 1163 | sgemfh | Super Gem Fighter- Mini Mix (HS, 970904) | Hispanic | 970904 | yes | Super Gem Fighter- Mini Mix | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 1164 | sgemf | Super Gem Fighter- Mini Mix (US, 970904) | USA | 970904 | no | Capcom CPS-2 | Street Fighter | no | no | 1997 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 1165 | sprglobpg | Super Glob [bl] | no | no | yes | 1984 | Platform - Climb | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 2 | |||||||||
| 1166 | suprheli | Super Heli (Super Cobra bootleg) (Super Cobra) [bl] | Super Cobra | yes | Super Cobra | no | yes | 1981 | Konami | Shooter - Horizontal | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||
| 1167 | smbombr1 | Super Muscle Bomber- The International Blowout (JP, 940808) | Japan | 940808 | yes | Super Muscle Bomber- The International Blowout | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1168 | smbomb | Super Muscle Bomber- The International Blowout (JP, 940831) | Japan | 940831 | no | Capcom CPS-2 | Muscle Bomber | no | no | 1994 | Capcom | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1169 | superpac | Super Pac-Man | no | no | no | 1982 | Namco | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||||
| 1170 | spf2ta | Super Puzzle Fighter II Turbo (AS, 960529) | Asia | 960529 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 1171 | spf2t | Super Puzzle Fighter II Turbo (EU, 960529) | Europe | 960529 | no | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 1172 | spf2th | Super Puzzle Fighter II Turbo (HS, 960531) | Hispanic | 960531 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 1173 | spf2tu | Super Puzzle Fighter II Turbo (US, 960620) | USA | 960620 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 1174 | spf2xj | Super Puzzle Fighter II X (JP, 960531) | Japan | 960531 | yes | Super Puzzle Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1996 | Capcom | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | ||
| 1175 | ssf2ta | Super Street Fighter II Turbo (AS, 940223, Training Edition) [hb] | Asia | 940223, Training Edition | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | yes | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1176 | ssf2ta | Super Street Fighter II Turbo (AS, 940223) | Asia | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1177 | ssf2th | Super Street Fighter II Turbo (HS, 940223) | Hispanic | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1178 | ssf2tu | Super Street Fighter II Turbo (US, 940223) | USA | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1179 | ssf2tur1 | Super Street Fighter II Turbo (US, 940223) | USA | 940223 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1180 | ssf2t | Super Street Fighter II Turbo (W, 940223) | World | 940223 | no | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1181 | ssf2tnl | Super Street Fighter II Turbo (W, New Legacy v0.4) | World | New Legacy v0.4 | yes | Super Street Fighter II Turbo | Capcom CPS-2 | Street Fighter | no | no | 2020 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1182 | ssf2xjr1 | Super Street Fighter II X- Grand Master Challenge (JP, 940223) | Japan | 940223 | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1183 | ssf2xjr1 | Super Street Fighter II X- Grand Master Challenge (JP, 940223) | Japan | 940223 | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1184 | ssf2xjr1r | Super Street Fighter II X- Grand Master Challenge (JP, 940223) | Japan | 940223 | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1185 | ssf2xj | Super Street Fighter II X- Grand Master Challenge (JP, 940311) | Japan | 940311 | no | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1186 | ssf2xj | Super Street Fighter II X- Grand Master Challenge (JP, 940311) | Japan | 940311 | yes | Super Street Fighter II X- Grand Master Challenge | Capcom CPS-2 | Street Fighter | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1187 | ssf2ar1 | Super Street Fighter II- The New Challengers (AS, 930914) | Asia | 930914 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1188 | ssf2a | Super Street Fighter II- The New Challengers (AS, 931005) | Asia | 931005 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1189 | ssf2h | Super Street Fighter II- The New Challengers (HS, 930911) | Hispanic | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1190 | ssf2jr2 | Super Street Fighter II- The New Challengers (JP, 930910) | Japan | 930910 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1191 | ssf2jr1 | Super Street Fighter II- The New Challengers (JP, 930911) | Japan | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1192 | ssf2j | Super Street Fighter II- The New Challengers (JP, 931005) | Japan | 931005 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1193 | ssf2u | Super Street Fighter II- The New Challengers (US, 930911) | USA | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1194 | ssf2r1 | Super Street Fighter II- The New Challengers (W, 930911) | World | 930911 | yes | Super Street Fighter II- The New Challengers | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1195 | ssf2 | Super Street Fighter II- The New Challengers (W, 931005) | World | 931005 | no | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1196 | ssf2tba | Super Street Fighter II- The Tournament Battle (AS, 931005) | Asia | 931005 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1197 | ssf2tbh | Super Street Fighter II- The Tournament Battle (HS, 931005) | Hispanic | 931005 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1198 | ssf2tbj1 | Super Street Fighter II- The Tournament Battle (JP, 930911) | Japan | 930911 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1199 | ssf2tbj | Super Street Fighter II- The Tournament Battle (JP, 931005) | Japan | 931005 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1200 | ssf2tbu | Super Street Fighter II- The Tournament Battle (US, 930911) | USA | 930911 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1201 | ssf2tbr1 | Super Street Fighter II- The Tournament Battle (W, 930911) | World | 930911 | yes | Super Street Fighter II- The Tournament Battle | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1202 | ssf2tb | Super Street Fighter II- The Tournament Battle (W, 931119) | World | 931119 | no | Capcom CPS-2 | Street Fighter | no | no | 1993 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1203 | szaxxon | Super Zaxxon | no | no | no | 1982 | Sega/Gremlin | Shooter - Isometric | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | ||||||||
| 1204 | 1942h | Supercharger 1942 (Set 2) [hb] | Set 2 | yes | 1942 | Capcom CPS-0 | 19XX | yes | no | 1991 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 2 | ||||
| 1205 | superdog | Superdog [hb] | yes | Scramble | yes | no | 1981 | Jerky | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||||
| 1206 | swarm | Swarm [bl] | yes | Galaxian | no | yes | 1979 | Subelectro | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1207 | swat | SWAT (315-5048) | 315-5048 | no | Sega System 1 | no | no | 1984 | Sega | Shooter - Multidirectional | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 2 | ||||||
| 1208 | swat | SWAT (Japan) [315-5048] | Japan | 315-5048 | yes | SWAT | Sega System 1 | no | no | 1984 | Sega | Shooter - Multidirectional | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 2 | ||||
| 1209 | tappera | Tapper (Budweiser, 831209) | Budweiser, 831209 | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1210 | tapperg | Tapper (Budweiser, 840127, Alt. GFX) | Budweiser, 840127, Alt. GFX | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1211 | tapper | Tapper (Budweiser, 840127) | Budweiser, 840127 | no | Midway MCR3 | no | no | 1983 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||
| 1212 | tapperb | Tapper (Budweiser) | Budweiser | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1213 | rbtapper | Tapper (Root Beer) | Root Beer | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1214 | stapper1 | Tapper (Simpsons, v81) | Simpsons, v81 | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1215 | stapper | Tapper (Simpsons) | Simpsons | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1216 | sutapper | Tapper (Suntory) | Suntory | yes | Tapper | Midway MCR3 | no | no | 1983 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | ||||||
| 1217 | trojanj | Tatakai no Banka (JP) | Japan | yes | Trojan | no | no | 1986 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||||
| 1218 | tazmania | Tazz-Mania (Set 1) | Set 1 | no | no | no | 1982 | Stern | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||||
| 1219 | teddybb | TeddyBoy Blues (315-5115, New Ver) | 315-5115, New Ver | no | Sega System 1 | no | no | 1985 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1220 | teddybb | TeddyBoy Blues (Japan, New Ver.) [315-5115] | Japan | 315-5115, New Ver | yes | Teddyboy Blues | Sega System 1 | no | no | 1985 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1221 | dynwarjr | Tenchi wo Kurau (JP, Resale) | Japan | Resale | yes | Dynasty Wars | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 1222 | dynwarj | Tenchi wo Kurau (JP) | Japan | yes | Dynasty Wars | Capcom CPS-1 | Dynasty Wars | no | no | 1989 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1223 | wofj | Tenchi wo Kurau II- Sekiheki no Tatakai (JP, 921031) | Japan | 921031 | yes | Dynasty Wars | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | |||
| 1224 | atetris | Tetris | no | Tetris | no | no | 1988 | Atari | Puzzle | 15kHz | horizontal | no | 2 (simultaneous) | 4-way | 1 | |||||||
| 1225 | atetrisc | Tetris (Cocktail, Set 1) | Cocktail, Set 1 | yes | Tetris | Tetris | no | no | 1989 | Atari | Puzzle | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||||
| 1226 | atetrisc | Tetris (Cocktail, Set 1) | Cocktail, Set 1 | yes | Tetris | Tetris | no | no | 1989 | Atari | Puzzle | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||||
| 1227 | atetrisc2 | Tetris (Cocktail, Set 2) | Cocktail, Set 2 | yes | Tetris | Tetris | no | no | 1989 | Atari | Puzzle | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||||
| 1228 | tetrisse | Tetris (Japan, System E) | Japan | System E | no | Sega System E | no | no | 1988 | Sega | Puzzle | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||
| 1229 | atetrisb | Tetris (Set 1) [bl] | Set 1 | yes | Tetris | Tetris | no | yes | 1988 | Atari | Puzzle | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||||
| 1230 | atetrisa | Tetris (Set 2) | Set 2 | yes | Tetris | Tetris | no | no | 1988 | Atari | Puzzle | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 4-way | 1 | |||||
| 1231 | robby | The Adventures of Robby Roto! | no | no | no | 1981 | Dave Nutting Associates / Bally / Midway | Maze | 15kHz | horizontal | 2 (alternating) | 4-way | 1 | |||||||||
| 1232 | battroad | The Battle-Road | no | Irem M62 | no | no | 1984 | Irem | Shooter - Vertical | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||||||
