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mz25key/v1.2/main/MZKeyTable.h
2022-06-25 10:55:24 +01:00

310 lines
42 KiB
C

/////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Name: MZKeyTable.h
// Created: Jan 2022
// Version: v1.0
// Author(s): Philip Smart
// Description: The PS/2 Scan Code to MZ-2500/2800 Key Matrix mapping logic.
// This source file contains the definitions and tables to convert a PS/2 scan code
// into an MZ 14x8 matrix equivalent for the received key. The matrix is then read
// out to the MZ-2500/2800 as though it was a real keyboard.
// Credits:
// Copyright: (c) 2019-2022 Philip Smart <philip.smart@net2net.org>
//
// History: Jan 2022 - Initial write.
// Feb 2022 - Added parameterisation to the mapping table such that keymaps
// are applied according to machine selected to cater for differences
// between the MZ2500/2000/80B. Also added release parameters which are
// needed when say SHIFT+Key on PS/2 is required whereas on the MZ
// only the mapped key. As SHIFT is an override and will be presented to
// the MZ, it needs to be deactivated before applying a mapped key then
// reactivated after completion.
//
// Notes: See Makefile to enable/disable conditional components
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////
// This source file is free software: you can redistribute it and#or modify
// it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This source file is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef KEYTABLE_H
#define KEYTABLE_H
// The initial mapping is made inside the PS2KeyAdvanced class from Scan Code Set 2 to ASCII
// for a selected keyboard. Special functions are detected and combined inside this module
// before mapping with the table below to MZ Scan Matrix.
// ie. PS/2 Scan Code -> ASCII + Flags -> MZ Scan Matrix
#include <PS2KeyAdvanced.h>
///////////////////////////
// MZ-2500 Keyboard Map. //
///////////////////////////
//
// Row D7 D6 D5 D4 D3 D2 D1 D0
//----------------------------------------------------------------------------------
// 0 F8 F7 F6 F5 F4 F3 F2 F1
// 1 KP - KP + KP . KP , KP 9 KP 8 F1O F9
// 2 KP 7 KP 6 KP 5 KP 4 KP 3 KP 2 KP 1 KP 0
// 3 BREAK RIGHT LEFT DOWN UP RETURN SPACE TAB
// 4 G F E D C B A / ?
// 5 O N M L K J I H
// 6 W V U T S R Q P
// 7 , < . > _ YEN | ^ '¿ Z ¿ Y X ¿
// 8 7 ' 6 & 5 % 4 $ 3 # 2 " 1 ! 0
// 9 [ { @ ` - = ; + : * 9 ) 8 (
// 10 KP / KP * ESC BACKSPACE INST/DEL CLR/HOME COPY ] }
// 11 CTRL KANA SHIFT LOCK GRAPH
// 12 KJ2 KJ1
// 13 HELP ARGO
//
// Col 0 1 2 3 4 5 6 7 8 9 10 11 12 13
// --------------------------------------------------------------------------------------------------------------------------------------
// D0 F1 F9 KP 0 TAB / ? H P X 0 8 ( ] } GRAPH KJ1 ARGO
// D1 F2 F10 KP 1 SPACE A I Q Y 1 ! 9 ) COPY LOCK KJ2 HELP
// D2 F3 KP 8 KP 2 RETURN B J R Z 2 " : * CLR/HOME SHIFT
// D3 F4 KP 9 KP 3 UP C K S ^ '¿ 3 # ; + INST/DEL KANA
// D4 F5 KP , KP 4 DOWN D L T YEN | 4 $ - = BACKSPACE CTRL
// D5 F6 KP . KP 5 LEFT E M U _ 5 % @ ` ESC
// D6 F7 KP + KP 6 RIGHT F N V . > 6 & [ { KP *
// D7 F8 KP - KP 7 BREAK G O W , < 7 ' KP /
//
//
#define MZ_ALL 0
#define MZ_80B 1
#define MZ_2000 2
#define MZ_2500 3
#define PSMZTBL_KEYPOS 0
#define PSMZTBL_MACHINE 1
#define PSMZTBL_SHIFTPOS 2
#define PSMZTBL_FUNCPOS 3
#define PSMZTBL_CTRLPOS 4
#define PSMZTBL_ALTPOS 5
#define PSMZTBL_ALTGRPOS 6
#define PSMZTBL_GUIPOS 7
#define PSMZTBL_MK_ROW1 8
#define PSMZTBL_MK_KEY1 9
#define PSMZTBL_MK_ROW2 10
#define PSMZTBL_MK_KEY2 11
#define PSMZTBL_MK_ROW3 12
#define PSMZTBL_MK_KEY3 13
#define PSMZTBL_BRK_ROW1 14
#define PSMZTBL_BRK_KEY1 15
#define PSMZTBL_BRK_ROW2 16
#define PSMZTBL_BRK_KEY2 17
#define PSMZTBL_MAXROWS 18
// Lookup table to matrix row/column co-ordinates.
