Files
Arcade-ComputerSpace_MiSTer/Arcade-ComputerSpace.sv
2017-11-07 10:45:37 +08:00

230 lines
5.7 KiB
Systemverilog

//============================================================================
// Arcade: Computer Space
//
// Port to MiSTer
// Copyright (C) 2017 Sorgelig
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
// more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//============================================================================
module emu
(
//Master input clock
input CLK_50M,
//Async reset from top-level module.
//Can be used as initial reset.
input RESET,
//Must be passed to hps_io module
inout [43:0] HPS_BUS,
//Base video clock. Usually equals to CLK_SYS.
output CLK_VIDEO,
//Multiple resolutions are supported using different CE_PIXEL rates.
//Must be based on CLK_VIDEO
output CE_PIXEL,
//Video aspect ratio for HDMI. Most retro systems have ratio 4:3.
output [7:0] VIDEO_ARX,
output [7:0] VIDEO_ARY,
output [7:0] VGA_R,
output [7:0] VGA_G,
output [7:0] VGA_B,
output VGA_HS,
output VGA_VS,
output VGA_DE, // = ~(VBlank | HBlank)
output LED_USER, // 1 - ON, 0 - OFF.
// b[1]: 0 - LED status is system status ORed with b[0]
// 1 - LED status is controled solely by b[0]
// hint: supply 2'b00 to let the system control the LED.
output [1:0] LED_POWER,
output [1:0] LED_DISK,
output [15:0] AUDIO_L,
output [15:0] AUDIO_R,
output AUDIO_S, // 1 - signed audio samples, 0 - unsigned
input TAPE_IN,
// SD-SPI
output SD_SCK,
output SD_MOSI,
input SD_MISO,
output SD_CS,
//High latency DDR3 RAM interface
//Use for non-critical time purposes
output DDRAM_CLK,
input DDRAM_BUSY,
output [7:0] DDRAM_BURSTCNT,
output [28:0] DDRAM_ADDR,
input [63:0] DDRAM_DOUT,
input DDRAM_DOUT_READY,
output DDRAM_RD,
output [63:0] DDRAM_DIN,
output [7:0] DDRAM_BE,
output DDRAM_WE,
//SDRAM interface with lower latency
output SDRAM_CLK,
output SDRAM_CKE,
output [12:0] SDRAM_A,
output [1:0] SDRAM_BA,
inout [15:0] SDRAM_DQ,
output SDRAM_DQML,
output SDRAM_DQMH,
output SDRAM_nCS,
output SDRAM_nCAS,
output SDRAM_nRAS,
output SDRAM_nWE
);
assign {DDRAM_CLK, DDRAM_BURSTCNT, DDRAM_ADDR, DDRAM_DIN, DDRAM_BE, DDRAM_RD, DDRAM_WE} = 0;
assign {SD_SCK, SD_MOSI, SD_CS} = 'Z;
assign {SDRAM_DQ, SDRAM_A, SDRAM_BA, SDRAM_CLK, SDRAM_CKE, SDRAM_DQML, SDRAM_DQMH, SDRAM_nWE, SDRAM_nCAS, SDRAM_nRAS, SDRAM_nCS} = 'Z;
assign LED_USER = 0;
assign LED_DISK = 0;
assign LED_POWER = 0;
assign VIDEO_ARX = status[1] ? 8'd16 : 8'd4;
assign VIDEO_ARY = status[1] ? 8'd9 : 8'd3;
`include "build_id.v"
localparam CONF_STR = {
"A.COMSPC;;",
"-;",
"O1,Aspect ratio,4:3,16:9;",
"-;",
"T6,Reset;",
"J,Thrust,Fire,Start;",
"V,v1.00.",`BUILD_DATE
};
//////////////////// CLOCKS ///////////////////
wire clk_sys = CLK_50M;
wire clk_5m;
wire pll_locked;
pll pll
(
.refclk(CLK_50M),
.rst(0),
.outclk_0(clk_5m),
.locked(pll_locked)
);
///////////////////////////////////////////////////
wire [31:0] status;
wire [1:0] buttons;
wire [64:0] ps2_key;
wire [15:0] joystick_0, joystick_1;
wire [15:0] joy = joystick_0 | joystick_1;
hps_io #(.STRLEN($size(CONF_STR)>>3)) hps_io
(
.clk_sys(clk_sys),
.HPS_BUS(HPS_BUS),
.conf_str(CONF_STR),
.buttons(buttons),
.status(status),
.joystick_0(joystick_0),
.joystick_1(joystick_1),
.ps2_key(ps2_key)
);
wire pressed = (ps2_key[15:8] != 8'hf0);
wire extended = (~pressed ? (ps2_key[23:16] == 8'he0) : (ps2_key[15:8] == 8'he0));
wire [8:0] code = ps2_key[63:24] ? 9'd0 : {extended, ps2_key[7:0]}; // filter out PRNSCR and PAUSE
always @(posedge clk_sys) begin
reg old_state;
old_state <= ps2_key[64];
if(old_state != ps2_key[64]) begin
casex(code)
'hX6B: btn_left <= pressed; // left
'hX74: btn_right <= pressed; // right
'h029: btn_thrust <= pressed; // space
'h014: btn_fire <= pressed; // ctrl
'h005: btn_start <= pressed; // F1
endcase
end
end
reg btn_right = 0;
reg btn_left = 0;
reg btn_fire = 0;
reg btn_thrust= 0;
reg btn_start = 0;
wire m_left = btn_left | joy[1];
wire m_right = btn_right | joy[0];
wire m_thrust = btn_thrust | joy[4];
wire m_fire = btn_fire | joy[5];
wire m_start = btn_start | joy[6];
wire video, blank;
wire vs,hs;
assign CLK_VIDEO = clk_5m;
assign CE_PIXEL = 1;
assign VGA_HS = hs;
assign VGA_VS = vs;
assign VGA_R = {8{video}};
assign VGA_G = {8{video}};
assign VGA_B = {8{video}};
assign VGA_DE = ~blank;
wire [15:0] audio;
assign AUDIO_L = audio;
assign AUDIO_R = AUDIO_L;
assign AUDIO_S = 1;
computer_space_top computerspace
(
.reset(RESET | buttons[1] | status[0] | status[6]),
.clock_50(clk_sys),
.game_clk(clk_5m),
.signal_ccw(m_left),
.signal_cw(m_right),
.signal_thrust(m_thrust),
.signal_fire(m_fire),
.signal_start(m_start),
.hsync(hs),
.vsync(vs),
.blank(blank),
.video(video),
.wav_out(audio)
);
endmodule