| 1233 | theend | The End | no | no | no | 1980 | Konami | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 1234 | theend | The End (BKG) | BKG | no | no | no | 1980 | Konami | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1235 | theends | The End (Stern) | Stern | yes | The End | no | no | 1980 | Konami / Stern | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1236 | theglobp | The Glob (Pac-Man Hardware) | Pac-Man Hardware | no | no | no | 1983 | Epos Corporation | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 2 | |||||||
| 1237 | theroes | Thunder Heroes | World | no | Thunder Heroes | CAVE 68000 | no | no | 2001 | CAVE | Fighting | 15kHz | no | no | 2 (simutaneous) | 8-way | 4 | |||||
| 1238 | kodja | The King of Dragons (JP, B-Board, 89625B-1) | Japan | B-Board, 89625B-1 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | ||||
| 1239 | kodj | The King of Dragons (JP, B-Board, 90629B-3) | Japan | B-Board, 90629B-3 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | ||||
| 1240 | kodu | The King of Dragons (US, 910910) | USA | 910910 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | ||||
| 1241 | kodr1 | The King of Dragons (W, 910711) | World | 910711 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | ||||
| 1242 | kodr2 | The King of Dragons (W, 910731) | World | 910731 | yes | The King of Dragons | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | ||||
| 1243 | kod | The King of Dragons (W, 910805) | World | 910805 | no | Capcom CPS-1 | no | no | 1991 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | |||||
| 1244 | punisherh | The Punisher (HS, 930422) | Hispanic | 930422 | yes | The Punisher | Capcom CPS-1.5 | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 1245 | punisherj | The Punisher (JP, 930422) | Japan | 930422 | yes | The Punisher | Capcom CPS-1.5 | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 1246 | punisheru | The Punisher (US, 930422) | USA | 930422 | yes | The Punisher | Capcom CPS-1.5 | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 1247 | punisher | The Punisher (W, 930422) | World | 930422 | no | Capcom CPS-1.5 | no | no | 1993 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||||
| 1248 | todruaga | The Tower of Druaga | no | no | no | 1984 | Namco | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||||
| 1249 | todruagao | The Tower of Druaga (Old Ver) | Old Ver | yes | The Tower of Druaga | no | no | 1984 | Namco | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 1250 | todruagas | The Tower of Druaga (Sidam) [bl] | Sidam | yes | The Tower of Druaga | no | yes | 1984 | Namco | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 1251 | 3wondersh | Three Wonders (Hack) [bl] | Hack | yes | Three Wonders | Capcom CPS-1 | no | yes | 1991 | Capcom | Mixed | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 1252 | 3wondersu | Three Wonders (US, 920520) | USA | 920520 | yes | Three Wonders | Capcom CPS-1 | no | no | 1991 | Capcom | Mixed | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1253 | 3wondersr1 | Three Wonders (W, 910513) | World | 910513 | yes | Three Wonders | Capcom CPS-1 | no | no | 1991 | Capcom | Mixed | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1254 | 3wonders | Three Wonders (W, 910520) | World | 910520 | no | Capcom CPS-1 | no | no | 1991 | Capcom | Mixed | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 1255 | 3wondersb | Three Wonders [bl] | yes | Three Wonders | Capcom CPS-1 | no | yes | 1991 | Capcom | Mixed | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||||
| 1256 | tigeroad | Tiger Road | no | Capcom CPS-0 | no | no | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||||
| 1257 | tigeroadu | Tiger Road (US, Romstar) | USA | Romstar | yes | Tiger Road | Capcom CPS-0 | no | no | 1987 | Capcom / Romstar | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||
| 1258 | timber | Timber | no | Midway MCR3 | no | no | 1983 | Bally / Midway | Action | 15kHz | horizontal | 2 (alternating) | 4-way | 2 | ||||||||
| 1259 | timeplt | Time Pilot | no | Konami Z80 | Time Pilot | no | no | 1982 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 1260 | tp84 | Time Pilot '84 (Set 1) | Set 1 | no | Konami Dual 6809 based | Time Pilot | no | no | 1984 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1261 | tp84a | Time Pilot '84 (Set 2) | Set 2 | no | Konami Dual 6809 based | Time Pilot | no | no | 1984 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1262 | tp84b | Time Pilot '84 (Set 3) | Set 3 | no | Konami Dual 6809 based | Time Pilot | no | no | 1984 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||
| 1263 | timeplta | Time Pilot (Atari) | Atari | yes | Time Pilot | Konami Z80 | Time Pilot | no | no | 1982 | Konami / Atari | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1264 | timepltc | Time Pilot (Centuri) | Centuri | yes | Time Pilot | Konami Z80 | Time Pilot | no | no | 1982 | Konami / Centuri | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1265 | tokisensa | Toki no Senshi - Chrono Soldier (prototype) | MC-8123, 317-0040 | yes | Toki no Senshi - Chrono Soldier | Sega System 1 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | vertical (cw) | 1 | 8-way | 2 | ||||||
| 1266 | tokisens | Toki no Senshi - Chrono Soldier [MC-8123, 317-0040] | MC-8123, 317-0040 | no | Sega System 1 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | vertical (cw) | 1 | 8-way | 2 | |||||||
| 1267 | tokio | Tokio (Scramble Formation) (Newer) | Newer | no | no | no | 1986 | Taito | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||||
| 1268 | tokioo | Tokio (Scramble Formation) (Older) | Older | yes | Scramble Formation | no | no | 1986 | Taito | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1269 | tokiou | Tokio (Scramble Formation) (US) | USA | yes | Scramble Formation | no | no | 1986 | Taito | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | ||||||
| 1270 | tokiob | Tokio (Scramble Formation) [bl] | yes | Scramble Formation | no | yes | 1986 | Taito | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||||
| 1271 | jackalj | Tokushu Butai Jackal (JP) | Japan | yes | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1272 | topgunr | Top Gunner (US) | USA | yes | Jackal | Konami Double Dribble based | no | no | 1986 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1273 | topgunbl | Top Gunner (US) [bl] | USA | yes | Jackal | Konami Double Dribble based | no | yes | 1986 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (simultaneous) | 8-way | 2 | |||||
| 1274 | topsecrt2 | Top Secret (JP, Rev B) | Japan | Rev B | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Racing | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||
| 1275 | topsecrt | Top Secret (JP, Rev Old) | Japan | Rev Old | yes | Bionic Commando | Capcom CPS-0 | no | no | 1987 | Capcom | Racing | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||
| 1276 | toramich | Torae no Michi (JP) | Japan | yes | Tiger Road | Capcom CPS-0 | no | no | 1987 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1277 | transfrm | Transformer | yes | Astro Flash | Sega System E | no | no | 1986 | Sega | Shooter - Horizontal | 15kHz | horizontal | 1 | 8-way | 2 | |||||||
| 1278 | travrusab | Traverse (US, bootleg) | USA | bootleg | yes | Traverse USA | no | no | 1983 | Irem / Broderbund | Racing | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1279 | travrusa | Traverse USA- Zippy Race (US) | USA | no | Irem M52 | no | no | 1983 | Irem | Racing | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1280 | tricktrp | Trick Trap (W) | World | no | no | no | 1987 | Konami | Shooter - Multidirectional | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||||
| 1281 | trojanr | Trojan (Romstar) | Romstar | no | Capcom CPS-0 | no | no | 1986 | Capcom / Romstar | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||||
| 1282 | trojan | Trojan (US, Set 1) | USA | Set 1 | no | Capcom CPS-0 | no | no | 1986 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1283 | trojana | Trojan (US, Set 2) | USA | Set 2 | yes | Trojan | Capcom CPS-0 | no | no | 1986 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||
| 1284 | trojanb | Trojan [bl] | yes | Trojan | Capcom CPS-0 | no | yes | 1986 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | ||||||
| 1285 | tron | Tron | no | Midway MCR2 | Tron | no | no | 1982 | Bally / Midway | Shooter - Multidirectional | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||
| 1286 | tronger | Tron (DE) | Germany | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally / Midway | Arena | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1287 | tron5 | Tron (Ver 5-12) | Ver 5-12 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally / Midway | Arena | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1288 | tron4 | Tron (Ver 6-15) | Ver 6-15 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally / Midway | Arena | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1289 | tron3 | Tron (Ver 6-17) | Ver 6-17 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally / Midway | Arena | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1290 | tron2 | Tron (Ver 6-25) | Ver 6-25 | yes | Tron | Midway MCR | Tron | no | no | 1982 | Bally / Midway | Arena | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1291 | trukker | Trukker [hb] | yes | Frogger | yes | no | 1981 | Grimlick | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 1292 | turbotag | Turbo Tag (Prototype) | Prototype | no | Midway MCR3 | no | no | 1985 | Bally | Arena | 15kHz | vertical (cw) | no | 1 | trackball | 4 | ||||||
| 1293 | turtles | Turtles | no | no | no | 1981 | Konami | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | ||||||||
| 1294 | twotigerc | Two Tigers (Tron Conversion) | Tron Conversion | no | Midway MCR2 | no | no | 1984 | Bally / Midway | Shooter - Gallery | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 1295 | unsquad | U.N. Squadron (US) | USA | no | Capcom CPS-1 | U.N. Squadron | no | no | 1989 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 1296 | vball | U.S. Championship V'ball (US) | USA | no | no | no | 1988 | Technos | Sports | 15kHz | horizontal | 4 | 8-way | 2 | ||||||||
| 1297 | vballb | U.S. Championship V'ball (US) [bl] | USA | no | no | yes | 1988 | Technos | Sports | 15kHz | horizontal | 4 | 8-way | 2 | ||||||||
| 1298 | cawingj | U.S. Navy (JP, 901012) | Japan | 901012 | yes | Carrier Air Wing | Capcom CPS-1 | U.N. Squadron | no | no | 1990 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 1299 | ufosensib | UFO Senshi Youko Chan [bootleg] | yes | UFO Senshi Youko Chan | Sega System 1 | no | yes | 1988 | Sega | Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||||
| 1300 | ufosensib | UFO Senshi Youko Chan [MC-8123, 317-0064] | World | MC-8123, 317-0064 | yes | UFO Senshi Youko Chan | Sega System 1 | no | no | 1988 | Sega | Maze | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1301 | uecology | Ultimate Ecology (JP, 931203) | Japan | 931203 | yes | Eco Fighters | Capcom CPS-2 | no | no | 1993 | Capcom | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 1302 | ultra2 | Ultra Pac-Man [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | TwoBit Score | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1303 | ultratnk | Ultra Tank | no | no | no | 1978 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 1 | ||||||||
