From 1f695030dd18bfde41490c104e44e0ed0de14dcb Mon Sep 17 00:00:00 2001 From: redcode Date: Tue, 5 Jul 2016 05:36:33 +0200 Subject: [PATCH] README. --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 8b50f1b..fa17876 100644 --- a/README.md +++ b/README.md @@ -11,7 +11,7 @@ If you are looking for an accurate Zilog Z80 CPU emulator for your project maybe In order to compile you must install [Z](http://github.com/redcode/Z), a **header only** library which provides types, macros, inline functions, and a lot of utilities to detect the particularities of the compiler and the target system. This is the only dependency, the standard C library and its headers are not used and the emulator doesn't need to be dynamically linked with any library. -A Xcode project file is provided to build the emulator. It has the following targets: +A Xcode project is provided to build the emulator. It has the following targets: #### Targets @@ -46,7 +46,7 @@ CPU_Z80_USE_LOCAL_HEADER | Use this if you have imported _Z80.h_ and _Z80.c_ to #### `z80_run` **Description** -Runs the CPU for the given amount of ```cycles```. +Runs the CPU for the given number of ```cycles```. **Prototype** ```C @@ -168,7 +168,7 @@ ZContext16BitAddressRead8Bit in; **Parameters** `context` → A pointer to the calling emulator instance. -`address` → The number of the I/O port to read. +`address` → The number of the I/O port. **Return value** The 8 bits read from the I/O port. @@ -186,7 +186,7 @@ ZContext16BitAddressWrite8Bit out; **Parameters** `context` → A pointer to the calling emulator instance. -`address` → The number of the I/O port to write. +`address` → The number of the I/O port. `value` → The value to write. #### `int_data`