Files
Arcade-Sonson_MiSTer/rtl/Graphics.VHD
MikeS11 2f6187a7be Bug Fix and Added Analog Video Features
- Fixed button swap bug
- Added 55.4Hz video timing
- Added H/V Position Adjustments
- Reset still not working
2022-11-12 12:31:08 -07:00

262 lines
6.6 KiB
VHDL

library IEEE;
use IEEE.std_logic_1164.all;
use ieee.std_logic_unsigned.all;
use ieee.std_logic_arith.all;
library work;
use work.pace_pkg.all;
use work.video_controller_pkg.all;
use work.sprite_pkg.all;
use work.platform_pkg.all;
entity Graphics is
port
(
bitmap_ctl_i : in to_BITMAP_CTL_a(1 to PACE_VIDEO_NUM_BITMAPS);
bitmap_ctl_o : out from_BITMAP_CTL_a(1 to PACE_VIDEO_NUM_BITMAPS);
tilemap_ctl_i : in to_TILEMAP_CTL_a(1 to PACE_VIDEO_NUM_TILEMAPS);
tilemap_ctl_o : out from_TILEMAP_CTL_a(1 to PACE_VIDEO_NUM_TILEMAPS);
sprite_reg_i : in to_SPRITE_REG_t;
sprite_ctl_i : in to_SPRITE_CTL_t;
sprite_ctl_o : out from_SPRITE_CTL_t;
spr0_hit : out std_logic;
graphics_i : in to_GRAPHICS_t;
graphics_o : out from_GRAPHICS_t;
video_i : in from_VIDEO_t;
video_o : out to_VIDEO_t;
vid_h_center : in std_logic_vector(3 downto 0);
vid_v_center : in std_logic_vector(2 downto 0);
vid_timing : in std_logic
);
end Graphics;
architecture SYN of Graphics is
alias clk : std_logic is video_i.clk;
signal from_video_ctl : from_VIDEO_CTL_t;
signal bitmap_ctl_o_s : from_BITMAP_CTL_a(1 to PACE_VIDEO_NUM_BITMAPS);
signal tilemap_ctl_o_s : from_TILEMAP_CTL_a(1 to PACE_VIDEO_NUM_TILEMAPS);
signal sprite_ctl_o_s : from_SPRITE_CTL_t;
signal sprite_pri : std_logic;
signal rgb_data : RGB_t;
-- before OSD is mixed in
signal video_o_s : to_VIDEO_t;
begin
-- dodgy OSD transparency...
video_o.clk <= video_o_s.clk;
video_o.rgb.r <= video_o_s.rgb.r;
video_o.rgb.g <= video_o_s.rgb.g;
video_o.rgb.b <= video_o_s.rgb.b;
video_o.hsync <= video_o_s.hsync;
video_o.vsync <= video_o_s.vsync;
video_o.hblank <= video_o_s.hblank;
video_o.vblank <= video_o_s.vblank;
graphics_o.y <= from_video_ctl.y;
-- should this be the 'real' vblank or the 'active' vblank?