| 1304 | uniwars | UniWar S | no | no | no | 1980 | Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 1305 | uniwarsa | UniWar S [bl] | yes | UniWar S | no | yes | 1980 | Irem | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | |||||||
| 1306 | upndown | Up'n Down | no | Sega System 1 | no | no | 1983 | Sega | Racing | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | |||||||
| 1307 | upndown | Up'n Down (Japan) [315-5030] | Japan | 315-5030 | yes | Up'n Down | Sega System 1 | no | no | 1983 | Sega | Racing | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | 1 | ||||
| 1308 | vhunt2r1 | Vampire Hunter 2- Darkstalkers Revenge (JP, 970913) | Japan | 970913 | yes | Vampire Hunter 2- Darkstalkers Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1309 | vhunt2 | Vampire Hunter 2- Darkstalkers Revenge (JP, 970929) | Japan | 970929 | no | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1310 | vhuntjr2 | Vampire Hunter- Darkstalkers' Revenge (JP, 950302) | Japan | 950302 | yes | Vampire Hunter- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1311 | vhuntjr1s | Vampire Hunter- Darkstalkers' Revenge (JP, 950307, stop version) | Japan | 950307, stop version | yes | Vampire Hunter- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1312 | vhuntjr1 | Vampire Hunter- Darkstalkers' Revenge (JP, 950307) | Japan | 950307 | yes | Vampire Hunter- Darkstalkers' Revenge | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1313 | vhuntj | Vampire Hunter- Darkstalkers' Revenge (JP, 950316) | Japan | 950316 | no | Capcom CPS-2 | Darkstalkers | no | no | 1995 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1314 | vsav2 | Vampire Savior 2- The Lord of Vampire (JP, 970913) | Japan | 970913 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1315 | vsava | Vampire Savior- The Lord of Vampire (AS, 970519) | Asia | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1316 | vsav | Vampire Savior- The Lord of Vampire (EU, 970519) | Europe | 970519 | no | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1317 | vsav | Vampire Savior- The Lord of Vampire (EU, 9705199, Aesthetic Mod) [hb] | Europe | 9705199, Aesthetic Mod | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1318 | vsav | Vampire Savior- The Lord of Vampire (EU, 9705199, Aesthetic Mod) [hb] | Europe | 9705199, Aesthetic Mod | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1319 | vsav | Vampire Savior- The Lord of Vampire (EU, 9705199, Training Edition) [hb] | Europe | 9705199, Training Edition | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | yes | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1320 | vsav | Vampire Savior- The Lord of Vampire (EU, 9705199, Unlocked) | Europe | 9705199, Unlocked | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1321 | vsavh | Vampire Savior- The Lord of Vampire (HS, 970519) | Hispanic | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1322 | vsavj | Vampire Savior- The Lord of Vampire (JP, 970519) | Japan | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1323 | vsavu | Vampire Savior- The Lord of Vampire (US, 970519) | USA | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1324 | vsavb | Vampire Savior- The Lord of Vampire (W, 970519) | World | 970519 | yes | Vampire Savior- The Lord of Vampire | Capcom CPS-2 | Darkstalkers | no | no | 1997 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1325 | vampjr1 | Vampire- The Night Warriors (JP, 940630) | Japan | 940630 | yes | Vampire- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1326 | vampja | Vampire- The Night Warriors (JP, 940705, alt) | Japan | 940705, alt | yes | Vampire- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1327 | vampj | Vampire- The Night Warriors (JP, 940705) | Japan | 940705 | yes | Vampire- The Night Warriors | Capcom CPS-2 | Darkstalkers | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1328 | vanvan | Van-Van Car | no | no | no | 1983 | Sanritsu | Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||||
| 1329 | vanvank | Van-Van Car (Karateco, Set 1) | Karateco, Set 1 | yes | Van-Van Car | no | no | 1983 | Sanritsu / Karateco | Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 1330 | vanvanb | Van-Van Car (Karateco, Set 2) | Karateco, Set 2 | yes | Van-Van Car | no | no | 1983 | Sanritsu / Karateco | Maze | 15kHz | vertical (ccw) | yes | 2 (alternating) | 4-way | 1 | ||||||
| 1331 | varthj | Varth- Operation Thunderstorm (JP, 920714) | Japan | 920714 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1332 | varthjr | Varth- Operation Thunderstorm (JP, 920714) | Japan | 920714 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1333 | varthu | Varth- Operation Thunderstorm (US, 920612) | USA | 920612 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1334 | varthr1 | Varth- Operation Thunderstorm (W, 920612) | World | 920612 | yes | Varth | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | ||||
| 1335 | varth | Varth- Operation Thunderstorm (W, 920714) | World | 920714 | no | Capcom CPS-1 | no | no | 1992 | Capcom | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (simultaneous) | 8-way | 3 | |||||
| 1336 | vautour | Vautour (Phoenix, 8085A CPU) [bl] | Phoenix, 8085A CPU | yes | Phoenix | no | yes | 1980 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1337 | vautourza | Vautour (Phoenix, Z80 CPU, Single PROM) [bl] | Phoenix, Z80 CPU, Single PROM | yes | Phoenix | no | yes | 1980 | Tehkan | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 2 | ||||||
| 1338 | vectiped | Vectipede [hb] | yes | Centipede | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||||
| 1339 | vgalagaf | Vector Galaga (Fast Shoot) [hb] | Fast Shoot | yes | Galaga | Galaxian | yes | no | 1981 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1340 | vgalagam | Vector Galaga (Midway) [hb] | Midway | yes | Galaga | Galaxian | yes | no | 1981 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | |||||
| 1341 | vgalaga | Vector Galaga [hb] | yes | Galaga | Galaxian | yes | no | 1981 | Namco / Midway | Shooter - Gallery | 15kHz | vertical (cw) | no | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1342 | vhangly | Vector Hangly-Man (Vector) [hb] | Vector | yes | Pac-Man | Pac-Man | yes | no | 1980 | Nittoh | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1343 | vecbaby | Vector Pac-Man (Baby Maze 1) [hb] | Baby Maze 1 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1344 | vecbaby2 | Vector Pac-Man (Baby Maze 2) [hb] | Baby Maze 2 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1345 | vecbaby3 | Vector Pac-Man (Baby Maze 3) [hb] | Baby Maze 3 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1346 | vpacbell | Vector Pac-Man (Bell) [hb] | Bell | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1347 | vcrunchy | Vector Pac-Man (Crunchy) [hb] | Crunchy | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1348 | vpacelec | Vector Pac-Man (Electric Cowboy) [hb] | Electric Cowboy | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1349 | vpacjail | Vector Pac-Man (Jail) [hb] | Jail | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1350 | vpacmsa1 | Vector Pac-Man (Ms. Pac-Man Attack 1) [hb] | Ms. Pac-Man Attack 1 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1351 | vpacmsa2 | Vector Pac-Man (Ms. Pac-Man Attack 2) [hb] | Ms. Pac-Man Attack 2 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1352 | vpacmsa3 | Vector Pac-Man (Ms. Pac-Man Attack 3) [hb] | Ms. Pac-Man Attack 3 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1353 | vpacmsa4 | Vector Pac-Man (Ms. Pac-Man Attack 4) [hb] | Ms. Pac-Man Attack 4 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1354 | vpacms1 | Vector Pac-Man (Ms. Pac-Man Maze 1) [hb] | Ms. Pac-Man Maze 1 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1355 | vpacms2 | Vector Pac-Man (Ms. Pac-Man Maze 2) [hb] | Ms. Pac-Man Maze 2 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1356 | vpacms3 | Vector Pac-Man (Ms. Pac-Man Maze 3) [hb] | Ms. Pac-Man Maze 3 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1357 | vpacms4 | Vector Pac-Man (Ms. Pac-Man Maze 4) [hb] | Ms. Pac-Man Maze 4 | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1358 | vpacshuf | Vector Pac-Man (Shuffle) [hb] | Shuffle | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1359 | vpspeed | Vector Pac-Man (Speedy) [hb] | Speedy | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||
| 1360 | vecpac | Vector Pac-Man [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1361 | vectplus | Vector Pacman Plus [hb] | yes | Pac-Man | Pac-Man | yes | no | 1980 | Bally / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | ||||||
| 1362 | vectxens | Vector Xens Revenge [hb] | yes | Pac-Man | yes | no | 1980 | Namco / Midway | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 1363 | vectrped | Vectorpede [hb] | yes | Centipede | yes | no | 1980 | Atari | Shooter - Gallery | 15kHz | vertical (ccw) | no | 1 | trackball | 1 | |||||||
| 1364 | venus | Venus (Gyruss) [bl] | Gyruss | no | no | yes | 1983 | Shooter - Tube | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 1 | ||||||||
| 1365 | victorycb | Victory | no | no | no | 1982 | Shooter - Multidirectional | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 1 | |||||||||
| 1366 | vindctr2r1 | Vindicators Part II (Rev 1) | Rev 1 | yes | Vindicators Part II | Vindicators | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 4 | |||||
| 1367 | vindctr2r2 | Vindicators Part II (Rev 2) | Rev 2 | yes | Vindicators Part II | Vindicators | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 4 | |||||
| 1368 | vindctr2 | Vindicators Part II (Rev 3) | Rev 3 | no | Vindicators | no | no | 1985 | Atari | Shooter - Multidirectional | 15kHz | horizontal | 2 (simultaneous) | 2-way vertical | twin stick | 4 | ||||||
| 1369 | vortex | Vortex | no | no | no | 1980 | Zilec Electronics | Shooter - Multidirectional | 15kHz | vertical (ccw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||||
| 1370 | vulgusj | Vulgus (JP) | Japan | yes | Vulgus | no | no | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 1371 | vulgus | Vulgus (Set 1) | Set 1 | no | no | no | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | |||||||
| 1372 | vulgusa | Vulgus (Set 2) | Set 2 | yes | Vulgus | no | no | 1984 | Capcom | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||||
| 1373 | wacko | Wacko | no | Midway MCR2 | no | no | 1983 | Bally / Midway | Shooter - Multidirectional | 15kHz | horizontal | 2 (alternating) | trackball, twin stick | 4 | ||||||||
| 1374 | warofbug | War of the Bugs | no | no | no | 1981 | Armenia / Food and Fun Corp | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | ||||||||
