//============================================================================ // Arcade: Computer Space // // Port to MiSTer // Copyright (C) 2017-2019 Sorgelig // // This program is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by the Free // Software Foundation; either version 2 of the License, or (at your option) // any later version. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. // //============================================================================ module emu ( //Master input clock input CLK_50M, //Async reset from top-level module. //Can be used as initial reset. input RESET, //Must be passed to hps_io module inout [48:0] HPS_BUS, //Base video clock. Usually equals to CLK_SYS. output CLK_VIDEO, //Multiple resolutions are supported using different CE_PIXEL rates. //Must be based on CLK_VIDEO output CE_PIXEL, //Video aspect ratio for HDMI. Most retro systems have ratio 4:3. //if VIDEO_ARX[12] or VIDEO_ARY[12] is set then [11:0] contains scaled size instead of aspect ratio. output [12:0] VIDEO_ARX, output [12:0] VIDEO_ARY, output [7:0] VGA_R, output [7:0] VGA_G, output [7:0] VGA_B, output VGA_HS, output VGA_VS, output VGA_DE, // = ~(VBlank | HBlank) output VGA_F1, output [1:0] VGA_SL, output VGA_SCALER, // Force VGA scaler output VGA_DISABLE, // analog out is off input [11:0] HDMI_WIDTH, input [11:0] HDMI_HEIGHT, output HDMI_FREEZE, output HDMI_BLACKOUT, output HDMI_BOB_DEINT, `ifdef MISTER_FB // Use framebuffer in DDRAM // FB_FORMAT: // [2:0] : 011=8bpp(palette) 100=16bpp 101=24bpp 110=32bpp // [3] : 0=16bits 565 1=16bits 1555 // [4] : 0=RGB 1=BGR (for 16/24/32 modes) // // FB_STRIDE either 0 (rounded to 256 bytes) or multiple of pixel size (in bytes) output FB_EN, output [4:0] FB_FORMAT, output [11:0] FB_WIDTH, output [11:0] FB_HEIGHT, output [31:0] FB_BASE, output [13:0] FB_STRIDE, input FB_VBL, input FB_LL, output FB_FORCE_BLANK, `ifdef MISTER_FB_PALETTE // Palette control for 8bit modes. // Ignored for other video modes. output FB_PAL_CLK, output [7:0] FB_PAL_ADDR, output [23:0] FB_PAL_DOUT, input [23:0] FB_PAL_DIN, output FB_PAL_WR, `endif `endif output LED_USER, // 1 - ON, 0 - OFF. // b[1]: 0 - LED status is system status OR'd with b[0] // 1 - LED status is controled solely by b[0] // hint: supply 2'b00 to let the system control the LED. output [1:0] LED_POWER, output [1:0] LED_DISK, // I/O board button press simulation (active high) // b[1]: user button // b[0]: osd button output [1:0] BUTTONS, input CLK_AUDIO, // 24.576 MHz output [15:0] AUDIO_L, output [15:0] AUDIO_R, output AUDIO_S, // 1 - signed audio samples, 0 - unsigned output [1:0] AUDIO_MIX, // 0 - no mix, 1 - 25%, 2 - 50%, 3 - 100% (mono) //ADC inout [3:0] ADC_BUS, //SD-SPI output SD_SCK, output SD_MOSI, input SD_MISO, output SD_CS, input SD_CD, //High latency DDR3 RAM interface //Use for non-critical time purposes output DDRAM_CLK, input DDRAM_BUSY, output [7:0] DDRAM_BURSTCNT, output [28:0] DDRAM_ADDR, input [63:0] DDRAM_DOUT, input DDRAM_DOUT_READY, output DDRAM_RD, output [63:0] DDRAM_DIN, output [7:0] DDRAM_BE, output DDRAM_WE, //SDRAM interface with lower latency output SDRAM_CLK, output SDRAM_CKE, output [12:0] SDRAM_A, output [1:0] SDRAM_BA, inout [15:0] SDRAM_DQ, output SDRAM_DQML, output SDRAM_DQMH, output SDRAM_nCS, output SDRAM_nCAS, output SDRAM_nRAS, output SDRAM_nWE, `ifdef MISTER_DUAL_SDRAM //Secondary SDRAM //Set all output SDRAM_* signals to Z ASAP if SDRAM2_EN is 0 input SDRAM2_EN, output SDRAM2_CLK, output [12:0] SDRAM2_A, output [1:0] SDRAM2_BA, inout [15:0] SDRAM2_DQ, output SDRAM2_nCS, output SDRAM2_nCAS, output SDRAM2_nRAS, output SDRAM2_nWE, `endif input UART_CTS, output UART_RTS, input UART_RXD, output UART_TXD, output UART_DTR, input UART_DSR, // Open-drain User port. // 0 - D+/RX // 1 - D-/TX // 2..6 - USR2..USR6 // Set USER_OUT to 1 to read from USER_IN. input [6:0] USER_IN, output [6:0] USER_OUT, input OSD_STATUS ); assign ADC_BUS = 'Z; assign USER_OUT = '1; assign {UART_RTS, UART_TXD, UART_DTR} = 0; assign {SD_SCK, SD_MOSI, SD_CS} = 'Z; assign {SDRAM_DQ, SDRAM_A, SDRAM_BA, SDRAM_CLK, SDRAM_CKE, SDRAM_DQML, SDRAM_DQMH, SDRAM_nWE, SDRAM_nCAS, SDRAM_nRAS, SDRAM_nCS} = 'Z; assign {DDRAM_CLK, DDRAM_BURSTCNT, DDRAM_ADDR, DDRAM_DIN, DDRAM_BE, DDRAM_RD, DDRAM_WE} = '0; assign LED_USER = 0; assign LED_DISK = 0; assign LED_POWER = 0; assign BUTTONS = 0; assign AUDIO_MIX = 0; assign VGA_F1 = 0; assign VGA_SCALER = 0; assign VGA_DISABLE = 0; assign HDMI_FREEZE = 0; assign HDMI_BLACKOUT = 0; assign HDMI_BOB_DEINT = 0; wire [1:0] ar = status[4:3]; assign VIDEO_ARX = (!ar) ? 12'd4 : (ar - 1'd1); assign VIDEO_ARY = (!ar) ? 12'd3 : 12'd0; `include "build_id.v" localparam CONF_STR = { "A.COMSPC;;", "-;", "O34,Aspect ratio,Original,Full Screen,[ARC1],[ARC2];", "O2,Color,No,Yes;", "-;", "DIP;", "-;", "R0,Reset;", "J1,Thrust,Fire,Start,Coin;", "jn,B,A,Start,R;", "V,v",`BUILD_DATE }; //////////////////// CLOCKS /////////////////// wire clk_sys = CLK_50M; wire clk_5m, clk_vid; wire pll_locked; pll pll ( .refclk(CLK_50M), .rst(0), .outclk_0(clk_vid), .outclk_1(clk_5m), .locked(pll_locked) ); /////////////////////////////////////////////////// wire [31:0] status; wire [1:0] buttons; wire [21:0] gamma_bus; wire [15:0] joystick_0, joystick_1; wire [15:0] joy = joystick_0 | joystick_1; wire ioctl_wr; wire [26:0] ioctl_addr; wire [7:0] ioctl_dout; wire [15:0] ioctl_index; hps_io #(.CONF_STR(CONF_STR)) hps_io ( .clk_sys(clk_sys), .HPS_BUS(HPS_BUS), .buttons(buttons), .status(status), .gamma_bus(gamma_bus), .ioctl_wr, .ioctl_addr, .ioctl_dout, .ioctl_index, .joystick_0(joystick_0), .joystick_1(joystick_1) ); wire m_left = joy[1]; wire m_right = joy[0]; wire m_thrust = joy[4]; wire m_fire = joy[5]; wire m_start = joy[6]; wire m_coin = joy[7]; // Load DIP-SW reg [7:0] dipsw[8]; always @(posedge clk_sys) begin if (ioctl_wr && (ioctl_index==254) && !ioctl_addr[24:3]) dipsw[ioctl_addr[2:0]] <= ioctl_dout; end wire sw_2playpercoin = dipsw[0][0]; wire sw_replay = dipsw[0][1]; wire HBlank, VBlank; wire VSync, HSync; reg ce_pix; always @(posedge clk_vid) begin reg [1:0] div; div <= div + 1'd1; ce_pix <= !div; end arcade_video #(260,12) arcade_video ( .*, .clk_video(clk_vid), .RGB_in({r,g,b}), .forced_scandoubler(0), .fx(0) ); wire [15:0] audio; assign AUDIO_L = audio; assign AUDIO_R = AUDIO_L; assign AUDIO_S = 1; computer_space_top computerspace ( .reset(RESET | buttons[1] | status[0] ), .clock_50(clk_sys), .game_clk(clk_5m), .signal_ccw(m_left), .signal_cw(m_right), .signal_thrust(m_thrust), .signal_fire(m_fire), .signal_start(m_start), .signal_coin(m_coin), .sw_2playpercoin(sw_2playpercoin), .sw_replay(sw_replay), .hsync(HSync), .vsync(VSync), .hblank(HBlank), .vblank(VBlank), .video(video), .audio(audio) ); wire [3:0] video; wire [5:0] rs,gs,bs, ro,go,bo, rc,gc,bc, rm,gm,bm; wire [3:0] r,g,b; assign {rs,gs,bs} = ~video[0] ? 18'd0 : status[2] ? {6'b0111,6'b0111,6'b0111} : {6'b0111,6'b0111,6'b0111}; assign {rc,gc,bc} = ~video[1] ? 18'd0 : status[2] ? {6'b0000,6'b1111,6'b1111} : {6'b0111,6'b0111,6'b0111}; assign {ro,go,bo} = ~video[2] ? 18'd0 : status[2] ? {6'b1111,6'b1111,6'b0000} : {6'b1111,6'b1111,6'b1111}; assign rm = rs + ro + rc; assign gm = gs + go + gc; assign bm = bs + bo + bc; assign r = (rm[5:4] ? 4'b1111 : rm[3:0]) ^ {4{inv}}; assign g = (gm[5:4] ? 4'b1111 : gm[3:0]) ^ {4{inv}}; assign b = (bm[5:4] ? 4'b1111 : bm[3:0]) ^ {4{inv}}; reg inv; always @(posedge clk_5m) begin reg old_vs, cur_inv; old_vs <= VSync; cur_inv <= cur_inv | video[3]; if (~old_vs & VSync) {inv,cur_inv} <= {cur_inv, 1'b0}; end endmodule