-- - use the real for now
graphics_o.hblank <= video_o_s.hblank;
graphics_o.vblank <= video_o_s.vblank;
--graphics_o.vblank <= from_video_ctl.vblank;
pace_video_controller_inst : entity work.sonson_video_controller
port map
(
-- clocking etc
video_i => video_i,
-- video data signals (in)
rgb_i => rgb_data,
-- video control signals (out)
video_ctl_o => from_video_ctl,
vid_h_center => vid_h_center,
vid_v_center => vid_v_center,
vid_timing => vid_timing,
-- VGA signals (out)
video_o => video_o_s
);
pace_video_mixer_inst : entity work.pace_video_mixer
port map
(
bitmap_ctl_o => bitmap_ctl_o_s,
tilemap_ctl_o => tilemap_ctl_o_s,
sprite_rgb => sprite_ctl_o_s.rgb,
sprite_set => sprite_ctl_o_s.set,
sprite_pri => sprite_pri,
video_ctl_i => from_video_ctl,
graphics_i => graphics_i,
rgb_o => rgb_data
);
GEN_NO_BITMAPS : if PACE_VIDEO_NUM_BITMAPS = 0 generate
--bitmap_ctl_o_s <= ((others => '0'), (others => (others => '0')), '0');
end generate GEN_NO_BITMAPS;
GEN_BITMAP_1 : if PACE_VIDEO_NUM_BITMAPS > 0 generate
forground_bitmapctl_inst : entity work.bitmapCtl(BITMAP_1)
generic map
(
DELAY => PACE_VIDEO_PIPELINE_DELAY
)
port map
(
reset => video_i.reset,
video_ctl => from_video_ctl,
ctl_i => bitmap_ctl_i(1),
ctl_o => bitmap_ctl_o_s(1),
graphics_i => graphics_i
);
end generate GEN_BITMAP_1;
GEN_BITMAP_2 : if PACE_VIDEO_NUM_BITMAPS > 1 generate
forground_bitmapctl_inst : entity work.bitmapCtl(BITMAP_2)
generic map
(
DELAY => PACE_VIDEO_PIPELINE_DELAY
)
port map
(
reset => video_i.reset,
video_ctl => from_video_ctl,
ctl_i => bitmap_ctl_i(2),
ctl_o => bitmap_ctl_o_s(2),
graphics_i => graphics_i
);
end generate GEN_BITMAP_2;
GEN_BITMAP_3 : if PACE_VIDEO_NUM_BITMAPS > 2 generate
forground_bitmapctl_inst : entity work.bitmapCtl(BITMAP_3)
generic map
(
DELAY => PACE_VIDEO_PIPELINE_DELAY
)
port map
(
reset => video_i.reset,
video_ctl => from_video_ctl,
ctl_i => bitmap_ctl_i(3),
ctl_o => bitmap_ctl_o_s(3),
graphics_i => graphics_i
);
end generate GEN_BITMAP_3;
bitmap_ctl_o <= bitmap_ctl_o_s;
GEN_NO_TILEMAPS : if PACE_VIDEO_NUM_TILEMAPS = 0 generate
--tilemap_ctl_o_s(1) <= ((others => '0'), (others => '0'), (others => '0'),
-- (others => (others => '0')), '0');
end generate GEN_NO_TILEMAPS;
GEN_TILEMAP_1 : if PACE_VIDEO_NUM_TILEMAPS > 0 generate
foreground_mapctl_inst : entity work.tilemapCtl(TILEMAP_1)
generic map
(
DELAY => PACE_VIDEO_PIPELINE_DELAY
)
port map
(
reset => video_i.reset,
video_ctl => from_video_ctl,
ctl_i => tilemap_ctl_i(1),
ctl_o => tilemap_ctl_o_s(1),
graphics_i => graphics_i
);
end generate GEN_TILEMAP_1;
GEN_TILEMAP_2 : if PACE_VIDEO_NUM_TILEMAPS > 1 generate
background_mapctl_inst : entity work.tilemapCtl(TILEMAP_2)
generic map
(
DELAY => PACE_VIDEO_PIPELINE_DELAY
)
port map
(
reset => video_i.reset,
video_ctl => from_video_ctl,
ctl_i => tilemap_ctl_i(2),
ctl_o => tilemap_ctl_o_s(2),
graphics_i => graphics_i
);
end generate GEN_TILEMAP_2;
tilemap_ctl_o <= tilemap_ctl_o_s;
GEN_NO_SPRITES : if PACE_VIDEO_NUM_SPRITES = 0 generate
sprite_ctl_o_s <= ((others => '0'), (others => (others => '0')), '0');
sprite_pri <= '0';
spr0_hit <= '0';
end generate GEN_NO_SPRITES;
GEN_SPRITES : if PACE_VIDEO_NUM_SPRITES > 0 generate
sprites_inst : sprite_array
generic map
(
N_SPRITES => PACE_VIDEO_NUM_SPRITES,
DELAY => PACE_VIDEO_PIPELINE_DELAY
)
port map
(
reset => video_i.reset,
-- register interface
reg_i => sprite_reg_i,
-- video control signals
video_ctl => from_video_ctl,
graphics_i => graphics_i,
row_a => sprite_ctl_o_s.a,
row_d => sprite_ctl_i.d,
rgb => sprite_ctl_o_s.rgb,
set => sprite_ctl_o_s.set,
pri => sprite_pri,
spr0_set => spr0_hit
);
end generate GEN_SPRITES;
sprite_ctl_o <= sprite_ctl_o_s;
end SYN;