| 1375 | warofbugu | War of the Bugs or Monsterous Manouvers in a Mushroom Maze (US) | USA | yes | War of the Bugs | no | no | 1981 | Armenia / Super Video Games | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | ||||||
| 1376 | wofu | Warriors of Fate (US, 921031) | USA | 921031 | yes | Dynasty Wars | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | |||
| 1377 | wof | Warriors of Fate (W, 921031) | World | 921031 | no | Capcom CPS-1.5 | Dynasty Wars | no | no | 1992 | Capcom | Beat 'em Up | 15kHz | horizontal | n/a | 3 | 8-way | 2 | ||||
| 1378 | wmatch | Water Match (315-5064) | 315-5064 | no | Sega System 1 | no | no | 1984 | Sega | Sports | 15kHz | vertical (ccw) | no | 2 (alternating) | 8-way | twin stick | 1 | |||||
| 1379 | wmatch | Water Match (US) [315-5064] | USA | 315-5064 | yes | Water Match | Sega System 1 | no | no | 1984 | Sega | Sports | 15kHz | vertical (ccw) | no | 2 (alternating) | 4-way | 5 | ||||
| 1380 | willowj | Willow (JP) | Japan | yes | Willow | Capcom CPS-1 | no | no | 1989 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||||
| 1381 | willowuo | Willow (US, Old Ver) | USA | Old Ver | yes | Willow | Capcom CPS-1 | no | no | 1989 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | ||||
| 1382 | willowu | Willow (US) | USA | yes | Willow | Capcom CPS-1 | no | no | 1989 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||||
| 1383 | willow | Willow (W) | World | no | Capcom CPS-1 | no | no | 1989 | Capcom | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | ||||||
| 1384 | wow | Wizard of Wor | no | no | no | 1980 | Dave Nutting Associates / Midway | Shooter - Multidirectional | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | |||||||||
| 1385 | wow | Wizard of Wor (Speech) | Speech | no | no | no | 1980 | Dave Nutting Associates / Midway | Shooter - Multidirectional | 15kHz | horizontal | 2 (simultaneous) | 8-way | 2 | ||||||||
| 1386 | wonder3 | Wonder 3 (JP, 910520) | Japan | 910520 | yes | Three Wonders | Capcom CPS-1 | no | no | 1991 | Capcom | Mixed | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1387 | wboy | Wonder Boy (Set 1, 315-5177) | Set 1, 315-5177 | no | Sega System 1 | no | no | 1986 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||||
| 1388 | wboy | Wonder Boy (Set 1, Japan) [315-5177] | Japan | Set 1, 315-5177 | yes | Wonder Boy | Sega System 1 | no | no | 1986 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1389 | wboysys2 | Wonder Boy (System 2, Set 1, Japan) [315-5177] | Japan | Set 1, 315-5177 | yes | Wonder Boy | Sega System 1 | no | no | 1986 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 2-way horizontal | 2 | |||||
| 1390 | wbmlvcd | Wonder Boy in Monster Land | Japan | English, Virtual Console | yes | Wonder Boy | Sega System 1 | no | yes | 1987 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1391 | wbmlvcd | Wonder Boy in Monster Land (English, Virtual Console) [decrypted bootleg] | Japan | English, Virtual Console | yes | Wonder Boy | Sega System 1 | no | yes | 1987 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1392 | wbmljod | Wonder Boy in Monster Land (Japanese Old Version) [decrypted bootleg] | Japan | Old Version, Virtual Console | yes | Wonder Boy | Sega System 1 | no | yes | 1987 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1393 | wbml | Wonder Boy in Monster Land (Japanese, New Version) [MC-8123, 317-0043] | Japan | New Version, Virtual Console | yes | Wonder Boy | Sega System 1 | no | no | 1987 | Sega | Platform | 15kHz | horizontal | 2 (alternating) | 8-way | 2 | |||||
| 1394 | woodpeck | Woodpecker (Set 1) | Set 1 | no | no | no | 1981 | Amenip / Palcom Queen River | Platform - Climb | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 1 | |||||||
| 1395 | xmvsfar3 | X-Men Vs. Street Fighter (AS, 960910) | Asia | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1396 | xmvsfar2 | X-Men Vs. Street Fighter (AS, 960919) | Asia | 960919 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1397 | xmvsfar1 | X-Men Vs. Street Fighter (AS, 961004) | Asia | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1398 | xmvsfa | X-Men Vs. Street Fighter (AS, 961023) | Asia | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1399 | xmvsfr1 | X-Men Vs. Street Fighter (EU, 960910) | Europe | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1400 | xmvsf | X-Men Vs. Street Fighter (EU, 961004) | Europe | 961004 | no | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1401 | xmvsfh | X-Men Vs. Street Fighter (HS, 961004) | Hispanic | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1402 | xmvsfjr3 | X-Men Vs. Street Fighter (JP, 960909) | Japan | 960909 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1403 | xmvsfjr2 | X-Men Vs. Street Fighter (JP, 960910) | Japan | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1404 | xmvsfjr1 | X-Men Vs. Street Fighter (JP, 961004) | Japan | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1405 | xmvsfj | X-Men Vs. Street Fighter (JP, 961023) | Japan | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1406 | xmvsfur2 | X-Men Vs. Street Fighter (US, 960910) | USA | 960910 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1407 | xmvsfur1 | X-Men Vs. Street Fighter (US, 961004) | USA | 961004 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1408 | xmvsfu | X-Men Vs. Street Fighter (US, 961023) | USA | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1409 | xmvsfb | X-Men Vs. Street Fighter (W, 961023) | World | 961023 | yes | X-Men Vs. Street Fighter | Capcom CPS-2 | Marvel / Capcom | no | no | 1996 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1410 | xmcotaar2 | X-Men- Children of the Atom (AS, 941217) | Asia | 941217 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1411 | xmcotaar1 | X-Men- Children of the Atom (AS, 941219) | Asia | 941219 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1412 | xmcotaa | X-Men- Children of the Atom (AS, 950105) | Asia | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1413 | xmcotar1 | X-Men- Children of the Atom (EU, 950105) | Europe | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1414 | xmcota | X-Men- Children of the Atom (EU, 950331) | Europe | 950331 | no | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | |||
| 1415 | xmcotahr1 | X-Men- Children of the Atom (HS, 950105) | Hispanic | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1416 | xmcotah | X-Men- Children of the Atom (HS, 950331) | Hispanic | 950331 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1417 | xmcotajr | X-Men- Children of the Atom (JP, 941208, rent version) | Japan | 941208, rent version | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1418 | xmcotaj3 | X-Men- Children of the Atom (JP, 941217) | Japan | 941217 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1419 | xmcotaj2 | X-Men- Children of the Atom (JP, 941219, Unlocked) | Japan | 941219, Unlocked | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1420 | xmcotaj2 | X-Men- Children of the Atom (JP, 941219, Unlocked) | Japan | 941219, Unlocked | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1421 | xmcotaj2 | X-Men- Children of the Atom (JP, 941219) | Japan | 941219 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1422 | xmcotaj1 | X-Men- Children of the Atom (JP, 941222) | Japan | 941222 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1423 | xmcotaj | X-Men- Children of the Atom (JP, 950105) | Japan | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1424 | xmcotau | X-Men- Children of the Atom (US, 950105) | USA | 950105 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1425 | xmcotab | X-Men- Children of the Atom (W, 950331) | World | 950331 | yes | X-Men- Children of the Atom | Capcom CPS-2 | X-Men / Marvel | no | no | 1994 | Capcom | Fighting | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 6 | ||
| 1426 | xensrev | Xens Revenge [hb] | yes | Pac-Man | yes | no | 1980 | Jeff Morris | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 1427 | xensad | Xens Revenge After Dark [hb] | yes | Pac-Man | yes | no | 1980 | Jeff Morris | Maze | 15kHz | vertical (cw) | yes | 2 (alternating) | 4-way | 0 | |||||||
| 1428 | xevios | Xevios | yes | Xevious | no | no | 1982 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 1429 | xevious | Xevious | no | no | no | 1982 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | ||||||||
| 1430 | xevioush | Xevious 2002 [hb] | yes | Xevious | yes | no | 1982 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 1431 | xevious3 | Xevious 2003 [hb] | yes | Xevious | yes | no | 1982 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 1432 | xevious4 | Xevious 2004 [hb] | yes | Xevious | yes | no | 1982 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 1433 | xevious5 | Xevious 2005 [hb] | yes | Xevious | yes | no | 1982 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 1434 | xeviblk | Xevious Black [hb] | yes | Xevious | yes | no | 1982 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | no | 2 (alternating) | 8-way | 2 | |||||||
| 1435 | youjyudn | Youjyuden (JP) | Japan | no | Irem M62 | no | no | 1986 | Irem | Shooter - Vertical | 15kHz | vertical (ccw) | 2 (alternating) | 8-way | 2 | |||||||
| 1436 | zaxxon | Zaxxon | no | Zaxxon | no | no | 1982 | Sega | Shooter - Isometric | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 1 | |||||||
| 1437 | zerotimemc | Zero Time (Marti Colls) | Marti Colls | yes | Galaxian | no | yes | 1979 | Marti Colls | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1438 | zerotime | Zero Time (Petaco S.A.) | Petaco S.A. | yes | Galaxian | no | yes | 1979 | Petaco S.A. | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | 1 | ||||||
| 1439 | zigzagb2 | Zig Zag (Dig Dug Conversion, Set 2) [bl] | Dig Dug Conversion, Set 2 | yes | Dig Dug | Dig Dug | no | yes | 1982 | Maze | 15kHz | vertical (cw) | no | 2 (alternating) | 4-way | 1 | ||||||
| 1440 | comotion | CoMotion | no | 1976 | Gremlin | 15kHz | ||||||||||||||||
| 1441 | pingpong | Konami's Ping-Pong | World | no | 1985 | Konami | 15kHz | horizontal | 2 | 2 | ||||||||||||
| 1442 | hellfire | Hellfire (2P set) | 2P Set | no | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1443 | hellfire1 | Hellfire (1P set) | 1P Set | yes | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1444 | hellfire1a | Hellfire (1P set, older) | 1P Set | yes | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1445 | hellfire2a | Hellfire (2P set, older) | 2P Set | yes | Hellfire | Toaplan 1 | no | no | 1989 | Toaplan (Taito license) | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1446 | outzone | Out Zone | no | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Run 'n' Gun - Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1447 | outzonecv | Out Zone (Zero Wing TP-015 PCB Conversion) | Zero Wing TP-015 PCB Conversion | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Run 'n' Gun - Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1448 | outzoneh | Out Zone (harder) | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Run 'n' Gun - Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1449 | outzonea | Out Zone (old set) | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Run 'n' Gun - Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1450 | outzoneb | Out Zone (older set) | yes | Out Zone | Toaplan 1 | no | no | 1990 | Toaplan | Run 'n' Gun - Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1451 | truxton | Truxton - Tatsujin | no | Truxton - Tatsujin | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Vertical | 15kHz | yes | vertical (cw) | 2 (alternating) | 8-way | 2 | ||||||
