Files
Arcade-ComputerSpace_MiSTer/Arcade-ComputerSpace.sv
bellwood420 15512eb28a Update sys.
2021-01-11 14:53:14 +09:00

330 lines
8.1 KiB
Systemverilog

//============================================================================
// Arcade: Computer Space
//
// Port to MiSTer
// Copyright (C) 2017-2019 Sorgelig
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//============================================================================
module emu
(
//Master input clock
input CLK_50M,
//Async reset from top-level module.
//Can be used as initial reset.
input RESET,
//Must be passed to hps_io module
inout [45:0] HPS_BUS,
//Base video clock. Usually equals to CLK_SYS.
output CLK_VIDEO,
//Multiple resolutions are supported using different CE_PIXEL rates.
//Must be based on CLK_VIDEO
output CE_PIXEL,
//Video aspect ratio for HDMI. Most retro systems have ratio 4:3.
output [11:0] VIDEO_ARX,
output [11:0] VIDEO_ARY,
output [7:0] VGA_R,
output [7:0] VGA_G,
output [7:0] VGA_B,
output VGA_HS,
output VGA_VS,
output VGA_DE, // = ~(VBlank | HBlank)
output VGA_F1,
output [1:0] VGA_SL,
output VGA_SCALER, // Force VGA scaler
/*
// Use framebuffer from DDRAM (USE_FB=1 in qsf)
// FB_FORMAT:
// [2:0] : 011=8bpp(palette) 100=16bpp 101=24bpp 110=32bpp
// [3] : 0=16bits 565 1=16bits 1555
// [4] : 0=RGB 1=BGR (for 16/24/32 modes)
//
// FB_STRIDE either 0 (rounded to 256 bytes) or multiple of 16 bytes.
output FB_EN,
output [4:0] FB_FORMAT,
output [11:0] FB_WIDTH,
output [11:0] FB_HEIGHT,
output [31:0] FB_BASE,
output [13:0] FB_STRIDE,
input FB_VBL,
input FB_LL,
output FB_FORCE_BLANK,
// Palette control for 8bit modes.
// Ignored for other video modes.
output FB_PAL_CLK,
output [7:0] FB_PAL_ADDR,
output [23:0] FB_PAL_DOUT,
input [23:0] FB_PAL_DIN,
output FB_PAL_WR,
*/
output LED_USER, // 1 - ON, 0 - OFF.
// b[1]: 0 - LED status is system status OR'd with b[0]
// 1 - LED status is controled solely by b[0]
// hint: supply 2'b00 to let the system control the LED.
output [1:0] LED_POWER,
output [1:0] LED_DISK,
// I/O board button press simulation (active high)
// b[1]: user button
// b[0]: osd button
output [1:0] BUTTONS,
input CLK_AUDIO, // 24.576 MHz
output [15:0] AUDIO_L,
output [15:0] AUDIO_R,
output AUDIO_S, // 1 - signed audio samples, 0 - unsigned
output [1:0] AUDIO_MIX, // 0 - no mix, 1 - 25%, 2 - 50%, 3 - 100% (mono)
//ADC
inout [3:0] ADC_BUS,
//SD-SPI
output SD_SCK,
output SD_MOSI,
input SD_MISO,
output SD_CS,
input SD_CD,
//High latency DDR3 RAM interface
//Use for non-critical time purposes
output DDRAM_CLK,
input DDRAM_BUSY,
output [7:0] DDRAM_BURSTCNT,
output [28:0] DDRAM_ADDR,
input [63:0] DDRAM_DOUT,
input DDRAM_DOUT_READY,
output DDRAM_RD,
output [63:0] DDRAM_DIN,
output [7:0] DDRAM_BE,
output DDRAM_WE,
//SDRAM interface with lower latency
output SDRAM_CLK,
output SDRAM_CKE,
output [12:0] SDRAM_A,
output [1:0] SDRAM_BA,
inout [15:0] SDRAM_DQ,
output SDRAM_DQML,
output SDRAM_DQMH,
output SDRAM_nCS,
output SDRAM_nCAS,
output SDRAM_nRAS,
output SDRAM_nWE,
input UART_CTS,
output UART_RTS,
input UART_RXD,
output UART_TXD,
output UART_DTR,
input UART_DSR,
// Open-drain User port.
// 0 - D+/RX
// 1 - D-/TX
// 2..6 - USR2..USR6
// Set USER_OUT to 1 to read from USER_IN.
