rmonc79 75d12e0f66 Initial commit: BloodBros MiSTer core v1.0
Blood Bros (TAD Corporation, 1990) — FPGA core for the MiSTer FPGA
platform (Terasic DE10-Nano). Shooting gallery game (Cabal-style)
running on Seibu hardware (D-Con board family).

Hardware emulated:
- M68000 main CPU @ 10 MHz (FX68K cycle-accurate)
- Z80 sound CPU @ 3.579545 MHz (T80s) with audio-rate multicycle SDC
- YM3812 OPL2 FM (jtopl2) + OKI M6295 ADPCM (jt6295)
- 256x224 active video area
- BG / FG tilemaps + Text layer + 16x16 sprites (SEI0210, 512 entries)
- Seibu CRTC registers (scroll, layer enable, flip screen)
- xBGR_555 palette, 2048 entries

Includes:
- 16 SystemVerilog RTL files in rtl/BloodBros/
- FX68K core (rtl/fx68k/), audio cores (rtl/sound/jtopl, jt6295, t80)
- JTFRAME framework subset (rtl/jtframe/), Sorgelig SDRAM bridge
- MiSTer sys/ framework (HPS_IO, OSD, video scaler, audio)
- Pause overlay with logo, supporters list and patron scroll
- Quartus project files (BloodBros.qpf/qsf/sdc)
- Prebuilt RBF (releases/BloodBros_20260530.rbf) + parent MRA
- 4 regional clone MRAs in releases/alternatives/ (Japan rev A,
  Japan, US, Korea)
- 6 in-game screenshots in docs/

Licensed under GNU GPL v3 or later. ROMs not included.
2026-05-30 17:18:45 +02:00

Arcade-BloodBros_MiSTer

FPGA core for Blood Bros (TAD Corporation, 1990) targeting the MiSTer FPGA platform (Terasic DE10-Nano).

Blood Bros is a shooting gallery game (Cabal-style) running on Seibu hardware (D-Con board family).

Status

Current version: 1.0 (May 2026) — first public release.

The core runs the full game with audio and inputs.

Features

  • M68000 main CPU @ 10 MHz (FX68K cycle-accurate)
  • Z80 sound CPU @ 3.579545 MHz (T80s)
  • YM3812 OPL2 FM (jtopl2) + OKI M6295 ADPCM (jt6295) with MAME-accurate mixer
  • 256×224 active video area
  • BG / FG tilemaps (16×16, 4bpp, 32×16 tilemap, shared ROM)
  • Text layer (8×8, 4bpp, 32×32 tilemap)
  • 16×16 sprites with priority callback (Seibu SEI0210)
  • Seibu CRTC registers (scroll, layer enable, flip screen)
  • MiSTer OSD with audio mixer (FM/OKI volume), per-layer debug toggles
  • Pause overlay with logo + supporters scroll

ROM sets supported

  • Blood Bros (bloodbro, World)
  • Blood Bros (bloodbroj, Japan rev A)
  • Blood Bros (bloodbroja, Japan)
  • Blood Bros (bloodbrou, US — Fabtek license)
  • Blood Bros (bloodbrok, Korea)

Screenshots

Title TAD Corporation
Title screen TAD Corporation / Fabtek
Stage select High scores
Stage select High scores
Gameplay river Gameplay town
Gameplay — river stage Gameplay — town stage

Hardware emulated

Component Spec
Master clock 20 MHz crystal (main) + 14.31818 MHz (sound)
Main CPU M68000 @ 10 MHz
Sound CPU Z80 @ 3.579545 MHz
Sound chip 1 Yamaha YM3812 OPL2 (jtopl2)
Sound chip 2 OKI M6295 (jt6295) ADPCM, pin7=LOW, 1.32 MHz
Video resolution 256×224 active
Refresh rate ~59.4 Hz
BG layer 16×16 4bpp, 32×16 tilemap, scroll X/Y
FG layer 16×16 4bpp, 32×16 tilemap, scroll X/Y
Text layer 8×8 4bpp, 32×32 tilemap
Sprites 16×16 4bpp, priority (Seibu SEI0210, 512 entries)
Palette xBGR_555, 2048 entries
Custom video CRTC Seibu CRTC
Sprite chip Seibu SEI0210

Hardware requirements

  • Terasic DE10-Nano
  • MiSTer I/O board (recommended)
  • Works on HDMI displays and on 15 kHz CRTs via the analog video output

Building from source

Requires Quartus Prime 17.0 (free Lite Edition).

Open BloodBros.qpf in Quartus → Processing → Start Compilation

Output bitstream is generated in output_files/BloodBros.rbf (~3.5 MB).

Running on MiSTer

The releases/ folder contains the parent MRA and a prebuilt RBF; regional clone MRAs are in releases/alternatives/:

  • Blood Bros (World).mra — parent MRA
  • BloodBros_YYYYMMDD.rbf — prebuilt bitstream
  • alternatives/Blood Bros (Japan rev A).mra / (Japan).mra / (US).mra / (Korea).mra — regional clones

Steps:

  1. Copy the .rbf to _Arcade/cores/ on the MiSTer SD card (rename to BloodBros.rbf or keep the dated name and update the MRA accordingly).
  2. Copy the .mra file(s) to _Arcade/ on the MiSTer SD card.
  3. Provide your legally-owned bloodbro.zip (or regional variant) where the MRA expects it (usually in games/mame/).

ROMs are NOT included in this repository. You must provide them yourself.

Repository layout

Arcade-BloodBros_MiSTer/
├── rtl/
│   ├── BloodBros/    Blood Bros-specific core RTL
│   ├── pll/          Clock PLL
│   ├── sound/        Sound chip cores (jtopl, jt6295, t80)
│   ├── fx68k/        FX68K M68000 cycle-accurate core
│   ├── jtframe/      JTFRAME framework modules
│   └── sdram.sv      SDRAM controller (Sorgelig)
├── sys/              MiSTer framework (Sorgelig / MiSTer-devel)
├── logo/             Pause overlay assets (font, logo, supporter list)
├── docs/             In-game screenshots
├── releases/         Parent MRA + regional clones + prebuilt RBF
├── BloodBros.qpf     Quartus project
├── BloodBros.qsf     Quartus assignments
├── BloodBros.sv      Top-level wrapper
├── Template.sdc      Timing constraints
├── files.qip         HDL file list
├── build_id.v        Build version stamp
└── README.md         This file

Acknowledgements

  • Jose Tejada (@jotego) for JTOPL (YM3812), JT6295 (OKI M6295) and the JTFRAME framework.
  • Daniel Wallner and MikeJ for the T80 (Z80) core.
  • Frederic Requin and contributors for the FX68K cycle-accurate M68000 core.
  • Sorgelig and the MiSTer-devel team for the framework, SDRAM controller and Template.

Support this project

If you enjoy this core and want to support its development:

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License

The RTL source code in this repository is provided as-is for educational and preservation purposes under GNU GPL v3 or later. Original ROM data is not included; users must provide their own legally obtained copies.

Original Blood Bros arcade hardware © TAD Corporation, 1990.

Description
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Readme GPL-3.0 1.7 MiB
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Verilog 39.1%
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