| 1452 | zerowing | Zero Wing (2P set) | no | Zero Wing | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Horizontal | 15kHz | no | 2 (simultaneous) | 8-way | 2 | |||||||
| 1453 | zerowing1 | Zero Wing (1P set) | yes | Zero Wing | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Horizontal | 15kHz | no | 2 (simultaneous) | 8-way | 2 | |||||||
| 1454 | zerowingw | Zero Wing (2P set, Williams license) | Williams license | yes | Zero Wing | Toaplan 1 | no | no | 1989 | Toaplan | Shooter - Horizontal | 15kHz | no | 2 (simultaneous) | 8-way | 2 | ||||||
| 1455 | roadf | Road Fighter (set 1) | World | Set 1 | no | 1984 | Konami | 15kHz | 2 | 8 | ||||||||||||
| 1456 | midres | Midnight Resistance (W) | World | no | Midnight Resistance | Data East MEC-M1 | no | no | 1989 | Data East | Platformer / Shooting Scrolling | 15kHz | horizontal | 2 | 8 | 4 | ||||||
| 1457 | midresj | Midnight Resistance (JP) | Japan | yes | Midnight Resistance | Data East MEC-M1 | no | no | 1989 | Data East | Platformer / Shooting Scrolling | 15kHz | horizontal | 2 | 8 | 4 | ||||||
| 1458 | midresu | Midnight Resistance (US) | USA | yes | Midnight Resistance | Data East MEC-M1 | no | no | 1989 | Data East | Platformer / Shooting Scrolling | 15kHz | horizontal | 2 | 8 | 4 | ||||||
| 1459 | bouldash | Boulder Dash - Boulder Dash Part 2 (W) | World | no | Boulder Dash Part 2 | Data East MEC-M1 | Boulder Dash | no | no | 1990 | Data East | Maze / Digging | 15kHz | horizontal | 2 | 4 | 2 | |||||
| 1460 | bouldashj | Boulder Dash - Boulder Dash Part 2 (JP) | Japan | yes | Boulder Dash Part 2 | Data East MEC-M1 | Boulder Dash | no | no | 1990 | Data East | Maze / Digging | 15kHz | horizontal | 2 | 4 | 2 | |||||
| 1461 | cosmo | Cosmo | no | invaders | no | no | 1979 | TDS & MINTS | Shooter - Gallery | 15kHz | vertical (cw) | yes | 2 (alternating) | 2-way horizontal | ||||||||
| 1462 | terracre | Terra Cresta (YM3526 set 1) | YM3526 set 1 | no | Terra Cresta | Nichibutsu M68000 (Terra Cresta) | no | no | 1985 | Nichibutsu | Shooter - Vertical | 15kHz | yes | vertical (cw) | 8-way | 2 | ||||||
| 1463 | terracreo | Terra Cresta (YM3526 set 2) | YM3526 set 2 | yes | Terra Cresta | Nichibutsu M68000 (Terra Cresta) | no | no | 1985 | Nichibutsu | Shooter - Vertical | 15kHz | yes | vertical (cw) | 8-way | 2 | ||||||
| 1464 | terracrea | Terra Cresta (YM3526 set 3) | YM3526 set 3 | yes | Terra Cresta | Nichibutsu M68000 (Terra Cresta) | no | no | 1985 | Nichibutsu | Shooter - Vertical | 15kHz | yes | vertical (cw) | 8-way | 2 | ||||||
| 1465 | amatelas | Sei Senshi Amatelass | no | Sei Senshi Amatelass | Nichibutsu M68000 (Terra Cresta) | no | no | 1986 | Nichibutsu | Run 'n' Gun - Vertical | 15kHz | yes | vertical (cw) | 8-way | 2 | |||||||
| 1466 | amazont | Soldier Girl Amazon (Tecfri license) | Tecfri license | yes | Sei Senshi Amatelass | Nichibutsu M68000 (Terra Cresta) | no | no | 1986 | Nichibutsu | Run 'n' Gun - Vertical | 15kHz | yes | vertical (cw) | 8-way | 2 | ||||||
| 1467 | amatelas | Soldier Girl Amazon | yes | Sei Senshi Amatelass | Nichibutsu M68000 (Terra Cresta) | no | no | 1986 | Nichibutsu | Run 'n' Gun - Vertical | 15kHz | yes | vertical (cw) | 8-way | 2 | |||||||
| 1468 | horekid | Kid no Hore Hore Daisakusen | no | Kid no Hore Hore Daisakusen | Nichibutsu M68000 (Terra Cresta) | no | no | 1987 | Nichibutsu | Puzzle - Platform | 15kHz | yes | vertical (cw) | 8-way | 2 | |||||||
| 1469 | horekidb | Kid no Hore Hore Daisakusen (Bootleg Set 1) | yes | Kid no Hore Hore Daisakusen | Nichibutsu M68000 (Terra Cresta) | no | yes | 1987 | Nichibutsu | Puzzle - Platform | 15kHz | yes | vertical (cw) | 8-way | 2 | |||||||
| 1470 | horekidb2 | Kid no Hore Hore Daisakusen (Bootleg Set 2) | yes | Kid no Hore Hore Daisakusen | Nichibutsu M68000 (Terra Cresta) | no | yes | 1987 | Nichibutsu | Puzzle - Platform | 15kHz | yes | vertical (cw) | 8-way | 2 | |||||||
| 1471 | armedf | Armed F (Japan) | Japan | no | Armed F | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Shooter | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1472 | armedff | Armed F (Fillmore license) | Fillmore license | yes | Armed F | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Shooter | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1473 | legionj2 | Chouji Meikyuu Legion (Japan ver 1.05, set 2) | Japan | no | Chouji Meikyuu Legion | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Vertical | 15kHz | yes | vertical (cw) | 8-way | 2 | ||||||
| 1474 | legion | Legion - Spinner-87 (World ver 2.03) | World | yes | Chouji Meikyuu Legion | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Vertical | 15kHz | yes | vertical (cw) | 8-way | 2 | ||||||
| 1475 | cclimbr2 | Crazy Climber 2 (Japan) | Japan | no | Crazy Climber 2 | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Platformer | 15kHz | no | 2-way | 4 | |||||||
| 1476 | cclimbr2a | Crazy Climber 2 (Japan, Harder) | Japan | yes | Crazy Climber 2 | Nichibutsu M68000 (Armed F) | no | no | 1988 | Nichibutsu | Platformer | 15kHz | no | 2-way | 4 | |||||||
| 1477 | kozure | Kozure Ookami (Japan) | Japan | no | Kozure Ookami | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Beat 'em' up | 15kHz | no | 8-way | 2 | |||||||
| 1478 | bigfghtr | Tatakae! Big Fighter | no | Tatakae! Big Fighter | Nichibutsu M68000 (Armed F) | no | no | 1989 | Nichibutsu | Shooter - Horizontal | 15kHz | no | 8-way | 2 | ||||||||
| 1479 | skyrobo | Sky Robo | yes | Tatakae! Big Fighter | Nichibutsu M68000 (Armed F) | no | no | 1989 | Nichibutsu | Shooter - Horizontal | 15kHz | no | 8-way | 2 | ||||||||
| 1480 | terrafj | Terra Force (Japan) | Japan | no | Terra Force | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Vertical | 15kHz | yes | vertical(cw) | 8-way | 2 | ||||||
| 1481 | terrafu | Terra Force (US) | USA | yes | Terra Force | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Vertical | 15kHz | yes | vertical(cw) | 8-way | 2 | ||||||
| 1482 | terraf | Terra Force | yes | Terra Force | Nichibutsu M68000 (Armed F) | no | no | 1987 | Nichibutsu | Shooter - Vertical | 15kHz | yes | vertical(cw) | 8-way | 2 | |||||||
| 1483 | joust2 | Joust 2 - Survival of the Fittest (revision 2) | World | Rev. 2 | no | Williams 2nd Generation | Joust | no | no | 1986 | Williams | 15kHz | vertical (ccw) | 2 | 8-way | |||||||
| 1484 | yiear | Yie Ar Kung-Fu (program code I) | World | Program code I | no | 1985 | Konami | 15kHz | horizontal | 2 | 8 | |||||||||||
| 1485 | manhatan | Manhattan 24 Bunsyo (JP) | Japan | no | jailbrek | Konami Green Beret based | no | no | 1986 | Konami | 15kHz | no | 2 (alternating) | 8-way | ||||||||
| 1486 | xevious | Super Xevious | no | xevious | no | no | 1982 | Namco | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | ||||||||
| 1487 | robocop | Robocop (W, Rev 4) | World | Rev. 4 | no | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Run 'n' Gun - Horizontal | 15kHz | horizontal | 2 | 8 | 2 | ||||
| 1488 | robocopj | Robocop (JP) | Japan | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Run 'n' Gun - Horizontal | 15kHz | horizontal | 2 | 8 | 2 | |||||
| 1489 | robocopu0 | Robocop (US, Rev 0) | USA | Rev 0 | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Run 'n' Gun - Horizontal | 15kHz | horizontal | 2 | 8 | 2 | ||||
| 1490 | robocopu | Robocop (US, Rev 1) | USA | Rev 1 | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Run 'n' Gun - Horizontal | 15kHz | horizontal | 2 | 8 | 2 | ||||
| 1491 | robocopw | Robocop (W, Rev 3) | USA | Rev 3 | yes | Robocop | Data East MEC-M1 | Robocop | no | no | 1988 | Data East | Run 'n' Gun - Horizontal | 15kHz | horizontal | 2 | 8 | 2 | ||||
| 1492 | trackfld | Track & Field | World | no | 1983 | Konami | Sports | 15kHz | horizontal | 4 | ||||||||||||
| 1493 | Cosmic Alien | Cosmic Alien | 1981 | Universal | 15kHz | |||||||||||||||||
| 1494 | hyperspt | Hyper Sports | World | no | 1984 | Konami | Sports | 15kHz | horizontal | 4 | ||||||||||||
| 1495 | hippodrm | Hippodrome (US) | USA | no | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighting | 15kHz | horizontal | 2 | 8 | 2 | ||||||
| 1496 | finalizra | Finalizer: Super Transformation | World | Set 2 | no | finalizr | Konami Double Dribble based | no | no | 1985 | Konami | Shooter - Vertical | 15kHz | no | 2 (alternating) | 8-way | ||||||
| 1497 | Space Panic | Space Panic | 1981 | Universal | Platform | 15kHz | ||||||||||||||||
| 1498 | finalizr | Finalizer: Super Transformation | World | Set 1 | no | finalizr | no | no | 1985 | Konami | Shooter - Vertical | 15kHz | no | 2 (alternating) | 8-way | |||||||
| 1499 | blasto | Blasto | no | 1978 | Gremlin | 15kHz | ||||||||||||||||
| 1500 | tshoot | Turkey Shoot - The Day They Took Over | World | Prototype | no | tshoot | Williams 2nd Generation | no | no | 1984 | Williams | Shooter - Gun | 15kHz | horizontal | 1 | 8-way | ||||||
| 1501 | blockade | Blockade | no | 1976 | Gremlin | 15kHz | ||||||||||||||||
| 1502 | hustle | Hustle | no | 1977 | Gremlin | 15kHz | ||||||||||||||||
| 1503 | mx5000 | MX5000 | World | no | 1987 | Konami | Shooter - Vertical | 15kHz | 2 | 8 | ||||||||||||
| 1504 | secretag | Secret Agent (W, Rev 3) | World | Rev. 3 | no | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Run 'n' Gun - Horiztontal | 15kHz | horizontal | 2 | 8 | 2 | |||||
| 1505 | secretagj | Secret Agent (JP, Rev 2) | Japan | Rev. 2 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Run 'n' Gun - Horiztontal | 15kHz | horizontal | 2 | 8 | 2 | |||||
| 1506 | slyspy2 | Sly Spy (US, Rev 2) | USA | Rev. 2 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Run 'n' Gun - Horiztontal | 15kHz | horizontal | 2 | 8 | 2 | |||||
| 1507 | slyspy3 | Sly Spy (US, Rev 3) | USA | Rev. 3 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Run 'n' Gun - Horiztontal | 15kHz | horizontal | 2 | 8 | 2 | |||||
| 1508 | slyspy | Sly Spy (US, Rev 4) | USA | Rev. 4 | yes | Secret Agent | Data East MEC-M1 | no | no | 1989 | Data East | Run 'n' Gun - Horiztontal | 15kHz | horizontal | 2 | 8 | 2 | |||||
| 1509 | subs | Subs | no | subs | Subs | no | no | 1978 | Atari | <category>Racing</category> | 15kHz | horizontal | 1 | 2-way horizontal | ||||||||
| 1510 | sbasketb | Super Basketball (version I, encrypted) | World | Version I, Encrypted | no | 1984 | Konami | Sports | 15kHz | 2 | 8 | |||||||||||
| 1511 | Magical Spot | Magical Spot | 1981 | Universal | <category>Garden</category> | 15kHz | ||||||||||||||||
| 1512 | mysticm | Mystic Marathon | World | no | mysticm | no | no | 1983 | Williams | <category>Sports</category> | 15kHz | horizontal | 2 | |||||||||