input [6:0] USER_IN,
output [6:0] USER_OUT,
input OSD_STATUS
);
assign ADC_BUS = 'Z;
assign USER_OUT = '1;
assign {UART_RTS, UART_TXD, UART_DTR} = 0;
assign {SD_SCK, SD_MOSI, SD_CS} = 'Z;
assign {SDRAM_DQ, SDRAM_A, SDRAM_BA, SDRAM_CLK, SDRAM_CKE, SDRAM_DQML, SDRAM_DQMH, SDRAM_nWE, SDRAM_nCAS, SDRAM_nRAS, SDRAM_nCS} = 'Z;
assign {DDRAM_CLK, DDRAM_BURSTCNT, DDRAM_ADDR, DDRAM_DIN, DDRAM_BE, DDRAM_RD, DDRAM_WE} = '0;
assign LED_USER = 0;
assign LED_DISK = 0;
assign LED_POWER = 0;
assign VIDEO_ARX = status[1] ? 8'd16 : 8'd4;
assign VIDEO_ARY = status[1] ? 8'd9 : 8'd3;
`include "build_id.v"
localparam CONF_STR = {
"A.COMSPC;;",
"-;",
"O1,Aspect ratio,4:3,16:9;",
"O2,Color,No,Yes;",
"-;",
"R0,Reset;",
"J1,Thrust,Fire,Start;",
"V,v",`BUILD_DATE
};
//////////////////// CLOCKS ///////////////////
wire clk_sys = CLK_50M;
wire clk_5m, clk_vid;
wire pll_locked;
pll pll
(
.refclk(CLK_50M),
.rst(0),
.outclk_0(clk_vid),
.outclk_1(clk_5m),
.locked(pll_locked)
);
///////////////////////////////////////////////////
wire [31:0] status;
wire [1:0] buttons;
wire [21:0] gamma_bus;
wire [64:0] ps2_key;
wire [15:0] joystick_0, joystick_1;
wire [15:0] joy = joystick_0 | joystick_1;
hps_io #(.STRLEN($size(CONF_STR)>>3)) hps_io
(
.clk_sys(clk_sys),
.HPS_BUS(HPS_BUS),
.conf_str(CONF_STR),
.buttons(buttons),
.status(status),
.gamma_bus(gamma_bus),
.joystick_0(joystick_0),
.joystick_1(joystick_1),
.ps2_key(ps2_key)
);
wire pressed = ps2_key[9];
wire [8:0] code = ps2_key[8:0];
always @(posedge clk_sys) begin
reg old_state;
old_state <= ps2_key[10];
if(old_state != ps2_key[10]) begin
casex(code)
'hX6B: btn_left <= pressed; // left
'hX74: btn_right <= pressed; // right
'h029: btn_thrust <= pressed; // space
'h014: btn_fire <= pressed; // ctrl
'h005: btn_start <= pressed; // F1
// JPAC/IPAC/MAME Style Codes
'h016: btn_start <= pressed; // 1
endcase
end
end
reg btn_right = 0;
reg btn_left = 0;
reg btn_fire = 0;
reg btn_thrust= 0;
reg btn_start = 0;
wire m_left = btn_left | joy[1];
wire m_right = btn_right | joy[0];
wire m_thrust = btn_thrust | joy[4];
wire m_fire = btn_fire | joy[5];
wire m_start = btn_start | joy[6];
wire HBlank, VBlank;
wire VSync, HSync;
reg ce_pix;
always @(posedge clk_vid) begin
reg [1:0] div;
div <= div + 1'd1;
ce_pix <= !div;
end
arcade_video #(260,12) arcade_video
(
.*,
.clk_video(clk_vid),
.RGB_in({r,g,b}),
.forced_scandoubler(0),
.fx(0)
);
wire [15:0] audio;
assign AUDIO_L = audio;
assign AUDIO_R = AUDIO_L;
assign AUDIO_S = 1;
computer_space_top computerspace
(
.reset(RESET | buttons[1] | status[0] ),
.clock_50(clk_sys),
.game_clk(clk_5m),
.signal_ccw(m_left),
.signal_cw(m_right),
.signal_thrust(m_thrust),
.signal_fire(m_fire),
.signal_start(m_start),
.hsync(HSync),
.vsync(VSync),
.hblank(HBlank),
.vblank(VBlank),
.video(video),
.audio(audio)
);
wire [3:0] video;
wire [5:0] rs,gs,bs, ro,go,bo, rc,gc,bc, rm,gm,bm;
wire [3:0] r,g,b;
assign {rs,gs,bs} = ~video[0] ? 18'd0 : status[2] ? {6'b0111,6'b0111,6'b0111} : {6'b0111,6'b0111,6'b0111};
assign {rc,gc,bc} = ~video[1] ? 18'd0 : status[2] ? {6'b0000,6'b1111,6'b1111} : {6'b0111,6'b0111,6'b0111};
assign {ro,go,bo} = ~video[2] ? 18'd0 : status[2] ? {6'b1111,6'b1111,6'b0000} : {6'b1111,6'b1111,6'b1111};
assign rm = rs + ro + rc;
assign gm = gs + go + gc;
assign bm = bs + bo + bc;
assign r = (rm[5:4] ? 4'b1111 : rm[3:0]) ^ {4{inv}};
assign g = (gm[5:4] ? 4'b1111 : gm[3:0]) ^ {4{inv}};
assign b = (bm[5:4] ? 4'b1111 : bm[3:0]) ^ {4{inv}};
reg inv;
always @(posedge clk_5m) begin
reg old_vs, cur_inv;
old_vs <= VSync;
cur_inv <= cur_inv | video[3];
if (~old_vs & VSync) {inv,cur_inv} <= {cur_inv, 1'b0};
end
endmodule