//
// Given that the MZ-2500 can emulate 3 machines and each machine has it's own mapping, differences are tagged by machine name, ie. ALL, MZ80B, MZ2000, MZ2500
//
// If a PS2 key is matched, then the Matrix is updated using MK_ROW to point into the array with MK_KEY being the column value, equivalent of strobe line and
// the required KEY bits to be set. Upto 3 matrix bits can be set (3 key presses on the MZ-2500 keyboard) per PS/2 key. Upto 2 matrix releases can be set per
// PS/2 key. A key release is used when a modifier may already have been pressed, ie. SHIFT and it needs to be released to set the required key into the matrix.
// A set bit = 1, reset bits = 0 but is inverted in the actual matrix (1 = inactive, 0 = active), this applies for releases two, if bit = 1 then that key will be released.
// The table is scanned for a match from top to bottom. The first match is used so order is important. Japanese characters are being added as I gleam more information.
//
#if defined(CONFIG_KEYMAP_WYSE_KB3926) || defined(CONFIG_KEYMAP_STANDARD)
//
// This mapping is for the UK Wyse KB-3926 PS/2 keyboard
//
const unsigned char PS2toMZ[][PSMZTBL_MAXROWS] =
{
// < Keys to be applied on match > < Keys to be reset on match >
// PS2 Code Machine Shift Function Ctrl ALT ALT-Gr GUI MK_ROW1 MK_KEY1 MK_ROW2 MK_KEY2 MK_ROW3 MK_KEY3 BRK_ROW1 BRK_KEY1 BRK_ROW2 BRK_KEY2
PS2_KEY_F1, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x00, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F1
PS2_KEY_F2, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x00, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F2
PS2_KEY_F3, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x00, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F3
PS2_KEY_F4, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x00, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F4
PS2_KEY_F5, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x00, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F5
PS2_KEY_F6, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x00, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F6
PS2_KEY_F7, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x00, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F7
PS2_KEY_F8, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x00, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F8
PS2_KEY_F9, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x01, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F9
PS2_KEY_F10, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x01, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F10
PS2_KEY_F11, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0D, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // HELP
PS2_KEY_F12, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0A, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // COPY
PS2_KEY_TAB, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x03, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // TAB
PS2_KEY_0, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x09, 0x02, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Close Right Bracket )
PS2_KEY_0, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 0
PS2_KEY_1, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x08, 0x02, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Exclamation
PS2_KEY_1, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 1
PS2_KEY_2, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x08, 0x04, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Double quote.
PS2_KEY_2, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 2
PS2_KEY_3, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x08, 0x08, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Pound Sign -> Hash
PS2_KEY_3, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 3
PS2_KEY_4, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x08, 0x10, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Dollar
PS2_KEY_4, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 4
PS2_KEY_5, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x08, 0x20, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Percent
PS2_KEY_5, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 5
PS2_KEY_6, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x07, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x04, 0xFF, 0xFF, // Kappa
PS2_KEY_6, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 6
PS2_KEY_7, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x08, 0x40, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Ampersand
PS2_KEY_7, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 7
PS2_KEY_8, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x09, 0x04, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Star
PS2_KEY_8, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x09, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 8
PS2_KEY_9, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x09, 0x01, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Open Left Bracket (
PS2_KEY_9, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x09, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 9
PS2_KEY_A, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x04, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // a
PS2_KEY_A, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x04, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // A
PS2_KEY_B, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x04, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // b
PS2_KEY_B, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x04, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // B
PS2_KEY_C, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x04, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // c
PS2_KEY_C, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x04, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // C
PS2_KEY_D, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x04, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // d
PS2_KEY_D, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x04, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // D
PS2_KEY_E, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x04, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // e
PS2_KEY_E, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x04, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // E
PS2_KEY_F, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x04, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // f
PS2_KEY_F, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x04, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // F
PS2_KEY_G, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x04, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // g
PS2_KEY_G, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x04, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // G
PS2_KEY_H, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x05, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // h
PS2_KEY_H, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x05, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // H
PS2_KEY_I, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x05, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // i
PS2_KEY_I, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x05, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // I
PS2_KEY_J, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x05, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // j
PS2_KEY_J, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x05, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // J
PS2_KEY_K, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x05, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // k
PS2_KEY_K, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x05, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // K
PS2_KEY_L, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x05, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // l
PS2_KEY_L, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x05, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // L