| 1513 | numcrash | Number Crash | Set 1 | no | Pac-Man | no | no | 1980 | Hanshin Goraku / Peni | <category>Platform</category> | 15kHz | vertical (cw) | no | 1 | 4-way | |||||||
| 1514 | kicker | Kicker | World | no | Konami 6809 based | no | no | 1985 | Konami | 15kHz | 2 | 4 | ||||||||||
| 1515 | mikie | Mikie | World | no | 1984 | Konami | Maze | 15kHz | 2 | 4 | ||||||||||||
| 1516 | finalizrb | Finalizer: Super Transformation | World | Set 2 | no | finalizr | no | yes | 1986 | Konami | Shooter - Vertical | 15kHz | no | 2 (alternating) | 8-way | |||||||
| 1517 | aceattac | Ace Attacker (W) (317-0059) | World | FD1094 317-0059 | no | Ace Attacker | Sega System 16 | no | no | 1988 | Sega | Sports | 15kHz | vertical | yes | 1 | ||||||
| 1518 | aceattaca | Ace Attacker (JP) (317-0060) | Japan | FD1094 317-0060 | yes | Ace Attacker | Sega System 16 | no | no | 1988 | Sega | Sports | 15kHz | vertical | yes | 1 | ||||||
| 1519 | afighter | Action Fighter (W, S16A, 317-0059) | World | 317-0018 | no | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (cw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1520 | afightera | Action Fighter (W, S16A, No Protection) | World | No Protection | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1521 | afighterb | Action Fighter (W, S16A, No Protection, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1522 | afighterc | Action Fighter (W, S16A, 317-unknown) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1523 | afighterd | Action Fighter (W, S16A, 317-unknown, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1524 | afightere | Action Fighter (W, S16B, unprotected, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1525 | afighterf | Action Fighter (W, S16B, 317-unknown, analog) | World | FD1089B 317-xxxx | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1526 | afighterg | Action Fighter (W, S16B, 317-unknown) | World | FD1089B 317-unknown | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1527 | afighterh | Action Fighter (W, S16B, 317-0018) | World | FD1089A 317-0018 | yes | Action Fighter | Sega System 16 | no | no | 1986 | Sega | Shooter - Vertical | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1528 | alexkidd | Alex Kidd- The Lost Stars (W, S16A, Set 2) | World | Set 2, No Protection | no | Alex Kidd | Sega System 16 | no | no | 1986 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 1529 | alexkidd1 | Alex Kidd- The Lost Stars (W, S16A, Set 1) | World | Set 1, 317-0021 | yes | Alex Kidd | Sega System 16 | no | no | 1986 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 1530 | aliensyn | Alien Syndrome (W, S16B, Set 4) | World | Set 4 | no | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1531 | aliensyn2 | Alien Syndrome (W, S16A, Set 2) | World | Set 2 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1532 | aliensyn3 | Alien Syndrome (W, S16B, Set 3) | World | Set 3 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1533 | aliensyn5 | Alien Syndrome (W, S16A, Set 5) | World | Set 5 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1534 | aliensyn7 | Alien Syndrome (W, S16B, Set 7) | World | Set 7 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1535 | aliensynj | Alien Syndrome (JP, S16B, Set 6, new) | Japan | Set 6 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1536 | aliensynjo | Alien Syndrome (JP, S16A, Set 1) | Japan | Set 1 | yes | Alien Syndrome | Sega System 16 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1537 | altbeast | Altered Beast (W, Set 8) | World | Set 8 | no | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1538 | altbeast2 | Altered Beast (W, Set 2) | World | Set 2 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1539 | altbeast4 | Altered Beast (W, Set 4) | World | Set 4 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1540 | altbeast5 | Altered Beast (W, Set 5) | World | Set 5 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1541 | altbeast6 | Altered Beast (W, Set 6) | World | Set 6 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1542 | altbeastj1 | Juuouki (JP, Set 1) | Japan | Set 1 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1543 | altbeastj3 | Juuouki (JP, Set 3) | Japan | Set 3 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1544 | altbeastj7 | Juuouki (JP, Set 7) | Japan | Set 7 | yes | Altered Beast | Sega System 16 | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1545 | atomicp | Atomic Point (Korea) | Korea | no | Atomic Point | Sega System 16 | no | no | 1990 | Philko | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8 | 1 | |||||
| 1546 | aurail | Aurail (US, Set 3) | USA | Set 3, unprotected | yes | Aurail | Sega System 16 | no | no | 1990 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | n/a | 3 | |||
| 1547 | aurail1 | Aurail (W, Set 2) | World | Set 2, FD1089B 317-0168 | yes | Aurail | Sega System 16 | no | no | 1990 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | n/a | 3 | |||
| 1548 | aurailj | Aurail (JP, Set 1) | Japan | Set 1, FD1089A 317-0167 | yes | Aurail | Sega System 16 | no | no | 1990 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | n/a | 3 | |||
| 1549 | bayroute | Bay Route (W, Set 3) (317-0116) | World | Set 3, FD1094 317-0116 | no | Bay Route | Sega System 16 | 1989 | Sunsoft / Sega | 15kHz | horizontal | 2 | 8 | |||||||||
| 1550 | bayroute1 | Bay Route (US, Set 1, unprotected) | USA | Set 1, unprotected | yes | Bay Route | Sega System 16 | 1989 | Sunsoft / Sega | 15kHz | horizontal | 2 | 8 | |||||||||
| 1551 | bayroutej | Bay Route (JP, Set 2, 317-0115) | Japan | Set 1, FD1094 317-0115 | yes | Bay Route | Sega System 16 | 1989 | Sunsoft / Sega | 15kHz | horizontal | 2 | 8 | |||||||||
| 1552 | bodyslam | Body Slam (W, 317-0015) | World | 317-0015 | no | Body Slam | Sega System 16 | no | no | 1986 | Sega | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1553 | dumpmtmt | Dump Matsumoto (JP, 317-0011a) | Japan | 317-0011a | yes | Body Slam | Sega System 16 | no | no | 1986 | Sega | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1554 | bullet | Bullet (W, 317-0041) | World | FD1094 317-0041 | no | Bullet | Sega System 16 | no | no | 1987 | Sega | Shooter - Multidirectional | 15kHz | horizontal | n/a | 3 | 8-way | 4 | ||||
| 1555 | cotton | Cotton (W, Set 4) | World | Set 4 | no | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1556 | cottonja | Cotton (JP, Set 1, Rev A) | Japan | Set 1, Rev A | yes | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1557 | cottonj | Cotton (JP, Set 2, Rev B) | Japan | Set 2, Rev B | yes | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1558 | cottonu | Cotton (US, Set 3) | USA | Set 3 | yes | Cotton | Sega System 16 | Cotton | no | no | 1991 | Sega | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1559 | ddux | Dynamite Dux (W, Set 3) | World | Set 3, FD1094 317-0096 | no | Dynamite Dux | Sega System 16 | no | no | 1988 | Sega | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 1560 | ddux1 | Dynamite Dux (W, Set 1) | World | Set 1, 8751 317-0095 | yes | Dynamite Dux | Sega System 16 | no | no | 1988 | Sega | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 1561 | dduxj | Dynamite Dux (JP, Set 2) | Japan | Set 2, FD1094 317-0094 | yes | Dynamite Dux | Sega System 16 | no | no | 1988 | Sega | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 2 | |||
| 1562 | dumpmtmt | Dump Matsumoto (JP, 317-0011a) | Japan | 317-0011a | yes | Body Slam | Sega System 16 | no | no | 1986 | Sega | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1563 | dunkshot | Dunk Shot (W, Rev C, 317-0022) | World | Rev C, FD1089A 317-0022 | no | Dunk Shot | Sega System 16 | 1987 | Sega | Sports | 15kHz | horizontal | 4 | |||||||||
| 1564 | dunkshoto | Dunk Shot (W, 317-0022) | World | FD1089A 317-0022 | yes | Dunk Shot | Sega System 16 | 1987 | Sega | Sports | 15kHz | horizontal | 4 | |||||||||
| 1565 | dunkshota | Dunk Shot (W, Rev A, 317-0022) | World | Rev A, FD1089A 317-0022 | yes | Dunk Shot | Sega System 16 | 1987 | Sega | Sports | 15kHz | horizontal | 4 | |||||||||
| 1566 | eswat | E-Swat - Cyber Police (W, Set 4) | World | Set 4, FD1094 317-0130 | no | E-Swat | Sega System 16 | no | no | 1989 | Sega | Run 'n' Gun - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 1567 | eswatj1 | E-Swat - Cyber Police (JP, Set 1) | Japan | Set 1, FD1094 317-0131 | yes | E-Swat | Sega System 16 | no | no | 1989 | Sega | Run 'n' Gun - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 1568 | eswatj | E-Swat - Cyber Police (JP, Set 2) | Japan | Set 2, FD1094 317-0128 | yes | E-Swat | Sega System 16 | no | no | 1989 | Sega | Run 'n' Gun - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 1569 | eswatu | E-Swat - Cyber Police (US, Set 3) | USA | Set 3, FD1094 317-0129 | yes | E-Swat | Sega System 16 | no | no | 1989 | Sega | Run 'n' Gun - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | |||
| 1570 | exctleag | Excite League (W) | World | FD1094 317-0079 | no | Excite League | Sega System 16 | no | no | 1988 | Sega | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 3 | |||||
| 1571 | fantzone | Fantasy Zone (W, Rev A) | World | Rev A, No Protection | no | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||
| 1572 | fantzone1 | Fantasy Zone (W, No Protection) | World | No Protection | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||
| 1573 | fantzonee | Fantasy Zone (W, 317-0016) | World | 317-0016 | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||
| 1574 | fantzonep | Fantasy Zone (W, 317-5000) | World | 317-5000 | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||
| 1575 | fantzonepr | Fantasy Zone (W, Prototype) | World | Prototype | yes | Fantasy Zone | Sega System 16 | Fantasy Zone | no | no | 1986 | Sega | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||
| 1576 | fantzn2x | Fantasy Zone II - The Tears of Opa-Opa | World | System 16C | no | Fantasy Zone II | Sega System 16 | Fantasy Zone | no | no | 2008 | Sega / M2 | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||
| 1577 | fantzn2xp | Fantasy Zone II - The Tears of Opa-Opa (Prototype) | World | Prototype | yes | Fantasy Zone II | Sega System 16 | Fantasy Zone | no | no | 2008 | Sega / M2 | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||
| 1578 | fpoint | Flash Point (JP, Set 2) | Japan | Set 2, FD1094 317-0127A | no | Flash Point | Sega System 16 | no | no | 1989 | Sega | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1579 | fpoint1 | Flash Point (JP, Set 1) | Japan | Set 1, FD1094 317-0127A | yes | Flash Point | Sega System 16 | no | no | 1989 | Sega | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1580 | goldenaxe | Golden Axe (US, Set 6) | USA | Set 6, 8751 317-123A | no | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 1581 | goldenaxe1 | Golden Axe (W, Set 1) | USA | Set 1, FD1094 317-0110 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 1582 | goldenaxe2 | Golden Axe (US, Set 2) | USA | Set 2, 8751 317-0112 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 1583 | goldenaxe3 | Golden Axe (W, Set 3) | World | Set 3, FD1094 317-0120 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 1584 | goldenaxej | Golden Axe (JP, Set 4) | Japan | Set 4, FD1094 317-0121 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 1585 | goldenaxeu | Golden Axe (US, Set 5) | USA | Set 5, FD1094 317-0122 | yes | Golden Axe | Sega System 16 | Golden Axe | no | no | 1989 | Sega | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | n/a | 3 | ||
