Files
zSoft/teensy3/EventResponder.cpp

345 lines
8.5 KiB
C++

/* EventResponder - Simple event-based programming for Arduino
* Copyright 2017 Paul Stoffregen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/* EventResponder is an experimental API, almost certain to
* incompatibly change as it develops. Please understand any
* programs you write now using EventResponder may need to be
* updated as EventResponder develops.
*
* Please post EventResponder post your feedback here:
* https://forum.pjrc.com/threads/44723-Arduino-Events
*/
#include <Arduino.h>
#include "EventResponder.h"
EventResponder * EventResponder::firstYield = nullptr;
EventResponder * EventResponder::lastYield = nullptr;
EventResponder * EventResponder::firstInterrupt = nullptr;
EventResponder * EventResponder::lastInterrupt = nullptr;
bool EventResponder::runningFromYield = false;
// TODO: interrupt disable/enable needed in many places!!!
void EventResponder::triggerEventNotImmediate()
{
bool irq = disableInterrupts();
if (_triggered == false) {
// not already triggered
if (_type == EventTypeYield) {
// normal type, called from yield()
if (firstYield == nullptr) {
_next = nullptr;
_prev = nullptr;
firstYield = this;
lastYield = this;
} else {
_next = nullptr;
_prev = lastYield;
_prev->_next = this;
lastYield = this;
}
} else if (_type == EventTypeInterrupt) {
// interrupt, called from software interrupt
if (firstInterrupt == nullptr) {
_next = nullptr;
_prev = nullptr;
firstInterrupt = this;
lastInterrupt = this;
} else {
_next = nullptr;
_prev = lastInterrupt;
_prev->_next = this;
lastInterrupt = this;
}
SCB_ICSR = SCB_ICSR_PENDSVSET; // set PendSV interrupt
} else {
// detached, easy :-)
}
_triggered = true;
}
enableInterrupts(irq);
}
void pendablesrvreq_isr(void)
{
EventResponder::runFromInterrupt();
}
void EventResponder::runFromInterrupt()
{
while (1) {
bool irq = disableInterrupts();
EventResponder *first = firstInterrupt;
if (first) {
firstInterrupt = first->_next;
if (firstInterrupt) {
firstInterrupt->_prev = nullptr;
} else {
lastInterrupt = nullptr;
}
enableInterrupts(irq);
first->_triggered = false;
(*(first->_function))(*first);
} else {
enableInterrupts(irq);
break;
}
}
}
bool EventResponder::clearEvent()
{
bool ret = false;
bool irq = disableInterrupts();
if (_triggered) {
if (_type == EventTypeYield) {
if (_prev) {
_prev->_next = _next;
} else {
firstYield = _next;
}
if (_next) {
_next->_prev = _prev;
} else {
lastYield = _prev;
}
} else if (_type == EventTypeInterrupt) {
if (_prev) {
_prev->_next = _next;
} else {
firstInterrupt = _next;
}
if (_next) {
_next->_prev = _prev;
} else {
lastInterrupt = _prev;
}
}
_triggered = false;
ret = true;
}
enableInterrupts(irq);
return ret;
}
// this detach must be called with interrupts disabled
void EventResponder::detachNoInterrupts()
{
if (_type == EventTypeYield) {
if (_triggered) {
if (_prev) {
_prev->_next = _next;
} else {
firstYield = _next;
}
if (_next) {
_next->_prev = _prev;
} else {
lastYield = _prev;
}
}
_type = EventTypeDetached;
} else if (_type == EventTypeInterrupt) {
if (_triggered) {
if (_prev) {
_prev->_next = _next;
} else {
firstInterrupt = _next;
}
if (_next) {
_next->_prev = _prev;
} else {
lastInterrupt = _prev;
}
}
_type = EventTypeDetached;
}
}
//-------------------------------------------------------------
MillisTimer * MillisTimer::listWaiting = nullptr;
MillisTimer * MillisTimer::listActive = nullptr;
void MillisTimer::begin(unsigned long milliseconds, EventResponderRef event)
{
if (_state != TimerOff) end();
if (!milliseconds) return;
_event = &event;
_ms = (milliseconds > 2)? milliseconds-2 : 0;
_reload = 0;
addToWaitingList();
}
void MillisTimer::beginRepeating(unsigned long milliseconds, EventResponderRef event)
{
if (_state != TimerOff) end();
if (!milliseconds) return;
_event = &event;
_ms = (milliseconds > 2)? milliseconds-2 : 0;
_reload = milliseconds;
addToWaitingList();
}
void MillisTimer::addToWaitingList()
{
_prev = nullptr;
bool irq = disableTimerInterrupt();
_next = listWaiting;
listWaiting = this; // TODO: use STREX to avoid interrupt disable
_state = TimerWaiting;
enableTimerInterrupt(irq);
}
void MillisTimer::addToActiveList() // only called by runFromTimer()
{
if (listActive == nullptr) {
// list is empty, easy case
_next = nullptr;
_prev = nullptr;
listActive = this;
} else if (_ms < listActive->_ms) {
// this timer triggers before any on the list
_next = listActive;
_prev = nullptr;
listActive->_prev = this;
// Decrement the next items wait time be our wait time as to properly handle waits for all other items...