PS2_KEY_M, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x05, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // m
PS2_KEY_M, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x05, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // M
PS2_KEY_N, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x05, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // n
PS2_KEY_N, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x05, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // N
PS2_KEY_O, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x05, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // o
PS2_KEY_O, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x05, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // O
PS2_KEY_P, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x06, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // p
PS2_KEY_P, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x06, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // P
PS2_KEY_Q, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x06, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // q
PS2_KEY_Q, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x06, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Q
PS2_KEY_R, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x06, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // r
PS2_KEY_R, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x06, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // R
PS2_KEY_S, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x06, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // s
PS2_KEY_S, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x06, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // S
PS2_KEY_T, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x06, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // t
PS2_KEY_T, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x06, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // T
PS2_KEY_U, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x06, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // u
PS2_KEY_U, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x06, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // U
PS2_KEY_V, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x06, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // v
PS2_KEY_V, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x06, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // V
PS2_KEY_W, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x06, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // w
PS2_KEY_W, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x06, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // W
PS2_KEY_X, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x07, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // x
PS2_KEY_X, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x07, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // X
PS2_KEY_Y, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x07, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // y
PS2_KEY_Y, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x07, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Y
PS2_KEY_Z, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x07, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // z
PS2_KEY_Z, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x07, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Z
// PS2 Code Machine Shift Function Ctrl ALT ALT-Gr GUI MK_ROW1 MK_KEY1 MK_ROW2 MK_KEY2 MK_ROW3 MK_KEY3 BRK_ROW1 BRK_KEY1 BRK_ROW2 BRK_KEY2
PS2_KEY_SPACE, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x03, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Space
PS2_KEY_COMMA, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x07, 0x80, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Less Than <
PS2_KEY_COMMA, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x07, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Comma ,
PS2_KEY_SEMI, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x09, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x04, 0xFF, 0xFF, // Colon :
PS2_KEY_SEMI, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x09, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Semi-Colon ;
PS2_KEY_DOT, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x07, 0x40, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Greater Than >
PS2_KEY_DOT, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x07, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Full stop .
PS2_KEY_DIV, MZ_2000, 1, 0, 0, 0, 0, 0, 0x07, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x04, 0xFF, 0xFF, // Question ?
PS2_KEY_DIV, MZ_80B, 1, 0, 0, 0, 0, 0, 0x07, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x04, 0xFF, 0xFF, // Question ?
PS2_KEY_DIV, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x04, 0x01, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Question ?
PS2_KEY_DIV, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x04, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Divide /
PS2_KEY_MINUS, MZ_2000, 1, 0, 0, 0, 0, 0, 0x08, 0x01, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Upper bar
PS2_KEY_MINUS, MZ_80B, 1, 0, 0, 0, 0, 0, 0x08, 0x01, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Upper bar
PS2_KEY_MINUS, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x07, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x04, 0xFF, 0xFF, // Underscore
PS2_KEY_MINUS, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x09, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
PS2_KEY_APOS, MZ_80B, 1, 0, 0, 0, 0, 0, 0x09, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x04, 0xFF, 0xFF, // At @
PS2_KEY_APOS, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x09, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0x0B, 0x04, 0xFF, 0xFF, // At @
PS2_KEY_APOS, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x80, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Single quote '
PS2_KEY_OPEN_SQ, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x09, 0x40, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Open Left Brace {
PS2_KEY_OPEN_SQ, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x09, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Open Left Square Bracket [
PS2_KEY_EQUAL, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x09, 0x08, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Plus +
PS2_KEY_EQUAL, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x09, 0x10, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Equal =
PS2_KEY_CAPS, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0B, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // LOCK
PS2_KEY_ENTER, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x03, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // ENTER/RETURN
PS2_KEY_CLOSE_SQ, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x0A, 0x01, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Close Right Brace }
PS2_KEY_CLOSE_SQ, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0A, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Close Right Square Bracket ]
PS2_KEY_BACK, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x07, 0x10, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, //
PS2_KEY_BACK, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x07, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Back slash maps to Yen
PS2_KEY_BTICK, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x07, 0x10, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Pipe
PS2_KEY_BTICK, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x09, 0x20, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Back tick `
PS2_KEY_HASH, MZ_2000, 1, 0, 0, 0, 0, 0, 0x07, 0x08, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Tilde
PS2_KEY_HASH, MZ_80B, 1, 0, 0, 0, 0, 0, 0x07, 0x08, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Tilde
PS2_KEY_HASH, MZ_ALL, 1, 0, 0, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Tilde has no mapping.