| 1586 | hwchamp | Heavyweight Champ (W, Set 1) | World | Set 1 | no | Heavyweight Champ | Sega System 16 | no | no | 1987 | Sega | Fighting | 15kHz | horizontal | n/a | 2 (alternating) | ||||||
| 1587 | hwchampj | Heavyweight Champ (W, Set 2) | World | Set 2 | yes | Heavyweight Champ | Sega System 16 | no | no | 1987 | Sega | Fighting | 15kHz | horizontal | n/a | 2 (alternating) | ||||||
| 1588 | hwchampj | Heavyweight Champ (JP, 317-0046) | Japan | FD1094 317-0046 | yes | Heavyweight Champ | Sega System 16 | no | no | 1987 | Sega | Fighting | 15kHz | horizontal | n/a | 2 (alternating) | ||||||
| 1589 | isgsm | ISG Selection Master Type 2006 BIOS | World | 2006 BIOS | no | Sega System 16 | no | yes | 2006 | bootleg (ISG) | BIOS | 15kHz | horizontal | n/a | 2 | 8-way | 2 | |||||
| 1590 | lockonph | Lock On (W, Philko) | World | no | Lock On (Philko) | Sega System 16 | no | no | 1991 | Philko | Shooter - Horizontal | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||||
| 1591 | mvp | MVP (US, Set 2) (317-0143) | USA | Set 2, FD1094 317-0143 | no | MVP | Sega System 16 | no | no | 1989 | Sega | Sports | 15kHz | horizontal | 2 | 8-way | 3 | |||||
| 1592 | mvp | MVP (JP, Set 1) (317-0142) | Japan | Set 1, FD1094 317-0142 | yes | MVP | Sega System 16 | no | no | 1989 | Sega | Sports | 15kHz | horizontal | 2 | 8-way | 3 | |||||
| 1593 | mjleague | Major League (W, S16A) | World | S16A, No Protection | no | Major League | Sega System 16 | no | no | 1985 | Sega | Sports | 15kHz | vertical | yes | 2 | 2 | |||||
| 1594 | passsht | Passing Shot (W, 2 Players) | World | 2 Players, FD1094 317-0080 | no | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 8-way | 4 | ||||
| 1595 | cencourt | Center Court (W, 4 Players) Prototype | World | 4 Players, Prototype | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports | 15kHz | vertical (ccw) | no | 2 (simultaneous) | 8-way | 4 | ||||
| 1596 | passsht16a | Passing Shot (JP, 4 Players) 317-0071 | Japan | 4 Players, FD1094 317-0071 | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports | 15kHz | vertical (ccw) | no | 4 | 8-way | 4 | ||||
| 1597 | passshtj | Passing Shot (JP, 4 Players) 317-0070 | Japan | 4 Players, FD1094 317-0070 | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports | 15kHz | vertical (ccw) | no | 4 | 8-way | 4 | ||||
| 1598 | passshta | Passing Shot (W, 4 Players) 317-0074 | World | 4 Players, FD1094 317-0074 | yes | Passing Shot | Sega System 16 | no | no | 1988 | Sega | Sports | 15kHz | vertical (ccw) | no | 4 | 8-way | 4 | ||||
| 1599 | quatret | Quatret (W, 4 Players) Rev A | World | Rev A, 4 Players | no | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Run 'n' gun | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1600 | quatreta | Quatret (W, 4 Players) 315-5194 | World | 4 Players, 8751 315-5194 | yes | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Run 'n' gun | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1601 | quatret2 | Quatret 2 (W) | World | 8751 317-0010 | yes | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Run 'n' gun | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1602 | quatret2a | Quatret 2 (W) No Protection | World | No Protection | yes | Quatret | Sega System 16 | Quatret | no | no | 1986 | Sega | Run 'n' gun | 15kHz | horizontal | no | 4 (simultaneous) | 8-way | 2 | |||
| 1603 | riotcity | Riot City (Japan) | Japan | no | Riot City | Sega System 16 | no | no | 1991 | Sega / Westone | Beat 'em Up | 15kHz | horizontal | 2 | 8 | 2 | ||||||
| 1604 | ryukyu | RyuKyu (JP, Rev A) 317-5023A | Japan | Rev A, FD1094 317-5023A | no | RyuKyu | Sega System 16 | no | no | 1990 | Sega | Sports | 15kHz | horizontal | n/a | 1 | 8-way | 2 | ||||
| 1605 | ryukyua | RyuKyu (JP) , FD1094 317-5023 | Japan | FD1094 317-5023 | yes | RyuKyu | Sega System 16 | no | no | 1990 | Sega | Sports | 15kHz | horizontal | n/a | 1 | 8-way | 2 | ||||
| 1606 | sdi | SDI: Strategic Defense Initiative (JP, S16A, New Ver.) | Japan | S16A, FD1089B 317-0027 | no | SDI | Sega System 16 | no | no | 1987 | Sega | Shoot 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1607 | defense | Defense (W, S16B) | World | S16B, FD1089A 317-0028 | yes | SDI | Sega System 16 | no | no | 1987 | Sega | Shoot 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1608 | sdib | SDI: Strategic Defense Initiative (W, S16B) | World | S16B, FD1089A 317-0028 | no | SDI | Sega System 16 | no | no | 1987 | Sega | Shoot 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | ||||
| 1609 | shinobi5 | Shinobi (W, S16B, Set 5) No Protection | World | S16B, Set 5, No Protection | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1610 | shinobi | Shinobi (W, S16A, Set 6) | World | S16A, Set 6, No Protection | no | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1611 | shinobi1 | Shinobi (W, S16A, Set 1) | World | S16B, Set 1 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1612 | shinobi2 | Shinobi (W, S16B, Set 2) | World | S16B, Set 2 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1613 | shinobi3 | Shinobi (W, S16B, Set 3) | World | S16B, Set 3 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1614 | shinobi4 | Shinobi (W, S16B, Set 4) | World | S16B, Set 4 | yes | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1615 | shinobi6 | Shinobi (W, S16B, Set 6), No Protection | World | S16B, Set 6, No Protection | no | Shinobi | Sega System 16 | Shinobi | no | no | 1987 | Sega | Platform | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 3 | |||
| 1616 | snapper | Snapper (Korea) | Korea | no | Snapper | Sega System 16 | no | no | 1990 | Philko | Snake | 15kHz | horizontal | n/a | 1 | 8-way | 3 | |||||
| 1617 | sonicbom | Sonic Boom (FD1094 317-0053) | World | FD1094 317-0053 | no | Sonic Boom | Sega System 16 | no | no | 1987 | Sega | Shooter - Vertical | 15kHz | vertical | yes | 2 | 8 | 2 | ||||
| 1618 | sjryuko | Sukeban Jansi Ryuko (W, S16B, Set 2) | World | FD1089B 317-5021 | no | Sukeban Jansi Ryuko | Sega System 16 | no | no | 1988 | White Board | Puzzle | 15kHz | horizontal | n/a | 1 | ||||||
| 1619 | sjryuko1 | Sukeban Jansi Ryuko (W, S16A, Set 1) | World | FD1089B 317-5021 | yes | Sukeban Jansi Ryuko | Sega System 16 | no | no | 1988 | White Board | Puzzle | 15kHz | horizontal | n/a | 1 | ||||||
| 1620 | suprleag | Super League (W) | World | FD1094 317-0045 | no | Super League | Sega System 16 | no | no | 1987 | Sega | Sports | 15kHz | horizontal | n/a | 2 (alternating) | 3 | |||||
| 1621 | tetris | Tetris (JP, S16A, Set 4) | Japan | Set 4 | no | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 1622 | tetris1 | Tetris (JP, S16B, Set 1) | Japan | Set 1 | no | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 1623 | tetris2 | Tetris (JP, S16B, Set 2) | Japan | Set 2 | yes | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 1624 | tetris3 | Tetris (JP, S16A, Set 3) | Japan | Set 3 | yes | Tetris | Sega System 16 | Tetris | no | no | 1988 | Sega | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||
| 1625 | dfjail | The Destroyer From Jail (Korea) | Korea | no | The Destroyer From Jail | Sega System 16 | no | no | 199? | Philko | Run 'n' gun | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | |||||
| 1626 | timescan | Time Scanner (W, S16B, Set 2) | World | Set 2 | no | Time Scanner | Sega System 16 | no | no | 1987 | Sega | Pinball | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1627 | timescan1 | Time Scanner (W, S16A, Set 1) | World | Set 1 | no | Time Scanner | Sega System 16 | no | no | 1987 | Sega | Pinball | 15kHz | vertical (ccw) | yes | 2 (alternating) | 8-way | 2 | ||||
| 1628 | toryumon | Toryumon | World | no | Toryumon | Sega System 16 | no | no | 1994 | Sega | Puzzle | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 1 | |||||
| 1629 | tturf | Tough Turf (JP, Set 2) | Japan | Set 2, 8751 317-0104 | no | Tough Turf | Sega System 16 | no | no | 1989 | Sega / Sunsoft | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1630 | tturfu | Tough Turf (US, Set 1) | USA | Set 1, 8751 317-0099 | yes | Tough Turf | Sega System 16 | no | no | 1989 | Sega / Sunsoft | Beat 'em Up | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 3 | ||||
| 1631 | ultracin | Waku Waku Ultraman Racing | World | no | Waku Waku Ultraman Racing | Sega System 16 | Ultraman | no | no | 1996 | Sega | Racing | 15kHz | horizontal | n/a | 2 (simultaneous) | 2 | 1 | ||||
| 1632 | wb3 | Wonder Boy III - Monster Lair (W, S16B Set 6) | World | Set 6 | no | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1633 | wb31 | Wonder Boy III - Monster Lair (JP, S16A, Set 1) | Japan | Set 1 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1634 | wb32 | Wonder Boy III - Monster Lair (JP, S16B, Set 2) | Japan | Set 2 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1635 | wb33 | Wonder Boy III - Monster Lair (W, S16B, Set 3) | World | Set 3 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1636 | wb34 | Wonder Boy III - Monster Lair (JP, S16B, Set 4) | Japan | Set 4 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1637 | wb35 | Wonder Boy III - Monster Lair (JP, S16A, Set 5) | Japan | Set 5 | yes | Wonder Boy III | Sega System 16 | Wonder Boy | no | no | 1988 | Sega | Platform | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | |||
| 1638 | wrestwar | Wrestle War (W, Set 3) | World | Set 3 | no | Wrestle War | Sega System 16 | no | no | 1989 | Sega | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 1639 | wrestwar1 | Wrestle War (JP, Set 1) | Japan | Set 1 | yes | Wrestle War | Sega System 16 | no | no | 1989 | Sega | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 1640 | wrestwar2 | Wrestle War (W, Set 2) | World | Set 2 | yes | Wrestle War | Sega System 16 | no | no | 1989 | Sega | Sports | 15kHz | horizontal | n/a | 2 (simultaneous) | 8-way | 2 | ||||
| 1641 | pang | Pang | World | no | Pang | Capcom Mitchell | no | no | 1989 | Mitchell | Puzzle - Platform | 15kHz | no | 2 (simultaneous) | 4-way | 2 | ||||||
| 1642 | bbros | Buster Bros. (USA) | USA | yes | Pang | Capcom Mitchell | no | no | 1989 | Mitchell | Puzzle - Platform | 15kHz | no | 2 (simultaneous) | 4-way | 2 | ||||||
| 1643 | pompingw | Pomping World (Japan) | Japan | yes | Pang | Capcom Mitchell | no | no | 1989 | Mitchell | Puzzle - Platform | 15kHz | no | 2 (simultaneous) | 4-way | 2 | ||||||
| 1644 | spang | Super Pang (World 900914) | World | no | Super Pang | Capcom Mitchell | no | no | 1990 | Mitchell | Puzzle - Paltform | 15kHz | no | 2 (simultaneous) | 4-way | 2 | ||||||
