DIV_SELECT is used as Fout = Fin * div_select / 2.0, so we should do the shift after the multiply to avoid rounding errors Signed-off-by: Andre Renaud <andre@bluewatersys.com>
DIV_SELECT is used as Fout = Fin * div_select / 2.0, so we should do the shift after the multiply to avoid rounding errors Signed-off-by: Andre Renaud <andre@bluewatersys.com>