PS2_KEY_HASH, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x08, 0x08, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Hash
PS2_KEY_BS, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0A, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Backspace
PS2_KEY_ESC, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0A, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // ESCape
PS2_KEY_SCROLL, MZ_ALL, 0, 0, 0, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Not assigned.
PS2_KEY_INSERT, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0A, 0x08, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // INSERT
PS2_KEY_HOME, MZ_ALL, 1, 0, 0, 0, 0, 0, 0x0A, 0x04, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // CLR
PS2_KEY_HOME, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0A, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // HOME
PS2_KEY_PGUP, MZ_ALL, 0, 0, 0, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Not assigned.
PS2_KEY_DELETE, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0A, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // DELETE
PS2_KEY_END, MZ_ALL, 0, 0, 0, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Not assigned.
#if defined(CONFIG_MODEL_MZ2500)
PS2_KEY_PGDN, MZ_ALL, 0, 0, 0, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Not mapped
#endif
#if defined(CONFIG_MODEL_MZ2800)
PS2_KEY_PGDN, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0C, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Japanese Key - Previous
#endif
PS2_KEY_UP_ARROW, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x03, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Up Arrow
PS2_KEY_L_ARROW, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x03, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Left Arrow
PS2_KEY_DN_ARROW, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x03, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Down Arrow
PS2_KEY_R_ARROW, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x03, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Right Arrow
PS2_KEY_NUM, MZ_ALL, 0, 0, 0, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Not assigned.
// Keypad.
PS2_KEY_KP0, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x02, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 0
PS2_KEY_KP1, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x02, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 1
PS2_KEY_KP2, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x02, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 2
PS2_KEY_KP3, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x02, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 3
PS2_KEY_KP4, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x02, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 4
PS2_KEY_KP5, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x02, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 5
PS2_KEY_KP6, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x02, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 6
PS2_KEY_KP7, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x02, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 7
PS2_KEY_KP8, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x01, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 8
PS2_KEY_KP9, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x01, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad 9
PS2_KEY_KP_COMMA, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x01, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad Comma ,
PS2_KEY_KP_DOT, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x01, 0x20, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad Full stop .
PS2_KEY_KP_PLUS, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x01, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad Plus +
PS2_KEY_KP_MINUS, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x01, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad Minus -
PS2_KEY_KP_TIMES, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0A, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad Times *
PS2_KEY_KP_DIV, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0A, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad Divide /
PS2_KEY_KP_ENTER, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x03, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Keypad Ebter /
// PS2 Code Machine Shift Function Ctrl ALT ALT-Gr GUI MK_ROW1 MK_KEY1 MK_ROW2 MK_KEY2 MK_ROW3 MK_KEY3 BRK_ROW1 BRK_KEY1 BRK_ROW2 BRK_KEY2
// Special keys.
PS2_KEY_PRTSCR, MZ_ALL, 0, 1, 0, 0, 0, 0, 0x0D, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // ARGO KEY
PS2_KEY_PAUSE, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x03, 0x80, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // BREAK KEY
PS2_KEY_L_GUI, MZ_ALL, 0, 1, 0, 0, 0, 1, 0x0B, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // GRAPH KEY
PS2_KEY_L_ALT, MZ_ALL, 0, 1, 0, 1, 0, 0, 0x0C, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // KJ1 Sentence
PS2_KEY_R_ALT, MZ_ALL, 0, 1, 0, 0, 1, 0, 0x0C, 0x02, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // KJ2 Transform
PS2_KEY_R_GUI, MZ_ALL, 0, 1, 0, 0, 0, 1, 0x0B, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // KANA KEY
PS2_KEY_MENU, MZ_ALL, 0, 1, 0, 0, 0, 1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Not assigned.
// Modifiers are last, only being selected if an earlier match isnt made.
PS2_KEY_L_SHIFT, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
PS2_KEY_R_SHIFT, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0B, 0x04, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
PS2_KEY_L_CTRL, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0B, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
#if defined(CONFIG_MODEL_MZ2500)
PS2_KEY_R_CTRL, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0B, 0x10, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Map to Control
#endif
#if defined(CONFIG_MODEL_MZ2800)
PS2_KEY_R_CTRL, MZ_ALL, 0, 0, 0, 0, 0, 0, 0x0C, 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Japanese Key - Cancel
#endif
0, MZ_ALL, 0, 0, 0, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
};
#endif
#endif // KEYTABLE_H