| 1645 | ssbros | Super Buster Bros. (USA 901001) | USA | yes | Super Pang | Capcom Mitchell | no | no | 1990 | Mitchell | Puzzle - Paltform | 15kHz | no | 2 (simultaneous) | 4-way | 2 | ||||||
| 1646 | spangj | Super Pang (Japan 901023) | Japan | yes | Super Pang | Capcom Mitchell | no | no | 1990 | Mitchell | Puzzle - Paltform | 15kHz | no | 2 (simultaneous) | 4-way | 2 | ||||||
| 1647 | batrideru | Armed Police Batrider (USA) (Fri Feb 13 1998) | USA | no | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1648 | batriderc | Armed Police Batrider (China) (Fri Feb 13 1998) | World | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1649 | batriderhk | Armed Police Batrider (Hong Kong) (Mon Dec 22 1997) | World | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1650 | batriderja | Armed Police Batrider (Japan - older version) (Mon Dec 22 1997) | Japan | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1651 | batriderk | Armed Police Batrider (Korea) (Fri Feb 13 1998) | Korea | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1652 | batridert | Armed Police Batrider (Taiwan) (Mon Dec 22 1997) | Taiwan | yes | Armed Police Batrider | Toaplan 2 | no | no | 1998 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1653 | bbakraid | Battle Bakraid - Unlimited Version (USA) (Tue Jun 8 1999) | USA | no | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1654 | bbakraidja | Battle Bakraid (Japan) (Wed Apr 7 1999) | Japan | yes | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1655 | bbakraidc | Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) | World | yes | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1656 | bbakraidj | Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999) | Japan | yes | Battle Bakraid | Toaplan 2 | no | no | 1999 | Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1657 | bgaregga | Battle Garegga (Europe - USA - Japan - Asia) (Sat Feb 3 1996) | Japan | no | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1658 | bgareggahk | Battle Garegga (Austria - Hong Kong) (Sat Feb 3 1996) | World | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1659 | bgareggatw | Battle Garegga (Taiwan - Germany) (Thu Feb 1 1996) | Taiwan | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1660 | bgareggat | Battle Garegga (location test) (Wed Jan 17 1996) | World | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1661 | bgaregganv | Battle Garegga - New Version (Austria - Hong Kong) (Sat Mar 2 1996) | World | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1662 | bgareggacn | Battle Garegga - Type 2 (Denmark - China) (Tue Apr 2 1996) | World | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing - Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1663 | bgareggat2 | Battle Garegga - Type 2 (Europe - USA - Japan - Asia) (Sat Mar 2 1996) | Japan | yes | Battle Garegga | Toaplan 2 | no | no | 1996 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1664 | kingdmgp | Kingdom Grandprix | World | no | Kingdom Grandprix | Toaplan 2 | no | no | 1994 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1665 | shippumd | Shippu Mahou Daisakusen (Japan) | Japan | yes | Kingdom Grandprix | Toaplan 2 | no | no | 1994 | Raizing / Eighting | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1666 | sstriker | Sorcer Striker | World | no | Sorcer Striker | Toaplan 2 | no | no | 1993 | Raizing | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1667 | mahoudai | Mahou Daisakusen (Japan) | Japan | yes | Sorcer Striker | Toaplan 2 | no | no | 1993 | Raizing | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1668 | sstrikerk | Sorcer Striker (Korea) | Korea | yes | Sorcer Striker | Toaplan 2 | no | no | 1993 | Raizing | Shooter - Vertical | 15kHz | yes | vertical (ccw) | 2 (simultaneous) | 8-way | 3 | |||||
| 1669 | renegade | Renegade (US) | USA | no | Renegade | Technos 6309 based | no | no | 1986 | bootleg | Fighting | 15kHz | no | 2 | 8-way | 3 | ||||||
| 1670 | renegadeb | Renegade (US bootleg) | USA | yes | Renegade | Technos 6309 based | no | yes | 1986 | bootleg | Fighting | 15kHz | no | 2 | 8-way | 3 | ||||||
| 1671 | kuniokun | Nekketsu Kouha Kunio-kun (Japan) | Japan | yes | Renegade | Technos 6309 based | no | no | 1986 | bootleg | Fighting | 15kHz | no | 2 (alternating) | 8-way | 3 | ||||||
| 1672 | kuniokunb | Nekketsu Kouha Kunio-kun (Japan bootleg) | Japan | yes | Renegade | Technos 6309 based | no | yes | 1986 | bootleg | Fighting | 15kHz | no | 2 (alternating) | 8-way | 3 | ||||||
| 1673 | nemesis | Nemesis (ROM version) | World | no | Nemesis | GX400 | no | no | 1985 | Konami | Shooter - Horizontal | 15kHz | no | 2 (alternating) | 8-way | 3 | ||||||
| 1674 | nemesisuk | Nemesis World, ROM version | World | no | Nemesis | GX400 | no | no | 1985 | Konami | Shooter - Horizontal | 15kHz | no | 2 (alternating) | 8-way | 3 | ||||||
| 1675 | cosmccop | Gallop - Armed Police Unit (Japan) | Japan | no | Gallop - Armed Police Unit | Irem M72 | no | no | 1991 | IREM | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1676 | rtypej | R-Type (Japan) | Japan | no | R-Type | Irem M72 | no | no | 1987 | IREM | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1677 | rtype | R-Type (World) | World | no | R-Type | Irem M72 | no | no | 1987 | IREM | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1678 | rtypejp | R-Type (Japan prototype) | Japan | yes | R-Type | Irem M72 | no | no | 1987 | IREM | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1679 | rtypeu | R-Type (US) | USA | yes | R-Type | Irem M72 | no | no | 1987 | IREM | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1680 | rtypeb | R-Type (World bootleg) | World | yes | R-Type | Irem M72 | no | yes | 1987 | IREM | Shooter - Horizontal | 15kHz | no | 1 | 8-way | 2 | ||||||
| 1681 | tnk3 | TNKIII | no | TNKIII | SNK Triple Z80 | no | no | 1985 | SNK | Shooter / Driving Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way,Positional | 2 | ||||||
| 1682 | tnk3j | T.A.N.K_Japan | Japan | yes | TNKIII | SNK Triple Z80 | no | no | 1985 | SNK | Shooter / Driving Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way,Positional | 2 | |||||
| 1683 | ikari | Ikari Warriors | no | Ikari Warriors | SNK Triple Z80 | no | no | 1986 | SNK | Action | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1684 | ikarijp | Ikari Warriors JP | Japan | yes | Ikari Warriors | SNK Triple Z80 | no | no | 1986 | SNK | Action | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1685 | victroad | Victory Road | no | Victory Road | SNK Triple Z80 | no | no | 1986 | SNK | Action | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 2 | ||||||
| 1686 | dogosoke | Dogou Souken | Japan | yes | Victory Road | SNK Triple Z80 | no | no | 1986 | SNK | Action | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||
| 1687 | aso | ASO - Armored Scrum Object | no | ASO - Armored Scrum Object | SNK Triple Z80 | no | no | 1985 | SNK | Shooter / Flying Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 3 | ||||||
| 1688 | alphamis | Alpha Mission | yes | ASO - Armored Scrum Object | SNK Triple Z80 | no | no | 1985 | SNK | Shooter / Flying Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 3 | ||||||
| 1689 | arian | Arian Mission | yes | ASO - Armored Scrum Object | SNK Triple Z80 | no | no | 1985 | SNK | Shooter / Flying Vertical | 15kHz | yes | vertical (cw) | 2 (simultaneous) | 8-way | 3 | ||||||
| 1690 | athena | Athena | no | Athena | SNK Triple Z80 | no | no | 1986 | SNK | Action | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||||
| 1691 | athena | Athena_Screen_Flip_Fix_ROM_Patch | no | Athena | SNK Triple Z80 | no | no | 1986 | SNK | Action | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||||
| 1692 | athenab | Athena (bootleg) | yes | Athena | SNK Triple Z80 | no | yes | 1986 | SNK | Action | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||||
| 1693 | sathena | Super Athena (bootleg) | yes | Athena | SNK Triple Z80 | no | yes | 1986 | SNK | Action | 15kHz | vertical (cw) | 2 (simultaneous) | 8-way | 2 | |||||||
| 1694 | vigilant | Vigilante (W, Rev E) | World | no | Vigilante | Irem M75 | no | no | 1988 | Irem | Beat 'em Up | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1695 | vigilantd | Vigilante (JP, Rev D) | Japan | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Beat 'em Up | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1696 | vigilanto | Vigilante (US) | USA | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Beat 'em Up | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1697 | vigilantb | Vigilante (US, Rev B) | USA | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Beat 'em Up | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1698 | vigilantg | Vigilante (US, Rev G) | USA | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Beat 'em Up | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1699 | vigilanta | Vigilante (W, Rev A) | World | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Beat 'em Up | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1700 | vigilantc | Vigilante (W, Rev C) | World | yes | Vigilante | Irem M75 | no | no | 1988 | Irem | Beat 'em Up | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1701 | vigilantbl | Vigilante (bootleg) | World | yes | Vigilante | Irem M75 | no | yes | 1988 | Irem | Beat 'em Up | 15kHz | horizontal | n/a | 2 (alternating) | 8-way | 2 | |||||
| 1702 | fitegolf | Fighting Golf | no | Fighting Golf | SNK Triple Z80 | no | no | 1988 | SNK | Sport Golf | 15kHz | vertical (cw) | 2 (alternating) | 8-way | 2 | |||||||
| 1703 | hotdogst | Hotdog Storm | World | no | Hotdog Storm | CAVE 68000 | no | no | 1996 | Marble | Shooter - Vertical | 15kHz | 2 (simultaneous) | 8-way | 3 | |||||||
| 1704 | bandit | Bandit (US) | USA | no | Bandit | Data East MEC-M1 | no | no | 1989 | Data East | Driving / Race | 15kHz | vertical | 2 (alternating) | 8-way | 2 | ||||||
| 1705 | birdtry | Birdie Try (JP, Rev 2, Rev 1 MCU) | Japan | no | Birdie Try | Data East MEC-M1 | no | no | 1988 | Data East | Sports / Golf | 15kHz | vertical | 2 (alternating) | 8-way | 2 | ||||||
| 1706 | birdtrya | Birdie Try (JP, Rev 2) | Japan | yes | Birdie Try | Data East MEC-M1 | no | no | 1988 | Data East | Sports / Golf | 15kHz | vertical | 2 (alternating) | 8-way | 2 | ||||||
| 1707 | ffantasyj | Fighting Fantasy (JP, Rev 2) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighting | 15kHz | horizontal | 2 | 8 | 2 | ||||||
| 1708 | ffantasy | Fighting Fantasy (JP, Rev 3) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighting | 15kHz | horizontal | 2 | 8 | 2 | ||||||
| 1709 | ffantasyb | Fighting Fantasy (JP, Rev X) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighting | 15kHz | horizontal | 2 | 8 | 2 | ||||||
| 1710 | ffantasya | Fighting Fantasy (JP) | Japan | yes | Hippodrome | Data East MEC-M1 | no | no | 1989 | Data East | Fighting | 15kHz | horizontal | 2 | 8 | 2 | ||||||
| 1711 | countryc | Country Club | World | no | Country Club | SNK Triple Z80 | no | no | 1988 | SNK | Sports / Golf | 15kHz | vertical (cw) | 8-way | 2 |