listActive->_ms -= _ms;
listActive = this;
} else {
// add this timer somewhere after the first already on the list
MillisTimer *timer = listActive;
while (timer->_next) {
_ms -= timer->_ms;
timer = timer->_next;
if (_ms < timer->_ms) {
// found the right place in the middle of list
_next = timer;
_prev = timer->_prev;
timer->_prev = this;
_prev->_next = this;
timer->_ms -= _ms;
_state = TimerActive;
return;
}
}
// add this time at the end of the list
_ms -= timer->_ms;
_next = nullptr;
_prev = timer;
timer->_next = this;
}
_state = TimerActive;
}
void MillisTimer::end()
{
bool irq = disableTimerInterrupt();
TimerStateType s = _state;
if (s == TimerActive) {
if (_next) {
_next->_prev = _prev;
_next->_ms += _ms; // add in the rest of our timing to next entry...
}
if (_prev) {
_prev->_next = _next;
} else {
listActive = _next;
}
_state = TimerOff;
} else if (s == TimerWaiting) {
if (listWaiting == this) {
listWaiting = _next;
} else {
MillisTimer *timer = listWaiting;
while (timer) {
if (timer->_next == this) {
timer->_next = _next;
break;
}
timer = timer->_next;
}
}
_state = TimerOff;
}
enableTimerInterrupt(irq);
}
void MillisTimer::runFromTimer()
{
MillisTimer *timer = listActive;
while (timer) {
if (timer->_ms > 0) {
timer->_ms--;
break;
} else {
MillisTimer *next = timer->_next;
if (next) next->_prev = nullptr;
listActive = next;
timer->_state = TimerOff;
EventResponderRef event = *(timer->_event);
event.triggerEvent(0, timer);
if (timer->_reload) {
timer->_ms = timer->_reload;
timer->addToActiveList();
}
timer = listActive;
}
}
bool irq = disableTimerInterrupt();
MillisTimer *waiting = listWaiting;
listWaiting = nullptr; // TODO: use STREX to avoid interrupt disable
enableTimerInterrupt(irq);
while (waiting) {
MillisTimer *next = waiting->_next;
waiting->addToActiveList();
waiting = next;
}
}
// Long ago you could install your own systick interrupt handler by just
// creating your own systick_isr() function. No longer. But if you
// *really* want to commandeer systick, you can still do so by writing
// your function into the RAM-based vector table.
//
// _VectorsRam[15] = my_systick_function;
//
// However, for long-term portability, use a MillisTimer object to
// generate an event every millisecond, and attach your function to
// its EventResponder. You can attach as a software interrupt, so your
// code will run at lower interrupt priority for better compatibility
// with libraries using mid-to-high priority interrupts.
extern "C" volatile uint32_t systick_millis_count;
void systick_isr(void)
{
systick_millis_count++;
MillisTimer::runFromTimer();
}